A half-donky port of a half-donky game. Yeah, that sounds mean, and probably is to the origional game (though not the Steam port).
Graphics were fairly good back when this was new, and are adequate (if dated) now. Art design doesn't stand out, but there's also nothing terrible, so on the whole a plus. The music is excellent, with various well done rearrangements (if not outright remixes) of John Williams also excellent work (eg: the bells in the Duel of the Fates variant in the final mission). Other sounds are generic, but recognizably Star Wars. Voices give reasonablish commentary initially, but if you pay attention, the throaway chatter quickly becomes repetitive and has little to do with the current situation.
Controls are good if and only if you have a gamepad. Keyboard and mouse are awkard. A joystick is less awkward, but correctly assigning axes is, uh, interesting. (Google for the roll issues with throttle for details) Get around that, and you still run into a sensitivity that's really aimed at thumbsticks. And of course, there's the fact that you can't remap controls in the game, so if you want to test out setups, you need to edit them in the launcher and then restart the game. The cutscenes in the intro are skippable, but you have to hit a button several times to reach the main menu because :effort:. Which leads into just how awkard navigating the menus is. The 'hints' are too generic to properly list the actual keys for things, and options that "should" allow y/n as well as enter/esc do not.
Actual gameplay has a (subjectively?) good core, even if some missions squander it. Arcade style shooting is quite fun, though there are times when the restricted environment size gets in the way. The limited targeting options made me wish for the more versatile system in the X-Wing/TIE Fighter games, but are usually adequate. The nature of enemy spawning seems to work well enough in space, though wanders towards annoying when near planets. Occasionally wingmen options or the variety of enemies give you some tactical options, but it's mainly about getting from point A to B fast and hitting hard. You get your choice of difficulty, which seems to mainly make your craft more fragile and not give any additional reward. Keep that in mind if you want to go for something like 100% completion.
Back to the missions, you get a moderate seeming amount, but the wall clock time spent is remarkably low. The entire game can be beaten in <5 hours without any attempt at speedrunning! Somewhat more content is available if you poke around with the bonus missions and especially if you replay campaign missions in an attempt to unlock everything, but there's still the risk of getting close enough to 100% completion in less time than it takes to watch both trilogies. Or just one if all that replaying feels grindy. Which it probably will, given the pseudo-cuscene that runs when you attempt to abort a mission, and the repetitive dialog.
The plot is unspectacular, with seemingly nonsensical character arcs and overconfident stupid evil villians. The development of the heroes might have worked better in a longer game with more in or between mission development, but again :effort:. Obviously it's an excuse for the shooting, but the attempts at development and gravitas (especially at the end) feel off.
Only worth getting if very cheap to free (say, as part of a bundle with several games you actually want), and most likely only worth playing if you have a gamepad are are okay with it lasting about as long as a rental.