Magnetic: Cage Closed is a first person puzzle game where the player manipulates magnetic forces to accomplish their goals. The mechanics are focused around a single tool: The Magnet Gun which allows you to create electromagnetic fields with either positive or negative charges.
User reviews:
Mostly Positive (127 reviews) - 74% of the 127 user reviews for this game are positive.
Release Date: May 26, 2015

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“By the end of Magnetic: Cage Closed, you can forget portals; you’ll be thinking with magnets.”
4/5 – Harcore gamer

“A fun and ingenious adventure.”
8.4/10 – IGN Italy

“Interesting puzzles and a plot that keeps us hooked”
7.5/10 – IGN Spain

About This Game

You are a prisoner trapped in a strange facility, filled with deadly traps and whispered secrets. At first the facility and its inhabitants all seem like a mystery to you, but soon you begin to understand: Your only chance to survive is to master the Magnet Gun and stay out of harms way. If you make yourself useful they will let you live a little longer, and sooner or later you will get your chance. As the Warden keeps on telling you: “There is always a way out…”

Unique Tool - The magnet gun is a unique tool that can transform the environment, launch you through the air or assist with complicated box puzzles

Diversity - The challenges in Magnetic come in many forms, and blend logical puzzles with skill based movement in a unique combination

No playthrough is the same - Each choice has an impact on what comes next. New secrets and paths are just waiting for players to find them

Magnetic: Cage Closed Collector's Edition

The Magnetic: Cage Closed Collector's Edition comes with a comprehensive Digital Artbook, Full Digital Soundtrack, and Two New Devious Challenge Maps.

System Requirements

    • OS: Windows 7 64 Bit Service Pack 1, Windows 8 64 Bit, Windows 8.1 64 Bit
    • Processor: 2.6 GHz Intel® Core™ i5-750 or 3.2 GHz AMD Phenom™ II X4 955
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD5850 (1 GB vram)
    • DirectX: Version 9.0
    • Storage: 5 GB available space
    • Additional Notes: Mouse with scroll wheel suggested for a smoother gameplay experience. Supports Xbox 360 compatible controllers
Customer reviews
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Mostly Positive (127 reviews)
Recently Posted
( 5.7 hrs on record )
Posted: June 6
Pretty fun puzzle game. Quite short, and not too challenging, but on the other hand it's rarely frustrating and doesn't overstay its welcome. Maybe get it on sale though, because $15 seems a little pricey for what you get.
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( 4.2 hrs on record )
Posted: May 27
do u want portal 3? do u want multiple endings? Here it is.

10/10 would "i am so attractive,everything is attracted to me" again.
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( 2.9 hrs on record )
Posted: May 14
Portal with magnets instead of portals, is the best way I can come up with to describe this game.

If you liked portal or portal 2, you will most likely also like this game.
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( 0.3 hrs on record )
Posted: May 13
The magnetic stuff is interesting, but then it quickly gets into magnetic-enhanced first-person platform stuff, which isn't terribly fun.
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( 4.6 hrs on record )
Posted: April 16
Overall I thought Magnetic Cage Closed was pretty good. I enjoyed it for a first person puzzled built around a magnetic gun. I have yet to play the Portal series so I will not compare them, but it is defintely worth playing if you like puzzles in the first person.

Only issue I really came across was when making one of the decisions, the text ssaid something slightly different to the voice and I wasn't paying 100% attention, so I ended up making a decision that began the end of the game. There are 9 different paths but I can't be bothered playing through it again to get to another path, so I think I lucked out.

Great game though.
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( 4.8 hrs on record )
Posted: March 25
I really enjoyed that game. In the first hour I thought it would only consists of solving puzzles, which are quiet simple, but the game surprised me and it started getting exciting.
The gameplay is simple, the graphics sufficient, the atmosphere suitable and the characters are all well synchronized.
It also includes 9 possible endings, so you really can make your own choices and decide what to do.
So if you want to take a short journey through a high security prison and research facility, I think you are going to like Magnetic.
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Dj =D
( 3.2 hrs on record )
Posted: March 25
A simple first person puzzler, with vibes of portal (It seems every puzzle game has them nowadays) but nothing that really made Portal so good. The story is weak, the gameplay never really advances that far from "Put block on button" or "Do this platforming sequence", and the ending system is awful.

The description boasts about multiple paths (which actually give very little variance) and that the game has 8 endings, but I highly doubt you'd want to see them all. Once you reach an ending, that's it. Your save is done. You cannot resume from any point to go for the other endings, you need to play the entire game through again. And when most of the endings are literally just "You died", this feels like a massive slap in the face and removes all drive to see any of the others.
The game is 3 hours long, which is short enough to leave you disappointed at how short the whole experience was, but also long enough to remove all urge to slog through the game again to see another ending,

All in all, for some fairly meh puzzles, many weak endings, and a short playtime, this game is definitely not worth its normal price.
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( 8.0 hrs on record )
Posted: March 16
I bought this game thinking it was a puzzle game similar to Portal or Talos Principle. However, about 6 hours into the game I had just experienced a lot of platformer action and no 'real' puzzles. There were a few instances where you had to stop and figure out where to go, but the vast majority of time was spent trying to time jumps and using the magnetic gun to shoot or fetch boxes. If your expectations are anything like mine, I would not recommend it.
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Soxxox Smox
( 3.9 hrs on record )
Posted: February 13
As others have stated many times, this game is either trying way too hard to be Portal, or trying way to hard to differentiate itself from Portal and failing. Either way, it's a game where a silent female protagonist is forced to run through a regiment of dangerous experiments for reasons that aren't entirely clear, her only weapon a color-coded "gun" that she uses to evade traps and put boxes on buttons, while a sadistic antagonist mocks her at nearly every turn. She escapes the lab and gets the chance to turn the tables on her tormentor. It is different from Portal in that the featured tool is a magnet gun that pushes/pulls objects and the player, and it has multiple endings (9 different endings based on the choices you make throughout the game) It's pretty short: my first (and only) playthrough took less than three hours including breaks.

The game is nice in that the story was compelling enough to keep me playing and the voice acting and script is, if not good, at least passable. However, when it comes to the challenges, Magnetic: Cage Closed just doesn't measure up to its spiritual predecessor. Puzzles are extremely easy and solutions obvious the second you walk into the level. Instead of the "Eureka!" moment that makes puzzle games so much fun, you get the "Oh." moment of realizing you were missing something obvious because you forgot to look up, walked past something important, etc. The Magnet Gun doesn't have the same versitility as the Portal Gun: It's clumsy and lackluster, and there's only so many ways you can incorporate it into a puzzle. Your options pretty much begin and end at hovering, moving slightly faster, and picking up boxes from far away.

Overall, Magnetic: Cage Closed is a more boring Portal. I thought the choice aspects were neat, but didn't care enough to go back and explore every option. The level transitions are slow, repetative, and irritating, the featured tool just isn't as cool or fun to use as the Portal Gun, and the writing is merely "good enough."

It definitely feels unfair to compare this title to the gem that was Portal, but even on its own it doesn't hold up as a puzzle game because the challenges are so simple and the main mechanic loses its novelty after a few minutes of roleplaying the part of a slow, fleshy mag-lev train.

Buy it on sale if you're looking for your First Person Puzzle Platformer fix, but don't get your hopes up if you're looking for the next Portal.
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( 10.5 hrs on record )
Posted: January 31
Sentenced to death and left in labyrinth of traps and torment prisoner XE-47632 has only one hope. Make it out alive and reclaim her freedom. Can you help?

Let’s start off with the obvious, yes it is portal like but this game offers far more than just that and aren’t all puzzle platformers going to be compared to the farther of the genre. With an intriguing story, challenging puzzles and a branching story with 9 different endings this game stands up on its own and shouldn’t be ignored.

You begin with very few answers, trapped in a massive underground complex and your only hope of freedom is to make it through each puzzle alive and using your wits, will and a prototype magnet gun. With the constant heckling of the warden and the unsettling words of the prison psychologist your only contact with the outside world you must help XE-47632 survive. The game offers you many choices throughout your journey and each has an impact on the ending that you will achieve. Some may be subtle but some may lead you to totally different out comes.

The sound design is outstanding, with the score adding depth to the game whilst the voice actors really nail the feeling they are trying to convey. I felt the dichotomy of the two main characters come off really well, two sides of the same demented coin toying with rats in a maze, you just happen to be one of the rats.

Whilst not having the polish of a AAA title it still looks great. The models are well done and very detailed, the sets are suburb and lend to the overall feel of the game perfectly. Even the weapon is designed brilliantly. I adored the use of manikins instead of people; always in the back of my mind was I truly alone with no one else here. Is this all a test or am I actually going to be free.

The difficulty of each puzzle was just right in my opinion, some take it easy on you even though they require some thought at least but a few of them really tax your mind and figuring each one out was highly satisfactory. Even the few times you could shortcut the stages felt great, like you were cheating but as a lot of the have associated achievements they knew what they were doing.

This game is a must have for puzzle platformer addicts. It’s fun, intriguing and challenging. Even a novice at puzzles like me can enjoy it immensely. The story, the lore and the characters, each plays their part perfectly and I for one would love to see more of facility 7.

Have Fun ^_^
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Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
5.7 hrs on record
Posted: June 6
Pretty fun puzzle game. Quite short, and not too challenging, but on the other hand it's rarely frustrating and doesn't overstay its welcome. Maybe get it on sale though, because $15 seems a little pricey for what you get.
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Most Helpful Reviews  Overall
49 of 58 people (84%) found this review helpful
1 person found this review funny
12.1 hrs on record
Posted: May 26, 2015
It is a successful mix of Magrunner and Portal with a cold war attitude in it. The choices are actually matters. Alters the chambers to come and the final outcome too. I got constant 60 FPS, so the optimization is really good. There's no graphical glitches or bugs that I encountered so far. And the story with the 9 possible endings is really great. If the devs will integrate an editor and Steam Workshop support, it'll be even better. Everyone should buy it immediately!
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31 of 35 people (89%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: August 14, 2015
It tries hard to be like Portal by adopting some of the features that made Portal a success, it has the omnipresent baddy talking, boxes and buttons, repetitive environments and weird scribbles on the walls which hint that the final goal may be an elaborate ruse, but it fails. At first it did give me an interesting feeling, like being a rat in a maze, but that did not last very long. The learning curve is okay, but there is no sense of difficulty progressing smoothly - one or two insultingly easy chambers can be followed by an annoyingly punishing trial and error based chamber. Especially in the trail-and-error chambers I found the lack of a quick-load and quick save (or any kind of free saving) quite annoying. This means that if you trap yourself, you have to go to the main menu. Failing also means to start the entire chamber again from the beginning, which can be annoying.

Generally not a game I'd recommend. If you are desperate for a Portal-esque puzzle game, I'd first recommend Quantum Conundrum and then I'd maaaaybe mention Magnetic, but it certainly isn't that good. It wasted a lot of potential.
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32 of 40 people (80%) found this review helpful
2 people found this review funny
6.0 hrs on record
Pre-Release Review
Posted: May 26, 2015
A speaker crackles as your eyes open. You’re strapped down on a gurney and being transported through a dimly-lit, elaborate tunnel system. Reawakening in a less than preferable cell, you receive the squeals of the speaker gain as they direct you to leave your cell or face a gassy death. This is Curiatis, and your crimes have brought you here. You are Prisoner XE-47623 and you’re now being tested and ran through a gauntlet of platforming and weapons testing. To bookend it all, morality and nihilism round out the ideals Magnetic: Cage Closed will push on you.

From Games Guru, their second game ever, Magnetic: Cage Closed will test your moral compass and pull you into its world, no pun intended. Armed only with a magnetic gun you shift various blocks and platforms around each testing room to help you escape the perils found within. Fire, poisonous gas, and spikes will only impede your progress and force you to think very carefully about navigating the room. One wrong step may mean impaled corpse or a crispy, fried prisoner for the cleanup crew to deal with.

Magnetic: Case Closed, Magnetic, Guru Games, The Guru Games, YouTube, Indie Games, Indie, Video Games, Steam, PC, First-person, FPS, First-person platformer, platformer,Expect to leave many corpses around the facility as Magnetic: Cage Closed while relatively short in length, is a trial-and-error puzzle-platformer. A small mistake here, a miscalculation there and you will be ensuring the next run will not be a repeat of the same mistake. Additionally, the actual force of the magnet gun needs to be taken into account too; as it can push and pull respectively as you’re solving the various puzzles. As the gun’s strength in each force can strengthen as the gun’s improvements are given to Prisoner XE-47623, the player must accommodate themselves to ensuring it doesn’t affect their test taking.

While we only faced few frustrating game mechanics get in our way, most of the challenges came from learning the layout of the room and getting out via solving the puzzle. One such frustration came in one of the later levels wherein you must launch yourself up then immediately launch yourself across the room. Not given much practice with this idea in Magnetic: Cage Closed beforehand had our reviewer ready to snap their controller in anger. Despite the satisfaction they had after finally achieving the move, had they then died thereafter, they would have to do it all over again from the start. Checkpoints are common and do occur when entering a new room (and save you in a few of the larger, more decidedly chaotic rooms), but if you’re near the end of a puzzle and die, hopefully you can recall the solution again; you’re going to be starting anew upon respawning.

Instantaneous loadings of a new “prisoner” ease the frustration of sudden deaths such as receiving a resolution only to breathe a tiny bit of noxious gas and keel over. Health does not regenerate in a room, only after completion of every room. So if you’re bleeding out, there’s no standing around for the pain to wear off, just ensure you survive until the next room. The risk-to-reward of Magnetic: Cage Closed isn’t as dangerous as it may seem given the constant respawn rate and quick loading of each, free to test each room as much as possible. The truly chaotic sections arrive near the end of each chapter under the psychological tests delivered to you via facility psychiatrist: Karen Vomberg.

Karen will not only provide insight into the facility by occasionally bickering with the mysterious voice over the speaker, but she will test the mettle and psyche of Prisoner XE-47623 with tests of morals and choice. One may simply assess your ability to follow a direction or remain inactive, another may lead you to choose the fate of a fellow criminal with executiion or admittance to the same facility as you dwell. These choices and moments aren’t too common, but they can change and differ depending on previous choices made. Unlike Portal, where the result was always the same, Magnetic: Cage Closed actually changes and creates a new, expanded world depending on the choices you decide while making your way from room to room. It’s quite a refreshing, welcoming addition to the rather niche genre if we may say so ourselves.

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Magnetic: Cage Closed won’t demand too much of your time for each playthrough as we made our way through it the first run in about four hours. With the aforementioned branching pathways, you could expect to spend another collective six or seven hours on finding all about Curiatis Facilities and all of its secrets. You may be satisfied by a single run through the rooms, but we weren’t; we were destined to find all we could about the mystery. The “eureka!” moments the puzzles brought plus the rather intriguing story, characters, and writing were enough to keep us engaged for several different forays.

Magnetic: Cage Closed can absolutely scratch the itch Portal left in your heart while also providing an equally competent, fun, and charming writing style. With only a few minor gripes towards the mechanics, the overall package of Magnetic is enough to overlook the grievances. We’ll be hard to find something as equal to Portal as Magnetic: Cage Closed. Now excuse as we head back into the facility to learn more of what Curiatis is hiding.

Should you play it?


+ Borrows and expands & improves the familiar first person puzzle-platforming

+ Exceptional writing and dialogue delivery

+ Full of “eureka!” moments to appease the ego

- Some may simply feel that Portal’s the stronger game & presentation

(Review via Front Towards Gamer:
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20 of 23 people (87%) found this review helpful
17.8 hrs on record
Posted: May 27, 2015
I love First Person puzzle games (such as Portal) and Magnetic: Cage Closed definitely scratches that itch. Really enjoying it so far! Can't wait to play more, hunt achievements, and sniff out speed run routes!
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16 of 18 people (89%) found this review helpful
2 people found this review funny
3.6 hrs on record
Pre-Release Review
Posted: May 26, 2015
*Skip to the bottom of the review for Tl:dr*

Magnetic Cage closed will immediately feel familiar to you when you first load it up. Yes, It’s basically Portal but it’s different enough to call itself it’s own game in a genre that there isn’t much competition in.

You wake up in your personal cell in a place called Facility 7. A maximum security prison where you quickly learn your sentence is to take part in some weird experiment they have devised to test their prisoner’s in a game of life and death. As you look around there are cameras everywhere that follow your movement. “Someone” is always watching you. Upon being greeted by the Warden and are instructed to continue forward where you are transported to a room that holds the Magnet Gun perched on its alter. You're given some time to experiment with the functionality of the Magnet Gun and then your trial begins.

The Magnet Gun functions much like you would expect. The Left Click will Repel and the Right Click will attract. You can also change the power of the repel or attract function by scrolling up and down on the mouse wheel. This comes into play as you may want a stronger force or weaker depending on the challenge.

As you progress through the levels, Portal fans or even those who are able to think “What would I do in this situation” will blaze through these first 10 levels or so as the challenge isn’t all that daunting. You’ll see the all familiar “cube” that will play an integral role in most levels and some panels and contraptions that will be new to you. Some are recessed platforms that can be pulled and pushed. Others are circle panels on the walls and floor that allow you to pull yourself toward at a faster rate, or jump really high by repelling yourself away from it. There is also no fall damage… thankfully.

Every so often you’ll be brought to a room that isn’t like the others. You’re faced with a challenge but there is no skill involved, only a choice. Magnetic: Cage Closed mentions that no play through will ever be the same and they hold to that. Your choice will set you down a different path each playthrough and will open new rooms dialogue, and endings. There appear to be nine different conclusions.

The story follows an expected pace and then gets crazy. I want to say I expected this to happen but I was surprised when it did as you can’t assume anything in this game. Many times it felt random enough to keep me guessing. There are however some issues with the game that did detract from my experience such as the Warden’s voice-over. His dialogue and ominous tone get old pretty quick. It felt like the actor tried to hard to create a hard-♥♥♥ sounding warden who occasionally tries to joke with you. It falls flat many times and I found myself not caring when he would talk. The female voice actor who appears during the “choice” sections of the game does a great job and feels right in line with the setting.

The other glaring issue that just kept taking me out of the game was the level transition. You come through a door, finish the room and exit to the next. Once the door opens, you have to crawl through a very small hole into the next room. I understand the purpose of this process is to start loading the next level assets but it drove me insane with the time it takes to crawl into the next room. I wish they would have come up with a still screen or something while the next room loaded instead of this process. A simple gripe but overall it did detract from my experience.

My first two hours with game felt to familiar. Many puzzles were too easy, it was just getting the timing right. Some of the choices I had to make didn’t feel weighted. Much like go left or right instead of life and death. As I played I honestly started to get a little bored until the game shifted to a new setting. To avoid spoilers, this will make more sense when you play it. As I continued the puzzles began to get really creative and I started to really enjoy these harder rooms. This section of the game honestly turned me around from almost writing a bad review.

If you start to feel a bit bored, give it some time and at least complete the game once. I believe you will come back to experience more of the story, puzzles, and satisfy your curiosity.

My first play through took a little over 3 hours but after finishing the game once, I’m convinced that there is more too this game than being a love letter to Portal.

Bottom line, if you like Portal, you will really enjoy this game.

Tl:dr – Portal fans will find a very familiar and enjoyable experience in Magnetic: Case Closed. Aside from some bad voice acting and level loading choices the experience of being trapped in a prison, forced to take part in strange experiments was really enjoyable especially towards the end of my first run. The repel/attract functions of the gun work well and provide a brand new challenge in the arena of first person puzzle games. With over 9 different endings and tons of new rooms to explore on each play through, no run will be the same.

Rating – 8/10

Check out the review at Indie Gamers UK
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22 of 32 people (69%) found this review helpful
1 person found this review funny
Not Recommended
4.2 hrs on record
Posted: December 6, 2015
This is poorly made first-person puzzle with not a single idea of it's own - it cribs from Portal and Magrunner without being anywhere near as polished as either.

Graphics are 'crusty' or 'flat' looking, transitions between puzzles are slow and boring (and often lengthy), physics are dodgy-as-hell with things sticking in the floor/walls and there's NO RESTART for a puzzle (you have to quit and restart an area from scratch)

The story is staggeringly unoriginal, the voicework is poor and the dialogue they're speaking is awful (and it's repeated EVERY time you restart an area)

Worst-of-all, the magnet gun is just too random - it works 'when it feels like it'. Jumps are moody (and often lead to deadly drops) and the game has 2-way physics meaning 'pulling' something towards you also "pulls" you towards it (which when you're standing on a small platform over a deadly drop is really, really unfunny)

After a while I realised I'd rather not be playing a game at all that play anymore of this...
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16 of 22 people (73%) found this review helpful
1 person found this review funny
4.8 hrs on record
Posted: June 30, 2015
This is a first person puzzle game which uses a Magnetic gun to solve puzzles in a level. Main character is a prisoner who is on death row. Given a chance to be the lab rat for the megnetic gun prototypes. There are some very clever puzzles and some very frustrating ones as well. The point of each puzzle is to turn on switches which power on the exit door. In some puzzles there's more than one switch required. The magnetic gun will get stronger as you progress through the game and the levels get harder and harder too. Puzzles include traps such as floor spikes, flame throwers mounted in the walls, huge solid blocks which can crush you, poisonous gas. There's even a part where you go out of the puzzle chambers and into the outside of the buildings like you do in Portal 2. But in my opinion it doesn't work very well with the magnetic gun, mostly it's just walk from one part to the other. The gun is barely used on the outside.

This game will remind you of Portal every step of the way (not that it's a bad thing) minus the humor. The first chapter is a portal reference with the "Cake" part. The was you progress from one puzzle to the other, the chambers and many other similarities. Almost every puzzle the warden "Keene" will talk to you like Glados. There's more than one ending and your choices will affect the ending you get.

Graphics are run of the mill standard, nothing too impressive and not too dated as well. Good enough for a first person puzzler game. FOV can be adjusted.

There's some good music in the game as well. The voice acting was pretty good as well. I know this is an Indie studio but imo the voice acting was superb.

I played about 4.5 hours to beat the game. The game has good replayability as there's atleast 9 different endings. The game can be addicted if you like puzzle games like me. There's time trial as well. One bad thing about the gameplay which i disliked was the transition time required to move from one puzzle chamber to the other. Once you finish a puzzle chamber you have to wait for the door animation to finished, once the door opens you have to go into the little hole and crawl to the end. This could've done a bit better and quicker. Again it's mostly like Portal 2 but instead of an elevator you crawl through the holes. In my opinion the opening of the door should've been enough. I hope they take this into consideration if they plan on making a sequel.

Good game, decent price and decent amount of content for a $15 game. If they made a sequel i'd play that. One thing i really liked was the voice acting and the story was good as well. If you're looking for a game like Portal, get this. You will definetely like it.
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34 of 56 people (61%) found this review helpful
2 people found this review funny
Not Recommended
14.9 hrs on record
Posted: June 5, 2015
Finished the game, it is definitely a mix of magrunner and portal. I for one usually love these games and want as many to come out as possible, if they aren't short or feel like a genuine copy of better versions of the genre. I found the game fairly short, about 9 hours of gameplay. The voice acting is okay, kind of annoying at times, but nontheless better than nothing. I made sure to turn any music off for a better gaming experience.

The game was originally announced for March 2015 Steam launch and after waiting another 2 months for it's release, I was hoping for something longer and more challenging, per say.

PRICE POINT: At $15 it's hard what to expect, it's not that expensive for 9 hours of gameplay, but other first person puzzle games at this price point will give you significantly more playtime. I would wait for this game to on sale for about $5. Games like Q-beh, Magrunner, Parallax, Portal, Antichamber, The Ball, etc were all much harder and longer and made me feel accomplished. This game, not so much. Once you get the basics down it's not a real challenge.

CAN I RECOMMEND IT: At $5, I would have, at $15 I cannot for the fact that it is subpar as far as it sits. Right now, you can play longer Portal 2 maps made for free that will leave you with a better satisfaction. In all, IT IS A REALLY SHORT GAME with little to show.

I don't know if this is a cheat or not, but you can use a small box to perform magnet jumps to anywhere in the game. Stand on a small box, set your magnetic gun to the second or third most powerful settings, look straight down at the box, and just hold the right click and jump at the same time, the box will lift you up and you can mega jump almost anywhere in the game, this lets you completely avoid certain sections of the earlier puzzles. This should probably be fixed.
Bugs: The game can crash or have you fall through the void between levels. The best option when you enter the end cage to crawl through is to stop as soon as you enter the transition, let the game save, then continue on through the crawl exit to the next side, if you don't let it save, you could fall through on a bug and have to restart the previous level.
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11 of 15 people (73%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: October 24, 2015
This game is addictive. Bearing more than a passing resemblance to the Portal games, the player is thrown into a "do these tests or die" scenario. Scrawled warnings on the wall start to appear before long and the game gets far more deadly and the puzzles more twisted. The functioning mechanic of Left button to push, Right button to pull works well, but it can take some practice to avoid being pulled / pushed in the wrong direction and oblivion. Some levels are timed and these can take numerous attempts to complete.
Overall the game is polished, fun and perfect for anyone having portal withdrawal symptoms....
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