Super Cane Magic ZERO is a Comedy Arcade RPG with randomly generated dungeons. Fight solo or local co-op, get gear, eat bombs, crawl ridiculous dungeons and kill all the vegetables! There is also a full story mode coming later this year.
User reviews:
Very Positive (126 reviews) - 96% of the 126 user reviews for this game are positive.
Release Date: Aug 26, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The development of Super Cane Magic ZERO has been made possible thanks to the support of hundreds of people during our crowdfunding campaign. We want them (and you!) to continue being part of this process, hoping that your feedback will help us improving the gameplay and the overall game experience. Even if there is still a lot of work to do, we already developed a lot of stuff and we want you to try it! You will be able to leave comments about bugs and issues, and your (anonymous) stats will give us useful information to make the game more balanced.”

Approximately how long will this game be in Early Access?

“Our goal is to deliver the final version of the game when we will be satisfied with the quality and depth of its content. We aren't able to estimate a release specific date at the moment but it will be approximately first half of 2017.”

How is the full version planned to differ from the Early Access version?

The current version features:
  • Challenge Mode (up to 4 players local co-op)
  • Arena Mode (2 to 4 players local pvp)
  • Volcano, Hills, Crypt environment
  • Treasure and hundreds of thousands of items
  • Unlockable items and characters (in-game unlocks, no extra purchase required!)
  • 5 Belief Trees
  • Throw Things
  • Throw people
  • Eat Things
  • Die a lot

We are developing:
  • Story mode: worlds of insane humour and awesome encounters!
  • Full game content content (environments, enemies, NPCs, items)
  • New areas and levels

What is the current state of the Early Access version?

“We have already developed:
  • Challenge Mode: Volcano,Hills,Crypt areas available
  • Arena Mode: 3 maps available
  • 20+ enemies
  • 6 bosses
  • Hundreds of thousands items

All the new additions will be announced in the official changelog!”

Will the game be priced differently during and after Early Access?

“The price of the game will probably be the same of the early access.”

How are you planning on involving the Community in your development process?

“We really want our players to be part of the development process, and your feedback is the most important part. The Community Hub, our Facebook and Twitter pages and the official email can already be used to warn us about bugs and issues.

As you might already know, we love to share updates on our social accounts: Facebook, Twitter and Instagram. We also regularly show our developer faces during live streams on YouTube! We started doing so during the crowdfuding campaign and we feel that answering live to your chat questions is the quickest way to clear your doubts.

Your suggestions, inputs and opinions have a huge value to us and we can’t wait to hear your thoughts about the current version we just uploaded!”
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Includes 2 items: Syder Arcade, Super Cane Magic ZERO


Recent updates View all (19)

November 4

Early Access Update 18

Hello Friends, Cats, Dogs and a specific Chicken!
We present you Super Cane Magic ZERO update 18.00 (and Hotfix 18.01)!

Let’s see what’s new in Patch 18.00:

New Arena: Brainfreeze

This arena introduces the new Ice Environment! A Magic Frozen Jelly stands in the middle of this arena, eat it to gain incredible powers! Be quick, as there is only one jelly at a time for all the players!

New Arena: Insta-Friends

There are 4 Ultra-Powered-Insta-Kill staves in this arena, get them quick and be ready to dodge those bullets! You can slow down the most elusive opponents using sticky jelly drops. Watch out for the timed traps too, they can cripple you and make you an easy target.

New Arena: Bouncy Bombers

Bounce around using your spring and drop a vast array of explosive items on your frenemies! Keep your eyes open to spot yellow potions that can turn the tide of the game. Avoid falling into the lava pits though, there is no way out of those!

Other Additions
We revamped the old arena selection menu, and now it's atleast 3 times nicer!
It also gives you informations on arenas old and new.

We have renamed old arenas with cool names too:
  • Close Quarters: the WPD office arena for close combat brawls
  • Hot Shower: the volcanic arena with falling meteors and fiery rocks
  • Portugal: the mildest arena with grass, sun and water (ideal for a picnic!)

  • Magic staffs and wands now have faster bullets that travel further. We also added cool trails!
  • The Spring now creates a - literally - stunning explosion upon landing.

  • Fixed a bug that kept controller vibration going when a level was over
  • Fixed the loot tables for some of the bosses
  • Fixed a bug that sometimes caused a black line to cut through the level and block passage (This bug was kinda rare, and for this reason we can’t be 100% sure that the fix is definitive. If this bug still happens to you, please tell us!)
  • Fixed a bug that caused explosion marks and decals to be shown as purple areas on Linux and OSX (actually due to an incompatibility between our shader and the OpenGL Library)

Hotfix 18.01:

  • Fixed a bug that caused shadows to be drawn on top of other stuff (e.g. salami)
  • Fixed a bug with the “Bad Digestion” perk that you get by eating some items. The perk wrongly caused all incoming healing to be inverted. Now it correctly inverts only the healing caused by items that you eat.
  • SFX volume now correctly fades with distance. We also reduced the volume of the most common sounds like impacts and shooting. Some minor eq has also been applied to SFX.
  • (ARENA ONLY) Reduced the invulnerability period when recovering from stun by half. A bug caused it to be double its value.
  • Mouse cursor is now confined to the game window

  • Base Ego values for all characters has been raised from 75 to 100. Now all special abilities will be more effective from the start.
  • Removed the brief invulnerability period when using a special ability. Be careful how you use them!

  • Dr.Buttdog special ability:
    • Duration reduced from 10 fixed seconds to 1 second + (Ego * 0.01)
    • Absorption bonus slightly reduced
    • Armor given to team members increased
    • Mana cost reduced from 50 to 30
    These changes are aimed at making the ability less “autowin” while still keeping it very effective if used at the right moment.

  • Flashio special ability:
    • The number of lighting bolts in the trail has been increased by 20% (Total damage remains the same)
    • Dodge bonus reduced: instead of setting the value to 500, now adds 100 points to the current value
    These changes are aimed at making the ability slightly less powerful and increasing the skill required to use it properly.

  • Evilio special ability:
    • Base duration increased from 12 to 15 seconds
    • Mana cost reduced from 40 to 30
    These changes are aimed at making the ability easier to use.

  • Yogurt special ability:
    • Base duration reduced from 6 to 5 seconds
    • Mana cost reduced from 40 to 30
    These changes are aimed at making the ability more effective if used at the right moment.

  • Laser Grampa special ability:
    • Base damage increased from 1 to 2 per bullet
    • Ego damage multiplier increased from 0.02 to 0.03
    These changes are aimed at making the ability stronger. Laser Grampa’s ability makes him an easy target, but now it also makes him dangerous!

  • Fishman special ability:
    • Mana cost reduced from 50 to 40
    These changes are aimed at making the ability use more frequent.

6 comments Read more

September 16

Early Access Update 17.51

Hello dogmancers! We finally present you Super Cane Magic ZERO update 17.51
codename: いただきます!
This update is about tech and localization but we added some some new content as well. Let’s see what’s new:

Japanese Localization
To celebrate our showcase at Tokyo game Show 2016 this update adds support for the japanese language!
Please note that Super Cane Magic ZERO is still in early access, so as we move forward in the development of the game you might find some parts of the game are still in English even if you set the game in Japanese. We will try to limit these issues as much as possible, but we must wait for the new content to be “stable” before being able to translate everything properly.

Improved Eating
Eating plays a big part in Super Cane Magic ZERO, it creates ridiculous situations and it is useful for recovering health, but we felt it could be improved to deliver more fun. Eating different food now grants your character unique buffs in addition to the usual effects and health recovery. You can only have two “diet buffs” active at the same time. Eating a third diet-enhancing object will make your hero digest it’s meal loudly and resets all diet perks.

Different food improves several aspects of your adventuring, from mana regeneration to damage resistance and movement speed. Experiment which combination better suits your characters and play-style and do not eat too many bombs!

Visuals and interfaces:
  • Redesigned lava bakery items to be more visually unique and interesting
  • Added a warning message when you are leaving the belief interface with unconfirmed talent points
  • Improved tutorial and hub areas with the addition of interactive signposts that explain game controls
  • Improved item tooltip balloon visuals
  • Improved loading screen background art
  • Changed “retro” mode to be less gameplay breaking
  • Re-designed icon for “max mana”

Optimizations and Fixes:
  • Updated the game to Unity 5.4
  • Improved game performances by reducing memory usage and lighting calculations
  • Improved off-screen culling system
  • Improved game elements caching system
  • Fixed a bug that caused some bullets to hit twice
  • Fixed some bugs with liquid interaction effects
  • Fixed a bug with camera auto-zoom

10 comments Read more
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About This Game

Super Cane Magic ZERO is what happens when an action RPG takes place in the extraordinary world created by a witty comic book artist.
Explore the world of WOTF as Coso, Cosa and many other wacky characters. Collect items, fight monsters and explore crazy, dangerous places, alone or with the help of three friends in local co-op!

Sio is an Italian cartoonist, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!

Right now we are somewhere near 50% of the whole production. This means you can expect roughly 3 times more content and, exponentially, much more gameplay time coming from the combination of randomized scenarios, story mode levels and local pvp arena mode levels. The following list is what we already have in-game.

Challenge Mode with procedurally generated dungeons

Right now you can play a first iteration of our challenge mode levels as a standalone game mode with procedurally generated levels. Survive the deadly rooms and defeat all the enemies.

RPG engine

Primary and secondary stats, perks and a modular inventory system have been implemented to support your adventures in the world of WOTF. 50 progression levels.

Combat System

Pick up everything, throw everything, eat everything. Our arcade combat system is designed to create tons of different and hilarious gameplay possibilities.

Local multiplayer

Battle your friends in arena mode or play co-op up to 4 players in challenge mode!

Campaign and World map

The world map allows you to select what level you want to explore. It's going to be improved as we get closer to the final release.
The game will save your campaing progress and you will be able to bring all the loot and characters you collected in any of the available game levels displayed on the map.

Belief System

Characters in Super cane Magic ZERO can belive to lots of crazy stuff. Whatever they believe becomes true in the game world.
The belief system subverts combat and exploration rules and also works as character progression.

This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.

In game and meta-game balancing and progression

We are improving our loot system and enemy abilities. We are working to create better fights and more consistent rewards. We want different items to have distinctive play-styles.

Exploration features

We are working on new traps, secret passages, hidden items and a modular system for keys and locked doors. That’s what proper adventuring needs!


We are working hard with Sio to create a crazy story mode campaign.

More content

Just more game. As our mechanics and game creations tools get better, we are going to release and update our game content, so expect an increasing amount of bigger and better enemies, items, bosses, tilesets and levels.

Want to find out more? Follow Super Cane Magic ZERO on:

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft Windows 7 / 8 / 8.1 / 10 (32 or 64 bit)
    • Processor: Intel Core2Duo (2Ghz) or AMD equivalent or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD series 5000 (or better) or Discreet video card
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: Yes
    • Additional Notes: Windows-compatible Keyboard, mouse and optional controller (XBOX360 Controller recommended). Touchpad only not supported.
    • OS: Microsoft Windows 7 (SP1) / 8 / 8.1 / 10 (32 or 64 bit)
    • Processor: Intel Core i3 series or AMD equivalent or better
    • Memory: 4 GB RAM
    • Graphics: Intel Iris Pro Series or discreet video card with 256 VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: Yes
    • Additional Notes: Windows-compatible Keyboard, mouse and optional controller (XBOX360 Controller recommended)
    • OS: Mac OSX 10.7.5
    • Processor: Intel Core2Duo
    • Memory: 2 GB RAM
    • Graphics: Discrete video card
    • Storage: 1 GB available space
    • Sound Card: Yes
    • Additional Notes: Compatible keyboard, mouse and optional controller (XBOX360 Controller recommended). Trackpad only not supported.
    • Sound Card:
    • Additional Notes:
    • OS: Ubuntu 12.04 LTS or SteamOS
    • Processor: Intel Core2Duo (2Ghz) or AMD equivalent or better
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • Sound Card: Yes
    • Additional Notes: Linux-compatible Keyboard, mouse and optional controller (XBOX360 Controller recommended). Touchpad only not supported.
    • OS: Ubuntu 12.04 LTS or SteamOS
    • Processor: Intel Core i3 series or AMD equivalent or better
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • Sound Card: Yes
    • Additional Notes: Linux-compatible Keyboard, mouse and optional controller (XBOX360 Controller recommended)
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (126 reviews)
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