Anoxemia is a story-driven exploration game that puts you in control of the scientist Dr. Bailey and his operations drone, ATMA. Search the ocean floor as you discover and extract samples from the bowels of the underwater caves.
User reviews:
Mostly Positive (166 reviews) - 75% of the 166 user reviews for this game are positive.
Release Date: Jan 16, 2015

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About This Game

It was supposed to be a simple mission. All I had to do was collect some samples from a contaminated area under the sea. As soon as I left the ship, everything went wrong. Communications were lost and my submarine crashed on the ocean floor. I survived, but my oxygen is running low and I can't contact anyone for help. All I can do is move forward with this operations drone as my only companion. Trouble is, it's been acting sort of weird lately. Almost as if it's trying to sabotage my mission...

Anoxemia is a story-driven exploration game that puts you in control of the scientist Dr. Bailey and his operations drone, ATMA. Search the ocean floor as you discover and extract samples from the bowels of the underwater caves. Danger lurks in each passageway, everything from poison drifts to powerful ocean currents, mines leftover from the war, and mobile machines running haywire. There's also the ever-present risk of running out of oxygen. Fortunately, ATMA can help guide you to your destination using a few special tools and upgrades. Assuming you can find them, that is.

The world of Anoxemia is both breathtaking and perilous. The seas are quiet most of the time, but as soon as you see a flashing light or hear a noise echoing from the distance, you know it's time to run. Of course, there are some dangers you just can't run from. Dangers you don't even know exist. Dangers from within...

Also available in Bosnian, Serbian and Croatian languages!


  • Unique sci-fi horror story that unfolds while you play.
  • Explore 38 levels of unique underwater terrain.
  • Find and equip several different items and upgrades.
  • Solve puzzles that require quick reflexes and clever thinking.
  • Voiced narrative that gives insights on the main character's thoughts.
  • Game is hard.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: 5 years old or younger. Integrated graphics and very low budget cards may not work. Shader Model 3.0 required
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • OS: Windows XP, Vista, 7, 8
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: 5 years old or younger. Integrated graphics and very low budget cards may not work. Shader Model 3.0 required
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • OS: OS X version Snow Leopard 10.6.3 or later.
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Storage: 4 GB available space
    • OS: OS X version Snow Leopard 10.6.3 or later.
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Storage: 4 GB available space
    • OS: SteamOS, Ubuntu 12.04 or later, or otherwise compatible Linux distribution.
    • Processor: 2GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM
    • Storage: 4 GB available space
    • OS: SteamOS, Ubuntu 12.04 or later, or otherwise compatible Linux distribution.
    • Processor: 2GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM
    • Storage: 4 GB available space
Customer reviews
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Mostly Positive (166 reviews)
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70 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
3 of 5 people (60%) found this review helpful
4.2 hrs on record
Posted: October 15
This is an interesting game from a certain point of view. I enjoyed playing it, does have a special graphic and game mechanics, the overall sound is okay. Keeps you entertained and satisfied.
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Most Helpful Reviews  Overall
47 of 57 people (82%) found this review helpful
9 people found this review funny
18.4 hrs on record
Posted: January 16, 2015
This game is really interesting, some vibes from limbo and swapper with looks of badland, and voice acting like in Thomas was alone, it is really really cool and atmospheric! Music here is AMAZING, you need to play it just to be able to listen to it! If there will be a album that I could buy, I will do that! Oh yeah, and creepy stuff is really fun.

But, on another side, this game is hard as hell, its like Dark Souls in 2D, but it is rewarding, beating level after level you feeling like you really achieved something.

So, if you like atmospheric games with good voice acting and music, and you are sick of casual games and want some challenge this game is for you!
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49 of 64 people (77%) found this review helpful
3 people found this review funny
2.5 hrs on record
Posted: January 21, 2015
Anoxemia is an awesome game build in an underwater world. You have to collect underwater herbs to raise your oxygen level. Dodging mines at first is easy but will get difficult with each mine you face. The setting is great. Everything is in a dark color and you have to watch out where you step or else you get killed by a mine or even worse, by a falling rock who blocks your path and you have to die slowly until your oxygen falls off. All in one this game has a beautiful setting, the background looks great, the music and sound are well played and flatter around the game
for me this game has 9/10 points
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55 of 76 people (72%) found this review helpful
5 people found this review funny
Not Recommended
0.7 hrs on record
Posted: January 18, 2015
Anoxemia is a game about a stranded diver and his robot helper. You explore, collect upgrades, try not to run out of oxygen, and pass through puzzles and game stages, and collect plants in order to progress to the next level. Very simple premise.

Good things about this game: It has great art, the backgrounds in particular are nicely done. The art direction (Being a very gray low light environment - in fact I think the game only uses something like 4 or 5 colors outside of grayscale) is well executed. It is also fairly inexpensive - I picked it up on sale at about $7,99 USD.

I am very tempted to ask for my money back. Here's why:

Its not a bad game. Its just not worth even $7,99

For starters, the game is dull. Its simply dull. There is a paper thin plot: Your submarine crashed and you're on the bottom of the ocean and you think you're going nuts and that your robot is trying to kill you. No big deal, I've enjoyed paper thin plots before. However, you generally have to fill that gap with something. Anything that engages the player and says "Stick with it! You're having fun blowing stuff up!!" Or "OOOOO MONOTONOUS YET ARTISTICALLY RENDERED MYSTERY!" Or "Compelling yet one dimensional characters dieing in macabrely humorous ways!"

Anoxemia has none of these things. It fails to engage you to continue playing other than the self-flagellating realization that you paid $7.99 for this, and therefore must crack on to try and pass the movie-ticket test (In that you feel compelled by your own fleeting sense of frugality to extract entertainment value from this expenditure). That is literally why I played at it. My play time owes to the lack of a "Request Refund" convenience button for Steam. Should've played the demo. But I digress.

That said, I've encountered this before and played, and even completed, other games for longer periods. However, Anoxemia has other problems.

The controls are clunky. Most of the movement is modeled on a tethered partner system. You move the robot, the human (Which the game implies is you) laggardly follows along. Clumsily. Poorly. Stopping to pick up that oxygen container despite the fact that the DRONE OF BEE LINING DOOM is about to magically get you and kill you in one hit. Poor nameless human. Granted, you are on the bottom of the ocean (This is discussed later), so movement should be clumsy, but not unpredictably, stupidly clumsy, to the point of annoyance.

The human, by the way, seems to be functionally pointless in this game. Aside from carrying dynamite, his purpose is four fold:

1) He is the anchor for the "Robot is secretly trying to kill you" plot tension
2) He is how the player would theoretically relate to the game as a protagonist (This may have been a miscalculation)
3) He is an excuse to introduce use the color pink in the game's intro cutscene.
4) He is the generator of one half of the completely uninformative dialogue in the game.

Which bring us to back to the dullness. The dialogue in the game is almost never related to what you're doing. It explains things unreliably at best. The most useful dialogue line from the ATMA robot was along the lines of "THIS IS A MINE TURRET, IT TRACKS HEAT AND MOVEMENT. IF YOU'RE HOT ENOUGH!"

This very one-dimensional dialogue provides no real explication of why we are doing anything. It tells me I'm gathering plants. I do not know why. Perhaps it is revealed later. Perhaps they are magical plants that are the causation of this war that spread oxygen canisters and comical WWII Mines across the sea scape. Maybe they eat radiation or the magical acid that serves as the INFINITEFOREST of this game. Maybe my character is helping to secretly develop some kind of special wax for his mustache. Don't know, don't care.

And that is the failing of this game. At no point was an observable attempt made to engage the player.

But the game makes a more critical mistake.

Its not challenging. The game is as advertised in one sense: It is hard. However, the developers appear to unfortunately fall into the trap of conflating difficulty with challenge. Dieing profusely is not an indicator of challenging gameplay.

And you will die alot, but not because the game is challenging, but because your controls are poorly designed, and the enemies seems mismatched to the puzzles they are placed in. Some of the BEELINEY drones don't even patrol. They just randomly zip around until you go for the plant, at which point they tag you as the level fades out and thus reset your progress. Meaning you have to restart. Sometimes dark enough that you'll think you've won, except SURPRISE! YOU GET TO REPLAY THE LEVEL YOU JUST COMPLETED!

Which is the other failure of the game. Level start checkpoints only. Granted, the levels are generally short. But it is annoying to have to rinse repeat myself three times in a row for a simple puzzle that failed because my diver dude decided to hang on a corner or randomly pickup a canister. In and of itself, this is not a game killing problem. Checkpoint deserts happen.

It becomes a bigger problem when you consider that hitting the escape key causes the level to reset when you go to the ingame menu. There is a pause/play option, however. It is the enter key. It does not appear to have entered into the development design process to integrate those two functions (i.e. a pause menu)

Taking final stock, Anoxemia has an interesting premise that is undercut by its execution, despite its artistic merits. Its control scheme, however, does accurately render the experience of trying to solve a rubix cube in quicksand. These may seem like a harsh thing to say, but it is my honest rendering of my albeit limited experience with this game.

Based upon these an other factors, I can't recommend Anoxemia as a solid investment of your gaming dollars at this time.

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40 of 52 people (77%) found this review helpful
11 people found this review funny
Not Recommended
4.4 hrs on record
Posted: October 4, 2015
Text font size is small, had to lick the screen to read it. This game reminds me of the Cedar Point twisted metal game, one wrong move and BUZZ, game over. No checkpoints, death=restart. It's really not that bad of a game, but I gets tiring having to restart over and over.
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29 of 37 people (78%) found this review helpful
4 people found this review funny
13.9 hrs on record
Posted: January 16, 2015
Well, this game is intense and rewarding for smart playstyle, it is simple in some ways, but really hard in some moments, I mean, really hard, so if you are fan of hardcore games this game for you! And also I cannot forget that its really atmospheric and really interesting storyline(but you have play a lot to get bits of story behind this game).
Amazing soundtrack and sound effects, voice acting is really really good!
So if you are want a challange and like hardcore games this game MUST be in your library!
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21 of 24 people (88%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: October 27, 2015
Anoxemia is a game with a good art style but poor and boring gameplay.


- Good atmospheric
- Original concept
- Trading card and achievement


- The controls are frustrating
- Boring, bland level design
- Animations too slow
- Many bugs or glitches
- The checkpoint aren't good

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26 of 33 people (79%) found this review helpful
1 person found this review funny
11.4 hrs on record
Posted: October 4, 2015
Under Da Sea
Anoxemia is a game for fans of psychological warfare which creates a claustrophobe’s worst nightmare deep underwater. The atmosphere created by the visuals, lighting and sound definitely hides a poor plot and its "specific" control. Despite this is it still worth taking some time. Solid average game.
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19 of 26 people (73%) found this review helpful
4 people found this review funny
17.5 hrs on record
Posted: January 20, 2015
Well, as for me, I underline next points:

1) excellent graphics - for indie project it 10/10 (for game below 5-7$ - one of the best choices on steam store)
2) deep horror atmosphere 10/10
3) perfect soundtrack 10/10
4) all what I can say about gameplay - it's very addictive (and when I say very I mean VERY!!)/ I forget about time when I was passing through first 15 levels.
5) finally it is an honest old school underwater horror.

Not much indie games since last few years make me so happy and excited.
My recommendation is strictly positive. 10 underwater samples from 10 XD
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15 of 19 people (79%) found this review helpful
3 people found this review funny
11.9 hrs on record
Posted: January 16, 2015
It's OK and worth a try considering how much it costs. Since updating several times since launch, bugs amd issues that are mentioned below and in other reviews have been fixed and some gameplay mechanics have been slightly tweaked to make this a more fun experience.


Getting a bit of heat for this one, but please give my thoughts a chance.

**Please read the comments below from the developer regarding my issues below**

The ambient music, look and simplistic gameplay are nice and there is quite a bit of stage variety when you get later into the game.

The controls (using mouse at least) aren't always ideal. I found myself accidentally using the harpoon quite a lot after first finding it because it's set to the same button I used to move. I think it would be nice if mouse 1 was harpoon controls and mouse 2 was move (or something like that).

The human following you, who ATMA refers to as 'it' (Markiplier, right?), can sometimes be a bit foolish. He seems to love stopping to collect things when there is imminent danger present, so you need to make sure you lead him away from items if you're trying to get away from something. I actually don't mind this mechanic all that much, because it means he really is relying on you to get him out of harms way, so you're own movements mean a lot more.

I found that I wasn't absolutely correct in my video, as you CAN avoid all the extra boxes and still get through the game, providing you know where to go,how to get there and have a sufficient amount of o2 and power. So ideally, to give yourself a good chance on the next level, you should scout out the level, die, then give the level a quick run through getting everything you need.

Exploring the levels can be quite fun and rather rewarding. However, sometimes you can't really afford to if you want a good chance on the next levels, so unless you want to play levels you've already completed over and over, you just want to get all the plants/documents/items as fast as possible to avoid starting the new level with 1 minute of life.

I still maintain it's a bit annoying to collect something, accidentally die (which is quite easy on some later levels) and never get the opportunity to get it again, unless you completely reset your progress and start from the beginning. That seems unnecessarily punishing, especially if you start off with around a minute of power or o2 and don't really want to replay older levels.

Personally, the reason I wouldn't recommend this game is because I begin to get bored repeating older levels to prepare for newer ones, but if you don't mind that, give it a try.

Original review 3 hours after release -

Currently, there are bugs which cause some boxes and some drone power refills to only spawn once per play, meaning you have to speedrun this game and get everything right the first time, or run out of power and die.
The game seems interesting and has a lot of potential, but I warn you to stay away until this vital part of the game is fixed.

____ - The first few levels and my experience with them.
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Recently Posted
Moon Man
6.1 hrs
Posted: September 24
It wasn't much fun for me personally but I can see how it appeals to others with it's interesting art style
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Oscarjames | PRIVATE BUYER
6.2 hrs
Posted: September 20
Highly recommended! :)
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Obey the Fist!
4.8 hrs
Posted: September 11
Well this is a game where you play a scuba diving dude who sucks at scuba diving and decides to go diving around with acid (not that kind) and poison plants and land mines and stuff.

Graphics... well... fairly low effort 2D stuff (it's 2016 guys). They try to make the low effort look deliberate by adding scanlines so your monitor looks like a woeful old CRT. Thanks.

Gameplay is tedious, ignore the obstacles, pick up the battery for your energy levels so you can ignore more obstacles and pick up more batteries.
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4.3 hrs
Posted: August 22
very nice little indie game.
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1.4 hrs
Posted: August 5
Product received for free
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9.7 hrs
Posted: July 31
Anoxemia is the lowest "positive" I can probably give. In a way, I really liked that the game used unconventional mechanics which went hand in hand with the atmosphere really well, and loosely reenforced the story. On the other hand, this was one of the most frustrating games I've ever played.

There are 38 levels, most of them taking 2 minutes or so. Longer levels may take 5 minutes. But even so, I had to do only a couple of levels at a time to avoid smashing my computer.

This frustration is not because the game is hard, but because the game has very poor controls and quite a lot of bugs. And, of course, levels have no checkpoint, so you restart each time.

The game is one giant escort mission, and everyone knows how much those are loved in other games... right? ... There's the main problem, aside from the controls and bugs. Getting stuck in walls yourself (drone), your character not being able to go around corners, very high inertia, etc. etc.

It's very unfortunate that the game had so many issues that were mostly outside the game itself. Of course, they could have designed around the issues, but the game itself could have been really nice!

The slow pace and obscurity make for a very nice experience, especially when you have to scavenge the area very carefully for oxygen and batteries.

The atmosphere, between the graphics and music was absolutely nailed, and it was a joy to be in it, when immersed.

The story is something that I wasn't really invested in, mostly because of expectations. It's strangely similar to the movie Moon (2009) that I've seen a few weeks ago. I was expecting isolation and claustrophobia... but I get clones' rights propaganda. Maybe it was an excuse for the way the game is structured?

A really unfortunate part of the game is how much of it is filler. And it's filled with frustration... There are many levels that serve very little purpose to the actually story/atmosphere, but you have to do them anyway to fill the required 4 or 5 hours of gameplay... because otherwise people will be mad that they could have gotten "better value" for their money...

Argh, it was so close to being awesome!

I think you're probably better off getting Capsule, since the mechanics are very similar, in places.
This game is more modern, in a good way, though. And has more stuff going on in it. But... the frustration is too high for me to recommend. Most of the time, I didn't enjoy it. There was a time when I was encountering a new bug in every level.

Also, spoilers now. The game's plot-twist is that you're a clone. And there are hints in the game to make you figure that out. Unfortunately, they're completely apart your actions. They're just little scripted scenes with dozens of dead bodies, and some of the dialogue lines (that are repeated a looooot). I didn't like that at all. The best way would probably be to actually keep your dead body in the level. As in, when you die, when you go back to that place, your body is there. That's a much more... personal? way of hinting the clone thing. I find that I barely notice these scripted things anymore. They're very superficial in a videogame, to me. I'd much rather play attention to how the game reacts to my actions than just enduring filler for 10 minutes until I reach story bit #5.
Okay, rant over. I hadn't done one of those in a while.

Not something I'd recommend under most circumstances. It has far too many flaws. But I like the game's intentions, and it does have some very nice aspects to it, so I'll very cautiously give it a "positive" mark, whatever that means.

P.S.: This is very scummy, but it seems that the top review is by one of the developers... Of course, it's positive and says very nice things about the game... some of which aren't exactly true. Especially the "hardcore", "fairness" and "Dark Souls" bit. The game is mostly buggy and clunky. There are a few other Ukranian reviews that are a bit suspicious (the game being ukranian)... so be wary. Also, they usually have 11-13 hours in the game when the game is fairly short, if you manage to avoid the bugs. I lost way too much time and it was still under 7 hours, so take that in mind. I'll have more because, even after 7 hours, not cards dropped.
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RobHamburger WYSIWYG
1.7 hrs
Posted: July 27
If you ever wanted to feel like you were drowning in urine while attempting to find clean crumbs of rice in a dirty diaper, this game is for you. It is UTTERLY one-note, trying to stand alone on atmosphere without any appreciable gameplay whatsoever. Sometimes you avoid things. Sometimes you pick things up. Sometimes you say creepy stuff. Sometimes you say creepy stuff again and the character acknowledges some kind of deja vu.... it gets old, FAST -- and isn't enough to sustain the game. I began to theorize that the character might be dead, and is reliving all sorts of stuff over and over as some kind of commentary on "extra lives" in video games... after sufficient time I long since ceased to care, but tried to plod on anyway... when the game actually said "all of this is pointless" I snapped out of it... screw this game, as it can barely be called. My biggest complaints are how it is somehow a feature that certain things the probe does are frustrated by the human, and I am supposing vice versa. Nothing like struggling with your own player and the controls as an alternative to... I don't know... the environment. MY ABSOLUTE NON-FAVORITE? How stuff is sometimes in the foreground and sometimes in the background of the character... but you have no way of knowing what is an obstacle or the way to go unless you BUMP INTO IT. Other games (Like Limbo for instance) can be unendingly dark and you can embrace this atmosphere... This game is basically a pixel hunt in a ♥♥♥♥♥♥ shadow-puppet-show for the one spot on the map that will move you forward. Garbage.

It says I only played this game for 1.7 hours... I got to level 10, which I am supposing is maybe a quarter of the game. Longest 1.7 hours of my life. Either my play time was bugged or every minute of this game feels like a century.
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All Might
2.5 hrs
Posted: July 27
A fun indie game that was done well >:)
Helpful? Yes No Funny
4.3 hrs
Posted: July 23
this game is a good example for porting gone wrong:
-terrible movement control
-hook mechanic barely functioning
-the worst thing about this awful game is that it punish the player for actions made earlier in the game - so you have to do past levels again and again.

Helpful? Yes No Funny