Experience terrors only madness can conjure in HEKTOR, a psychological horror game set in a world that literally moves with your every twist and turn.
User reviews:
Recent:
Mixed (10 reviews) - 40% of the 10 user reviews in the last 30 days are positive.
Overall:
Mixed (342 reviews) - 63% of the 342 user reviews for this game are positive.
Release Date: Mar 13, 2015

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Reviews

“Dark. Scary. Unique.”
90% – Grab The Games

“Hektor is a game that's all about screwing with the player's perceptions.”
Kotaku

“A unique experience that’s worth checking out and fun for all the family… well maybe not.”
88% – The Game Tutor

About This Game

HEKTOR is a first-person, psychological horror game where nothing ever stays the same for long. Explore a world that literally moves with your every twist and turn, as corridors shift and change before your eyes. Uncover cryptic clues to help you find your way and elude the horrors that only madness can conjure.

You were a subject at HEKTOR, a now defunct, covert research facility buried deep beneath northern Greenland. Forgotten in its dark corridors with only a lighter and flashlight to guide your way, you must overcome a psychosis brought on by years of torture and confinement to escape.

KEY FEATURES
  • Second guess your every move as procedurally generated corridors alter the path you’ve come from or where you’re going.
  • Immerse yourself and explore the atmospheric military black site, HEKTOR, and uncover the terrifying secrets of its dark past.
  • Encounter a horrific monster that tirelessly pursues you, and avoid others that alert it to your presence.
  • Scavenge for pills to keep from falling further into your psychosis, as well as other items to advance toward escape.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista / Windows 7
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 8800 / ATI Radeon HD 3870
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible Sound Card
    • Additional Notes: Mouse, Keyboard
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: 2.8 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB NVIDIA 460 / AMD Radeon 5870
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible Sound Card
    • Additional Notes: Mouse, Keyboard
    Minimum:
    • OS: OSX 10.7 (Lion) or later
    • Processor: Intel Core i5, 2.4GHz Dual-Core
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 9800m/ ATI Radeon HD 2600 Pro / Intel HD 4000
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Sound Card
    • Additional Notes: Mouse, Keyboard
    Recommended:
    • OS: OSX 10.10 (Yosemite)
    • Processor: Intel Core i5, 2.5GHz Quad-Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GT 650m/ ATI Radeon HD 6750m
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Sound Card
    • Additional Notes: Mouse, Keyboard
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (10 reviews)
Overall:
Mixed (342 reviews)
Recently Posted
Goutfoot
( 0.9 hrs on record )
Posted: June 26
This game has potential, but is tragically undersupported.

I bought this game around when it came out, over a year ago. There are few news updates in general, and when there are they are usually not pertaining to overhauls of the game itself, but rather promotional concerns.

As others have stated, it's an original, quite terrifying experience for the first hour or so, then one is confined to repeating the same places over and over until you unlock the right combination; so it's kind of like playing in a claoustrphobicizing psychedelic combination-lock labyrinth. I hope that this game continues development, it has a lot of potential to be a groundbreaking horror classic. I'll update my review when there's a sizable patch.

Helpful? Yes No Funny
¡GosuGian | AFK Cards
( 7.9 hrs on record )
Posted: June 25
MEH

Bad amnesia clone.
Helpful? Yes No Funny
cg_destro
( 5.3 hrs on record )
Posted: June 23
It's not bad, little short but I like how it changes environment when you don't look, makes you feel crazy :)
After a wile it made me feel uneasy and not that hard to scare:)
On negative sometimes you don't know what to do and where to go and this can break a mood a little.
But overal for sale price in's not that bad.
Helpful? Yes No Funny
Eorria
( 5.1 hrs on record )
Posted: June 22
Too Sp00ky 4 me
Helpful? Yes No Funny
António Costa #TradeKnife
( 4.9 hrs on record )
Posted: June 16
Product received for free
Positive points:
+ Cards for craft XP
+ Nice game for casual players
+ Dicent graphics
+ Nice handling
+ Controller compatibility

Negative points:
- Kinda creeppy game
Helpful? Yes No Funny
nbajammer
( 0.3 hrs on record )
Posted: June 6
Game looks interesting but has little to no controller support. Cannot map keys, does not display which 360 controller button does what. Cannot even navigate menus. Support for controllers advertised and was promised a year ago, still barely present. Wish I could refund this title but too old. Not worth the hassle of waiting and hoping for improvement when there are others out there.
Helpful? Yes No Funny
Saint Aaron
( 4.5 hrs on record )
Posted: June 2
Product received for free
This game was okay. My first time playing it and beat it in under an hour.. The game does get repetitive along with the terribe monster design but other then that the game is pretty good. The story was really nice, just wish it was a bit longer then just an hour.

PROS:
Sound is great
Atomsphere
Good enough story
Interesting twist to the effects on your vision
jump scares!

CONS:
Terrible enemy design
Helpful? Yes No Funny
Dvine
( 6.0 hrs on record )
Posted: June 2
At first it seems to be very Penumbra inspired, it is even set in a research facility in Northern Greenland. However it has much less puzzles and has procedurally generated maps.
I was able to stack discounts and only paid €1.60 for the game, the price of a beer, and I'm having a blast with it. I do suggest you get it either with a nice discount as well, or try the free demo first. As it has some flaws.
The levels are generated, and change(!) while you are walking around in them. This creates a lot of confusion, and a never ending feeling of being lost. While this may seem very realistic to the symptoms of a psychotic condition, this is something gamers in general find very frustrating, so yeah...
Hektor, psychological first person horror, my first impression video:
https://www.youtube.com/watch?v=8gqRLfy1anI
Helpful? Yes No Funny
736e65616b79³²
( 0.2 hrs on record )
Posted: May 14
Very boring door opening simulator
Helpful? Yes No Funny
K-Nin3
( 8.7 hrs on record )
Posted: May 6
I dont even have to play this game much to mark it down. Its absolutely full of bugs n the monster in it is hilarious, it sure aint scary.... DO NOT BUY IT
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
Recommended
4.5 hrs on record
Posted: June 2
Product received for free
This game was okay. My first time playing it and beat it in under an hour.. The game does get repetitive along with the terribe monster design but other then that the game is pretty good. The story was really nice, just wish it was a bit longer then just an hour.

PROS:
Sound is great
Atomsphere
Good enough story
Interesting twist to the effects on your vision
jump scares!

CONS:
Terrible enemy design
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
5.3 hrs on record
Posted: June 23
It's not bad, little short but I like how it changes environment when you don't look, makes you feel crazy :)
After a wile it made me feel uneasy and not that hard to scare:)
On negative sometimes you don't know what to do and where to go and this can break a mood a little.
But overal for sale price in's not that bad.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
6.0 hrs on record
Posted: June 2
At first it seems to be very Penumbra inspired, it is even set in a research facility in Northern Greenland. However it has much less puzzles and has procedurally generated maps.
I was able to stack discounts and only paid €1.60 for the game, the price of a beer, and I'm having a blast with it. I do suggest you get it either with a nice discount as well, or try the free demo first. As it has some flaws.
The levels are generated, and change(!) while you are walking around in them. This creates a lot of confusion, and a never ending feeling of being lost. While this may seem very realistic to the symptoms of a psychotic condition, this is something gamers in general find very frustrating, so yeah...
Hektor, psychological first person horror, my first impression video:
https://www.youtube.com/watch?v=8gqRLfy1anI
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
4.9 hrs on record
Posted: June 16
Product received for free
Positive points:
+ Cards for craft XP
+ Nice game for casual players
+ Dicent graphics
+ Nice handling
+ Controller compatibility

Negative points:
- Kinda creeppy game
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: June 26
This game has potential, but is tragically undersupported.

I bought this game around when it came out, over a year ago. There are few news updates in general, and when there are they are usually not pertaining to overhauls of the game itself, but rather promotional concerns.

As others have stated, it's an original, quite terrifying experience for the first hour or so, then one is confined to repeating the same places over and over until you unlock the right combination; so it's kind of like playing in a claoustrphobicizing psychedelic combination-lock labyrinth. I hope that this game continues development, it has a lot of potential to be a groundbreaking horror classic. I'll update my review when there's a sizable patch.

Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
571 of 732 people (78%) found this review helpful
53 people found this review funny
Not Recommended
3.1 hrs on record
Posted: March 14, 2015
-Final Review

Hektor is a very disappointing experience for the USD$14.99 that it currently charges. It has a nonsensical story that is neither as sophisticated as it thinks it is, nor as interesting as it tries to be. Its music and art assets are frequently recycled throughout the entire game. It currently has barely 2 hours of game content, which is encased in a platform that seeks to draw out the experience over 3-4 hours through the use of confusing level design.Then there's the glitches, like being unable to interact with in-game items that are necessary for you to proceed further, causing you to have to reload your game.

The worst part, and perhaps the most insulting thing about Hektor, is that it isn't scary at all. Outlast was scary, Alien Isolation was a stressful and harrowing experience. Hektor? Hektor is a complete disgrace to the horror genre of games. Watch any of the lets-plays that are currently on Youtube. Not a single one of them is enthralling, immersive, or in the least bit frightening. Many claim that the game's atmosphere is intensely creepy, and that they would prefer a game like Hektor to one filled with jump scares. Sure, jump scares alone do not make a horror game. Neither do games that are all about the long drawn out creepy atmospheres that eventually amount to nothing.

You can only play so much of Hektor before you feel cheated and violated, like the boy who is strung along by a candy man with all the promises of a sweet future, only to end up in the back of a windowless van. No, there is nothing causing that sound that appears to be made by the wheels of hospital beds rolling across the corridor. Its just one of the many sound assets that the game randomly plays every now and then to build up 'atmosphere'. In fact, I haven't seen a single hospital bed move in this game. How about those creaks and groans and that squeaky violin sound you hear as the background music reaches its crescendo? Yup, just more of the same. Sounds with no force of a credible threat behind them. And do you know why there is no hiding in this game? Because there is no need to - the game is a bloody walking simulator. The only threats in Hektor reside in the creatures that you will encounter in this game, and what a disappointment they are.

The developers advertise this game as having a horrific monster that tirelessly pursues you. Yes there is only one monster in the game capable of killing you. But the only times you experience being chased by this presence is halfway through the game when you first come across it, and towards the end when the game artificially ramps up its difficulty level by putting the creature in your path. Beyond those two occasions, you almost never encounter the creature, much less get 'pursued' by it. Additionally, it is difficult to be afraid of a monster that has pathing issues. There was one occasion when the monster ran continuously into a box that was in front of me as it tried to get at me.

Besides this monster, the game scatters, with no logical rhyme or reason, half naked deathly pale people around the map. These death-camp prisoner of war lookalikes cannot hurt you physically, but are capable of reducing your character's sanity level if you are near them when they scream. The first time you encounter one of these people is a decently shocking experience, but towards the later part of the game, their presence is at best an irritating encounter as the game uses the same audio asset for their screams, and at worst you might end up laughing in their face, especially when you see their ridiculous transition from person into a reddish spectre.

Who are these people-like things? What is that monster that chases you? What is the Hektor program? Who are you? Why are you at the facility? How did you come to develop your psychosis? Why do you guzzle antipsychotic medications like M&Ms? You'd probably have a better chance of getting that information from God than this game. In fact, Hektor hardly explains anything properly. The game conveys its tale singularly through badly written journal or diary entries that are randomly distributed throughout the entire level in a humdrum and erratic manner. Walk into the intelligence room for the first time, pick up a journal entry. Walk into the intelligence room again at a later time, great there are 2 more journal entries to pick up. What the ♥♥♥♥ is this? Shouldn't the intelligence room be empty now given that I have just explored it earlier? The entire attempt feels so lazy, so half-hearted. It destroys any remaining immersion that one might have in the game up to this point.

The main story is simplistic. It is also full of boring cliches. How many times can we pretend to be interested in the stories told by the people who eventually develop the 'crazies', or some aggravated form of 'stockholm' syndrome? Leave that for the bad movies, it is their rightful domain. You are supposed to be making a horror game that scares us, unnerves us, that makes the hairs on our skin stand as we uncover the story bit by bit. And this is the best you can come up with?

$14.99 is too much money to spend on this utter filth and garbage. $14.99 is too much money to spend to be insulted by the developers, who think they can masquerade this bad cashgrab as a 'psychological horror game'. The only thing that is horrifying about this game is our ridiculously low expectations when it comes to paying for and hyping garbage like this on Steam.

If you enjoyed 'Daylight', which is another horror game with procedurally generated levels, you might enjoy Hektor. They are both equally bad. Another option is to skip both games, and simply watch a let's play from one of the better youtubers out there. It will require a considerable amount of good acting skills on the part of the youtuber to beat some life into this dead dog's body.

Otherwise, FASTER FASTER... avoid Hektor. You have been warned.
Was this review helpful? Yes No Funny
71 of 77 people (92%) found this review helpful
11 people found this review funny
Recommended
10.2 hrs on record
Posted: October 3, 2015
Playing Hektor is like walking through an M.C. Escher print if M.C. Escher was a sadistic psychopath. I wake up in the bowels of what is either an abandoned medical facility, prison, insane asylum, or some disturbing amalgamation of the three. The trick is that, as I wander through the dark, claustrophobic halls with nothing to light my way but the world's longest-lasting lighter and least battery efficient flashlight, Hektor folds the environment in on itself and opens it back up according to some mysterious logic.

It's subtle at first. The facility is pretty bare, with only a few boxes, desks, hospital beds, and maybe a sheet covering a human shape. It's easy to get lost, as it often is in first-person horror games, but it didn't take long before I walked around a corner only to find myself in the same room I just left behind me. Other times, I'd walk around in circles, not sure how to proceed, only to suddenly find a door that was previously locked wide open, or a familiar hallway leading me to a completely new location.

The best thing about Hektor's spatial trick is that it does it seamlessly. I could never tell when it opened doors, closed them, led me in circles, or allowed me to move on. At some point, I learned that, unlike every other first-person game I play, there's no point in trying to keep a mental map of my environment. Instead, it was best to just keep moving forward, quickly, and have faith that the rooms and hallways would align when Hektor was ready to let me proceed.

It's not the first time I've seen the geometry of a level rearrange itself radically when I turned my head in a first-person game. I remember it was quite a novelty in the first FEAR, and The Stanley Parable used similar tricks more recently in really effective ways. The problem with Hektor is that its tricky level design is the only interesting thing about it.

Cool as it is, the mind games wore thin long before I finished Hektor. There is nothing to do but move forward, choosing to go right or left arbitrarily. It's dark, so it was easier to keep moving if I had batteries for my flashlight, but Hektor is generous with them, so I rarely ran out. I suppose that the impossible, confusing level-design is meant to reflect the main character's mind, which through a vaguely told story, I understand is a screw or two loose. It's an interesting idea, but madness here is just relentless confusion. All Hektor knows how to do is rearrange hallways, so that's all it does.

There are creepy monsters, too, of course, but they don't add much. The first and more common, a zombie of sorts, did nothing but appear at random to make scary noises. With the caveat that I am a scaredy-cat, this did actually make my heart skip a beat almost every time. It's late at night, it's dark, there's scary music, and something came out at me out of nowhere and yelled "boo!" You got me Hektor, I jumped, congratulations at meeting the minimum requirements for being a horror game.

Startling as it is, this monster isn't interesting to interact with. It doesn't force me to rethink how I move through the environment as, say, Alien: Isolation's alien. Hektor morphed my vision at times, making the image sway, wobble, and twist, and it seems like this monster may have made that effect even more severe. At the beginning, I was told never to forget to take my pills, which are also scattered around the environment, but these didn't seem to have an effect on the wobbly vision, so it's not like I had to manage my pills supply in relation to monsters. Even after finishing Hektor, I have no idea what the pills did, and all the wobbliness did is make me a little queasy.

The other type of monster, a zombie with big sharp appendages jutting out of its back, just walked up to me clumsily and hit me three or four times before I died. I could run, but why should I? When I died, I just respawned at a random location, and since the environment is abstract, I didn’t lose a measurable amount of progress. Actually, dying seemed to move me forward faster, and it also reset the wobble-vision, so I learned to embrace death, hugging monsters as soon as I saw them.

These monsters animate horribly, by the way. It was a comic relief to watch this supposedly nightmarish creature come to take my life in awkward, stiff little half steps. He was ugly too, and not in a disturbing way. He just seemed like a 3D model you'd get for free from the "spooky" section of the Unity 3D asset store.

Hektor doesn't look horrible overall. Most of the time I was looking at very dark, bare rooms, which is not a tall order technically or artistically. Some assets, and in particular one out-of-character poster that jokes about tweets, repeat way to often, but I don't mind that too much. Have you ever been in a hospital or a prison? They recycle art assets in real life too.

I'd tell you more about Hektor but there's nothing else to it. You're in a dark facility, you keep moving forward, and scary things happen. Overall 5/10.
Was this review helpful? Yes No Funny
264 of 381 people (69%) found this review helpful
19 people found this review funny
Not Recommended
1.0 hrs on record
Posted: May 12, 2015
To Deaf & Hard of Hearing gamers out there:

Do not buy the game. It is far from deaf-friendly! When the game was first released, it was shown on the store page that the game had English subtitles available. Sure enough, there was an option to turn on subtitles within the game. The problem? It didn't work at all, the settings would reset themselves once you actually started playing the game. Even after trying several proposed fixes, it did not come anywhere close to working.

Then I found out that despite the option being there, the subtitles were actually not implemented yet. Emphasis on the word "yet." I asked for an ETA on the subtitles, never got a response.

A few weeks later, I decide to give the game another shot, see if it had actually been completed as per the game's store page. I checked the game's options and was confused to find that the subtitles option had vanished. There was an announcement stating they had updated the options to properly work but no mention of the subtitles. Checking the store page revealed to me that the developers had quietly removed the check under "Subtitles" section under the "Languages" header.

Do not buy the game unless you want to go into the game without subtitles and not knowing what the hell to do besides wander around like an idiot suffering from constant vertigo.

Shame on the developers for not sticking to their word.

EDIT: I accidentally a word.
Was this review helpful? Yes No Funny
62 of 77 people (81%) found this review helpful
3 people found this review funny
Recommended
12.8 hrs on record
Posted: March 27, 2015
The hallways of a mysteriously decrepit and deranged research facility beckon your escape, but the weakening of your mental state refuses to make navigating your way to freedom an easy task. The voice of a mysterious girl describes to the player acts of unspeakable injustices from within the confines, and your descent into the sanity depleting design of this strange complex leads you on the hunt for more information. Why are you here, what is the purpose of this wretched place, and who is this girl leaving you notes telling of a sketchy employment situation gone horribly afoul?

Hektor is a rare breed of psychological horror gaming, one with impeccable pacing and constant flow. Never feeling slow, never sluggish, tedious or breaking the pace, it keeps you one-hundred-percent on your toes and pressing ahead without the will to ever look back.

The story and the mystery surrounding the fates of the facilities inhabitants is told through the discovery of notes left behind by past workers, and cryptic visions from elements of this bleak environment. The voice acting is fantastically done and part of what keeps the player so immersed in the harrowing events unfolding through the snippets of writings uncovered and a real sense of urgency, confusion and terror can be heard with each increasingly dire development of the story.

Moving through the story of Hektor takes you through a range of odd environments and surreal imagery. Starting with the harsh reality of the trashed and abandoned research complex and slowly evolving into more vibrantly obscured visions of lush red curtains and fancy tiled floors as if you've stepped right into an episode of Twin Peaks, but which of these surroundings are merely a figment of your imagination?

The beautifully orchestrated soundtrack is instantly chilling and ominous, worming its way through your ears and into your mind where you can feel every sharp note of the violin effecting your psyche. The echoing of unnerving metal scrapes in the distance, the buzz and crackle of old and failing light fixtures all work together to create a heavy atmosphere that constantly builds tension only to all explode in your face with every twist of the plot and your pysche.

Hallucinatory visual effects that plague our character creates a chaotic and fittingly confusing effect, and your only solace is the scarce Benzodiazepine pills scattered throughout the facility. This in part is what gives Hektor such a uniquely bizarre and frantic situation for a horror game, and a unique concept not seen since the likes of the legendary Eternal Darkness in terms of how much your mind is being screwed with. The wavy and twisting effect of your ravaged mental state making you feel as though you are losing your vision, causing you to squint and focus your attention on the distortion of the screen even harder until that one disturbing/shocking moment takes you off guard.

Not only does neglecting to take your pills bring about the mind altering hallucinatory effects, but stirs the vengeful and twisted souls of past test subjects of this cruel place. Always ahead of you if you rush and forget to scavenge for pills but never too far behind if you lose your way and slow down, the threat of seeing one of these sanity depleting and terrifying creatures is what drives your carefully paced search for escape and answers.

The random and deliberately confusing nature of the ever-changing hallways around you and the constant transformation of the mysterious facility is an incredibly innovative mechanic for the genre. The straight-forward and almost repetitive nature that plagues most modern horror games gets a much needed spicing up and the cold, gray, lifeless hallways we're so used to from the genre now feel much more alive, more sinister and unpredictable.

Hektor is one of those elusive and unforgettable horror titles that manages to keep me consistently glued to the screen, only to severely regret my undying attention at the harrowing realization that I'm not alone in these dark and desolate hallways. The creepiness is in full force thanks to a genuinely mind-bending atmosphere, nothing ever feels forced and the scares are all derived from the mysterious unknown factors and macabre questions swimming around your mind. Even more impressive is that this elegant and disturbing journey into a twisted facility was hand crafted and coordinated by a team of five very dedicated people working from various locations across the globe.

Amongst the droves of same-y horror titles and their cheap thrills, Hektor stands out as one of the few sublimely twisted experiences with a hallucinatory touch and just the right amount of mind♥♥♥♥ery causing you to question the reality of every last step you took. Where have you really been and what really happened, where are you going and will you ever get there?
Was this review helpful? Yes No Funny
178 of 264 people (67%) found this review helpful
31 people found this review funny
Not Recommended
2.7 hrs on record
Posted: March 14, 2015
I spent about 30 minutes getting the game set up, prepared for a good long thrill ride.

That ride abruptly came to an end after about 2 hours when the game ended.

:(
Was this review helpful? Yes No Funny