Relive the original MacVenture Series version of Shadowgate! Play through the Mac and Apple IIGS versions to experience where the franchise began.
User reviews:
Positive (21 reviews) - 80% of the 21 user reviews for this game are positive.
Release Date: Jan 26, 2015

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Packages that include this game

Buy MacVenture Series Collection

Includes 4 items: Déjà Vu II: MacVenture Series, Déjà Vu: MacVenture Series, Shadowgate: MacVenture Series, Uninvited: MacVenture Series

WEEK LONG DEAL! Offer ends October 3


About This Game

The wind whistles shrilly through the halls as you step gingerly over the threshold. You’ve just entered Shadowgate, a once shining fortress, now a dark smoldering ruin. Swallow your fear and take up your torch. In your hands lies the fate of your land... freedom and sunlight, or the dark domination of the Warlock Lord. Only you, the last of an ancient line of kings, can hope to stop the evil one from his dread purpose: the raising of the titan Behemoth and the destruction of all you hold dear.

The original Macintosh AND Apple IIgs versions have been restored to their original glory! Come see where the world of first-person fantasy adventures started and experience the classic adventure as it appeared in 1987.

Play the completely updated Shadowgate (2014) by clicking here:

Shadowgate: MacVenture Series Key Features

  • Two Original Versions: You get BOTH the Macintosh and Apple IIgs versions, restored to their original glory!
  • First Person Adventuring: Over 50 game rooms of fantasy adventure.
  • Drag and Drop: Utilize the classic, groundbreaking windows-based, drag and drop object system.
  • Puzzles: Tons of great puzzles.
  • Customized UI: Move the UI around to suit your needs and resize the retro graphics to full screen.
  • Save System: Save your progress at any time – create as many save points as you wish.

System Requirements

Mac OS X
    • OS: Windows 7
    • Memory: 2 MB RAM
    • OS: Mac OSX 10.6
    • Memory: 2 MB RAM
Customer reviews
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Positive (21 reviews)
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18 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
40 of 43 people (93%) found this review helpful
26.2 hrs on record
Posted: January 26, 2015
I jumped into this without knowing anything about it. Yeah I played the Mac games on an emulator and have seen them here and there and finished some on Nintendo, i'm kind of familiar with the games, I was just expecting this Steam release to be a handful of roms and some kind of emulator.

Surprisingly it isn't though.. it's a set of games built from the ground up to resemble the old versions, and it does a remarkable job at it. You've got the old Mac note windows (albeit with new fonts) and all the methods of interaction are the same, including the item management where you can just lose stuff if you don't organize it well. That's refreshing. Everything works the way you'd expect it to and it even comes with a mono and color version for picky types.

That's all great engine wise. Gamewise - you might want to consider that part. First point: these games don't care AT ALL if you ever finish them. You will die in the first room, you often won't know from what or why, and you usually will not get hints on anything. They are all completely unfair by modern standards and you can often make them entirely unwinnable no matter how often you save. Do you like challenge? Are you psychic? You may enjoy these games more than other people. If you don't care so much about that and want to ♥♥♥♥ around in glorious retro adventures for cheap this stuff will do it for you. If you owned these on a Mac way back.. well you probably already bought this i'm guessing.

Bottom line - surprisingly good port of classic adventure games with massive problems that just aren't for everybody, but at this price you can afford to take a peek.
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10 of 11 people (91%) found this review helpful
3.4 hrs on record
Posted: September 6, 2015
It was amazing to find this adventure again. It was like a time machine, it took me back to 1994, when I was playing it on the Apple Classic of my sister. It was impossible then, and it is impossible now. The adventure is unforgivable and unforgiving. It doesn't help you in any way. You may burn something which is crucial to proceed later on, you may not pick up a crucial object... the game does nothing to help you. And it's as vintage as you can get. Simply great. I recommend it 100%.

By the way, I still haven't beaten the game!!! :--)
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9 of 11 people (82%) found this review helpful
0.7 hrs on record
Posted: March 29, 2015
The original Shadowgate and the IIgs version. This game is timeless, still every bit as fun and frustrating as it always was! Really fun to go back and play this again after enjoying the 2014 version. If you are a modern gamer who expects fancy things like music, be warned. There are only sound effects. So please don't trash a great old game for no reason. I would recommend buying the package with all the Macventure games if you want some great retro point and clicks.
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4 of 4 people (100%) found this review helpful
1.5 hrs on record
Posted: February 4, 2015
Excellent port of the original Mac version Shadowgate. Outside of the game, which remains as fun and challanging as it was when I played it 20 years ago, I was particularly entertained by the emulated operating system for which Shadowgate functions. Not only does the console bring back memories of the past through comparable menu imagery, but the functionality of the console through resizable windows makes the game remarkably easier and more fun to play than on the stamp-sized screen of the old Apple II. While I do hope that the developers acquire the appropriate licensing to place the NES music into the game as a option, it has not detracted from my overall experience as the game function and sense of adventure have remained intact.
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3 of 3 people (100%) found this review helpful
3.7 hrs on record
Posted: March 25
One of the classics of dungeon delving, I first became familiar with Shadowgate on the NES. Having the original, and the new updated version, makes me appreciate the distance that PC games have traveled in the last 30 years. Shadowgate, while often being a frustrating 'use this object here', 'try this object there' style of game, it's one of the cornerstones of the point and click genre. I don't so much enjoy this exhaustive approach to point and click games, I prefer a more legitimate puzzle quality to them now, I sure spent plenty of time walking the dank and cobwebbed halls of Shadowgate when I was young, and due to this game being available with the update, can return on occasion.

An enjoyable game for those who have Shadowgate nostalgia, and for those interested in experiencing a classis.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: January 31, 2015
Having played the NES and subsequent Gameboy Color) versions, I am inclined to dislike this original MAC exclusive version of Shadowgate for two reasons:

1. The original is lacking the NES version's awesome soundtrack.

2. The original's controls are a bit clunky at best. Although by today's standards the NES version's controls would be considered clunky as well.. but it is a form of clunkiness I am very familiar with.

Nevertheless THIS IS A CLASSIC that everyone who enjoys point and click adventures SHOULD DEFINITELY add to their libraries :D
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5 of 7 people (71%) found this review helpful
0.7 hrs on record
Posted: December 13, 2015
Shadowgate really takes me back. I remember spending hours playing and replaying this game, trying to find better and more efficient ways of beating the game. Playing the MacVenture series version of Shadowgate is different from the NES version, though the content seems to be the same. The controls, however are not. Not trying to knock it, it's still a good game, just takes a little getting used to the controls for those of us who grew up playing this on the NES or Gameboy Color. If you enjoy an old school RPG, pick this game up. Of course there is a rebooted version, with more modern graphics; However, I have a soft spot for the original.
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7 of 11 people (64%) found this review helpful
0.2 hrs on record
Posted: January 30, 2015
Video review/retrospective:
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10 of 17 people (59%) found this review helpful
Not Recommended
1.6 hrs on record
Posted: November 21, 2015
A lot of bugs sadly, but it is a great classic that I enjoyed as a kid.
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2 of 2 people (100%) found this review helpful
3.4 hrs on record
Posted: August 9
Product received for free
Shadowgate is a very old adventure game, made before Lucas Arts made clear that adventures don't have to mercilessly slaughter the player. That's what this game really loves to do, in fact it's downright (in)famous for the many ways one can die. It can be pretty amusing, especially due to the rather sarcastic writing, but can also be very frustrating for some. And frankly, that's not even the worst part.

If you want a great story, you're definitely not going to find it here. You're out to defeat the Warlock Lord, who tries to summon the Behemoth to take over the world. That's all the story you get and there's nothing that adds to that or changes anything. There aren't many actual characters, there's like one or two creatures that don't actively try to kill you and the most interaction you get is by occasionally getting taunted by the Warlock Lord.

The game is pretty much all about exploring the castle and solving the puzzles in it (and trying not to die). For the most part, it does that really well. I enjoyed myself a lot, trying to figuring the riddles. And I (as someone who doesn't play many adventures) got quite far without any help, so I wouldn't say that it's overall too tough. The game often gets criticized for having too illogical puzzles. That's not wrong, but not quite fair either. Being a fantasy game, it employs magic-based puzzles and quite many of them. However, pretty much all of them have hints that point towards the solution. Some are rather easy, like a book with a spell, that nearly outright says where to use it. Others only have a clue that show a connection to something with explaining how they're connected, like a coin with a well on it. But it's rare that the game doesn't give you a hint at all.

There are three things that can really be detrimental to your enjoyment: First, there's a time limit. You have to keep a lit torch on nearly every time, or you're going to stumble around in the dark and die. There's only a limited amount of torches in the game and they burn out rather quickly, discouraging throughout exploring. Only that that's pretty much necessary to get further.

Second, there's a carrying limit. You can't pick up and carry literally everything. At times, you must consider what to take with you and what to leave behind. This can not only be annoying, but also potentially deadly and might even halt progress entirely, which brings me to the third point:

Dead ends. As typical of adventures of the time, it's possible (and rather easy) to get to a point, where it's impossible to progress further. Naturally, without the game telling you that. Especially magical spells, that tend to vanish after a single use, can leave you stuck, if you need them again. Needless to say, saving often and in different slots is very important.

As such, it's actually a good thing that the game is pretty short. The annoyances are easier to bear and some rather tricky puzzles can still leave you thinking for a while until you beat the game.

Presentation-wise... well, it's an old game, so it's not particularly impressive-looking, but overall the graphics are done well. The locations look nice, the monsters appropriately dangerous. You have the selection between two versions, the original Mac and IIgs one. The're overall very similar-looking, with the Mac having higher resolution and the IIgs being full color. There are a few other differences, though. Most notably, the IIgs version is missing a clue (a moon) on a location. But it's easy enough to figure out what's going on there by trial and error (and dying horribly).

There's no music. Only some sound effects. Not very good ones, at that. Some reasonably well-done, but rather annoying, shrieks and a ridiculous laugh are probably the highlights. Some other sounds, particularly one that very often plays when something magical happens, tend to be overplayed and therefore even more annoying.

Overall, it's a pretty good old adventure game. Not as great as I'd like to say it is, but if you like adventures and don't mind the questionable elements that games of that age tend to have, it can be a lot of fun.

If you have played the console version (that came out on NES and Game Boy Color), there are some things to keep in mind: There's no music (which actually would be one thing that makes the console superior. At least, if you like the music as much as I do.), torches burn out much faster, magic spells can only be used one time, as mentioned there's a carrying limit, due to differences in controls, some puzzles are sold slightly differently, one puzzle is solved COMPLETELY differently.

For the most part, if you can breeze through the console version, you can also breeze through the computer version. But you will get stuck at least once.
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Recently Posted
26.3 hrs
Posted: August 27
Exactly how I remembered
Helpful? Yes No Funny
4.2 hrs
Posted: March 17
This game didn't age well and will probably only satisfy those who played this decades ago. Lucasarts made point and click too responsive to go back to text adventures. Also it looks like they changed the font and it doesn't look authentic.
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3.5 hrs
Posted: March 5
Shadowgate is one of those must play classic series. An unforgiving point and click adventure not for the easily frustrated.

10/10, didn't make it past the front door before my torch died and I broke my neck.
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6.9 hrs
Posted: January 31
I grew up knowing the NES version of this game. I remember the nightmares that it caused, and the fun that I had playing it. Though the MacVenture edition is the original, I feel the NES version is superior. It was a bit easier to play, a bit more forgiving, and it had an awesome soundtrack.

That being said, this game is still pretty awesome - consider it the NES version on Nightmare difficulty. There is no forgiveness, and your torches will burn out 10 times faster than they did in the NES version.
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17.5 hrs
Posted: January 26

Enter the dangerous world of shadowgate where even simple darkness can spell your doom! Either that or you're the clumsiest adventurer ever.

This classic game hasn't aged very well a clunky interface makes playing awkward and bugs only increase the frustration.

Made in the era of design where placing the player in no win situations in the first room be prepared to start over frequently as you learn the tricks to surviving.

Overall, this is a great slice of gaming history but due to the many issues with playing it now it can't be recommended.
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1.8 hrs
Posted: December 23, 2015
Remember that feeling when you slammed the floppy into the old commidore and played this game late at night. The feeling of both determination and fear wrapped in your child mind?

That feeling caused me to buy this game, unfotunatly it was just a memory.
Otherwise this game is complete tripe.
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4.0 hrs
Posted: December 7, 2015
I got this with the HD remake and I have to say, the original B&W version SO much better. This actually is a fun game to casually play. And if you get stuck or if it's too hard there is a great guide available on steam.

  • I love that this is a true restoration. I love how it even has the MAC menus. Whoever did that is a genius.
  • The black and white version is, in my opinion, much better than the color version. The graphics actually look better to my eyes while the color version looks like a pixelated mess.
  • I was glad to see the original inventory and controls. This was really schruted in the HD remake.
  • Funny commentary when trying to do things that don’t work.

  • How do I know when the torch is about to go out?
  • Don’t expect too much from this game. That being said, it's a classic and I’ll have fun with it when I hit the road with my old laptop.
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