Strife® is a truly free to play, competitive, online ARTS / MOBA that features non-stop action and engaging combat. Take control of powerful and versatile heroes, each capable of dominating in unique ways, and exert your will in an epic battle between two teams.
User reviews: Mostly Positive (826 reviews)
Release Date: Apr 9, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Strife is currently in Open-Beta, meaning while it is currently mostly feature complete, but we are still looking for feedback from those in our community on how we can improve the game-play and balance of Strife. We hope that opening our game to Steam users will increase the quantity and quality of feedback, and open new channels for players to communicate with us.”

Approximately how long will this game be in Early Access?

“We plan to be in Early access for a while before our release. While we do not have a definite date for release currently, we are hoping we can refine Strife's game-play with the added feedback of the Steam player community.”

How is the full version planned to differ from the Early Access version?

“We are currently planning to continue add heroes to the game during our Open-Beta (and Early-Access), as well as other balance and game-play changes. We are not sure how different the game will be at release from today, but we will know when we get there.”

What is the current state of the Early Access version?

“Our game is currently fully playable, in open-beta quality state. All major features of the game work as advertised and we are currently working on refining balance and game-play. We are a free-to-play game, and have fully integrated SteamWorks features like automatic login, steam micro-transactions, friends-list rich presence support and game inviting.”

Will the game be priced differently during and after Early Access?

“We are a free-to-play game, so we have no "purchase cost", but we do support "deluxe" DLC which gives players in-game money and unlocks cosmetic items and experience/money boosts, which increase the amount of resources/experience an account earns at the end of a Strife match. We do not currently plan on increasing the price during release, and believe we have fair prices set for our quality content.”

How are you planning on involving the Community in your development process?

“We plan to fully embrace feedback from our Steam community the same we do with our Reddit community or own internal forums. We are looking to Early Access as a way to bridge the Steam community into our current player communities, and allow for another source of players for feedback.”
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Recommended By Curators

"A breath of fresh air in the MOBA scene. While a lot of dynamics are the same as games like LOL and Dota 2, there is a lot of unique dynamics to enjoy."

Recent updates View all (2)

April 17

Patch 0.9.12

Patch 0.9.12 brings several gameplay and balance changes to Strife.

=Gameplay Changes=

Neutrals
-Now scale throughout game.
-Nerfed rare jungle gold bounty from 300 to 220.

Dharkwave
-Number of Dharwave minions spawned now increases by number of Baldir kills. Still spawn in increments of 3.

Observatories
-Active duration increased from 35 seconds to 70 seconds.

Division Rating
-Division cut-offs recalculated based on current active players.

Tutorial
-Fixed Caprice tutorial crash bug.

=Hero Changes=

Ace
-Avalanche now has slightly lower range, speed and AOE.

Chester
-Knight Blitz cooldown increased by 1 second.
-King Me! expires on death.

Minerva
-Fixed starting resistance.

Shank
-Ground Pound visual radius tweaked to match ability radius.

Zaku
-Sticky Trap activates faster.

=Pet Changes=

Luster
-Passive gold decreased by 1.

=Item Changes=

Barrier Token
-50% reduction reduced to 35%.
-10 passive resistance increased to 20.
-Simplicity Enchant -20 resistance -300 recipe cost.

Captains Crest
-Removed base health regen to creeps.
-Added 40% damage reduction to splash damage to nearby creeps.

Hexbane
-Duration increased from 2.5 to 3.5

Diadem of Blood
-Fixed issue with it giving wrong amount of power.

Thundercaller
-Lightning strikes every 5 attacks. No longer % chance based.
-Bounce range reduced by 50.

Iceforged Plate
-Resistance reduced from 30 to 15.
-Mitigation increased from 20 to 30.
-Attack speed slow reduced from 25% to 20%.

Golden Protector
-Resistance reduced from 15 to 10.
-Mitigation increased from 10 to 15.

Giant's Visage
-Resistance increased from 10 to 15.
-.85% health to power increased to .9%

=Bonus Changes=

Daily Wheel Spin
-Moxie needed to take a nap, so Bandit.0 is taking over. Remember, you can't win if you don't spin!

12 comments Read more

April 13

Strife 0.9.11.6 Patch Notes

We have just patched Strife with a hotfix for the following issues:

  • Fixed an issue with the Brazilian Portuguese language that caused no text to show.
  • Fixed a crash during Caprice's Story and the Rescue Auros tutorials.
We have also added a bug-report forum to our Steam Community discussions. Please feel free to post any issues you come across.

I would also like to take this opportunity to remind everyone that our Community Discussions are a troll and harassment free zone. Anyone found engaging in negative behaviours will be removed permanently without warning.

ːmvpː Thank you, and happy playing! ːstabbyː

9 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“Strife: S2 Games’ answer to the toxic MOBA”
Polygon

“STRIFE TAKES AIM AT DOTA 2 AND LOL”
IGN

“Strife is daring to make significant changes instead of just following the usual formula set by Dota 2 and LoL. It’s refreshing to see a new MOBA game escape the shadows of these two giants, and strive for innovation”
GamesInAsia

Strife on Steam Celebration!

To help celebrate the launch of Strife on Steam, we are unleashing 3 Steam-exclusive packs practically bursting with goodies!

Additionally, for the first week only, we will be offering a 10% early-bird discount on Steam purchases!

Don't want to buy anything? That's cool too! All Strife Heroes are free and they always will be! Strife is truly free-to-play.

About This Game

Enter the Hero

In Strife®, you will assume control of a powerful hero. Each hero is uniquely designed to embody a play-style or idea, and heroes are by far the most important aspect of any game of Strife. As a hero, you will decide how the game flows, how quickly it progresses, and whether the outcome is favourable for your team. All Strife heroes are freely available from your very first match!

Community First

How your fellow players behave matters a lot in online multiplayer games. Strife is designed from the ground up to encourage cooperation and reduce toxic conflicts.

Customize Your Armoury

Crafting enables you to change item components and recipes, allowing any item to be part of your arsenal.

Every Hero Needs a Sidekick

A Pet will accompany you onto the battlefield, offering you unique advantages. Play to unlock more pets to expand your options.

Shared Last Hit Gold

Fight your opponents, not your allies. Last Hit bounties obtained from brawler and hero kills are split between contributing teammates.

Out of Combat Regeneration

Staying out of combat for a short period of time will significantly increase your Health and Mana regeneration, allowing you to stay near the action instead of going back to base.

Personal Courier

Each player has an invulnerable personal courier to automatically deliver purchased items.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP Service Pack 3
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: OS X 10.7
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Linux
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
1,175 of 1,510 people (78%) found this review helpful
98 people found this review funny
7.4 hrs on record
Posted: April 15
Early Access Review
Edit: I've since been banned from the forums. Nice...

What to say about Strife except "Uninstall."

This game doesn't even cater to casuals. It's so mind numbingly boring with very little dept to it. The crafting system is a total joke and makes the person who has recipes for improved in-game items god like where other characters simply can not make these enchanted weapons unless they grind for hours on end or... pay!

The game is Pay 2 Win. The very first line on the store page is a blatant lie: "Strife® is a truly free to play, competitive, online ARTS / MOBA that features non-stop action and engaging combat." It is not "truly free to play." It is not "competitive." It is not "non-stop action." This is a blatant lie. It's the slowest MOBA i've come across. It's slower than League of Legends, it's slower than Infinite Crisis, it's slower than every MOBA title out there and that's reflected by the 50 minutes it will take you to play a match.

Pay 2 Win
"Truly free to play" does not include an out of game crafting system that places custom created weapons you craft in-game. Custom made items and weapons you can "enchant" to get buffs like lifesteal, more health than the item/weapon would give normally, more charges, more damage than normal but for a bit of extra in-game gold(200g more?). Can you craft these freely? Nope. You have to use "Elixirs" which you get VERY few of for each match played. For me it took 4 games to get 36 Elixirs, that was four 40-50minute matches. If you want a permanent recipe it costs you 360 elixirs just for that one item to be in-game enchanted or not. So, doing the math... 4 games gives you 36 elixirs... 36 divided by 360 equals 10. So, 10 by 4 = 40. That's 40 games, close to 40 hours to get a single recipe that you'll find you ABSOLUTELY need. Or, you know, you could simply pay for it to have an edge in-game. That's is, by definition, Buy. To. Win. You can play the game, but can you be competitive without paying? Absolutely not! Cost to create a permanent recipe? 50 gems. Only option to buy gems? $2.99 for 75. This game is nowhere near a fair game and definitely caters to those who pay over those who do not, giving people who pay a clear advantage in-game.

Average game duration
Each game lasts 40-50 minutes. Yes, almost a freakin' hour to play a game as standard. That's insane! It would be okay if it was actually enjoyable but it is anything but! The map is HUGE by MOBA standards, the turret ranges have massive areas of aggro and turrets are way too close to one another. This is a huge problem of itself but the fact that turrets are so overpowered you simply can not tower dive even if it's to get that last hit on an enemy and then diving back out. Turrets are simply too powerful which makes ranged sitting by turrets an absolute chore to go up against or play as. Literally, sit by your turret and last hit for gold. Turrets also scale up to late game making turret sitting a viable tactic by a losing team which definitely effects the game length.

The "feature" of allowing you to regen health out of combat is a terrible concept altogether. The only reason I feel it's in the game is because mana regen is so poor you have to gain mana faster somehow as more often than not you're out of mana after a single "poke" or engagement(All your abilities used once). It also makes the laning phase so much more tedious than it has to be. It makes poking an enemy pointless or even bringing them to low health. Why does it suck so much? Turrets. Turrets are extremely over powered. The enemy could be sitting in turret range, soaking up experience with 100hp and you could not dive in to take them no matter your level because the turret will kill you from full health regardless of your level.

Turrets
Turrets are overpowered. It ruins any potential ganks and combined with the regen buffs you get in the game it makes poking or trading absolutely pointless except to deny the enemy a small bit of gold(Last hitting enemies). It's simply not great, they need to be nerfed hard and not scale to late game. Scaling turrets in a MOBA is the most stupidest things to do in a game after a certain point. When it's 50minutes in, everyone is max level and maxed their item slots with nothing but gold adding up and turrets are still hitting like trucks there's something wrong there.

Crafting
It needs to go or it needs to be seriously nerfed in the price it costs to make recipes. It adds an artificial layer of complexity to the game in the form of "meta" recipes which you really need to be working towards from the start as it costs far too much to craft and takes far too long to craft these recipes.

Phases and heroes
It's basically just one big laning phase for the reasons i've outlined: Turrets have too high aggro radius, they deal too much damage from the start to the finish of the game and they're far too close to one another making backdoor ganks next to impossible. Did I mention that the map is huge? The map is huge. You have three turrets in each lane with the last tier being like a nexus turret. Each turret is beyond tanky and those nexus turrets have regenerating shield. The turrets range is, from the center, 90% of your screen. Then there's a small gap between each turret's range so they're not overlapping(Half a screen but i'd have to check). Then you have an average to small sized gap between the enemies first turret and your own turret which essentially means ranged can easily run back to their turret and sit under it with not a care in the world. This prolongs the game and makes it an entirely long, boring laning phase with very little action going on.

The heroes are very lackluster. They're quite boring, look very bland and have animations that do not offer much flexibility. For instance if you want to spin your hero around in a circle the hero simply will not do that. It will only look left to right as the command is too fast for the game to allow. Is it a disadvantage in-game? Not really but it makes it feel even more sluggish and boring.

Summing up
You literally sit in lane and farm gold then at max level(15) go engage enemies. Basically every tank hero is LoL's Nasus, HotS's Arthas/Stitches in Alpha and Dota 2's Str heroes on steroids with max equips.

It's not a good MOBA. It doesn't even look that good and it feels like they seen a lot that was being put into other games and thought it would fit in their game if they mixed it around and tried to make the game more like Heroes of Newerth(Which was a terrible MOBA and is now almost completely dead -- It's the same developers! Look them up, S2Games).

You have a very, very, very bad take on what I could only even try to relate to League of Legend's "Rune" system, a system which can only be purchased with in-game currency by playing games and can't be boosted or bought with real money and doesn't take nearly as long as it does in this game to gain a full rune set as it does to craft a recipe. Then you have the seriously overpowered Turrets and the game lasting 50 minutes and you have what is an afterthought to the Heroes of the Storm system which is shared experience/shared gold gain. It's pretty much the exact same as in LoL and Dota 2 except you only need to be near a hero that is last hitting mobs to get the gold gain: It's a simple patch job to fix "supports" and who gets priority over gold so as not to include GP5 items or whatever else to give you income to buy things.

My advice to the developers would be to get rid of the crafting system entirely as it's a completely broken concept unless it were 100% free, make the map smaller as it's way too big for the speed of the heroes in it and nerf turrets in every area; damage, range, health, scaling, everything!

I just could not recommend this game. It's worse than Dawngate right now and that's saying something.
Was this review helpful? Yes No Funny
283 of 406 people (70%) found this review helpful
17 people found this review funny
8.6 hrs on record
Posted: April 15
Early Access Review
Right here is the thing with Strife I love the look of it and I love the characters but thats it.

Here is my reasoning why it doesn't do it for me.
1. No matter what level I am it just seems like I do no damage even with a full damage build
2. When I get a kill or take a tower it is just not satisfying, something about it just feels like im bashing at a brick wall for what feels like hours, it crumbles then nothing.
3. Team fights last 10 seconds, It all kicks off people die immediately then your back to just killing minions
4. Theres too many minions, It's just a constant influx so you never really get to fight the person on your lane until team fights.
5. The items are somewhat confusing in the sense I can be one part away from an full item and the game suggests I start buying a totally different thing.
6. It feels slow, it feels dragged out when you die you feel so painfully punished because it just takes so long.
7. Past a certain point the game is decided, five people defending 4 attacking at the final obstacle in a base and the defenders have litterally no chance of saving the game, you go in pile in all youve got and your out of mana, out of health and forced back to the fountain to wait whilst till you can go back in, even the teleport back is painfully slow.
8. you can shoot through walls at the camps which means a hunter can farm camps endlessly without taking damage because the camps are confused by the walls which is I imagine they will fix very soon.
9. Items feel like they do nothing - like previously mentioned you never feel like your doing much damage or that you're fully leveled and you can have all the mana items and you still feel like you're going back to base just as much as you had to at the very begining.
10. If you get in a bad situation and run from a fight if someone wants to chase and kill you they will win, there is no movement penalty when attacking so you can run all you want they will always catch and kill you unless you teleport away with what I think is the most valuable item in the game, the boots of teleportation.
11.The camera is screwed, if you're attacking from the bottom left you'll be fine, if you're attacking from the top right your vision is impaired by the overlay at the bottom of the screen with all your items ... I can only suggest they mirror it so everyone has the same experience and view of attacking from the bottom left.
12. The enchanted items is a really cool idea but it unevens the playing field if you have basic items and your opponent has enchanted ones which in a moba can be a deciding factor. This wouldn't be a problem for someone dedicated enough to grind but i still think it puts people at a disadvantage.

Now what I like about the game is its introduction, its simple to understand. For someone who isn't keen on top down its not so bad, it feels somewhat comfortable. The AI is fantastic like you could play a game against bots and it isn't too far off playing against actual people just starting out. I can see why this would appeal but to me its just failing at a lot of things like pace and fun. Also their ward idea with observatories is top notch so it has potential but its definately not for me as it is.

PS. as someone mentioned it feels more RPG than MOBA ... like they took torchlight and tried to make it a something else... I love torchlight and I would have loved this as an RPG :(


DISCLAIMER:

This review is based purely on my opinion (which is defined as "A view or judgement formed about something, not necessarily based on fact or knowledge"). Everything written is how I FEEL not statistical or numerical based data.
In regards to damage comments I said it FELT like I did no damage as in even when I got a kill I was dissatisfied or took someone down in a couple of hits I was more confused as to why i felt no elation or success it was more “oh okay”. No matter how quick i killed someone I felt like I hadn’t achieved anything I had any reason to have been able to kill them. When I got a penta I felt no more excitement/elation it just happened.
The best way of me explaining it is there have been days in smite with new builds where I felt like I was doing no damage it seemed slower and more tiresome (maybe it was a bad day) but I still had 40K damage which was the highest on the team so I was doing damage I just didn’t feel it. That’s how i felt with this, no satisfaction it just happened
The fighting picks up in team fights but to the absolute extreme ... it goes from dull 1v1 to a team wipe out which is just as dissatisfying whatever side you’re on.
Maybe I went against passive people but I found I was next to never attacked there wasn’t the poke and harassment at all on the lanes I was on and instead I spent the game looking for fights because they wouldn’t push aggressively or gank. For me a moba should make me feel stressed about being ganked, under pressure when they push towers, satisfied when i get a kill and this doesn’t do that for me.
And lastly I know I don't know all the items and I admit I probably wasn't that great at the game but a good game makes you want to get better, it makes you want to practice, it makes you want to learn and keep coming back and this doesn't do that for me.


BEFORE YOU COMMENT:

I will most likely re-review this game at a later date and update the review accordingly.

As to anyone who likes the game so much they feel the need to jump to the comments to defend it I have to ask this why? If you like it thats fine that is your opinion, please either take comfort in knowing you like the game and are in the larger percentile and enjoy your day or write your own positive review.
I should also point out I am a nobody I have no following and people will always make up their own mind about a game by playing it not by what one review says so bare that mind and ask yourself "why do I care enough about what this person says?" or "Why do I care enough about this game that I feel the need to call someone elses opinion s*** because I disagree."

If nothing else take this in good humour just think to yourself "what a noob" and have a good day.
Thank you :)
Was this review helpful? Yes No Funny
47 of 71 people (66%) found this review helpful
3 people found this review funny
16.2 hrs on record
Posted: April 17
Early Access Review
I used to play DotA All Stars, and i love DotA 2, so i installed Strife and bought the collectors edition to check game capabilities. Of course the game is in beta and there is a lot of things to do, but i don't think i will recommend it to you. So. Let's start.

Plus:
1. The game is pretty casual and after DotA it's some kind of rest. Just running with teammates and kicking people. And in this case it's a plus, no stealing, last-hitting is easy, money-spreading, no denies is a bonus for this game. If you want hardcore — choose another MOBA.
2. Pets and crafting system. Interesting thing to create your own builds for heroes, totally love it.
3. Raid bosses. They are great. Teamfights near them during their respawn and good bonuses to push after win.

Minus:
1. As I see some people say it's hard to play without paying money for crafting system. If it is so — that's not really good, good monetization way is a bonus of getting all this gems faster (I have 50% boost with collectors edition), but selling this stuff directly for money only harms the game. Yes. A bonus to start with that boosters at the beginning is good. Selling after — bad. And skins of course. The best way to monetize today is skins, but I perfectly understand that you are not Valve, but you need money too.
2. Heroes. There are plenty of them, but they feel to be the same during the teamfight. In DotA i perfectly see who is fighting, and in Strife it's kinda mess of coloured models everywhere.
3. Towers. They are too strong. If you dive - get ready to have really great troubles. I like playing Caprice and she can actually do it with a jump-anchor-hit-jump back, but the tower is a 90% chance so save yourself. Too good gank-protection.
4. Leavers. Today 90% of wins or looses are because of leavers. You can start a game with 3 teammates. Once i played against a team of 1 hero, because 4 left before the start of the game. There must be harmfull punishments. I know one — give a -50% boost for items for a couple of days for leaving the battle. And the game start must be a 5x5. Dota's way to start is much better.

As you see i told nothing about ballance. I would play this game more to complete this review about that, but i totally made Caprice (with crafting specific items, making my own build and taking a good pet) a good initiator with pretty good escaping and disabling abilities. Also can live longer now, cause Caprice can easily be killed without a good build. Also I can tell nothing about commuity now, it is not toxic today but I already played with some weird guys that we usually wish to die in pain in DotA.

And the verdict is that you can get this game and test, but there are a lot of minuses to be fixed to make it good for newcomers. The donation system have to be reconstructed in some ways. Good donate is a think we want to buy, but not a think that will help us to dominate other players. I would still play it sometimes and I hope it will be a good MOBA one day, but not today.
Was this review helpful? Yes No Funny
108 of 201 people (54%) found this review helpful
11 people found this review funny
1.8 hrs on record
Posted: April 17
Early Access Review
A poor execution of all the best features from the leading games of the genre made look pale in comparison to how outdated the visuals and animations appear.
Was this review helpful? Yes No Funny
77 of 146 people (53%) found this review helpful
7 people found this review funny
0.4 hrs on record
Posted: April 18
Early Access Review
I'd love to properly try the game, but it keeps crashing. And the send error report keeps saying "No error", only creating further frustration.
Was this review helpful? Yes No Funny
31 of 58 people (53%) found this review helpful
1 person found this review funny
75.4 hrs on record
Posted: April 20
Early Access Review
Brief Summary

Strife is a mechanically simplied however innovative take on the MOBA genre. It's fast paced and very much skill-based. There are a lot of user friendly features and some anti-toxicity measures in place to ensure players to have a good time. It's a fun experience that any MOBA enthusiast should not miss and new comers can enjoy. Also it is completely Free2Play and NOT PAY2WIN

Prologue

Before we move on to my full analytical review, I would like to say something about myself and what this review will address. I am a pretty avid MOBA player. I seek to play almost every MOBA that exists in Planet Earth. If you can name it, I have probably played it. When I play a MOBA, I stick with it till I have a very good idea about the game and make an informed decision on whether the game is worth continue playing. I am decently high skilled, achieving high brackets usually in competitve ranked ladder. Therefore trust me when I say I will be judging the game as subjectively as possible and applying constructive criticism where needed. It's sad to see the popular reviewers having no idea what a proper review should be. I hate for the newcomers to be driven away by ill-conceived ideas and misinformation due to the lack of understanding of the game as depicted by these reviews. Ok, if you have read this far, it means you actually care about trying out the game seriously and it's safe to say you have made a wise choice. Here's we go.

Presentation/Asthetic

Strife is a gorgous looking game. While it may not be the most advanced graphics-wise, it strikes a good balance between performance and look. It has wonderful color pallets. Everything looks bright and vibrant, unlike S2 Game's previous MOBA Heroes of Newerth which is grim and dark. Character and skill animations look very smooth. It's always a joy to see teamfight breaking down with all the colors flying through the air. Effects are pretty distinguished to each other and in no time you can fully appreciate them without getting confused. If you have an observant eye, you might even notice some heroes fly/run faster when they get the speed boost moving out of the fountain and environments getting knocked around when spells hit them resulting in debris falling off or the tree branches wiggling.

Character Design

Why do I make a separate section about this instead of including it with the one above? Because Strife's character design for the most part is pretty uniquely different from other MOBAs. Paraphrasing TotalBiscuit's Strife impression , how often do you get to play a super hero cat that throws lightning yarn balls in a cape? Most heroes are humanoids and anthropomorphized, but they all behave in a manner that suits their character. Moxie is the said super hero kitty. Carter is a blue beast dragging two goblins on a cart filled with fireworks and explosives. Trixie is a witch riding on a broom with a horsehead thinking she is a cowgirl. Vex is an alien from Vorbis in a space suit shooting missles and lasers. Apart from the heroes, even the pets and creatures in the game have their own personality. You can have a monkey, a rhino or even a freaking triceratops as a pet companion with you in your adventure. Krytos is a giant creature you can unleash to help your team. You can see him jumping into towers and disabling them while he brutally plummels them or how he pounds his chest before he grabs a giant boulder out of the ground and throws it at the enemies. The characters all feel alive in the world created.

Music/Sound

Strife has a dynamic music system. When you are running around in between fights and nothing is happening, the music is melllow and soothing. As a fight break out, the music becomes more dramatic and heart-pumping. If you are pushing the enemy base the music switches to a battle trance alike, getting you ready for the impending victory you feel you can almost grasp. It's a very nice touch. Sometimes it fits so nicely you probably won't even notice it's there.
Heroes all have their distinct voice acting. Ace makes glorious and cheesy remarks. Hale whispers to the players in a calm tone and occasionally lets out his rage in battle. Moxie the super hero cat just, well, meows in different pitches. It's wonderfully done with a great deal of character. The only complain some would have is some heroes could come across as unenthusiastic.

Gameplay

This is going to be the longest section and where I will apply the most criticism as I consider it being the most important. Please bring plenty of eye drops for incoming soreness. I will divide this up into many parts as each deserves its own analysis.

<Due to the Steam review word limit the full review for gameplay is here. PLEASE READ THIS>

https://docs.google.com/document/d/10Cwnw57Gu_exHraDG8OTOdxSkcO2AUvMHKxyC07UOJg/pub

General Gameplay

Like most MOBAs, you control a single hero. Everyone has 3 basic spells and 1 ultimate. Not all the spells are active so some heroes will have fewer buttons to press. You have 3 lanes and mid lane is slightly shorter. Minions spawn from your base and attack the enemy minions automatically. There are towers protecting the base along the lanes. You will when you destroy the enemy base, the Crux. Pretty straightforward for people with a bit of MOBA knowledge. The formula is there and now onto the game changers next.

Gold Income

Last hitting gold is shared between all the heroes in proximity. Say a small minion is worth 60g. With 2 players nearby, each will get 30g. 3, 20g. 4, 15g etc. However when only a single hero is in proximity, he/she gets 36g, the rest of the 24g is split evenly to the rest of the team, gaining them 6g each. This applies to jungle creeps and even hero bounty kills.

Pets

In place of other MOBAs' "Summoner Spells" or "Glyphs" or whatever variations they call them, Strife has pets instead. These cute little things follow you into combat, providing different benefits to either further compliment your role or diversify it. They all have one active component and two passive ones. There are a great variety of pets and each fills a unique role for your playstyle. It is critical to choose your companion wisely.

Crafting

You can customize the items in game with elixirs you earn per game. Craft items can have their basic components replace with something else of the same component value. You can also apply an enchantment to the item which provides a marginal benefit but at the same time increasing the item cost in-game. It's always relatively balanced this way so even without crafted items, you won't experience a notable disadvantage. I have not spent any real money in crafting and I already have a lot of items crafted. You just need to play the game.

User Friendliness/Anti-Toxicity

The in-game UI is quite nicely designed. It tells you everything you need to know without being a huge cluster. You can also rebind the keys on the UI as you play directly while holding down Capslock or F1 by default. You can also choose to use the legacy UI in the options should you desire that. There is a chat wheel as well when pressing down V and smart ping when pressing Alt. Everything is also voice acted by the hero you are playing so even if you don't pay attention to the messages you will still hear it.
There is no all chat to reduce toxicity and anyone who AFK will get kicked. Anti-toxicity measures can also be seen in the gold income mechanics and several other things as well.

Final Thoughts

As a MOBA veteran, I can enjoy this game greatly without getting bored as matches don't tend to stretch out. While the game is not perfect but it's the potential it could be. Bring some friends and join Trials of Strife today. See you in the arena!
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1 of 1 people (100%) found this review helpful
33.7 hrs on record
Posted: April 20
Early Access Review
I'll start out by saying this game needs a good amount of work. However, it is a great game and I can see it getting much better. They have made up a concoction both similar too and completely different from the other MOBAs I've tried.

They do cater to the casual player, sometimes I think too casual, but there is still a very good amount of depth. The pet and crafting system add a ton of depth to the game and I can see it adding a lot to the replayability of the game as it fleshes out and I become more familiar with it. I do think that they should give new players a few extra free crafts however. They've done great things to eliminate toxicity and I like the gold and XP sharing, but they need to give more money for kills in order to support the fast play style this game seems to be meant for. The last thing I'll touch on is the art style. I know lots of people like the silly, kinda anime style, but I'd like to see something more serious. It's S2 though, so I'm sure there will be a ton of alts in the near future. Hopefully, they'll release some character models I like more.


In the end, this game is great and tons of fun, but it still has a long way to go. I would give it a 75-80 out of 100. I see it being a 90 in the near future though. They're still working things out and they have a hell of a base to build on. This is now my MOBA of choice, because I see the potential in it.
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1 of 1 people (100%) found this review helpful
16.4 hrs on record
Posted: April 20
Early Access Review
Nice game, is normal some erros are found, but you must understand that this in beta state, also is improving every day more, I recommend, enjoy it
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1 of 1 people (100%) found this review helpful
4.1 hrs on record
Posted: April 20
Early Access Review
If you are going to pass by this game because of all the negatives reviews at the top look at their hours played compared to the hours playe of the positives futher down :P says it all
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1 of 1 people (100%) found this review helpful
9.2 hrs on record
Posted: April 20
Early Access Review
I have 1800 hours in dota playing league from season one
Start Strife -This is the most fun moba out there for real it"s eazy but complex at the same time + u never get frustrated and i love the graphics it has some issues with the optimization sometimes i got random drops in fps which is wierd
I RECOMEND THIS GAME more then DOTA OR LEAGUE.U won"T get frustrated and after i got bored of dota and league i find strife to be amaizing
TRY IT!
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1 of 1 people (100%) found this review helpful
2.1 hrs on record
Posted: April 20
Early Access Review
I got killed by a giant monkey ... 100/10
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1 of 1 people (100%) found this review helpful
3.5 hrs on record
Posted: April 20
Early Access Review
Okay my honest review on this game,

I honestly don't like these new moba games because they are either really booring or just a ripoff.

But this game is pretty special, its pretty amazing if you ask me.
I started it up and played it for 3 hours, i could still go for more!

This game shares minion/kill gold which i find so cool because you won't hear people going around screaming "KS NOOB!" which means "Kill steal you inexperienced player".

The graphics are beautiful, the champions/heroes are pretty fun to play and you get your own personal courier, and also did i mention that you can regen when you're out of combat!?

Solid 8/10.
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178 of 356 people (50%) found this review helpful
4 people found this review funny
25.0 hrs on record
Posted: April 13
Early Access Review
Having played League of Legends for about 4 years, I was starting to get tired of it. Wanted a new moba. This really hit the spot for me.

The balance in the game is genuine and very good. Unlike League, or Dota, it's not the end of the world if one of your teammates goes AFK. I have already carried a game in a 4v5 and we won rather well. The lost teammate only made it slightly more difficult, but not a steam roll like other moba's.

If you like playing supports, this game is very support friendly in lane as well. Just being near the ally who last hits will net you half of the gold, while he takes the other half. This allows the support to harrass or play safe if need be without being completely punished. Additionally if you stay out of combat for a little bit, your hp and mana regen twice as fast. You may think this then turns it into "easy mode and turtle". That's not necessariy the case either, since the tactic simply changes from traditional moba's. Forcing the opponent to have to back to base, since sticking around would be too dangerous.

The real gem of this game though is the crafting. Take any moba you may know, and think of the items. At player level 4, you unlock the ability to customize the in-game items for added benefits and enchantments. You can customize any item in the game with bonus stats or buffs, but at a cost to gems, etc. you get after every game.

As a bonus.. all champions are free to play instantly. No grinding credits like in league of legends. They're all available at level 1. The credits and gems you get ingame go towards buying skins, or customizing an in house item to boost your favorite champ in-game with your personal playstyle.

The developers are being very generous with this game, especially since you can buy any skin ingame just by playing games. You can either purchase the skin for 1 day, or for a higher price permenantly purchase it. However, if you buy it for 1 day for say, 15 Gems, that cost is knocked off of the final price for permenant. How cool is that?

If you're looking for a new moba I'd highly suggest trying this one out.

Update:

I wanted to update this Review slightly and talk about the balance of Strife. I explained it below but it's broken up with other information so I'll explain it more cleanly here.

In League of Legends and Dota they have what you call the "Snow ball" effect. Essentially once you start winning, it gets harder and harder for the other team to stop you, unless you're playing evenly matched teams, and or it's a fair 5v5. In most cases this doesn't happen. As one team is always at some form of disadvantage. Whether it be a troll, afk, disconnect, or some other factor in many cases.

League of Legends "Snow ball" effect is softer than Dota's. In the form of the drake and baron. Drake giving permenant buffs to the whole team, while baron is the insult to injury final knock out.

The problem with these two monsters is it is very easy to disengange and re engage away from them, the laughably low damage of the drake especially literally allowing the winning team to fight while taking damage from them and still win the team fight against the enemy team.

In Strife, this can't happen. We'll consider the two mobs as the Boss and Super Boss. The Boss in Strife in comparison to the Drake in league. You must kill the Boss 3 times. After 3 kills you get 1 wave of super minions. Unlike League's Drake which buffs the whole team permenantly for a snow ball effect. You do get some global gold for every kill on the Boss, however it is a fair and even amount.

The Super Boss, in comparison to Baron, once you kill it you get an Ape which goes down the lane of your teams choosing. This Ape you must protect as it knocks down turrets and disables them. While it is a very powerful tool there is a catch.

Unlike League where even Baron is rather weak at higher levels, and the team steam rolling can easily fight off the losing team while simultaniously fighting Baron at the same time is far far less likely to happen in Strife. The super Boss and Boss in Strife scale much better than in League of Legends, creating a situatoin where if you even want to kill it at any level you need at least a minimum of 3-4 teammates there. All of them if you want to get out safely, even at max level, unless it's super late game where 3-4 teammates will suffice to safely secure.

This creates a very real possibility that the losing and weaker team can out play the winning team, and take the Super Boss from them. Since the Super Boss will be doing significant damage through all the levels to the entire team fighting it.

Even the way the Super Boss is positioned on the map is far more fair to both teams. Unlike League of Legends where the position of the Drake and Baron are more favorable to one side due to the positioning of the pits. The Super Boss and Boss locations in Strife are positioned in the middle of the map on opposite ends with the open part of the pit facing to the sides of the map, but not at any 1 base. Creating a fair entry point for both teams, without 1 team having to take an extra detour around a wall the other team didn't have to make, or forcing the enemy team needing to use flashes or abilities to jump the wall if they need to contest it quickly.

Dota's Snow ball effect is a much harder one. As you kill players you take a significant amount of their gold and add it to yours. This is a very hard snow ball effect as gold is everything. This is the #1 rule in Moba. GPM is everything to most players and most professionals in Moba. If your gold is literally being stolen at every oppertunity this creates a massive snow ball effect to the winning team as they continue to kill the opposite team and take all the gold. This results later in the game the enemy team not being able to win fights they may have had a chance to win otherwise in a vast majority of cases.

9/10 games in Dota 2 that I've had were a snow ball game, where 1 team got the advantage and steam rolled the other, whether it was my team or the other team. That's my personal experiences in Dota 2, and the logical mechanics of taking gold from the team for kills only supports the fact of the snow ball effect.

This of course as I explained above, doesn't happen in Strife either.

This create a situation in Strife that is both fair and balance through every stage of the game, while still giving boons and rewards to the winning team, but not making it so that it determines the outcome of the game, or makes it nigh impossible for the enemy team to contest you down the road.
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36 of 72 people (50%) found this review helpful
3 people found this review funny
55.7 hrs on record
Posted: April 14
Early Access Review
Played 25+ hours so I understand the game's mechanics and everything pretty well, not a big MOBA fan, knowing that let's get to it.

Positives
- Interesting characters and unique visuals, feels very stylized and stands out.
- All heroes have their good and bad, mostly balanced with a few exceptions here and there.
- Fun gameplay, always something new to try.
- Runs even on low-end comps while still looking great.
- Good crafting system, fun tutorials.
- Responsive Devs
- Truly free, everything can be bought with currency you get from playing, no $$$ exclusive currency.

Negatives
- Penalty system is bad, sometimes makes you suffer through an obvious defeat for 20 minutes.
- Needs level variety or scenery variety
- Connecting sometimes takes forever and starting/finding a game can take a while.
- Some of the community members like any other community are ♥♥♥♥♥ and will report you early on for being a noob rather than for what the report button is for.


So good game, could use a few technical adjustments with connection, matchmaking, and the penalty system but is worth a try. Bonus points because free!
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8 of 16 people (50%) found this review helpful
1 person found this review funny
22.0 hrs on record
Posted: April 16
Early Access Review
This game is frickin great. Playing it is fun, livestreaming it is fun, it's the point and click MOBA I always wanted.
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8 of 16 people (50%) found this review helpful
1 person found this review funny
21.8 hrs on record
Posted: April 19
Early Access Review
This game is pretty awesome it has that very cartoony design (personally I like it) and I think its alot more fun than Dota personally because I played Dota to the point that when ever I think about it, it gives me a weird feeling in my stomach that makes want to throw up (I dont like that feeling, no offence Dota players) but this game its filled with wonder and excitement. I'd give this game a 9/10 because its great really, really great except for one ♥♥♥♥ing thing the players. They ragequit... oh boy do they just like to ♥♥♥♥ing ragequit. They ragequit so hard that they have followers, like people that follow pornstars, its annoying ,,,really. Almost atleast 1 out of 5 games you'll have that one guy who leaves whether its from being from another region (needs to be more than 3 regions) being lagged out or that plain old ♥♥♥♥♥♥♥♥ of ragequitting,which can be annoying sometimes because of their absence lagging the game. And then when they leave, it leaves your team outnumbered 4 to 5 which doesn't sound too bad until another person decides to leave because of themselves being ♥♥♥♥ed over by other players or bots (really dont know why anyone would ragequit in a bot match if its for practice makes them look really stupid). And then comes the next group of followers which usually is the other 2 guys leaving you with that 1 guy who you think is really badass for staying with you until he dies and then he leaves (unless he stays with you, then he's OG :3) then you're left with yourself and your adorable pet (which I forgot to mention yes you can have pets, pets galore) and you get the feeling that you can do this you feel powerful after killing 3 guys in a row, you feel like you never really needed a team. THEN THAT FEELING IS GONE BECAUSE OF THE OTHER ♥♥♥♥ HOLES THAT KILLED A ♥♥♥♥♥ THAT KEEPING AN ALBINO KING KONG IN CHECK UNTIL UNLEASHED DESTROYS YOUR TOWERS AND GOES APESHIT CRAZY ON YOUR BUILDING(forgot what it was called but you know the point).. And then in the end you lose the game but its alright you still get rewards but you get to the point where your so pissed off that you decide that instead of commending people YOU, YOURSELF GO APESHIT CRAZY AND REPORT EVERY ♥♥♥♥ING THING.. Other than that this game is pretty great you also have a single player campaign (a new chapter is coming soon) so if you want to play this campaign, play this game, destroy the enemy heroes, destroy the report button and call ♥♥♥♥♥♥♥♥ or destroy the commend button and say everyone is MVP then by all means go ahead. But be wary for your inner homosapien ancestry will come out AND GO APESHIT ON PEOPLE....~FIN
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5 of 10 people (50%) found this review helpful
2 people found this review funny
5.6 hrs on record
Posted: April 20
Early Access Review
Horrible community. Out of 5 games, not a single one went without a leaver.
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191 of 274 people (70%) found this review helpful
3 people found this review funny
49.7 hrs on record
Posted: April 9
Early Access Review
Strife?
Its one of the best moba i played for several reasons :
- F2P, heroes are free like in dota 2
- You share last hits, no toxicity with supports players etc
- Objectives are big creeps who will help you to push (Big Monkey and stuff, you have to check it out)
- There's a system of Pets who give you abilities and follow you !
- You have your OWN courier, basically a little pet who will bring you your items into battlefield (like dota 2, but just for you and invincible)
- There's a crafting system, where you can change components on items and add some new enchants on them (pretty cool uh?)
- Fast and intense fights
- The developers are always listening our feedbacks and are discussing a lot with us on reddit
- A lot of languages available (English, Russian, German and others)
- There's already ranked available !
- No pay 2 win at all, if you buy something, its for the skins !

I would rate it 11/10, you have to try this !
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81 of 117 people (69%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: April 9
Early Access Review
I enjoy Strife because it gives a mixed feeling of "hardcore" and "casual" without feeling too hard or easy. Last hitting minions will give a gold bonus but there is no deny mechanic; gold and xp is shared by the team so the longer you stay alive generally the better you do for the whole team simply by not losing out on xp while dead. These are just a couple of examples.

Here is a list of my pros and cons:

PROS:
+ Noob friendly
The community is generally very well behaved, you get a few hot headed players who came from a bad match, but that's to be expected. Most players are willing to give you advice if you ask for it, and as far as I've seen no one gets offended if you want to play the game in a unique way, just so long as you let them know what your plan is before the game starts. (example: Going jungle, solo mid, roaming the map, etc.)

+ Great tutorial
Not only is the tutorial simple and to the point, but it comes with an added story to give you something to care about while learning the game mechanics at he same time. When done with the basic tutorials you can do Adventure mode and play through game training disguised as a Campaign Story you'd expect from games like Warcraft III or StarCraft.

+ All heroes unlocked
No need to unlock heroes, you can play any character you want any time!

+ Pets
You can unlock different pets and take one of them at a time with you into battle. Pets give you passive abilities and increase your stats in a given area.

+ Couriers for all
Every player gets their own personal courier to deliver items with, the courier is invulnerable and only delivers items to yourself. This makes it so that every player is on equal footing with couriers, no one can accidentally lose items because they aren't good at multitasking. (One button push tells the courier to either deliver all items, or go back to base.)

+ Out of combat regeneration
Why spend half the game teleporting back to base and then running back to your lane? Avoid taking damage for a few seconds and you will start to regenerate hp and mana. Stay near a friendly tower and you will get a slight boost to the passive regeneratioin making turret hugging a legitimate strategy.

+ Custom items
Using in-game currency gained through playing matches (Elixirs) you can create custom item recipes. The total point value of the recipe must remain the same, but you can literally use any base item you want to create it. Want change your favorite item so it only gives bonus Power? You can do that. You could also change defense items to give only HP or HP regeneration. Then you get to choose one of typically 2-3 enchantments to add to your new recipe that will give bonus stats that the original recipe never had!

+ Custom hero builds
You can save custom hero builds for both Abilities gained when leveling up and for bookmarking items to buy in the shop. You can tell the game to automatically level up your abilities which speeds up gameplay allowing you to instantly level an ability mid-fight without even having to think about it or push a button. Items added to your build will show up as bookmarks in the store to be easily purchased in any order you wish.

CONS:
- Low player count
We need more players! Match making works just fine and the game used to have 7 servers. The only reason match making takes a long time and there are few servers is because the player base isn't large enough! I have every confidence if more players play, S2 will add more game servers, which leads me to my next con.

- Not enough servers
The game used to have US East/West, Europe East/West, CIS (Russia), Asia, SEA, and South American servers but due to the lack of players they have condensed the servers into just 3, America, Europe, SEA. As I said in the previous point, more players should remedy this!

Disclaimer (Who am I?): I am an experienced MOBA player, I've been playing them since DotA-Allstars, but I am in no way pro, I've never played on a scrim team or anything like that. I've played most every MOBA that has been popular, including: DotA, HoN, LoL, Bloodline Champions, Dawngate, Heroes of the Storm, Sins of a Dark Age, Deadbreed, Dead Island Epidemic, and Orcs Must Die! Unchained. My gameplay time on Steam does not reflect my actual hours played during closed beta testing phases of the game.
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49 of 84 people (58%) found this review helpful
2 people found this review funny
53.2 hrs on record
Posted: April 9
Early Access Review
Yay, STRIFE on STEAM!
Ignore my playtime on Steam, I was in Early Beta. I have more that 300 hours.

If you are a person that wants to try a MOBA, try STRIFE.
And if you are a MOBA player, no: STRIFE is NOT just another MOBA.

It's a beautiful game, nice mechanics. And overall a good game.

Highly dynamic ganks, push and def whole game. There isn't reallly time for junglings. Support is not a slave. There is no KillSteal, gold gets splited among those who earned it. There are many more things to say. I just don't want to go into many details and spoil it for you.

Don't let those DLCs to misslead you. STIFE is not a Pay 2 Win.
Boosters are only for levels, the profile level, not in-game. Gems are for skins.
There isn't anything in the game that you won't get or could unlock.
All the heroes are awaylable straith away. Unlocking is for pets that you take with you. Every pet has an active and a passive abbilitiy/buff.

S2 Devs keep working on the game adding more heroes and enhancing the game. I have been with STRIFE for 6 mounts now. There are 5 new heroes added since. The game gets good with every update.

Jump in and try it yourself. If you don't feel confident to play agaist people, there is bot match for you to try and get into meta.
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