Strife® is a truly free to play, competitive, online ARTS / MOBA that features non-stop action and engaging combat. Take control of powerful and versatile heroes, each capable of dominating in unique ways, and exert your will in an epic battle between two teams.
User reviews: Mostly Positive (971 reviews)
Release Date: Apr 9, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Strife is currently in Open-Beta, meaning while it is currently mostly feature complete, but we are still looking for feedback from those in our community on how we can improve the game-play and balance of Strife. We hope that opening our game to Steam users will increase the quantity and quality of feedback, and open new channels for players to communicate with us.”

Approximately how long will this game be in Early Access?

“We plan to be in Early access for a while before our release. While we do not have a definite date for release currently, we are hoping we can refine Strife's game-play with the added feedback of the Steam player community.”

How is the full version planned to differ from the Early Access version?

“We are currently planning to continue add heroes to the game during our Open-Beta (and Early-Access), as well as other balance and game-play changes. We are not sure how different the game will be at release from today, but we will know when we get there.”

What is the current state of the Early Access version?

“Our game is currently fully playable, in open-beta quality state. All major features of the game work as advertised and we are currently working on refining balance and game-play. We are a free-to-play game, and have fully integrated SteamWorks features like automatic login, steam micro-transactions, friends-list rich presence support and game inviting.”

Will the game be priced differently during and after Early Access?

“We are a free-to-play game, so we have no "purchase cost", but we do support "deluxe" DLC which gives players in-game money and unlocks cosmetic items and experience/money boosts, which increase the amount of resources/experience an account earns at the end of a Strife match. We do not currently plan on increasing the price during release, and believe we have fair prices set for our quality content.”

How are you planning on involving the Community in your development process?

“We plan to fully embrace feedback from our Steam community the same we do with our Reddit community or own internal forums. We are looking to Early Access as a way to bridge the Steam community into our current player communities, and allow for another source of players for feedback.”
Read more
 

Recommended By Curators

"A breath of fresh air in the MOBA scene. While a lot of dynamics are the same as games like LOL and Dota 2, there is a lot of unique dynamics to enjoy."

Recent updates View all (3)

April 21

Patch 0.9.14

Patch 0.9.14 includes fixes to several bugs that players have been facing and addresses other gameplay related issues. These include:

==Gameplay Fixes==

Rescue Auros (Tutorial 2)
-Fixed bug that was causing users to crash on Tutorial 2.

Missing Text
-Fixed an issue where some users experienced missing text in client.

Item Sell Value
-Increased from 50% to 75%.

Disconnect Timer
-Decreased from 8 minutes to 5 minutes.

==Hero/Item Fixes==

Ace
-Fixed Avalanche indicator.

Thundercaller
-Fixed certain enchantments not working properly.

==Item Balance Changes==

Everwinter Charm
-Resistance reduced from 10 to 5.
-Virtue enchant reduced from 8 to 5 resistance per target hit.

5 comments Read more

April 17

Patch 0.9.12

Patch 0.9.12 brings several gameplay and balance changes to Strife.

=Gameplay Changes=

Neutrals
-Now scale throughout game.
-Nerfed rare jungle gold bounty from 300 to 220.

Dharkwave
-Number of Dharwave minions spawned now increases by number of Baldir kills. Still spawn in increments of 3.

Observatories
-Active duration increased from 35 seconds to 70 seconds.

Division Rating
-Division cut-offs recalculated based on current active players.

Tutorial
-Fixed Caprice tutorial crash bug.

=Hero Changes=

Ace
-Avalanche now has slightly lower range, speed and AOE.

Chester
-Knight Blitz cooldown increased by 1 second.
-King Me! expires on death.

Minerva
-Fixed starting resistance.

Shank
-Ground Pound visual radius tweaked to match ability radius.

Zaku
-Sticky Trap activates faster.

=Pet Changes=

Luster
-Passive gold decreased by 1.

=Item Changes=

Barrier Token
-50% reduction reduced to 35%.
-10 passive resistance increased to 20.
-Simplicity Enchant -20 resistance -300 recipe cost.

Captains Crest
-Removed base health regen to creeps.
-Added 40% damage reduction to splash damage to nearby creeps.

Hexbane
-Duration increased from 2.5 to 3.5

Diadem of Blood
-Fixed issue with it giving wrong amount of power.

Thundercaller
-Lightning strikes every 5 attacks. No longer % chance based.
-Bounce range reduced by 50.

Iceforged Plate
-Resistance reduced from 30 to 15.
-Mitigation increased from 20 to 30.
-Attack speed slow reduced from 25% to 20%.

Golden Protector
-Resistance reduced from 15 to 10.
-Mitigation increased from 10 to 15.

Giant's Visage
-Resistance increased from 10 to 15.
-.85% health to power increased to .9%

=Bonus Changes=

Daily Wheel Spin
-Moxie needed to take a nap, so Bandit.0 is taking over. Remember, you can't win if you don't spin!

12 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Strife: S2 Games’ answer to the toxic MOBA”
Polygon

“STRIFE TAKES AIM AT DOTA 2 AND LOL”
IGN

“Strife is daring to make significant changes instead of just following the usual formula set by Dota 2 and LoL. It’s refreshing to see a new MOBA game escape the shadows of these two giants, and strive for innovation”
GamesInAsia

Strife on Steam Celebration!

To help celebrate the launch of Strife on Steam, we are unleashing 3 Steam-exclusive packs practically bursting with goodies!

Additionally, for the first week only, we will be offering a 10% early-bird discount on Steam purchases!

Don't want to buy anything? That's cool too! All Strife Heroes are free and they always will be! Strife is truly free-to-play.

About This Game

Enter the Hero

In Strife®, you will assume control of a powerful hero. Each hero is uniquely designed to embody a play-style or idea, and heroes are by far the most important aspect of any game of Strife. As a hero, you will decide how the game flows, how quickly it progresses, and whether the outcome is favourable for your team. All Strife heroes are freely available from your very first match!

Community First

How your fellow players behave matters a lot in online multiplayer games. Strife is designed from the ground up to encourage cooperation and reduce toxic conflicts.

Customize Your Armoury

Crafting enables you to change item components and recipes, allowing any item to be part of your arsenal.

Every Hero Needs a Sidekick

A Pet will accompany you onto the battlefield, offering you unique advantages. Play to unlock more pets to expand your options.

Shared Last Hit Gold

Fight your opponents, not your allies. Last Hit bounties obtained from brawler and hero kills are split between contributing teammates.

Out of Combat Regeneration

Staying out of combat for a short period of time will significantly increase your Health and Mana regeneration, allowing you to stay near the action instead of going back to base.

Personal Courier

Each player has an invulnerable personal courier to automatically deliver purchased items.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP Service Pack 3
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: OS X 10.7
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Linux
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
67 of 92 people (73%) found this review helpful
1 person found this review funny
38.1 hrs on record
Posted: April 20
Early Access Review
Hi, I'm going to give an objective Pros/Cons list comparing Strife to its 2 main competitors: Dota & League. But first let me give you my concise MOBA resume so you can see where I'm coming from.

  • HoN: 5,000 hours+, 1900 MMR, Semi-competitive.
  • League: 3,000 hours+, Diamond.
  • Dota 2: 300 hours+, 4000 MMR.

Strife vs Dota Pros:
- No input delay (hero turn-rate and stuff like that, that sluggish feeling you get trying to control your hero)
- More stable servers (I'm USW + USE)
- More proportionate in-game progression system (supports in Dota are always left in the dust and when the enemy team gets BKBs they can become quite worthless, in Strife they don't need to buy couriers or wards and they share gold with their lane partner)

Cons:
- Much lower playerbase (Strife is still in beta)
- A bit of a progression to win sort of system (not a pay2win, the more you play the more you can craft different stuff that gives a little bit of an edge in the versatility department)

Pro or Con?
- Less mechanically oriented (for example there's no denying & less activatable items)

Strife vs League Pros:
- All heroes are free from the start
- Less of a grind to fully play on equal footing (in League it takes forever to get level 30 let alone all the runes you need to play a fair range of heroes optimally)
- Again instead of wards there are pillars which give vision (sort of like in Starcraft) so you spend a lot less time running around placing wards and more time ganking and fighting.

Cons:
- Obviously much smaller playerbase

Pro or Con?
- Strife has voice chat

One thing I particularly found cool for people coming to Strife from another MOBA is that there are numerous keybinding presets. There's a Dota, League, HoN and even a Smite preset.

The most interesting part of Strife's gameplay to me has to be Cindara aka Roshan/Baron/Kongor. 45 seconds after a team kills Cindara a massive gorilla spawns for that team and pushes an agreed upon lane utterly destroying towers. To me this is way cooler than an aegis or team buffs will ever be.
Was this review helpful? Yes No Funny
58 of 100 people (58%) found this review helpful
1 person found this review funny
89.9 hrs on record
Posted: April 20
Early Access Review
Brief Summary

Strife is a mechanically simplied however innovative take on the MOBA genre. It's fast paced and very much skill-based. There are a lot of user friendly features and some anti-toxicity measures in place to ensure players to have a good time. It's a fun experience that any MOBA enthusiast should not miss and new comers can enjoy. Also it is completely Free2Play and NOT PAY2WIN

Prologue

Before we move on to my full analytical review, I would like to say something about myself and what this review will address. I am a pretty avid MOBA player. I seek to play almost every MOBA that exists in Planet Earth. If you can name it, I have probably played it. When I play a MOBA, I stick with it till I have a very good idea about the game and make an informed decision on whether the game is worth continue playing. I am decently high skilled, achieving high brackets usually in competitve ranked ladder. Therefore trust me when I say I will be judging the game as subjectively as possible and applying constructive criticism where needed. It's sad to see the popular reviewers having no idea what a proper review should be. I hate for the newcomers to be driven away by ill-conceived ideas and misinformation due to the lack of understanding of the game as depicted by these reviews. Ok, if you have read this far, it means you actually care about trying out the game seriously and it's safe to say you have made a wise choice. Here's we go.

Presentation/Asthetic

Strife is a gorgous looking game. While it may not be the most advanced graphics-wise, it strikes a good balance between performance and look. It has wonderful color pallets. Everything looks bright and vibrant, unlike S2 Game's previous MOBA Heroes of Newerth which is grim and dark. Character and skill animations look very smooth. It's always a joy to see teamfight breaking down with all the colors flying through the air. Effects are pretty distinguished to each other and in no time you can fully appreciate them without getting confused. If you have an observant eye, you might even notice some heroes fly/run faster when they get the speed boost moving out of the fountain and environments getting knocked around when spells hit them resulting in debris falling off or the tree branches wiggling.

Character Design

Why do I make a separate section about this instead of including it with the one above? Because Strife's character design for the most part is pretty uniquely different from other MOBAs. Paraphrasing TotalBiscuit's Strife impression , how often do you get to play a super hero cat that throws lightning yarn balls in a cape? Most heroes are humanoids and anthropomorphized, but they all behave in a manner that suits their character. Moxie is the said super hero kitty. Carter is a blue beast dragging two goblins on a cart filled with fireworks and explosives. Trixie is a witch riding on a broom with a horsehead thinking she is a cowgirl. Vex is an alien from Vorbis in a space suit shooting missles and lasers. Apart from the heroes, even the pets and creatures in the game have their own personality. You can have a monkey, a rhino or even a freaking triceratops as a pet companion with you in your adventure. Krytos is a giant creature you can unleash to help your team. You can see him jumping into towers and disabling them while he brutally plummels them or how he pounds his chest before he grabs a giant boulder out of the ground and throws it at the enemies. The characters all feel alive in the world created.

Music/Sound

Strife has a dynamic music system. When you are running around in between fights and nothing is happening, the music is melllow and soothing. As a fight break out, the music becomes more dramatic and heart-pumping. If you are pushing the enemy base the music switches to a battle trance alike, getting you ready for the impending victory you feel you can almost grasp. It's a very nice touch. Sometimes it fits so nicely you probably won't even notice it's there.
Heroes all have their distinct voice acting. Ace makes glorious and cheesy remarks. Hale whispers to the players in a calm tone and occasionally lets out his rage in battle. Moxie the super hero cat just, well, meows in different pitches. It's wonderfully done with a great deal of character. The only complain some would have is some heroes could come across as unenthusiastic.

Gameplay

This is going to be the longest section and where I will apply the most criticism as I consider it being the most important. Please bring plenty of eye drops for incoming soreness. I will divide this up into many parts as each deserves its own analysis.

<Due to the Steam review word limit the full review for gameplay is here. PLEASE READ THIS>

https://docs.google.com/document/d/10Cwnw57Gu_exHraDG8OTOdxSkcO2AUvMHKxyC07UOJg/pub

General Gameplay

Like most MOBAs, you control a single hero. Everyone has 3 basic spells and 1 ultimate. Not all the spells are active so some heroes will have fewer buttons to press. You have 3 lanes and mid lane is slightly shorter. Minions spawn from your base and attack the enemy minions automatically. There are towers protecting the base along the lanes. You will when you destroy the enemy base, the Crux. Pretty straightforward for people with a bit of MOBA knowledge. The formula is there and now onto the game changers next.

Gold Income

Last hitting gold is shared between all the heroes in proximity. Say a small minion is worth 60g. With 2 players nearby, each will get 30g. 3, 20g. 4, 15g etc. However when only a single hero is in proximity, he/she gets 36g, the rest of the 24g is split evenly to the rest of the team, gaining them 6g each. This applies to jungle creeps and even hero bounty kills.

Pets

In place of other MOBAs' "Summoner Spells" or "Glyphs" or whatever variations they call them, Strife has pets instead. These cute little things follow you into combat, providing different benefits to either further compliment your role or diversify it. They all have one active component and two passive ones. There are a great variety of pets and each fills a unique role for your playstyle. It is critical to choose your companion wisely.

Crafting

You can customize the items in game with elixirs you earn per game. Craft items can have their basic components replace with something else of the same component value. You can also apply an enchantment to the item which provides a marginal benefit but at the same time increasing the item cost in-game. It's always relatively balanced this way so even without crafted items, you won't experience a notable disadvantage. I have not spent any real money in crafting and I already have a lot of items crafted. You just need to play the game.

User Friendliness/Anti-Toxicity

The in-game UI is quite nicely designed. It tells you everything you need to know without being a huge cluster. You can also rebind the keys on the UI as you play directly while holding down Capslock or F1 by default. You can also choose to use the legacy UI in the options should you desire that. There is a chat wheel as well when pressing down V and smart ping when pressing Alt. Everything is also voice acted by the hero you are playing so even if you don't pay attention to the messages you will still hear it.
There is no all chat to reduce toxicity and anyone who AFK will get kicked. Anti-toxicity measures can also be seen in the gold income mechanics and several other things as well.

Final Thoughts

As a MOBA veteran, I can enjoy this game greatly without getting bored as matches don't tend to stretch out. While the game is not perfect but it's the potential it could be. Bring some friends and join Trials of Strife today. See you in the arena!
Was this review helpful? Yes No Funny
24 of 39 people (62%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: April 20
Early Access Review
Okay my honest review on this game,

I honestly don't like these new moba games because they are either really booring or just a ripoff.

But this game is pretty special, its pretty amazing if you ask me.
I started it up and played it for 3 hours straight, i could still go for more! Sadly there weren't more players playing.

This game shares minion/kill gold which i find so cool because you won't hear people going around screaming "KS NOOB!" which means "Kill steal you inexperienced player".

The graphics are beautiful, the champions/heroes are pretty fun to play and you get your own personal courier, and also did i mention that you can regen when you're out of combat!?

Solid 8/10.
Was this review helpful? Yes No Funny
15 of 26 people (58%) found this review helpful
47.7 hrs on record
Posted: April 20
Early Access Review
I'll start out by saying this game needs a good amount of work. However, it is a great game and I can see it getting much better. They have made up a concoction both similar too and completely different from the other MOBAs I've tried.

They do cater to the casual player, sometimes I think too casual, but there is still a very good amount of depth. The pet and crafting system add a ton of depth to the game and I can see it adding a lot to the replayability of the game as it fleshes out and I become more familiar with it. I do think that they should give new players a few extra free crafts however. They've done great things to eliminate toxicity and I like the gold and XP sharing, but they need to give more money for kills in order to support the fast play style this game seems to be meant for. The last thing I'll touch on is the art style. I know lots of people like the silly, kinda anime style, but I'd like to see something more serious. It's S2 though, so I'm sure there will be a ton of alts in the near future. Hopefully, they'll release some character models I like more.


In the end, this game is great and tons of fun, but it still has a long way to go. I would give it a 75-80 out of 100. I see it being a 90 in the near future though. They're still working things out and they have a hell of a base to build on. This is now my MOBA of choice, because I see the potential in it.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
4.1 hrs on record
Posted: April 21
Early Access Review
From what i've played this game is amazing! I'll explain why (Scroll to bottom for TLDR)

Gameplay

It's balanced and it's fun, it can use more maps and maybe more intresting abilities but other than that the gameplay is engaging and it encourages you to jungle (Areas inbetween lanes) I'm a LoL player I call it jungling but anywho it encourages jungling by encouraging players to ralley their team to take out the bosses to gain big boosts for instance if you defeat a certain boss it lets your team summon a giant ape the rampages down a lane and crushes anything in its way.

Characters

Although having only 30+ playable characters it's more then enough for me and there will probalt be more in the future. Each character in design like a gambling robot, It's quirky but smart and creative.

Ui

It's easy to bind your keys and everything is not cluttered to hell. Navagation is easy and the default binds are quite satisfying and usually need little to no changing whatsoever

Design

This is one of things thats meh. I'm normally not the type to judge a game off of it's graphics and I wont judge this one. They're kind of ugly even with ultra on. The textures are a little blurry and rather unpleasnt but this is a very small deciding factor for me because they're not godawful they're fine.

Verdict

9/10

Its great but two things prevented 10/10
The characters I said they're enough for me but if i'll eventually play them all
And the graphics it's 2015 slightly better graphics would have been acceptable

TLDR: Its great over long peroids of time and it balanced fair gameplay but slightly ugly graphics.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
49.2 hrs on record
Posted: April 24
Early Access Review
Quality game + story mode
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
12.9 hrs on record
Posted: April 22
Early Access Review
Im a dota 2 player and I think strife is a good competitor in the MOBA scene than LoL even if they have bushes 11/10 would never spend any money on heroes! COZ THEY'RE FREE!
Was this review helpful? Yes No Funny
7 of 12 people (58%) found this review helpful
7.9 hrs on record
Posted: April 21
Early Access Review
nice , it is the combination of dota and lol, preety cool
Was this review helpful? Yes No Funny
9 of 16 people (56%) found this review helpful
4.5 hrs on record
Posted: April 20
Early Access Review
If you are going to pass by this game because of all the negatives reviews at the top look at their hours played compared to the hours playe of the positives futher down :P says it all
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
8.9 hrs on record
Posted: April 23
Early Access Review
Unlike other MOBA games I liked this one because it is easy and walks you through the steps. I used to think MOBA games were complicated and for pro gamers, but I was wrong because I am now adicted. Some people say that it looks too much like lol (league of Legends), but tthere w=are many differences like pets and enemies. I would rate this game a 10/10.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
41.6 hrs on record
Posted: April 23
Early Access Review
One of the best MOBA game. .
Just install it and you will see
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
74.5 hrs on record
Posted: April 22
Early Access Review
Get over the fanboy ♥♥♥♥♥♥♥♥, Game is solid. Support it.
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
36.0 hrs on record
Posted: April 21
Early Access Review
GREAT merge of Dota and LOL, gotta love that "boss and push" style of game play.
Support friendly, share gold on last hit, no more KSing, fast in lane regen, lots of activative items
custom made item recipes

PETS OMFG PETS

pets that not only for loook but an extra active and 2 passive jezz

LOVE THIS GAME, QUIT DOTA AND LOL FOR THIS.
Was this review helpful? Yes No Funny
6 of 11 people (55%) found this review helpful
44.1 hrs on record
Posted: April 20
Early Access Review
Nice game, is normal some erros are found, but you must understand that this in beta state, also is improving every day more, I recommend, enjoy it
Was this review helpful? Yes No Funny
6 of 11 people (55%) found this review helpful
3.9 hrs on record
Posted: April 21
Early Access Review
Definitely worth the downlaod. The intro campaign can be buggy, but the option to skip it makes it a lot less hassle.
Was this review helpful? Yes No Funny
7 of 13 people (54%) found this review helpful
10.6 hrs on record
Posted: April 22
Early Access Review
I haven't played the game for long, but seeing how I have tons of experience with Mobas, and seeing how I will continue to play it in the future for sure, I wanted to write an ACTUAL honest review that refutes these absurd pay2win claims from the so called "most helpful" review right now.

This will be somewhat long and indepth, but I will do my best to explain this game and what it is about and what you can expect.

WHAT IS STRIFE?

Strife is your good old so called MOBA (Multiplayer Online Battle Arena). Just like in the main MOBAs DotA 2, League of Legends, and to some extent Heroes of the Storm, you take control of a hero trying to work together with 4 others to storm the enemies crux, a building inside their base, to win the game once it is destroyed. You do that by pushing along one of three lanes; the mid, bottom, and top lane, together with your brawlers (minions), destroy two turrets along the way, and destroy the generator to be able to attack the enemy crux. The generator is somewhat unique to strife, as destroying two or all three of them weakens the Crux considerably, making it easier to take out. Unlike in other games, destroying it does not make your minions stronger, but as mentioned, the Crux weaker.

HOW DOES STRIFE DIFFER FROM OTHER MOBAS?

Strife somewhat borrows a lot of elements from the top MOBAs right now, whether they are more or less well known. It has the out-of-combat regeneration of TOME, the cartoon style (although somewhat different) from LoL, the recipe and courier mechanic from DotA 2, the instant-queue-matching from HotS (pick a hero, be matched with others without being in some sort of champion select). It does introduce, however, a new mechanic called Pets. Before each battle you can choose from a wide variety of pets that you unlock for leveling up, seals (the ingame currency) or gems (real money currency). Every pet though can be purchased for both seals AND real money, so you are not locked off of choosing any pet you may want to save up for. These pets give you two passive bonuses and one active ability with a long cooldown, such as regenerating mana or health, or sliding in a direction. It is pretty cool if you ask me, and they have alternative skins too (purchasable with real money).

Strife is somewhere between casual and hardcore territory. As mentioned before, it does borrow the courier mechanic from DotA 2, but the courier can't die or be intercepted, or rerouted or otherwise controlled, it is simply a way of receiving items in lane. The heroes in Strife are wildly varied, you have your usual supports, bruisers, and burst mages, and hunters, but also some more interesting characters like Chester, a hero that attacks with chess figures and can create illusions and links between him and allies. Also, ALL the heroes are free, but skins and colour variations are obtainable with gems.

SO WHAT IS THIS CRAFTING "PAY2WIN" MECHANIC ALL ABOUT?

Strife allows you to craft items with elixir, an ingame currency you obtain from leveling up and winning, or gems. Essentially, you don't "craft" items, but you alter existing recipes. Let's say there is an item that gives you health and mana regeneration. You can give this item some more of that, or some additional power to make your attacks stronger. Now, claims of this being "pay2win" have been coming up, simply because you can purchase this with real money and thus have an advantage over other people. However, this is not true, and let me explain why.

After you have altered a recipe, you can also choose an enchantment which usually gives you a % bonus, like an additional 5 % power. These are different for EVERY item, which means you cant just alter your 6 build items and then have 30 % power over other people. They are really small bonuses, a little movement speed, 2 % health, and they MAKE YOUR ITEM MORE ExPENSIVE. Adding power, health regeneration or whatever, and putting an enchantment (you can also choose not to have an enchantment at all) make the ingame cost of the item RISE. Which means that essentially, whether you pay elixirs or gems to alter an item, it comes with the tradeoff of it COSTING MORE GOLD, for a really small bonus that wouldn't matter either way. It is like the rune system in League of Legends, just bound to items and with the negative of said item costing MORE after altering it.

It is a neat small system that gives you ingame bonuses for a tradeoff and allows you to truly customize the items you would build, however, just because you can buy this with gems doesn't make it pay2win - especially not since you get TONS of elixirs and can craft tons of items easily anyway, So, before saying it is pay2win, check the game out for yourself, and see.

WHAT DO I LIKE/NOT LIKE ABOUT STRIFE?

Strife is neat. The animations are fluid, battling is fun, matches are generally over in less than 30 minutes. The heroes are wildly varied in how they work, and the voice acting of them is generally well done, if a little repetitive. Like, a LOT. Luckily, you can turn this off in the options, or make it less rare, which is a nice feature.

However, it is a beta and the game needs work. So far, it is a bit unoptimized, making my graphics card sweat when it can easily handle Dragon Age Inquisition on Ultra (but that may somehow also be my mistake). The first tutorial campaign has tons of logic issues (a pirate burning down her ship and leaving her crew hanging JUST to join a tournament? Alright...) But that is nitpicking. Also, the death of enemy heroes while playing could be a bit more impactful in visual and audio design, but it is hard to explain exactly what that means until you see it. And finally, it is impossible to look through all the heroes available in the game right now without actually going INTO a game and the hero select, but you can watch pets out of the game? Doesn't make sense, there should be an additional hero tab to watch these.

MY VERDICT (TL;DR) FOR STRIFE (SO FAR)

So far, I would recommend this game and give it an 8/10 on my personal scale. It still has its issues, obviously, but its fun, fast paced, and quick, and certainly feels, despite familiar mechanics, like a breath of fresh air in the MOBA scene, something I am very happy to see. The crafting mechanic is nice, but has only a minor effect and comes with a tradeoff and other knacks that prevent it from being pay2win like others have claimed. It is free, so check it out yourself, and have a great day whatever you may be doing today :) Oh and also the campaign is great.

I am out.
Was this review helpful? Yes No Funny
10 of 19 people (53%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: April 20
Early Access Review
only need more SEA players. thats all.
Was this review helpful? Yes No Funny
5 of 10 people (50%) found this review helpful
10.9 hrs on record
Posted: April 20
Early Access Review
I have 1800 hours in dota playing league from season one
Start Strife -This is the most fun moba out there for real it"s eazy but complex at the same time + u never get frustrated and i love the graphics it has some issues with the optimization sometimes i got random drops in fps which is wierd
I RECOMEND THIS GAME more then DOTA OR LEAGUE.U won"T get frustrated and after i got bored of dota and league i find strife to be amaizing
TRY IT!
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
9.6 hrs on record
Posted: April 23
Early Access Review
Just like Dota2 or League Of Legends. So very good game and i can't say something bad about this wonderful game :)
Was this review helpful? Yes No Funny
4 of 8 people (50%) found this review helpful
7.0 hrs on record
Posted: April 21
Early Access Review
If you like MoBA's like League of Legends and DoTA 2, you'll love this game. It's really fun and all of the heroes/champs/whatever the heck you want to call them, are available from the get go. The game has a nice crafting system that allows you to boost the stats of items you normally buy in the in game shop.

Personally, I love this game a lot more than League of Legends. It's a little more newbie friendly and the community is not very toxic at all.

10/10
Was this review helpful? Yes No Funny