Design steampunk pixel airships out of functional modules and conquer the skies!
User reviews:
Recent:
Very Positive (29 reviews) - 89% of the 29 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (906 reviews) - 96% of the 906 user reviews for this game are positive.
Release Date: Feb 25, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Right from the start, the development of Airships has been extensively covered in the development blog. So as soon as the basics of gameplay were complete, the game became available to interested players to collect reactions and gauge interest.”

Approximately how long will this game be in Early Access?

“The development plan projects another six months of work before the final release. Most of this will be spent on polishing the game.”

How is the full version planned to differ from the Early Access version?

“The following major features are planned:
  • Extended strategic conquest mode.
  • Land-ships with wheels and limbs.
  • Dragons and other aerial monsters.

Beyond this, there will be a plethora of minor additions, new modules, visual improvements and general polish.”

What is the current state of the Early Access version?

“The ship design mode and core aerial combat gameplay are complete. You can design airships and buildings by assembling them from modules, conquer the world in single-player strategic mode, fight battles against other players in multiplayer, and design your own coats of arms.”

Will the game be priced differently during and after Early Access?

“When the game exits Early Access, its price will increase.”

How are you planning on involving the Community in your development process?

“The community is reporting issues, making suggestions for additional features, trying out game balance, helping with localization, and already creating mods.

While I cannot guarantee that all suggestions will be included, several features such as paintable ships, flamethrowers, and decks were originally suggested by players.”
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Buy Airships: Conquer the Skies

 

Recent updates View all (102)

June 27

9.2 Beta 5 & 6!

  • Fixed more crash bugs.
  • Relaxed overzealous use of rule of tincture in coats of arms.
  • Monster nests are worse for your income but easier to defeat.
  • Troops no longer stick to buildings they should just walk past.
  • Troops no longer needlessly climb up trees.
  • Short-range ships now position themselves better.
  • Immobilized ships on the losing side of a battle are now lost.
  • Wolfpack bonus now applied properly after saving and loading a game.
  • Reduced save game size by 50%.
  • Shot exhausts and emitters available to crew.
  • Shots from modded crew are shown.
  • Air hussars now do more damage, have a proper damaged appearance.
  • Dragon and dragonrider flame no longer silent.
  • Dragons and spiders are less susceptible to ramming.
  • Alliances happen less often.
  • Ships will target harmless enemies if there is nothing else to shoot.
  • Some GUI cleanup.
We're getting there!

Oh, here's some examples of the kind of arms that are now available. Basically, it turns out I was interpreting the rule of tincture too strictly.







NB: Beta 6 fixes some more bugs and slightly decreases the accuracy of the ventral turret and deck gun.

16 comments Read more

June 13

9.2 Beta 3 and 4


  • Multiplayer Hour! (see below)
  • Troops and planes are now coloured on the basis of their coat of arms.
  • Planes have a damaged appearance variant.
  • Planes now crash rather than just exploding in midair.
  • Bombers are a bit better now.
  • Planes should be less likely to fly too low.
  • Rewrote ship file dialog. It's a bit slower in some situations now but will no longer eat up all the RAM and cause the game to crash.
  • Game tries to warn you if it runs low on memory.
  • Decreased install size by about 150MB.
  • Various bugfixes.
So what's Multiplayer Hour? Basically, the problem with multiplayer right now is that there aren't enough people looking for MP games to find MP games. This creates a chicken-and-egg problem. Multiplayer Hour is an attempt to fix this. It's an occasional event, currently twice a week at different times of day, where the game encourages you to go online and play. In particular, I will also do my best to be online and available for MP battles, so there will be at least one person you can fight...

As always, do give me feedback both on this beta version and on the MP hour concept and implementation.

Update Beta 4 fixes some crash bugs with Beta 3. There will be a Beta 5 with a bunch of more minor fixes and adjustments.

22 comments Read more
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About This Game

Design steampunk pixel airships out of functional modules and conquer the skies!

In the game, ships are viewed side-on, and their modules are operated by individual crew members. During combat, players give high-level commands to a small fleet, positioning their ships, ramming and boarding others. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall. Players can also compete against one another in Internet and LAN matches.

The ships are highly detailed, teeming with sailors moving around at their individual tasks, like an ant farm or a cut-away drawing. The player's choices in ship layout are crucial, and an important part of the game is exploring the design space of different airships and their matching tactics.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: 128 MB VRAM+ w/OpenGL
    • Storage: 200 MB available space
    Recommended:
    • OS: Windows 7 or later
    • Processor: 2.2 Ghz+ Dual-core
    • Memory: 1 GB RAM
    • Graphics: 1 GB VRAM+ w/OpenGL
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Minimum:
    • OS: 10.7
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: Intel HD Graphics
    • Storage: 200 MB available space
    Recommended:
    • OS: 10.10
    • Processor: 2.2 Ghz+ Dual-core
    • Memory: 1 GB RAM
    • Graphics: 1 GB VRAM+
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    Minimum:
    • OS: Ubuntu 12.0 or similar
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: 128 MB VRAM+
    • Storage: 200 MB available space
    Recommended:
    • OS: Ubuntu 14.10 or similar
    • Processor: 2.2Ghz+ Dual-core
    • Memory: 1 GB RAM
    • Graphics: 1 GB VRAM+
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
Customer reviews Learn More
Recent:
Very Positive (29 reviews)
Overall:
Overwhelmingly Positive (906 reviews)
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