The king is deceitful, the queen is wicked, and the bishop unholy. In every land it’s the same. Corrupted knights and power hungry pawns. It’s time for change. You've waited long enough. Be brave. Be daring. Be the last one standing.
User reviews:
Overall:
Mixed (110 reviews) - 47% of the 110 user reviews for this game are positive.
Release Date: Jan 9, 2015

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June 22

Ctrl - the VR drama influenced by the Urja worlds

Hi everyone,

We are excited to announce the launch of Ctrl, the first virtual reality drama from Breaking Fourth. Breaking Fourth have been working on Ctrl over the last few months and we are now ready to run our premiere event in Central London in July. Ctrl will also be available to download on the Samsung GearVR Store towards the end of July.

Ctrl follows the story of Liam who is playing in an online gaming tournament (influenced by the Urja worlds), and hoping to win prize money that he could really use. You watch from inside the video game itself as front row spectators in the virtual tournament.

If you're interested, you can see the trailer here: Trailer

Event link: Ctrl premiere


Thanks,
Breaking Fourth





0 comments Read more

Reviews

“One of the freshest FPS concepts in years.”
8/10 – Critical Indie Gamer

“A good FPS game with some great strategic and stealth aspects.”
8/10 – Think Indie Games

About This Game



Urja is fun, fast paced and challenging. This puzzling first person shooter will transport you into 12 beautiful worlds where you will try to strike the balance between stealth and tactical strategy to reach the top of our global leaderboards and take part in community competitions for real life prizes! The objective is simple; destroy all the entities as fast as you can. There are many different ways to approach each world and with intuitive AI every game will be different.

Entities


  • Entities will attempt to stay alive by feeding on the energy found around them.
  • Entities have the ability to discharge energy. This is typically used to temporarily stun their prey.
  • Higher ranking entities can move faster and drain energy at greater distances.
  • Entities can transfer themselves into the depleted shell of higher ranking entities and as a result become more powerful.
  • The entities' appearance is inspired the board game chess. The knight, Bishop, and Rook entities have unique abilities.
  • The Knight has the ability to enable a shield to block incoming energy.
  • The Rook's ability is to create temporary glass structures, which can be used to block. entrances/exits.
  • The Bishops unique ability is the power to resurrect dead entities.

Seasons


With Urja you will have the opportunity to win prizes, improve your FPS skills and challenge your friends on our new global leaderboards. Each year is split into four seasons and the top 10 players from each season will win prizes. Prizes consist of the latest AAA PC games, Steam vouchers and much more. As each season passes by expect new maps, game mods bug fixes and more....

If you would like to find out more info on season one, or if you have any questions about Urja we have a dedicated support team on hand at play@urja.me

System Requirements

Windows
Mac OS X
    Minimum:
    • Processor: Windows XP or later
    • Memory: 1 GB RAM
    • Graphics: Graphics card with DirectX 9 level (shader model 3.0) capabilities
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: Yes
    Minimum:
    • OS: 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Discreet video card
    • Storage: 500 MB available space
    • Sound Card: Yes
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (110 reviews)
Recently Posted
Fort.
( 3.7 hrs on record )
Posted: June 27
No options visible, UI is really crappy and couldn't figure out how to play the game.
Cannot recommend the game as it is right now, as a better selection of games are available at the same price or less.
Helpful? Yes No Funny
Boycen
( 1.3 hrs on record )
Posted: June 21
Bloody on point game. Concept may seem straight forward and maybe even boring but it's the first game that I've played in a while that utilizes stealth without being a murderous savage or having every level during the night. Solid 7/10 would recommend and will play again.
Helpful? Yes No Funny
Mushclone298
( 3.1 hrs on record )
Posted: June 9
So this is another game that I’m done with even though I didn’t technically beat it. This feels like it would be much better as a multiplayer game (mostly because of how brutally difficult the AI is) and really is set up as a multiplayer game. I’ve at least tried all of the maps and failed horribly every time. Was only ever able to take out 1 piece throughout the entire thing. The way they set it up so that the AI players all gang up on you, while at the same time starting you off with a huge disadvantage to the AI players, just makes it not that fun and near impossible for me. But, oh well, maybe some of you will like it.
Helpful? Yes No Funny
JonesR
( 2.5 hrs on record )
Posted: June 4
I'm not sure what to make of Urja. You play as a chess piece trying to kill other chess pieces by vampire draining their life essence. You essentially use your life to summon bombs that stun the other pieces and hope to completely drain their life before they get back up. But you have to play cautiously because if other pieces see you trying to kill one of their own, they will attack you. So you almost have to be sneaky about it.

You start as a lowly pawn and if you manage to kill a better piece, you can enter their body effectively becoming stronger. The higher ranked pieces like the Queen/King move faster and can drain life very fast. The Knight, Bishop, and Rook have special abilities which you can use or can be used against you.

While the training difficulty seems reasonable, the normal game mode is extremely difficult and just seems unfair. There's about 10 or so different arenas. The goal is to kill all the other pieces in the arena.

There is no tutorial and it is not intuitive on how to play or what your objective is. It an original concept, but the gameplay is repetitous and doesn't provide any gaming longevity.
Helpful? Yes No Funny
ArYahn
( 0.7 hrs on record )
Posted: May 22
The concept of this game really interested me when I first came across it. Unfortunately, the entire experience just felt unpolished and bland. Urja feels like an abandoned student project, there are no menus in the game, and nothing I came across indicates to me that the developer cares about making this a good experience. The gameplay consists of wandering around various pieces of concept art, some of which span out on an apparently infinite plane, and waiting for pieces to isolate themselves so you can stunlock them to death before another one joins the party, then you can take its place. If another a higher ranked piece sees you do this you've basically lost, but rounds generally don't take long anyway. Higher ranking pieces almost completely outclass lower ranked ones, and have unique powers that I never really felt the need to use, but getting rid of bishops seems important. Some of the maps are definitely more fun and balanced than others, but after a brief session I already feel like I've experienced everything the game has to offer. It's an attempt, but not a remotely compelling one.
Helpful? Yes No Funny
Rusty Shackleford
( 1.1 hrs on record )
Posted: May 12
Urja is a hard game with some interesting mechanics . its not a bad game but its not worth 10$ .
Once you turn on the game you are in game there is no story and no multiplayer .
when you finaly finish a level the score board will appear,showing you how well you did and comparing it to other players.
Controls can be found on their website ,if some one is having trouble with that.
Overall i ain't feeling too bad about buying this game its fast paced fun title great for taking a 10 minute break from some stressfull deskjob or homework.

pros:original
fast paced
easy to learn hard to get good
chill music

cons:bloom effect might be too much for some players
no normal interface
AI can be annoying from time to time

Helpful? Yes No Funny
Highpawn
( 8.8 hrs on record )
Posted: May 7
TL;DR: Urja is a difficult game that is ultimately worth playing (maybe not at the $10 price tag) so long as you take the time to learn how it's played, understand it's more of a strategy game than an FPS, and like a challenge. Also, starting on the Bezier or Octagon map is probably best because they're easier.

Urja is a difficult, though not impossible, game. In my opinion, it is worthwhile to play, despite having definite flaws. I think enough reviewers here have gone over the general gist of the game, so instead I'll list what I perceive to be the pros and cons, and then go over some important aspects of the game.

Pros:
+ Unique, innovative concept for a game
+ Aesthetically pleasing appearance. Sleek, something appealing in its looks
+ Charming sounds--fits the game well
+ Different levels require different strategies, tactics
+ Varying level of difficulty between levels (though all hard!)

Cons:
- Starting screen (explained below)
- Steep learning curve. I don't consider this a con, but some do, so I included it here
- Only two difficulty modes
- Unforgiving nature if you screw up
- Pricey at $10

From the onset, I want to say this is more a strategy game where timing is essential than it is a traditional FPS. Those who try to play it as a traditional FPS will experience frustration. You can't go try to shoot the first higher-ranking piece you see because, most likely, you'll be in a position where another piece sees you, and then you're dead 95% of the time.

In order to be successful at this game, I think there are two major keys:

1) Understand how the game is played!

I can tell from a lot of the negative reviews that some people just never learned how to play. In part, that's a fault of the game. One of the issues is that the starting screen is white, and the game directions, option to change your name, option to change difficulty, etc. are all very small and gray. It's clear from the reviews that some people missed these options (I did not have this problem, but I can understand how it's an issue). Changing the text to black is pretty much a must, since the devs are turning off some players from the get go since they can't even see the explanation for how to play.

Apart from that, I think you just need to give the game enough playtime to figure out everything, since the instructions are not exhaustive. You have to figure out how to manage your energy (which is also your life), how other pieces' abilities work, what the general range/speed of each piece is, and how the AI works.

I was watching a video of someone play the game for the first time earlier today. He found the instructions, but still felt there was something he was missing because he thought he kept getting attacked and couldn't see who was doing it. That would be pretty frustrating for sure. He ended up playing for 25 minutes before deciding the game wasn't for him. What he didn't realize is that he wasn't getting attacked--it was just that there are falling globs of energy (the thing you suck up), and when they fall near you they temporarily stun you. It's something he would've realized with more playtime, but never got to that point. If you're extremely frustrated and have just started playing the game, chances are that there's something you haven't quite figured out yet.

2) Figure out a strategy for beating each level

Now this is the fun part, in my opinion! Each level has different elements that dicate how your interaction with other pieces should go. Some levels are pretty open, some have good hiding spaces, there is high ground, low ground, small and large maps, etc. There's also a different number of enemy chess pieces in each level, ranging from 1 (this level you're going one on one with the King) to I think 15. Developing a strategy, testing it out, and making adjustments if it doesn't work is a fun and satisfying component of this game. The FPS part of the game is if you can execute that strategy. As general advice, the key to any strategy (in my experience so far--I have not played all the maps extensively) is timing. Know when you should attack, and when it's best to simply wait.

General Thoughts

Overall, I really like this game. Once you learn how to play it, it becomes a lot of fun. There's something addicting about it, where the more you play it, the more you start to like it. It seems to me the more time you invest in the game, the more you'll get out of it.

$10 is probably too high of a price tag for this game, considering the multitude of other very fun games you can get for $10 or less on Steam. Honestly, I was fortunate that I got it for $0.99, but I've gotten enough enjoyment out of it, and expect to get even more, such that I'd have been fine paying $10. For the average player, I'd say if this game seems like something you'd be interested in and you're willing to learn how it's played, then purchasing this for anything around $5 would be a worthwile buy. If you're more uncertain I'd only pay a few dollars for it.

There are some distinct areas where the game can improve. First off, changing the starting screen to make everything more visible would be a huge plus. Adding multiplayer to this game could be really fun. I think I read somewhere they have these plans in place, but I could be wrong.

Also, maybe providing a rating system for difficulty of each stage would be useful. Stage selection works such that you're in a black room with portals to each level. Bezier and Octagon are the easier stages (in my experience so far) I think, and to be fair the game always starts you off so that you're facing Octagon. Because of this, I assumed this was the "starting" level. If someone randomly plays the first dozen times on the hardest levels, they might be inclined to quit immediately and miss out on the game.

The best change that could be made would probably be to add another level of difficulty where the AI is still tough, but not literally perfect. I saw a review here that said the easier difficulty is too easy. I've only played on it twice (won once, lost once) so I can't exactly comment on that, but if true then an intermediate difficulty setting would be welcome.

If you get the game, I hope you enjoy the challenge!
Helpful? Yes No Funny
Clone
( 4.0 hrs on record )
Posted: May 7
An exercise in frustration. Seems like an abandoned prototype. You enter the game, you are standing in the middle of a bunch of orbs (presumably portals to the levels). One is called "finale", but there is no indication which levels are more or less difficult than the others. I figured I would work clockwise from the level to the right of "finale." Already I'm guessing. I walk through the Portal. I have read the F1 help, I know the rules of the game. I did manage to finish what (I'm only guessing) is the first level on Normal, ranking 10th all-time on the leaderboard, but only because of luck (I never took the king, or the queen - I assume they got blown off the floating gameboard by the random explosions that happen everywhere - a strange mechanic) but the second level (I think?) is impossible. It is a wide open platform, basically, and whenever you attack your target piece the 'fun police' (all chess pieces of higher ranking than you) attack you immediately when you begin charging your attack. You do not even have a chance to release the shot before you are taken out. It seems like there is no way to win except for completely blind luck. I enjoy the concept of this game, but the AI is unforgiving and omniscient. It needed a lot more time in the oven. I bought this game for $1 and it may be worth that, barely. For the regular asking price of $10 this is an absolute DO NOT BUY.
Helpful? Yes No Funny
Mega Epic Wombat
( 0.3 hrs on record )
Posted: May 2
I really don't like this game, it's because it really has no gameplay but, i was not angry with the game until now. You see i got Urja from a indie bundle, so I didn’t care that it sucked, but then i saw the normal price, TEN DOLLARS USD FOR THIS! It's a huge rip-off, and just would be a waste of money for a game with so little gameplay. That's what made me a very annoyed.
If you like weird games, there’s a chance that you would like this game. There is a upside to the game if graphics are really nice for an indie game. If i rated games only on gameplay this game would be a 0/10, but i don't review games like that, sure gameplay is most of the rating, but sound, graphics and story are also a big role.

1/10

Disclaimer. Story is only added on for games that have a story.
Helpful? Yes No Funny
fukot.sk
( 3.8 hrs on record )
Posted: February 29
The first impression after launch a game - Where is menu, where is tutorial, where is... ?

What is the state of the game shows gamepad.
Apparently the intention was to have support for gamepad. It ended with left stick. Only left stick works, nothing more.
Something has started but not completed.

About this is the whole game - Concept, which is disguised as a completed game.
Recommendation: No!

More information is in the other, negative reviews. http://steamcommunity.com/id/agw_ottawa/recommended/338710/
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 10 people (100%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: June 4
I'm not sure what to make of Urja. You play as a chess piece trying to kill other chess pieces by vampire draining their life essence. You essentially use your life to summon bombs that stun the other pieces and hope to completely drain their life before they get back up. But you have to play cautiously because if other pieces see you trying to kill one of their own, they will attack you. So you almost have to be sneaky about it.

You start as a lowly pawn and if you manage to kill a better piece, you can enter their body effectively becoming stronger. The higher ranked pieces like the Queen/King move faster and can drain life very fast. The Knight, Bishop, and Rook have special abilities which you can use or can be used against you.

While the training difficulty seems reasonable, the normal game mode is extremely difficult and just seems unfair. There's about 10 or so different arenas. The goal is to kill all the other pieces in the arena.

There is no tutorial and it is not intuitive on how to play or what your objective is. It an original concept, but the gameplay is repetitous and doesn't provide any gaming longevity.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Not Recommended
3.1 hrs on record
Posted: June 9
So this is another game that I’m done with even though I didn’t technically beat it. This feels like it would be much better as a multiplayer game (mostly because of how brutally difficult the AI is) and really is set up as a multiplayer game. I’ve at least tried all of the maps and failed horribly every time. Was only ever able to take out 1 piece throughout the entire thing. The way they set it up so that the AI players all gang up on you, while at the same time starting you off with a huge disadvantage to the AI players, just makes it not that fun and near impossible for me. But, oh well, maybe some of you will like it.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
50 of 57 people (88%) found this review helpful
2 people found this review funny
Not Recommended
3.9 hrs on record
Posted: February 18, 2015
Being a chess fan, I really like the idea behind this game and its mechanics. It is a wonderfully innovative take on the FPS genre. In addition, I quite like the sparse graphics and sound -- while many might consider them lame, I consider them to be sleek and clean, not unlike chess itself.

However, it is terribly, WILDY under/over tuned. That is to say: whereas you have to work hard not to win in training mode (making it ideal for learning the controls and aiming), "normal" mode is ridiculously difficult. There are three reasons for the insane difficulty:

1) The other entities rarely attack each other. But if YOU attack an entity, typically expending energy in the process, any nearby entities target you in your weakened state, even if you didn't hit the opportunistic entity with splash damage!
2) Even if you manage to engage an entity in complete isolation, it recovers from being stunned very quickly.
3) Other entities do not have any problems instantaneously targeting your energy globe when you are stunned. But even if you manage to try to start draining a stunned entity before 1) or 2), it often takes time for the entity to roll such that their base and grill work are not protecting the energy globe! By then the entity has recovered (or the other entities take note) and 1-shot you.

Consider this: at the time of writing this review, the most players that had managed to beat at least one map in the entire world (according to the leaderboard) was 15. Most of the maps had the same 3-6 entries on the leaderboard.

In conclusion, I really, really want to like this game. And indeed, there is something therapeutic about just gliding around these wonderful maps picking up energy motes. I will continue to fiddle with it from time to time, simply because I paid for it. But the reality is that gliding around too afraid to do anything -- because of the near-insta-gibbing that inevitably follows -- gets old fast. Clearly it is possible to succeed; the leaderboards prove it. But I cannot recommend this game as-is, and certainly not for its price given the huge selection of entertainments available on Steam for the same or less.
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36 of 46 people (78%) found this review helpful
2 people found this review funny
Recommended
8.5 hrs on record
Posted: January 13, 2015
Been playing for quite awhile and i have not finished a single stage. This game is hard. And i mean HARD! but it didn't stop me from playing. The entire concept is relatively new. I have never played anything like this before. Yes, it's FPS but it's not your typical FPS. You go berserk and shoot everything you see and you'll get everybody's attention and you'll drop dead in an instant. You have to do the killing methodically. Patience is a virtue in this game.

P.S.
Players must know chess or atleast be familiar with the pieces.
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25 of 34 people (74%) found this review helpful
1 person found this review funny
Recommended
4.5 hrs on record
Posted: January 10, 2015
Urja is a difficult game to start with. In the begining its very difficult to get a hold on the game such as steering while aiming for the enemy.

But this chess fps is one of a kind game in the fps section. you are a mere pawn in the game and you have to slowly steer your way up to be the king.

Instead of the traditional fps games in which they give you different characters, Urja produces chess pieces which have different powers.

The pieces or the levels are in the order of pawn, Knight, Bishop, Rook, Queen and the King. You beat one, you can take its place by pressing spacebar from a distance of the deceased enemy. Urja may seem difficult at first, but s time passes you will feel the need to play it more and more.

The game also offers different maps to play and practice your shooting skills. Its a 4/5 for me
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23 of 31 people (74%) found this review helpful
1 person found this review funny
Recommended
3.1 hrs on record
Posted: March 11, 2015
Deceptively brilliant.
That is really the only way to describe this game of political intrigue disguised as an arena fps game.

You are a pawn and need to work your way up the hierarchy in order to vanquish your foes and be the last piece standing.

-Pros-
*Deeper than it initially feels
*Feels like very few games i have personally played
*Great idea and very clean execution

-Cons-
*No real story or solid explination for the what or the why without digging a bit
*The game is set up in a way that you can feel "thrown to the wolves"
*Perhaps for what you get the asking price might be a bit much

The gameplay for this game is fairly hard to describe but here goes.
You enter into the game and choose a map by walking into labeled portals. Once you have picked your level you spawn as a pawn. The lowest ranked chess piece in the game with wandering other pieces. The objective at this point is to take out all other pieces and be the last one standing. To do this you need to reduce all your enemies energy to 0 while not allowing yours to run out. This is accomplished in various ways. You can stun the enemy by using a sort of grenade made of your own life force and then drain their energy. You can allow the bombs that fall from the sky to take someone out and then steal their body or you can wait in the shadows and pick your time to strike. When an enemy is defeated you can switch bodies with it in order to raise your rank and get new abilities / more damage. The trick is that enemies do not attack higher ranked pieces so by killing and taking bodies you put the edge in your favor.


Overall the game is worth a play if you have a fairly good imagination and don't mind having to work a little for your depth of gameplay.

If you simply want to shoot chess pieces because who wouldn't... this game might not be for you.

Overall 6/10
With a very minimalistic approach Urja has a solid idea and a clean cut execution but it lacks a lot of content that could have made it really shine. Worth a few hours of your time but it wont change your life.
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16 of 19 people (84%) found this review helpful
3 people found this review funny
Recommended
3.4 hrs on record
Posted: November 24, 2015
When you first get into this shooter you feel like you've arrived into a land of the crazy - smoothly gliding entities disguised as shiny chess pieces move around some surreal landscape structures, totally ignoring you and each other they collect energy drops left from random meteorite hits and just keep strafing here and there.. when you try pushing buttons you discover your shooting ability depletes that energy from your pawn body - and if you are unlucky to hit someone the elder pieces move over to prosecute you without a trial. You like: 'Wut?!', and after you find the manual you like: 'It's the stranges gameplay I've seen!'

Really, it's an attempt to make a social AI model (like seen in anti-utopias such as '1984' or prisons and other mean societies) in a from of minimalistic FPS: you ought to make your way up in the ranks sucking on the rival's bodily energy so that no higher authority see and condamn you! Let the fog cover your evil behavior for if you obey the law you will end up just a miserable servant in the level ruled by powerful lords. And no, you can't organize a revolt with your fellow pawns cause you ain't got no communication means except shooting and sucking, so just sneaky individual terror acts work. Then the situation get even harder for as soon as you 'vampirize' your first bishop, you not only keep searching for a pray in secrecy but also constantly look around not to become one yourself!

**********
Когда впервые заходишь в эту стрелялку, такое ощущение, что попал в страну сумасшедших - мягко скользящие сущности, замаскированные под шахматные фигуры, перемещаются по нереальным пейзажным структурам, и, не обращая внимания ни на тебя, ни друг на друга, собирают капли энергии, остающиеся от случайных метеоритов, и просто двигаются из стороны в сторону... когда пытаешься понажимать на кнопки, обнаруживаешь, что способность к стрельбе истощает эту энергию из твоего тела пешки, а если непосчастливится в кого-нибудь попасть, то сбегутся старшие фигуры и покарают без суда и следствия. Ты такой: "Чо?!", - а как найдешь руководство: "Это самый странный игровой процесс, что я видел!"

Правда, это попытка создать модель общественного искусственного интеллекта (как в антиутопиях вроде "1984", тюрьмах и прочих подлых сообществах) в виде минималистичной стрелялки от первого лица: нужно пробиваться вверх по служебной лестнице, отсасывая телесную энергию из соперников так, чтобы не заметили смотрящие! Да сокроет туман твои злодеяния, ибо, ведя себя миролюбиво, ты кончишь убогим слугою на уровне, где царят могущественные господа. И нет, революцию босых пешек организовать не получится, так как нет средств общения кроме выстрелов и отсоса, поэтому работает лишь скрытный индивидуальный террор. Затем становится еще сложнее, когда "вампиризируешь" своего первого слона - не только продолжаешь потихоньку искать жертву, но и все время оглядываешься, чтобы самому не оказаться ею!
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20 of 28 people (71%) found this review helpful
1 person found this review funny
Not Recommended
2.9 hrs on record
Posted: March 13, 2015
Urja is a very good-looking result for a great idea (I congratulate Hadrian York Ltd on that).

*BUT* if you ask "Do you recommend this game?", my answer is "No".
AI is unfair: enemies track you down, aim at you, collect energy spheres and realize being attacked with almost mathematical perfection.
As fights mainly involve doing things simultaneously, the above-mentioned disparity makes defeating an enemy unrewarding and almost accidental.
I even got all pieces but the King a couple of times and (maybe) luck will give place to skill if you train hard, but (although I LOVE difficult games) I got bored much sooner.
This game feels like the developer is showing off how hard his game is, unconcerned that a small "human factor" and polish in its AI could make a difference.

I think it's a shame and I will check for updates, hoping to change my review.
In the meantime I suggest you to try the game by your friends before buying or to buy it to support the developer while keeping your expectations low.
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32 of 51 people (63%) found this review helpful
3 people found this review funny
Recommended
3.6 hrs on record
Posted: January 9, 2015
The king is deceitful, the queen is wicked, and the bishop unholy. In every land it’s the same. Welcome to Urja, a single player first-person shooter, but with a twist. You won’t be playing as a career criminal, mowing down innocent civilians in a drive-by, and you won’t be playing as a spoilt brat trying to rescue his friends from a jungle warlord either. No, you’ll be controlling one of the world’s oldest game characters, the chess pawn, as you attempt to overthrow your superiors and take control of the king’s throne.

You won’t be trapped as a pawn for long though, if you can kill a higher ranking piece, or “entity”, that is. Entities carry a life-force inside of them known as “energy”. Energy has a dual purpose, and as well as acting as your life bar it also acts as your ammunition. Using it you can fire debilitating shots at your enemy. A well-aimed shot will incapacitate them temporarily allowing you to get up close and literally suck the life out of them. But wait, there’s more! Once you’ve killed a higher ranked entity you can become them. As you move up the ranks you become stronger, faster and gain special powers. The knight has the much sought-after ability to erect a shield to protect him from incoming attacks. The rook can create temporary glass structures to blockade doorways and ensnare unsuspecting entities. As a man of God, the bishop has been bestowed with the ability to resurrect the dead, bringing them back into the fray. You’ll have a hard time reaching those ranks though, never mind taking the king’s throne from him!

Urja puts a fresh spin on a genre suffering from identikit “shoot this, now that” titles. How would I sum it up? It’s approachably simplistic and devastatingly addictive, with a learning curve that’d make Kasparov cry for his mother.
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Disclosure: I was provided a promotional Desura key by HadrianYork so that I could write a preview of the game.
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14 of 18 people (78%) found this review helpful
1 person found this review funny
Not Recommended
0.8 hrs on record
Posted: April 7, 2015
This is legitimately the worst game I have in my Steam Library. And I'm a Humble Bundle/IndieGala/BundleStars addict, so I have hundreds of games in my library.

I actually feel defrauded of the money I spent on this game based on the top-ranked "Most Helpful" Positive reviews.

A Chess-Based FPS/Puzzler? Are you kidding me?


Here's what this game actually is:

You spawn in a floaty, disembodied, frictionless, ultra-shiny world FPS map that feels more like a badly-programmed HL2:DM custom map then anything else.

You walk around to see a bunch of AI opponents, almost all of a higher level than you.

This is where the "Chess-based" element comes in. You see, there's a hierarchy of power levels of these opponents! The strongest is the King, and will instantly one-shot you if he wants to! Then there's the Queen, who will instantly one-shot you, the Bishop and Rook, who will instantly one-shot you, and the Knight, who is the second weakest after you (the Pawn), and so only might instantly one-shot you. He might actually just knock you down and keep you stun-locked until you die.

Well, there's also special abilities for a few of the units - the Rook, Knight and Bishop. For example, the AI Rook can instantly summon a floating block out of midair to deflect your fully-charged shot that you fired at him from point-blank range. Just like in Chess!

The "Puzzle" element of this game is that your goal on each FPS map is to kill and possess the bodies of each of the higher-ranked enemies than you. Unfortunately, the only attacks you have a chain-based energy leech - kind of like an inverse Medigun from TF2 - that is vastly weaker than your opponent's chain-based energy leech, and has much shorter ranger, and a floaty stun grenade projectile that shooting it takes away about half your life.

The onyl way to kill anyone is to shoot them with the grenade (of which you can only fire one before having to find a ball of energy sitting randomly on the map and draining it to recharge), and hope they lie stunned for long enough for you to drain them completely. If they get up during the draining, the fact that their energy leech is faster than yours means you'll never overtake them and you'll definitely die. The AI never misses, so your loss is guaranteed.

However, if any of the AI opponents see you attacking another AI, they'll swarm over and instantly one-shot you. I guess this is where the "Puzzle" element comes in. The "Puzzle" element apparently consists of hoping that the AI - which seems to wander around the map randomly - will wander into an isolated corner with sufficiently limited visibility that you can actual kill an opponent without being instantly one-shot.

I cannot recommend you don't buy this game enough. I'm legitimately upset at the money I spent on this, and I got it when it was 75% off. There are unironically dozens of games on Steam you can get for less than I paid for this that will offer you 15x the gameplay experience had herein. For example, you could buy Depth of Fear: Knossos, or Dark Scavenger, or Botanicula, etc. etc. etc. Chivarly is regularly on sale for less than I paid for Urja, and Chivalry is a great game that's about as much based on Chess as this is. (It has Knights and Kings!)

If I can dissuade even a single reader of this review from purchasing this game, my work here will be complete.
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