Nevermind ushers you into dark and surreal worlds within the minds of trauma patients. When played with biofeedback technology (via a standard webcam and/or supported heart rate sensor), Nevermind picks up on indications of fear—lashing out if you allow your feelings of anxiety to get the better of you.
User reviews:
Overall:
Mixed (192 reviews) - 69% of the 192 user reviews for this game are positive.
Release Date: Sep 29, 2015

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Recent updates View all (41)

April 4

Build Notes for Version 1.52.10

Build Notes for Version 1.52.10

Updates:
  • Minor Improvements: Oculus Touch integration
    We have made a few slight adjustments to Nevermind’s Oculus Touch integration for an even more responsive experience.

  • Minor Bug Fixes: Misc
    Several miscellaneous bug fixes have been made.


Ongoing Notes and Disclaimers:
  • Performance: Adjusting as Needed
    Due to a recent engine upgrade, Nevermind may run more smoothly on some machines, while it may hitch a bit more on others. If you notice decreased performance, please consider lowering the screen resolution under Options>Graphics.

  • Vive: Known Issues
    There are a couple of known issues with playing Nevermind on the Vive.

    1.) During some scene loads, the game will fade away and the standard SteamVR "VR Room" will briefly appear.

    2.) If you launch the game with both controllers on and then turn a controller off mid-game, you may experience odd behavior when interacting with an object. If this occurs, either turn the second controller back on and continue playing with it on OR quit the game and restart it with only one controller on.

  • Camera-Based Technology: Optimal Conditions
    Camera-based technology such as Affdex or RealSense can be influenced by environmental conditions such as lighting, location relative to the player, and objects in the background. If your camera-based technology hasn’t initialized after a few minutes into the game, please try the following:

    >>>Double-check to ensure sure your camera technology has a good, centered view of your face. Once the technology has initialized, you can refine your positioning further in the Options>Input screen.

    >>>Adjust the lighting in your room. Medium-strength overhead lights tend to work well. Lighting originating from the same height as your face (such as from a desk lamp) can sometimes prove to be problematic - especially if it is reflecting off of something like glasses or if a strong light falls on only one side of your face.

    >>>Ensure there are no other infrared emitting devices in close proximity of the camera technology and that reflective surfaces in the background are minimized.

  • Device Cross-Compatibility:
    Many of our devices are compatible with each other. However, some devices are mutually exclusive. Please visit www.nevermindgame.com/tech for the most up-to-date list of device cross-compatibility/incompatibility details.

  • Windows 7 Support:
    Nevermind is playable on Windows 7, although it is not fully supported. Windows 7 users may experience some instability.

  • Mio LINK Users:
    Mio Link Bluetooth connectivity works only on Windows 8, 8.1, and 10. To pair a Mio LINK with a Windows 7 machine, please use an ANT+ USB stick.

  • Companion App:
    To support non-RealSense heart rate devices (e.g. The Mio, Garmin Chest Strap, etc.) on Windows 7, 8, 8.1, & 10 environments, Nevermind makes use of a small companion app called the Nevermind Heartrate Companion. This companion application is opened and closed by the game, and can be found as a taskbar icon next to the clock during play. This companion application uses network protocols to communicate with Nevermind. Because of this, the companion app may cause a security warning on Windows and/or some anti-virus software. We assure you this companion app is completely safe, and you can allow it access to the system's network. There are currently no plans or means to support Bluetooth heart rate devices on Windows 7.

  • Note: Windows 32-bit
    Nevermind does not officially support Windows 32-bit machines. That said, we do try to ensure that the experience can run on 32-bit machines. If any Windows 32-bit players experience any instability after this update, please let us know. You can always email us at support@nevermindgame.com

4 comments Read more

February 15

Build Notes for Version 1.52.00

Build Notes for Version 1.52.00

Updates:
  • Bug Fix: Misc
    Several miscellaneous bug fixes have been made. As always, if you notice something that doesn’t seem quite right, please let us know via the forums or directly at support@nevermindgame.com

Ongoing Notes and Disclaimers:
  • Performance: Adjusting as Needed
    Due to a recent engine upgrade, Nevermind may run more smoothly on some machines, while it may hitch a bit more on others. If you notice decreased performance, please consider lowering the screen resolution under Options>Graphics.

  • Vive: Known Issues
    There are a couple of known issues with playing Nevermind on the Vive.

    1.) During some scene loads, the game will fade away and the standard SteamVR "VR Room" will briefly appear.

    2.) If you launch the game with both controllers on and then turn a controller off mid-game, you may experience odd behavior when interacting with an object. If this occurs, either turn the second controller back on and continue playing with it on OR quit the game and restart it with only one controller on.

  • Camera-Based Technology: Optimal Conditions
    Camera-based technology such as Affdex or RealSense can be influenced by environmental conditions such as lighting, location relative to the player, and objects in the background. If your camera-based technology hasn’t initialized after a few minutes into the game, please try the following:

    >>>Double-check to ensure sure your camera technology has a good, centered view of your face. Once the technology has initialized, you can refine your positioning further in the Options>Input screen.

    >>>Adjust the lighting in your room. Medium-strength overhead lights tend to work well. Lighting originating from the same height as your face (such as from a desk lamp) can sometimes prove to be problematic - especially if it is reflecting off of something like glasses or if a strong light falls on only one side of your face.

    >>>Ensure there are no other infrared emitting devices in close proximity of the camera technology and that reflective surfaces in the background are minimized.

  • Device Cross-Compatibility:
    Many of our devices are compatible with each other. However, some devices are mutually exclusive. Please visit www.nevermindgame.com/tech for the most up-to-date list of device cross-compatibility/incompatibility details.

  • Windows 7 Support:
    Nevermind is playable on Windows 7, although it is not fully supported. Windows 7 users may experience some instability.

  • Mio LINK Users:
    Mio Link Bluetooth connectivity works only on Windows 8, 8.1, and 10. To pair a Mio LINK with a Windows 7 machine, please use an ANT+ USB stick.

  • Companion App:
    To support non-RealSense heart rate devices (e.g. The Mio, Garmin Chest Strap, etc.) on Windows 7, 8, 8.1, & 10 environments, Nevermind makes use of a small companion app called the Nevermind Heartrate Companion. This companion application is opened and closed by the game, and can be found as a taskbar icon next to the clock during play. This companion application uses network protocols to communicate with Nevermind. Because of this, the companion app may cause a security warning on Windows and/or some anti-virus software. We assure you this companion app is completely safe, and you can allow it access to the system's network. There are currently no plans or means to support Bluetooth heart rate devices on Windows 7.

  • Note: Windows 32-bit
    Nevermind does not officially support Windows 32-bit machines. That said, we do try to ensure that the experience can run on 32-bit machines. If any Windows 32-bit players experience any instability after this update, please let us know. You can always email us at support@nevermindgame.com

0 comments Read more

About This Game

NOTE: You do NOT need a heart rate sensor to play Nevermind.

With or without a heart rate sensor, emotion-based biofeedback will be available via almost any standard webcam on a min-spec (or higher) Windows or Mac machine*. Without a webcam or heart rate sensor, the biofeedback-specific features will be unavailable, but the core game itself will be fully playable and enjoyable as an atmospheric mystery-adventure game.



Nevermind is a biofeedback-enhanced psychological thriller that takes you into the dark and surreal world within the subconscious minds of psychological trauma patients.

As you solve puzzles and explore the twisted labyrinths of the mind, biofeedback technology monitors your feelings of fear, tension, and anxiety with each passing moment. If you let your fears get the best of you, the game becomes harder. If you’re able to calm yourself in the face of terror, the game will be more forgiving.

Nevermind’s goal is to create an unforgettable gameplay experience that can help teach you to be more aware of your unique internal responses to stressful situations. If you can learn to control your feelings of stress and anxiety within the disturbing realm of Nevermind, just imagine what you can do when faced with those inevitable stressful moments in the real world…



  • A one-of-a-kind atmospheric terror game that can sense your feelings of fear—creating an experience unlike anything you've played before.
  • A hauntingly surreal interpretation of psychological trauma.
  • Players must unravel the mystery of each patient's buried trauma, exploring darkly beautiful landscapes, solving puzzles, and unearthing clues along the way.
  • If played with biofeedback technology, Nevermind challenges you to stay calm in the face of stressful scenarios, helping equip you with the tools to manage stress and anxiety in everyday life.
  • Supports a range of biofeedback technology, virtual reality, and the Tobii EyeX eye-tracking controller.



  • Extensive Intel® RealSense™ technology support for physiological biofeedback tracking, unique gesture detection, and facial recognition events that can ONLY be experienced with RealSense!
  • Affectiva’s Affdex technology enables emotional biofeedback tracking via virtually any standard webcam!
  • Confirmed physiological biofeedback detection via the Apple Watch**, Wild Divine IomPE, Garmin Heart Rate Chest Strap, Mio LINK sensors, and more!
  • Players can combine both physiological and emotional biofeedback for an incredibly accurate and responsive experience!
  • For more information about supported devices, please see http://www.nevermindgame.com/tech

* Note: Webcam-based biofeedback is unavailable when played on VR platforms. For more information on our supported technologies and compatibilities, please visit: www.nevermindgame.com/tech

** To play Nevermind while using an Apple Watch, you must also download the Apple Watch app. For more information on how to use the Apple Watch with Nevermind and links to where you can download the app, please visit: www.nevermindgame.com/AppleWatch

...

DISCLAIMER
This game has not been evaluated by the U.S. FDA and is not intended to diagnose, treat, cure, or prevent any disease. The consumer-grade technologies supported by Nevermind are not medical devices nor should they be considered medical instruments.




Tobii EyeX Eye-Tracking Controller
With a Tobii EyeX eye-tracking controller, several aspects of the game can be influenced by simple eye movement - unlocking new features throughout the entire game as well as some brand new surprises within each level.

For more information about the Tobii EyeX, please see http://www.tobii.com/xperience/

GAME PADS
Nevermind currently has limited controller support for several D-pad based controllers (NOTE: a keyboard is still needed to enter the doctor’s name during the registration process).

We currently support:
  • Wired USB Xbox 360 Controller
  • Wired USB Xbox One Controller
  • Logitech’s RumblePad 2 Controller
  • Logitech Gamepad F310
  • Logitech Gamepad F710

Nevermind supports Razer Chroma technology! For more information about Razer Chroma, please see http://www.razerzone.com/chroma

We are hoping to support additional controllers in future updates.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 8 (64-bit)
    • Processor: i5 5000 series @1.6 Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel Iris Pro Graphics 5200
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: Familiarity with WASD controls is encouraged. Nevermind is playable on Windows 7, though it is not fully supported (e.g., Bluetooth sensor devices will not work on Win7). RealSense™ functions are operational on min spec machines, however RealSense™ heart rate detection may not work on some low/min spec machines. For best results with RealSense™ heart rate detection, play Nevermind on machines with NVIDIA GeForce GTX 800 series graphics cards or better and processors with speeds of 2.50 Ghz or better.
    Recommended:
    • OS: Windows 8.1 (64-bit)
    • Processor: i7 4790 @3.6 Ghz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 750 TI
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: Familiarity with WASD controls is encouraged. Nevermind is playable on Windows 7, though it is not fully supported (e.g., Bluetooth sensor devices will not work on Win7).
    Minimum:
    • OS: OS X Mavericks (OS 10.9)
    • Processor: Intel i5 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000 series
    • Storage: 5 GB available space
    • Additional Notes: Yosemite users may experience some instability. Familiarity with WASD controls is encouraged.
    Recommended:
    • OS: OS X Mavericks (OS 10.9)
    • Processor: Intel i7 @ 2.3 Ghz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 775M
    • Storage: 5 GB available space
    • Additional Notes: Yosemite users may experience some instability. Familiarity with WASD controls is encouraged.
Customer reviews Learn More
Overall:
Mixed (192 reviews)
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