Homebrew is a physics based vehicle sandbox where creativity is key, by providing you with the right building tools it ensures that your imagination is the limit!
User reviews:
Mixed (19 reviews) - 57% of the 19 user reviews in the last 30 days are positive.
Mostly Positive (474 reviews) - 70% of the 474 user reviews for this game are positive.
Release Date: Nov 14, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

We want to create a game with a vast world where you can build almost every type of vehicle and challenges that you can imagine for both yourself and other players as well. This means that Homebrew is a huge project in terms of content, systems and features and we think that Early Access will provide us with the necessary player input to shape/improve the game.

Approximately how long will this game be in Early Access?

We want to release a stable game with the planned features in it. Since we have the foundations of our game we'll be fixing bugs and adding content more frequently in future updates. Throughout development we'll also focus on implementing some community suggested aspect. We can't give a definitive release date but once the game comes out there are plans for post-release content too.

How is the full version planned to differ from the Early Access version?

Homebrew is an open physics based sandbox and for us it'll be in a constant state of development. Some content will be added, while some may be removed to improve the overall experience. To do this we'll constantly strive to make the necessary efforts while consulting with our community first.

In the about description you'll see the things that are currently in-game and the ones that are planned in the future. Since we're still early in development we'll be focussing on eliminating bugs, adding the planned features and optimization.

What is the current state of the Early Access version?

In its current state Homebrew is already a highly playable, stable and polished game. That being said it's still an Early Access title which means that bugs may and probably will occur. If you run into issues don't think twice and contact us so that we can help you and other players by fixing them.

Will the game be priced differently during and after Early Access?

The price will most certainly increase throughout development once things get more polished. The final price will be determined once we're approaching full release.

How are you planning on involving the Community in your development process?

We're always interacting closely with our community on the community hub, if you run into any issue or have a suggestion, you can always find us there. The forum at our site is the main hub of interaction between us and the players. We read as many comments as possible and take all suggestions seriously.
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Buy Homebrew - Vehicle Sandbox


Recent updates View all (95)

January 2

[1-2-2017] New Years Update : New parts, bug fixes, and more!

From the team
A new year yields new parts!
First off we'd like to thank our beta test squad for getting us trough this update, even on new years eve! This update hasn't been a cakewalk and we appreciate the support.

Now lets dive in and take a look at what our devteam has been up too.

Detachers and hinges
That's right, They are back baby!

Detacher: the detacher lets you detach whatever you weld on the other side. Think detachable drones or multi staged rockets, ...The Possibilities are huge!

360 Hinge: the 360 hinge is a free rotating hinge, handy for walkers,suspension systems or whatever else that needs to be freely rotating.

Drive Hinge: the drive hinge is a motorized free rotating hinge, it has a driveshaft input, which means it can be powered by any engine.

Springs and adjustable pontoons
It just wouldn't be right without the springs, they give us the possibility to design and test complex suspension systems and whatever else we can think of, like.. a slingshot!

The springs have "force", "damping", "length", "spread", "break force", "offset", "offsetInput", "pressure", "pressureInput" properties.

The pressure is controlled via an input, this means the force is controllable in real time, the offset can be used to change the target length in real-time, so this should yield some interesting vehicles.

To finish we finally got our hands on an adjustable pontoon, its size ranges from 30/30/30 cm and goes up to 12/12/12 m

Radio transmitter and receiver
These are two other fun parts that go hand in hand with detachers

Both the transmitter and receiver have a channel property.
When the channels match and the signal is strong enough the receiver will pickup the "loudest" signal and output the value for you.

This finally opens up vehicle communication and we can't wait to see what you guys will come up with.

Furthermore the reception range of the radios is modeled realistically, meaning more transmission power equals more range as shown on the chart below.

Multiplayer improvements
Vehicles will catch-up on lost data in multiplayer, every 10 seconds the state of your vehicle will upload to the other players, this will make de-synced values way less frequent.

Physics improvements
Our quest for implementing hinges and detachers lead us to a way to improve accuracy of the physics engine!

From now on you can use the "PhysicsQuality" settings under gameplay settings; the higher this setting the more stable things will get, simply by increasing the tick rate of the physics engine.

Server settings changes
Servers can now be configured to limit the amount of parts on a per-part basis.
For the server admin guys, you can set a part count limit as follows:
To add a part count limit simply insert <e>PartName<MaxPartCount></e> and replace by the appropriate part name and the corresponding value.

Other changes
Although a lot has already been discussed, there's still a huge amount of changes that haven’t been mentioned yet, including, but not limited to:
  • Fixed issue where a chain of rotators would not save correctly as assembly
  • Fixed issue where shift welding a custom assembly broke the link wires
  • Blue "spawn" boxes have been removed; vehicles can consist out of multiple pieces
  • Notebox volume and Doppler effect has been fixed.
  • Tuk Tuk engine plays the correct sound
  • simplified the audio system
  • added air sound based on wing force
  • improved wheel rpm for other players their vehicles in multiplayer
  • improved the way the "cog" is calculated, it should be faster in most cases
  • Added wings tag to adjustable wings in browser.
  • Added Gear tag to the transmission parts
  • Removed 'damn' from wordfilter.
  • enable negative value on electric switch "inputOffset"
  • fixed solid fuel rockets draining too mush mass as it burns
  • limited angular velocity of vehicles to a sensible amount ( about 10K rpm )
  • fixed issue where players would disconnect when sending too mush data to the server
  • fixed jet engine not consuming enough fuel
  • fixed jet engine not turning off when fuel is depleted
  • fixed bug where player would fly away when pushing a vehicle
What if I have a problem?

To ensure that no issue is overseen we'll be monitoring steam, DISCORD and our other channels even more over the course of the following days. In the unfortunate event that you encounter a bug please follow these steps so that we can release a patch asap:
  • See if you can replicate the bug
  • Be as specific as possible about the issue, the more information the better. Preferably attach your output_log.txt file which can be located in: installed directory / HB146_Data folder (right click on Homebrew in your game library, select properties and then browse local files)
  • Notify us on Steam or Discord (faster response time)

Lastly, we wish all of you the best for the holidays. We've received a lot of support from our community throughout 2016 and as always we're looking forward to receiving more feedback and seeing more awesome creations in 2017.


Copybugpaste Team

16 comments Read more

November 9, 2016

[09-11-2016] Hotfixes

From the team
While working on our upcoming patch we received some additional feedback from you guys which resulted in this smaller patch:

  • After the new update people who've been playing got stuck on the tutorial because the teleporter didn't work properly. This has been fixed.
  • We've also added a small feature that allows you organize the inventory a bit more. From now on you'll have a Favorites tag at your disposal to find your most used vehicles. To add a vehicle simply right-click the vehicle in your inventory and add it as a favorite.


2 comments Read more
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“The entertainment it offers is only limited by a player’s imagination.”

“A game that truly brings out the kid in all of us”

About This Game

WARNING: This game is EARLY ACCES ALPHA, bugs may and probably will occur. The game will also challenge your building and problem skills. Please do not purchase is unless you love experimenting, learning new stuff and want to support development of the game.

Homebrew is a physics based vehicle sandbox where creativity is key, by providing you with the right building tools it ensures that your imagination is the limit!

Homebrew has a steep learning curve and an active community that is always willing to help, if you're looking for a game where you lose track of time perfecting your creations, testing them in a vast world and searching for new approaches/solutions this is the game for you.

The game is developed with a passion for science, input of the community and three core values in mind.

DREAM: Lack of freedom is the only thing that can hold you back.

BUILD: With the right tools you are free to build anything.

ENJOY: Building should be fun and you have to be able to have fun with your crazy creations. Let your friends be a part of your adventure, play online and explore
the possibilities that Homebrew has to offer.

    • Multiplayer
    • Physical based shaders
    • Vast amount of parts included and planned
    • Highly customizable settings with presets
    • Build whatever vehicle you can think of
    • Full open sandbox (no part limit)
    • Programmability
    • Ability to have high speed vehicles
    • Vast range of controller support
    • Vast world with multiple islands
    • Dynamic day-night cycle
    • Water dynamics with wave physics
    • Aerodynamics
    • Multiplayer with vehicle sharing (already in HB13, HB14 is upcoming)
    • MAC & LINUX versions (unconfirmed)
    • Open and non restrictive building tools
    • Outdoor building
    • Open and dynamic vehicle tuner with testing capabilities
    • No size/part limit
    • Assembly builder
    • Short-cuts for building faster
    • Multiple seats with separate controls
    • Ability to create own controls for all types of input devices
    • Highly customizable settings and properties
    • Realistic center of gravity calculation
    • Wheels can be used in all ways (upside down,...)
    • Skinning system
    "Programmable" logic boxes
    • Build autopilot vehicles, stabilizing systems, transforming vehicles, robotic arms, programmability of parts, ...
    • Various types of engines: vector thrust, rocket engine, propeller engine, ramjet engine, car engine, ...
    • Electrical system: with switches and lights
    • Physical based driveshaft system
    • Adjustable plating (multi-colour)
    • Resizeable wheels (various types)
    • Fully tweakeable propellers
    • Various steering wheel types
    • Rotators: allow you to rotate parts on command
    • Multiple wing sets
    • Neon lighting
    • Fireworks
    • Gyroscopes
    • Gyro sensor
    • Speedometer
    • Fireworks
    • Gearbox
    • Transmission
    • Pontoons
    • ...
    • Mission creator for challenge and scenario building
    • A ton of new parts
    • Powerful colouring system
    • Character customization
    • Additional outdoor building areas
    • More logic boxes (programmables)
    • Weapons
    • Boats and submersibles
    • Tank track, propeller, hull, wing, wheel, balloon, ... builders
    • Symmetry tool and other building tools
    • Part customization
    • Storyline
    • Tools for user generated content
    • Vast expansion of the world
    • Optimization and bug fixes
    • Community suggestions

System Requirements

    • OS: Windows XP and higher
    • Processor: Dual-core or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 550 (1GB) or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: Please make sure that you aren't running Homebrew on Intel HD
    • OS: Windows 7 and higher
    • Processor: Quad-core or better
    • Memory: 8 GB RAM
    • Graphics: SM4 1GB VRAMNvidia Gefore GTX 760 (Direct X 11 graphics card)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
Customer reviews Learn More
Mixed (19 reviews)
Mostly Positive (474 reviews)
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