You’re a castaway stranded in the middle of nowhere. The storm is gone, the worst certainly not. Look for food and resources, craft gear, make a shelter. These are the basics, you will need much more to stay alive on this cut-off-the-world, yet not desert island. Build and burn, sail and explore, stay out of reach!
User reviews:
Mixed (52 reviews) - 59% of the 52 user reviews in the last 30 days are positive.
Mixed (1,303 reviews) - 65% of the 1,303 user reviews for this game are positive.
Release Date: Jun 8, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The development of Out of Reach is finally at the stage when we need You, dear gamer, to test it and point out everything that needs to be improved. As an indie studio with a limited number of testers we were able to run every possible scenario we could think of, look for the bugs, fix them and make the game as good as it can be. However, from Steam community we expect unexpected and we are sure that Early Access is the only way we can push Out of Reach to the next level. Come and join our team, play a solid game that we have been developing from the beginning of 2014! Have fun with it, spend many hours on it and watch it growing every week thanks to you and your friends!”

Approximately how long will this game be in Early Access?

“Basically - until we're sure to offer our customers a great, bug-free and high-value product. This can only be achieved with a big response from the community, lots of feedback and continuous tests. With such data collected, we will work hard to develop the game, implement requested features and then continue to add new updates to the full version of Out of Reach.”

How is the full version planned to differ from the Early Access version?

“We see the full version of Out of Reach as a solid, not bugged game with fully-tested custom-made antihack system, running on official stable servers with dozens players per room, enriched with features developed together with the Community and containing all functionalities known from trailers and descriptions.
We plan to equip full version with a wide range of wearable and usable items, as well as many more building components and workshops to prolong and diversify the gameplay.”

What is the current state of the Early Access version?

“All the videos and screenshots above are taken from the version available to play on Steam. Also the lists of features and updates below describe the current state of the Early Access version which means there's no hidden, not released or devs-only content. Out of Reach is ready for you to come and begin the journey as a castaway.”

Will the game be priced differently during and after Early Access?

“The current price is calculated to cover the costs of maintaining our studio, constant development of OoR and the servers. We are not going to raise it after the release, future updates or any other new content.”

How are you planning on involving the Community in your development process?

“We have already implemented most of the features we’ve ever wanted to see in a game like Out of Reach. Now it's time to add new content suggested by the Community and point out things that need fixing, optimizing, nerfing and buffing. Besides our feedback email, comments on official website, posts on official forum, Tweeter and Facebook we are always here on Steam ready to read every new topic, comment or review. We will definitely collect all top ideas and present the further development strategy in our updates and announcements.”
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Recent updates View all (46)

April 24

Changelog 0.28.1: Additional fixes

Hi guys! We would like to thank you all for testing our latest patch and all the feedback that we received! Here's the list of fixes and improvements that we were able to implement in the past 7 days:

  • Fixed steam boats that couldn't be upgraded in the Creative mode
  • Fixed boats' collisions with invisible objects in the Local server mode
  • Fixed missing animals' and shields' sounds
  • Fixed ocean volume slider
  • Fixed torch and human sounds that have been played for both FPP and TPP view at once
  • Fixed missing blood decals on TPP characters
  • Fixed missing female hands model in FPP view
  • Fixed torch being stuck in characters' hands
  • Fixed swim animations causing player's character to be always under the surface
  • Fixed wrong rain and weather initialization in certain situations
  • Fixed missing inventory icons for Leather pants L1
  • Fixed server instability issue (Moll server)
  • Updated localization text files based on the Crowdin Project
  • Increased amount of pistol bullets available to buy for 100 gold (from 5 to 10)
  • Increased 'Area Control' competition award to 1000 gold coins divided between all the clan leaders

15 comments Read more

April 16

Changelog 0.28.0: Guns and women!

New character models and animations

  • Recreated players' characters to support new gear, armor sets, female gender and different AI driven NPCs that are scheduled for the upcoming updates
  • Remodelled male bronze sets for better visual experience
  • Added custom female sets (leather + bone, bronze, steel, pirate)
  • Female model includes face, skin and hair customization
  • Male starting gear will be remodelled by the next update to better fit the new pirate theme
  • Removed old 'Harness' item as a first level of bronze and bone armors
  • Added missing 'Bronze helmet II' and 'Bronze helmet III' items

New sets of animations
- recreated old ones and added new ones, among others:
  • Hit, smash and slash animations for better 1v1 duels
  • Interrupt anims when weapon hits the target
  • Impact anims when targeted character or a shield receives damage
  • Different walk, run, strafe and crouch anims that required custom slash animations for every kind of weapon but give better visual experience during duels
  • Added reworked move animations including diagonal directions for walk and run
  • Layer-based character animator to make adding more animations possible
  • From now on, it's possible for every action to affect multiple parts of the character's body as well as be affected by engine's so called Inverted Kinematics so that the future additional animations are '2017 ready'

Decal blood system - stage 1
  • Remade blood sprays when slashing opponents
  • Added prototype blood stains on body, clothes and parts of environment
  • Works on these damage effects will continue also in the next updates

Flintlock pistol
  • Added flintlock, pirate-style pistol available to buy from merchants on pirate ships
  • Pistol requires gunpowder to shoot, has long loading times but high range and damage
  • Prepared other ways of obtaining guns or ammunition for the next update: random ship wrecks and NPC camps

Added and improved sounds
  • Including: human fighting sounds, better range weapon sounds, gun sounds, battle stance music
  • Added storm and rain ambient sounds to the volume bars in the sounds options
  • Refactored sounds' code, added engine's mixer features and prepared backend for sound improvements in the next updates

Private/Local server:
  • Added an in-game option menu for local servers to customize server rules and modes
  • Added option to switch on/off the 'Area Control' mode from the web console and in-game Escape menu
  • Added option to wipe server data from the web console and in-game Escape menu
  • Fixed hunger and stamina not being stored on player disconnection, in the 'Local server' mode
  • Added Creative mode - which makes it possible to build and craft w/o resources
  • Fixed local servers that could be started only from the 'Servers list' menu
  • Buildings' decay system for 'Local servers' is now disabled by default

  • Added gold coins as a reward for a clan that won the weeklong territory claiming event
  • Added mouse scroll between TPP and FPP view
  • Improved zoom dynamic and aiming effects when using range weapons with RMB
  • Added TPP spawn camera as a default option and shortened respawn animation

Other fixes and improvements:
  • Players with AMD graphic cards having artifacts on water surface can now use 'Water Reflections' option without any problems
  • Possibility to rotate and zoom in/out in the customization window by mouse
  • Fixed perspective view issues in the character's customization scene

Known issues:
- Women characters still don't have proper FPP representation. OoR wasn't design to change characters at the beginning and that's why we need some more time to make FPP view handle female hands:)
- Women customization window lacks proper hair colors and hair type icons. It will come in the next hotfix

If you happen to find any bug, especially related to this version, please let us know at We will be working on including every possible fix in the next update.

38 comments Read more
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Area Control mode

Completely new game-changing mode available from 13 Feb 2017 on every official Standard and PvP server.

The point is not only to survive, build and explore but also to take over territories, defend them and try to beat other clans by the end of each week!

Players have to:
  • join a clan or create one
  • customize their flag and hang it on top of flag masts to conquer up to 12 territories
  • make use of received bonuses to gathering from each taken territory
  • take over opponents' areas by hanging the flag and gathering more points
  • increase flag points and influence over each territory by fighting other clans and destroying their properties
  • fortify and protect borders of their territories
  • use siege weapons, boats and gliders to reach strategical positions, lead in a clan ranking and get new ranks and rewards

Upcoming updates

Current Top 5 biggest add-ons requested by players that will come along with the next patches:

Island claiming! Released!

Old stronghold

When you really want to settle down and a big base is not enough, you may want to claim the island as yours. Look for abandoned fortifications and use it's masts to stick your clan's flag on top. The longer you own the spot, the longer it will take to depose you.
Of course, owning certain areas means bonuses for every clan member, for instance faster gathering.

Improved 6th sense! Released!
As a proper pirate you should be able to smell goods and treasures from a long distance.. or at least know where to find basic resources to survive. The 6th sense mode together with compass will let you do that to improve gameplay's dynamics.

6th sense turned on/off

Female pirates! 80% Complete
Start over or just re-customize your character - this time as Miss Pirate. Use the creator to choose skin color, hair style, age and every single detail of the face.

Customization window

Gunpowder! 60% Complete
Since the pirate traders found out where your archipelago is, they won't stop on selling clothes and resources. Gunsmith is on his way to equip you with new kinds of long range weapon. Nonetheless, as you can see in the pic below, we still want to keep the gameplay balance and stick to the single-shot, flintlock pistols.

Pistols and cannons

Although handguns are meant to serve the way bows and crossbows do, the medieval cannon will surely be too heavy to carry, that's why you can expect new means of transportation in the near future!

Battle mode (Experimental)

Here we need a brainstorm and your thoughts about it. Battle mode is dedicated for those who like fast-paced deathmatches. Right now we've got some sketches that can be framed in a few points:

  • 1. All the players start together in gliders during storm (some kind of an escape from sinking ships)
  • 2. There's a special island to land on
  • 3. The flood or tectonic events make the island sink slowly (and the level of surrounding water rises)
  • 4. Players need to search old pirate villages and shipwrecks to equip themselves, build shelters and fight to be the one who survives the longest

About This Game

The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.

The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.

Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.

Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.

Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.

In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.

Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!

Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.

The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.

  • Ballista
    The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.

  • Trebuchet
    Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.

  • Traps
    Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.

  • Glider
    When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 64-bit
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compliant video card with 2GB of RAM (NVIDIA® GeForce® GTX 950 or better)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: OS X Lion 10.7
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750 or equivalent
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: OS X Mavericks
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Ubuntu 12.04 64-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750 or equivalent
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Ubuntu 14.04 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews Learn More
Mixed (52 reviews)
Mixed (1,303 reviews)
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