Work together or die alone! Fight to restore peace to London or tear it down for profit in the most challenging team based shooter around.
User reviews:
Recent:
Mostly Positive (1,024 reviews) - 76% of the 1,024 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (28,857 reviews) - 76% of the 28,857 user reviews for this game are positive.
Release Date: Jun 2015

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August 18

Crafting Week Coming Soon



Start stockpiling Loadout Cards like a paranoid moneygrubber! On Thursday 25th of August, Crafting Week will kick off for a full week of bonuses to help you make as many powerful cards as you can. Here's what's going down -

Crafting Week
  • London (BST, UTC+1): 18:00 Thursday, August 25 - 18:00 Thursday, September 1
  • Los Angeles (PDT, UTC-7): 10:00 AM Thursday, August 25 - 10:00 AM Thursday, September 1
  • Sydney (AEST, UTC+10): 3:00 AM Friday, August 26 - 3:00 AM Friday, September 2
MercSERV Crate Drops



For every day you Log In, you'll get a shiny new MercSERV Crate to aid you in your Crafting Quest.

Each MercSERV Crate contains one of the following crafting items:

  • 1x Crafting Kit
  • 1x Weapon Kit
  • 5x Crafting Kits
  • 5x Equipment Cases
  • 5x Weapon Kits
  • Elite Case A
  • Elite Case B
Increased Fragments When Recycling



Throughout Crafting Week, recycling Loadout Cards will grant you at least 20% additional Fragments. 



Reduced Fragments cost when Crafting



Whenever you Craft a Loadout Card during Crafting Week, the Fragment cost will be reduced by ~20%.



Combined with these reduced Crafting Costs, Recycling a Cobalt Loadout Card will give you enough Fragments to Craft a new one for the price of Credits alone!

Reduced Crafting Kit Cost



We're also reducing the cost of Crafting Kits in the Store by ~40% during Crafting Week, which will allow you to Craft on the cheap while saving your Credits.



With all this happening in less than a week, you'll want to spend the next few days wisely and load up on as many Loadout Cards as possible!

38 comments Read more

August 18

Summer Squash Update - Part I



With our mission set to fix bugs ahead of working on features and complex events, we've been squashing 'em left and right. This patch is the first result of us tweaking under the hood to address issues that have been in the game for some time.

https://www.youtube.com/watch?v=AE60ZU34O8c

We're already well into working on the second Summer Squash release, so bear in mind that there are plenty more fixes to come! For now, read on to see what's already been sorted.

Bug Fixes
Gameplay
  • Fixed bug where Carryable Objective could be duplicated when swapping weapons
  • Fixed bug where overtime could give incorrect results in Stopwatch Mode
  • Fixed bug where active C4 could fall through geometry
  • Fixed bug where inactivity could result in spammed Vote Kick calls; a single vote will now be triggered
  • Fixed bug where you would be unable to call another Vote for 5 mins after automatically triggering a Vote Kick against yourself due to inactivity 
  • Fixed bug where the game did not message to players that another player had been kicked for inactivity
  • Fixed bug where Ammo and Med Packs could get stuck inside geometry
  • Fixed bug where shooting deployables or destructible secondary objectives counted as misses for Accuracy in the Profile page
  • Fixed bug where Skyhammer would not count as getting Airstrike kills if he died before the Airstrike came down
  • Fixed bug where Airstrikes could be called down indoors at certain spots
  • Fixed bug where Proximity Mines could disappear when dropped on an enemy
  • Fixed bug where using Healing Pulse would not grant any usage XP unless it affected a teammate
  • Improved how explosives disperse Molotov flames
  • Fixed bug where AFK/Idle Vote could be automatically triggered when interacting with an objective without moving
  • Fixed bug where 'Returning Carryable' text could still display after a match had ended
  • Fixed bug where UI elements could overlap in Execution Mode
  • Fixed bug where C4 indicator would show above an enemy Phantom in line of sight if he had Refractive Armor active in Execution Mode
  • Fixed bug where the revive visual effect would not be aligned with the dummy in the tutorial
  • Fixed bug where players were able to shoot through pipes in Underground
Ranked Mode
  • Fixed bug where a matchmaking lobby could incorrectly be disbanded, with the message 'One or more players failed to join the lobby in time'
  • Fixed bug where players could get stuck in a looping message when trying to leave a Party
  • Fixed bug where the Party Chat Box would cut off long messages
  • Fixed bug where some Friendly Fire penalties were not applying
  • Fixed bug where Clan Tags would not appear in lobbies
  • Fixed bug where players invited to a Party were not notified if the Party was full
  • Fixed bug where client could crash if the game was exiting via console while matchmaking
  • Fixed bug where joining players could be listed as '[unknown]'
  • Fixed bug where a friendly fire enabled Proximity Mine would not correctly attribute damage to the owner
User Interface
  • Fixed bug where Lobby Chat messages could sometimes not display in the seconds before a match begins
  • Fixed bug where Mission information would sometimes not display in the notifications dropdown
  • Fixed bug where the Lobby Chat Box would not scroll down automatically when new messages were posted
  • Updated the Win/Loss/Draw animations to be smaller and at the bottom of the screen
  • Fixed bug where Badges earned at the end of a match would not display
  • Fixed bug where players could pretend to send messages as the server
  • Fixed bug where selection highlight in the Barracks was missing
  • Fixed bug where the XP Earned in the Profile section would display incorrect values
  • Fixed bug where Lobby text would incorrectly say 'Match starts in...' for matches already in progress
  • Fixed several grammar and punctuation errors
  • Add missing "Quick Chat" key binding to frontend settings panel
  • Add missing "Auto Reload" setting to frontend settings panel
  • Fixed bug where clan tags would not appear in lobbies
  • Fixed bug where landing screen feature image would sometimes flicker across other screens
  • Fixed various casual and ranked matchmaking bugs that would cause matchmaking to fail
  • Fixed bug where lobby would incorrectly say "WAITINGFORLOADOUTS" instead of the correct text
  • Fixed bug where XP displayed in profile screen would not match XP in other parts of the UI
Audio
  • Adjusted audio mix so that enemy footsteps are more audible than friendly footsteps
  • Fixed bug where Merc dialogue would sometimes play at an incorrect volume level
  • Fixed bug where incorrect music could play in relation to match state
Other
  • Added 'Animation Quality' video setting, to help with performance
  • Fixed bug where ThreadSync was enabled when any video preset was changed, affecting performance
Known Issues
  • On Execution loading screens there is debug text for the number of rounds
  • Trainyard (Stopwatch): The Deliverable Container Doors will occasionally fail to open at the third objective. This issue is purely a visual issue and does not impede the offense in delivering the objective.
Credits Boosters

As mentioned in the Summer Squash blog post, we're changing Credits Boosters for good, cutting prices across the board to make give you a much better bang for your buck. 

Pricing changes

  • 1h Credits Booster – Removed entirely from Store and Arsenal Crates (if you have one already, it'll still work as before)
  • 3h Credits Booster – Reduced to $0.79 (from $1.49)
  • 6h Credits Booster – Reduced to $1.49 (from $2.99)
  • 12h Credits Booster – Reduced to $2.49 (from $5.99)
  • 18h Credits Booster – Reduced to $3.49 (from $7.99)
Arsenal Crate Changes

Alongside cheaper boosters, we're removing some of the lower value items from Arsenal Crates to make them more valuable overall. If you open any unopened Arsenal Crates after the patch is live, they will update to the new version automatically.

Removed from Arsenal Crates

  • 1h Credit Booster
  • 3h Credits Booster
  • 5x Equipment Cases

24 comments Read more

About This Game

Dirty Bomb takes first person shooters back to their purest roots in a fast-paced team game that will challenge even the most competent players. This game won’t hold your hand, in fact it is more likely to kick your teeth in. With no controller support or aim assist, all that lies between you and certain death is player skill and reaction. Work together or die alone in the most challenging team-based FPS.

A string of 'dirty bomb' attacks cripple London, leaving the Central Disaster Authority to restore it. When criminal syndicate Jackal begin disrupting and stealing their technology, the capital is thrown into chaos as mercenaries from across the globe are hired by both sides.

That's where you come in. After all, what’s a little radiation sickness when there’s money to be made?

Features:

  • Fast-paced, highly competitive teamplay that takes the shooter back to its purest roots
  • 19 distinct Mercenaries (and growing), each bursting with their own abilities, attributes and expletives
  • Three game-modes:
    • Objective – Battle through parts of the city, completing objectives to reach the finale before time runs out
    • Stopwatch – Objective mode for competitive types, where teams swap sides mid-match to see who's faster
    • Execution - Blow up part of the Containment Shield or take out the other team to win in this round-based search and destroy mode
  • A Free-to-Win progression system, where skill beats money every time. Take down your rich friends and watch 'em weep

System Requirements

    Minimum:
    • OS: Windows 7 (64-bit)
    • Processor: 2.33 GHz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 512MB - GeForce 7800GTX
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: Generic Sound Card
    Recommended:
    • OS: Windows 7 (64-bit) or better
    • Processor: 2.0 GHz Quad Core or better
    • Memory: 3 GB RAM
    • Graphics: 512MB - GeForce 7800GTX or better
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: Generic Sound Card
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (1,024 reviews)
Overall:
Mostly Positive (28,857 reviews)
Recently Posted
Lazy
5.2 hrs on record
Posted: August 24
Most ♥♥♥♥♥♥♥♥ matchmaking system ever and also 0 competitive play ..only run and gun. - Quake 3 is 9000 times better than this ♥♥♥♥.
Helpful? Yes No Funny
Soviet Santa☭
30.6 hrs on record
Posted: August 23
Ok, I give this game a 3.3/10

Pros:
You got set classes
Kinda balanced before level 7
99.3% skill based
Racial diversity I guess??

Cons:
Hackers (not many but some)
Seems like its P2W (it isnt for the most part)
Can get super unbalanced
This: http://steamcommunity.com/sharedfiles/filedetails/?id=750733202
And This: http://steamcommunity.com/sharedfiles/filedetails/?id=750741882

Honestly, I dont care if I lose or win. When teams are this unbalanced, something needs patching.

Statement: Devs are more focused on money than they are on the actual game. Its been in beta for like a year now. Fallout 4 and Overwatch are less buggy and more balanced than this ♥♥♥♥. The devs are focused on making money and I do not recommend buying stuff until the game if fixed.

I didnt make a review earlier because i thought that the unbalance was a 1 time thing. (Please help me god i feel like an idiot for quoting this) ""Boy, this here is just gonna keep happenin' and happenin'"-Engineer. Basically what the game said after the first time the major unbalanced happened.
I understand people join off friends but at least make a level cap so level 7's arent going up against level 50+.

Dear Dirty Bomb Dev Team,
Please stop working on events and features until you have all the balancing issues addressed.
Thats all I ask.

Sincerely,
The dude who got spawn camped by 3 level 50 medics with shotguns and 4 turrets (Not shown)
Helpful? Yes No Funny
CyberFoxx2816
3.2 hrs on record
Posted: August 23
Fun game. Some mercs are stronger than others but not as pay to win as expected.
Helpful? Yes No Funny
lukas
37.9 hrs on record
Posted: August 23
Was scrolling through Steam games and found this free game. Didn't expect too much when downloading but I was surprised this is a pretty good game. Its surprisingly free, wouldn't expect that from a game of this quality.

proxyftw
Helpful? Yes No Funny
Natemare117
16.3 hrs on record
Posted: August 23
A very fun game that, from my understanding is still adding more content. The game is fast and it knows it, it even tells you that the number one rule is to *never* stop moving unless absolutly needed... which may be a bit of an overstatment in my opinion but is far from wrong.

Also for those who play CSGO, there is a game type that takes from CSGO's bomb diffusal.

This game is a poor mans overwatch with lots of entertainment and I highly recommened it.
Helpful? Yes No Funny
Stitchez孫龍
6.7 hrs on record
Posted: August 23
Played Beta, has a great overall feel very snappy and responsive.
Helpful? Yes No Funny
vagon
113.2 hrs on record
Posted: August 23
.
Helpful? Yes No Funny
the HEALER
6.7 hrs on record
Posted: August 23
because it i next to imposable to report in game im going to have to do it here name: neon joe: problem: aim bot. please make it so that the report menue dosnt go away after you respawn
Helpful? Yes No Funny
Putzo
1.7 hrs on record
Posted: August 23
Last stand the game. Shoot 50 people and put them in last stand and at the end of the match have 2 kills because those last stands didn't count and people in last stand are bullet sponges.
Helpful? Yes No Funny
but u don't succeed
230.3 hrs on record
Posted: August 23
the first time i reviewed this game was after playing it for a mere 10 hours. i've stacked up over 200 hours now so i think i can more adequately (and accurately) express my thoughts on it. basically:

i have a love-hate relationship with this game. it reminds me of someone; he's my friend and i love him but he constantly does something disappointing. yet i still care and hope that he'll change for the better.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
135 of 161 people (84%) found this review helpful
114 people found this review funny
Recommended
6.7 hrs on record
Posted: August 5
If you can't afford Overwatch and you're VAC'd from TF2,
then Dirty Bomb is the one to choose!
Was this review helpful? Yes No Funny
20 of 22 people (91%) found this review helpful
1 person found this review funny
Recommended
1,067.1 hrs on record
Posted: August 10
Dirty Bomb is a fast paced fps. I really enjoy the game mechanics. Hip fire is accurate along with aiming down sights and not one or the other. There is a variety of characters to choose from for many different play styles. Characters can wall jump, long jump, and crouch jump for different effects adding movement skills to the game. This game is free to play and paying for in-game items does not give you any advantages, just cosmetics. I wish the game had a different weapon system than loadout cards, but it is what is it. The game is focused around objectives and is similar to TF2. This game looks nicer than TF2 and everyone has a gun with a side ability. Aiming with the gun is the focus for most characters as side abilities can help get kills, repair or plant faster, or reviver fallen teammates. Great Game. Free to play. Give it a try.
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
1 person found this review funny
Recommended
936.9 hrs on record
Posted: August 15
Just reached level 50. 910 hours in game.

Where to start...
I have a love-hate relationship with Dirty Bomb. The Gameplay mechanics and game itself is brilliant. The dev team.. not so brilliant.

The game:
Dirty Bomb is the best of both worlds in a single game; fast paced, action packed combat, good map design, good movement and physics, graphics are pretty. Gameplay is intense and gets me competitive. Overall the game is a gem, just being covered in dirt as I will later discuss.

The Devs:
For the most part, the devs of Dirty Bomb cherish the game and try to do what they think is best. The only problem is that seldom do they actually seek community feedback prior to applying changes to the game. Recently a new crafting system has been implemented without even notifying the community. Everyone was enraged. Many quit and boycott the game. The devs were trying to be more engaging with the community ironically enough, and I give them kudos for trying but... you can't ♥♥♥♥ the game and expect people to not bat an eye.

Crafting:
As a veteran, of course I hate it. We all do. Not that Splash Damage thought to even acknowledge us. The old trade up system worked a charm -- You collected different loudouts from cases, traded them up for a higher rarity, traded up several higher rarity to get Cobalt. The trade up system offered a great deal of progress, which gave incentive for players, veterans in particular, to continue playing and supporting the game that we dearly loved. The new crafting system could be good, but the overpriced, uneccessary, and illogical components get to me. Not only is crafting more expensive (you have to buy crafting kits in order to craft anything, or pay 50,000 credits which is the same as a single ♥♥♥♥ing merc.), It wil probably take 5000 hours of grinding to get enough weapon kits to craft a Colbalt. Not to mention all our cards that aren't Cobalt are ♥♥♥♥ing worthless now.

The Community:
Dirty Bomb has a good community, in that players want to support and enjoy competing with one another. Hackers are everywhere. There isn't a good anti-hack system, and for the most part hackers just create a new account. People in clans often dominate games, or due to the awful balancing system 80% of games are one sided and crap. Now and then you'll get a good one, or have to keep leaving games until you land a decent shuffle. The game has no balancing system for levels (yet).

Verdict:
I used to have such a fondness for this game. Now it is withering. I still like Dirty Bomb, this is no hate rant. I am just sad to see a game with so much potential to do so well being trashed by its devs. (Don't) keep it up. I haven't lost all faith, but if the next update is like the crafting one I am done. So are a lot of others. Please, Splash Damage - treat your game with some respect, and the community who keep it alive at that.
Was this review helpful? Yes No Funny
32 of 53 people (60%) found this review helpful
3 people found this review funny
Not Recommended
341.9 hrs on record
Posted: July 29
Overall it's a pretty good game, especially for a free-to-play title but right now there is absolutely no balance in pub games, 95% of the time one team stumps the other. DB can be very fun when both teams are roughly equal but at least until Casual Matchmaking comes out balanced games are too rare of an occasion to endure through all the boring matches. Just my 2 cents.
Was this review helpful? Yes No Funny
14 of 20 people (70%) found this review helpful
2 people found this review funny
Recommended
13.5 hrs on record
Posted: July 30
I personally would consider this one of the best free to play games on steam. I have played this game quite a bit and I tried to get my friends to play with me, but they said they hated this game. So, with that said, I would not say this game is for everyone, but a certain crowd could find this game amusing.
Was this review helpful? Yes No Funny
12 of 18 people (67%) found this review helpful
3 people found this review funny
Recommended
13.1 hrs on record
Posted: July 30
Pros:
1.Great gameplay mechanics
2.Good graphics
3.Excellent class distribution
4.Somewhat interesting guns (such as the revivr gun)

Cons:
1.The crafting system suks
2.The game is almost p2w. Make sure you get the down and dirty started bundle.
3.New maps dont come that often.
4.Team balance is horrible
Overall a great game. 9/10
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
1 person found this review funny
Not Recommended
999.7 hrs on record
Posted: August 4
Man, do I wish I could say I would recommend.

First, This game has fun and engaging gun play. An interesting and appealing movement system. Really, at its core gameplay and mechanics I love this game.

BUT, this game doesn't make me want to kill myself. This game makes me want to torture myself to death. Really, its not neccarily the game that makes me want to do this. It's the devs. The devs go by a motto of "If its not broken, fix it. And if it is broken, let's wait a couple months before we attempt [and fail] to fix it." This game has some of the slowest development possible. Really, this game had a bright future while in its early stages. But you'll see now almost all of the closed beta players have now left due to slow development. They also seem to fix some of the stupidest things, or fix them in the stupidest way [or fail to fix it entirely]. When one of their mercs was first released, people complained his hitboxes made him to easy to hit. SD's answer: Make his hitboxes 2% smaller. Or they'll "nerf" completely unnecessary things. They made a perfectly balanced character -Kira- sprint something like 5% slower than she did before. Or they completely fail to fix it entirely. There's a bug where the aura of a healing station will stay after the station has been destoryed. SD has claimed to fix it, but still has been in the game for months.

Also, this game likes to make new players shoot them selves in the head. For the new player you don't get more grindy then this. Rubbing your face aganist sand paper is an easier grind than this. Unless you plan on exclusively playing this game and no other than your going to have a hard time obtaining new mercs and loadout cards at a decent rate. You get very little credit reward for each match played and still only a reasonably small amount of credits for missions. When I was a newer player it took me about 5-6 days to gain enough credits to buy a new merc. And that's a high schooler in mid summer. So, I was playing a good amount. And you can throw another 2-3 days on for just obtaining the credits needed for a Gold loadout. Not even the highest in cosmetic glamor card. That's not even mentioning having the gain enough "fragments" to craft one. You can add another month or so just for those fragments if your a newer player.

Really, this game is just slowly spiraling down and sadly has been since I started playing. I've given up on this game, it's just not going to be saved. And the community members trying to save this game should just stop wasting their time and let it die.

At the end of the day, what could have been a great, fun, and highly competitive and even possibly eSport was ruined by stupid decisions by developers.
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A developer has responded on Aug 5 @ 9:11am
(view response)
29 of 53 people (55%) found this review helpful
7 people found this review funny
Not Recommended
1,125.1 hrs on record
Posted: July 28
Honestly, after spending so much time and money on dirty bomb I can honestly say this game is straight up bad at this point, there has been too few good things to happen in the last year for me to play this anymore. The devs are incapable of doing anything reasonable or working with an eager community, there are many players such as myself at a time who wanted to do a lot more in dirty bomb competitively than some awful matchmaking button allowed, but there just wasn't anything.

You don't get enough for what you do, If you'll look at some of my screenshots for this game I have in some of them over 100 kills and 40k score in under 30 minutes of playtime, and I still don't get anything extreme when the average player gets anywhere from 20-40 kills and 8k Score in that same time.

Here are some things the devs could do in my opinion that would significantly boost this game and it's potential in the future.

1< Ask the community on reddit what they want, and make changes based on that, if they're obviously not working, it isn't like you cant revert them in a hotfix.

2< Reward almost triple or quadruple the currency you are awarding right now, if I'm going to pay for double credits it should actually be significant to the amount I would recieve without paying and not turn 300 into 600.

3< Make forging new cards out of old cards cost no credits, and make all case types buyable with credits.

4< Take away the merc purchase costs. Its either I play for 6 months or pay 100+ dollars to play the full game? like what the hell? nobody wants or likes this in the game, let people find what they're comfortable with off the bat, it's losing potential players.

5< Develop an actual anticheat or somehow endorse VAC.

And for anyone taking a specific interest, you need to pay for a -lot- of the fun in this game.

[ P.S, Impossible to master is said in the intro, and I'm quite sure PROW.Hothead on nader and Sagan.on.roids on Aura invalidate these statements :^)]
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2 of 2 people (100%) found this review helpful
Recommended
485.6 hrs on record
Posted: August 21
Dirty Bomb is Slowly Dying, but I love this game. A fun Free to Play FPS. No Pay to Win.
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3 of 4 people (75%) found this review helpful
Recommended
32.2 hrs on record
Posted: August 17
Full Review coming soon.

Pros:
NOT P2W
Graphics are good
Controls are good
Mercs are well balanced
Sound is good
In-game voice chat decent

Cons:
Grindfest
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