You’re a castaway stranded in the middle of nowhere. The storm is gone, the worst certainly not. Look for food and resources, craft gear, make a shelter. These are the basics, you will need much more to stay alive on this cut-off-the-world, yet not desert island. Build and burn, sail and explore, stay out of reach!
Recent Reviews:
Mixed (20) - 65% of the 20 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,607) - 64% of the 1,607 user reviews for this game are positive.
Release Date:
Jun 8, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The development of Out of Reach is finally at the stage when we need You, dear gamer, to test it and point out everything that needs to be improved. As an indie studio with a limited number of testers we were able to run every possible scenario we could think of, look for the bugs, fix them and make the game as good as it can be. However, from Steam community we expect unexpected and we are sure that Early Access is the only way we can push Out of Reach to the next level. Come and join our team, play a solid game that we have been developing from the beginning of 2014! Have fun with it, spend many hours on it and watch it growing every week thanks to you and your friends!”

Approximately how long will this game be in Early Access?

“Basically - until we're sure to offer our customers a great, bug-free and high-value product. This can only be achieved with a big response from the community, lots of feedback and continuous tests. With such data collected, we will work hard to develop the game, implement requested features and then continue to add new updates to the full version of Out of Reach.”

How is the full version planned to differ from the Early Access version?

“We see the full version of Out of Reach as a solid, not bugged game with fully-tested custom-made antihack system, running on official stable servers with dozens players per room, enriched with features developed together with the Community and containing all functionalities known from trailers and descriptions.
We plan to equip full version with a wide range of wearable and usable items, as well as many more building components and workshops to prolong and diversify the gameplay.”

What is the current state of the Early Access version?

“All the videos and screenshots above are taken from the version available to play on Steam. Also the lists of features and updates below describe the current state of the Early Access version which means there's no hidden, not released or devs-only content. Out of Reach is ready for you to come and begin the journey as a castaway.”

Will the game be priced differently during and after Early Access?

“The current price is calculated to cover the costs of maintaining our studio, constant development of OoR and the servers. We are not going to raise it after the release, future updates or any other new content.”

How are you planning on involving the Community in your development process?

“We have already implemented most of the features we’ve ever wanted to see in a game like Out of Reach. Now it's time to add new content suggested by the Community and point out things that need fixing, optimizing, nerfing and buffing. Besides our feedback email, comments on official website, posts on official forum, Tweeter and Facebook we are always here on Steam ready to read every new topic, comment or review. We will definitely collect all top ideas and present the further development strategy in our updates and announcements.”
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Recent updates View all (59)

February 15

Changelog 0.34.2 - Midweek hotfixes

Another patch for this week, covering most needed fixes from your recent feedback! Thanks for your input and have a nice evening building your new bases:)

Changelog 0.34.2:
- Fixed problems with standing and getting up from crouch on a boat
- Fixed fire spread causing neighboring buildings to catch fire (only visual effects)
- Fixed fracture and destruction of 15 building components having wrong rotation
- Added door to the rounded walls - entrance to the rounded tower
- Added rounded floors with a ladder - necessary for multi-floor towers
- Added option to downgrade building components from higher to lower tiers
- Fixed wrong 'required skill level' tip when upgrading Builder's desk
- Fixed foundation destruction letting players divide one building into two separated in certain situations
- Fixed iron island collisions so that NPC pirate boats won't shoot players that are in caves
- Fixed shadow flickering on big terrains
8 comments Read more

February 12

Changelog 0.34 - One before 1.00!

Here it is - the first huge patch of 2018 has just arrived! As said in an announcement before, we'd taken our time to release the most requested ideas of the core Out of Reach's features.

Base-building reworked
starting from the UI to each of the Build component - everything got renewed according to your feedback and today's standards.

UI managing
From now on you can compose your own quick slot tabs with standard or upgraded building elements just to have everything sorted as you prefer. To do so just drag&drop, to check the costs and build tips - check the tooltip.

The building panel on the other hand, is simplified as much as possible. Together with more precise component snapping and placeholder spread, the base-building should become much more intuitive and easy to use.

Graphic improvements
Each of the wood and stone tier components have been redesigned to meet expectations of the this year's survival game. Along with the new models all of the elements:
- are 2 to 4 times bigger which lets players build a suitable structure by placing less amount of objects on the island
- are fully optimized with proper Level of Detail groups, downgrading textures, shader drawcall saving and GPU instancing
- are occlusion-culled and packed into per-island clusters which make them disappear or unload if they are not visible on player's screen
- have shadow dynamic maintenance system to adapt main camera's options to the number of players' constructions on each server.

All of the features mentioned above are meant to increase average FPS especially on servers with large, 30+ thousand building elements, while keeping decent overall graphics.

New components
The new building system comes also with a pack of new components including pitched roofs, round floors or much easier to build staircases. Another pack of items will be ready for the next patch, including the strongest volcanic tier buildings,castle-style gates, window shutters and gear for round towers (rounded doors and ladders). Let us know what else we can add to the list of building components!

Changelog 0.34:
- Simplified and refreshed crafting with the use of the new block UI
Reworked building system
- Redesigned components of the wood and stone tier
- 2 to 4 times bigger components to increase space under the floors and lower overall building components amount on the server
- optimized models from textures, LOD levels to CPU maintaining and GPU instancing
- Build system ready to be broaden by the new packs of completely new building elements
- Easier foundation destruction (not only the last built component)
- Easier staircase construction (no need for U-frame beams, just lean the stairs against the wall and build the 'landing floor' over it)
- Plantations can be now placed on floors and foundations
- Builder's desk is now placed in the middle of the floor and can not be surrounded by other furniture
- Roof pack including 10 elements
- "Diagonal walls" changed to rounded ones including proper floors and foundations. Necessary "rounded" doors and suitable ladders coming soon!
- Climbing - from now player characters can climb some cliffs and walls that are within their arms reach. To try - come against the barrier and press Space
- Improved sailing - added necessary sounds, boat moves and particles. Also the boat climbing got drastically improved
- Increased costs of building - but the size of elements is accordingly bigger
- Decreased costs of cannons
- Fixed jumping with a bow
- Fixed trebuchet projectile roof collision in certain situations

Coming soon in the next update which will also be the full 1.0 version release:
- Another tier of buildings
- Another pack of build-able components
- Underwater fighting
- Some of the community best new ideas
- Standard pack of fixes and not-yet-announced new features

Please note that the "version 1.0 release" does not mean that we stop making updates and releasing new features
14 comments Read more
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Recent major updates

Sea transportation

  • Along with big galleons and wrecks of them, the pirate merchants started to visit the islands on their ships from time to time, don't forget to check what they offer!
  • Swimming between islands is not always the best idea, try the new sail boat! Enjoy its speed, easy-to-use ship's wheel, mountable cannons and ballista!
  • Remember that boat can get damaged, sink or burn! Be sure to take resources to repair holes and beware of fire on the deck!

Boat sailing / Pirate merchants

Pirate NPCs!

  • The pirates stopped by the islands and made themselves comfortable among ancient ruins - the new biom.
  • Make sure you don't approach them closer than bullets range, but if you do and still survive, don't forget to search the treasure chest!

NPC pirates / Ancient ruins

Ship wrecks events

  • After every storm, there's a chance for survivors and bad luck for sailors to crash into sea rocks.
  • Each ship wreck contains several chests on one of 3 levels and random loot inside.
  • Don't forget to check the ocean bottom when treasure hunting!

Treasure hunting / Ship wrecks exploring

Pistols and cannons

  • Long-awaited gunpowder arrived to the islands along with pirate merchants. From now on, everyone who has resources to craft or gold coins to purchase can get a flintlock pistols and take his piracy to the next level.
  • If that's not enough, cannons should do the job. Mount one on each side of your boat and start ruling the oceans!

Ship burning / Cannon shooting

Personal and clan achievements

  • Besides standard Steam achievements, every player gets their own skill points after doing certain activities on the archipelago. Gathered points are divided between 8 groups and can be assigned to 24 passive skills.
  • Clan members on the other side, can fight for the good of their clan and conquer as many territories as possible to become the Conqueror of the Week, get better clan rank visible on clan's flag and a great reward paid in gold.

Skills and perks / Island conquering

Other updates:

  • Island claiming! status: Released!
  • Improved 6th sense! status: Released!
  • Female pirates! status: Released!
  • Character customization! status: Released!
  • Experimental Battle mode status: Experimental and to be tested

Area Control mode

Completely new game-changing mode available from 13 Feb 2017 on every official Standard and PvP server.

The point is not only to survive, build and explore but also to take over territories, defend them and try to beat other clans by the end of each week!

Players have to:
  • join a clan or create one
  • customize their flag and hang it on top of flag masts to conquer up to 12 territories
  • make use of received bonuses to gathering from each taken territory
  • take over opponents' areas by hanging the flag and gathering more points
  • increase flag points and influence over each territory by fighting other clans and destroying their properties
  • fortify and protect borders of their territories
  • use siege weapons, boats and gliders to reach strategical positions, lead in a clan ranking and get new ranks and rewards

About This Game

The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.

The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.

Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.

Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.

Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.

In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.

Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!

Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.

The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.

  • Ballista
    The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.

  • Trebuchet
    Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.

  • Traps
    Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.

  • Glider
    When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.

System Requirements

Mac OS X
SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    • Memory: 6 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750 or equivalent
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Sound Card: DirectX compatible sound card
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compliant video card with 2GB of RAM (NVIDIA® GeForce® GTX 950 or better)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Sound Card: DirectX compatible sound card
    • Requires a 64-bit processor and operating system
    • OS: OS X Lion 10.7
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750 or equivalent
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Requires a 64-bit processor and operating system
    • OS: OS X Mavericks
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04 64-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750 or equivalent
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
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