Join three heroic starfighter pilots in harrowing deep space and planetary missions to save the planet of Naboo. Rookie Naboo pilot Rhys Dallows, mercenary Vana Sage and alien pirate Nym form an unlikely alliance as they join together against an unexpected assault on the peaceful planet.
ユーザーレビュー: 賛否両論 (173 件のレビュー)
リリース日: 2002年1月21日


Star Wars Starfighter™ を購入する


Star Wars Collection を購入する

14 アイテムを同梱: STAR WARS™ - Dark Forces, STAR WARS™ - Knights of the Old Republic™, STAR WARS™ - The Force Unleashed™ II, STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition, STAR WARS™ Battlefront™ II, STAR WARS™ Empire at War - Gold Pack, STAR WARS™ Jedi Knight - Dark Forces II, STAR WARS™ Jedi Knight - Jedi Academy™, STAR WARS™ Jedi Knight - Mysteries of the Sith™, STAR WARS™ Jedi Knight II - Jedi Outcast™, STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™, STAR WARS™ Republic Commando™, STAR WARS™ Starfighter™, STAR WARS™ The Clone Wars™ - Republic Heroes™



Join three heroic starfighter pilots in harrowing deep space and planetary missions to save the planet of Naboo. Rookie Naboo pilot Rhys Dallows, mercenary Vana Sage and alien pirate Nym form an unlikely alliance as they join together against an unexpected assault on the peaceful planet.
  • Pilot three unique starfighters: the sleek Naboo starfighter, nimble Guardian Mantis and lethal Havoc.
  • Engage in over 14 challenging missions to save Naboo: deep space dogfights, attack runs, escort missions, and more.
  • Vast environments take you deep into Star Wars worlds: from enormous open plains of Naboo to the furthest reaches of space to the interior corridors of the Droid Control Ship.


    • OS: Windows 2000, XP or Vista
    • Processor: 350 MHz Pentium II, Athlon class, or equivalent CPU
    • Memory: 64 MB RAM Required. 128 MB RAM Required for Windows 2000 and XP.
    • Graphics: 16 MB DirectX 8 compatible PCI or AGP video card
    • DirectX®: DirectX 8.0 or greater
    • Hard Drive: 620 MB
    • Sound: 16-bit
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.5 時間
投稿日: 5月3日
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28 人中 19 人 (68%) がこのレビューが参考になったと投票しました
記録時間: 0.8 時間
投稿日: 3月25日
I hate not reccomending this, as I used to love this game more than I did Starfox back in the day.

There is nothing wrong with the's still the same awesome console game...but this is a very lazy port from a console to PC. the lack of being able to change controls, and whatever the heck is wrong with the intro and cutscenes is what makes the game a letdown.

I couldn't fix whatever causes my PC to shudder during cutscenes and I'm guessing its because the game is old...though I can load other older games just fine. I'll just blame that on George Lucas I guess. There's also a few fixes that may/may not work on inverting the axis and changing controls. Look to the forums for those fixes and best of luck.

I got the game in a bundle so I can't gripe too much. I can't play it, but it wasn't why I bought the bundle, so nothing lost, nothing gained. However I can't reccomend this to people planning to pay for it and play it, because they probably won't get the experience they were hoping for.
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 5.3 時間
投稿日: 5月26日
A flight simulator in the Star Wars universe. You just blow stuff up the whole time and try not to crash into the side of a mountain or other ships.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.3 時間
投稿日: 5月30日
Star Wars Starfighter, although being a cutting edge product when initially released (in terms of licensed Star Wars games), it hasn't aged well. The game offers very little story and explanation for controls. The graphics have aged moderately well but with limited options there isn't much you can do to tweak the setup of this game. After you run a few of the missions you will have explored all this game has to offer. Wouldn't recommend it based on limited value.
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6 人中 3 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 4.1 時間
投稿日: 2月13日
A half-donky port of a half-donky game. Yeah, that sounds mean, and probably is to the origional game (though not the Steam port).

Graphics were fairly good back when this was new, and are adequate (if dated) now. Art design doesn't stand out, but there's also nothing terrible, so on the whole a plus. The music is excellent, with various well done rearrangements (if not outright remixes) of John Williams also excellent work (eg: the bells in the Duel of the Fates variant in the final mission). Other sounds are generic, but recognizably Star Wars. Voices give reasonablish commentary initially, but if you pay attention, the throaway chatter quickly becomes repetitive and has little to do with the current situation.

Controls are good if and only if you have a gamepad. Keyboard and mouse are awkard. A joystick is less awkward, but correctly assigning axes is, uh, interesting. (Google for the roll issues with throttle for details) Get around that, and you still run into a sensitivity that's really aimed at thumbsticks. And of course, there's the fact that you can't remap controls in the game, so if you want to test out setups, you need to edit them in the launcher and then restart the game. The cutscenes in the intro are skippable, but you have to hit a button several times to reach the main menu because :effort:. Which leads into just how awkard navigating the menus is. The 'hints' are too generic to properly list the actual keys for things, and options that "should" allow y/n as well as enter/esc do not.

Actual gameplay has a (subjectively?) good core, even if some missions squander it. Arcade style shooting is quite fun, though there are times when the restricted environment size gets in the way. The limited targeting options made me wish for the more versatile system in the X-Wing/TIE Fighter games, but are usually adequate. The nature of enemy spawning seems to work well enough in space, though wanders towards annoying when near planets. Occasionally wingmen options or the variety of enemies give you some tactical options, but it's mainly about getting from point A to B fast and hitting hard. You get your choice of difficulty, which seems to mainly make your craft more fragile and not give any additional reward. Keep that in mind if you want to go for something like 100% completion.

Back to the missions, you get a moderate seeming amount, but the wall clock time spent is remarkably low. The entire game can be beaten in <5 hours without any attempt at speedrunning! Somewhat more content is available if you poke around with the bonus missions and especially if you replay campaign missions in an attempt to unlock everything, but there's still the risk of getting close enough to 100% completion in less time than it takes to watch both trilogies. Or just one if all that replaying feels grindy. Which it probably will, given the pseudo-cuscene that runs when you attempt to abort a mission, and the repetitive dialog.

The plot is unspectacular, with seemingly nonsensical character arcs and overconfident stupid evil villians. The development of the heroes might have worked better in a longer game with more in or between mission development, but again :effort:. Obviously it's an excuse for the shooting, but the attempts at development and gravitas (especially at the end) feel off.

Only worth getting if very cheap to free (say, as part of a bundle with several games you actually want), and most likely only worth playing if you have a gamepad are are okay with it lasting about as long as a rental.
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