Strife® is a truly free to play, competitive, online ARTS / MOBA that features non-stop action and engaging combat. Take control of powerful and versatile heroes, each capable of dominating in unique ways, and exert your will in an epic battle between two teams.
User reviews:
Recent:
Mixed (97 reviews) - 67% of the 97 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (3,855 reviews) - 77% of the 3,855 user reviews for this game are positive.
Release Date: May 22, 2015

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Reviews

“Strife: S2 Games’ answer to the toxic MOBA”
Polygon

“STRIFE TAKES AIM AT DOTA 2 AND LOL”
IGN

“Strife is daring to make significant changes instead of just following the usual formula set by Dota 2 and LoL. It’s refreshing to see a new MOBA game escape the shadows of these two giants, and strive for innovation”
GamesInAsia

Strife on Steam Celebration!

To help celebrate the launch of Strife on Steam, we are unleashing 3 Steam-exclusive packs practically bursting with goodies!

Additionally, for the first week only, we will be offering a 10% early-bird discount on Steam purchases!

Don't want to buy anything? That's cool too! All Strife Heroes are free and they always will be! Strife is truly free-to-play.

About This Game

Enter the Hero

In Strife®, you will assume control of a powerful hero. Each hero is uniquely designed to embody a play-style or idea, and heroes are by far the most important aspect of any game of Strife. As a hero, you will decide how the game flows, how quickly it progresses, and whether the outcome is favourable for your team. All Strife heroes are freely available from your very first match!

Community First

How your fellow players behave matters a lot in online multiplayer games. Strife is designed from the ground up to encourage cooperation and reduce toxic conflicts.

Customize Your Armoury

Crafting enables you to change item components and recipes, allowing any item to be part of your arsenal.

Every Hero Needs a Sidekick

A Pet will accompany you onto the battlefield, offering you unique advantages. Play to unlock more pets to expand your options.

Shared Last Hit Gold

Fight your opponents, not your allies. Last Hit bounties obtained from brawler and hero kills are split between contributing teammates.

Out of Combat Regeneration

Staying out of combat for a short period of time will significantly increase your Health and Mana regeneration, allowing you to stay near the action instead of going back to base.

Personal Courier

Each player has an invulnerable personal courier to automatically deliver purchased items.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP Service Pack 3
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: OS X 10.7
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Linux
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (97 reviews)
Overall:
Mostly Positive (3,855 reviews)
Recently Posted
PURE ♛ #NEW KNIFE
1.3 hrs
Posted: August 29
gg
Helpful? Yes No Funny
Devil Nightshade
1.3 hrs
Posted: August 29
Hell no!
Helpful? Yes No Funny
TicklishPickleWickle
5.1 hrs
Posted: August 28
The only character that's fun to play is the Uninstall Wizard
Helpful? Yes No Funny
GalaxyNote7
372.0 hrs
Posted: August 28
Company realeses game... Game doesn't become automatic mega sensation... company gives up... Nice logic
Helpful? Yes No Funny
Joeys World Tour
0.3 hrs
Posted: August 27
Abandoned, if they shine light again on this it could be good.
Helpful? Yes No Funny
Da Silva
4.4 hrs
Posted: August 27
This is a great game with a good engine! Don't play it though unless you want to constantly have leavers in your team...
Helpful? Yes No Funny
jefinc
1.7 hrs
Posted: August 27
Seems really well done, but definitely a knock off of DOTA
Helpful? Yes No Funny
Pusheen =^ ⋏ ^=
8.1 hrs
Posted: August 25
Pros:
Super fun.
Community is extremely non-toxic and full of nice people.
Tons of heroes to try (and they're all FREE!)

Cons:
No one plays it.

C'mon, S2! You've haven't updated this game in 9 months! It's high damn time you revisit this awesome game.
Helpful? Yes No Funny
JjJ
51.9 hrs
Posted: August 23
Great game, no update, need a dev team and PLAYERs as well first.
Helpful? Yes No Funny
b0ss
4.9 hrs
Posted: August 22
the only good moba
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
44 of 45 people (98%) found this review helpful
1 person found this review funny
Not Recommended
1,608.2 hrs on record
Posted: August 11
I've been playing this game for a long time and had great and large community when the game was updating and developed. But now the devs gave up and been more than 9 months without updates. Every queue for finding a match takes more than hours. I highly don't recommend this game right now, unless the devs are taking it under development again!
Was this review helpful? Yes No Funny
15 of 15 people (100%) found this review helpful
8 people found this review funny
Not Recommended
373.9 hrs on record
Posted: August 13
Nice game, had some fun. But and wait for it. There seem to be only two servers.....
Server 1 is a potato located somewhere in the US, server 2 is a turnip located somewhere in the EU. They both have 56k dial up modems. My advice is to play it if you like these kind of games but dont spend any money on it because its dying a slow agonising death.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
15 people found this review funny
Not Recommended
5.1 hrs on record
Posted: August 28
The only character that's fun to play is the Uninstall Wizard
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
165 of 187 people (88%) found this review helpful
62 people found this review funny
Recommended
7.7 hrs on record
Posted: January 23
Pros -

actually interesting abilitys, non-toxic community, all chars are free on first launch, very customizable to your play style, games are long and meaningfull, ♥♥♥♥ load of diversity of diff characters. pet system, great ui, great hud.

Cons -

no one plays it.
Was this review helpful? Yes No Funny
2,407 of 3,210 people (75%) found this review helpful
224 people found this review funny
Not Recommended
7.4 hrs on record
Early Access Review
Posted: April 15, 2015
Edit: I've since been banned from the forums. Nice...

What to say about Strife except "Uninstall."

This game doesn't even cater to casuals. It's so mind numbingly boring with very little dept to it. The crafting system is a total joke and makes the person who has recipes for improved in-game items god like where other characters simply can not make these enchanted weapons unless they grind for hours on end or... pay!

The game is Pay 2 Win. The very first line on the store page is a blatant lie: "Strife® is a truly free to play, competitive, online ARTS / MOBA that features non-stop action and engaging combat." It is not "truly free to play." It is not "competitive." It is not "non-stop action." This is a blatant lie. It's the slowest MOBA i've come across. It's slower than League of Legends, it's slower than Infinite Crisis, it's slower than every MOBA title out there and that's reflected by the 50 minutes it will take you to play a match.

Pay 2 Win
"Truly free to play" does not include an out of game crafting system that places custom created weapons you craft in-game. Custom made items and weapons you can "enchant" to get buffs like lifesteal, more health than the item/weapon would give normally, more charges, more damage than normal but for a bit of extra in-game gold(200g more?). Can you craft these freely? Nope. You have to use "Elixirs" which you get VERY few of for each match played. For me it took 4 games to get 36 Elixirs, that was four 40-50minute matches. If you want a permanent recipe it costs you 360 elixirs just for that one item to be in-game enchanted or not. So, doing the math... 4 games gives you 36 elixirs... 36 divided by 360 equals 10. So, 10 by 4 = 40. That's 40 games, close to 40 hours to get a single recipe that you'll find you ABSOLUTELY need. Or, you know, you could simply pay for it to have an edge in-game. That's is, by definition, Buy. To. Win. You can play the game, but can you be competitive without paying? Absolutely not! Cost to create a permanent recipe? 50 gems. Only option to buy gems? $2.99 for 75. This game is nowhere near a fair game and definitely caters to those who pay over those who do not, giving people who pay a clear advantage in-game.

Average game duration
Each game lasts 40-50 minutes. Yes, almost a freakin' hour to play a game as standard. That's insane! It would be okay if it was actually enjoyable but it is anything but! The map is HUGE by MOBA standards, the turret ranges have massive areas of aggro and turrets are way too close to one another. This is a huge problem of itself but the fact that turrets are so overpowered you simply can not tower dive even if it's to get that last hit on an enemy and then diving back out. Turrets are simply too powerful which makes ranged sitting by turrets an absolute chore to go up against or play as. Literally, sit by your turret and last hit for gold. Turrets also scale up to late game making turret sitting a viable tactic by a losing team which definitely effects the game length.

The "feature" of allowing you to regen health out of combat is a terrible concept altogether. The only reason I feel it's in the game is because mana regen is so poor you have to gain mana faster somehow as more often than not you're out of mana after a single "poke" or engagement(All your abilities used once). It also makes the laning phase so much more tedious than it has to be. It makes poking an enemy pointless or even bringing them to low health. Why does it suck so much? Turrets. Turrets are extremely over powered. The enemy could be sitting in turret range, soaking up experience with 100hp and you could not dive in to take them no matter your level because the turret will kill you from full health regardless of your level.

Turrets
Turrets are overpowered. It ruins any potential ganks and combined with the regen buffs you get in the game it makes poking or trading absolutely pointless except to deny the enemy a small bit of gold(Last hitting enemies). It's simply not great, they need to be nerfed hard and not scale to late game. Scaling turrets in a MOBA is the most stupidest things to do in a game after a certain point. When it's 50minutes in, everyone is max level and maxed their item slots with nothing but gold adding up and turrets are still hitting like trucks there's something wrong there.

Crafting
It needs to go or it needs to be seriously nerfed in the price it costs to make recipes. It adds an artificial layer of complexity to the game in the form of "meta" recipes which you really need to be working towards from the start as it costs far too much to craft and takes far too long to craft these recipes.

Phases and heroes
It's basically just one big laning phase for the reasons i've outlined: Turrets have too high aggro radius, they deal too much damage from the start to the finish of the game and they're far too close to one another making backdoor ganks next to impossible. Did I mention that the map is huge? The map is huge. You have three turrets in each lane with the last tier being like a nexus turret. Each turret is beyond tanky and those nexus turrets have regenerating shield. The turrets range is, from the center, 90% of your screen. Then there's a small gap between each turret's range so they're not overlapping(Half a screen but i'd have to check). Then you have an average to small sized gap between the enemies first turret and your own turret which essentially means ranged can easily run back to their turret and sit under it with not a care in the world. This prolongs the game and makes it an entirely long, boring laning phase with very little action going on.

The heroes are very lackluster. They're quite boring, look very bland and have animations that do not offer much flexibility. For instance if you want to spin your hero around in a circle the hero simply will not do that. It will only look left to right as the command is too fast for the game to allow. Is it a disadvantage in-game? Not really but it makes it feel even more sluggish and boring.

Summing up
You literally sit in lane and farm gold then at max level(15) go engage enemies. Basically every tank hero is LoL's Nasus, HotS's Arthas/Stitches in Alpha and Dota 2's Str heroes on steroids with max equips.

It's not a good MOBA. It doesn't even look that good and it feels like they seen a lot that was being put into other games and thought it would fit in their game if they mixed it around and tried to make the game more like Heroes of Newerth(Which was a terrible MOBA and is now almost completely dead -- It's the same developers! Look them up, S2Games).

You have a very, very, very bad take on what I could only even try to relate to League of Legend's "Rune" system, a system which can only be purchased with in-game currency by playing games and can't be boosted or bought with real money and doesn't take nearly as long as it does in this game to gain a full rune set as it does to craft a recipe. Then you have the seriously overpowered Turrets and the game lasting 50 minutes and you have what is an afterthought to the Heroes of the Storm system which is shared experience/shared gold gain. It's pretty much the exact same as in LoL and Dota 2 except you only need to be near a hero that is last hitting mobs to get the gold gain: It's a simple patch job to fix "supports" and who gets priority over gold so as not to include GP5 items or whatever else to give you income to buy things.

My advice to the developers would be to get rid of the crafting system entirely as it's a completely broken concept unless it were 100% free, make the map smaller as it's way too big for the speed of the heroes in it and nerf turrets in every area; damage, range, health, scaling, everything!

I just could not recommend this game. It's worse than Dawngate right now and that's saying something.
Was this review helpful? Yes No Funny
87 of 97 people (90%) found this review helpful
7 people found this review funny
Recommended
12.8 hrs on record
Posted: January 22
It's sad that it's not considered to be played by most,
leaving the game rather empty.

My experience was rather positive,
I enjoyed it a lot and had lots of fun on it.

I would recommend it to my friends,
because if you keep on giving it a bad rating just because no one's playing,
just makes it worse! So thumbs up!
Was this review helpful? Yes No Funny
146 of 190 people (77%) found this review helpful
12 people found this review funny
Not Recommended
40.0 hrs on record
Posted: September 8, 2015
This game is truly dead, don't bother downloading.

http://steamcharts.com/app/339280#All

They even set up a poll for people to voice their opinions: http://imgbin.org/index.php?page=image&id=25971

well at least 11 people said something (probably mods)

is this enough to down s2? probably not, but save your disk reads for a different game people and remember, Time is not refundable.
Was this review helpful? Yes No Funny
580 of 854 people (68%) found this review helpful
39 people found this review funny
Not Recommended
8.6 hrs on record
Early Access Review
Posted: April 15, 2015
Right here is the thing with Strife I love the look of it and I love the characters but thats it.

Here is my reasoning why it doesn't do it for me.
1. No matter what level I am it just seems like I do no damage even with a full damage build
2. When I get a kill or take a tower it is just not satisfying, something about it just feels like im bashing at a brick wall for what feels like hours, it crumbles then nothing.
3. Team fights last 10 seconds, It all kicks off people die immediately then your back to just killing minions
4. Theres too many minions, It's just a constant influx so you never really get to fight the person on your lane until team fights.
5. The items are somewhat confusing in the sense I can be one part away from an full item and the game suggests I start buying a totally different thing.
6. It feels slow, it feels dragged out when you die you feel so painfully punished because it just takes so long.
7. Past a certain point the game is decided, five people defending 4 attacking at the final obstacle in a base and the defenders have litterally no chance of saving the game, you go in pile in all youve got and your out of mana, out of health and forced back to the fountain to wait whilst till you can go back in, even the teleport back is painfully slow.
8. you can shoot through walls at the camps which means a hunter can farm camps endlessly without taking damage because the camps are confused by the walls which is I imagine they will fix very soon.
9. Items feel like they do nothing - like previously mentioned you never feel like your doing much damage or that you're fully leveled and you can have all the mana items and you still feel like you're going back to base just as much as you had to at the very begining.
10. If you get in a bad situation and run from a fight if someone wants to chase and kill you they will win, there is no movement penalty when attacking so you can run all you want they will always catch and kill you unless you teleport away with what I think is the most valuable item in the game, the boots of teleportation.
11.The camera is screwed, if you're attacking from the bottom left you'll be fine, if you're attacking from the top right your vision is impaired by the overlay at the bottom of the screen with all your items ... I can only suggest they mirror it so everyone has the same experience and view of attacking from the bottom left.
12. The enchanted items is a really cool idea but it unevens the playing field if you have basic items and your opponent has enchanted ones which in a moba can be a deciding factor. This wouldn't be a problem for someone dedicated enough to grind but i still think it puts people at a disadvantage.

Now what I like about the game is its introduction, its simple to understand. For someone who isn't keen on top down its not so bad, it feels somewhat comfortable. The AI is fantastic like you could play a game against bots and it isn't too far off playing against actual people just starting out. I can see why this would appeal but to me its just failing at a lot of things like pace and fun. Also their ward idea with observatories is top notch so it has potential but its definately not for me as it is.

PS. as someone mentioned it feels more RPG than MOBA ... like they took torchlight and tried to make it a something else... I love torchlight and I would have loved this as an RPG :(


DISCLAIMER:

This review is based purely on my opinion (which is defined as "A view or judgement formed about something, not necessarily based on fact or knowledge"). Everything written is how I FEEL not statistical or numerical based data.
In regards to damage comments I said it FELT like I did no damage as in even when I got a kill I was dissatisfied or took someone down in a couple of hits I was more confused as to why i felt no elation or success it was more “oh okay”. No matter how quick i killed someone I felt like I hadn’t achieved anything I had any reason to have been able to kill them. When I got a penta I felt no more excitement/elation it just happened.
The best way of me explaining it is there have been days in smite with new builds where I felt like I was doing no damage it seemed slower and more tiresome (maybe it was a bad day) but I still had 40K damage which was the highest on the team so I was doing damage I just didn’t feel it. That’s how i felt with this, no satisfaction it just happened
The fighting picks up in team fights but to the absolute extreme ... it goes from dull 1v1 to a team wipe out which is just as dissatisfying whatever side you’re on.
Maybe I went against passive people but I found I was next to never attacked there wasn’t the poke and harassment at all on the lanes I was on and instead I spent the game looking for fights because they wouldn’t push aggressively or gank. For me a moba should make me feel stressed about being ganked, under pressure when they push towers, satisfied when i get a kill and this doesn’t do that for me.
And lastly I know I don't know all the items and I admit I probably wasn't that great at the game but a good game makes you want to get better, it makes you want to practice, it makes you want to learn and keep coming back and this doesn't do that for me.


BEFORE YOU COMMENT:

I will most likely re-review this game at a later date and update the review accordingly.

As to anyone who likes the game so much they feel the need to jump to the comments to defend it I have to ask this why? If you like it thats fine that is your opinion, please either take comfort in knowing you like the game and are in the larger percentile and enjoy your day or write your own positive review.
I should also point out I am a nobody I have no following and people will always make up their own mind about a game by playing it not by what one review says so bare that mind and ask yourself "why do I care enough about what this person says?" or "Why do I care enough about this game that I feel the need to call someone elses opinion s*** because I disagree."

If nothing else take this in good humour just think to yourself "what a noob" and have a good day.
Thank you :)
Was this review helpful? Yes No Funny
340 of 495 people (69%) found this review helpful
24 people found this review funny
Not Recommended
10.3 hrs on record
Posted: May 20, 2015
Simply put, Strife is a slightly relaxed version of LoL with a bit of Dota/HoN mixed in and much fewer players. The main points of difference from LoL are:

* A lasthitting mechanic like in Dota, except that allied heroes share the income, so there's less of a competition for farm, but the flip side is that it's possible to mess up lasthits for allies.
* Significant health regeneration after not receiving damage for 10 seconds, meaning that players need to return to base less often, but it also makes harassment in lane less meaningful.
* No wards, but instead there's capturable towers that give vision (temporarily) like in Starcraft or HotS.
* All heroes are unlocked by default like in Dota.
* Instead of LoL's Summoner Spells, there's personal 'pets' that follow the player, give certain buffs and have a special ability. The pets need to be unlocked, and having access to more of them can give players an edge.
* Purchasable items can be upgraded outside of the game via "item crafting"; just like with the pet unlocks, players can get an advantage by grinding or paying for this, so there's a p2w element.
* Each player gets a free, personal and unkillable courier for delivering items.
* Instead of Roshan or Baron Nashor, there's two larger neutral camps that can be used to push a lane for a limited duration.
* There are special slots for boots so that players don't have to choose between having boots or having an extra regular item slot.

One of the most pronounced similarities to LoL is the cartoonish art style; even the user interface font is cartoonish, giving everything a somewhat childlike vibe.

The Good

* The game offers hotkey presets based on LoL/Dota/HoN, so players from other games don't have to relearn the keys or bother customizing them.
* Polished user interface; things like building items should be easy to pick up for beginners.
* Decent tutorial.

The Bad

* Some significant glitches and bugs (half of the time most of the text in my game was unreadable because of missing letters), but this is to be expected from an early access game.
* A medium-sized hero pool, but the heroes are arguably quite bland and uninspired. Many heroes are very 'samey', and it's largely a generic mix of stuns/slows/nukes/skillshots, with some heroes having a slight twist.
* The items don't have too much impact, and the progression in general just seemed very limited, so the late game wasn't that different from the early or mid game. The matches often felt like they were dragging on for 30 minutes.
* Small player pool leads to more unbalanced matchups and longer queue times. This is not a problem with the game itself, but should be noted.

Strife is supposed to be the best game of the genre, somehow having less 'toxic' players while still being competitive, but also casual-friendly, but all these claims show is the hubris of the developer. In reality, the main appeal of Strife I can see is for the more casual players (which seems to be reflected in all the positive reviews of this game here stressing the casual aspect), but even in that case I'd rather recommend something like HotS because it has more original ideas and interesting gameplay, while still proving casual with things like even shorter average match length.

I seriously doubt that Strife will manage to beat even the 'dead' game that is HoN in popularity, because most of what Strife offers is just ripped off from other, better games, and S2 doesn't have the resources to generate the required hype to get a game that can't stand on its own merits going.
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62 of 72 people (86%) found this review helpful
5 people found this review funny
Recommended
7.8 hrs on record
Posted: March 7
Lets bring this game back to life!

Its an amazing game with sadly a rus heavy community at the moment,
But we can change this!

Yes there si only a small comunity of around 500 active players but lets lot let this game die!

keep it alive people for this amazing games sake!
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