Design steampunk pixel airships out of functional modules and conquer the skies!
Recent Reviews:
Very Positive (25) - 96% of the 25 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (966) - 96% of the 966 user reviews for this game are positive.
Release Date:
Feb 25, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Right from the start, the development of Airships has been extensively covered in the development blog. So as soon as the basics of gameplay were complete, the game became available to interested players to collect reactions and gauge interest.”

Approximately how long will this game be in Early Access?

“The development plan projects another six months of work before the final release. Most of this will be spent on polishing the game.”

How is the full version planned to differ from the Early Access version?

“The following major features are planned:
  • Extended strategic conquest mode.
  • Land-ships with wheels and limbs.
  • Dragons and other aerial monsters.

Beyond this, there will be a plethora of minor additions, new modules, visual improvements and general polish.”

What is the current state of the Early Access version?

“The ship design mode and core aerial combat gameplay are complete. You can design airships and buildings by assembling them from modules, conquer the world in single-player strategic mode, fight battles against other players in multiplayer, and design your own coats of arms.”

Will the game be priced differently during and after Early Access?

“When the game exits Early Access, its price will increase.”

How are you planning on involving the Community in your development process?

“The community is reporting issues, making suggestions for additional features, trying out game balance, helping with localization, and already creating mods.

While I cannot guarantee that all suggestions will be included, several features such as paintable ships, flamethrowers, and decks were originally suggested by players.”
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Buy Airships: Conquer the Skies

 

Recent updates View all (112)

September 22

Version 9.3



Version 9.3 is out! The next version will concentrate on some specific usability improvements.
  • Large blast type weapons now do splash damage. Their damage has been correspondingly reduced, as they now do damage to many tiles and not just one. The damage and splash area can be set separately, but for backwards compatibility, if the splash area is not set, a splash area is automatically calculated, and the damage is automatically reduced. This has significantly changed the balancing of the game and may need more iteration, but it should be the last major change to how combat works.
  • Updated the Japanese, Chinese, Russian and French translations. They should now be a lot better and more complete, especially the French one.
  • Legs, especially bipedal legs, should now be way more reliable. Carry weight calculations have changed, which means you may need to adjust the values in mods.
  • Legs now actually consume coal.
  • Fixed problem where smoke and explosions would no longer be properly textured after reloading mods.
  • Crew shots inside ships no longer pierce through every single crew member on the target tile.
  • F2 now properly hides the multiplayer overlay.
  • Removed the ability to re-download your published mods for now, because Steam broke it. There will hopefully be a fix soon.
  • You can now set a custom location for the game data directory. Only do this if you really need it for some reason!
  • Fixed a bunch of crashes.
10 comments Read more

September 14

Version 9.3 Beta



Hot on the heels of the previous beta, here is 9.3b1, with some major changes:
  • Large blast type weapons now do splash damage. Their damage has been correspondingly reduced, as they now do damage to many tiles and not just one. The damage and splash area can be set separately, but for backwards compatibility, if the splash area is not set, a splash area is automatically calculated, and the damage is automatically reduced. This has significantly changed the balancing of the game and may need more iteration, but it should be the last major change to how combat works.
  • Updated the Japanese, Chinese, Russian and French translations. They should now be a lot better and more complete, especially the French one.
  • Legs, especially bipedal legs, should now be way more reliable. Carry weight calculations have changed, which means you may need to adjust the values in mods.
  • Legs now actually consume coal.
  • Fixed problem where smoke and explosions would no longer be properly textured after reloading mods.
  • Crew shots inside ships no longer pierce through every single crew member on the target tile.
  • F2 now properly hides the multiplayer overlay.
  • Removed the ability to re-download your published mods for now, because Steam broke it. There will hopefully be a fix soon.
  • Fixed a bunch of rare crashes.
As always, you can opt into the beta by right clicking on the game in Steam, choosing Properties, going to the Betas tab, and choosing "Beta -" from the drop-down menu. And as always, let me know about any issues you encounter!

Beta 2
  • Crew, specifically bombers, can now have splash damage too.
  • Fixed a bunch of crashes.
20 comments Read more
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About This Game

Design steampunk pixel airships out of functional modules and conquer the skies!

In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.

The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: 128 MB VRAM+ w/OpenGL
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: 2.2 Ghz+ Dual-core
    • Memory: 1 GB RAM
    • Graphics: 1 GB VRAM+ w/OpenGL
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Minimum:
    • OS: 10.7
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: Intel HD Graphics
    • Storage: 200 MB available space
    Recommended:
    • OS: 10.10
    • Processor: 2.2 Ghz+ Dual-core
    • Memory: 1 GB RAM
    • Graphics: 1 GB VRAM+
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Minimum:
    • OS: Ubuntu 12.0 or similar
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: 128 MB VRAM+
    • Storage: 200 MB available space
    Recommended:
    • OS: Ubuntu 14.10 or similar
    • Processor: 2.2Ghz+ Dual-core
    • Memory: 1 GB RAM
    • Graphics: 1 GB VRAM+
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
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