Strife® is a truly free to play, competitive, online ARTS / MOBA that features non-stop action and engaging combat. Take control of powerful and versatile heroes, each capable of dominating in unique ways, and exert your will in an epic battle between two teams.
User reviews: Mostly Positive (2,900 reviews) - 78% of the 2,900 user reviews for this game are positive.
Release Date: May 22, 2015

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Recommended By Curators

"A MOBA that can be seen as a new Heros of Newerth, this one aims to shake up the genre. Mostly by having an actual story. Free, like most MOBAs today."

Recent updates View all (14)

September 8

Patch 1.0.8

Patch 1.0.8 takes a broad stroke to the game’s balance based on community feedback. So thanks to you guys!


Increased Minerva Q cooldown from 5 to 6 seconds
Decreased Minerva W damage from 85,120,155,190 to 85,115,145,175
Decreased Minerva R damage from 150,200,250 to 150,185,220

Reduced Jin She W mana cost from 70 to 55,60,65,70
Increased Jin She W damage radius from 375 to 420

Increased Chester Q projectile speed
Increased Chester Q cooldown from 11,9,7,5 to 12,11,10,9
Reduced Chester W cooldown time from 23,20,17,14 to 18,16,14,12
Increased Chester E illusion damage multiplier from 0.2,0.25,0.3,0.35 to 0.45,0.5,0.55,0.6
Reduced Chester R damage reduction from 40% to 30%
Reduced Chester R duration from 10 seconds to 8 seconds

Reduced Ace W cooldown from 18,16,14,12 to 13,12,11,10
Increased Ace W jump speed


Reduced Eye of Tempra range from 1200 to 1000
Reduced Eye of Tempra projectile speed

10 comments Read more

August 22

Patch 1.0.7

Patch 1.0.7 brings the nerf bat to Aemon plus other minor UI improvements.

==Balance Changes==


Consecration (Q): damage reduced from 20,30,40,50 to 10,20,30,40

Hope (W): heal reduced from 10,15,20,25 to 5,10,15,20

Justice (R): back attack damage reduced from 30,50,70 to 15,25,35

Justice (R): Spheres are no longer visible in brush


Added more Russian translations.

Fixed the ‘New’ icon in the hero pick screen. Removed from previous heroes and added to Aemon.

12 comments Read more


“Strife: S2 Games’ answer to the toxic MOBA”


“Strife is daring to make significant changes instead of just following the usual formula set by Dota 2 and LoL. It’s refreshing to see a new MOBA game escape the shadows of these two giants, and strive for innovation”

Strife on Steam Celebration!

To help celebrate the launch of Strife on Steam, we are unleashing 3 Steam-exclusive packs practically bursting with goodies!

Additionally, for the first week only, we will be offering a 10% early-bird discount on Steam purchases!

Don't want to buy anything? That's cool too! All Strife Heroes are free and they always will be! Strife is truly free-to-play.

About This Game

Enter the Hero

In Strife®, you will assume control of a powerful hero. Each hero is uniquely designed to embody a play-style or idea, and heroes are by far the most important aspect of any game of Strife. As a hero, you will decide how the game flows, how quickly it progresses, and whether the outcome is favourable for your team. All Strife heroes are freely available from your very first match!

Community First

How your fellow players behave matters a lot in online multiplayer games. Strife is designed from the ground up to encourage cooperation and reduce toxic conflicts.

Customize Your Armoury

Crafting enables you to change item components and recipes, allowing any item to be part of your arsenal.

Every Hero Needs a Sidekick

A Pet will accompany you onto the battlefield, offering you unique advantages. Play to unlock more pets to expand your options.

Shared Last Hit Gold

Fight your opponents, not your allies. Last Hit bounties obtained from brawler and hero kills are split between contributing teammates.

Out of Combat Regeneration

Staying out of combat for a short period of time will significantly increase your Health and Mana regeneration, allowing you to stay near the action instead of going back to base.

Personal Courier

Each player has an invulnerable personal courier to automatically deliver purchased items.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP Service Pack 3
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: OS X 10.7
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Linux
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Helpful customer reviews
110 of 155 people (71%) found this review helpful
11 people found this review funny
185.5 hrs on record
Posted: June 3
----------------------------------6.3.15 update---------------------------------

After almost 200 games, and a perceived complete ignorance by S2 Games to a Leaver policy which penalizes the rank score of the remaining team, I have changed my recommendation to 'No', until this issue, which is causing Strife to many community members that want to appreciate this niche under-developed moba.

The most recent post deleted by a Strife Forum Mod:

There was another post moments ago on this same topic by another community member that just disappeared.

People AFK and Leaving the game
I have lost my past 5 matches because of 2 or more people leaving the match. Resulting in a 3 vs 5 match or even sometimes a 2 vs 5 match. Is there some sort of problem which causes people to be removed or something. Because it is not fair at all. I am not happy. I was really enjoying the game and this has ruined it ):

After lurking here for some time, and playing quite a bit, it appears to me that this is one of several major fundamental moba developmental elements left lacking, ignored and unaddressed appropriately in Strife.

With the frequency of which it is brought up within a extremely small player-base that wants to appreciate Strife as another Moba alternative, it appears that this issue is being left by Marc DeForest as a feature that is meant to penalize the remainder of your team with the leaver with constant negative pvp rank ratings post-game, which leaves a potentially engaged portion of the community with the impression that S2 Games is satisfied with Strife being a mediocre transient, short-term entertainment product at best.
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54 of 74 people (73%) found this review helpful
4 people found this review funny
342.4 hrs on record
Posted: June 16
A fun moba by the team who made HoN. There is no barrier to entry here because every hero is unlocked from the start and everything, including skins, is potentially free. Games are shorter than typical Dota 2 games at about 30 minutes and are focused MUCH more on team fighting as opposed to funneling resources into a carry. This game solves many problems for traditional mobas by helping to remove some of the frustrations with old mobas without sacrificing complexity. Some of the changes I have been most impressed by:

1) Simpler, customizable buildups for items which allow you additional options to play heroes in different ways.
2) Replacing traditional wards with towers of sight like in Starcraft 2, encouraging map movement and teamplay without forcing ward ♥♥♥♥♥ing on a player.
3) Sharing last hit gold with your lane partner so lanes do not have to be divided into one farmer to take all the last hits and a support who gets no farm. This allows cooperative last hitting and varied lane compositions while still focusing on rewarding teams who are better at last hitting creeps. This also helps to speed up games by allowing faster items and less time grinding for 60+ minutes for a carry to have a full item build.
4) Providing push-oriented rewards for ancients/Roshan kills to also help speed up games and move them towards an active playstyle and not an uncontested farm-fest between the carries.
5) Each player starts with a courier. This is such a minor change, but is so rewarding. Unlike LoL you do not have to walk back to base for every new item, but unlike Dota you do not have to fight with your team over using the 1 courier between all 5 people.

A lot of these changes are things I did not even realize I was wanting until I tried Strife, and now I cannot go back to older mobas which have more toxic environments and are simply based around farming or waiting for your carry to farm for over an hour before slowly grinding out the end of the game. Strife games have way more action and are truly based around team play and active map movement.

A few of the things I would like to see improved in the game still is the ability to queue with more than two other friends, more playable characters, and more item selections.

Overall, this game is a great start for a new moba, and a great one to try if you are tired of Dota, LoL, HoN, or other mobas which have the same tired formula. There are many things different in Strife, most of which I really enjoy, to encourage cooperative team play instead of frustration in games.
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39 of 54 people (72%) found this review helpful
3 people found this review funny
20.4 hrs on record
Posted: June 1
I've played a handful of matches. As a LoL/HotS/Dota player, I know this is definitely not enough to appropriately judge any MOBA game, but these are my thoughts as a new player: If you want to play this game, you have to want to support the a game that is still iterating and that hasn't quite reached its full enjoyment potential yet.

In my matches against players and AI, none of my games have ever ended in a full 5v5 yet. One person in a game will leave, then this will be followed by the rest of the team. This makes it unenjoyable from the get go, since the team that has the greater amount of AFKs are made to play an uphill battle, and on top of that suffer rating losses for it (yes, you lose PVP rating when your team AFKs and the game ends in a defeat, even if you are the only person on your team who is still in the game. Your opponents will also gain rating for the victory even though you had no team except yourself.)

Bugs are also apparent, even in my few games played. The client has issues responding after accessing the Steam overlay in game; your game will occasionally not accept any commands except movement, and sometimes it will accept no commands at all, forcing you to hard restart the client; graphical issues exist, such as the Minerva skin from the CE package displaying an amorphous black-and-yellow blob for its Black dye texture in game despite the textures appearing appropriately on the customization screen.

For what it's worth, I genuinely like the hero design of the game's characters, but the issues with matchmaking, leavers, and game-altering bugs is severely hampering what would otherwise be a highly enjoyable game experience. For now, I am not recommending this game, as I cannot see myself continuing to play Strife if my experiences continue as they have been so far.
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52 of 86 people (60%) found this review helpful
28 people found this review funny
12.4 hrs on record
Posted: June 13
If you are sick of playing LoL or DotA it is fun alternative
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27 of 43 people (63%) found this review helpful
3 people found this review funny
72.4 hrs on record
Posted: July 8

By far, the most fun MOBA I've tried. I only have about 30 hrs on the game as of this review, so this is more first/second impressions than anything in depth. Regardless of it's flaws, it's a heck of a fun little game.


- Last hit gold gain is shared among your team. No more fighting your own teammates.

- Harsh penalties for leavers, afkers, and anyone with toxic behavior. As a result, what little I've interacted with the community, it seems helpful and nice.

- All heroes/champions unlocked at the start.

- The soft pay walls are solely cosmetic.


- You will need to spend some time playing to start to build gear (customize recipes to fit your playstyle) or acquire "pets" (couriers). It doesn't feel restrictive to me. For example, I've played maybe a half-dozen matches tonight learning how to use a new hero--I don't feel like I need specialized recipes at this stage. I'd like to tweak things to fit the hero and how I'm playing him, but it will be a while before I feel like I've learned the hero well. I should have enough materials to tweak recipes then. In other words, the pacing seems right: by the time you feel confident with a hero, you'll have enough materials to kit him out for the most part.


- It's in beta, or feels like it still is. There are some bugs, frame drops, and sometimes uncooperative servers (which drop you). Thankfully, I haven't been dropped in a week or two, but frame drops still happen.

- Low population playerbase. It will take quite a bit of time to match if you want to play people and not bots. Also, because of the low population, the likelihood of getting skewed matches is higher. From what I understand, they've tweaked the matchmaking to make it the best they can--the lack of people is really the problem.

- Leavers. I'd say maybe half my games have ended 5v5. The most frustrating is when someone DCs before the match can even get underway.
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