Amphora is a peculiar puzzle game that mixes story elements and physics. Amphora presents you with an unfamiliar world with a striking visual style inspired by all the shadow theatre traditions and colors of the world.
User reviews:
Overall:
Very Positive (73 reviews) - 87% of the 73 user reviews for this game are positive.
Release Date: Nov 12, 2014

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About This Game

Amphora is a peculiar puzzle game that mixes story elements and physics. Amphora presents you with an unfamiliar world with a striking visual style inspired by all the shadow theatre traditions and colors of the world.

Each scene will show you something new and always try to challenge your understanding of what is going on. Manipulate objects and build structures to create solutions to unconventional problems.

Uncover the story of a girl in a world of intertwining tales. Tales that blend together, creating a curious narrative. Discover on your own terms, as Amphora communicates its concepts non-verbally. Enjoy!



  • Mysterious story puzzles with physics.
  • Mechanics that invites creativity.
  • Striking and colorful art style inspired by shadow theatres.
  • Storytelling through use of gameplay and visual cues.
  • A curious and unique gameplay experience.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Dual Core with 2.26 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Radeon HD 4850 / GeForce 8800 GTX
    • Storage: 1 GB available space
    • Sound Card: Windows compatible card
    • Additional Notes: Mouse with scroll wheel recommended
    Recommended:
    • OS: Windows 7
    • Processor: Dual Core with 3.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 1024 MB Radeon HD 5870 / GeForce GTX 560 Ti
    • Storage: 1 GB available space
    • Sound Card: Windows compatible card
    • Additional Notes: Mouse with scroll wheel recommended
    Minimum:
    • OS: OS X 10.7 "Lion"
    • Processor: Dual Core with 2.26 GHz (64 bit)
    • Memory: 1 GB RAM
    • Graphics: Intel Iris
    • Storage: 1 GB available space
    • Sound Card: Mac compatible card
    • Additional Notes: Mouse with scroll wheel recommended
    Recommended:
    • OS: OSX 10.10 "Yosemite"
    • Processor: Dual Core with 3.0 GHz (64 bit)
    • Memory: 2 GB RAM
    • Graphics: Intel Iris Pro
    • Storage: 1 GB available space
    • Sound Card: Mac compatible card
    • Additional Notes: Mouse with scroll wheel recommended
Customer reviews
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Overall:
Very Positive (73 reviews)
Recently Posted
EverettDisaster
8.6 hrs
Posted: July 27
Very beautiful game, definetly worth the purchase but perhaps a little bit too expensive. The first couple puzzles show you the mechanics of the game, but once you get those down they get increasingly harder. Some of the puzzles definetly posed a challenge, especially the second to last! It is a short game, you will probably complete it in a couple hours or so. However, it is definetly worth a replay. Everything about the game was great, the storyline, visuals, music, ect. Would Recommend.
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tlfotjak
3.9 hrs
Posted: July 24
Beautiful artwork marred by its physics system. Solutions often look ridiculous, breaking the serious tone of the story.

The sheep that appear to have broken necks were truly disturbing..
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HolyFriedFish
3.7 hrs
Posted: July 5
This game is gorgeous. I can't say I loved the soundtrack as much as I hoped to, since that's something everyone seems to like, but it fit the game nicely.

Essentially you follow a girl through her life, from the time she's a baby until she's married to her husband. There's a war in between, and she ends up helping her husband out in the middle sometime. The whole thing is really well done--I had no trouble following the story, though there were no words.

Each puzzle is a scene from her life. And that's the entire game: scenes from her life. The puzzles are all pretty simple, once you figure out what to do. I think I could replay the entire game in a half hour, maybe less, now that I know what I'm doing. It took me roughly two hours, though, to finish the entire game and get all the achievements.

I have to disagree with the people complaining about the physics. In general, it was fine. There were a couple puzzles toward the end, once I'd become confident in my ability to use the tools given to me, that were a bit rough because of the way things moved, but certainly nothing impossible. I think the most time I spent on any given puzzle was probably ten minutes or so, which is really not too bad.
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Asti
2.7 hrs
Posted: July 2
Amphora has one of the most interesting visuals I've seen in a puzzle game for a while now. With matching music and sound effects where necessary, it sets a great atmosphere.

The puzzles are nicely 'paced' begining with very basic solutions, and getting more difficult in time, introducing new mechanics as you go. Few of the puzzles felt more of a dexterity check, than anything else and by the end some of the tasks (or usable elemenets for them) weren't as clear - but those were singular occurances.

Sadly the game is extremly short, given it's original price. So while it's a great game, and definitely worth trying - I would recommend to wait for some major sales to buy it.
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dreadedTabby
0.2 hrs
Posted: June 30
A beautifully illustrated, point and click puzzle game.
Nothing more...Nothing less.
Its nicely done..but isnt worth its regular price...atleast in my opinion.
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Clara
3.6 hrs
Posted: June 13
Buy Amphora. It is one of the most visually beautiful games I've ever played. Touching story and music. Kind of reminiscent of the first audition by shadow performers Attraction.
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Rebecca
4.9 hrs
Posted: June 10
Another really pretty puzzle game. One of the best I have seen. Not too easy but not hard either and just overall fun to play.
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Keeper12Worlds
5.0 hrs
Posted: May 26
English translate below ↓

О да, ещё раз, ещё раз необходимо прослушать этот шедевральный саундтрек при запуске игры. Какой ритм, какой звук, какая атмосфера! И эта музыка не упакована в непонятные форматы, а спокойненько лежит себе в папке с игрой…
Так, стоп. Я же пишу отзыв об игре, а не о саундтреке. Действительно, в этой игре сразу бросаются в уши и глаза две вещи: музыка и графика. Всё это очень атмосферно и сочно наполняет игру от начала до конца. Но к сожалению, промежуток между началом и концом в Амфоре не так уж и велик, уровни проходятся быстрее, чем длятся их загрузки, а уровней не особо много (за 5 часов я прошла игру раз 10, при этом получив все достижения) . Сначала трудно сообразить, что делать в тот или иной момент, но затем понимаешь всю суть, и уровни начинают завершаться один за другим.
Я бы сказала, что 300 рублей это не стоит, но всё же рекомендую игру. Почему? В ней можно неплохо повеселиться, прицепляя пугало к двум людям и кидаясь черепахами. Ну а если серьёзно, то Амфора создаёт особенное сказочное настроение, которое пойдёт на пользу любым творческим людям и, возможно, вдохновит на парочку шедевров. Кого-то игра заставит немного поломать голову, у кого-то вызовет улыбку. На распродаже, если таковая будет, можно брать без сомнений.
Вывод:
Цену на игру следовало бы назначить в два раза меньше, вам решать, согласиться на её приобретение или же взять что-то аналогичное. Хотя подобный интересный квест с чудесной начинкой вы вряд ли найдёте.

Oh yeah, once again, once again I need to listen to this masterpiece soundtrack at the beginning of the game. What the rhythm, what the sound, what the atmosphere! And this music wasn't packed in some unknown format, it is just placed in the folder of the game…
Um, stop. I'm writing mention about the game, not the soundtrack… Indeed, there are two things in this game that catches the eye and the ear – music and graphics. They fills the game with brightness from the beginning to the end. But unfortunately, the interim between them isn't big, levels can be passed faster than their loadings, and the number of levels isn't big at all (for 5 hours I passed the game about 10 times and get all achievements). For the first time it's difficult to grasp what to do in some moment, but then you understand the whole point, and levels end one by one.
I would have said, the game doesn't justify the cost, but I still recommend it. Why? You can have fun hitching the scarecrow to people and throwing turtles. More seriously, Amphora creates the special fabulous mood which can benefit creative people and, perhaps, inspire them for some masterpieces. The game can make you puzzling over or bring a smile. You can buy it on sale without doubts.
To sum up,
the price of this game should be several times smaller. Well, it's your decision to buy this game or something else. It's hard to find similar interesting quest with wonderful filling, though.
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Cicerone
4.6 hrs
Posted: May 26
Even Prettier Than It Seems
The shadowbox aesthetic drew me in, but the relaxing music and curious gameplay made me fall in love with Amphora. Some of the scenes--puzzles--were deceptively easy. Some were deceptively hard. Together, all of them wove a wonderful, colorful story of growth, love, and loss.

This is a fantastic little gem and I applaud the innovation and art design of Moondrop for bringing such a unique work of art to life.
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PhoenixT1
4.5 hrs
Posted: February 18
I bought this game for the concept and the art, but it isn't so beautiful in-game. But the real problem is the gameplay. It's a catastrophee. Even when you know what to do, it's often difficult to do it. It's a true deception for me.
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Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
Recommended
8.6 hrs on record
Posted: July 27
Very beautiful game, definetly worth the purchase but perhaps a little bit too expensive. The first couple puzzles show you the mechanics of the game, but once you get those down they get increasingly harder. Some of the puzzles definetly posed a challenge, especially the second to last! It is a short game, you will probably complete it in a couple hours or so. However, it is definetly worth a replay. Everything about the game was great, the storyline, visuals, music, ect. Would Recommend.
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Most Helpful Reviews  Overall
56 of 58 people (97%) found this review helpful
Recommended
4.8 hrs on record
Posted: November 12, 2014
Amphora isn’t quite what I expected when I finished the first couple of levels. Not that that’s a bad thing, on the contrary, but its narrative consists of solving separate puzzles that tie everything together. So the story is told by showing you bits and pieces of the bigger story but it never relies on using audio, or text. It’s all up to you how you want to interpret the story, even if some of it is crystal clear.

Behind the gorgeous graphics lies a game that reminded me a bit of WarioWare Inc. The gameplay consists of rotating and connecting items in a specific way in order to get the results you need. Never are you given an objective. Again, there are times when you’ll know exactly what to do, and other times it will take you several minutes before you realize exactly what the game’s asking from you. Discovering how to solve these ‘harder’ puzzles gives you a sense of accomplishment, which is good, but in a way it’s also kind of bad. Not letting the players know what’s expected from them might annoy or frustrate people who aren’t as experienced with playing (puzzle) games as others might be and I’m not afraid to admit that there were times where I became annoyed because the objectives weren’t entirely clear. It also felt a bit like it was a way to artificially lengthen the story, which is already quite short at about 2-3 hours of playtime (I didn’t find this a problem personally, but I know some people might appreciate a game (a little) less because of it). In any case, a small on-screen hint would suffice and help players in need and I think it could easily be implemented by the developer. But that’s up to them, of course, and it’s only a small flaw/complaint from my side.
As I said the game plays a bit like WarioWare Inc. That’s because the puzzles feel like mini-games, minus the time limit. You usually have to interact with the scenery and objects to solve a puzzle, so in one level you might have to guide fireworks into the air by positioning tables, while in another one you have to pull a ship to the shore using a block of ice and a specific tool (just don’t ask me what it’s called). It’s all pretty fun. That is, until you hit a level where you’re having a hard time using the physics to your advantage. There was one level where it was perfectly clear what I had to do (save a girl from drowning) and yet, because of the physics, it became a pain in the ♥♥♥ to accomplish. The game could be a little more forgiving in this department. I also reached a point in the game - just a few levels later - where the game just infinitely rotated every object I picked up. There was no way to finish the level so I had to restart the game (after which the problem was solved). I might be nitpicking here, but a game this small shouldn’t have too many bugs or glitches I think.
Now, it seems I didn’t enjoy it because so far pretty much all I’ve been doing is complaining, but trust me, I really do like the game. The puzzles usually make sense and it’s generally fun to complete a level. And I was intrigued by the way it was telling me its story. It’s certainly different than many other games, and I mean that in a good way. It’s unique and beautiful and people should take note, which brings me to the following: the graphics.

And God, these graphics are absolutely gorgeous. It has an Arabian, dreamy, atmosphere where everything in the foreground is silhouetted with only a few parts here and there that are shown as what looks like stained glass. It’s an amazing effect and it looks just beautiful in motion. The background is shown in full color, with gradients and it makes the whole game look perfect. Amazing work was done here, the developers can be really proud of this aspect.
The animations could use a little work. Again, this is also partly thanks to the physics (the level with the rabbits is a good example here), and it’s nothing distracting but definitely noticeable.
The voice acting consists of little sound bites that are simple but get the job done and the music is subtle but relaxing, and feels very natural in a way that you don’t really notice it while playing.

Amphora is a game that puzzle fans will absolutely love, thanks to the lovely visuals, but even frequent, senior puzzlers might find a couple of the game’s puzzles hard to solve. This is not because the puzzles themselves are hard, because they aren’t, but because the game lacks direction and too often you’re left wondering what to do. If you can look past that then there’s a charming game to be found here. In that case this game is an absolute must. In all other cases I would still recommend it, but some of you might want to wait for a sale. Because it’s pretty good, but nothing revolutionary.

[Rating: 70/100]
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22 of 24 people (92%) found this review helpful
Recommended
5.5 hrs on record
Posted: November 12, 2014
I love this game! Amphora is not your standard point and click adventure / puzzle. It tells the story in a very interesting way - a series of mini games / puzzles. Each scene can be looked at as on its own, or as a part of a bigger story, that is slowly revealed in front of the eyes of the player. A story of a little girl ... growing up... falling in love ... aaand I'll stop spoiling ;)
The game doesn't hold your hand or teaches you how to play - it starts with a couple of simple scenes, where you're left alone to figure out, what actually the goal is, what you can and can't do. You are playing some kind of invisible entity, that's watching over this girl as she grows up, able to move stuff around within the reaching distance of the magical amphora. I guess the game does help you a little bit, by telling you how you can rotate the objects you "hold" in your ghostly hand, but that's about it. When a new puzzle / scene is presented to you, you need to observe, discover what part of the story this can be, figure out what needs to happen and make it happen. Sounds simpler, that it is, and I guess that could be somewhat irritating for people new to the puzzle adventure genre, but I felt right at home. Took me some time to get used to the mechanics and understanding, what exactly the mechanics are, but I guess that's just part of the puzzle.
Here is what happens : You start the game and dive into the beautiful world of this "1001 nights-themed" shadow theater, you listen to the amazing music and your heart opens, the game touches your heart with it's story, and a strong bond occurs - you're in love with the game. Can only recommend the experience!
TL:DR you can experience the start of the adventure with me, in my overview video :
http://steamcommunity.com/sharedfiles/filedetails/?id=340962204
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14 of 16 people (88%) found this review helpful
1 person found this review funny
Recommended
2.8 hrs on record
Posted: November 12, 2014
Finlay i got to try it. :D Been waiting for this gem of a game since i first saw it Spillexpo 2013.
Well spent money for this little masterpiece. My play through went flawless during the two hours i played.
No glitches or half-done stuff just pure eye and ear-candy from the first colors till the end.
I warmly reccomand this game if you want a break from the regular noisy comers games.

Big thanx to Moondrop
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16 of 21 people (76%) found this review helpful
1 person found this review funny
Recommended
3.6 hrs on record
Posted: March 15, 2015
Nice little silhouette puzzle game .

Graphics 8/10
It's all done in a wonderful , one of a kind silhouette style . This adds a lot of atmosphere to the game , it's almost dreamlike , with brilliant colors combined with the silhouette style .

Music 7/10
Fitting , nice background music , but no speech .Dreamlike sounds ( is that even possible ?)

Story 7/10
Well I really can't really rate the story as there is no text or speech or anything to really explain what's going on the traditional way.You've got various silhouette scenes and each one will show you a glimpse of the story .So in the end you make up your own story in a way.


Gameplay 7/10

You solve the riddles by interacting with various objects in the scenery. And you are not given one single clue in the whole game how to solve those riddles .You always have to figure out for yourself . Sometimes it's quite obvious and easy , sometimes it's quite tricky . Also sometimes you have to manipulate stuff at the very right moment , which can be hard and sometimes frustrating . But I liked it ^^

So ....Go buy it !! It's really sweet .




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11 of 12 people (92%) found this review helpful
Recommended
3.3 hrs on record
Posted: November 7, 2015
Sometimes I found it difficult to find the word to express my impression of a piece of art.
I absolutely love this game. I come back to it once in a while and it wonderfully changes and renews a weary spirit. Not only graphics, concept and music, but also the story makes me fall in deep love with this game. The way the story is told is marvelous and knowing the plot never stops me from replaying the game. Even though the story is told in a minimalistic manner, without words whatsoever, I always feel as if I have shared a strong bond with the characters.
Not as much of a review as an expression of a deep graditude to the creator. Thank you so very much for something I will never forget.
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11 of 12 people (92%) found this review helpful
Recommended
3.1 hrs on record
Posted: November 17, 2014
Overall Amphora has a deep story to tell, and does so in an unconventional way. The stained glass, art style and hauntingly, beautiful music are the strength of the game, but sadly are not supported well enough by the gameplay. While the mechanics are interesting, the puzzles never really challenge the player, and feel like they were the last thing on the developers mind. I really enjoyed my time in the world of Amphora, and give it 7 out of 10.

Designed by Moondrop, a two person Norwegian developer, Amphora is a physics puzzle game, with a strong narrative. The main story of Amphora follows a girl as she grows from a baby to a young woman, meets a partner, and then struggles through the challenges of war. The story is beautifully portrayed through the speechless and text-less imagery of the game, with perfectly paced and balanced music, supporting it every step of the way.

Moondrop aimed to portray their tale through a shadow theatre style, and with the striking colour schemes used, have made an outstanding visual experience. The music used through this touching tale is a cross culture mix and is a pleasure to listen to.

The main puzzle mechanics of Amphora are simple. The player is able to move objects within a certain area, and utilise various chains for hanging objects, pushing and pulling objects and for adding weight to lever systems. These base mechanics all work in well with the general physics of the game world, but sadly I found the puzzles all too often lacked depth.

In fact, I got so deep into my puzzle solving mind frame, that I started to smash through levels too quickly and missed large chunks of story all together. Don't get me wrong the puzzle mechanics are clever, but the developers missed opportunities to overlay multiple mechanics or really utilise the physics system.

I recommend taking your time with this game. Stop at the start of each level and soak up the ambience and think about what the scene is saying to you, before diving in and solving the puzzle. I used this approach on my second play through and found it to be far more rewarding. The playtime of this title may be a little short for some gamers, at only a touch over an hour, but after completing this game I wasn't disappointed.

For my full review and other delicious content see Glitch
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10 of 11 people (91%) found this review helpful
Recommended
2.2 hrs on record
Posted: November 27, 2015
Colorful, good atmosphere with a nice love story through this 2D puzzler.
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8 of 8 people (100%) found this review helpful
Recommended
2.2 hrs on record
Posted: November 19, 2014
I literally cannot recommend this enough. I may have finished it in two hours, but I enjoyed the hell out of every minute. A wonderfully warm story, a great art style and lots of physics-based goodness.

Get this at full price, for sure, but if it's on sale and you don't get it, then you're mad.

Now, I'm going to play it again.
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10 of 12 people (83%) found this review helpful
5 people found this review funny
Recommended
1.8 hrs on record
Posted: February 14, 2015
Amphora is one of those unique games that mixes the puzzle gameplay with the progression of the story, somewhat similar to Brothers in a way. It's mostly physics based puzzle solving, where you play as an entity that's going through an adventure in other peoples adventures, which I find it new and an awesome way to tell a story. Keep in mind that there's no text or voice in the game that will tell you the story. Think Journey.

You can look at the trailer and see how nice and the graphics and art are. They're warm and fuzzy. I also love how they made the entity you play as kind of look like a hand, which really adds charm when solving puzzles. Also, it's sometimes silly and funny with some of the interactions you can play with, just randomly fooling around.

The puzzle are really simple and mostly straight forward, just use the tools that you have in order to solve the complications that the characters are facing, and as an entity where you can create connections, you'll unlock different and stronger type of connections as you progress, to help you finish later levels, so this kept the puzzle solving interesting and with low redundancy. Although one could argue that the mix of story and gameplay alone keeps the game interesting on its own.

The whole game is charming, with how your journey is helping other people's journey in their best and worst times, through puzzle solving, and you do it in a way that actually interacts with the progression of the story, as mentioned above, and it would be great if more puzzle games, or games in general, made it so you interact with the story through gameplay like this game, because it's refreshing and barely any game use this technique. But yea, the game is great to look at, heartwarming to experience, and fun to play-through.

I'd take the game to a nice Shawarma restaurant and buy them a Shawarma. If that game was a person.

Shameless link to original post.
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