Cryptark is a 2D sci-fi roguelike shooter where you take on the role of a heavily armed privateer seeking to earn government contracts by boarding deadly alien space-hulks. It's up to you to strategize a plan of attack, pick an equipment loadout, and destroy the central core to be victorious.
User reviews:
Very Positive (274 reviews) - 92% of the 274 user reviews for this game are positive.
Release Date: Oct 7, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With Cryptark, we believe we have developed a compelling gameplay core, but in order to add new features, iterate on designs, and create final polishing touches, we need to have an ongoing dialogue with our audience over the course of development. Cryptark is a roguelike action game designed to be played repeatedly in short sessions, open to a wide array of different playstyles. To help us find the best directions to grow the game in a way that’s fun and challenging to play, we need input from a dedicated community who understands the game at an intimate level. With early access, we hope to curate the type of community who can aide us in our vision and create a better game for everyone.”

Approximately how long will this game be in Early Access?

“We plan on continuing Early Access development for 6-12 months before making a retail release. Regular updates after release from Early Access are planned as well.”

How is the full version planned to differ from the Early Access version?

“While the core meat of Cryptark gameplay is fully playable, there’s still a lot more content we want to add for players to really dig into. More weapons, more enemies, more ships, more narrative to explore, challenges to overcome and tactics to create! The end goal is a game that players can have fun with over and over again, with new experiences and surprising elements to discover each playthrough. There’s really no limit to the amount of interesting systems, mechanics, and artwork that could be devised. With the help of Early Access community, we hope to discover and refine as many as we can come up with.”

What is the current state of the Early Access version?

“The Current Early Access build of Cryptark features a fully playable roguelike campaign where players must progress through several procedurally generated levels of increasing difficulty before finishing with a challenging final ship. Dozens of weapons, items, enemies, and level types ensure that no two playthroughs are the same, and players are encouraged to run through the gauntlet multiple times. Daily leaderboards and high scores are also available for those with a competitive streak. Cryptark’s visual and audio scape is fully realized, with rich detailed environments and animated characters, a unique hand-painted lighting system, fully lip synced voice acting, and a blood pumping soundtrack.”

Will the game be priced differently during and after Early Access?

“Depending on the landscape of the independent games market, and the quality of the final game product upon release, the price point of Cryptark may be increased after we leave Early Access.”

How are you planning on involving the Community in your development process?

“As Cryptark can be played so many different ways and each mission can be tackled however each player sees fit, we really need as many eyes and hands on the game as possible. We hope to foster a community of players who understand the game’s intricacies, mechanics, and style to help give us better insight into problem areas, new ideas, and refining the direction and scope of the game over the course of development. We will be active on the community forums to maintain an open dialogue with players, taking community input and feedback to heart as we push forwards towards release.”
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Includes 5 items: Capsized, Autocraft on Steam, Apotheon, Cryptark, Maximum Override

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Recent updates View all (16)

May 16

Cryptark Update 10

We are very close to release! After over 1.5 years on early access. We hope to have a launch date we can announce soon.

We've been working on making sure everything runs as fast as possible - along with that solving the last bugs / balance issues.

Changes - v1.01:
- Large optimizations to drawing, and CPU use. Including to the Fluid system.
- Excavation Mission Balancing: Changed the amount of health/item drops. Blacksuit enemies no longer are hurt by nuke explosions on the ship.
- Slowed down chase speed of Juggernaut / Leviathan / Viper. Also limited their max spawn amount. They are still a large threat, but if you keep moving you can avoid them

- Enemy amount balancing
- Fixed slowdown when exiting a ship
- Fixed coop second player lights disappearing after teleporting
- Fixed a lot of background holes in generated ships that were showing the outside space
- Fixed cloaker shipclass not having flak system
- Lowered 10 healthpack cost from 30 to 20
- Fixed leviathan / viper shooting player in space
- Helper drones can now go through ship gates
- Fixed Intruder not starting with saw
- Fixed issue where enemy shield was active when graphic wasn't showing
- Fixed shield effect being in wrong position on systems after system positions shuffled

Let us know if you have any comments or issues in the forums! Thanks,
- Lee & Jesse

4 comments Read more

April 7

Cryptark Update 0.93

Balancing and bug fixes!
Thanks for all the feedback! There are still a few things we are optimizing and balancing - but release is getting near

Big Fixes:
- Changes to Advanced Factory enemies (Juggernaut / Viper / Leviathan). They will now find the player after spawning a lot quicker, and will also keep going towards the player when the player is in space. This might be something we will keep adjusting
- Fixed invisible enemy bug after nuking them offscreen
- Fixed a few ship generation problems shown recently on forums
- Fixed issue with items staying as 'armed' for some character suits

Other Changes:
- Better Coop character/suit selection screen
- Changes to how bonus objectives are given, so there could be multiple of 'destroy _ system', 'keep _ system', and 'no _ weapons'. Also increased the max loadout bonus objectives
- Changes to how tech advances are given so there is more diversity
- Bully no longer does damage, but pushes player a lot better
- New Minimap icons / sidebar icons for enemies
- Swapped gauntlet and sawarm weapon names. Pointed out in the forums and we decided it made sense
- Made hornet slightly faster (can now slightly outrun player to catch up)
- Changed Alientrap logo in splash screen to square version
- Lowered viper combat range and changed their weapon
- Increased autocannon ammo to be on par with other cannon weapons
- Lowered cyclerifle ammo slightly to be on par with other cannon weapons
- Added proper particle beam effects for laser and cutterbeam weapons
- Added death effect and sound to beehive and cage mine
- Made some weapons 'quiet' with half noise radius (laser, emp blaster, saw, javelin, cutter, recycler, taser)
- Made some weapons 'silent' with no noise radius (ram spike, slime gun, gas projector, napalm projector)
- Inscreased flamer and slime gun ammo
- Made gauntlet (previously 'saw arm') fullbright
- Much faster knockback item recharge rate
- Increased rogue mode key amount
- Better Drone Armor system graphics
- Fixed Coop tractor beam
- No more double locked doors inside ship

- Lee & Jesse

13 comments Read more
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“I might well be tempted to use Cryptark as a case study of how to take a simple, hoary old game conceit, like the shmup, and have it transcend into something richly strategic, by ensuring the player has interesting things to consider at every strata of interaction.”

“I Love When A Steam Early Access Game Gets It Right”

About This Game

Cryptark is a 2D roguelike shooter that challenges players with boarding and neutralizing procedurally generated alien starships to earn income for their Privateering enterprise. Purchase improved equipment and weapons to tackle more dangerous targets, but be cautious as failure will result in a loss of investment and profit. The decaying alien arks will defend themselves from intruders with a wide arsenal of cyborg monstrosities, robotics, and security systems, all obstacles that must be surpassed to achieve victory, the destruction of the ship’s central System Core.

  • Complex, procedurally generated alien space-hulks to board and defeat.
  • Challenging, re-playable campaign that tests your strategy and tactics.
  • Over 60 weapons and items, including frag-cannons, tractor-beams, flamethrowers and nukes.
  • High-score leader boards to rank your skills.
  • Fully lip-synced voice acting brings your fellow shipmates to life.
  • Blood-pumping soundtrack perfect for intense firefights.

Game Wiki:

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP/Vista/Windows 7
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1 GB RAM
    • Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • OS: Lion 10.7.5, Yosemite strongly recommended
    • Processor: Dual Core 2.5 GHz
    • Memory: 3 GB RAM
    • Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
    • OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    • Processor: Dual Core 2.5 GHz
    • Memory: 3 GB RAM
    • Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
Customer reviews Learn More
Very Positive (274 reviews)
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