FRAG LIKE IT'S 1999! TOXIKK plays as if today's military shooters never existed: Designed as a spiritual successor to the FPS giants of the late 90s and early 2ks, TOXIKK carefully evolves their mechanics with modern technology and fresh ideas elaborated with Arena-FPS enthusiasts.
User reviews:
Mostly Positive (2,843 reviews) - 75% of the 2,843 user reviews for this game are positive.
Release Date: Sep 10, 2016

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The FREE EDITION of TOXIKK is more than just a demo: It features the core experience, has no competitive disadvantages versus the Full Game, and lets you play TOXIKK for as long and often as you like. Scroll down to the ABOUT THIS GAME section, for a detailed feature comparison.


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Recent updates View all (38)

September 26


After two weeks out in the wild, TOXIKK gets its second update. All hail 1.0.2 Vanilla, the update to finally transcend TOXIKK into an entity of pure light and love. Let's take a look at what we did here:


The Skill Class (SC) based matchmaking system was liberated a lot. Instead of grouping various SC ranges into individual groups, SC matchmaking is now primarily used to distinguish between "A league" (SC 8-12) and "B league" (SC 1-7). Furthermore, even this last restriction can be overruled, if a player disables "SC Matchmaking" in the newly added Quick Join preferences (see below).


SC (Skill Class) based matchmaking can now be deactivated in the Quick Join options. Simply go Multiplayer -> Quick Join to toggle SC matchmaking on or off (it's on by default). WARNING: Disabling SC restrictions will send you to servers open to all Skill Classes. Prepare to get destroyed by veteran AFPS players. You can turn SC based matchmaking on again, whenever you feel like you had enough of being stomped on. ;)


This is primarily interesting for Free Editions players: You can now force the client to primarily look for servers with friends. However, it is important that your friends either play on a server of your skill class range (if you have SC matchmaking enabled) or play on servers without SC restrictions.


We heard you. Though, please be aware that the Cerberus is intentionally a strong weapon (pretty much like in many old-school APFS titles the RL was slightly (read: heavily) overpowered). We already nerfed it a LOT since the first Early Access days, where it was OP to an almost ridiculous level. With all the complaints, we were now ready to give it another damping and reduced its splash damage radius by 10%. Let's see what you guys think about the change. But keep in mind that it will always remain a powerful weapon (hence its name) which is not supposed to be entirely levelled with e.g. the Stingray.


The Ravager, our beloved melee weapon, was slightly changed in the way it inflicts damage. The sampling rate when the active drill hits an opponent was increased, so was the damage itself. A bit hard to explain... best if you try it out yourself.


Yup, there now is a complete Zoo of camouflage skins. Have fun unlocking them. 1.0.2 also carries the new and founder exclusive skins, although these will not be available until we've sent out the keys to the founder (which will happen later this week).


Both maps received visual overhauls (and also some more collision fixes). While the upgraded look on Artifact may not be all that eye-catching, you'll notice the improved lighting on Ganesha instanly. Hope you like it.


Character and vehicle visibility was improved a lot, as we added a subtle self-illumination to them. They now strike out more from the background, while still looking like a natural element of the game world. Self illumination also increases, the further away a character or vehicle is.


We added some servers for up to 16 players to allow for some big battles in e.g. the Twin Peaks maps.


Toxikk's global messenger tool (the thing that you can click in the menus in the lower right of the screen) was greatly improved and should now finally work as intended. If you feel disturbed by global chat in your log, remember that you can disable global channel traffic in the game options.


As usually, a bunch of convicted hackers were banned from the official servers. This did not happen via VAC ban, but using our internal tools. If you want to report hackers, please do so on our Discord server in the support channel. Please provide as much evidence as possible.


1.0.2 also brings some minor fixes e.g. to the Cube map distribution in the maps (visual fix), team matches in Contract mode happened partially playing on the wrong team (not the team that issued the contract), and you no longer need to release direction keys (W,A,S,D) after a respawn, to continue moving around.

Hope you like the changes... and as usual, if you want discuss the current update, best place to do so is our Discord Chat server at:

30 comments Read more

September 16


After an exciting launch weekend and with the Early Access tag removed last Monday, we're now ready to deploy our first patch to the live build, where we tried to realize as much player feedback as possible. All hail build 1.01. Let's take a look at what we did here:


People complained about not being able to find SC matching servers quickly in the server browser, but had to browse through the whole long list. We now included an SC filter which allows to display only servers with matching SCs. Simply click on MY SC in the lower right of the server browser to list all matching servers.


We had some reports about FE players not being able to Quick Join. Please bear with us... the whole setup is very new and will need adjustments over time. However, connectivity on Quick Join should've much improved now.


Free Edition Players complained about not being able to play with friends and about not having a server browser at all. The Quick Join mechanism was now changed to always prefer servers with friends. Also, you can use Steam's server browser to connect to matches or the external server browser from our Steam Workshop.


We had complaints that Caliber (the tutorial and time trial map) could not be completed. We've now improved the in-map documentation and also pointed out the alternate route to complete the tutorial using the Phantom assault bomber vehicle (which needs to be repaired first, to open the hangar cage).


Matchmaking should now be a lot smoother process as we re-adjusted the algorithms a bit. We're now looking for servers with Steam friends, changed the priority of the ping and also made sure you're not be thrown into a server that was already almost at capacity.


Occasional black screens after map travels should no longer appear (fingerscrossed). If you still encounter any of these, please report them on the forum.


Not included maps of the Free Edition were not visibly marked in UI. This has now changed and you can clearly see what maps you can join and what maps are unavailable. This should help avoid confusion, why sometimes players of the FE were disconnected seemingly random.


The server browser used to act a little strange when the mouse pointer hovered over servers that were filtered out. This should be fixed now.


The overall experience should be a lot smoother now than directly after release (especially for players of the Free Edition). We also promised 16 slot CC servers with this update, but I learned that they are not a direct part of the update, but a server configuration thing (which is going to happen soon).

That's it for now. Have fun... and let us know what you think.

29 comments Read more

About This Game


TOXIKK™ plays as if today's military and MOBA shooters never existed: The game combines the simple and intuitive mechanics of old-school FPS giants with a fresh setting, slick graphics and our vision to carefully evolve the genre with some new ideas elaborated with Arena-FPS enthusiasts.


Note that the Free Edition does NOT HAVE ANY COMPETITIVE DISADVANTAGES versus the Full Game and is NOT some micro-transaction fueled F2P crap, but simply a classic shareware version / demo of the full game. If you decide to buy the Full Game, you really get the FULL game (i.e. ALL customizations and ALL features).



If you have more questions regarding the differences between the Free Edition and the Full game, make sure to read our FREE EDITION FAQ. It even covers how to use an external server browsers with the Free Edition, if you don't want to join games via Matchmaking/Quick Join.

Or talk to the community live on our Discord Live Chat:

System Requirements

    • OS: Windows® XP
    • Processor: 2.0+ GHz Dual-Core Processor
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260
    • Storage: 4 GB available space
    • OS: Windows® 10 (or higher)
    • Processor: 3.0+ GHz Multi-Core Processor
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 560 (or better)
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (2,843 reviews)
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2,210 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
68 of 70 people (97%) found this review helpful
3 people found this review funny
11.7 hrs on record
Posted: September 27
There's a looming threat hanging over any multiplayer game, becoming more and more apparent as time goes by and digital distribution stores such as Steam offer more and more content. It is, as you know, lack of playerbase.

Lack of playerbase is a degenerative sickness of game medium. In its first phase, it brings games down to their knees and than completely destroys them. Simply, there are no well defined rules which game will suffer from it, but most affected are indie games without well oiled and highly paid PR machinery.

TOXIKK's been on my radar since I first saw their "Frag Like It's 1999!" tagline. It aims to provoke warm and fuzzy feelings in the belly of all arena shooter players who were active playing that kind of games at the end of the nineties and beginnings of 21st century. In digital years, we're talking about one of the prehistoric eras of gaming - let me remind you that kids born in 2000 are now 16 years old and may have never heard, yet played your favorite old school games.

Of course, the whole arena shooter concept has been almost beaten to death by FPS evolution. Come to think of it, we haven't seen any significant games with that ancient concept in the last few years. Loadouts, items, cover systems, iron sights, all these elements made FPS much more complicated and, unfortunately in many cases, more boring beasts. They became standards so many people these days don't really understand the concept of arena shooters.

Probably after experiencing an extremely low playerbase during their paid Early Access phase, Reakktor Studios made a brilliant decision and offered new players a chance to try their game for free. TOXIKK's FREE edition is much more than a demo - it basically keeps only several game elements behind the paywall. These are server browser, map voting, customizing your character and some maps. As such, Free Edition will suit casual players more than fine and, by buying Full Edition, you will be able to customize your gaming experience even more. Mechanics-wise, it needs to be said, there's no difference between two versions and when you shoot, you need to shoot to kill. No money deal can save your from rocket launcher fire, you know?

If we judge TOXIKK by its tagline, it's making an obvious reference to arena shooter classics such as Quake III Arena and Unreal Tournament. However, it isn't that simplified. Yes, TOXIKK does follow the rules: you spawn with simple pistol, you pick armor and weapons off the ground and they don't last beyond your death. It's fast paced and frantic, you will be missing more while backtracking than standing, shooting and hitting the target.

However, it also implements vehicles so game clearly and closely resembles Unreal Tournament 2004 which is still being loved, cherished and played around the globe. UT2004 seems like the main inspiration for the game in the terms of movement as well. Also, some ideas have mutated and presented itself in TOXIKK as its own: short-term invisibility and playing-dead abilities are definitely adding a new layer to the same ol', same ol' routine. They especially come in handy when it comes to matches that require a certain amount of strategical thinking, such as Capture The Flag.

If we talk about ideas, TOXIKK basically brings nothing new to the table. We have seen it all. However, innovation is not purpose of TOXIKK's existence. As a homage, Reakktor's game is doing wonders - all weapons have double modes and have that 'I've seen this somewhere before' feeling attached. You will be fighting in well known and classic modes such as area domination, capture the flag and deathmatch. These modes have been named differently (for example, deathmatch is Blood Lust), but the rules are still the same.

Game visual design is what really makes TOXIKK stand out - it is modern and awesome looking. However, this is double-edged sword because colorful maps and shiny weapons will sometimes impact your game performance, not in the technical, but skill field. I like to keep all the shine toned down a bit because sometimes it's rather hard to concentrate on your opponents and their movements, especially on maps that boast different neon lights and colors.

Level design is spot on. From cramped, arena style spaces to wide open levels, TOXIKK has it all. Interiors and exteriors are brilliantly modeled and designed for balance. However, only a blind person or someone who didn't play the classics will not see obvious thef... (homage!) of blueprints that most TOXIKK's maps are based on. DEKK is basically Deck 16. The Citadel is larger version of Facing Worlds and so on. But I don't really mind because good copies are more than welcomed here.

TOXIKK also boasts its own experience level and skill class system. First one is a way for person to unlock many different personalization options which let you customize your soldier's appearance. Skill Class is a concept of keeping the players of the similar rank on the same servers. However, if you want hardcore experience, Skill Class can be turned off so you will be able to join No-SC servers and be obliterated by veterans of the genre.

Skill class and EXP points can be earned via multiplayer games or solo experience which consists of contracts and skirmish games. Contracts are basically matches that have several objectives listed such as winning, finishing within certain time limit and so on.

TOXIKK's gameplay is enjoyable. As stated previously, it is fast-paced and there's no need to think - you shoot and ask questions later. It is important to mention TOXIKK does not feel like a cheap knock-off and that's the best thing about it. If UT2004 was made in 2016, it would definitely look and feel like this. There's nothing wrong with it if you're a member of niche audience. I wholeheartedly recommend you to, at least, try out Free Edition.


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13 of 14 people (93%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: September 25
This is just like Unreal Tournament 2004, but in 2016. If that sounds like a good thing to you, go ahead and play it!
There is a free version or a cheap "Full Game" available. This is no rip-off, no pay-to-win.
I even bought two keys just to be able to show it to a friend.

The game deserves more players.

10/10 would rocketjump again.

Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
1.4 hrs on record
Posted: September 26
the game has all the right ingredients, just missing a player base.
its a page torn out of the old Unreal Tournament and Quake book.

its pretty, its fun and its free, so what are you waiting for ?
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
3 people found this review funny
44.5 hrs on record
Posted: September 28
Hey you!
Yes you. You, who remember good old times when first-person shooters like Quake 3 or Unreal Tournament ruled the world. I bet that you have fond memories of those times - playing death-match with friends, total strangers or bots all day long. You started slow but eventually you improved and rocket jumped like a king. It was fun seeing how your skill went up while still getting stomped by the real pros from time to time.

Now fast forward to present day. You are now in mid 30s, working hard in full-time job and you don't really have time to play games anymore. But maybe you should... play a game which feels like something from 1999. A game where your body automatically remembers everything - how to aim with slow rocket launcher, how to predict and shoot grenade launcher, how to snipe those poor guys in the air or just how to run faster and jump further than normal.

Yes, you should play Toxikk - a game which brings pure old school Unreal Tournament-like experience (as opposed to Quake-like) just in new "clothes". It costs only 15E but there is also a free demo. I think that if you loved that kind of games in 1999, you will definitely like this one. I mean - you deserve this game.

Also tell your friends about it too :)
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8 of 9 people (89%) found this review helpful
8.0 hrs on record
Posted: September 29
A love letter to UT without directly copying either UT:GOTY or UT2004. It has the level scale and pacing of the original with the movement mechanics of the latter. The weapons feel fast and responsive, and the player-base has recently gotten a small boost with the game releasing out of Early Access.

Basically the best FFA DM game I've played in a long time. Buy it ASAP; the devs deserve your money and the community deserves to keep growing.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: October 2
If you like unreal 1999 then u must play this
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
0.3 hrs on record
Posted: October 15
Taking following twenty-odd months on Steam Early Access, return field FPS Toxikk fittingly pushed the previous night. It's enormously energized by '90s and '00s shooters like Unreal Tournament and all their hard-fraggin', to the degree that it's on an extremely essential level fixed up Deck16. Organizers Reakktor Studios are less masking their belongings. In the event that you superfluously bolster speeding around with bolster change traps and zoppyzapping with zoopyzappers, hello, you can try Toxikk futile. Yes, it has that most '90s of parts: a liberal demo.

In that retro FPS way, Toxikk dunks players into discolored advanced murderzones to run, bounce, and walljump around while influencing each other into moment pieces, with no reloading, press sights, or unlockable weapons. Goodness, and some more vital levels have vehicles. I've not enough played Toxikk or Unreal Tournaments (pointlessly floaty, isn't that so? despise inconceivable ol' Quake) to illuminate you concerning their right contrasts and the results thereof, so I won't attempt to. You can play the demo and observer for yourself in any case.

Toxikk's Free Edition is up on Steam. It has the full blueprint of weapons, bots, and a not all that awful confirmation of maps – and you can even play on servers with people who've purchased the full shape. Different necessities combine no character customisation, no joining or empowering custom servers, and no section to the level administrator or player-made treats from the Steam Workshop, which all solid enough sensible for a demo.

On the other hand if its all the same to you something unfinished, perdition, Unreal authorities Epic are making their own particular new Unreal Tournament and it's free.

What's that? Reakktor Studios haven't made one of those there support 'dispatch trailers' with fast cuts and squash refers to and impacting blonkynoise? Well then!

(All reviews are retrieved from the Internet and piped through a succession of synonym tools three times both for humour and to save time. In my religion, this is known as Art(TM), but you can call it "Threewording")
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4 of 4 people (100%) found this review helpful
8.7 hrs on record
Posted: October 4
There's no shame in saying that this is simply a love letter/remake of Unreal Tournament (down to the inclusion of the UT classic UT DM map Deck 16). A little more light and fluffy than the original, but not quite as flighty as UT2004. Built on the Unreal engine, it very much maintains the basic physics and gameplay dynamics of the best of the UT series down to the dodging, and double jump/dodge of the later UT games. It also runs smooth as butter. A very comfy, easy to pick up and play twitch shooter. I took the plunge after a bit and paid for the full version and it's well worth the $15.00, especially since old school twitch shooters are so few and far between these days. But, the free version is a no brainer, simply a few options less than the paid.

I definitely say pick this up and play around with it and get the word out on this free gem of a game, escpecially if you are vet of the classic Unreal and Quake franchises. This is a back to basics, beautiful, simple, fun treat. Included are classic DM and Team DM modes, plus standard Domination (king of the hill), CTF and other familiar modes (including vehicles/mechs in some levels) from the heyday of competive solo and team FPS of the last 15 years. Looks great, feels great, helluva lot of fun. It's nice to occasionally pick up an easy to play shooter that sheds all of high learning curve RPG style shooters that are the rage now days. Play for hours or a few minutes. Easy to learn. A shiny new coat of paint on classic FPS format.

Spread the word and build up a community for this baby!
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4 of 4 people (100%) found this review helpful
1 person found this review funny
5 of 6 people (83%) found this review helpful
1.2 hrs on record
Posted: October 15
The Best FPS I have played in recent years.

No pay-to-win.No "class progression".Everything is unlocked.No Skill divides either.Want to play with noobs-enable an option to get a skill-based matchmaking.Want no limits?Switch it off.Simple.

The only one getting experience in this game is the player.As it should be.
And it's free,with an option to thank the devs and get a few things on top-like the ability to host your own server.

Why it isn't more popular-I have no idea.
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Recently Posted
0.2 hrs
Posted: October 24
I bought this expecting a new Unreal Tournament. What I got was a BS game where I couldn't tell at all what was happening. Opponents disapear right before your eyes and then you are dead. The gameplay sucks and actually trying to aim at an opponent only gets you killed. The one kill I got was with random shots. I wish people played UT still.
Helpful? Yes No Funny
8.5 hrs
Posted: October 24
Dead game on release.
Helpful? Yes No Funny
80.7 hrs
Posted: October 24
This game is realy great i love the fast paced gameplay and the fact that you are given acess to all the weapons from the begining. the movement mechanics are realy easy to learn yet tough to master.
Helpful? Yes No Funny
4.6 hrs
Posted: October 24
good game ^^
Helpful? Yes No Funny
2.1 hrs
Posted: October 23
A great game for fans os unreal tournement and quake but there is not alot of players
Helpful? Yes No Funny
Ludwig Van Beethoven
0.3 hrs
Posted: October 23
This game is really fast paced. At times, I lose touch with reality. The graphics are just beautiful. On low setting, you'd think it were on high or something, it's that good. And on high, it's just sexy.
Helpful? Yes No Funny
35.0 hrs
Posted: October 22
Good game.It's kinda like Ut2004.
Only thing it really needs is more servers active for higher skill groups.A few more maps would be nice too.
Helpful? Yes No Funny
mr. thicc
0.3 hrs
Posted: October 22
would be nice if people actually played it
Helpful? Yes No Funny
Bored Grinder
7.1 hrs
Posted: October 22
Its quake but in 2k16 this cannot be descriped by words
Helpful? Yes No Funny
5.3 hrs
Posted: October 22
Helpful? Yes No Funny