Cryptark is a 2D sci-fi roguelike shooter where you take on the role of a heavily armed privateer seeking to earn government contracts by boarding deadly alien space-hulks. It's up to you to strategize a plan of attack, pick an equipment loadout, and destroy the central core to be victorious.
User reviews:
Mostly Positive (11 reviews) - 72% of the 11 user reviews in the last 30 days are positive.
Very Positive (293 reviews) - 91% of the 293 user reviews for this game are positive.
Release Date: Oct 7, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With Cryptark, we believe we have developed a compelling gameplay core, but in order to add new features, iterate on designs, and create final polishing touches, we need to have an ongoing dialogue with our audience over the course of development. Cryptark is a roguelike action game designed to be played repeatedly in short sessions, open to a wide array of different playstyles. To help us find the best directions to grow the game in a way that’s fun and challenging to play, we need input from a dedicated community who understands the game at an intimate level. With early access, we hope to curate the type of community who can aide us in our vision and create a better game for everyone.”

Approximately how long will this game be in Early Access?

“We plan on continuing Early Access development for 6-12 months before making a retail release. Regular updates after release from Early Access are planned as well.”

How is the full version planned to differ from the Early Access version?

“While the core meat of Cryptark gameplay is fully playable, there’s still a lot more content we want to add for players to really dig into. More weapons, more enemies, more ships, more narrative to explore, challenges to overcome and tactics to create! The end goal is a game that players can have fun with over and over again, with new experiences and surprising elements to discover each playthrough. There’s really no limit to the amount of interesting systems, mechanics, and artwork that could be devised. With the help of Early Access community, we hope to discover and refine as many as we can come up with.”

What is the current state of the Early Access version?

“The Current Early Access build of Cryptark features a fully playable roguelike campaign where players must progress through several procedurally generated levels of increasing difficulty before finishing with a challenging final ship. Dozens of weapons, items, enemies, and level types ensure that no two playthroughs are the same, and players are encouraged to run through the gauntlet multiple times. Daily leaderboards and high scores are also available for those with a competitive streak. Cryptark’s visual and audio scape is fully realized, with rich detailed environments and animated characters, a unique hand-painted lighting system, fully lip synced voice acting, and a blood pumping soundtrack.”

Will the game be priced differently during and after Early Access?

“Depending on the landscape of the independent games market, and the quality of the final game product upon release, the price point of Cryptark may be increased after we leave Early Access.”

How are you planning on involving the Community in your development process?

“As Cryptark can be played so many different ways and each mission can be tackled however each player sees fit, we really need as many eyes and hands on the game as possible. We hope to foster a community of players who understand the game’s intricacies, mechanics, and style to help give us better insight into problem areas, new ideas, and refining the direction and scope of the game over the course of development. We will be active on the community forums to maintain an open dialogue with players, taking community input and feedback to heart as we push forwards towards release.”
Read more

Buy Cryptark

Buy Alientrap Bundle BUNDLE (?)

Includes 5 items: Capsized, Autocraft on Steam, Apotheon, Cryptark, Maximum Override

Downloadable Content For This Game


Recent updates View all (13)

November 12, 2016

Cryptark 8.1 Fixes

A bunch of fixes/changes since our update yesterday::

- Fixed suit upgrades not transfering to next level in Rogue mode
- Increased the amount of suit upgrades in Rogue mode
- Fixed issue where Intruder translocator wouldnt work when far offscreen
- Doubled Guantlet damage, little less recharge time
- Increased Prism Laser damage
- Fixed crash with Hardwired Artifact

- Lee

11 comments Read more

November 11, 2016

Cryptark Update 5 - v0.8 - Balancing / Graphics

We decided to get another update out with a large amount of balancing changes and new weapons. After this our focus will be on the 'end game' finale mission before release!

Updated Ship Types:
We updated all ship types, combining some and adding some new ones:
- Cloaker: Always Jammer, ranged enemies
- Duplex: Two cores. Balanced enemies
- Factory: Multiple factories that build up enemies over time. Balanced enemies and hazards.
- Dreadnought: Low number of powerful/shielded enemies
- Miner: Hazard focused
- Nuke: Nuke tank and self destruct system focused. Kaboom
- ScienceVessel: Lots of tech. Defensive focused enemies
- Scrapyard: Melee focused enemies and lots of destructible debris
- Sentry: Turret focus
- Swarm (colony ship): large number of light/weak enemies
- Warship: balanced ship with a bit of everything

New Weapons/Items:
- Barricade shield: Fire in a direction to stop projectiles/enemies from coming
- Taser: Melee weapon to stun enemies
- Prism Laser: Shotgun rail cannon type blast
- Slug shotgun: fires slug that bursts into shrapnel
- Zap shotgun: fires sticky electric balls that do damage over time
- Repulsor Shield: Shield that can push projectiles away at a large distance
- Hostage Shield: grab enemies and use them as a shield. Slows player on use.
- Subminution Rocket: Remote rocket that bursts into a swarm of seeking cluster munitions

Enemy/System changes:
- Repair system now repairs last destroyed system - so it's possible to stay ahead of the repair process
- Took out self repair functionality from repair system - was too hard to take out in combination with the attacking bees
- Goal time now slightly less
- Alarm/sentry/core now dont attack cloaked player. Mines also dont go after cloaked player
- Friendly turret item now has laser weapon to make it more powerful than drone item (but less mobile)
- Juggernaut increased density to stop gunfire from pushing it into walls
- Picket shielded added rapidfire blaster weapon
- Viper lowered attack range and lowered movement speed
- Lowered Ironclad health, and lowered amount of time shield is up
- Decreased MrFixIt heal speed, and now no longer letting multiple heal the same enemy/system
- Increased Sentry system laser damage
- Faster advanced factory spawning, from 100 to 60
- EMP stun now works on shield systems, stops their rotation
- Tattletale enemy now faces player rather than trying to run away
- Now displays 'max drones' in sidebar, to show the total possible drones that can be created on the ship
- Slimer enemy can now take slime damage

Weapon/Item Changes:
- Large balancing pass to ammo counts / prices
- Drunk rockets: proper explosion and projectile sizes. increased initial projectile speed (now more accurate. you can spit them into a room before they boost)
- Increased Rail Cannon charge speed
- Alarm lure: added 3 uses to alarm lure
- Nuke charge: added 3 uses to nuke charges
- Speed loader: increased rate of fire from 10% to 20%
- Speed booster: increased speed from +40% to +80%, and increased recharge time to 60 seconds

Character Changes:
- Now shows starting health in character select screen for rogue mode
- Enforcer: Starts with 12 health - max 15. Now has a single large health pack. Starts with shotgun zapper.
- Jennet: Starts with 11 health - max 13. Starts with two remote nukes
- Salamander: Starts with 9 health - max 10. Now has mine rack instead of slime mortar.
- Intruder: Starts with 6 health - max 6. Now has Guantlet melee weapon
- Wevil: Starts with 6 health - max 6. Replaced melee spike with taser

- Lighting pass on all levels, giving more contrast / individual lights on enemies and game objects
- Better background starfield maps
- Enemy ship images in the ship selection campaign screen now better sized
- Added star map to background of enemy ship selection screen
- Fully lip sync for all new dialog / artifacts
- New frag and small rocket particles
- Fixed problem where minimap wasn't accurate with a lot of crushers/wall saws in the level

- Fixed Weevil character going into space mode when inside enemy ship after teleporting
- Now stops enemies from exiting ship doors (except for advanced factory enemies, who will chase player into space)
- Fixed issues with systems being spawned in bad wall positions in early levels
- Physics optimizations
- Fixed some sounds playing over each other - or left on when outside ship

Let us know if you have any issues on our forums! Or any feedback at all,
- Lee & Jesse

14 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“I might well be tempted to use Cryptark as a case study of how to take a simple, hoary old game conceit, like the shmup, and have it transcend into something richly strategic, by ensuring the player has interesting things to consider at every strata of interaction.”

“I Love When A Steam Early Access Game Gets It Right”

About This Game

Cryptark is a 2D roguelike shooter that challenges players with boarding and neutralizing procedurally generated alien starships to earn income for their Privateering enterprise. Purchase improved equipment and weapons to tackle more dangerous targets, but be cautious as failure will result in a loss of investment and profit. The decaying alien arks will defend themselves from intruders with a wide arsenal of cyborg monstrosities, robotics, and security systems, all obstacles that must be surpassed to achieve victory, the destruction of the ship’s central System Core.

  • Complex, procedurally generated alien space-hulks to board and defeat.
  • Challenging, re-playable campaign that tests your strategy and tactics.
  • Over 60 weapons and items, including frag-cannons, tractor-beams, flamethrowers and nukes.
  • High-score leader boards to rank your skills.
  • Fully lip-synced voice acting brings your fellow shipmates to life.
  • Blood-pumping soundtrack perfect for intense firefights.

Game Wiki:

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP/Vista/Windows 7
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1 GB RAM
    • Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • OS: Lion 10.7.5, Yosemite strongly recommended
    • Processor: Dual Core 2.5 GHz
    • Memory: 3 GB RAM
    • Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
    • OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    • Processor: Dual Core 2.5 GHz
    • Memory: 3 GB RAM
    • Graphics: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
Customer reviews Learn More
Mostly Positive (11 reviews)
Very Positive (293 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
235 reviews match the filters above ( Very Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...