Strife® is a truly free to play, competitive, online ARTS / MOBA that features non-stop action and engaging combat. Take control of powerful and versatile heroes, each capable of dominating in unique ways, and exert your will in an epic battle between two teams.
User reviews:
Mostly Positive (51 reviews) - 74% of the 51 user reviews in the last 30 days are positive.
Mostly Positive (3,941 reviews) - 77% of the 3,941 user reviews for this game are positive.
Release Date: May 22, 2015

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“Strife: S2 Games’ answer to the toxic MOBA”


“Strife is daring to make significant changes instead of just following the usual formula set by Dota 2 and LoL. It’s refreshing to see a new MOBA game escape the shadows of these two giants, and strive for innovation”

Strife on Steam Celebration!

To help celebrate the launch of Strife on Steam, we are unleashing 3 Steam-exclusive packs practically bursting with goodies!

Additionally, for the first week only, we will be offering a 10% early-bird discount on Steam purchases!

Don't want to buy anything? That's cool too! All Strife Heroes are free and they always will be! Strife is truly free-to-play.

About This Game

Enter the Hero

In Strife®, you will assume control of a powerful hero. Each hero is uniquely designed to embody a play-style or idea, and heroes are by far the most important aspect of any game of Strife. As a hero, you will decide how the game flows, how quickly it progresses, and whether the outcome is favourable for your team. All Strife heroes are freely available from your very first match!

Community First

How your fellow players behave matters a lot in online multiplayer games. Strife is designed from the ground up to encourage cooperation and reduce toxic conflicts.

Customize Your Armoury

Crafting enables you to change item components and recipes, allowing any item to be part of your arsenal.

Every Hero Needs a Sidekick

A Pet will accompany you onto the battlefield, offering you unique advantages. Play to unlock more pets to expand your options.

Shared Last Hit Gold

Fight your opponents, not your allies. Last Hit bounties obtained from brawler and hero kills are split between contributing teammates.

Out of Combat Regeneration

Staying out of combat for a short period of time will significantly increase your Health and Mana regeneration, allowing you to stay near the action instead of going back to base.

Personal Courier

Each player has an invulnerable personal courier to automatically deliver purchased items.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP Service Pack 3
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: OS X 10.7
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Linux
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (51 reviews)
Mostly Positive (3,941 reviews)
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1,963 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
10.0 hrs on record
Posted: October 15
I love this game, however, the playerbase seems to be pretty much dead. I've been waiting for a PvP match for a very long time, over an hour, selected all three regions at once. The most I've ever seen in general chat at once was today, a grand total of 21 people online. That's terrible!

I will recommend this game because it's a great game, just needs way more people playing it and willing to go head to head in PvP.
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1 of 1 people (100%) found this review helpful
85.8 hrs on record
Posted: October 9
Game was fun and raw, sadly my computer sucks so had to stop for now.
Was this review helpful? Yes No Funny
1 of 3 people (33%) found this review helpful
1 person found this review funny
7 of 22 people (32%) found this review helpful
3 people found this review funny
Not Recommended
0.3 hrs on record
Posted: October 1
I cant tell you about this game because I cant play it. The q times are so long I cant even get into a game 0/10 dont play.

People who left good reviews im sure it is a fun game.....


Was this review helpful? Yes No Funny
9 of 37 people (24%) found this review helpful
3 people found this review funny
65.0 hrs on record
Posted: September 28
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Most Helpful Reviews  Overall
2,327 of 3,092 people (75%) found this review helpful
225 people found this review funny
Not Recommended
7.4 hrs on record
Early Access Review
Posted: April 15, 2015
Edit: I've since been banned from the forums. Nice...

What to say about Strife except "Uninstall."

This game doesn't even cater to casuals. It's so mind numbingly boring with very little dept to it. The crafting system is a total joke and makes the person who has recipes for improved in-game items god like where other characters simply can not make these enchanted weapons unless they grind for hours on end or... pay!

The game is Pay 2 Win. The very first line on the store page is a blatant lie: "Strife® is a truly free to play, competitive, online ARTS / MOBA that features non-stop action and engaging combat." It is not "truly free to play." It is not "competitive." It is not "non-stop action." This is a blatant lie. It's the slowest MOBA i've come across. It's slower than League of Legends, it's slower than Infinite Crisis, it's slower than every MOBA title out there and that's reflected by the 50 minutes it will take you to play a match.

Pay 2 Win
"Truly free to play" does not include an out of game crafting system that places custom created weapons you craft in-game. Custom made items and weapons you can "enchant" to get buffs like lifesteal, more health than the item/weapon would give normally, more charges, more damage than normal but for a bit of extra in-game gold(200g more?). Can you craft these freely? Nope. You have to use "Elixirs" which you get VERY few of for each match played. For me it took 4 games to get 36 Elixirs, that was four 40-50minute matches. If you want a permanent recipe it costs you 360 elixirs just for that one item to be in-game enchanted or not. So, doing the math... 4 games gives you 36 elixirs... 36 divided by 360 equals 10. So, 10 by 4 = 40. That's 40 games, close to 40 hours to get a single recipe that you'll find you ABSOLUTELY need. Or, you know, you could simply pay for it to have an edge in-game. That's is, by definition, Buy. To. Win. You can play the game, but can you be competitive without paying? Absolutely not! Cost to create a permanent recipe? 50 gems. Only option to buy gems? $2.99 for 75. This game is nowhere near a fair game and definitely caters to those who pay over those who do not, giving people who pay a clear advantage in-game.

Average game duration
Each game lasts 40-50 minutes. Yes, almost a freakin' hour to play a game as standard. That's insane! It would be okay if it was actually enjoyable but it is anything but! The map is HUGE by MOBA standards, the turret ranges have massive areas of aggro and turrets are way too close to one another. This is a huge problem of itself but the fact that turrets are so overpowered you simply can not tower dive even if it's to get that last hit on an enemy and then diving back out. Turrets are simply too powerful which makes ranged sitting by turrets an absolute chore to go up against or play as. Literally, sit by your turret and last hit for gold. Turrets also scale up to late game making turret sitting a viable tactic by a losing team which definitely effects the game length.

The "feature" of allowing you to regen health out of combat is a terrible concept altogether. The only reason I feel it's in the game is because mana regen is so poor you have to gain mana faster somehow as more often than not you're out of mana after a single "poke" or engagement(All your abilities used once). It also makes the laning phase so much more tedious than it has to be. It makes poking an enemy pointless or even bringing them to low health. Why does it suck so much? Turrets. Turrets are extremely over powered. The enemy could be sitting in turret range, soaking up experience with 100hp and you could not dive in to take them no matter your level because the turret will kill you from full health regardless of your level.

Turrets are overpowered. It ruins any potential ganks and combined with the regen buffs you get in the game it makes poking or trading absolutely pointless except to deny the enemy a small bit of gold(Last hitting enemies). It's simply not great, they need to be nerfed hard and not scale to late game. Scaling turrets in a MOBA is the most stupidest things to do in a game after a certain point. When it's 50minutes in, everyone is max level and maxed their item slots with nothing but gold adding up and turrets are still hitting like trucks there's something wrong there.

It needs to go or it needs to be seriously nerfed in the price it costs to make recipes. It adds an artificial layer of complexity to the game in the form of "meta" recipes which you really need to be working towards from the start as it costs far too much to craft and takes far too long to craft these recipes.

Phases and heroes
It's basically just one big laning phase for the reasons i've outlined: Turrets have too high aggro radius, they deal too much damage from the start to the finish of the game and they're far too close to one another making backdoor ganks next to impossible. Did I mention that the map is huge? The map is huge. You have three turrets in each lane with the last tier being like a nexus turret. Each turret is beyond tanky and those nexus turrets have regenerating shield. The turrets range is, from the center, 90% of your screen. Then there's a small gap between each turret's range so they're not overlapping(Half a screen but i'd have to check). Then you have an average to small sized gap between the enemies first turret and your own turret which essentially means ranged can easily run back to their turret and sit under it with not a care in the world. This prolongs the game and makes it an entirely long, boring laning phase with very little action going on.

The heroes are very lackluster. They're quite boring, look very bland and have animations that do not offer much flexibility. For instance if you want to spin your hero around in a circle the hero simply will not do that. It will only look left to right as the command is too fast for the game to allow. Is it a disadvantage in-game? Not really but it makes it feel even more sluggish and boring.

Summing up
You literally sit in lane and farm gold then at max level(15) go engage enemies. Basically every tank hero is LoL's Nasus, HotS's Arthas/Stitches in Alpha and Dota 2's Str heroes on steroids with max equips.

It's not a good MOBA. It doesn't even look that good and it feels like they seen a lot that was being put into other games and thought it would fit in their game if they mixed it around and tried to make the game more like Heroes of Newerth(Which was a terrible MOBA and is now almost completely dead -- It's the same developers! Look them up, S2Games).

You have a very, very, very bad take on what I could only even try to relate to League of Legend's "Rune" system, a system which can only be purchased with in-game currency by playing games and can't be boosted or bought with real money and doesn't take nearly as long as it does in this game to gain a full rune set as it does to craft a recipe. Then you have the seriously overpowered Turrets and the game lasting 50 minutes and you have what is an afterthought to the Heroes of the Storm system which is shared experience/shared gold gain. It's pretty much the exact same as in LoL and Dota 2 except you only need to be near a hero that is last hitting mobs to get the gold gain: It's a simple patch job to fix "supports" and who gets priority over gold so as not to include GP5 items or whatever else to give you income to buy things.

My advice to the developers would be to get rid of the crafting system entirely as it's a completely broken concept unless it were 100% free, make the map smaller as it's way too big for the speed of the heroes in it and nerf turrets in every area; damage, range, health, scaling, everything!

I just could not recommend this game. It's worse than Dawngate right now and that's saying something.
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146 of 165 people (88%) found this review helpful
65 people found this review funny
7.7 hrs on record
Posted: January 23
Pros -

actually interesting abilitys, non-toxic community, all chars are free on first launch, very customizable to your play style, games are long and meaningfull, ♥♥♥♥ load of diversity of diff characters. pet system, great ui, great hud.

Cons -

no one plays it.
Was this review helpful? Yes No Funny
77 of 78 people (99%) found this review helpful
1 person found this review funny
Not Recommended
1,749.0 hrs on record
Posted: August 11
I've been playing this game for a long time and had great and large community when the game was updating and developed. But now the devs gave up and been more than 9 months without updates. Every queue for finding a match takes more than hours. I highly don't recommend this game right now, unless the devs are taking it under development again!
Was this review helpful? Yes No Funny
88 of 99 people (89%) found this review helpful
7 people found this review funny
12.8 hrs on record
Posted: January 22
It's sad that it's not considered to be played by most,
leaving the game rather empty.

My experience was rather positive,
I enjoyed it a lot and had lots of fun on it.

I would recommend it to my friends,
because if you keep on giving it a bad rating just because no one's playing,
just makes it worse! So thumbs up!
Was this review helpful? Yes No Funny
143 of 187 people (76%) found this review helpful
13 people found this review funny
Not Recommended
40.0 hrs on record
Posted: September 8, 2015
This game is truly dead, don't bother downloading.

They even set up a poll for people to voice their opinions:

well at least 11 people said something (probably mods)

is this enough to down s2? probably not, but save your disk reads for a different game people and remember, Time is not refundable.
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Recently Posted
6.5 hrs
Posted: October 18
Being a dedicated MOBA player, even the bot games ive played have been super fun. You can tell, a lot of work has been put into this game between the tutorial, hero diversity and overall new-aged gameplay. Love it guys, just need more people to reduce these queue times D:
Helpful? Yes No Funny
5.3 hrs
Posted: October 18
Lots of bugs, very unbalanced heros and takes forever to find a match. Game has potential but not recommended at the moment
Helpful? Yes No Funny
Uchiha Fugaku_サスケ富岳
17.1 hrs
Posted: October 17
Request returned: Couldn't connect to server
Error buffer: Failed connect to; No error why all time i want going for play say this error??@?!?!?!?
Helpful? Yes No Funny
24.3 hrs
Posted: October 17
One of the best moba's i ever play
Helpful? Yes No Funny
34.9 hrs
Posted: October 15
Overall fun Moba
Helpful? Yes No Funny
InsAnEz0r> # BulLe^T
14.6 hrs
Posted: October 14
Is a nice game
Helpful? Yes No Funny
7.5 hrs
Posted: October 6
I love this game to bits, sure its abandoned and takes forever to find online games, but if you gather some friends you could play against eachother which is amazing!
Helpful? Yes No Funny