Cryptark is a 2D sci-fi roguelike shooter where you take on the role of a heavily armed privateer seeking to earn government contracts by boarding deadly alien space-hulks. It's up to you to strategize a plan of attack, pick an equipment loadout, and destroy the central core to be victorious.
User reviews:
Very Positive (258 reviews) - 93% of the 258 user reviews for this game are positive.
Release Date: Oct 7, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With Cryptark, we believe we have developed a compelling gameplay core, but in order to add new features, iterate on designs, and create final polishing touches, we need to have an ongoing dialogue with our audience over the course of development. Cryptark is a roguelike action game designed to be played repeatedly in short sessions, open to a wide array of different playstyles. To help us find the best directions to grow the game in a way that’s fun and challenging to play, we need input from a dedicated community who understands the game at an intimate level. With early access, we hope to curate the type of community who can aide us in our vision and create a better game for everyone.”

Approximately how long will this game be in Early Access?

“We plan on continuing Early Access development for 6-12 months before making a retail release. Regular updates after release from Early Access are planned as well.”

How is the full version planned to differ from the Early Access version?

“While the core meat of Cryptark gameplay is fully playable, there’s still a lot more content we want to add for players to really dig into. More weapons, more enemies, more ships, more narrative to explore, challenges to overcome and tactics to create! The end goal is a game that players can have fun with over and over again, with new experiences and surprising elements to discover each playthrough. There’s really no limit to the amount of interesting systems, mechanics, and artwork that could be devised. With the help of Early Access community, we hope to discover and refine as many as we can come up with.”

What is the current state of the Early Access version?

“The Current Early Access build of Cryptark features a fully playable roguelike campaign where players must progress through several procedurally generated levels of increasing difficulty before finishing with a challenging final ship. Dozens of weapons, items, enemies, and level types ensure that no two playthroughs are the same, and players are encouraged to run through the gauntlet multiple times. Daily leaderboards and high scores are also available for those with a competitive streak. Cryptark’s visual and audio scape is fully realized, with rich detailed environments and animated characters, a unique hand-painted lighting system, fully lip synced voice acting, and a blood pumping soundtrack.”

Will the game be priced differently during and after Early Access?

“Depending on the landscape of the independent games market, and the quality of the final game product upon release, the price point of Cryptark may be increased after we leave Early Access.”

How are you planning on involving the Community in your development process?

“As Cryptark can be played so many different ways and each mission can be tackled however each player sees fit, we really need as many eyes and hands on the game as possible. We hope to foster a community of players who understand the game’s intricacies, mechanics, and style to help give us better insight into problem areas, new ideas, and refining the direction and scope of the game over the course of development. We will be active on the community forums to maintain an open dialogue with players, taking community input and feedback to heart as we push forwards towards release.”
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Includes 5 items: Capsized, Autocraft on Steam, Apotheon, Cryptark, Maximum Override

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Recent updates View all (10)

May 8

Update 6.2! Fixes!

We made a number of mistakes with that last update! Mainly changing something that was causing memory problems for players - resulting in crashes - so we fixed that

Also some co-op fixes:
- two gamepads now a requirement to start co-op game
- added 'co-op' to continue game labels
- hard set number of co-op players to 2, instead of just reading number of connected gamepads
- whoever opens map screen can now control it

4 comments Read more

May 2

Cryptark Update 3 - COOP Campaign

- New COOP Campaign option
- 3 new music tracks
- 'Low Detail Mode', which turns off all lighting/effects for better performance on older systems
- Level Hazards: Wall saws, crushers, incinerators
- Destructible Debris
- Environmental Art (machinery, robot arms, player’s crewmates, etc)

Other changes/fixes:
- New Spikedog tail graphics
- New Weapon: Cycle Rifle
- Fixed Bumper hazard starting close to systems
- Intruder suit can now open lock doors by completing arrow combination
- New Slime/Liquid graphics
- Helper drone/sentries now shown as green on map
- Increased MrFixIt enemy health and range
- Mines removed when mine layer system destroyed
- Sentry System now stays open for attack while firing
- Bumpers now show on minimap
- Tutorial instructions shown before dialog text

Will be live for Linux/Mac players later today / tomorrow!
- Lee & Jesse

10 comments Read more
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“I might well be tempted to use Cryptark as a case study of how to take a simple, hoary old game conceit, like the shmup, and have it transcend into something richly strategic, by ensuring the player has interesting things to consider at every strata of interaction.”

“I Love When A Steam Early Access Game Gets It Right”

About This Game

Cryptark is a 2D roguelike shooter that challenges players with boarding and neutralizing procedurally generated alien starships to earn income for their Privateering enterprise. Purchase improved equipment and weapons to tackle more dangerous targets, but be cautious as failure will result in a loss of investment and profit. The decaying alien arks will defend themselves from intruders with a wide arsenal of cyborg monstrosities, robotics, and security systems, all obstacles that must be surpassed to achieve victory, the destruction of the ship’s central System Core.

  • Complex, procedurally generated alien space-hulks to board and defeat.
  • Challenging, re-playable campaign that tests your strategy and tactics.
  • Over 60 weapons and items, including frag-cannons, tractor-beams, flamethrowers and nukes.
  • High-score leader boards to rank your skills.
  • Fully lip-synced voice acting brings your fellow shipmates to life.
  • Blood-pumping soundtrack perfect for intense firefights.

Game Wiki:

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP/Vista/Windows 7
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1 GB RAM
    • Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • OS: Lion 10.7.5, Yosemite strongly recommended
    • Processor: Dual Core 2.5 GHz
    • Memory: 3 GB RAM
    • Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
    • OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    • Processor: Dual Core 2.5 GHz
    • Memory: 3 GB RAM
    • Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
Customer reviews
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Very Positive (258 reviews)
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207 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
17.0 hrs on record
Early Access Review
Posted: October 9
Cyptark is a game where you loot whole ships with your mech. Shooting mechanics and weapons are pretty good. I can't wait to see what else developers will add to the game.
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2 of 2 people (100%) found this review helpful
69.1 hrs on record
Early Access Review
Posted: October 19
Great Game!
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1 of 1 people (100%) found this review helpful
7.5 hrs on record
Early Access Review
Posted: October 7
This game is REALLY gun, I mean, FUN!

BUY IT, Enjoy it, There's campaign, there's rogue, there's local co-op. Awesome weapon variety and replayability.

I love it!
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1 of 1 people (100%) found this review helpful
10.5 hrs on record
Early Access Review
Posted: October 10
Still in early access, and I find this game to be so delightfully challenging. With what the developers have released is already a fun, replayable game. I can't wait to see what the finished product brings!
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Most Helpful Reviews  Overall
105 of 124 people (85%) found this review helpful
1 person found this review funny
5.0 hrs on record
Early Access Review
Posted: October 7, 2015

Cryptark is a challenging new rogue-like action game from Alientrap. In Cryptark you play as the mech pilot for a Privateering company who have recently received a contract to take over what is known as a Cryptark space-hulk. But you can’t just take this Cryptark on straight away! You must first take over smaller alien space-hulks to earn more money and unlock better gear.


If you’ve played Apotheon or Capsized then you know that Alientrap make some great looking games, Cryptark does not disappoint. The almost cartoon-y style that they’ve gone for with Cryptark fits it perfectly and everything, from the giant space-hulks to the tiny repair bots, look absolutely fantastic. Some of the visual effects in particular look great, such as the napalm weapon that can be seen in one of the screenshots on the store page. The menu and UI are both clean, simple and easy to navigate making this game’s presentation excellent in all departments.


A game of Cryptark takes place over seven missions, six smaller space-hulks and then the Cryptark itself. Every time you progress to a new mission you’ll be given a choice between four different space-hulks of varying levels and classes. The highest level space-hulks with the most difficult classes will offer far greater rewards for beating them but will obviously be significantly more difficult to beat. Since you start with a budget of $500k sometimes you have no choice but to take on these incredibly difficult missions if you want to avoid running out of money which ends the game.

Once you’ve chosen which space-hulk you’d like to take on you travel to it in your little ship where you can choose a loadout and test your weapons before going into battle. Each space-hulk has several different systems, such as shield generators and drone factories, on-board so the next step is to decide which system you want to take out first and where you want to enter the space-hulk. As far as I know the only system which you absolutely have to take out is the shield system since it defends the core but taking out other space-hulk systems will make it far easier to eventually take out the core, specifically the drone factories and alarm systems.

How much you get paid for capturing a space-hulk depends on several things, the most obvious being how tough it is. There are some other variables which seem to differ mission-to-mission but there is one worth noting, how long it takes you to beat the mission. Depending on the level of the ship you’ll be given a certain amount of time to capture the space-hulk within, if you manage to capture it during this time you’re awarded a substantial amount of bonus pay which is incredibly helpful. I know a lot of people aren’t fans of time limits in games, I’m certainly not, but I actually found that the time you’re given to complete the mission for these bonuses is very generous, I never went over the time limit and I’m not particularly good at the game.


While you can’t change your physical appearance in Cryptark, there’s a fair amount of customisation when it comes to what weapons you take with you on missions. Your mech has four weapon hardpoints as well as four slots for support items (such as hull repairs) and you start off with a few weapons to choose from. As you explore different space-hulks you find alien technology which can be collected, the company hiring you to capture the Cryptark gives you new weapons in exchange for these alien technologies dotted about on the space-hulks so you quickly unlock new weapons for your arsenal. Weapons aren’t cheap though so you have to keep an eye on how much you’re spending otherwise you’ll very quickly end up losing the game with no money.


Cryptark’s audio is pretty much flawless across the board. The voice acting for the characters in the game is excellent and very believable. The sound effects are all great and sound pretty realistic. Lastly the sound track of the game is very good and fits well with the action packed gameplay. It is worth mentioning that the game is very loud, you’re going to want to turn down your speakers or headphones before playing.

  • Cryptark is an incredibly hard game, I generally start failing missions on the third or fourth mission and I haven’t had much luck getting to the end of the game. This isn’t necessarily a bad thing, just worth keeping in mind if you’re not a fan of particularly difficult games
  • I noticed one or two typos in the menus and in the game, nothing major but it’s still a bit irritating

Here’s a short gameplay video I recorded:


Worth Purchasing.

Cryptark is an excellent rogue-like action game with a great art style, fun yet challenging gameplay and quite a lot of replay value. If you’re a fan of Alientrap’s other work or you just like 2D rogue-like games in general, chances are you’re going to have a lot of fun with this one.

Review Copy Provided.

No drama, Just Reviews.

El K.
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35 of 36 people (97%) found this review helpful
1 person found this review funny
7.8 hrs on record
Early Access Review
Posted: October 10, 2015
Review written for update 0.25

Fun little space mech shooter Where you fly in to disable old alien ship security systems so that big companies can salvage the derelicts for valuable parts and materials. Each mission will have you running against the clock and your ammo count as you tally every second wasted and each piece of hardware you carry against the mission payout. You need to be quick, careful, and keep moving.

Some of the following points are objective fact, some are just my opinions.

  • Voice acting is clear and character looks suit their voices, the portraits also lip-sync well.
  • Flexible 4-hardpoint loadout system lets you have any amount of any gun and fire them all at once if you want.
  • A nice assortment of consumable items to keep you going and help fight tactically.
  • Free weapon testing in your hangar lets you get a good feel for your loadout without paying anything.
  • Handy bonus objectives for each derelict let you reap more rewards.
  • Entering the map/waypoint screen mercifully pauses the action and allows you to get your bearings.

  • Some of the small sentry drones have terrible aim when charging at you and will sometimes go off at an angle to smack into a wall instead. They are hard to hit though, so they still pose a threat.
  • The alien ship areas look good, but can easily hide drones and turrets along the walls that you can't detect until they start moving to attack.
  • The minimap is clear but small, a button to enlarge it would be helpful. An map marker indicator arrow or ring around your mech or reticle would help too, as you don't always have time to find the tiny dotted line somewhere in the bottom corner of the screen.
  • Debris is both a blessing and a curse as the parts block both your shots and those of the enemy. Shoot and move for a better angle to avoid getting blocked. It all looks great, but it's easy to confuse an enemy ship for a piece of scrap.
  • Some of the bonus objectives can be hard to the point of sillyness (loadout armour 3 or less, for example) but if you can pull them off and survive they usually pay out well.
  • Visual style is fairly clear cut but weapon effects have too much glow on them, You can't tell if there are enemy bullets flying towards you behind your own.

  • The mission clock time limit seemed a little tight to me on the early missions. In the later ones you get more time allowance and you feel like there's room on the clock to breathe.
  • Explosives appear to be weak and generally pricey for the ammo you get.
  • The map waypoint system doesn't always account for doors or open gaps in the hull you can get through, so it'll only give you a helpful course about half the time. Being able to set a series of waypoints in order to plot the course you want to take would be helpful.
  • Alarm lasers are hard to spot if you're distracted by threats, this makes it difficult to avoid tripping the alarms while you zip around in combat, causing enemy reinforcements to converge on your position.
  • Gamepad mode is on by default. If you try to configure your controls without turning it off and click one of the button bindings you won't be able to get out of control settings without a gamepad plugged in unless you forcibly quit the game. Hopefully the devs will make the escape key back out of setting controls even in gamepad mode to fix this.
  • Your pioneer suit will immediately feel fragile and there are no variants to pick something that suits your style, faster movement but fewer hardpoints, for example. You can increase armour but it quickly becomes expensive per point and doesn't help you much for the cost.
  • When you die the entire derelict gets left behind, ignoring all the work you did to shove you into a new vessel. You also get slapped with a fee and receive nothing for your work, so you can literally go broke and while making no progress. The only benefit is that you keep whatever tech you grabbed.
  • Some weapons cost more but perform worse (I'm looking at you, melee saw).
  • EMP weaponry costs more and stuns your targets briefly but doesn't appear to do any damage. I hope you brought a melee weapon to save money on ammo.
  • Enemies will quickly overwhelm you on some ships if you don't destroy the drone factories first. Once active they can produce too quickly to keep the numbers down and kill the spawner.
  • Enemies float through doors as though they weren't there. This occurs for both locked and unlocked doors, which is frustrating when you are trying to get somewhere but can't because there are drones flying through the door you wish to open. Doors should be obstacles to AI as well.
  • Some ship systems just take too long to kill on a time limit because of the limited opportunity they present to damage them, and your weapons generally aren't high powered enough to knock them out fast within that window.
  • The screen gets far too busy during the later stages. There is just is just so much gunfire and stuff all around that you can't hope to properly see threats coming at you.
  • The game is fairly short. Sure things are randomized so you can do several playthroughs without running into the same ship, but for the most part the experience will be very samey until the devs add in more main and unique objectives than just "kill the ship's brain" every time.
  • No story to speak of, which makes the missions feel unimportant except to fill your bank account. Plenty of room for rival contractors and corporate espionage to interfere with your zero-g picnic and develop intriguing extra mission choices should the devs decide to add more content.

  • Due to an unknown glitch you will occasionally get stuck on empty environment and be unable to move except at a snail's pace. Firing high-recoil weapons helps push you a bit in reverse but this is hardly a worthwile solution as you will quickly expend all your ammo and get nowhere.
  • The ship generation system sometimes makes hull gaps which seem big enough on the map but are in fact too small to fit through, this causes wasted travel time and having to deal with security on the way that you could have avoided. Worse still it can deploy systems and pickups in these locations, buried in the walls or impassable crawlspaces. Hopefully this problem will be ironed out in future updates.
  • Sometimes the security cage protecting door lockdown control snaps closed long before you can hack through. The first time I tried to disable the systems the third gate snapped shut on me by the time I pressed the first two symbols to hack it open. This happened several times in a row before I gave up. On a later mission I managed to hack the gates open just fine, so I'll assume it's a bug.

Overall a good game in my opinion, definitely one for people who like fast and dicey combat. I honestly went bankrupt on the second ship, dying over and over just short of victory, but I got to play with some cool toys at least and had fun with shotguns.

I think the game is good fun for a thrash about but not much more at the moment. I would suggest that others hold off until the developers add more to the gameplay. If anyone does pick this up I recommend dual Zipguns, Shotguns or Frag Shotguns for a main weapon choice and Frag Grenades as an effective explosive.

There are some cheats in this game if you can find them, which will help you take that loadout you always wanted. *cough* "console" *cough*

I hope to see some fixes and new features soon.

Edit: I have removed the notes about door keys because I may have misjudged how they work. I currently believe that keys aren't tied to specific sets of doors and holding a door key allows you to unlock any single locked door (red on the map).
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31 of 35 people (89%) found this review helpful
1 person found this review funny
6.7 hrs on record
Early Access Review
Posted: October 8, 2015
Will do a proper review soon. But this game is a must buy.

2D beautifuly designed. Alien Space Hulks look and feel quite ... alien, but in a very positive way.

People are complaining about mission timer, they should not. It's a efficiency timer. You won't fail your mission if it reaches zero. You just won't have a money bonus.

For those still complaining that: 1 - They don't want a timer, 2 - They want the bonus, please think again about yourself as a gamer, you're great, you are skillful, you will survive and crush your enemies.

I had no idea that this is Early access. This game already rocks. It is really polished. It will make you plan carefully your assaults. You will learn how to survive and get the best possible profit.

Great music and sound effects.
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24 of 24 people (100%) found this review helpful
174.3 hrs on record
Early Access Review
Posted: January 2
This is an analytical review, which tries very hard to be unbiased. If I liked the game, I'll try to give you the positive and negative. Though I love these devs, I won't try to sell you this game.

Gameplay & Strategy
On the matter of strategy: you can go reeeaaally deep, but they didn't make it necessary. On a rogue-lite, you don't make next-to-impossible levels. However, there's still a great deal necessary. Ship design and course are a big deal, to be sure. Should I destroy the alarms, or is it too risky for my hull? Should I destroy the repair system with one of my four missiles, or save it for more defended systems? Should I add an extra 20K with a remote nuke, or 10K with smaller nuke-rockets? A shocking amount of strategy, and about as much as it seems at first sight. (Perhaps a little more)
I almost didn't buy this because, somehow, I got the wrong idea about gameplay from the trailer. It is strategically isolating enemies, and as much of a stealth-game as it is a bullet-hell. There are infinite different styles of gameplay, due to the customization of the suits.
One con: in order to have the style of gameplay you want, you first need to get the weapon(s) you want. Dying removes these.
Certain things are unplannable, and INSANELY FRUSTRATING to me. That one mine that doesn't show up on the radar and boom, boom, BOOM! You're dead. Shiny, expensive ship and your plan blown to pieces. One bad move can set off a massive chain reaction that kills you instantly. Also, encountering new things can be dangerous. A new system or drone can blow you badly off course. (Sometimes literally.)
The only other con I can think of: Bugs. The infamous invincible minelayer, or the perma-shield can hamper gameplay badly. The good thing? These will be gone in a month. The devs are great at killing bugs, and not very good at making them.

Gameplay: 9/10

A rogue-lite is less frustrating for some, and less fast-paced for others. The amount of replayability depends on how much you like the genre, but here's my opinion. (Which prefers a complete rogue.)
The game will force you to play over and over, as it's a rogue-lite. With 10-15 hours, I still haven't got to the end. You are likely to get a completely different experience on every play-through due to the massive amount of content already. The maps are TRULY randomly generated (With their share of bugs), and about 15 different systems that you can encounter, so you are rarely faced with a ship that's the same. You can unlock new weapons as you play, and I KNOW I haven't seen half of those.
The one thing I don't like is the permanent unlock system. While infiltrating these ships, you can meet special objectives on certain, not-very-rare-at-all ships. Meeting these objectives earns you an artifact. Two artifacts unlock a suit. One unlocks a skin. No unique ways, no secret events, no special things for special suits. In most rogue-likes, there's some daring mission that's off to the side, or perhaps a buried secret that you have to discover and reach. Nope. You find yourself without a lot of purpose once you've unlocked everything... I was almost glad for the bug that wiped my data.

replayability: 8/10

Early access is usually a bonus for me, and this is 90% finished JUST AFTER coming out! Don't be suspicious of this early access title. With only 500 or so players, this is definitely a bonus.
On the matter of bugs: They have some. The problem is they're abundant. I've got my progress wiped once and crashed (Without losing anything... Cheers for autosave!) at least 10 times. A nuisance, but I'm willing to put up with it for now.
Graphics: so insanely good, that I had to turn it waaaaaaaaaay down to avoid crashing and immense lag. It still looks really, really good, and sadly lags slightly.

9/10 (And I'm serious. This is among the best of my games.)
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23 of 28 people (82%) found this review helpful
1.7 hrs on record
Early Access Review
Posted: November 15, 2015
✔ Great graphics and animations, good design overall
✔ Good presentation, very polished
✔ Well put-together game mechanics
✔ Good sound effects and voice overs (lip-sync too!)
✔ Good soundtracks
✔ Impressive special effects and particle system
✔ Rogue-like elements, procedurally generated!
✔ GNU/Linux support!
Was this review helpful? Yes No Funny
20 of 24 people (83%) found this review helpful
1 person found this review funny
2.4 hrs on record
Early Access Review
Posted: October 14, 2015
Developer: Alientrap
Publisher: Alientrap
Release Date: October 7th, 2015

Cryptark is a new and fresh roguelike currently in Early Access but you should keep a good eye on that one since it’s going to blow your socks off!
Especially if you like roguelikes.

You slip into the role of a Mercenary Captain which will lend her unique skills to anyone with enough money. You’re contacted by a rather shadowy government agent who has commissioned you and your crew to board and pacify the Cryptark.

That’s what you’re getting into. The question is … are you ready?

Time is Money and you don’t have any time. Keep that in mind while playing. Time is essential since you only have a specific amount of time to finish a level. I mean hey the government agent wants those space hulks in a timely fashion. You don’t want to disappoint him do you?

Time isn’t the only thing that you should pay attention to. Before you set out on a mission you’ll have to choose which of the four available space hulks you’re going to conquer. Choose your victim, err, Space Hulk wisely. Each of the Space Hulks has another difficulty and requires more money. So it’s up to you to decide whether or not you want to risk and spend more money for a greater reward. Each of the space hulks has different bonus objectives as well.

However. Before you set out on a mission you have to choose your loadout and that costs quite a fair amount of money. You can choose what kind of weapons you want to use on a mission such as the machine- or shotgun, the amount of grenades you’ll want to use and you can even upgrade your shields. So you see you can pretty much change everything before a mission and sometimes you even have to if you want those bonus goals. Some require you to go out on a mission with a max loadout of 60k for example.

The good and the bad part about the game is that you will be forced to tackle those goals at one point of the game. Because money’s everything in Cryptark. Once you’ve spend all your money it’s game over.

Let’s talk about a space hulk for a bit.
The goal of each mission is to go and destroy the core. But before you can do that you have to take out the shield system. You see the shield system protects the core from taking damage.
That’s not the only system that will try to make your life is hard as possible. There are all kinds of systems like sentry guns, a repair system which will repair the last destroyed system, a fail system, which will take control of the last destroyed system and so on. So you see you can’t just rush into a space hulk and hope for the best. You should have a plan and use your map.

In order to move through a space hulk you’ll have to defeat all kinds of enemies and collect key cards. A lot of doors are locked and you need a key card in order to unlock a door. That means that every locked door requires one key card.

Overall you’ll be put under quite a bit of stress while playing and to be completely honest … I seriously love it. I loved every minute playing it and I can see it become one of my favorite roguelikes rather easily. Of course that depends how this game evolves over the course of early access.

Your goal is to board and pacify the Cryptark
You’ll have to play six missions before you can lay your eyes on the Cryptark itself.

So that means you have to spend and earn your money wisely in order to fulfill your contract.

A wise choice. The cartoonish look I mean.
The only thing that does bother me quite a bit is that you’re not able to change your physical appearance. That’s the only thing that bothers me though. Everything looks good. Seriously. Be it the sentry guns, the drones, the cores, the laser beams, the particles … really everything looks just insanely good.
The game features a very clean User Interface and I even like the look of the menu.
Overall the game's just looking fantastic.

The music is just so good. I seriously adore the track that’s played during the main menu. It’s peaceful yet it does sound a bit dangerous and that you won’t know what will come.
Overall the whole sound effects, music and even the voices … they all just sound so good and work extremely good together. I mean sure once you’re surrounded by drones, sentry guns and whatnot you’ll find yourself overwhelmed with sounds and explosions but there’s always this time when you can catch your breath and you’re greeted by one fine tune.
Personally I’m really looking forward to be able to buy the OST.

What else can I say?
I have been lucky enough to get a Review Key for Cryptark in order to write a blunt and honest to God Review. Just as usual.

Looks beautiful? Check. Sounds awesome? Check. Incredibly enjoyable? Check. Roguelike? Check.
It’s one incredibly good game. The whole look and feel of Cryptark just leaves you longing for more. You will have a hard time fighting against the timer and the enemies which dare to stand in your way and … money.
If you’re looking for a new roguelike you should definitely give this game a try. You won’t be disappointed.
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Recently Posted
32.0 hrs
Early Access Review
Posted: October 22
Highly driven by economics and gameplay strategy, fine-grained selection of weapons and items, challenging AI and a very cool level setup determined by very diverse and interrelated enemy systems. And don't forget that damn timer! Excellent game, will continue to binge. Heavily.
Helpful? Yes No Funny
5.3 hrs
Early Access Review
Posted: September 25
Great game! Very addicting and can sometimes be very hard!
Helpful? Yes No Funny
1.9 hrs
Early Access Review
Posted: September 21
The game would not detect a simple game controller (which my computer and Steam can see) and it is made for playing with a controller. I requested a refund and Steam gave it to me. I got slaughtered with keyboard & mouse.
Helpful? Yes No Funny
9.5 hrs
Early Access Review
Posted: September 20
Very polished, and fun. Every bullet costs money. this game is all about risk vs reward, and its hard to know what youre up against.

this is VERY HARD though, and i didnt find any different difficulty settings either (a good thing if youd ask me)

worth the price, but the amount of entertainment youll get from cryptark is limited to about 10-15 hours, id wager.
Helpful? Yes No Funny
14.9 hrs
Early Access Review
Posted: September 20
Helpful? Yes No Funny
Tutorial Boss
6.5 hrs
Early Access Review
Posted: September 18
I tried it. I bought it.

This is good ♥♥♥♥.
Helpful? Yes No Funny