Homebrew is a physics based vehicle sandbox where creativity is key, by providing you with the right building tools it ensures that your imagination is the limit!
User reviews:
Mixed (434 reviews) - 69% of the 434 user reviews for this game are positive.
Release Date: Nov 14, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

We want to create a game with a vast world where you can build almost every type of vehicle and challenges that you can imagine for both yourself and other players as well. This means that Homebrew is a huge project in terms of content, systems and features and we think that Early Access will provide us with the necessary player input to shape/improve the game.

Approximately how long will this game be in Early Access?

We want to release a stable game with the planned features in it. Since we have the foundations of our game we'll be fixing bugs and adding content more frequently in future updates. Throughout development we'll also focus on implementing some community suggested aspect. We can't give a definitive release date but once the game comes out there are plans for post-release content too.

How is the full version planned to differ from the Early Access version?

Homebrew is an open physics based sandbox and for us it'll be in a constant state of development. Some content will be added, while some may be removed to improve the overall experience. To do this we'll constantly strive to make the necessary efforts while consulting with our community first.

In the about description you'll see the things that are currently in-game and the ones that are planned in the future. Since we're still early in development we'll be focussing on eliminating bugs, adding the planned features and optimization.

What is the current state of the Early Access version?

In its current state Homebrew is already a highly playable, stable and polished game. That being said it's still an Early Access title which means that bugs may and probably will occur. If you run into issues don't think twice and contact us so that we can help you and other players by fixing them.

Will the game be priced differently during and after Early Access?

The price will most certainly increase throughout development once things get more polished. The final price will be determined once we're approaching full release.

How are you planning on involving the Community in your development process?

We're always interacting closely with our community on the community hub, if you run into any issue or have a suggestion, you can always find us there. The forum at our site is the main hub of interaction between us and the players. We read as many comments as possible and take all suggestions seriously.
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Buy Homebrew - Vehicle Sandbox


Recent updates View all (98)

April 4

[4-4-2017] Quick Updates, and a look at the next update!

Quick Updates ( workflow changes )

From the Team

Hi guys, we've been talking to the community and got inspired to alter our workflow.

We will be doing smaller, more frequent updates, this will not only benefit our player-base but also our dev cycles
less beta testing will have to be done, since smaller chunks are added at a time.

We will still work on the bigger things like we've always done, the idea is that we take some time away from that to do smaller, more frequent updates.
We will announce these as "quick update" from now on!

We hope it will bring back players more frequently, and that there will be more sense of progress in general

That said, we will try to post more news, ranging from simply outrageous crazy stuff to behind the scenes experimental stuff to upcoming future stuff.
In short, a lot more stuff ;)

In order to uphold this new workflow we've promoted 2 new moderators on discord and steam, together apart from helping the community, they will keep us in check and help us think about posts, challenges etc
so lets give a shout-out for RhoSigma and NataFish our two new moderators on discord and steam! (And Colin, our long-time Discord moderator, and now finally Steam moderator)

Next we will announce the following "quick update".

"Quick Update"
Naturally it will contain bug fixes here and there, like always.
But this time a new mechanic to the player got added or should we say re-added

Reach greater heights!
Say hello to, double jump!

The double jump feature will jump higher then the single jump, due to a rocket built into the robo dude.
It's a quick burst that will propel the robo dude upwards, you can use it in mid air once, to use it again you will have to land
( pretty standard double jump ;) )

Braking 101
Wheels used to slide in the opposite direction while braking, this is finally fixed!

Vehicle made by MKE
As you can see, this is far more expected behavior when locking your wheels.

Other improvements
Other then that we've made small improvements with the tuner, opening larger projects in the tuner usually caused a pretty big lag spike, this has greatly been reduced.
It is still far from perfect though, so expect more speed-ups in the future!

Adjustable nodes have been sped-up quite a bit now, with RhoSigmas helicopter assembly, displaying the adjustable nodes would average around 24fps in-game, with the fixes, it now averages around 40fps

And finally we've added chat/console commands to toggle FPS, and to toggle the UI (for when you want to record, or just enjoy the scenery ;) )
to use these, simply type /fps, and /toggleUI in chat!

We'll have more announcements on the "big updates" very soon so keep an eye out.
We hope the next announcement excites you guys as much as it does for us

  • Fixed issue from previous patch where Jump would not float upward in water
  • First jump has a bit more power
  • Round Box has been hidden from the parts list (was supposed to be hidden when the Math Box got added)
  • Robo Dude no longer floats (nor sinks) in water
  • Cycle Box and Single Output Sequencer Box now have their outputs synced in multiplayer


Copybugpaste Team

5 comments Read more

March 19

[19-3-2017] Rotator bug headsup!

hi guys

We have just discovered a bug that slipped our fingers.
There seems to be a problem with rotators and flaps that are using an offset, please do NOT try to fix this yourself, if you do, save your vehicle under a new name as to not lose the original project.

This bug will fix itself as soon as the new patch is updated, within the next couple days if not tomorow.

That said, don't freak out when your vehicle has some offsetted rotators, it will be fine ;)


4 comments Read more
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“The entertainment it offers is only limited by a player’s imagination.”

“A game that truly brings out the kid in all of us”

About This Game

WARNING: This game is EARLY ACCESS ALPHA, bugs may and probably will occur. The game will also challenge your building and problem skills. Please do not purchase is unless you love experimenting, learning new stuff and want to support development of the game.

Homebrew is a physics based vehicle sandbox where creativity is key, by providing you with the right building tools it ensures that your imagination is the limit!

Homebrew has a steep learning curve and an active community that is always willing to help, if you're looking for a game where you lose track of time perfecting your creations, testing them in a vast world and searching for new approaches/solutions this is the game for you.

The game is developed with a passion for science, input of the community and three core values in mind.

DREAM: Lack of freedom is the only thing that can hold you back.

BUILD: With the right tools you are free to build anything.

ENJOY: Building should be fun and you have to be able to have fun with your crazy creations. Let your friends be a part of your adventure, play online and explore
the possibilities that Homebrew has to offer.

    • Multiplayer
    • Physical based shaders
    • Vast amount of parts included and planned
    • Highly customizable settings with presets
    • Build whatever vehicle you can think of
    • Full open sandbox (no part limit)
    • Programmability
    • Ability to have high speed vehicles
    • Vast range of controller support
    • Vast world with multiple islands
    • Dynamic day-night cycle
    • Water dynamics with wave physics
    • Aerodynamics
    • Multiplayer with vehicle sharing
    • Workshop support for vehicles and projects
    • Open and non restrictive building tools
    • Outdoor building
    • Open and dynamic vehicle tuner with testing capabilities
    • No size/part limit
    • Assembly builder
    • Short-cuts for building faster
    • Multiple seats with separate controls
    • Ability to create own controls for all types of input devices
    • Highly customizable settings and properties
    • Realistic center of gravity calculation
    • Wheels can be used in a multitude of different ways
    • Skinning system
    "Programmable" logic boxes
    • Build autopilot vehicles, stabilizing systems, transforming vehicles, robotic arms, programmability of parts, ...
    • Various types of engines: vector thrust, rocket engine, propeller engine, ramjet engine, car engine, ...
    • Electrical system: with switches and lights
    • Physical based driveshaft system
    • Adjustable plating (multi-color)
    • Resize-able wheels (various types)
    • Fully tweakeable propellers
    • Various steering wheel types
    • Rotators: allow you to rotate parts on command
    • Multiple wing sets
    • Neon lighting
    • Fireworks
    • Gyroscopes
    • Gyro sensor
    • Speedometer
    • Fireworks
    • Gearbox
    • Transmission
    • Pontoons
    • ...
    • Mission creator for challenge and scenario building
    • A ton of new parts
    • Powerful coloring system
    • Character customization
    • Additional outdoor building areas
    • More logic boxes (programmables)
    • Weapons
    • Boats and submersibles
    • Tank track, propeller, hull, wing, wheel, balloon, ... builders
    • Symmetry tool and other building tools
    • Part customization
    • Storyline
    • Tools for user generated content
    • Vast expansion of the world
    • Optimization and bug fixes
    • Community suggestions
    • MAC & LINUX versions

System Requirements

    • OS: Windows XP and higher
    • Processor: Dual-core or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 550 (1GB) or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: Please make sure that you aren't running Homebrew on Intel HD
    • OS: Windows 7 and higher
    • Processor: Quad-core or better
    • Memory: 8 GB RAM
    • Graphics: SM4 1GB VRAMNvidia Gefore GTX 760 (Direct X 11 graphics card)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c compatible sound card

What Curators Say

17 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Mixed (434 reviews)
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