Strife® is a truly free to play, competitive, online ARTS / MOBA that features non-stop action and engaging combat. Take control of powerful and versatile heroes, each capable of dominating in unique ways, and exert your will in an epic battle between two teams.
User reviews: Mostly Positive (1,595 reviews)
Release Date: May 22, 2015

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Recommended By Curators

"A MOBA that can be seen as a new Heros of Newerth, this one aims to shake up the genre. Mostly by having an actual story. Free, like most MOBAs today."

Recent updates View all (6)

May 22

Patch Notes 1.0

Patch 1.0 introduces the ability to hit towers with spells, Rip, the stealthy swordsman from Gael, along with a new pet Zen, three incredibly powerful new items, balance changes and bug fixes. Be sure to test your skills with Rip and see how the new items affect the game!

==Game Mechanics==

Towers
Towers now take damage from abilities.
(We felt that abilities flying through towers didn’t really make much sense. I mean...why would a rocket hit a floating cat, but not a tower? This change should increase the pace of the game and give more fun interactions like Midknight being able to hook himself over to a tower.)

Resistance
Resistance can no longer go below zero.
(We’re pretty happy with how easy it is to kill a squishy target at 0 resistance, so we added a clamp.)

==New Hero==

Rip
Rip, swordsman of the wastes, hails from a mysterious tribe of Elves – the Kenar-Ahdam – that eek out an existence in the ruins of Strife where they have been effectively exiled to by the other races of Gael as a result of suspicions that they are half-Dharkwave/half-Elf. Rip, second son of Mhernad, ventured forth to join in the Trials of Strife in order to win himself a place within his tribe, and his tribe a place amongst the rest of the races of the planes.

Smoke Cloud (Q): Target area to create a smoke cloud, reducing enemy resistance and drastically lowering their vision. While inside the cloud, Rip is stealthed until you deal damage or use an ability.

Vanish (W): Target area to vanish for 1 second, then reappear at the target location. Upon reappearing, deal damage in the target area.

Dark Empowerment (E): (Passive Skill) Every 5th attack charges your blade. Once charged, your next attack deals bonus attack damage. Avoiding enemy vision instantly charges your blade.

Nether Strike (R): Target direction to dash, attacking all enemies you pass through. If you hit at least 1 enemy, you may cast this ability again for up to 6 seconds - up to a total of 3 times.

==New Pet==

Zen

Wisdom (Passive): Increases mana regeneration. (scales with hero level)

Revitalize (Passive-Active): Prevents going into combat for 5 seconds when out of combat.

Knowledge (Active): Target a position to send Zen flying over it revealing the area for 8 seconds.

==New Items==

Eye Of Tempra (5665)
10% Cooldown Reduction
10 Mana/sec.
Activate: Cast a frozen sphere at target location. Everything that is hit by or touches the sphere is frozen and unable to take damage. This includes everything except for Baldir, Cindara and Krytos.
Sundering +250 - Cast immediately at your location, radius increased.


Dark Bargain (6035)
+25 Attack Damage
Activate: Spend 400 gold to gain +25 Attack Damage for 8 seconds. No cooldown. Can be stacked. After the 8 seconds, you retain 5 attack damage permanently for each stack.
Diligence +500 - Increased duration by 2 seconds.
Restraint +0 - Spend 250 to gain +15 Attack Damage, but no permanent damage.


Unstable Shard (5665)
Each kill/assist grants a 15% reduction of current cooldowns.
Activate: Instantly regenerate 1000 mana and gain 500 additional max mana and 75% cd reduction for 9 seconds. On expiration, you take 1500 pure damage and deal 250 damage to nearby enemies.
Greed +1000 - Increased to 90% cd reduction, self damage increased by 750
Wisdom +750 - Refreshes all abilities on activation, and you will die no matter what.


Immortal Gaze (REWORK)
Grants 20% additional Max Health.
Passive-Active: Upon death, you will be revived with 15% Health and Mana. 180 second CD.


==Hero Balance Changes==

Buford
Fire Slug - Now ignites and explodes Poison Cloud dealing massive damage.
Fire Slug - Damage now scales with Power.

Chester
Mimic - Can now be cast on ally heroes. Very tricky!

Flak
Fixed an issue where EMP Cannon could not be purged.

Iah
Sand Elemental - Maximum number of elementals per level increased from 2 to 2, 3, 4, 5.

Lady Tinder
Stonebark Shield - No longer usable on creeps.

Midknight
Hookshot - Range increased by 25 and hit radius increased by 20.
Chains of Judgement - Now applies a 20% slow to all enemies who are chained.
Absorb - Now properly removes the slows from Bo Throw and EMP Cannon.

Trace
Boomerang - Range increased by 50 and mana cost reduced by 10.

Vex
Anti-Matter Shield - No longer usable on creeps.

==Pet Balance Changes==

Luster
Blast - Reduced range by 25 to avoid missing Cindara and Baldir and wasting the ability.

==Item Balance Changes==

Captain's Crest
Fixed tooltip.

Cursed Wand
Increased Cooldown to 50s
Reduced active effect to -35 Resistance
Ruin enchant now removes the slow effect.

Guardian Helm of Mending
Now regenerates the full amount properly.

Immortal Gaze of Swiftness
Now gives 25 MS at full HP instead of 25 mana regen.

Inferno Brand of Focus
Damage now increases properly.

Oracle's Trinket
Now removes ALL Status Debuffs. (For example, the Resisance reduction of Cursed Wand.)
Protection Enchant (400) - Cleanses all allies in a 500 radius.

Spirit Ward
Now grants a shield 40% of your Max Mana for 6 seconds. Down from 50% for 8 seconds.

Titanslayer
Reduced recipe costs by 450.
Marksmanship Enchant (350) - Increases range by 30.

Woundsplitter
Attack damage now updating with power in tooltip.

==1.0 Weekend==

Double Earned Gems
Starting at 6:00PM EDT and continuing through the weekend, all games played will earn you 2x gems!

Gem Package Sale
All gem packages are 50% off this weekend!

==Misc Changes==

Build Sharing
You can now share those amazing builds you’ve created with your friends! Just drag the friend from your friends list to the bottom of your build!

Death Recap
We have updated the Death Recap and continue to look at ways of improving it.

UI Sounds
Missing UI Sounds have been re-enabled!


UPDATE


Hotfix 1.0.1

Rip
Fixed issue where Rip would get stuck while ulting.

Crux
Fixed issue where when all generators were taken, Crux could be displaced.

20 comments Read more

May 21

Double Gem Weekend!

Tomorrow starting at 3pm PDT/6pm EDT/10pm UTC/12am CEST/1 am MSK/8am AEST and continuing through this weekend, we will be awarding DOUBLE gems for every game that you play. This means earning that gearset and dye you've been eyeing is twice as easy! Make sure you check back tomorrow for another special announcement.

See you in the Arena of Strife!

0 comments Read more

Reviews

“Strife: S2 Games’ answer to the toxic MOBA”
Polygon

“STRIFE TAKES AIM AT DOTA 2 AND LOL”
IGN

“Strife is daring to make significant changes instead of just following the usual formula set by Dota 2 and LoL. It’s refreshing to see a new MOBA game escape the shadows of these two giants, and strive for innovation”
GamesInAsia

Strife on Steam Celebration!

To help celebrate the launch of Strife on Steam, we are unleashing 3 Steam-exclusive packs practically bursting with goodies!

Additionally, for the first week only, we will be offering a 10% early-bird discount on Steam purchases!

Don't want to buy anything? That's cool too! All Strife Heroes are free and they always will be! Strife is truly free-to-play.

About This Game

Enter the Hero

In Strife®, you will assume control of a powerful hero. Each hero is uniquely designed to embody a play-style or idea, and heroes are by far the most important aspect of any game of Strife. As a hero, you will decide how the game flows, how quickly it progresses, and whether the outcome is favourable for your team. All Strife heroes are freely available from your very first match!

Community First

How your fellow players behave matters a lot in online multiplayer games. Strife is designed from the ground up to encourage cooperation and reduce toxic conflicts.

Customize Your Armoury

Crafting enables you to change item components and recipes, allowing any item to be part of your arsenal.

Every Hero Needs a Sidekick

A Pet will accompany you onto the battlefield, offering you unique advantages. Play to unlock more pets to expand your options.

Shared Last Hit Gold

Fight your opponents, not your allies. Last Hit bounties obtained from brawler and hero kills are split between contributing teammates.

Out of Combat Regeneration

Staying out of combat for a short period of time will significantly increase your Health and Mana regeneration, allowing you to stay near the action instead of going back to base.

Personal Courier

Each player has an invulnerable personal courier to automatically deliver purchased items.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP Service Pack 3
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: OS X 10.7
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Linux
    • Processor: Dual-core Intel or AMD at 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Helpful customer reviews
7 of 9 people (78%) found this review helpful
5.4 hrs on record
Posted: May 25
Good solid game. Only played a handful of games but they all went smooth.
It's free so try it out, don't read my or any other "review" and make up your own mind.

Be nice, and you'll enjoy the game more. Nobody likes a russi... hater!
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5 of 6 people (83%) found this review helpful
12.7 hrs on record
Posted: May 25
If you enjoy playing mobas, you won't have any trouble playing this one, the game is quite simple. It also brings an improvement: the pet system which enhances the gameplay play adding a pet that can fight by your side. Mostly, the game is polished, quite beautiful. It's worth playing.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
23.7 hrs on record
Posted: May 25
Coming from someone who plays Dota2 and LoL, this game is actually really fun. I like that it has certain features and that I wish the other games would include like sharing gold when a creep is killed. The fast paced nature of this game is sweet so there's less waiting around and more playing.

Overall, it's definitely worth a try if you're into MOBA games and it's also a great game if you're not into them because it's still fairly new and there are minimal characters to be familiar with.
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6 of 10 people (60%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: May 24
Pre-Release Review
Everyone is a freakin' carry! I LOVE IT!
Was this review helpful? Yes No Funny
13 of 24 people (54%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: May 24
Fair business model.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
24.1 hrs on record
Posted: May 25
Pretty much a standard MOBA format, nothing really revolutionary. Different heroes, some cool item dynamics. Strongest point I would say is the item crafting.
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
1 person found this review funny
25.8 hrs on record
Posted: May 24
Play this with an open mind, explore the deep crafting system, and most of all have fun!

10/10 will keep playing.
Was this review helpful? Yes No Funny
5 of 10 people (50%) found this review helpful
1 person found this review funny
10.0 hrs on record
Posted: May 25
If you play LoL, you will love this game.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
1 person found this review funny
10.4 hrs on record
Posted: May 25
good game
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
2 people found this review funny
9.6 hrs on record
Posted: May 25
Strife/Strife would strife again.
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2 of 4 people (50%) found this review helpful
0.3 hrs on record
Posted: May 25
So far, gameplay isn't bad at all. Interface is easy to understand and controls are pretty simple. Kinda reminds me of playing Warcraft III: Frozen Throne story, which I like alot. I'm also running this game on a Core i3 with the graphics set to medium and it runs pretty well. So, I would recommend this game to just about anyone who would want to enjoy a good story as well as the heroes. Great Job!
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2 of 4 people (50%) found this review helpful
9.7 hrs on record
Posted: May 25
it is great everything is right champs and items and map and objectives but there is a massive frame rate issue near end game to mid game 15-40
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2 of 4 people (50%) found this review helpful
2.1 hrs on record
Posted: May 25
Reminds me of another MOBA game I've played mixed with a Dota 2 feel, intro campaign was a nice addition and the visual options in the settings makes this game beautiful if you have the hardware to run it. Only bugs I've come across is some audio cut off but other than that this game is pretty much solid to me, especially still being in beta.
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2 of 4 people (50%) found this review helpful
1.9 hrs on record
Posted: May 25
This is a really good game, It has the structures of mainly lol but the free champions like dota make it epic. No worries of exclusive pay to win champions :_)
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1 of 2 people (50%) found this review helpful
33.9 hrs on record
Posted: May 26
Fun game, very relaxing compared to HoN/Dota/LoL. I like it, its an easy game to understand and nice graphics. Its worth to test out! :)
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1,887 of 2,525 people (75%) found this review helpful
41 people found this review funny
7.4 hrs on record
Posted: April 15
Early Access Review
Edit: I've since been banned from the forums. Nice...

What to say about Strife except "Uninstall."

This game doesn't even cater to casuals. It's so mind numbingly boring with very little dept to it. The crafting system is a total joke and makes the person who has recipes for improved in-game items god like where other characters simply can not make these enchanted weapons unless they grind for hours on end or... pay!

The game is Pay 2 Win. The very first line on the store page is a blatant lie: "Strife® is a truly free to play, competitive, online ARTS / MOBA that features non-stop action and engaging combat." It is not "truly free to play." It is not "competitive." It is not "non-stop action." This is a blatant lie. It's the slowest MOBA i've come across. It's slower than League of Legends, it's slower than Infinite Crisis, it's slower than every MOBA title out there and that's reflected by the 50 minutes it will take you to play a match.

Pay 2 Win
"Truly free to play" does not include an out of game crafting system that places custom created weapons you craft in-game. Custom made items and weapons you can "enchant" to get buffs like lifesteal, more health than the item/weapon would give normally, more charges, more damage than normal but for a bit of extra in-game gold(200g more?). Can you craft these freely? Nope. You have to use "Elixirs" which you get VERY few of for each match played. For me it took 4 games to get 36 Elixirs, that was four 40-50minute matches. If you want a permanent recipe it costs you 360 elixirs just for that one item to be in-game enchanted or not. So, doing the math... 4 games gives you 36 elixirs... 36 divided by 360 equals 10. So, 10 by 4 = 40. That's 40 games, close to 40 hours to get a single recipe that you'll find you ABSOLUTELY need. Or, you know, you could simply pay for it to have an edge in-game. That's is, by definition, Buy. To. Win. You can play the game, but can you be competitive without paying? Absolutely not! Cost to create a permanent recipe? 50 gems. Only option to buy gems? $2.99 for 75. This game is nowhere near a fair game and definitely caters to those who pay over those who do not, giving people who pay a clear advantage in-game.

Average game duration
Each game lasts 40-50 minutes. Yes, almost a freakin' hour to play a game as standard. That's insane! It would be okay if it was actually enjoyable but it is anything but! The map is HUGE by MOBA standards, the turret ranges have massive areas of aggro and turrets are way too close to one another. This is a huge problem of itself but the fact that turrets are so overpowered you simply can not tower dive even if it's to get that last hit on an enemy and then diving back out. Turrets are simply too powerful which makes ranged sitting by turrets an absolute chore to go up against or play as. Literally, sit by your turret and last hit for gold. Turrets also scale up to late game making turret sitting a viable tactic by a losing team which definitely effects the game length.

The "feature" of allowing you to regen health out of combat is a terrible concept altogether. The only reason I feel it's in the game is because mana regen is so poor you have to gain mana faster somehow as more often than not you're out of mana after a single "poke" or engagement(All your abilities used once). It also makes the laning phase so much more tedious than it has to be. It makes poking an enemy pointless or even bringing them to low health. Why does it suck so much? Turrets. Turrets are extremely over powered. The enemy could be sitting in turret range, soaking up experience with 100hp and you could not dive in to take them no matter your level because the turret will kill you from full health regardless of your level.

Turrets
Turrets are overpowered. It ruins any potential ganks and combined with the regen buffs you get in the game it makes poking or trading absolutely pointless except to deny the enemy a small bit of gold(Last hitting enemies). It's simply not great, they need to be nerfed hard and not scale to late game. Scaling turrets in a MOBA is the most stupidest things to do in a game after a certain point. When it's 50minutes in, everyone is max level and maxed their item slots with nothing but gold adding up and turrets are still hitting like trucks there's something wrong there.

Crafting
It needs to go or it needs to be seriously nerfed in the price it costs to make recipes. It adds an artificial layer of complexity to the game in the form of "meta" recipes which you really need to be working towards from the start as it costs far too much to craft and takes far too long to craft these recipes.

Phases and heroes
It's basically just one big laning phase for the reasons i've outlined: Turrets have too high aggro radius, they deal too much damage from the start to the finish of the game and they're far too close to one another making backdoor ganks next to impossible. Did I mention that the map is huge? The map is huge. You have three turrets in each lane with the last tier being like a nexus turret. Each turret is beyond tanky and those nexus turrets have regenerating shield. The turrets range is, from the center, 90% of your screen. Then there's a small gap between each turret's range so they're not overlapping(Half a screen but i'd have to check). Then you have an average to small sized gap between the enemies first turret and your own turret which essentially means ranged can easily run back to their turret and sit under it with not a care in the world. This prolongs the game and makes it an entirely long, boring laning phase with very little action going on.

The heroes are very lackluster. They're quite boring, look very bland and have animations that do not offer much flexibility. For instance if you want to spin your hero around in a circle the hero simply will not do that. It will only look left to right as the command is too fast for the game to allow. Is it a disadvantage in-game? Not really but it makes it feel even more sluggish and boring.

Summing up
You literally sit in lane and farm gold then at max level(15) go engage enemies. Basically every tank hero is LoL's Nasus, HotS's Arthas/Stitches in Alpha and Dota 2's Str heroes on steroids with max equips.

It's not a good MOBA. It doesn't even look that good and it feels like they seen a lot that was being put into other games and thought it would fit in their game if they mixed it around and tried to make the game more like Heroes of Newerth(Which was a terrible MOBA and is now almost completely dead -- It's the same developers! Look them up, S2Games).

You have a very, very, very bad take on what I could only even try to relate to League of Legend's "Rune" system, a system which can only be purchased with in-game currency by playing games and can't be boosted or bought with real money and doesn't take nearly as long as it does in this game to gain a full rune set as it does to craft a recipe. Then you have the seriously overpowered Turrets and the game lasting 50 minutes and you have what is an afterthought to the Heroes of the Storm system which is shared experience/shared gold gain. It's pretty much the exact same as in LoL and Dota 2 except you only need to be near a hero that is last hitting mobs to get the gold gain: It's a simple patch job to fix "supports" and who gets priority over gold so as not to include GP5 items or whatever else to give you income to buy things.

My advice to the developers would be to get rid of the crafting system entirely as it's a completely broken concept unless it were 100% free, make the map smaller as it's way too big for the speed of the heroes in it and nerf turrets in every area; damage, range, health, scaling, everything!

I just could not recommend this game. It's worse than Dawngate right now and that's saying something.
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154 of 190 people (81%) found this review helpful
15 people found this review funny
102.6 hrs on record
Posted: May 23
Pros:

- Community: Not as toxic as the others, and I think a great deal of this is due to the changes this game does in comparison with other mobas. When I was noob, people helped me. When there's a guy admiting to be noob on my team and asking for help, I try to help him. It's very rare to see a jerk guy playing bad or just pointing fingers and crying.
- Shared last hit: At first the concept was strange, but after the first game I realized how much the other mobas need this. I'm tired of playing support and be a dead weight for my team mid to late game. Especially if the lane is having a bad time, even with clutch plays and good positioning, I'm not as nearly as useful as a true support should be. This alleviates that. Support is such an easy choice for this game that almost every team of good players has one.
- Item enchantment: This is pretty interesting. You can use "elixir", that you get by playing the game, completing daily or weekly quests (that, as of now, are to win a game and win 10 games, respectively), spinning a daily wheel or buying it with real money. The items you can enchant give you new components (if you want to) or/and new bonuses that aren't big enough to make the game pay to win, but not small enough to make it useless either, it's a nice balance. I, myself, never spent a dime, got like 15 enchanted items and use most of them to most heroes I play with. The trick here is that, when you enchant an item, it costs slight more than the "normal" counterpart. Meaning that you'll need more gold to buy it, therefore balancing it for people that don't spent money in elixir (like me).
- Playing for objectives: I get it. Every moba you only win if you play for objectives, not kills. But every 5 games of DotA 2 that I played, only 1 or 2 had people actually playing that way. Normally it's just the carry farming his ♥♥♥ out, gankers trying their stuff and supports trying to not get killed. When you get a double or triple kill in a lane, there's hardly any objective later on (pushing a tower, roshan, farming enemy jungle to outfarm them, barracks push). Here it's different, from 5 games, at least in 4 you'll get people going for the tower push, baldir, cindara. And a great deal of that is because of the bonus the objectives give you and the size of the map (which is small compared to other mobas). It's easy to gank and go back to the lane, go for baldir or cindara after a team wipe, push two towers in a row (they're very close to each other). If you only get kills and nothing done, you'll probably lose.
- No limit for how strong you are: You are farmed. You are dominating and you... have all the 6 items your inventory lets you have. Can't get any stronger than this. Game isn't ending and you're not as impactiful. Happens sometimes, you can't do any more than what you're doing. Here, you can. After all the items you buy, there's still "tomes" you spend gold for, that give health, mana or power (power is what you need to have more damage, either in normal attacks or skills). That means if you're playing a 5v4 or a 5v3 you can still win (I already won games and lost games in this situation).
- One hero can't win the game: Tired of having to face that one hero who can solo the entire enemy team in other mobas if they're farmed enough? No problem here. No matter how farmed you are, you can't expect to solo 3 heroes, even if underfarmed, if you go in alone. Unless you make some pretty good play using surprise attack, baiting or something like that. Normally you can't win unless you play as a team, and that contributes to team play and a sense that you're not as strong as you think. Once I was 6 slotted, on a tanker (4k+ health) with high power (that gives me good damage) and went on aganst the entire enemy team. That lasted 6 secs. I got to hit one guy with 2 skills and bring him to low HP. Then I died. Not like blinking in with an Anti-Mage with BKB and 6 secs later the enemy team is dead.
- Baldir and Cindara: Two objectives that impact way more than any Rosh or Baron could. You get Cindara to die you win a giant freaking ♥♥♥ monkey to push a lane. This monkey is tanky as hell and get your towers/generators to pause their attack. That means you HAVE to defend that lane to not lose an entire lane or even the game. And, of course, the enemy team can push with the monkey, meaning you'll have a team fight. So forcing team fights with Cindara is a good strategy if you can't get the enemy team to fight you or they only sit in base defending and those generators are keeping you away. Baldir, on the other hand, gives you 3 strong creeps in each lane that chase enemy heroes. They are great for split pushing lanes and dividing the enemy team or keeping a teamfight in on lane while the other 2 gets pushed. It's also great to use it for defending, so you get less pressed and can actually accomplish something. The catch for Baldir is, you have to kill it 3 times (different counter for each team) to have those creeps spawning.
- Pets: Huge impact on the way you play a game, and there's a great deal of diversity and strategies available. And you can always see what pets your team or the enemy has, so you know which skills he can use, because the animal follows the hero everywhere.
- All heroes are free, you only have to pay if you want more Elixir (used to enchant items), Feathers 9used to buy skins and pets, but you also win it the same way as elixir) or hero skins. You can also buy boosts, that can be for days or permanent, which gives you more elixir and feathers after every match.
- Personal guides: You can have a personal guide for each hero (or more than one, if you want). That means recommended items and skills, so you don't need to spend a lot of time in the shop or skill list.
- Auto level: If you have a skill list guide available (you can use the default, if you like) you can click to auto level your skills whenever you get a level. That means if you get a level midst fight (that holds especially true for heroes going from level 5 to 6) you don't have to worry about choosing your ult.

Cons
- Low chances of comeback: It's very hard to come back. A team that kills towers get gold and exp. Generetors give a huge amount of gold. If you lost an entire lane, the enemy team probably has something like 4k gold ahead of you (which is pretty much an entire good item of advantage, plus the XP). On my 100+ games, there's been what, 4 comebacks? You hardly get any bonus for killing a farmed team aside from the timer they get to respawn. Not enough to cross the entire map and kill more than 2 towers, and that if you get a team wipe.
- Social: The way friend list works is too simple. I can't even see the profile of my friends, what rank they are, player rating, hero progress. i get that seeing this can be an argument to be toxic against other players, but if I have someone on my friend list, it's because he/she is my friend, so that's just plain useless.
- Broken matchmaking. I'm Gold league and keep getting Bronze league or inferior. So they're too easy for me or against me. That's why I can't recommend this game. Fix this and I'll return.


How it could improve
- Make it so a team that is dominating give more gold and XP to the other team. If that happens right now it's a difference so small that comebacks hardly happen. Make second and third generator kills give less gold, or after the blow up of the first, the damage and HP of the other two improves, making it harder. I get that this game wants to be 35-40 minutes long, but it's a real pain in the ♥♥♥ to be on the losing team for that amount of time with no hopes of winning, just holding on for as long as I can.
- make the person profile private only for non-friended, so you can't access someone's profile after a game to toxic him if he's not as good as you, but if I have friends, I want to compare myself to them and see how I'm going, or even for competitive (in the good way) reasons.
Was this review helpful? Yes No Funny
467 of 689 people (68%) found this review helpful
5 people found this review funny
8.6 hrs on record
Posted: April 15
Early Access Review
Right here is the thing with Strife I love the look of it and I love the characters but thats it.

Here is my reasoning why it doesn't do it for me.
1. No matter what level I am it just seems like I do no damage even with a full damage build
2. When I get a kill or take a tower it is just not satisfying, something about it just feels like im bashing at a brick wall for what feels like hours, it crumbles then nothing.
3. Team fights last 10 seconds, It all kicks off people die immediately then your back to just killing minions
4. Theres too many minions, It's just a constant influx so you never really get to fight the person on your lane until team fights.
5. The items are somewhat confusing in the sense I can be one part away from an full item and the game suggests I start buying a totally different thing.
6. It feels slow, it feels dragged out when you die you feel so painfully punished because it just takes so long.
7. Past a certain point the game is decided, five people defending 4 attacking at the final obstacle in a base and the defenders have litterally no chance of saving the game, you go in pile in all youve got and your out of mana, out of health and forced back to the fountain to wait whilst till you can go back in, even the teleport back is painfully slow.
8. you can shoot through walls at the camps which means a hunter can farm camps endlessly without taking damage because the camps are confused by the walls which is I imagine they will fix very soon.
9. Items feel like they do nothing - like previously mentioned you never feel like your doing much damage or that you're fully leveled and you can have all the mana items and you still feel like you're going back to base just as much as you had to at the very begining.
10. If you get in a bad situation and run from a fight if someone wants to chase and kill you they will win, there is no movement penalty when attacking so you can run all you want they will always catch and kill you unless you teleport away with what I think is the most valuable item in the game, the boots of teleportation.
11.The camera is screwed, if you're attacking from the bottom left you'll be fine, if you're attacking from the top right your vision is impaired by the overlay at the bottom of the screen with all your items ... I can only suggest they mirror it so everyone has the same experience and view of attacking from the bottom left.
12. The enchanted items is a really cool idea but it unevens the playing field if you have basic items and your opponent has enchanted ones which in a moba can be a deciding factor. This wouldn't be a problem for someone dedicated enough to grind but i still think it puts people at a disadvantage.

Now what I like about the game is its introduction, its simple to understand. For someone who isn't keen on top down its not so bad, it feels somewhat comfortable. The AI is fantastic like you could play a game against bots and it isn't too far off playing against actual people just starting out. I can see why this would appeal but to me its just failing at a lot of things like pace and fun. Also their ward idea with observatories is top notch so it has potential but its definately not for me as it is.

PS. as someone mentioned it feels more RPG than MOBA ... like they took torchlight and tried to make it a something else... I love torchlight and I would have loved this as an RPG :(


DISCLAIMER:

This review is based purely on my opinion (which is defined as "A view or judgement formed about something, not necessarily based on fact or knowledge"). Everything written is how I FEEL not statistical or numerical based data.
In regards to damage comments I said it FELT like I did no damage as in even when I got a kill I was dissatisfied or took someone down in a couple of hits I was more confused as to why i felt no elation or success it was more “oh okay”. No matter how quick i killed someone I felt like I hadn’t achieved anything I had any reason to have been able to kill them. When I got a penta I felt no more excitement/elation it just happened.
The best way of me explaining it is there have been days in smite with new builds where I felt like I was doing no damage it seemed slower and more tiresome (maybe it was a bad day) but I still had 40K damage which was the highest on the team so I was doing damage I just didn’t feel it. That’s how i felt with this, no satisfaction it just happened
The fighting picks up in team fights but to the absolute extreme ... it goes from dull 1v1 to a team wipe out which is just as dissatisfying whatever side you’re on.
Maybe I went against passive people but I found I was next to never attacked there wasn’t the poke and harassment at all on the lanes I was on and instead I spent the game looking for fights because they wouldn’t push aggressively or gank. For me a moba should make me feel stressed about being ganked, under pressure when they push towers, satisfied when i get a kill and this doesn’t do that for me.
And lastly I know I don't know all the items and I admit I probably wasn't that great at the game but a good game makes you want to get better, it makes you want to practice, it makes you want to learn and keep coming back and this doesn't do that for me.


BEFORE YOU COMMENT:

I will most likely re-review this game at a later date and update the review accordingly.

As to anyone who likes the game so much they feel the need to jump to the comments to defend it I have to ask this why? If you like it thats fine that is your opinion, please either take comfort in knowing you like the game and are in the larger percentile and enjoy your day or write your own positive review.
I should also point out I am a nobody I have no following and people will always make up their own mind about a game by playing it not by what one review says so bare that mind and ask yourself "why do I care enough about what this person says?" or "Why do I care enough about this game that I feel the need to call someone elses opinion s*** because I disagree."

If nothing else take this in good humour just think to yourself "what a noob" and have a good day.
Thank you :)
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Man, this is the best League of Legends update yet!
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