Ilamentia is a first-person actiony puzzler, featuring 96 challenging mind-bender levels. Some rooms focus on brain-melting logic, others rely on sharp reactions, but many more will test the limits of every facet of your cognitive faculties.
User reviews:
Mostly Positive (64 reviews) - 70% of the 64 user reviews for this game are positive.
Release Date: Nov 25, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Ilamentia

SUMMER SALE! Offer ends July 4


Buy The Caiysware Collection BUNDLE (?)

Includes 3 items: Echo of the Wilds, Ilamentia, Straima


Recent updates View all (4)

May 17

Hint System

It seems some people can really struggle to pick up some of the game's principle mechanics early on in the game or when facing a particularly strange level. So a hint system has been added to somewhat point you in the right direction.

Pressing the Enter key will now show a short cryptic hint. Most levels have several hints which you can cycle through by pressing Enter multiple times.

It's recommended you not use the system unless you're struggling with a level early on in the game, but the hints are vague enough that they shouldn't outright spoil puzzles. They don't tell you specifically how to solve a puzzle, but simply hint at what you should be keeping an eye out for.

It's a bit of a tricky tightrope trying to make the hints helpful without spoiling the fun of figuring out mechanics yourself, so if you come across any levels where you think the hints could be more descriptive or less spoilery then let me know and I'll have a look at changing them.


0 comments Read more

January 22


- Added jazz hands to HUD.
- Added a motion sickness prompt when you play the game for the first time.
- Map (i1) is now much easier.
- Lost (i1) has been renamed to Sense and contains a better puzzle.
- Added new levels: Seeker (i1), Reflect (i1), Bond (i2), Knock (i3).
- All island levels are now open after completing the first level.
- Font has been changed to be more readable.
- A fair amount of bits and bobs.

2 comments Read more


“Ilamentia looks fantastic, an ethereal beauty permeates each area but tonally it resonates tension and fear. Even though the platforming is solid, the myriad of puzzles are much more intriguing and the steady compounding of skills are its best aspect. There’s brilliance in Ilamentia that will keep your brain in a vicegrip until you solve it.”
Indie Statik

“Ilamentia is absolutely fantastic. Everything worked to create a strange mix of atmospheric beauty and constant paranoia. Simplicity and complexity merged to form a mysterious, wonderful experience.”
Indie Game HQ

“Ilamentia prides in confusion, throwing constant curveballs in a disturbing, tangible world. All of the elements masterfully come together to offer a deep, unique feeling that's visually spot on, immersive, and content rich.”

About This Game

Ilamentia is a first-person actiony puzzler, featuring 96 challenging mind-bender levels.

The goal is simple, activate all souls and make it to the exit, but every room revolves around wildly differing mechanics. You may be tasked with manipulating physical structures, deal with waves of phasms or briskly bound through the aether. The puzzle is to deduce the limits of the room's mechanics which evolve as you progress. Some rooms focus on brain-melting logic, others rely on sharp reactions, but many more will test the limits of every facet of your cognitive faculties.

System Requirements

    • OS: Microsoft® Windows® Vista / 7 / 8
    • Processor: 2.4 GHz
    • Memory: 1 GB RAM
    • Graphics: 512MB
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Additional Notes: This game only supports XInput gamepad controllers (e.g. Xbox 360).
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (64 reviews)
Recently Posted
( 0.1 hrs on record )
Posted: June 5
you are supposed to press enter for the "hints" system, but that just opens a list of controls, the game has no real explanation of your goal, and the graphics a vomit inducing. I surely do not recommend.
Helpful? Yes No Funny
( 12.6 hrs on record )
Posted: May 20
The product's description is not joking. This is a really tough puzzle game. I'd even call it puzzle-horror due to how unsettling the surreal landscape is.
This is a game for people who like beating a level after smashing their heads against it fifteen times in a row. Puzzles start by giving you a vague hint, and then sending you on your way. You only have three tools, your space bar to jump (usually), your LMB to Emit and capture souls (usually) and your RMB which resets the level. Each level has different rules, and you need to understand them before you can win. The levels are purposefully made to be quite short, though some puzzles require some finesse and can feel longer as a result.

I am not kidding when I say this game's tough. If you start up the game and go "wow I barely beat that level on World 1!" don't feel discouraged. Even the first few worlds are quite challening and you should be proud of yourself that you were up for the task.

Atmosphere-wise, this is a game for people who wished The Witness was a bit more like OFF. The game uses a lot of filters and effects, which can turn off some people, but they eventually grew on me.

I will say right away that this game is not for everyone. The visual effects can be a bit much at times, so play the demo to make sure they don't make you sick. Some of them get really, really trippy.

Overall, I don't regret buying Ilamentia. I have not finished it, but I got about 60-70% of the puzzles. I still play it from time to time to try and crack a few more puzzles. It's always easy to pick up, but very hard to master.
Helpful? Yes No Funny
( 1.3 hrs on record )
Posted: May 11
This game is.... not easy to describe. I honestly have no idea what is going on in this game. There are many levels I don't know how to solve because there are no instructions or clear objectives. Each level is a different kind of puzzle which wouldn't be so bad if they explained the mechanics better. On top of that some levels don't let you jump or shoot and I have no idea why. I hate to say it but I don't recomnd this game because I honestly have no clue what is happening most of the time.
But hey, at least this game looks cool. I'll give it another chance. 2/10
Helpful? Yes No Funny
( 11.1 hrs on record )
Posted: May 9
I am enjoying this game so far. The graphics are a bit arty farty and the developers should remake the game in a better engine to make full use of modern effects. But the gameplay is fantastic! If you like a puzzle game that hand holds then this game isn't for you as you need patience and experimentation to figure out how to complete the levels. There is a huge amount of variety in the levels. Not just with different puzzles but even the way you move and interact can be very different. Great.
Helpful? Yes No Funny
( 5.0 hrs on record )
Posted: April 27

I don't...


Illamentia is an obscure title almost akin to the likes of Yume Nikki or Dreaming Sara in the sense that you have to try to understand the things around you, however where the game differs is not only in its' art style, but in the puzzle-style gameplay presented to you. Picture this: You see a giant tower-like object, and you can shoot cubes around it to change their color. The ground under you is completely reflective, as you pace around for a little bit, you notice the reflection of the cubes represents what their color should be in the overhead world. It's simple, not too complicated, but makes for some interesting concepts at times when the puzzles get a bit more difficult. The jumping puzzle was awful, don't even get me started on that, but i'll let it slide considering it's kind of a 3d platformer in a way as well.

If you like weird games, and 3d platformers, you just might get a decent kick out of it, hell I liked it enough to play for about 5 hours, so hey, give it a try if it looks like something that interests you.
Helpful? Yes No Funny
( 9.6 hrs on record )
Posted: February 21
Now this game is what you might call a hidden gem. I'd never heard or seen anything about this game anywhere before. From the trailer Ilamentia looks a bit naff to be honest, a game from the 90s, but I took a gamble on it as it was on sale and I needed to scratch the itch The Talos Principle left.

There is no real story to speak of. All you get are little poetic sentences that sometimes show themselves randomly and they seem to be describing a narrative of sorts. But you shouldn't go in expecting a Talos Principle epiphany.

The game is divided into lots of small levels. You pick a level and you then have to activate little pink screaming faces to make the exit appear which you must then get to. The brilliance of the game is how you activte the faces is very different for every level. In one level you may have to light or arrange blocks in a specific order, or you might have to explore a maze, or you might have to decypher meaning from weird signs, or you might have to answer a crafty riddle, or you might just have to run away from weird scary faces over an obstacle course. You never know what the hell you will find when entering a new level and that's the game's greatest asset.

I was much more of a fan of the levels involving puzzles rather than the platforming segments, but thankfully it seems none of the levels are locked so you can focus on just playing the levels you like and ignore the rest. The game also doesn't tell you how the level works, you have to discover it out for yourself, but there are usually little hints, like a platform will light up once you stand on it. At times this can feel great as you figure out the new mechanics and their purpose but there was also plenty of times where I felt lost and had to come back to later.

I couldn't find any meaningful sense of progression aside from a tick for completing the level and Steam's achievements. I would like to see more of a reward, such as hidden levels or a hidden story.

The price seems a little on the high side for when you take into account there's no story and the graphics are dated, so I'd recommend getting it when it's on sale. If you're a fan of FPS puzzles games then this is an insta-buy for your collection.
Helpful? Yes No Funny
( 1.7 hrs on record )
Posted: February 14
It's basically AntiChamber with occassional platforming, so if you like the thought of that you'll probably like this I guess.
Helpful? Yes No Funny
( 3.0 hrs on record )
Posted: January 31
I'd call this more of a discovery game than a puzzle game. It seems like most of the game is about figuring out how the individual levels mechanically work, of which there's a lot of variety in the gameplay interactions, then you have the added challenge of putting that knowledge into action to reach the exit. I'd recommend it if you're into games like Antichamber where the puzzles are based on creative exploration of the world rather than hardcore logic puzzles. Sadly there aren't many inventive games out there like this which is a shame, so I hope the developers make a sequel that smooths over some of the negatives, like the dated graphics.
Helpful? Yes No Funny
🐾 Wolf-San
( 0.2 hrs on record )
Posted: January 6
I totally dislike this game. I tried to have fun, but it wasn't really that way.
Maybe it was just me or maybe this game totally sucks!
I can't recommend it!
Helpful? Yes No Funny
Winterz Drakonz
( 3.6 hrs on record )
Posted: January 4
Where will you be when the acid kicks in?

Sit back. Relax. Take a hit of that bong. Let the melancholy music seep over your mind. Enjoy the weird ♥♥♥ puzzles. Come here screaming faces I need you. Be scared ♥♥♥♥♥♥♥♥ when skull ghosts come a chasin you boi. Oh God what's happening!? Why am I floating towards angels in the sky?

The developers were tripping balls when they made this ♥♥♥♥.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
35 of 37 people (95%) found this review helpful
1 person found this review funny
12.6 hrs on record
Posted: November 30, 2014
An amazing series of exploratative puzzles, and one of the best uses of design space that I can recall.

The game itself is difficult to explain. Its a first person wasd + mouse control scheme with only 4 additional forms of input. Fire, jump, restart, and exit. These functions change slightly from level to level. Sometimes you might not be able to jump, sometimes you might be able to fly, sometimes your fire button does... something entirely different.

There is very little in the sense of hints (usually you have the name of a level and a single short sentence with which to build your guesses). This can be a boon or a curse depending on how quickly you pick up the goal of a stage.

The game is somewhat simplistic visually, but handles its setting and theme very well. With its otherwordly sound track, constant visual tricks, and a very novel approach to death (there technically isn't any), I felt very much like some sort of nethermancer seeking to accumulate souls for whatever purpose a nethermancer soul searches.

I very much suggest purchasing this game, I've already bought several copies for friends. It's a game you don't want to miss.
Was this review helpful? Yes No Funny
50 of 67 people (75%) found this review helpful
4 people found this review funny
6.8 hrs on record
Posted: November 25, 2014
Hardest $3.50 i've ever spent ;'D


~The stunning, unique artwork
~The well thought out music
~Smooth mechanics
~Loads of levels with hard difficulties that should keep you entertained for a while

~Its extremley raging
~The full screen mode isn't actually full screen just the game with a big black part (part of windowed) off to the side (at least for me)
~There should be more game modes/types of levels
Was this review helpful? Yes No Funny
22 of 29 people (76%) found this review helpful
1 person found this review funny
6.1 hrs on record
Posted: October 5, 2015
What is this? Where am I? What do I have to do?

If you want to buy this game you will likely ask this and similar questions very soon. This is by far the weirdest, best, hardest puzzle game I played.
If you look for AAA graphics and smooth textures you should buy something else. But if you are looking for a challenge and hate it to be constantly annoyed by a tutorial or other guide mechanics you will have much fun.

So far I only managed to solve a few of the puzzles, some of which I know how they might work, but were not able to finish it due to the lack of skill I have ;) Some I just not know what I have to do, but I will try and try and try.

+ many puzzles
+ challenging
+ easy controls (WASD + Mouse + Space)

- options sometimes reset.
- display bugs with fullscreen/no fullscreen switch
- addicting

Disclaimer: I got a free key to test this game.
Was this review helpful? Yes No Funny
13 of 15 people (87%) found this review helpful
4.4 hrs on record
Posted: November 27, 2014
I intend to go back and revise this review once I've completed a bigger portion of the game.

The primary appeal of this game is that you don't really get any instructions. There isn't a tutorial. The faint text "clues" you see are vague and often irrelevant. You're dropped into a starter level to get a hands-on grasp of the controls, and then you get access to a hub with a set of stages, which can be accessed in any order, and you don't have to beat all of them to unlock the next hub. Different levels may share similar themes or structure, but each is technically an isolated instance that must be deciphered. You don't know whether you're just getting from A to B, activating switches, etc. until you try it and find out.

It's a weird game, but if you are interested in exploration and puzzle-solving with a heavy emphasis on trial and error, this is worth a try.

The controls are very straightforward: move, jump, and click (which usually functions as "shoot") the platforming is important, but it's in service of solving the puzzles.

There is a very ominous aesthetic at work. The sights and sounds seem designed to keep you on edge. Some of the levels are calm and quite beautiful, but others have harsh designs that make you wonder if there are unseen dangers that may be revealed as you progress.

As of this writing, I'm working on the second hub, but I made the mistake of starting the game while I had a headache, and I had to stop earlier than I would've liked. I'll revisit this one soon.
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
1.4 hrs on record
Posted: December 21, 2014
This game is amazing. It has a really cool abstract art style and level design. It's not your average first-person puzzle platformer.

So far, I've beaten the first set of levels at least enough to move on to the next set of levels and I have to say the levels are excellently crafted and each one is unique with challenging puzzles that the player must overcome. It also feels really satisfying when you beat a level you've been stuck on or if you finally understand what you have to do to complete a puzzle.

The people who are raging at this game don't actually grasp the real meaning of this game. It is a puzzle game and requires thinking and time to play. That is what a puzzle game is.

Sure the game has a few flaws and some of the levels are a little bit vague but I think that's what the creator wanted. The levels are supposed to be very difficult and abstract.

Overall this game deserves more respect considering it is a truly unique indie puzzle game that gives you an amazing experience. 4.5/5 stars!
Was this review helpful? Yes No Funny
13 of 17 people (76%) found this review helpful
2.3 hrs on record
Posted: December 17, 2014
Dangit this game is hard!! The atmosphere, visuals and sounds are beautiful but the gameplay is a bit too abstract and challenging for me. If you like difficult puzzles where you have to think in weird ways then I'm sure you will enjoy it. It's a great game to get when on sale at least and play when you're in the mood for something weird and wondeful! Good luck because you'll need it lol!
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
0.7 hrs on record
Posted: December 3, 2014
Interesting, and quite new from me adn I think from other puzzle games I;ve played (which frankly, isn't many). I haven't played fully through -- maybe 1/4 of the way through it -- but so far, it has some amazing visuals and intersting gameplay. Those ghasts things that you shoot look pretty scary-looking. But, I didn't expect to shoot anything in this game at all. I will update this as I go on. But so far, yes. Recommend it. Especially if on sale.
Was this review helpful? Yes No Funny
18 of 27 people (67%) found this review helpful
2 people found this review funny
1.7 hrs on record
Posted: November 28, 2014
Weird shimmering shizzling stuff.... with cocademons, pillars and endless falling

Don't play this before you go to bed

Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
2.2 hrs on record
Posted: February 24, 2015
This game is very unique. It's not SCARY, but I imagine it's not too different from waking up in some strange afterlife you were never told about. Nothing punishing but also nothing known at all.

It's fun, I love poking around in games. Games built around exploration are all me.

The only trouble is I haven't yet figured out how to do well, if that makes sense. I want to experience the darkest parts but don't know how. I know they are there.. I guess the game is finding out how to get where you wanna go.

How unusual.
Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
3.6 hrs on record
Posted: October 8, 2015
Very hard puzzle. I love hard puzzles :).
Was this review helpful? Yes No Funny