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For those interested in how the art for Cryptark was produced (getting that 2d mixed with 3d look took a lot of work) - we posted an Imgur album explaining the process:
And for a more indepth piece, a Gamasutra article that just came out today:
- Lee & Jesse
Thank you to everyone who picked up Cryptark!
This update fixes some issues with higher resolution (invisible walls / misaligned yes/no dialog), COOP playing, and a error that caused some rogue mode artifacts to not show up.
“I might well be tempted to use Cryptark as a case study of how to take a simple, hoary old game conceit, like the shmup, and have it transcend into something richly strategic, by ensuring the player has interesting things to consider at every strata of interaction.”
“I Love When A Steam Early Access Game Gets It Right”
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