From the creators of Puzzle Quest, play the new Puzzle/RPG/Strategy mash-up, GEMS OF WAR! Match gems to power your spells, and match skulls to smite your enemies! It’s easy to learn yet has tons of depth.
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Data de lançamento: 20 Nov, 2014

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14 de Julho

Gems of War now in Russian!

Greetings Matchers,

We are pleased to announce that Gems of War now supports the Russian language!

To celebrate, we've introduced a new kingdom, Urskaya. Located in the Northern reaches of Krystara, it is the home of the Urska, and their King, Mikhail.

Visit Baba Yaga to learn about the strange dreams that have been plaguing your sleep, punch lots of bears, take their stuff, and collect 7 new troops including: the Leshy, the Urskatyr, the Domovoi, the Vodyanoi, and Yaga's Hut, along with Baba Yaga and King Mikhail themselves! (Notice a theme? Coincidence? We think not!)

Happy matching, and удачи!

-GoW Team

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30 de Março

Update 3.0 - Guild Wars

Greeting Matchers,

The long-awaited Guild Wars has finally arrived! There's a lot to cover, so let's get to it:

GUILD WARS
Overview
  • Players can access Guild Wars via the Guild Wars Button on the Guild Menu.

Registration
  • The top 2 ranks of guild members are the only ones able to register their guild for Guild Wars.
  • Guilds need to register for the next Guild War before the weekly changeover. If a guild doesn’t register, they are unable to join in during that Guild War. This also means that guilds can chose to opt-out of guild wars by choosing not to register.
  • Registering only requires pushing a single button on the Guild Wars landing page.
  • Registering allows only active Guilds to be in the war. This means guilds will never be matched against inactive or dead guilds.
  • Registering allows the entire week’s match making to be set up on Day 1 (which is also a rest day, the actual wars start on Day 2).

Schedule
  • Guilds participating in a Guild War will be matched up against 6 enemy Guilds, one for each day of the war.
  • Each day in a guild war has a different color associated with it. The color for each day is static and DOESN’T change.
  • Each battle fought by a guild member (in a Guild War) earns points for their guild.
  • Each day, as you square off against a rival guild, your points are tallied, and the side with more at the end of the day wins a small reward! (See the Reward section below.)
  • How do we calculate those points? Well, wins are obviously worth more points than losses, with small bonuses for how well you win! (More on that in the Attack Tab section.)
  • Each day has a color theme for the attackers to try out. On the first day (blue day), you will get bonus points in any guild war battle for each blue troop in your team. Want to maximize your points? Then you'll need to figure out an entirely blue team to do so... but even 1 or 2 blue troops will still give you a (smaller) bonus.
  • Each day gives a player 5 battles. Players can chose whether to spend the battles each day or to wait until later in the Guild War before they start spending their battles. It doesn’t matter to the final score, but if you want to try and win the daily reward, you will need to fight on that day.
  • Players will be able to select a Defense team for each day.
    • Due to some technical limitations, we couldn't put a fully-fledged team-picker in here, but the current version will do the job for now until we can address the technical issues later in the year (more news on that AFTER Guild Wars releases though).


Attack Tab
BATTLES
  • The number remaining battles is displayed in the top left corner.
  • Each set of 5 battles MUST be spent on the "next" guild in your schedule... so you play 5 battles from WAR 1, then 5 battles from WAR 2, etc... you can't jump back and forth.
  • Battles aren't lost if you don't use them... so you could wait until the final day and play all 30 battles in a row if you like!
  • Battle amount is reset at the start of a new Guild War. So, unused battles are not carried over.
    • NOTE: You cannot purchase more battles... we're not that kind of game!


THE OPPONENTS
  • Each Guild battle consist of 5 battles, which get progressively harder as you move through the battles.
  • Each opponent in a Guild battle has a different Guild War Rank. The ranks are: Paragon, Champion, Herald, Vanguard, and Soldier.
  • Each week, based on the previous week's results, all guild members are split into 5 ranks for the guild war (this is separate to the ranks of Guild Master, Lieutenant, etc... that we already have). On week 1 we'll base this on a combination of Guild Rank, Level, & Team Score. After that, it will be based on points earned during the Guild War.
  • There is 1 Paragon, up to 2 Champions, up to 4 Heralds, up to 8 Vanguard, and the rest are Soldiers. In smaller guilds, this is split up differently, and some ranks may not be present, but will be filled in as required by players from other higher or lower ranks.
  • Your first battle will be against a random Soldier. If you win, you progress to fight the Vanguard. If not, you fight a different random Soldier. The enemy rank battle order is Soldier -> Vanguard -> Herald -> Champion -> Paragon.
  • Each time you win and progress, the next battle is worth more points! You can score bonus points on top of these amounts too (remember... using the correct color in the correct WAR will give you some bonus score).
  • This continues until you have used all 5 battles in this WAR.
  • The battles are worth (in order) 50, 100, 200, 400, 750 points. You get bonus points for use of the correct color, and a tiny bonus the more troops you have alive at the end of a game. A loss is worth a small fraction of a win. Quitting or skipping a battle is worth 0 points.

SKIPPING GUILDS
  • At the bottom of the Attack screen is the option to Skip a Guild.
  • This will concede all matches against the current Guild and simply progress to the next one, then you can do so here.
  • This will use up any remaining battles left for the current Guild battle.
  • Skipping a Guild is not reversible, so players will receive a prompt & be warned when they try to do so.

Results Tab
  • The Results Tabs displays the results for every Guild member. This will include the number of Wins and Losses they had for each day, their Guild Sentinels contributions, and the total amount of points earned so far. (Your own row will be highlighted in gold so you can pick yourself out amongst your guild mates.)
  • A similar screen will be available for the previous week's results (which guilds will be able to view as a popup from the RANKINGS TAB).
  • At the end of the Guild War, players are assigned a new Rank (Paragon, Champion, Herald, etc...) based on how they ranked with points.

Sentinels Tab
  • There are 4 Sentinels in Guild Wars (one for each Skill: Attack, Life, Armor, & Magic), and your guild can interact with them to gain some bonuses in Guild War battles.
  • These bonuses will apply for both offense & defense.
  • Each Sentinel has 5 levels giving:
    • A direct bonus to YOUR troops for Guild Wars battles (your own personal bonuses can be up to +5 for Attack & Magic, and +10 for Armor & Life.)
    • A teeny tiny bonus to all players in the Guild who are of higher rank than YOU! (Those little extras from players on lower ranks can effectively add +25%/+50%/+75%/+100% to Vanguards/Heralds/Champions/Paragons if every member of the guild fully upgrades their Sentinels.)
  • Each of these levels has a cost associated with it... for example, ATTACK:
    • Level 1: 100 Glory
    • Level 2: 500 Glory
    • Level 3: 10 Gems
    • Level 4: 25 Gems
    • Level 5: 50 Gems
  • Other Sentinels cost different types of currency (Gold for Armor & Life, and Souls for Magic). But the final 3 levels always cost a few Gems. For top end Guilds, it's a pretty good investment, as the top Guild Wars prizes each week contain a nice profit to be made in Gems, and up to 100 copies of the exclusive Guild Wars troop!

Rankings Tab
  • Guilds are sorted into brackets of 10 guilds. For the first week, we'll sort teams into groups of 10 initially (and, no we're NOT going to tell you exactly how, or we know some of you will try to game the system!). It's as fair as we can manage... If you look at the trophy rankings, it's going to be roughly like that, sd believe. (It's not based ONLY on trophies though!)
  • Guilds will be displayed on the leaderboard in their bracket and current order (based on current amount of points earned). However, you won’t be able to place higher than top of your bracket, or lower than the bottom.
  • The 6 other guilds you will be matched with will all come from your bracket.
  • If you finish near the top of your bracket, it’s LIKELY (but not 100% certain) you will move up the following week, perhaps even more than one bracket. Similarly, if you finish near the bottom you may move down. This all depends on how well you do during the week, and how well the other guilds of similar ranking do too!
  • As previously mentioned, players will be able to access their guild’s results from the previous Guild War. This includes results, rankings & rewards, so you can check the performance of all your Guildmates, and see the rewards you earned.
  • You will be able to see daily rewards earned by your guild and the current Guild Wars ranking rewards. (More on this below).

Rewards
DAILY REWARDS
  • Each day’s winner (for the daily Guild War) will receive 50 Seals each (that count for your Guild, but do NOT count towards your cap), and a 24 hour 50% XP buff.

UNIQUE GUILD WARS TROOPS
  • Guild Wars will reward new Troops, which (currently) will ONLY be available from Guild Wars.
  • The number of copies of the troop will depend on your guild’s rank on the leaderboard when the Guild War ends. So, the Guilds who finish near the top of the table will receive a LOT more.
  • Ultimately, we have planned one Guild War troop for each Kingdom in the game, but with 3.0, we'll only be introducing the first 6 of these new troops (all commons, and will have similar stats & power & level-up requirements to the Guild Guardians found in the Guild Chest).
  • We're also looking at adding old Guild Wars troops to the Guild Chests whenever we release NEW Guild Wars troops (which will be every 3-6 months). So, if you're not getting enough from the Guild Wars, we'll be devising a way that you can still get your hands on them at a reasonable rate.

New Spell Effects
Storms
Storms are a board affect that lasts 8 Turns (4 for each side). Storms increase the chance of gems dropping depending on the color of the storm. There are 7 different types of storms, one for each gem type:
  • Blue: Icestorm
  • Green: Leafstorm
  • Red: Firestorm
  • Yellow: Lightstorm
  • Purple: Darkstorm
  • Brown: Duststorm
  • Skulls: Bonestorm

Dispel
Dispel will remove any positive status effects like Barrier or Enchant on enemy troops (like a reverse Cleanse).


Troop Balance Changes
  • Summoning a Troop type or Kingdom type (upcoming event troop), will not summon the Summoner. E.g., Kruarg can’t summon another Kruag. This also affects transforming troops like Baby Dragon (no more Baby Dragons transforming into Baby Dragons).
  • Flying trait has been renamed to nimble. This allows us to put Entangle immunity on more troops, especially those without wings.

Abynissia
Spell Change:
Mana cost reduced from 24 to 22

Bone Dragon
Spell Change:
Spell now strips up to a max of 25
Skull boost ratio reduced from 1:3 to 1:4
Skull boost is based on Armor destroyed.
Base Skulls created increased from 8 to 9
Mana cost increased from 14 to 15

Carnex
Spell Change:
Skull explosion now a flat number 10
Armor gain now scales off Magic
Base Armor gain changed from 8 to 3

Dokkalfar
Spell Change:
Damage now scales with magic, as well as summon level.
No longer gains Magic at Levels 2, 5, 6, 9, 11, 12, 14, 17, 19
Base damage decreased from 10 to 4
Mana cost reduced from 13 to 11

DRACOS 1337
Traits Change:
Mech Bond > Armored > Technomancy to Mech Bond > Impervious > Technomancy
Spell Change:
Mana cost reduced from 17 to 15

Ghiralee
Spell Change:
Damage now scales with magic, as well as random skill point steal.
Base damage decreased from 10 to 1
Mana cost reduced from 14 to 13

Gloom Leaf
Traits Change:
Defender > Huge > Thorns to Huge > Impervious > Thorns
Spell Change:
Attack Steal increased from 2 to 4
Mana cost reduced from 17 to 16

Goblin King
Spell Change:
Spell changed to summon a random Goblin troop.
Mana cost reduced from 16 to 14
Base life gain increased from 5 to 8

Ketras
Spell Change:
Mana Cost reduced from 24 to 22

Marsh Raptor
Spell Change:
Damage, now gains x4 boost from Blue Allies (to synergize with Water Link)
Change bonus on enemy kill from Attack + Magic buff to Create X Blue Gems if the enemy dies.

Plague
Traits Change:
Aspect of Plague effect increased from 2 to 3
Spell Change:
Spell now also poisons all enemies

Roc
Traits Change:
Nimble > Grudge > Arcane to Nimble > Grudge > Armored
Spell Change:
Skill point buff to Attack and Life now scales with Magic.
Now gains Magic at levels

Shadowblade
Spell Change:
Base damage increased from 1 to 3

Tankbot 2000
Spell Change:
Armor steal now scales off magic.

War
Traits Change from:
Pyromania > Armor Piercing > Aspect of War to Armor Piercing > Infernal Armor > Aspect of War
Spell Change:
Now gains an extra turn if he kills the enemy.
Mana cost reduced from 24 to 22

Where is Gar’Nok’s buff?
Grosh-Nak is high on our list for a Kingdom rework, so we’re going to leave Gar’Nok until we tackle Grosh-Nak.

General
  • New splash image on the Loading Screen
  • All players will receive a new troop for Khetar, Necrezza in the mail, as a thank you for supporting the game through to 3.0. Necrezza will not be found in chests for 3-4 weeks (like an event troop).

Troop Refund
The following troops will be available for refunds until the 10th April 7am GMT:
  • Bone Dragon
  • DRACOS 1337
  • Gloom Leaf
  • Marsh Raptor
  • Roc

Major Bug Fixes
  • Fixed display issue where troops that have a magic scaling effect, as well as summoning effect, have their magic effect capped at 20 (due to troop level cap of 20 on the summons).
  • Fixed a bug where Enchanted help pop up was displaying as Entangled
  • Fixed the Text bracket that was appearing on the Growth Pack menu
  • Fixed a bug where summoning spells were not working correctly during Summon events, if players didn’t start with 4 troops
  • Fixed a bug on Android where the device wouldn’t sleep if the game was open.

Known Issues
  • Dispel Spell effect doesn’t display help text.
  • Some troops display an empty help box when looking at their spell where the boost should be.


As always, we welcome your feedback and would love to have you join the conversation at: community.gemsofwar.com

Happy Matching,

-GoW Team

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Acerca deste jogo

Welcome to Gems of Wars, the newest Puzzle-RPG hybrid from the creators of Puzzle Quest, the original Match 3 RPG!

KEY FEATURES
  • COLLECT and STRATEGIZE – Equip your hero with weapons and armor and lead a team of fantastical monsters into battle. Think strategically, upgrading your units and utilizing their unique abilities to defeat powerful bosses.
  • TEAM UP – Join a guild, chat with friends, and work together to unlock powerful buffs.
  • COMPETE – Participate in weekly events and PvP tournaments to win exclusive prizes.
  • JOURNEY – Fight your way through a vast array of quests, each with a distinctive story and game-changing rewards.
  • PLAY ANYWHERE – Link your account and play across devices and platforms.

THE FANS HAVE SPOKEN
  • “This game is Awesome! Challenging and entertaining. Not just some gem or gummy game. Terrific find!”
  • “I think this is the best "match 3" game out there. It's got a ton of RPG elements to it that makes it very deep. It reminds me a lot of Hearthstone.”
  • “Got to love a good mix of bejeweled and magic the gathering in an app. Love it!”
  • “Basically this game takes my favorite elements of Ascension and Hearthstone and gives them a different, and I think improved, foundation.”
  • “My wife teases me that Gems of War is Candy Crush for boys. It's an intriguing combination of a gem game and a collectable card game. I like the campaign and the guild play.”
  • “This is like the version of Puzzle Quest I never knew I wanted. Oodles of quests, challenges, guild activities, cool monsters, arena fights, ranked fights, and man I could just play that treasure mini game all day.”

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: XP SP2, Vista SP2, Windows 7 or higher
    • Processador: 2.33 GHz or faster x86 CPU, or Intel Atom 1.6Hz or faster CPU (SSE2 instruction set support)
    • Memória: 1 GB de RAM
    • Placa gráfica: Radeon X700 series or better, GeForce 8 series or better, Intel 3000 or better (Pixel Shader 3 support required)
    • DirectX: Versão 9.0
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 800 MB de espaço livre
    • Placa de som: Required
    Recomendados:
    • Sistema Operativo: Windows 7 or higher
    • Processador: 2.33 GHz or faster x86 CPU, or Intel Atom 1.6Hz or faster CPU (SSE2 instruction set support)
    • Memória: 2 GB de RAM
    • Placa gráfica: Radeon HD5000 series or better, GeForce GTX400 series or better, Intel 3000 or better (Pixel Shader 3 support required)
    • DirectX: Versão 11
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 800 MB de espaço livre
    • Placa de som: Required

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