By far, the most fun MOBA I've tried. I only have about 30 hrs on the game as of this review, so this is more first/second impressions than anything in depth. Regardless of it's flaws, it's a heck of a fun little game.
- Last hit gold gain is shared among your team. No more fighting your own teammates.
- Harsh penalties for leavers, afkers, and anyone with toxic behavior. As a result, what little I've interacted with the community, it seems helpful and nice.
- All heroes/champions unlocked at the start.
- The soft pay walls are solely cosmetic.
- You will need to spend some time playing to start to build gear (customize recipes to fit your playstyle) or acquire "pets" (couriers). It doesn't feel restrictive to me. For example, I've played maybe a half-dozen matches tonight learning how to use a new hero--I don't feel like I need specialized recipes at this stage. I'd like to tweak things to fit the hero and how I'm playing him, but it will be a while before I feel like I've learned the hero well. I should have enough materials to tweak recipes then. In other words, the pacing seems right: by the time you feel confident with a hero, you'll have enough materials to kit him out for the most part.
- It's in beta, or feels like it still is. There are some bugs, frame drops, and sometimes uncooperative servers (which drop you). Thankfully, I haven't been dropped in a week or two, but frame drops still happen.
- Low population playerbase. It will take quite a bit of time to match if you want to play people and not bots. Also, because of the low population, the likelihood of getting skewed matches is higher. From what I understand, they've tweaked the matchmaking to make it the best they can--the lack of people is really the problem.
- Leavers. I'd say maybe half my games have ended 5v5. The most frustrating is when someone DCs before the match can even get underway.