Sublevel Zero is a first-person roguelike six-degree-of-freedom shooter set in a universe where reality is falling apart. Take control of a lone gunship pilot whose mission is to loot and craft ancient technology.
User reviews:
Recent:
Very Positive (20 reviews) - 85% of the 20 user reviews in the last 30 days are positive.
Overall:
Very Positive (322 reviews) - 88% of the 322 user reviews for this game are positive.
Release Date: Oct 8, 2015

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Recent updates View all (22)

May 25

FREE EXPANSION COMING JULY 13th



First of all, we would just like to thank you all for the amazing reception to Sublevel Zero since launch. We’re so lucky to have such a dedicated community.

As you probably know, a few months ago we launched Sublevel Zero Redux on console, with loads of new content. We're incredibly pleased to announce that, on July 13th, Sublevel Zero is getting expanded to include all of that content and more, absolutely free! Plus, we’re officially launching VR support for Rift and Vive! To reflect all these changes, on July 13th Sublevel Zero will be changing its name to Sublevel Zero Redux.

This huge update will bring a bunch of new features, tweaks and changes that really improve the overall gameplay and structure. New enemies, unlockables and extras, and even a secret new weapon to uncover.

Major features include:

Intro Campaign
Intended to familiarise new and existing players to the game. It's shorter and easier to introduce the core game mechanics. Once completed, the regular campaign is unlocked.

Restructured Campaign
We've introduced difficulty modifiers that scale to a variety of different player skill levels and affect enemy health, drop rates, crafting costs and Nanite life. This provides an easier introduction, with an even tougher challenge for veterans.



As you progress, harder alternate levels unlock that add more challenge as you improve. You can track your progress through the game on the new Campaign Progression tab on the menu.



Expanded Procedural Generation
We've added over 70 new rooms to further expand the game and add more variety to levels.

Teleporters
To reduce backtracking, Teleporters are now available at certain points to help you get back onto the critical path through levels.

New Enemies
We've created two brand-new enemies that add deadly new twists to combat.



Elite Enemies
Progressing through the game will unlock harder variations of existing enemies. These guys take more hits and punch back even harder, adding another layer of difficulty for the most experienced pilots.



Enemy Bestiary
By destroying enemies, this unlocks trophies in the Codex tab. Each entry gives you more information about different enemy types as well as their strengths and weaknesses.



New Starting Classes
The Seeker class is specifically designed for players to take advantage of homing weapons such as the Homing Swarm and Smartgun right from the start. It’s also perfect for VR players.

The Reaver is an experimental ship bolted together by a dangerous madman. Even rumoured to indulge in cannibalism, his regard for the safety of others and himself was legendarily lacking.

Save and Quit
Leaving mid-game now gives you the option to continue from the start of your current level. One thing to note is that Hard difficulty modes disable this feature.

Trading Cards
Long overdue, but we’re adding trading cards to the game on Steam.



VR Support
The game will launch with full support for Oculus and Vive. Weapons such as the Smartgun, Homing Missiles and Homing Swarms have lock-on capabilities which can be utilised with head tracking. There’s also a wide variety of different comfort options to suit your individual needs.

Optimisations and Performance
Levels load faster and gameplay is smoother thanks to a bunch of optimisations. There’s also an option to turn on banking which adds a great sense of weight to the ship.

Localisation
We've added French, German, Spanish, Italian and Russian localisations so you can enjoy Sublevel Zero in multiple languages.

One final note - for anyone concerned that Redux might not be their cup of tea, we’ve got you covered! We’ll keep the original version of Sublevel Zero on a beta branch so you can always return to it if you get nostalgic!

Thanks again for all your support!

-Gary and Luke

29 comments Read more

May 24

SOON

We've got some exciting news. More tomorrow...

3 comments Read more

Reviews

“Sublevel Zero loves Descent as much as you do”
Polygon

“Sublevel Zero is a roguelike that scratches the same itch as Descent”
PC Gamer

“...it might become one of my favourite games released in these final months of 2015”
Rock Paper Shotgun

About This Game

Sublevel Zero is a first-person roguelike six-degree-of-freedom shooter set in a universe where reality is falling apart. Take control of a lone gunship pilot whose mission is to loot and craft ancient technology. Descend into a vast underground facility, fighting through procedurally generated zero gravity environments to recover the technology you and your clan need to survive.


Your gunship is free to fly and rotate in all directions. You can attack from any angle, and so can your enemies. Inspired by classics such as Descent and Forsaken, Sublevel Zero’s retro gravity-defying combat is driven by modern looting and crafting.


No lives. No saves. Fight your way through a different procedurally generated environment every time. Make every shot, every decision count. A wide range of environments stand in your way, from industrial zones to mining caverns. Think on your feet and adapt to each one’s hazards before it’s too late.


Collect a wide range of randomly-generated weapons, upgrades and game-changing items. Craft them together to equip your gunship for your play style. Unlock more items and blueprints as you play and keep those unlocks across playthroughs.


Strap on your Oculus Rift or HTC Vive and experience Sublevel Zero in Virtual Reality with an immersive cockpit view and VR-enabled weaponry. [Currently in Beta]

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Win XP / Win 7 / Win 8 / Win 10
    • Processor: 2.5 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Sound Card: DirectX 9.0c compatible.
    Minimum:
    • OS: Mac OS X 10.9.0+
    • Processor: 2.5 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
    • Storage: 800 MB available space
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: 2.5 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
    • Storage: 800 MB available space

What Curators Say

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Recent:
Very Positive (20 reviews)
Overall:
Very Positive (322 reviews)
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