Strife® is a truly free to play, competitive, online ARTS / MOBA that features non-stop action and engaging combat. Take control of powerful and versatile heroes, each capable of dominating in unique ways, and exert your will in an epic battle between two teams.
Ostatnie recenzje:
W większości pozytywne (148) - 77% z 148 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Wszystkie recenzje:
W większości pozytywne (4,534) - 76% z 4,534 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania:
22 maja 2015

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Zagraj w Strife®

Free to Play

Najnowsze aktualizacje Wyświetl wszystkie (16)

6 października

Patch 1.0.11 - Ladder Season 2 & Hero Balance Changes

Ladder Season 2

Ladder Season 2 has begun. It will end on November 30 at 11:59 EST (16:59 UTC). Prizes include Account Icons, Boosts, Gems and Cosmetics.

Bug Fixes
  • Add missing mastery icons for Aemon, Malph, and Pal.
  • Add missing 10 win steam achievements for Malph and Pal.
  • Fix unresponsive input on some Linux configurations.

Hero Balance Changes

  • Max Health per level (1-15) increased from (920-1865) to (995-2004).
  • Max Mana increased from 320 to 350.
  • Hope (W):
    • Ally heal per attack increased from 5/10/15/20 to 7/12/17/22.
    • Manacost increased from 75 at all levels to 75/80/85/90.
  • Courage (E):
    • Manacost increased from 55 at all levels to 55/65/75/85.
    • Cooldown adjusted from 7 at all levels to 7.5/7/6.5/6 seconds.

  • Zidek Charge (W):
    • Magic damage increased from 75/100/125/150 to 90/115/140/165.
    • Stun duration increased from 0.8/1.1/1.4/1.7 to 0.9/1.2/1.5/1.8 seconds.
  • The Chosen One (R):
    • Magic damage increased from 180/240/300 to 200/250/300.
    • Cooldown decreased from 120 at all levels to 115/105/95 seconds.

  • Tether Shot (W):
    • Cooldown decreased from 12 at all levels to 12/11/10/9 seconds.
    • Manacost decreased from 95 at all levels to 95/90/85/80.
  • Hunter Mode (R):
    • Duration increased from 15/20/25 to 18/22/26 seconds.

  • Bull Rush (R):
    • Bonus damage on wall impact increased from 50% to 60%.

  • Max Health per level (1-15) increased from (783-1536) to (832-1632).
  • Poison Slug (Q):
    • Cooldown decreased from 15 at all levels to 15/14.5/14/13.5 seconds.
    • Manacost adjusted from 75 at all levels to 70/75/80/85.
  • Fire Slug (W):
    • Damage per second increased from 20/30/40/50 to 25/35/45/55.

  • Fire Lager (Q):
    • Manacost decreased from 70/80/90/100 to 70/75/80/85.
  • Anchors Aweigh (W):
    • Magic damage increased from 70/95/120/145 to 80/105/130/155.
    • Stun duration increased from 0.9/1.1/1.3/1.5 to 1.1/1.25/1.4/1.55 seconds.

  • Knight Blitz (Q):
    • Manacost adjusted from 70/75/80/85 to 70 at all levels.
    • Magic damage increased from 40/65/70/85 to 60/70/80/90.
  • March On (W):
    • Buff duration increased from 2 to 2.5 seconds.
    • Cooldown reduced from 18/16/14/12 to 17/15/13/11 seconds.
    • Manacost adjusted from 95 at all levels to 90/95/100/105.
  • King Me (R):
    • Cooldown decreased from 75 at all levels to 75/70/65 seconds.
    • Manacost increased from 100/110/120 to 100/125/150.

  • Max Health per level (1-15) decreased from (920-1865) to (881-1730).

  • Sand Elemental (Q):
    • Health increased from 30/35/40/45% to 35/40/45/50% of Iah's Max Health.
  • Eclipse (R):
    • Heal and Magic damage increased from 170/230/290 to 190/250/310.
    • Cooldown decreased from 75 to 60 seconds.

Jin She
  • Mana Regeneration per level (1-15) increased from (1.40-2.02) to (1.89-2.43).
  • Everthirst Flame (Q):
    • Cooldown adjusted from 12 at all levels to 13/12/11/10 seconds.
  • Firefall (E):
    • Cooldown decreased from 30/25/20/15 to 24/20/16/12 seconds.

  • Night Blossom (W):
    • Manacost adjusted from 75 at all levels to 70/75/80/85.
    • Magic damage increased from 80/105/130/155 to 80/110/140/170.
  • Chains of Judgement (R):
    • Cooldown adjusted from 100 at all levels to 105/95/85 seconds.

  • Max Mana increased from 280 to 320.
  • Mana Regeneration per level (1-15) increased from (1.72-2.47) to (1.89-2.43).
  • Relentless Might (Q):
    • Attack damage increased from 80/90/100/110% to 90/100/110/120%.

  • Death Ray (R):
    • Damage reduction decreased from 15% to 12% for each enemy hero hit.
Komentarzy: 43 Więcej

29 września

Pal & Malph come to Strifetown! Patch 1.0.10

New Heroes

  • Trip Beam (Q):
    • Target direction to create a beam of energy.
    • If an enemy touches this beam, it triggers - dealing 80/110/140/170 Magic Damage and pushing away all nearby enemies.
  • Roll Out (W):
    • Activate to transform, granting increasing movespeed at the cost of reduced turning.
    • If you contact an enemy, deals 80/100/120/140 Magic Damage and stuns them for 1.3 seconds.
    • Taking damage slows down your movement.
  • Infernal Core (E):
    • Activate to begin dealing 25/30/35/40 Magic Damage/sec to nearby enemies.
    • Also grants 8/12/16/20 bonus resistance while active.
    • Costs 20 mana/sec.
  • Energy Reversal (R):
    • Passively reduces incoming damage by 9/12/15%, charging this ability as you take damage.
    • Activate to release all stored charges, dealing up to 270/360/450 Magic Damage to enemies around you.

  • Tunnel Bomb (Q):
    • Target direction to fire an underground missile.
    • Upon contacting an enemy, deals 65/90/115/140 Magic Damage and applies a minor slow in an area around the target.
  • Healing Rations (W):
    • Target ally to grant them a buff which heals them for 140/180/220/260 Health over 6 seconds.
    • Provides 20/30/40/50 resistance for the duration.
  • Mud Field (E):
    • Target area to create a mud field.
    • Enemies caught inside are slowed by 25%, have their attack speed reduced by 10/20/30/40%, and take 10/20/30/40% bonus damage from you.
  • The Underground (R):
    • Target location to create a Mole Hole.
    • By right-clicking a Mole Hole, you will channel for 1.4 seconds - entering the underground upon completion.
    • While underground, you can then target near any Mole Hole to return above ground at that location.

Gameplay & Balance Changes

  • Trident Charge (Q): Bonus magic damage increased from 15/25/35/45 to 20/30/40/50 per charge.
  • Breaking Wave (R): Magic damage increased from 250/300/350 to 300/350/400.

  • Grappling Hook (Q): Manacost increased from 100 to 115.
  • Murder of Crows (E): Attack speed boost from activating abilities reduced slightly.

  • Boomerang (Q): Damage now correctly deals 80/95/110/125% of Trace's attack damage (previously 70/85/100/115%).
  • Shadowstalk (E): Bonus damage increased from 40/55/70/85 to 55/70/85/100.

  • Pot Shot (Q): Magic damage reduced from 100/125/150/175 to 90/110/130/150.
  • Barrel Roll (W): Shield health reduced from 90/120/150/180 to 80/110/140/170.

  • Cheese Shot (Q): Manacost increased from 90/105/120/135 to 100/115/130/145.
  • Dead Eye (E): Attack range gained from passive reduced from 45/80/115/150 to 35/70/105/140.

  • Orbital Drop (R): Cooldown reduced from 100/90/80 to 85/75/65 seconds.

  • Mending Pod (E): Heal increased from 100/135/170/205 to 125/160/195/230.
Komentarzy: 121 Więcej


“Strife: S2 Games’ answer to the toxic MOBA”


“Strife is daring to make significant changes instead of just following the usual formula set by Dota 2 and LoL. It’s refreshing to see a new MOBA game escape the shadows of these two giants, and strive for innovation”

Strife on Steam Celebration!

To help celebrate the launch of Strife on Steam, we are unleashing 3 Steam-exclusive packs practically bursting with goodies!

Additionally, for the first week only, we will be offering a 10% early-bird discount on Steam purchases!

Don't want to buy anything? That's cool too! All Strife Heroes are free and they always will be! Strife is truly free-to-play.

O tej grze

Enter the Hero

In Strife®, you will assume control of a powerful hero. Each hero is uniquely designed to embody a play-style or idea, and heroes are by far the most important aspect of any game of Strife. As a hero, you will decide how the game flows, how quickly it progresses, and whether the outcome is favourable for your team. All Strife heroes are freely available from your very first match!

Community First

How your fellow players behave matters a lot in online multiplayer games. Strife is designed from the ground up to encourage cooperation and reduce toxic conflicts.

Customize Your Armoury

Crafting enables you to change item components and recipes, allowing any item to be part of your arsenal.

Every Hero Needs a Sidekick

A Pet will accompany you onto the battlefield, offering you unique advantages. Play to unlock more pets to expand your options.

Shared Last Hit Gold

Fight your opponents, not your allies. Last Hit bounties obtained from brawler and hero kills are split between contributing teammates.

Out of Combat Regeneration

Staying out of combat for a short period of time will significantly increase your Health and Mana regeneration, allowing you to stay near the action instead of going back to base.

Personal Courier

Each player has an invulnerable personal courier to automatically deliver purchased items.

Wymagania systemowe

Mac OS X
SteamOS + Linux
    • System operacyjny: Windows XP Service Pack 3
    • Procesor: Dual-core Intel or AMD at 2.4 GHz
    • Pamięć: 4 GB RAM
    • Karta graficzna: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • DirectX: Wersja 9.0
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 4 GB dostępnej przestrzeni
    • System operacyjny: OS X 10.7
    • Procesor: Dual-core Intel or AMD at 2.4 GHz
    • Pamięć: 4 GB RAM
    • Karta graficzna: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 4 GB dostępnej przestrzeni
    • System operacyjny: Linux
    • Procesor: Dual-core Intel or AMD at 2.4 GHz
    • Pamięć: 2 GB RAM
    • Karta graficzna: NVIDIA GeForce 8600 or higher, ATI/AMD Radeon HD 2600 or higher, Intel HD 2000 or higher
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 4 GB dostępnej przestrzeni

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