Design steampunk pixel airships out of functional modules and conquer the skies!
User reviews:
Recent:
Very Positive (44 reviews) - 88% of the 44 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (649 reviews) - 97% of the 649 user reviews for this game are positive.
Release Date: Feb 25, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Right from the start, the development of Airships has been extensively covered in the development blog. So as soon as the basics of gameplay were complete, the game became available to interested players to collect reactions and gauge interest.”

Approximately how long will this game be in Early Access?

“The development plan projects another six months of work before the final release. Most of this will be spent on polishing the game.”

How is the full version planned to differ from the Early Access version?

“The following major features are planned:
  • Extended strategic conquest mode.
  • Land-ships with wheels and limbs.
  • Dragons and other aerial monsters.

Beyond this, there will be a plethora of minor additions, new modules, visual improvements and general polish.”

What is the current state of the Early Access version?

“The ship design mode and core aerial combat gameplay are complete. You can design airships and buildings by assembling them from modules, conquer the world in single-player strategic mode, fight battles against other players in multiplayer, and design your own coats of arms.”

Will the game be priced differently during and after Early Access?

“When the game exits Early Access, its price will increase.”

How are you planning on involving the Community in your development process?

“The community is reporting issues, making suggestions for additional features, trying out game balance, helping with localization, and already creating mods.

While I cannot guarantee that all suggestions will be included, several features such as paintable ships, flamethrowers, and decks were originally suggested by players.”
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Recent updates View all (70)

August 28

Release Date, Roadmap and Expectations

At gamescom, probably the most frequently asked question about Airships was: "when is the final version going to be released?" I gave some quite long answers to that, and want to reproduce my reasoning here for everyone, and also write about what's on the roadmap for the game.

Release Date

My short answer for the release date is "When it's done. Sometime in 2017." I'm being cagey with the exact date because, as you may have noticed, my estimates have become worse with each major milestone. I once thought I'd wrap up the game in 2015, then in 2016, so I'm pushing the release window way back in advance now.

Why does this keep taking longer? The more stuff you already have in your game, the more effort it is to add new things, because the new things have to correctly work with everything that's already there. The effort required to add new things is exponential.

There is one more major feature cycle planned after dev 9, upgrading the strategic campaign mode and adding a multiplayer ladder. After that, there will be several months of gearing up to the release, where I intend to do nothing else than fix bugs and improve performance, balance, and GUI.

Early Access

There are three major ways in which early access games fail to deliver, and I'd like to avoid all of them.

Some games are simply abandoned mid-development as the developers run out of money, or lose interest, or are eaten by alligators.

Others are rushed out of early access in a buggy unfinished state, due to money pressures, publisher arrangements, or a simple lack of interest in quality.

Finally, most insidiously, some games like being in early access far too much, and make no effort to ever leave. Exciting new features are added regularly, but old bugs are never addressed. For the developers, the game's selling fine in early access, so why rock the boat?

I want none of this for Airships. I aim to finish the game, not endlessly add semi-working features, and I aim to release it reasonably bug-free and balanced. Of course there will be updates after the 1.0 release, but they should be bug fixes and minor adjustments, not the addition of major features missing from the game at release.

Expectations

I want to be clear about what will be in the game, and what not. The danger of talking to players about your game, as I love to do, is that you get enthusiastic and start mentioning all kinds of cool possibilities. These cool possibilities can get perceived as promises. So I've generally tried to be clear my language and not make promises I can't keep, but it's not a perfect process.

Roadmap

So here is a list of all the major features that will get added between now and version 1.0. If something is not on this list, it may not happen. Even if it would be really cool, even if I talked about it with great enthusiasm.

That being said, if I did explicitly promise you a feature not on this list, please tell me! While I keep notes, it's perfectly possible I've forgotten.

Dev 9 (soon)
  • More harpoon weapons
  • Fleshcracker robots
  • Pirates
  • Cultists
  • Monster nests that attack cities

Dev 9.x (in 2016)
  • Quick try-out mode for your ship designs
  • Flying troop types / "mini-airships"
  • Suspendium bees
  • Area of effect / splash / explosion damage

Dev 10 (in 2017)
  • A partial rewrite of the strategic conquest. I'm currently working on the design for this.
  • A multiplayer ranking system

Of course those aren't the only things I've planned by far, and there are some things I'm not mentioning because I want them to be a surprise, but that's the backbone of features that I promise you.

For now, I'm going to get back to dev 9 and add more monsters!

13 comments Read more

August 13

Version 9 Early Beta



Since I'm heading to gamescom shortly, I decided to put out an early beta of Airships dev 9. You can access it by opting into the beta branch on Steam.

It doesn't have the complete set of features - and monsters - yet, and is a bit rough around the edges, but I'd really appreciate your feedback at this point, especially in terms of user interface and any crashes or weird monster behaviours.

Major additions:

  • Monsters: Dragons, Giant Spiders, Sky Krakens
  • Monster nests in conquest mode
  • Modules: Dragonriders, Harpoon Guns and Dragonhide Armour
  • Ability to create missions in-game. You can set up a combat between particular opponents, or let the player choose their own fleet. Missions can also use mods, and you can put missions into mods. (I'll do a whole post on the mission editor in a bit.)
  • Performance improvements and bug fixes.
What's going to be in v9.0 that's missing right now:
  • More monsters
  • Monster nests actively attacking empires
So yes, let me know what you find! I'll be showing off this build to several thousand people in less than a week, so any bug finding is highly appreciated.

45 comments Read more
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About This Game

Design steampunk pixel airships out of functional modules and conquer the skies!

In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.

The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: 128 MB VRAM+ w/OpenGL
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: 2.2 Ghz+ Dual-core
    • Memory: 1 GB RAM
    • Graphics: 1 GB VRAM+ w/OpenGL
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Minimum:
    • OS: 10.7
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: Intel HD Graphics
    • Storage: 200 MB available space
    Recommended:
    • OS: 10.10
    • Processor: 2.2 Ghz+ Dual-core
    • Memory: 1 GB RAM
    • Graphics: 1 GB VRAM+
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Minimum:
    • OS: Ubuntu 12.0 or similar
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: 128 MB VRAM+
    • Storage: 200 MB available space
    Recommended:
    • OS: Ubuntu 14.10 or similar
    • Processor: 2.2Ghz+ Dual-core
    • Memory: 1 GB RAM
    • Graphics: 1 GB VRAM+
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (44 reviews)
Overall:
Overwhelmingly Positive (649 reviews)
Recently Posted
The Milkman
5.7 hrs
Early Access Review
Posted: August 28
It's not bad, I'll give it that. I have say all you need to do to win the game though is build a high floating ground pounder and a huge drop ship to smash down and capture bases. fun but, somewhat too easy. Don't take this review as a don't buy. It's got a few days worth of fun in it.
Helpful? Yes No Funny
mproetta
3.2 hrs
Early Access Review
Posted: August 28
do not buy this game
Helpful? Yes No Funny
miknop the grandma
4.2 hrs
Early Access Review
Posted: August 27
Pretty good so far.
Helpful? Yes No Funny
putriddead
26.8 hrs
Early Access Review
Posted: August 27
Ok. I've got 20 hours in. I feel distinctly qualified to write a review at this point. So far I've completed the tutorial, beaten the Conquest mode on easy, with a large map and I've made a plethora of craft of vastly varying effectiveness. So here goes...

I obviously read reviews. I did so before I bought this one. It sounded interesting enough. I like to play games with all kind of contraptions you can slap together and hope to hell they dont fall apart because you missed this or that or you Tim "The Tool Man" Taylor'ed it and it blows all to hell. Love Kerbals! This isn't Kerbals. This is little pixelated airships. Well only as little as you make them and trust me you can make some monstrous ♥♥♥♥. The cool part is every piece is doing something. Ammos stores are reloading the guns. Guns are blasting away. Firefighters. Marines and Guards. Crew bustling around. Couple dudes in the back throwing coal into the engines to keep the damn thing in the air, however briefly. Everything works. Can't wait to see what new modules get added later on. I'm excited at the possibilities here.

Downsides? For $10 bucks I can't ♥♥♥♥♥ in the least bit. I put 20 hours in and I'm still having a blast. There are some things that certainly need polished and expanded upon. Conquest is fairly lackluster at this point. Build some ships and tanks and decimate your enemies or get blown to flaming bits laughing maniacly while a sky full of shrapnel rains down around your feet. There are spies you can send but I haven't found much use for them, far as I can tell they just tell you the stats about a town you'd already know if you'd had the balls to conquer it. Thats all there is to it, really. The combat and tinkering are really the meat and potatoes. You can build defenses at your towns, so far I've found them expensive to maintain and not as effective as the crafts. I could see this getting expanded upon though, hopefully. It would be great if you had to produce the coal and ammo you use, research new techs, trade goods with allies. Load up your ships with supplies for an extended siege. That would be insane. The possibilities are endless.

I'm glad I bought this rough cut and I'm sure the developer can turn it into a gem given enough time and effort. Two thumbs up.
Helpful? Yes No Funny
Doomraven
26.8 hrs
Early Access Review
Posted: August 26
I picked up this game because I like building things to destroy other things. This game supplied that and so much more. The ship creator is very easy to use and accessible so it was enjoyable to build ships from the start. That said there is lot of depth to the ship builder, balancing firepower survivability and weight makes the perfect ship a constant ambition. It was a few ours into the game I found out that a module gains health for every tile next to it occupied by modules. This lead me to make new designs and redesigns of my ships. I then saw the dogfighter achievement which lead me to making lots of cheap ships and really helped think about cost eficency in the game.
If you've read through this rambling what I'm trying to say is the game is fun, building ships is fun and it will keep giving you new ideas for new ships.
Helpful? Yes No Funny
tankhedgehog
19.2 hrs
Early Access Review
Posted: August 25
Really fun game. It's just so satisfying watching your airships (that you designed) defend a city while floating above a huge mountain bunker (you designed) behind a huge wall (you designed). The steampunk theme is amazing and really scratches an itch I've been looking to scratch for a while, and which so few games scratch. Several good mods for it too, like one which ads WWII era guns
Helpful? Yes No Funny
Col. Korn
24.8 hrs
Early Access Review
Posted: August 25
♥♥♥♥ing revolt? are you kidding me? i had the city for literally 3 seconds, and i lost my entire army. I want to like this game but fix the broken-♥♥♥ AI you've made.


EDIT: I'll leave that previous one up there because OMG revolts suck. BUT, after logging a ♥♥♥♥ ton more hours in, I can honestly say this game is fun as hell, and I'm excited to see what comes from it. See: foot in mouth*
Helpful? Yes No Funny
Coll
3.5 hrs
Early Access Review
Posted: August 24
This game embodies the spirit of indie/early access games. An interesting concept, well executed, completely playable but barebones at the moment. Can't wait to see when all of the features are implemented and the UI made friendlier.

Gameplay revolves around building a couple of airships (why yes, you can make a war blimp) and giving them general orders (move here, land, change firing stance). The combat though, isn't the highlight at all. Instead it's in piecing the ships together, manning the ships, adding guns and supplies, and seeing them fight. Do I want my ship to be able to get far more air than other blimps and reign fire down on them? Or do I just forgoe flight entirely and build a landship instead? Or just ram the crap out of enemies. Either way, it's a hell of a game, if plagued with UI issues.
Helpful? Yes No Funny
jankow28
8.6 hrs
Early Access Review
Posted: August 24
fun gameplay but you can practically master the game in a few hours, I got bored after a few days
Helpful? Yes No Funny
lelelele]
4.2 hrs
Early Access Review
Posted: August 20
git good scrub
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
33 of 35 people (94%) found this review helpful
45 people found this review funny
Recommended
25.0 hrs on record
Early Access Review
Posted: August 4
They laughed at me because they thought I had built a ship without weapons.

They stopped laughing when they discovered MY ENTIRE SHIP WAS A WEAPON.

10/10 would ram enemy ships out of the sky over and over again.
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
3 people found this review funny
Recommended
24.1 hrs on record
Early Access Review
Posted: July 31
In this game, beauty is not power.
Rather,planning,testing,building.
You could go and fire up some of your music while your uber-machine rains death upon the de-
Your ship is gone, disabled by a lucky shot from a building, you have lost.
or, not, you keep trying again and again, then you find how to destroy things,
You order your ship or landship to attack again, to ram it, it works.
You feel acomplished. then you take the city, and the enemy goes to base to try again.
After all, you have only taken one city, there are more to take.

So, for this game, i rate this as a YES
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
4.8 hrs on record
Early Access Review
Posted: August 5
This game is surprisingly addictive. The tutorial is fairly decent and making your own designs is pretty fun. The battles are definitely fun.

There are only a few flaws to me. Unless I've missed something, you can't queue up build orders in the campaign mode and building in that mode is a chore. I wish I could open up a menu, click on a design, and click on provinces to queue up build orders. Another room for improvement is the campaign. Larger maps, diplomacy, economy buildings that increase a province's income but can be bombed/destroyed? Lots of possibility.

There a few more minor gripes. Mostly UI/user input related. My fingers still want to press F to flip a ship in spot, but that just changes crew focus from whatever I had it at to firefighting. I have to M->F->Click. Reboundable keys would be great. If they're a thing, I haven't found them easily.

It is interesting that there's definitely a niche for all types of designs. When I browsed through the achivements, I saw one called Dogfight, a multiplayer achievement for building a design that costs $200 and winning (I think). I tried it out in campaign with a very cheap $185 airship with a single bomb bay and was surprised that a small swarm (2-3) could wipe early game defenses very easily.

As the campaign progressed, though, they started falling off in terms of effectiveness. Low flight ceilings meant they would get chewed up by the increasingly powerful enemy fortifications and couldn't just bomb enemy airships by flying over them. To compensate, I built a $200 variant without the bomb bay, but with more lift and with rifles instead.

They didn't do so well because the balloon/whatever that kept them afloat could be shot out easily. I could use a different module, which would be inside the ship and armored, to provide lift, but it definitely wouldn't be a $200 ship anymore.

$200 fortifications? Ha. I build a long wall of cheap outposts armed with rifles and a flak gun. So cheap, it used brick instead of stone. Needless to say, enemy bombers made my life hell.

This game is fun.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
3.5 hrs on record
Early Access Review
Posted: August 15
This game is pure genius. The concept is amazing!

At first it didn't look like much to me. I wasn't very intrigued during the tutorial until the final test. Then i discovered there was a campaign. From that moment on i was grateful! You get this campaign map, you start out with a region. You get to build towers, airships, and landships to build up your fleet and defend your territory. It is well done and so fun! Not to mention there are some mods out that increase the content of the game. I recommend it because of its quality. The price is just a plus!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
29.9 hrs on record
Early Access Review
Posted: August 15
This game is in early access so I'll mark down the pros and cons of the current state of the game



Pros:
-unique in the sense that it is a game where you build steampunk bases and ships
-good modding capability
-realistic fire (not by graphics)


Cons:
-clunky
-loading large amounts of data is very slow
-can be unstable
-performance issues

I'm sure these are all things that will be fixed before the release of the full version.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
12.9 hrs on record
Early Access Review
Posted: August 15
great game so much fun its so fun its so fun its so fun great sandbox so fun
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
2 people found this review funny
Recommended
11.9 hrs on record
Early Access Review
Posted: August 14
Pretty good game ..just make sure you pick up a mod or two.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
14.6 hrs on record
Early Access Review
Posted: August 17
astonishing, that's all I have to say. Honestly once you've made your first ship you're literally hooked (ya know cause they're ship- ah forget it).
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
33.8 hrs on record
Early Access Review
Posted: August 18
I saw most of the game content in 1 day, because it's so addicting, I played it for 24 hours straight my first session. Buy it.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
2 people found this review funny
Recommended
9.7 hrs on record
Early Access Review
Posted: August 20
I built a ♥♥♥♥ that shoots floaty blue stuff at my enemies.
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