Set sail across a vast ocean and explore a world filled with pirates, treasure, quests, and countless islands. Take on pirate captains, build a ship, hunt and fish for food, discover mysterious places, and take on epic adventures in the world of Salt.
Recent Reviews:
Very Positive (17) - 82% of the 17 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (945) - 84% of the 945 user reviews for this game are positive.
Release Date:
Aug 22, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

We have a free demo for you to try before you buy the game! The demo contains many of the features in the main game, but with a limited number of islands.

We chose early access because want to create a world worth remembering by working alongside a community of players who are as passionate about the game as we are. As we develop, we will be constantly interacting with Early Access players to get their feedback on what they like, don't like, and want to see in the game. This will help to guide us towards creating an adventure better than we could have ever done on our own.”

Approximately how long will this game be in Early Access?

“We estimate that Salt will be in Early Access until Fall of 2017.”

How is the full version planned to differ from the Early Access version?

“The full version will have much more content, which includes:

  • Multiplayer
  • More places and content to discover
  • More items, armor, and weapons
  • More quests and rewards

We will make sure all of our systems and content are fleshed out to make a complete game experience by release.”

What is the current state of the Early Access version?

“The current Early Access version includes a wide spread of content and features such as quests, lore, bosses, hunting, sailing, fishing, ship customization, and a ton of weapons and items. It still contains bugs, incomplete content, and some placeholder elements.”

Will the game be priced differently during and after Early Access?

“We will re-evaluate the price when we complete the Early Access stage.”

How are you planning on involving the Community in your development process?

“We will continuously interact with the community throughout the entire development process through avenues such as Steam, Reddit and Twitter. We frequently engage in discussions about both current and future content. The community has already played an excellent role in guiding development, and that will continue to the end.”
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Recent updates View all (47)

September 15

Progress Update on Multiplayer!

Hey everyone!

Today we wanted to give you an update on what's been going on with multiplayer and what we still have left to do. We are closer than ever to getting the multiplayer update finished and we are so excited. Recently we've been doing some internal testing and it really adds a new feel to the game. There's just something fun about exploring islands and taking on pirates with your friends.

At any rate, let's dive in! Here's a look at what's been done so far.

Core Multiplayer Engine

One of the biggest tasks was getting the core multiplayer engine working correctly. We needed systems to be able to sync and handle everything in the game for multiple players, handle saving, etc. With a game like Salt, there are a lot of items and things in the game that has to be taken into account. So it was very important we got a nice system in for handling these sorts of things. And not just getting the system in, but getting it working in the most efficient way possible.

Syncing the World

While there are still some things left to sync up, we've got most everything working. At this point, the majority of enemies, boats, resources, animations, day/night cycle, loot, and armor visuals sync up. Getting this done was a huge step forward as we wanted to make sure players could see the same things in the world. This means if you see a rock in a certain place, then it needed to be there for the other player as well. This also goes for enemies.

And speaking of enemies, we've also got enemy aggro working, though we are still making some tweaks to it. As it is currently, an enemy will change their target if they are taking enough damage from someone else.

Joining Friends and Text Based Chat

Another system we've got in and working is the ability to join your friends on Steam. So when you are in the game, your friends will show up as an icon on the screen and you will be able to click that and join their game. We've also added in a text based chat box so that you can chat with other people in the world!

Player Inspection and Trading

Another major feature we just wrapped up is the ability to inspect and trade with other players. Now, you'll be able to interact with another player and see what gear they have on. In addition to that, you'll be able to initiate a trade with them and trade various items. This can be a particularly useful way to speed up progression when playing together or help encourage different playstyles. So if you're going for a more stealth based light armor character and you come across a big piece of heavy armor, you might want to consider giving them to your friend to help them out!

What's Left To Do?

While we've got the vast majority of major features in and implemented, we've still got some other areas we need to finish up. Here's a list of some things we still need to do:

  • Full support for three or more players. (We've got this basically in and working but it needs to be ironed out and expanded)
  • Enemy power scaling (We will be adjusting enemy stats based on how many players are in the proximity)
  • Syncing boss battles
  • Syncing player-placed ship content
  • Syncing handheld item visuals
  • Server options (enable/disable pvp, etc.)
  • Wave and point emotes
  • Final testing and bug fixes

    Overall, multiplayer is coming along great! We are getting very close and can't wait for the community to be able to play together. As always, we'd love to hear your feedback and thanks for reading!
25 comments Read more

August 25

A Look At Update 1.9.6

Hey everyone!

We've been hard at work at a lot of different areas in Salt recently, particularly multiplayer. However, we do have another content update coming out soon before multiplayer and we wanted to give you an idea of what you can expect from that update!

Here's a look at some of the content coming soon:


One change that we are incredibly excited about is weather! This is something that has been requested for a long time and we are finally happy to have it near completion. Weather is going to dramatically affect the overall atmosphere and aesthetics of the game. Not only will you get lightning, clouds, and rain, but we've also included changes to the fog and lighting based on the weather. This creates a much more dynamic feel to the world of Salt.

Ship Cannons

Another new change we are very excited about are ship cannons! Now in the world you'll be able to find cannons and cannonballs at pirate camps. You can them place these on your ship and take out pirates from a distance. Plus, once multiplayer is out, you'll be able to shoot other players and feel like a true pirate!

The Blacksmith

In this update we've also added a new NPC known as The Blacksmith. Upon finding The Blacksmith, he will give you a quest that will reward you with a new pickaxe. With this new pickaxe you'll be able to occasionally mine obsidian ore from various rocks. You can then turn this obsidian in to The Blacksmith for unique rewards. In addition to that, he will also sell salvage tools that will allow you to salvage certain weapons for resources.

We think Update 1.9.6 is going to be a great addition to Salt and we can't wait to get it out! We will give another update soon on when you can expect that update to hit Steam. Also, we just want you to let you know that multiplayer is coming along great. We've got a lot of great functionalities in and working. We will post a blog in the next week or two showcasing what we've got working so far and what's left to go.

As always, we appreciate your support and would love to hear your feedback!
56 comments Read more
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“It’s a properly lovely game to play. Calm, gentle and yet still letting you hit plate-faced pirates with an axe.”
Rock Paper Shotgun

“The true beauty of the art and environment lends itself to the feeling of freedom Salt offers.”
Power Up Gaming

About This Game

Salt is a game about the journey, not the destination. Set sail across an infinite, procedurally generated world exploring uncharted islands, discovering mysterious places, hunting down pirate captains and bosses, going on epic quests, upgrading your ships, hunting and fishing for food, and looting hundreds of rare items throughout your adventure.

Current Features

  • Explore and Discover - Explore the sea and countless islands, discovering ancient ruins, cultists, merchants, and more.
  • Complete Freedom - Pick a direction and go. Whether it's fighting, exploring, questing, hunting, or crafting, the choice is yours to experience the world the way you want.
  • Adventure and Quests - Take on dangerous quests filled with bosses and secrets to earn rare loot and uncover lore.
  • Gear Up - RPG-style loot system with item rarities and hundreds of weapons, armor, resources, and mysterious items.
  • Procedurally-generated World - The world is limitless. Set sail on the ocean and explore an infinite amount of islands.
  • Chart Your Adventure - Use in the in-game map to chart the islands you come across and make note of rare loot or places you discover!
  • Customize your Ship - Discover huge ships and decorate them to make them your home at sea.
  • Battle your Enemies - Fight pirates, bosses, and other enemies using a wide array of weapons.
  • Hunting and Fishing - Hunt wildlife and fish the open seas for food and other resources.
  • Seed based world generation - Start with a default seed to share your discoveries with the community. Everyone using the same seeds will be in identical worlds.

System Requirements

    • OS: Windows XP or later
    • Processor: 2.0Ghz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB video card with shader model 2.0
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • OS: Windows XP or later
    • Processor: 3.0Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024MB video card with shader model 3.0
    • DirectX: Version 11
    • Storage: 1 GB available space
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