A spaceship building and universe-exploration game. Collect resources, expand and grow your fleet, and conquer your personal galaxy. Stellar ambience by Peaks.
User reviews:
Recent:
Very Positive (56 reviews) - 92% of the 56 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,325 reviews) - 94% of the 1,325 user reviews for this game are positive.
Release Date: Feb 19, 2015

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$14.99
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Downloadable Content For This Game

 

Recent updates View all (31)

May 24

May 24th Update

Some people have been having trouble starting the game since the May 20th update. This update addresses that issue.

The May 20th update switched the game from the Visual Studio 2013 runtime to the Visual Studio 2015 runtime. The new runtime improved performance and fixed some bugs, but apparently does not install properly on many people's computers. I decided to revert that change and move back to the 2013 runtime to make sure that everyone can run the game.

For the record, I am annoyed at Microsoft for not providing solid backwards compatibility on the new runtime. I would love to take advantage of their latest tools, but making the game work for all players is more important.

This update also adds a Simplified Chinese translation by community member fgdfgfthgr and fixes a bug when using modded shapes on launchers.

21 comments Read more

May 20

May 20th Update

Beta updates are finally live! There are new kinds of lasers, an improved test mode, better performance, no more save compacting, and more.

Tournament

* Tournament arena is now octagonal
* Improve camera smoothness in tournament mode at low fps
* Add double elimination tournament brackets
* Improved "Test" mode in editor. Will now spawn ships from nearby factions, and can spawn multiple opponent ships.

Performance/Internal

* More efficient save file format. Eliminates the need to compact saves. Reduce hitching/lagging when flying quickly between sectors. Improve steam cloud sync speed. (backward compatible)
* Various performance improvements, particularly when generating new sectors
* Fix a number of memory leaks and crashes
* Delete old log files if there are an excessive number of them
* Update a number of libraries used by the game: SDL, msvc runtime, steam sdk

Gameplay

* Add healing laser and immobilizer/force laser types. There are a few new blocks and ships using these
* Add better names for many built-in ships
* Allow selecting AI behavior categories from binding screen
* Improved starfield graphics, and tint space based on the current controlling faction
* Allow sorting ships in fleet screen by mass/P/name
* Missiles now remember their initial target instead of chasing the current player target
* Improve AI aim when using fixed weapons and when targeting large ships

Modding

* Mods can now add new block shapes to the game instead of picking from a predefined list
* Allow changing a number of GUI colors from within mods (via cvar)
* Improve error messages when parsing data files
* Increase number of visible mod buttons in mod menu

Misc

* Turkish language translation (courtesy of Odysa Localization)

EDIT:
Pushed a new build to fix a few regressions:
* Fix crash on startup, linux only
* Fix cursor movement visual when using gamepad
* don't pan camera in flying mode

27 comments Read more

Reviews

“My love of video games partly comes down to not owning enough Lego when I was younger to build spaceships to fight each other. Thankfully, digital Lego is plentiful and cheap. Reassembly has lots and lots, letting you use a variety of pre-constructed spaceship sections to build ever-increasing sizes of ship and destroy others....”
Rock, Paper, Shotgun

“...the real magic of the game is the ability to design, tweak, and reconfigure just like I had fantasized when I was a child surrounded by a moat of spilled plastic blocks.”
Big Sushi

“Kaleidoscopic visuals impart a unique look that has a truly alien feel- simple, clean, and rather pretty.”
Bit Pulse

About This Game

And through the Kickstarter gauntlet we have arrived. Yes, we have a procedurally-generated universe to explore. Yes, we have eye-gogglingly gorgeous vector-based gameplay coupled with particle effects so effortlessly effervescent that you won't have time to wonder if "effortlessly effervescent" means anything coherent. And yes, we have noises and musical moods that take a warm soapy sponge to your brain and massage it into cerebral splendor.

BUT YOU DON'T HAVE TIME FOR THAT!!!

You're too busy crafting the perfect vessel, a spaceship pristine and precise and, perhaps, powerful, agile, and envy-inducing. Your shapes and colors will induce both fear and wonder into the electronic hearts of whatever insectoid, angley, squarish, plantlike race of alien ships that you come across in your digital safari.

And then you grow. And it changes everything. Now your left wing must become your right wing in a lopsided arrangement of fancy new weaponry and mega-buffed shields. You recall thinking when you last were destroyed (and you will be destroyed), that you really needed to buff up that armor. Right? Definitely.

And then you grow again. And again. And now you're a battleship capable of producing your own fleet, and each member of your fleet can spawn it's own fleet, and you need it. Your enemies are constantly changing shapes, sizes, and intensities as ships created and honed through the experience of a thousand battles find their way from their creator's computer to yours, leaping into your universe with all the mercy in the world of NONE AT ALL.

It's time to visit the electronic tide pool.

Reassembly

  • Gorgeous Vector-Based Graphics
  • Procedurally Generated Universes
  • Ridiculously User-Friendly Spaceship Designer
  • A Beautiful and Haunting Soundtrack by Peter Brown (Peaks)
  • More Particle Effects Than You can Shake a Stick At
  • Very Smart and Reactive AI
  • Physics that Give Weight to Your Creations
  • Asynchronous Multiplayer: Universes Populated by Fellow Players

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1
    • Storage: 150 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: 2.3 GHz+, Quad Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+, 256MB+
    • Storage: 250 MB available space
    Minimum:
    • OS: 10.7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1
    • Storage: 150 MB available space
    Recommended:
    • OS: 10.7
    • Processor: 2.3 GHz+, Quad Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+, 256MB+
    • Storage: 250 MB available space
    Minimum:
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1
    • Storage: 150 MB available space
    Recommended:
    • Processor: 2.3 GHz+, Quad Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+, 256MB+
    • Storage: 250 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (56 reviews)
Overall:
Very Positive (1,325 reviews)
Recently Posted
Miporin
( 3.8 hrs on record )
Posted: June 29
Reassembly is the "Love-it, else Hate-it" tittle. What you see on the store page is what you get. It is well-worth my purchase. Here is my opinion;

Core Concept
You start with a predefined ship. Explore, gather resource, destroy enemies, build/upgrade your ship, then repeat the whole process until you conquer the space, perfect your ship as far as your idea can go.

IMHO, this is where it determines Love/Hate opinions. If you like the concept, you will love the game as it has been executed very well, but for those that turns off by this kind of gameplay, it is a skip for Reassembly.

Control & Combat
One of the two main core element. It has very common control for the genre, which can be floaty, weird, need some get used to.

The combat is rather simple from the looks, but actually there are some depth behind that plain looking combat. Weapon positions, projectile ranges, projectile speeds, special attributes, timing, and elae play the major role in the combat.

These come down to the second core element ...

Ship Editor & Management
Simple, easy to use, but powerful ship editor. It's snap'n build style, so it is easy to understand, and to get into. You can turn you ship into anything limited to your imagination, and ... system limitation, not the all you can build.

Each part you put into your design has its purpose, and different in stat. They will affect how your ship fly, either for exploration or combat. I haven't gone much deeper into this, but it is trials and errors until perfection, imo.

You can have AI-squadmates too, which is positively nice, but a little annoyance at times.

Here comes the twist, you can fly into other players creation during your gameplay. They are AIs with custom ships, which can be ranged from wackiest ship that annoy you to hell, or the flying box of death.

TL;DR
It is a good game for this genre at this price. Recommended !
Helpful? Yes No Funny
MrFlipside
( 192.8 hrs on record )
Posted: June 29
This is a really fun game that bears a resemblence, visually, to the old vector-graphics games such as Battlezone or Asteroids, but bought forward into a much more modern environment.

Like many space games of this type, you start out with almost nothing, a tiny ship with very little firepower that is going to die against most other ships it encounters, but that's ok, because you aren't alone. Scattered around near you are bases and ships of your own faction that you can, with a bit of strategic thinking, use to your advantage to defeat even large enemies. Just be careful not to drag anything TOO powerful over to one of your bases.

You can earn money by gathering resources and selling them. These can be obtained from harvesting space 'plants' that can produce resources in various ways, or from destroyed vessels. This money can then be spent on parts that can be added to your ship, and that's where the real fun begins.

The ship editor is, simply put, brilliant. You can drag and drop parts onto your ship to create a vast array of different craft, and once a craft is designed, your own faction stations will ALSO build those ships (alongside the standard designs), so you will see your own vessels and stations being used as part of the overall design of the map.

Physics apply, it might seem like a good idea to build a small ship with an enormous cannon on it (or a large ship with several), until you find yourself being thrown backwards every time you shoot, the positioning of things like thrusters will affect the manouverability of your ship etc, which means you actually have to think about the design of your vessel, and yet somehow the whole thing feels simple to use and doesn't over-complicate itself. Each faction is unique and requires a different approach to vessel design and gameplay, so you can either choose a faction that suits your style, or attempt the challenge of one that requires you to leave your gaming comfort-zone.

The music works incredibly well with the game, and takes me instantly back to the late '90's with groups such as 'Future Sound of London', and that works incredibly well with the visual themes.

Even the issues I CAN think of are largely based around things like Mods that use vast quantities of things like drones or missiles, causing the game to AI-lag or possibly even crash, or the fact that, in factions that have resource-generation modules such as Solar Panels, you can build an enormous ship filled with these modules and your factions A.I will become obsessed with them, pumping them out seemingly in preference to fighting-vessels.

In summary, this is a 4x game stripped down to its core, and it works brilliantly. Very much worth the investment.
Helpful? Yes No Funny
S team Santa
( 4.8 hrs on record )
Posted: June 29
Ill be honest. I like this game. But for a game that has been out for over a year... Its crashed 8 times in 1 hour of gameplay... Some things just kill the fun ya know
Helpful? Yes No Funny
BBQ Sauce
( 30.2 hrs on record )
Posted: June 28
This game is amazing, and a bargain. This reminds me of an open world 2D side scrolling Minecraft/Kerbal Space Program crossover built of merciless combat.
Helpful? Yes No Funny
themonkeyman
( 34.1 hrs on record )
Posted: June 28
not the longest game, but really good none the less
Helpful? Yes No Funny
Wunkerful
( 12.0 hrs on record )
Posted: June 27
This game is very relaxing, untill you run into a plant colony and you drop to 2 fps. The rest of the time you drift about enjoying the music. Would recommend a controller for maximum layback.
Helpful? Yes No Funny
miraakle
( 26.8 hrs on record )
Posted: June 27
Space ship building meets Lego. Build your own spaceship from simple blocks and watch it grow.
Make a fleet of hundreds of smaller ship and rule the glaxy as a swarm.
Or build one giant ship and destroy anyone who stands in your way.
Fight against fleets made by others and send your own fleet to conquer the galaxy of someone else through the use of wormholes.
It's highly addictive.
add workshop support and you have a game worth hunderds of hours.
Helpful? Yes No Funny
Eranderil Nix Grey
( 70.4 hrs on record )
Posted: June 26
When I started into the universe of Reassembly, I wasn't really certain what to expect. What I got for a 15 dollar game was something amazing. You start with only one faction which you then are to use to take out at least one capital ship of another faction to unlock it. You start out tiny. As you explore and grow, learning lessons and tricks, dropping starbases and capital ships across the universe- and other universes for that matter, you will find yourself just looking to find something new. The thing is, every new discovery just sets the stage for the next new find. Different factions play radically differently, some with powerful custom built cannons, to another with few weapons, but a severe penchant for ramming- and the equipment to make it hurt when they do.

Perhaps the most striking thing of this game, to me, is the amount of thought that has gone into it. Want to build a starbase? Build a design including a factory but no thrusters. A monster capital ship which can build more of itself? No problem, include plenty of storage. Almost everything can be resized. Changing sizes increases mass, storage(if applicable) and armor, which means you’ll need more thrust to maneuver. You can not only build other ships, but build ships which can build other ships. Then tell them what you want them to build.

All and all great fun.
Helpful? Yes No Funny
Business Socks
( 14.4 hrs on record )
Posted: June 26
This game is RAD.
Helpful? Yes No Funny
Percival Kekingsworth
( 8.7 hrs on record )
Posted: June 26
This is the nectar of the mind.

Nothing beats kicking back, relaxing, and playing a simple sandbox space shooter with strategy elements.

You can build your own ♥♥♥♥ing spaceship.

Gold.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
Recommended
72.6 hrs on record
Posted: June 12
A great game focused on building ships from a variaty of parts and weapons, and useing them to fly around fighting other ships.

The ship creation is extremely fun and you can spend hours at a time in it trying to make a perfect ship, though there are few blocks that just don't seem to fit in due to being just the wrong size or shape, the presented challenge of working around this sometimes makes it even more fun working out a good combination between makeing the ship look good and makeing it work well(and not have weak points that one shot will disconnect half you're ship).

The other part of the game, focusing of flying and fighting is also a huge amount of fun, you can really feel the weight of the larger ships and it is always fun to kill a tiny ship with a shot the same size as it. The only limiting factor in this part of the game is the fleet of ships you can build and make, as they seem to lack a bit in the way of AI and commands you can give them, and they tend to just fly around in circles, get in the way, or get lost behind you and leave the fleet because they are too far away. That said it is awesome atacking a huge cluster of spikey plants (or as i call them lag plants) with a massive fleet of ships that you desigened and basicly melting them of the asteroids they cover.

All in all this is a great game for those with a creative streak and spaceship lovers, but keep in mind that if you try to go for the completionist achievement, you are in for the long haul, and may be driven slightly insane.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
1 person found this review funny
Recommended
19.5 hrs on record
Posted: June 25
Reassembly more than 1 year old and I actually waited for the Summer Sale 2016? I hate myself for this.
This would have been an instant buy if I would have known how awesome it is.
In fact, if you're a fan of space and building stuff, you simply have to play Reassembly.
I am enjoying it a lot and I didn't even start to use mods yet...though I already picked a few, and I can't wait to try them once I am through with the vanilla-game. Which probably takes a while.

tl;dr
I would have paid the double of the usual price. Right now it's on sale for 7,49€. It's simply a must-buy (for people who like such games, of course).
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
76.1 hrs on record
Posted: June 22
Fantastic game. Build your own ship from discovered and unlocked parts. Multitude of ship parts and weapons. Build fleets of small fighters or giant capital ships. In addition, great modding community and tools sets.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
3.8 hrs on record
Posted: June 29
Reassembly is the "Love-it, else Hate-it" tittle. What you see on the store page is what you get. It is well-worth my purchase. Here is my opinion;

Core Concept
You start with a predefined ship. Explore, gather resource, destroy enemies, build/upgrade your ship, then repeat the whole process until you conquer the space, perfect your ship as far as your idea can go.

IMHO, this is where it determines Love/Hate opinions. If you like the concept, you will love the game as it has been executed very well, but for those that turns off by this kind of gameplay, it is a skip for Reassembly.

Control & Combat
One of the two main core element. It has very common control for the genre, which can be floaty, weird, need some get used to.

The combat is rather simple from the looks, but actually there are some depth behind that plain looking combat. Weapon positions, projectile ranges, projectile speeds, special attributes, timing, and elae play the major role in the combat.

These come down to the second core element ...

Ship Editor & Management
Simple, easy to use, but powerful ship editor. It's snap'n build style, so it is easy to understand, and to get into. You can turn you ship into anything limited to your imagination, and ... system limitation, not the all you can build.

Each part you put into your design has its purpose, and different in stat. They will affect how your ship fly, either for exploration or combat. I haven't gone much deeper into this, but it is trials and errors until perfection, imo.

You can have AI-squadmates too, which is positively nice, but a little annoyance at times.

Here comes the twist, you can fly into other players creation during your gameplay. They are AIs with custom ships, which can be ranged from wackiest ship that annoy you to hell, or the flying box of death.

TL;DR
It is a good game for this genre at this price. Recommended !
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
32.3 hrs on record
Posted: June 18
This game is really awesome. The mechanics are good, the AI acts not like a ♥♥♥♥♥ and the factions have beautiful different behaviors, tactics, stations and environment. The graphics are also quite beautiful.

Ship and control depend completely on own crafting skills. In short: It is possible to build a agile, fast and strong battleship without major weak spots.

Conclusion: This game has been made with love and the result is woth every cent.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
67.5 hrs on record
Posted: May 31
Very Addicting, With Great Mods In The Steam Workshop :D Would Recommend To All Ship Builders
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
2 people found this review funny
Recommended
191.0 hrs on record
Posted: June 2
Best game ever! It even has reasonable developers that listen to their community!!!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
28.2 hrs on record
Posted: June 23
You know that game that makes you want to play it so much that when you go to bed you just end up thinking about that game so much that you don't fall asleep... Then it is morning and you had not had an hour of sleep, Then you play the game... after a while you get off and start seeing little particles and stuff from the game....


This is that game.
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3 of 5 people (60%) found this review helpful
Recommended
9.5 hrs on record
Posted: June 15
i'm not much of a designer so this game really is not for me.
If you're a person who is a designer you'll probably love this game.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
2 people found this review funny
Recommended
110.1 hrs on record
Posted: June 2
Its like building LEGO spaceships, except this time they blow stuff up for you.
Was this review helpful? Yes No Funny