Design steampunk pixel airships out of functional modules and conquer the skies!
Nya recensioner:
Väldigt positivt (30) - 90% av de 30 användarrecensionerna från de senaste 30 dagarna är positiva.
Alla recensioner:
Överväldigande positivt (1,061) - 96% av 1,061 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
25 feb, 2015
Utvecklare:
Utgivare:

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Right from the start, the development of Airships has been extensively covered in the development blog. So as soon as the basics of gameplay were complete, the game became available to interested players to collect reactions and gauge interest.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“The development plan projects another six months of work before the final release. Most of this will be spent on polishing the game.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The following major features are planned:
  • Extended strategic conquest mode.
  • Land-ships with wheels and limbs.
  • Dragons and other aerial monsters.

Beyond this, there will be a plethora of minor additions, new modules, visual improvements and general polish.”

Hur är det nuvarande läget i versionen med Early Access?

“The ship design mode and core aerial combat gameplay are complete. You can design airships and buildings by assembling them from modules, conquer the world in single-player strategic mode, fight battles against other players in multiplayer, and design your own coats of arms.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“When the game exits Early Access, its price will increase.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“The community is reporting issues, making suggestions for additional features, trying out game balance, helping with localization, and already creating mods.

While I cannot guarantee that all suggestions will be included, several features such as paintable ships, flamethrowers, and decks were originally suggested by players.”
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20 februari

Strategic Multiplayer Dev Log 3

So here we are, two months later, with the third instalment of the strategic multiplayer dev log. While Christmas and a busy January took their time, a lot of work has gone into making the details of conquest multiplayer work.

The setup GUI now works in the same way as resume, with a set of slots available to players. Any number of players can join in LAN and server-based MP mode, and players can also spectate.



Like in the single-player version, players are now able to do combat setup and use reserves. Combat chat is also much nicer now. Finally, there's now a detailed desync detection system that will report when the world state of two players deviates.

So now is the time to start testing this in earnest! Because it's a big update that changes a lot of things under the hood, I don't just want to dump this on all players. Instead, I'm going to start with a closed alpha.

I'm looking for a small number of players - you, perhaps - who would like to thoroughly test strategic multiplayer. I need feedback both at the technical level with detailed bug reports and at the game experience level, where you tell me what the user interface and game balance needs.

Are you up for it? Join the Discord and message me.
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31 januari

Version 9.7.0.1

Quick bugfix version, fixing an espionage-related crash, and making GIF recording work properly. Have you tried GIF recording? You should! Go into a replay, choose a cool bit, and hit the GIF button. Show me your creations!

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Om detta spel

Design steampunk pixel airships out of functional modules and conquer the skies!

In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.

The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: 1.8 Ghz+
    • Minne: 256 MB RAM
    • Grafik: 128 MB VRAM+ w/OpenGL
    • Lagring: 200 MB ledigt utrymme
    Rekommenderade:
    • OS: Windows 7 or later
    • Processor: 2.2 Ghz+ Dual-core
    • Minne: 1 GB RAM
    • Grafik: 1 GB VRAM+ w/OpenGL
    • Nätverk: Bredbandsanslutning
    • Lagring: 200 MB ledigt utrymme
    Minimum:
    • OS: 10.7
    • Processor: 1.8 Ghz+
    • Minne: 256 MB RAM
    • Grafik: Intel HD Graphics
    • Lagring: 200 MB ledigt utrymme
    Rekommenderade:
    • OS: 10.10
    • Processor: 2.2 Ghz+ Dual-core
    • Minne: 1 GB RAM
    • Grafik: 1 GB VRAM+
    • Nätverk: Bredbandsanslutning
    • Lagring: 200 MB ledigt utrymme
    Minimum:
    • OS: Ubuntu 12.0 or similar
    • Processor: 1.8 Ghz+
    • Minne: 256 MB RAM
    • Grafik: 128 MB VRAM+
    • Lagring: 200 MB ledigt utrymme
    Rekommenderade:
    • OS: Ubuntu 14.10 or similar
    • Processor: 2.2Ghz+ Dual-core
    • Minne: 1 GB RAM
    • Grafik: 1 GB VRAM+
    • Nätverk: Bredbandsanslutning
    • Lagring: 200 MB ledigt utrymme
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