Nevermind ushers you into dark and surreal worlds within the minds of trauma patients. When played with biofeedback technology (either via a standard webcam or supported heart rate sensor), Nevermind picks up on indications of fear - lashing out if you allow your feelings of anxiety to get the better of you.
User reviews:
Mostly Positive (171 reviews) - 72% of the 171 user reviews for this game are positive.
Release Date: Sep 29, 2015

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May 12

Exciting News!

Great news!

I'm ultra excited to announce that we'll be creating two brand new Nevermind levels!

It goes without saying, but we are thrilled beyond words to be able to expand Nevermind by introducing two new Clients to the Neurostalgia Institute. While we already have a whole host of ideas regarding which of our currently designed levels we’re going to build, there will be, nonetheless, a lot of work ahead of us for the next several months.

The two new levels will become part of the full game - so those who have already purchased Nevermind will be automatically receiving those levels FOR FREE when we make them available on Steam.

Although we would love to share more details regarding level specifics, release dates and the like, we’re still in the early stages of getting everything sorted out - so, we unfortunately won’t have too much to share in the immediate future. That said, rest assured that as soon as we’re ready to say more, we’ll let everyone know. As always, we’ll be working as hard and as fast as we can to make Nevermind the best it can be to ensure that the new content is 100% worth the wait.

We can’t wait for you to meet the Neurostalgia Institute’s newest Clients!

7 comments Read more

March 7

Build Notes for Version 01.03.08

Build Notes for Version 01.03.08

  • Upgrade: Tobii Eye-Tracking Controller Features
    We’ve added a little extra pizzaz to some of the Tobii Eye-Tracking features in Nevermind. Let us know what you think!

Highlights from Last Week's V. 01.03.00 Update
  • Experience Nevermind’s biofeedback feature with no separate heart rate sensor!
  • Augment Nevermind’s biofeedback with a heart rate sensor + new Affdex supported technology!
  • Tobii Eye-Tracking functionality - with new, unique content!

  • MAJOR NEW FEATURE: “Heart Rate Sensor-less” Emotion-Based Biofeedback

    Powered by Affectiva’s Affdex technology, Nevermind can now pick up on emotion-based biofeedback via almost any standard webcam on a min-spec (or higher) Windows or Mac machine. This new technology works a little differently than the way heart rate sensors do in Nevermind. Affectiva’s emotion-sensing software watches facial expressions for signs of emotional reactions. The heart rate sensors, on the other hand, pick up indications of physiological reactions. This difference is important because it means that, when played with both Affdex and a heart rate sensor, the end result is something greater than when played with only one technology alone (more on that below).

    Even though each technology’s approach is unique, we’ve tuned our algorithm so that the in-game results are reasonably comparable for most users! Some players may find that they need to tune the sensitivity options (via the Option>Sensor screen) to find the perfect level of responsiveness.

    Affdex + Heart Rate Sensor
    If you already have a heart rate sensor, you can combine the power of physiological and emotion-based responsiveness to enjoy an incredibly accurate and reactive Nevermind biofeedback experience! By receiving input on two separate aspects of your unique response to each in-game moment, Nevermind will be able to be more sensitive and have fewer false positives (e.g., the game being unable to distinguish the difference between the excitement of clearing a maze from feelings of stress or fear via pulse alone).

    We’re eager to hear everyone’s thoughts on how this new technology is working for them so that we can tune Nevermind’s algorithms and improve the responsiveness even further. Let us know what you think by posting in the forums or emailing us at at any time.

  • MAJOR NEW FEATURE: Tobii Eye-Tracking Integration

    Nevermind now supports eye tracking functionality through the very cool Tobii EyeX technology. When played with a Tobii EyeX eye tracking controller, you will be able to access some new features throughout the entire game as well as one or two brand new surprises within each level.

    For example, you’ll be able to do things like pause the game simply by closing your eyes (when things get too intense) or catch a glimpse of what’s around the corner simply by looking toward the edge of the screen.

    We will continue to tune and enhance the Tobii integration features in our upcoming updates over the next few weeks. As always, please let us know if you have any feedback!

    More about the Tobii EyeX technology can be found here:

  • Upgrade: New TableSim Music

    The TableSim room is now better than ever with music that will dynamically change depending on which room you end up in. If you haven’t had a chance to check out the TableSim NeuroSpa Room, now is a great time to give it a play and release some stress to the groove of a better-than-ever soundtrack!

  • Upgrade: Performance Optimizations

    We’ve made some more optimizations to help improve performance. If you’re playing on a min-spec machine (or above), you may notice some increased smoothness.

  • Bug Fix: Client #251 “Car Maze”

    Some of you found a semi-rare but nasty bug in the Car Maze in which the maze wouldn’t properly reload after leaving it (via a save/quit or taking too much damage and being returned to the “Yard” area). This bug has been fixed and shouldn’t create any more trouble. Many thanks to everyone who helped us get to the bottom of this bug and for everyone’s patience as we sorted it out.

Notes and Disclaimers:
  • Camera-Based Technology: Optimal Conditions

    Camera-based technology such as Affdex or RealSense can be influenced by environmental conditions such as lighting, location relative to the player, and objects in the background. If your camera-based technology hasn’t initialized after a few minutes into the game, please try the following:

    >>>Double-check to ensure sure your camera technology has a good, centered view of your face. Once the technology has initialized, you can refine your positioning further in the Options>Input screen.

    >>>Adjust the lighting in your room. Medium-strength overhead lights tend to work well. Lighting originating from the same height as your face (such as from a desk lamp) can sometimes prove to be problematic - especially if it is reflecting off of something like glasses or if a strong light falls on only one side of your face.

    >>>Ensure there are no other infrared emitting devices in close proximity of the camera technology and that reflective surfaces in the background are minimized.

  • Device Cross-Compatibility
    Many of our devices are compatible with each other and we encourage you to try Nevermind with Affdex powered emotion sensing technology and a heart rate sensor at the same time. However, some devices are mutually exclusive. Please visit for the most up-to-date list of device cross-compatibility/incompatibility details.

  • Windows 7 Support:
    Nevermind is playable on Windows 7, although it is not fully supported. Windows 7 users may experience some instability.

  • Mio LINK Users:
    Mio Link Bluetooth connectivity works only on Windows 8, 8.1, and 10. To pair a Mio LINK with a Windows 7 machine, please use an ANT+ USB stick.

  • Companion App:
    To support non-RealSense heart rate devices (e.g. The Mio, Garmin Chest Strap, etc.) on Windows 7, 8, 8.1, & 10 environments, Nevermind makes use of a small companion app called the Nevermind Heartrate Companion. This companion application is opened and closed by the game, and can be found as a taskbar icon next to the clock during play. This companion application uses network protocols to communicate with Nevermind. Because of this, the companion app may cause a security warning on Windows and/or some anti-virus software. We assure you this companion app is completely safe, and you can allow it access to the system's network. There are currently no plans or means to support Bluetooth heart rate devices on Windows 7.

  • Note: Windows 32-bit
    Nevermind does not officially support Windows 32-bit machines. That said, we do try to ensure that the experience can run on 32-bit machines. If any Windows 32-bit players experience any instability after this update, please let us know. You can always email us at

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About This Game

NOTE: You do NOT need a heart rate sensor to play Nevermind. With or without a heart rate sensor, emotion-based biofeedback will be available via almost any standard webcam on a min-spec (or higher) Windows or Mac machine. Without a webcam or heart rate sensor, the biofeedback-specific features will be unavailable, but the core game itself will be fully playable and enjoyable as an atmospheric mystery-adventure game.


Nevermind is a biofeedback-enhanced psychological thriller that takes you into the dark and surreal world within the subconscious minds of psychological trauma patients.

As you solve puzzles and explore the twisted labyrinths of the mind, biofeedback technology monitors your feelings of fear, tension, and anxiety with each passing moment. If you let your fears get the best of you, the game becomes harder. If you’re able to calm yourself in the face of terror, the game will be more forgiving.

Nevermind currently contains 3 “Clients” (levels), totaling on average to about 3-4 hours of gameplay (not including secrets and optional content). We hope to be able to provide even more clients in future updates, depending on the success of the current version. All proceeds go directly into supporting the game’s growth.

Nevermind’s goal is to create an unforgettable gameplay experience that can help teach you to be more aware of your unique internal responses to stressful situations. If you can learn to control your feelings of stress and anxiety within the disturbing realm of Nevermind, just imagine what you can do when faced with those inevitable stressful moments in the real world…

Gameplay Highlights

  • A one-of-a-kind atmospheric terror game that can sense your feelings of fear - creating an experience unlike anything you've played before
  • A hauntingly surreal interpretation of psychological trauma
  • Players must unravel the mystery of each patient's buried trauma, exploring darkly beautiful landscapes, solving puzzles, and unearthing clues along the way
  • If played with biofeedback technology, Nevermind challenges you to stay calm in the face of stressful scenarios, helping equip you with the tools to manage stress and anxiety in everyday life
  • Supports a range of biofeedback options, Tobii EyeX eye-tracking controller, and (coming soon) virtual reality.


  • Extensive Intel® RealSense™ technology support for physiological biofeedback tracking, unique gesture detection, and facial recognition events that can ONLY be experienced with RealSense!
  • Affectiva’s Affdex technology enables emotional biofeedback tracking via virtually any standard webcam!
  • Confirmed physiological biofeedback detection via the Wild Divine IomPE, Garmin Heart Rate Chest Strap, Mio LINK sensors, and more.
  • Players can combine both physiological and emotional biofeedback for an incredibly accurate and responsive experience!
  • For more information about supported devices, please see

    Note: This game has not been evaluated by the U.S. FDA and is not intended to diagnose, treat, cure, or prevent any disease. The consumer-grade sensors supported by Nevermind are not medical biofeedback devices nor should they be considered medical instruments.

    Controller Support

    Tobii EyeX Eye-Tracking Controller
    Nevermind supports eye-tracking technology! With a Tobii EyeX eye-tracking controller, several aspects of the game can be influenced by simple eye movement - unlocking new features throughout the entire game as well as some brand new surprises within each level.

    For more information about the Tobii EyeX, please see

    We will continue to tune and enhance the Tobii integration features in our upcoming updates over the next few weeks. As always, please let us know if you have any feedback!

    Game Pads
    Nevermind currently has limited controller support for several D-pad controllers (a keyboard is still needed to enter the doctor’s name during the registration process). We currently support:
    • Wired USB Xbox 360 Controller
    • Wired USB Xbox One Controller
    • Logitech’s RumblePad 2 Controller
    • Logitech Gamepad F310
    • Logitech Gamepad F710.
    • We are hoping to support additional controllers in future updates.

System Requirements

Mac OS X
    • OS: Windows 8 (64-bit)
    • Processor: i5 5000 series @1.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel Iris Pro Graphics 5200
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: Familiarity with WASD controls is encouraged. Nevermind is playable on Windows 7, though it is not fully supported (e.g., Bluetooth sensor devices will not work on Win7). RealSense™ functions are operational on min spec machines, however RealSense™ heart rate detection may not work on some low/min spec machines. For best results with RealSense™ heart rate detection, play Nevermind on machines with NVIDIA GeForce GTX 800 series graphics cards or better and processors with speeds of 2.50 Ghz or better.
    • OS: Windows 8.1 (64-bit)
    • Processor: i7 4790 @3.6 Ghz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 750 TI
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: Familiarity with WASD controls is encouraged. Nevermind is playable on Windows 7, though it is not fully supported (e.g., Bluetooth sensor devices will not work on Win7).
    • OS: OS X Mavericks (OS 10.9)
    • Processor: Intel i5 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000 series
    • Storage: 5 GB available space
    • Additional Notes: Yosemite users may experience some instability. Familiarity with WASD controls is encouraged.
    • OS: OS X Mavericks (OS 10.9)
    • Processor: Intel i7 @ 2.3 Ghz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 775M
    • Storage: 5 GB available space
    • Additional Notes: Yosemite users may experience some instability. Familiarity with WASD controls is encouraged.
Customer reviews
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Mostly Positive (171 reviews)
Recently Posted
5.4 hrs
Posted: July 15
Ok First off, For those saying the game is not adapting, If you don't have the Biofeedback devices, Well then put two and two together here.. It's not going to work right.

Now! That being said. I do love an intricate game and that is exactly what Nevermind brings. Granted I got the game done in around 5 and a half hours. But it was a pretty damn good 5 hours. It challenges you to use your brain for a different way of thinking. I like the psychological horror aspect of it, Makes me wonder if this was really a therapy how the inside of my own brain would look xD
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1.0 hrs
Posted: July 11
it's not horrid but it's SLOW, boring, and nothing more than a walking sim
Some might find a deeper meanig for this game...but I almost fell asleep while playing it
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Crannberry Sauce
1.3 hrs
Posted: July 1
Incredibly boring, I love horror games and the gimmick is truly amazing but nothing happens in this game and i cannot recommend it. This game is supposed to adapt to your levels of fear but there's nothing that scary or even that creepy to even the most of squeamish. "Walking Sim" is an overplayed joke but i really think it fits this game well.
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9.9 hrs
Posted: June 29
I'm currently one photo short in the first client (after the tutorial) and I really like the game, but I cannot play it for long stretches as it is causing motion sickness, because the camera is so slow. You'd think that swift movements would be worse, but they're over quicker, so slow moving camera feels worse, because you need to watch the movement longer. I guess it could be a hardware problem, although I already set the graphics to the lowest setting. Otherwise I like the game and expect to play it through, even if just little by little.
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0.9 hrs
Posted: June 27
The Steam timer tells me that I played this game for 8 minutes. Not exactly. Actually I played it for about 3 minutes, and wasted another 5 trying to figure out controls.

No mouse cursor. Mouse buttons don't working either.

Can't adjust mouse sensitivity (for now the mouse is much oversensitive and I can't change that).

No hotkeys help.

Nearly impossible to navigate through menus (WASD combination worked from time to time). Barely managed to close the game without using CTRL-ALT-DEL.

Great. Just great.

Sorry for my English.
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7.6 hrs
Posted: June 13
Game Trailers showed alot of promise

However in reality the gameplay is incredibly slow and represents a walking simulator

Content is very lack luster and not worth the price point
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Mr. Eff
9.0 hrs
Posted: May 22
A moving psychological (horror?) adventure with great music and voice acting.

In Nevermind, you play as a doctor who goes into peoples' memories to help them uncover the source of their psychological trauma in a series of "cases". It's a first-person game with some limited object manipulation in order to solve puzzles, which, though few, are decently thought provoking. Your primary goal is to collect photographs in the patients' memory in order to sort out their memories.
I would be hesitant to call this a horror game - though there's some unsettling imagery and shocks, it doesn't build a persistent, oppressive atmosphere, nor is there much in the way of threats. It excels in evocative, dreamlike imagery - each patient's mind has a unique theme and recurring motifs that make them feel their own, and oftentimes they are relatively minor details which make the game feel like it had much attention devoted to it. Rounding out the games' strengths are the voice acting performances, which feel very candid, and the music, which greatly adds to the unique flair of each "case". When background music from a game is stuck in my head days afterward, I consider that an accomplishment on the game's part.
The only real weaknesses here are some very basic gameplay - walk and click is mostly what you're limited to - and the slow movement speed of the character (in some areas).

Nevermind is a great experience if you're in the market for some surreal imagery and a bit of a tug at the heart strings, and don't mind pretty basic gameplay. If that sounds up your alley, then I don't think you'll be disappointed, as this game's strengths far outweigh its few weaknesses.

**NOTE** - My long playtime is from the game failing to close and running idle for around five hours. There were no technical problems otherwise.
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[MGK] Level ∞ Bob Ross
2.4 hrs
Posted: May 3
Nevermind is not a very long game. I beat the game in two short play sessions of about an hour or so each. The game artifically pads its length with "advanced" levels where you just hunt through the same three levels looking for specific objects. I don't count those as levels though. As I stated there's three levels; a tutorial and two full levels. The levels theselves feature stories of real human trauma that unfolds around you in three-dimensions. Now, as a note I did not play with any of the facial recognition webcam stuff or with a heart-rate monitor which is suppsoed to enhance the experience, and I did not play using VR gear like an Oculus Rift or a Vive. Instead I played this game how games are supposed to be played, with just my mouse and keyboard. It didn't scare me that much, a little bit of unsettling imagery here and there. Most of the "Scares" come when you figure a level out and a voice explains what happened that caused their downward spiral.

-Very deep intropection on the human condition in the two actual levels, very feels-y
-Looks pretty, very detailed

-You basically need all the peripherals to get the full experience
-Game too short to sustain interest
-No replayability
-Game locked at 30fps, feels very clunky

I would only reccomend this to people with the money to spare for the peripherals and even then its too much investment for not enough gameplay to justify the cost. I cannot reccomend this game until it has more content.
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10.4 hrs
Posted: April 30
10/10 would table flip again.

Helpful? Yes No Funny
0.7 hrs
Posted: March 27
While it had an interesting premise, the game was nearly impossible to play. I constantly had to change the mouse sensitivity throughout the game because it was always out of whack. I wasn't able to find any way to connect a controller, so you're stuck with the faulty movement of the mouse.
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Most Helpful Reviews  Overall
95 of 104 people (91%) found this review helpful
4 people found this review funny
9.8 hrs on record
Early Access Review
Posted: May 29, 2015
Alright, first off: Don't judge this game by its tutorial level. It seriously sets the wrong tone as far as what you should expect (particularly in terms of story quality). That said, I love this game. In a time that the market is heavily inundated with low-quality indie cash-ins, Nevermind really shines.

The concept is this: You're a "neuro-prober", an inception-style therapist that can enter the minds of psychologically troubled clients to help them sort through and ultimately deal with their past traumas. A concept very nicely executed by way of subtle imagery and level design that actually makes sense in the context of the trauma you're dealing with (as opposed to just filling a creepy place with a bunch of zombies and calling it a day). Throw in some pretty great (but not necessarily final-product) voice acting and you've got a pretty atmospheric story and setting.

Gameplay mechanic is simple, but intriguing. You collect photographs (no, wait, it's not what you think) that slowly develop a narrative as to the events that led to the client's trauma. You earn each photo after completing a puzzle related to it. When you've collected them all, you're presented with a collage and tasked with arranging certain photos to tell the story while avoiding red herring choices meant to distract you.

Scare-wise, the game is pretty tense. Don't expect constant jump scares (well, maybe one or two, but the game hardly relies on them to deliver the fear) but rather a creeping, building sense of dread. Throw in the fact that the game supports a heart-rate monitor mechanic and you'll find your environment changing to compliment your nervousness.

So far, Nevermind boasts a tutorial and first client, but promises more in the near future (their Twitter feed is constantly abuzz with new information on content updates, screenshots of upcoming areas, etc.). Definitely worth full price if you're looking for a horror game with some genuine effort behind it.
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101 of 120 people (84%) found this review helpful
3 people found this review funny
2.7 hrs on record
Posted: September 29, 2015
This game is creepy and sinister, but it has a heart of gold. Though the game frightens you and scares you, it seeks to help you literally control your emotions and confront your fears. It has been great to see this game evolve from a rough demo to a polished product. I'm so excited that the game finally launched. Hooray for Nevermind. More games like this, please.
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74 of 91 people (81%) found this review helpful
6 people found this review funny
4.7 hrs on record
Pre-Release Review
Posted: September 29, 2015
If you have not checked out Nevermind, I strongly suggest you do so if you fit under ANY of the following:

*You like Psychological Horror.

*You’re interested in the concept of the subconscious holding clues to aid in therapy.

*You have, or plan to get, a biofeedback device and want to try to take your coping to a game rather than the typical biofeedback software.

*You want to support a game headed by a female developer, created to explore whether games can fully stand on their own but also be used to aid those to whom Biofeeedback is actually helpful.

Nevermind prompted me to buy a cheap biofeedback device since I backed it on kickstarter and had early access. The stories are engaging, the biofeedback is fairly reliable. Some people argue that the ‘punish’ system doesn’t work but I think those people don’t actually have an anxiety disorder. When you start panicking in real life, things do start becoming blank to you. Fuzzy. They don’t quite match up. Everything is wrong and harder to figure out. If you get too upset in Nevermind, if you let your heart rate raise too high without paying attention to the warning signs that things are getting weirder, you can sometimes be yanked to a calming area to make you focus on relaxing again. But most of the time, when you start noticing things are harder to see, you can stop, breathe, and make things clearer again. So it’s not actually a ‘punishment’ system. It shifts the game world to the way the real world FEELS when you have an anxiety attack. But if you can calm down, you can see things clearly again and unaltered. You are rewarded for making yourself calm down. All in the safety of your own privacy so none of those humiliating “How many people noticed my brain went off-line just now?” questions.

The plot of the game is you work for a dream therapy company, essentially. You’re a doctor who uses advanced technology to dive in people’s memories/dreams. What you see there is the product of how the brain creates false memories to deal with traumatic occurrences or over-exaggerates fears in the subconscious. It’s your job to solve puzzles, figure out how to get through the level, stay calm while doing so, and collect ~10 memory “postcards”. At the end of your level, you try to take in what you’ve seen through the level and figure out the five postcards that are the ACTUAL reality of what happened to the patient. The tutorial level is simply a fairy tale to introduce people to the concept. Other levels deal with darker and very real topics but have always tried to be respectful to the sort of trauma they can induce. I’d give examples but if I did that, I’d honestly give away the solution to those levels.

I backed Nevermind because I believed in what she was trying to do - create games that actually can be used to help people like me gain control and yet are interesting themselves. I advocate others check it out because it is honestly a good game even if you DON’T have a biofeedback device to measure your heartrate. They really had to fight an uphill battle to get this game released (the first kickstarter didn’t quite make it) but it’s here now and it’s really well done.
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73 of 93 people (78%) found this review helpful
3 people found this review funny
3.6 hrs on record
Posted: September 29, 2015
As someone that has PTSD due to several instances while deployed to Afghanistan, this game hits the nail on the head.

For those with PTSD i'd reccommend this game to help you understand that you're not alone and people are going through the same problems and it can get better.

For those without PTSD I'd reccomend this game to help understand why people with PTSD act certin ways or why they seem distant, scared, anxious, or paranoid...

On top of spreading awareness, this is just a very well done puzzle game. If you really take your time you'll figure out the puzzles without too much stress and the stories are very well done. 10/10 Can't wait for more content to be released.
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52 of 63 people (83%) found this review helpful
3 people found this review funny
Not Recommended
2.8 hrs on record
Posted: September 30, 2015
$20 for a 2hr game?

Only 2 'clients available' and not listed as early access?

Entertaining but overpriced and way too short.

The promise of additional content should class this as early access.
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51 of 64 people (80%) found this review helpful
2 people found this review funny
Not Recommended
11.1 hrs on record
Posted: October 1, 2015
A really interesting game but barely any content, certainly not enough to justify the price. There's only a tutorial and two levels, each barely spanning an hour, and not much replay value for said levels. 5/10 tops.
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67 of 94 people (71%) found this review helpful
3 people found this review funny
Not Recommended
15.0 hrs on record
Posted: September 30, 2015
Yeah, not really as interesting or clever as I thought it would be...

Credit where it is due, there are two or three visually unique, rather impressive environmental designs...


But the game's short, very short and very unsatisfying...

There were two cases plus the tutorial, which, in total, took me a little shy of three hours...


If you think the price tag attached to this game justifies an experience which is one or two rungs above one of those Half-life 2 horror mods then I suppose you will be comfortable with this purchase...

Otherwise I recommend you avoid it...
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24 of 26 people (92%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: October 1, 2015
What content there is, is actually extremely well made.

The problem with this game right now, however, is that despite more than a year in development only one level has been added to the game. This means that the entire game is literally two levels, one of which was free to download in alpha form last year. While following development, we were promised three to five levels. The second level was added to the game in July. With it now being October, I assumed that they would have added at least one, and probably more, clients before moving from early access to full release.

With only two total levels, and no obvious guarantee of any future content; I can't justify the current asking price.
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19 of 22 people (86%) found this review helpful
3.2 hrs on record
Early Access Review
Posted: April 1, 2015
NOTE: This is reviewed on Early Access as of 4/1/2015 - will update when more levels come out.

Been a follower and fan of this game since its original Kickstarter back in March 2014 and am incredibly happy to see it on Early Access. This game has taken a great step up from the early version and is well produced.

Nevermind places the player in the mind or subconcious of a stressed patient, one who has suffered a sort of trauma that is still effecting them. Your job is to travel the subconcious mind and put the pieces together, figure out what happened, and help the patient reach clarity or a breakthrough. However, be wary as your presence in the mind is unwelcome, causing the world to fight back to your presence. Can you survive the inner walls of their mind and help them, or will you be consumed by fear?

As the game stands in Early Access it is a great treat to play, especially with the optional monitors that create your own "fear response" - as you get more scared the gameplay changes slightly, whether increasing difficulty, pushing static onto the screen obscuring vision, or increasing the severity of the world's interactions. If you get too scared, the game pushes you back, forcing you to approach the situation with calm and collected thoughts, a truly unique experience.

Even without the optional monitors, Nevermind plays as a wonderfully surreal horror-adventure game. While only two levels are currently available they are well worth the time and money as a wonderfully unique experience that I hope is only the start from this great developer.
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10 of 11 people (91%) found this review helpful
Not Recommended
7.4 hrs on record
Posted: October 12, 2015
It's a fun game. Plays well, very interesting concept and story. Honestly, I love it.

But seriously? Only two cases? I helped with Nevermind's kickstarter. I was so pumped when I saw it was coming out. But I expected at least FOUR cases for that pricetag. I bumrushed the first case, as I'd seen it already, as most early supporters had. I had a good time with the second one, took my time... really explored. And then I went to pick the next one... only there was no next one.

If more cases are coming out, cool. But don't buy it until there's MORE. I topped out at 4 hours and that's stretching it.
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