You’re a castaway stranded in the middle of nowhere. The storm is gone, the worst certainly not. Look for food and resources, craft gear, make a shelter. These are the basics, you will need much more to stay alive on this cut-off-the-world, yet not desert island. Build and burn, sail and explore, stay out of reach!
Recent Reviews:
Mixed (24) - 50% of the 24 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,501) - 64% of the 1,501 user reviews for this game are positive.
Release Date:
Jun 8, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The development of Out of Reach is finally at the stage when we need You, dear gamer, to test it and point out everything that needs to be improved. As an indie studio with a limited number of testers we were able to run every possible scenario we could think of, look for the bugs, fix them and make the game as good as it can be. However, from Steam community we expect unexpected and we are sure that Early Access is the only way we can push Out of Reach to the next level. Come and join our team, play a solid game that we have been developing from the beginning of 2014! Have fun with it, spend many hours on it and watch it growing every week thanks to you and your friends!”

Approximately how long will this game be in Early Access?

“Basically - until we're sure to offer our customers a great, bug-free and high-value product. This can only be achieved with a big response from the community, lots of feedback and continuous tests. With such data collected, we will work hard to develop the game, implement requested features and then continue to add new updates to the full version of Out of Reach.”

How is the full version planned to differ from the Early Access version?

“We see the full version of Out of Reach as a solid, not bugged game with fully-tested custom-made antihack system, running on official stable servers with dozens players per room, enriched with features developed together with the Community and containing all functionalities known from trailers and descriptions.
We plan to equip full version with a wide range of wearable and usable items, as well as many more building components and workshops to prolong and diversify the gameplay.”

What is the current state of the Early Access version?

“All the videos and screenshots above are taken from the version available to play on Steam. Also the lists of features and updates below describe the current state of the Early Access version which means there's no hidden, not released or devs-only content. Out of Reach is ready for you to come and begin the journey as a castaway.”

Will the game be priced differently during and after Early Access?

“The current price is calculated to cover the costs of maintaining our studio, constant development of OoR and the servers. We are not going to raise it after the release, future updates or any other new content.”

How are you planning on involving the Community in your development process?

“We have already implemented most of the features we’ve ever wanted to see in a game like Out of Reach. Now it's time to add new content suggested by the Community and point out things that need fixing, optimizing, nerfing and buffing. Besides our feedback email, comments on official website, posts on official forum, Tweeter and Facebook we are always here on Steam ready to read every new topic, comment or review. We will definitely collect all top ideas and present the further development strategy in our updates and announcements.”
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Recent updates View all (54)

November 7

Changelog 0.31.1-2: Engine and performance update

Changelog 0.31.1-4: Hotfixes
  • Fixed general connection issues

Changelog 0.31.1-3: Hotfixes
  • Fixed floating containers around the shipwrecks
  • Fixed obsolete quest tips - boat descriptions
  • Fixed rock materials and LODs, added scaling of rock fractured parts
  • Fixed resource smelting bugs in a furnace
  • Fixed missing schemes for gathering tools: pickaxes
  • Fixed loot treasure on an old shipwreck - now it's lootable
  • Fixed client setting wrong type of connection to server in certain situations
  • Updated boat colliders

Changelog 0.31.1-2
Hi guys,
This time we are ready to release an update containing the most recent version of the game's engine that we were able to run Out of Reach on. The reason why we don't do such updates very often is mainly to keep the stable version as long as it works and wait for engine developers to deploy the most bugfree patch possible. Another reason, probably more relevant to the community, is to put every man power to work on things that could make the gameplay better instead of getting stuck in adjusting the whole code to the weekly engine changes.
This time though, we took our time and walked through all the necessary steps to upgrade Out of Reach's code and make it run as good as possible.

Better overall performance
After running multiple performance tests and profiler rounds, we were able to find scripts that needed additional tweaks to take less resources without an impact on the gameplay. As a result of these actions and the engine updates, we finally got a decent boost on test machines while playing on the most built-up servers.

Other changes
  • Fixed Builder's desks that could appear as invisible in certain situations
  • Fixed quests to match the new boats and cannons features
  • Increased session idle time on loading screen to give low-end machines additional time to load before server shutdowns connection
  • Fixed serverside issues connected with item durability

The next updates
Now, when we are back to the new features, we will be pushing forward the promised NPC pirates that can actually sail on boats and fire cannons - that's our main goal for the next patch. Then we're going to make cave and island bases for NPCs that could be invaded only by the bravest players:)
29 comments Read more

September 22

Changelog 0.31.1:Quick update to boats


Another patch this week, which was possible thanks to you and your feedback! We are truly happy that you liked the new features of the 0.31 update and we will continue adding your suggestions as fast as we can:) Here are the most requested changes to the sailboats:
  • Added possibility to disassemble or reassemble cannons on moored boats
  • Added lantern in front of a boat (use fat to switch it on for 30min)
  • Added storage on the right side of a boat (use it like normal, everyday chests)
  • Fixed blocked ship's wheel after death of a player who was using it
  • Fixed possibility to build 2 boats in the same place in certain situations
  • Fixed missing projectiles that hit a boat
  • Fixed issues when trying to repair the front part of a boat
  • Fixed notifications that didn't close properly in certain situations
  • Added Level of Details groups and another pack of visual improvements to boat and sails
  • Added Auto-reloading of ballistae and trebuchets and proper sounds to them
  • Added collision effects of cannonballs hitting terrain
  • Added sounds for burning boats (so that you don't miss it)
  • Fixed players getting stuck under stairs on shipwrecks
14 comments Read more
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Recent major updates

Sea transportation

  • Along with big galleons and wrecks of them, the pirate merchants started to visit the islands on their ships from time to time, don't forget to check what they offer!
  • Swimming between islands is not always the best idea, try the new sail boat! Enjoy its speed, easy-to-use ship's wheel, mountable cannons and ballista!
  • Remember that boat can get damaged, sink or burn! Be sure to take resources to repair holes and beware of fire on the deck!

Boat sailing / Pirate merchants

Pirate NPCs!

  • The pirates stopped by the islands and made themselves comfortable among ancient ruins - the new biom.
  • Make sure you don't approach them closer than bullets range, but if you do and still survive, don't forget to search the treasure chest!

NPC pirates / Ancient ruins

Ship wrecks events

  • After every storm, there's a chance for survivors and bad luck for sailors to crash into sea rocks.
  • Each ship wreck contains several chests on one of 3 levels and random loot inside.
  • Don't forget to check the ocean bottom when treasure hunting!

Treasure hunting / Ship wrecks exploring

Pistols and cannons

  • Long-awaited gunpowder arrived to the islands along with pirate merchants. From now on, everyone who has resources to craft or gold coins to purchase can get a flintlock pistols and take his piracy to the next level.
  • If that's not enough, cannons should do the job. Mount one on each side of your boat and start ruling the oceans!

Ship burning / Cannon shooting

Personal and clan achievements

  • Besides standard Steam achievements, every player gets their own skill points after doing certain activities on the archipelago. Gathered points are divided between 8 groups and can be assigned to 24 passive skills.
  • Clan members on the other side, can fight for the good of their clan and conquer as many territories as possible to become the Conqueror of the Week, get better clan rank visible on clan's flag and a great reward paid in gold.

Skills and perks / Island conquering

Other updates:

  • Island claiming! status: Released!
  • Improved 6th sense! status: Released!
  • Female pirates! status: Released!
  • Character customization! status: Released!
  • Experimental Battle mode status: Experimental and to be tested

Area Control mode

Completely new game-changing mode available from 13 Feb 2017 on every official Standard and PvP server.

The point is not only to survive, build and explore but also to take over territories, defend them and try to beat other clans by the end of each week!

Players have to:
  • join a clan or create one
  • customize their flag and hang it on top of flag masts to conquer up to 12 territories
  • make use of received bonuses to gathering from each taken territory
  • take over opponents' areas by hanging the flag and gathering more points
  • increase flag points and influence over each territory by fighting other clans and destroying their properties
  • fortify and protect borders of their territories
  • use siege weapons, boats and gliders to reach strategical positions, lead in a clan ranking and get new ranks and rewards

About This Game



The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.


The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.



Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.



Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.

Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.



In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.



Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!



Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.



The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.

  • Ballista
    The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.

  • Trebuchet
    Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.

  • Traps
    Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.

  • Glider
    When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64-bit
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 6 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compliant video card with 2GB of RAM (NVIDIA® GeForce® GTX 950 or better)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: OS X Lion 10.7
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750 or equivalent
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Recommended:
    • OS: OS X Mavericks
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Minimum:
    • OS: Ubuntu 12.04 64-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750 or equivalent
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    Recommended:
    • OS: Ubuntu 14.04 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space

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