Salt is an open world exploration game where you sail across an infinite ocean and explore the islands you discover. Fight pirates and bosses, loot rare items, hunt and fish for resources, and take on quests all in a procedurally generated world.
User reviews:
Recent:
Mostly Positive (35 reviews) - 71% of the 35 user reviews in the last 30 days are positive.
Overall:
Very Positive (908 reviews) - 85% of the 908 user reviews for this game are positive.
Release Date: Aug 22, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

We have a free demo for you to try before you buy the game! The demo contains many of the features in the main game, but with a limited number of islands.

We chose early access because want to create a world worth remembering by working alongside a community of players who are as passionate about the game as we are. As we develop, we will be constantly interacting with Early Access players to get their feedback on what they like, don't like, and want to see in the game. This will help to guide us towards creating an adventure better than we could have ever done on our own.”

Approximately how long will this game be in Early Access?

“We estimate that Salt will be in Early Access until Spring of 2017.”

How is the full version planned to differ from the Early Access version?

“The full version will have much more content, which includes:

  • Multiplayer
  • More places and content to discover
  • More items, armor, and weapons
  • More quests and rewards
  • Better environmental features

We will make sure all of our systems and content are fleshed out to make a complete game experience by release.”

What is the current state of the Early Access version?

“The current Early Access version includes a wide spread of content and features such as quests, lore, bosses, hunting, sailing, fishing, ship customization, and a ton of weapons and items. It still contains bugs, incomplete content, and some placeholder elements.”

Will the game be priced differently during and after Early Access?

“We will re-evaluate the price when we complete the Early Access stage.”

How are you planning on involving the Community in your development process?

“We will continuously interact with the community throughout the entire development process through avenues such as Steam, Reddit and Twitter. We frequently engage in discussions about both current and future content. The community has already played an excellent role in guiding development, and that will continue to the end.”
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Recent updates View all (40)

January 13

Update 1.9.3 - Cloud Saving




Saving Changes

Salt now takes advantage of the Steam Cloud for storing save data files. Steam will automatically handle uploading and downloading your latest save file data between computers. Along with this, when the game saves data has been altered slightly. Your inventory and other certain game states are no longer saved constantly. Instead, the state of the game will save both when you manually save, and periodically as an auto-save. By default, loading a game will load the most recent save, but you can chose to load the last manual or last autosave by clicking on the gear icon next to the save slot in the Load menu.

A side effect of the save changes is that the game now requires Steam to be running. However, this does not mean it requires an internet connection as it will work just fine when Steam is in offline mode.

Your current save files will automatically be converted to use the steam cloud. No action is required on your part.

New Items


With this update we've also added in some new armor, items, and lore to various places. You can now find new armor sets in both hunting shacks and ancient chests. We've also added a new epic weapon that requires a full set of the new armor to find. In addition to that, we've added some new items to pirate chests and added some new lore books in the game.

New Quest


This update also includes a new quest line involving the search for a mysterious jewel. There's an item that can be found somewhere in the world that will trigger this quest line when turned in. As with most quests, you'll find yourself going to various islands, defeating some tough enemies, and even uncovering new lore and items.

Battle Music


While we do have boss music in the game, we wanted to add some music for fighting tougher than normal enemies that aren't quite bosses. Now when you encounter any pirate captains or commanders, you will have some music to go along with your battle!


Changes

  • Integrated saving with the Steam Cloud.
  • Improved appearance of informational popup messages.
  • Added new battle music for pirate captains, named captains, and commanders
  • Replaced some ambient sounds with smoother looping versions.
  • Added a new armor set to hunting shacks.
  • Added a new armor set to ancient chests.
  • Added new items to bronze and silver pirate chests.
  • Added new lore books to hunting shacks.
  • Added a new quest line with new items and lore.
  • Increased the drop rate of ceremonial keys from cultists from 8 to 10%.
  • Fixed some items having the Armor stat instead of Physical Armor.
  • Fixed some recipe descriptions.
  • Fixed missing texture on augmented moonrock sword.
  • Fixed poacher’s lure. It can now be equipped as bait.
  • White ink no longer requires a red flower to craft.
  • Made bamboo on jungle islands consistent with other islands.

23 comments Read more

December 15, 2016

Update 1.9.2 - Echoes of the Past



Echoes of the Past update adds some new content to the game as well as a number of bug fixes and improvements. Let's dive into some of the content you can expect to see in this update.

Sea Hunter



This update introduces a new quest giver in the world known as the Sea Hunter. Like the recent introduction of the Sea Scholar and Sea Fisher, the Sea Hunter will feature five quests that unlocks vendor items as you progress. Once those are completed, you'll be able to do a repeatable quest for a random rare loot drop.

Pirate Graves



Salt is all about exploration and discovery, and so with this update we wanted to add in another new piece of content for you to discover: pirate graves. Throughout your adventures you will now find tombstones occasionally on islands with grave text and often times, buried treasure. The graves will have a chance to either have bronze, silver, gold, or a ceremonial lock box. These lock boxes can be opened with a key of the corresponding color and will contain a piece of loot.

You probably already have some bronze, silver, or gold keys laying around, but with this update we've also introduced ceremonial keys. These keys will be used exclusively to open ceremonial lock boxes, which will contain a rare item. You can obtain these keys from various places throughout the world so stay on the lookout!

Inventory and Crafting Changes



In addition to new content in the world, we've also made some adjustments to the inventory UI and the crafting system. For the inventory, we've added the ability to drag and drop items and the ability to sort your inventory by a few different filters.

For the crafting system, we've now adjusted it to where when you craft multiple items, it will craft each item individually, gradually increasing the speed as it goes. We've also completely revamped the crafting discovery window to show you any and all recipes that can be made with the item in the crafting window. This will show you recipes you could potentially make but don't have all the required items for yet. This adds an almost quest-like element to the crafting discovery system that sends you out on the hunt for various items in order to craft something new.

New Island Music

With this update you will now occasionally hear music while you are exploring islands. This music will only occur on large natural islands, so as not to interfere with combat and things of that nature. Our goal with this music is to be unobtrusive but add to the feeling of exploration and wonder when exploring islands. There will be new exclusive music for daytime island adventuring and for nighttime.


Change Log
  • Added a new NPC to be found in the world.
  • Added pirate graves.
  • You can now drag and drop items within the inventory. This allows you to sort it as you please. Each inventory section can be sorted individually.
  • Added a button to auto-sort your inventory.
  • New music can occasionally play while exploring some islands.
  • Added new recipe discovery features. When adding one or more crafting items to the crafting window, all recipes which require those items appear in the recipes window. Recipes that need more components than what is in the components window will be greyed-out (but still selectable). This allows players to discover recipes that they may not have the required items for yet. Note that although most recipes can be previewed, some "hidden" recipes will not appear at all in the crafting interface until all components have been added. Only a very small number of recipes are hidden.
  • The recipe list is now scrollable.
  • Crafting multiple items will no longer happen all at once. Instead, each item will auto-craft individually, with each subsequent craft being faster.
  • Changed method of acquiring bamboo poles. Players must now manually pick up rare, slightly greener bamboo stalks that spawn in normal bamboo clusters. Running through them no longer has any effect.
  • When you press a hotkey with multiple items bound to it, it will now only switch to the next item bound to it if you had previously just pressed the same hotkey.
  • Help menu items are now marked as seen as soon as its corresponding notification appears.
  • Smoothed out transition between when the loading screen is done and play begins.
  • Improved performance of some trees and foliage.
  • Bamboo and palm trees are now affected by wind.
  • Changed the way sea scholar final repeatable quest works.
  • Increased thickness of bamboo mat.
  • X on the controller no longer loots all items from a container or loot window.
  • Lenvell will now spawn upon the transition of night to day or day to night if you are on the correct part of the quest.
  • Updated some old loading screen tips and images.

Fixes
  • The keyboard hotkeys UI is now drawn behind the item description window so that it will no longer block it when playing on certain resolutions.
  • Changed "Armor" stats on some pieces of equipment to "Physical Armor".
  • Some NPCS who would spawn too close to the water and be submerged by tides have been moved up the beach a bit.
  • The Old Pirate Hat can no longer be looted multiple times.
  • Fixed a bug that would allow for multiple applications of set bonus effects after death.
  • Fixed an error that would occur when trying to place a boat into a chest.
  • Fixed a number of map items saying that they were useless.
  • Fixed an uncommon error where pirate forts would be placed at the wrong location on an island.
  • Fixed some deer hide recipes incorrectly stating the number of deer pelts required.
  • Fixed the description on the White Deer Hide Cloak to properly convey what it does.
  • Fixed bug where multiple Sea Scholar NPCs would sometimes appear on the same island.
  • Fixed description on Red Spotted Mushroom to indicate what it does when eaten.
  • Fixed a graphical error that would cause leaves to be too bright when in the line-of-sight of the sun.
  • Fixed icon of Signet of the Alchemist.
  • Journal text involving locations where you talked to NPCs other than merchants no longer refer to the NPC as a merchant.
  • Sea fisher quest entries in the journal are no longer under the sea scholar section.
  • The tip about resting through the night will now only appear once.
  • You can no longer use a poacher's herb bag if your food bar is too low.

Progress Update on Multiplayer
We are still working hard on the addition of multiplayer to the game. We do not have an ETA, but have made some good progress. While we continue to work on multiplayer, you can expect more content and polish updates such as this one. Those of you who are waiting for multiplayer, we appreciate your patience and will continue to keep you updated.

34 comments Read more
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Reviews

“It’s a properly lovely game to play. Calm, gentle and yet still letting you hit plate-faced pirates with an axe.”
Rock Paper Shotgun

“The true beauty of the art and environment lends itself to the feeling of freedom Salt offers.”
Power Up Gaming

About This Game

Salt is a game about the journey, not the destination. Set sail across an infinite, procedurally generated world exploring uncharted islands, discovering mysterious places, hunting down pirate captains and bosses, going on epic quests, upgrading your ships, hunting and fishing for food, and looting hundreds of rare items throughout your adventure.

Current Features

  • Explore and Discover - Explore the sea and countless islands, discovering ancient ruins, cultists, merchants, and more.
  • Complete Freedom - Pick a direction and go. Whether it's fighting, exploring, questing, hunting, or crafting, the choice is yours to experience the world the way you want.
  • Adventure and Quests - Take on dangerous quests filled with bosses and secrets to earn rare loot and uncover lore.
  • Gear Up - RPG-style loot system with item rarities and hundreds of weapons, armor, resources, and mysterious items.
  • Procedurally-generated World - The world is limitless. Set sail on the ocean and explore an infinite amount of islands.
  • Chart Your Adventure - Use in the in-game map to chart the islands you come across and make note of rare loot or places you discover!
  • Customize your Ship - Discover huge ships and decorate them to make them your home at sea.
  • Battle your Enemies - Fight pirates, bosses, and other enemies using a wide array of weapons.
  • Hunting and Fishing - Hunt wildlife and fish the open seas for food and other resources.
  • Seed based world generation - Start with a default seed to share your discoveries with the community. Everyone using the same seeds will be in identical worlds.

System Requirements

    Minimum:
    • OS: Windows XP or later
    • Processor: 2.0Ghz Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB video card with shader model 2.0
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: 3.0Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: 1024MB video card with shader model 3.0
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
Customer reviews Learn More
Recent:
Mostly Positive (35 reviews)
Overall:
Very Positive (908 reviews)
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