Band together to build skyships and explore the floating islands of a shattered world. Find lost technology, unearth the mysteries of past civilisations, and join or fight other players in the quest for knowledge. Play the first unscripted sandbox MMO with real-time physics.
Recent Reviews:
Mixed (76) - 56% of the 76 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (908) - 71% of the 908 user reviews for this game are positive.
Release Date:
May 24, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“At Bossa, the voice and opinions of our community are really important to us, and we take great pride in working closely with players to shape the direction of our games. In Worlds Adrift we’ve taken open development to the next level by including islands that have been hand crafted by our talented and passionate community via the free Island Creator.

Now that we’re in CLOSED BETA, and to make sure that our community have the best possible experience, we’re offering access to the game through a range of Founder’s Packs.

As previously announced, the Founder’s Packs will initially be available in limited batches to players so we can make sure we fully manage any queueing problems, server instabilities, lost progress and other issues that large multiplayer games might suffer from at launch. Once we know that players are having a good experience, we’ll allow more and more players into the game by releasing new batches of packs.

Whilst this ensures those playing will have a smoother ride, the side-effect is that not everyone will be able to play the game on day one, and we appreciate your patience and support on this.

When we’re confident you’re having a great time, we then hope to enter into OPEN BETA, where together we can all make Worlds Adrift the best sandbox MMO experience there is!”

Approximately how long will this game be in Early Access?

“Our Closed Beta is expected to last several months (not years…); the exact duration of which we we will define together as studio and community, and will be driven by the quality of player experience as we continue to grow.

Though Bossa Studios have an overall roadmap for Worlds Adrift, we want the future of the game to be driven by you, our trusted players. We’ll leave Early Access when we feel the game we’ve created together has the right feature set for a full launch and we can celebrate this incredible achievement with everyone!”

How is the full version planned to differ from the Early Access version?

“Some features we’ve been working on recently that are now part of the Worlds Adrift Closed Beta experience include character creation, more procedural engines, wings, and cannons, a fully scannable world, and more.

What’s up next largely depends on you, but we plan to roll out the following in the future:

- Additional biomes
- New types of ship parts
- Shipbuilding progression
- Alliance creation and management brought in-game
- New creatures

We’re planning to release frequent patches during Closed Beta - spot something we should know about? Head to our forums to tell us!

We are also hoping to deliver regular major content updates with new features.”

What is the current state of the Early Access version?

“The current state of the game is a Closed Beta version, and we are focused on involving the community to help us make the Early Access version a sandbox MMO with a scale and complexity never seen before!”

Will the game be priced differently during and after Early Access?

“As part of our research into pricing for the Founder’s Packs, we consulted our amazing community of Worlds Adrift Alpha players via surveys and emails, as well as MMO player Focus Groups. We also did a robust competitor analysis to make sure our pricing reflected similar games on the current market, and we will continue to make sure the Early Access version is competitively and fairly priced.”

How are you planning on involving the Community in your development process?

“As with all our titles we want to work as closely as we can with the community during the development of Worlds Adrift. From getting your feedback on bugs to finding out what features are most important to you, we really need you to be involved. Make sure you follow the game to take part!”
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Please note that even though the game is available worldwide, the interface and customer support are only available in English language.

Buy Worlds Adrift - Wanderer Founder's Pack

Buy Worlds Adrift - Explorer Founder's Pack

Buy Worlds Adrift - Captain Founder's Pack

 

Recent updates View all (133)

October 19

The Story of Worlds Adrift So Far



Hello all,

With so much happening at Bossa right now, we thought it would be nice to bring you up-to-date with the story of Worlds Adrift so far, and where we’re going as a studio. This may be especially interesting for those who have joined us recently and weren’t around during the Alpha days.

Worlds Adrift goes back a few years already, with the idea of the game first being conceived in a game jam around April of 2014. Back then we realised that the technology we needed for the game didn’t exist. That all changed when SpatialOS was launched. Suddenly the game became a possibility, and so work began on fleshing out the initial concept.

An early in-house build was developed and in December of 2014 our Gamer-In-Chief, Henrique, put out a video asking if this was a game people would be interested in. (Note how he reassures the community that work was still continuing with I am bread.)



At this concept stage there wasn’t a true crafting system in the prototype, and ship building was nothing like it is now. It mostly focused on the swinging mechanics, and how that would enhance exploration in a game. Yet the community’s response was an overwhelming YES!

And so work got underway and within a few months the game was already beginning to take shape, with noticeably different visuals to the ones we have now. The full video for the below gif can be found here.



Up until recently Bossa have been a smaller studio. The game that we released into Closed Beta on the 24th of May was created by around 15 or so incredibly passionate people. Say hi to a few of them!



That’s a pretty monumental undertaking for that size of a team, but we’ve got a plan for how to tackle these challenges going forward.

You may have seen that Bossa recently secured an investment of $10 million. A significant chunk of that has been set aside to help develop Worlds Adrift. This includes hiring new, experienced staff: from coders to designers, artists, and all everyone else this game requires - we’re doubling the team.

What does this mean for right now?

We’re currently focusing on fixing core issues with the game rather than generating new content. This largely boils down to the fact that you don’t want to build upon unstable foundations. We could keep making new, cool stuff for the game, but you won’t be able to enjoy it if the game crashes or freezes constantly, or the core mechanics of the game are unbalanced, such as player interaction.

We’re working with brand new technology and we were the first studio to begin developing a game on the platform. That means there’s no helpsheet for when something goes wrong. We’re writing the helpsheet as we go. This takes time, sometimes more than we expect or would like. The client freeze issue is an example of this. We’ve released fixes on four separate beta branches over the last few months. Each one has helped the problem, but we’ve yet to crack its core. We will do it, though, just like we did with duping.

Our new team members are hitting the ground running, and those who have recently joined have already made a valuable contribution in helping with these issues.

That’s all for now folks

We hope you enjoyed this brief summary of the game so far. Here’s another picture of (not all) the current development team working hard on Worlds Adrift:



Does the room look a little bare? That’s because it’s part of our new office expansion! We’re doubling the team, expanding our office, and committing to seeing Worlds Adrift through Closed Beta, to Early Access, and beyond.

See you in the skies!
31 comments Read more

October 12

Talking About PvP and Our Ask Us Anything Video



Hello Travellers,

We've just put up a new blog on the Worlds Adrift website concerning PvP where you can also find our "Ask Us Anything" video.

Read it here!

See you in the skies!
30 comments Read more
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Become a Founder



*These items will be made available at a future date, once Worlds Adrift has progressed to Open Beta on Steam Early Access.

**Closed Beta runs on North America, and Europe based servers ONLY. Worlds Adrift is now available worldwide however please note that the game interface and customer support is in English only.

Create The World

The Island Creator is a FREE tool you can use to create the universe of Worlds Adrift. Will your Island make it into the game?

About This Game

Long ago, cataclysmic events shattered the world into floating islands scattered across an endless skyline. Civilizations tumbled, societies collapsed, and all seemed lost. You are the inheritors of this world, nomads of the skies in a new age of discovery.

Emergent Stories

Worlds Adrift is an MMO Sandbox where thousands of players explore a physical and persistent world with the freedom to set their own objectives. This creates an unpredictable environment, rich with the potential for emergent gameplay. Every encounter with creatures, players or new islands will bring with them new threats, experiences and conflicts.

Work Together or Alone

Wander the skies as a nomad or form crews to aid one another in exploration and ship building. Pool resources to travel more safely and build greater skyships, or risk your life stowing away on an enemy ship. The choice is yours.

Skills-Based Gameplay

There are no ‘levels’ or ‘levelling up’ in Worlds Adrift. Everything you do - from exploring forgotten ruins to defending your ship from other players and creatures, depends on the creativity and skills that you learn as you play.

Freeform Co-op & PVP

As an open sandbox game, you must choose your allies carefully and be cautious when your crew encounters others who seek the same treasures. However, cooperating reaps rewards - craft and share items, show solidarity in team colors, and collaborate to build the most ambitious of skyships.

Player Agility & Freedom

With your trusty grappling hook, learn to scale the tallest towers and swing in between flying skyships with elegance. The freeform climbing system lets you climb on any surface and explore hard to reach areas - if you see it, you can reach it.


Build Your Ultimate Ship

From an agile skyship to a multi-story battle frigate, capable of withstanding the most brutal storms and attacks - explore the world to find and learn what you need to build your ultimate skyship.

Customize Your Ship

Build engines, wings, cannons, sails and even decorative parts for your ship. Your skyship design will have direct consequences on its performance and handling. Will yours survive a storm wall?

Adapt & Specialise Your Design

Players will need to explore and scan the world to unlock ‘Knowledge’. This can be used to unlock schematics for advanced equipment, enabling specialisation and the building of more versatile skyships.

Craft Equipment to Aid Survival

The world is full of dangers, and each biome presents new challenges. Craft player equipment to help you survive the elements, reach new destinations, and even manipulate the world around you.


A Hand-Crafted Experience

The first game whose map is created by the community - each island in Worlds Adrift is hand crafted, resulting in a rich, varied game world. The world will continuously evolves as more islands are added - submit your own design and rate your favourite islands with the FREE Island Creator Tool

Skies Teeming With Life

While shattered, the world is full of wildlife that is influenced by and reacts to players. Creatures feed, migrate and breed, they are predators and prey in a fully simulated, living ecosystem. Some will go about their business until provoked, others will threaten your journey and the lives of your crew.

A Physical, Reactive World

As you explore and experiment, you will discover how responsive the world is. Pillage all vegetation on an island and creatures will travel elsewhere to graze. Tether a trunk to your ship to create a makeshift battering ram. We challenge you to surprise us with your creativity!

Persistence - Leave Your Mark

Worlds Adrift features persistency and consequence. You’ll leave behind hints of your story that other players will discover, just like you will discover the shipwrecks of other players, scavenging their rusted, rotted debris, and piece together the history of their adventures.

Cutting Edge Technology

Worlds Adrift is the first game to use Improbable's SpatialOS technology, which enables the simulation of real-world physics on a scale never achieved before, for thousands of players in real-time.



We are very proud of and grateful to the growing Worlds Adrift community - it is highly active and has helped us shape the world of the game by creating islands of incredible craftsmanship and beauty. Download the free Island Creator today to submit your own designs to be included in the final game for everyone to discover.

We have big plans for Worlds Adrift and want to deliver the best game we possibly can with your help.

Follow the game on Steam or our social channels and be the first to be notified of updates and when the game is heading from Closed Alpha into Closed Beta and Early Access.

Worlds Adrift Web Site

Worlds Adrift Subreddit

@WorldsAdrift

Like us on Facebook

System Requirements

    Minimum:
    • OS: Windows 7/8/10 (64-bit versions)
    • Processor: Intel i5-2400, AMD FX-8320
    • Memory: 8 GB RAM
    • Graphics: GTX 460 SE, AMD R7 250
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    Recommended:
    • OS: Windows 7/8/10 (64-bit versions)
    • Processor: Intel i7-2600K, AMD FX-8350
    • Memory: 16 GB RAM
    • Graphics: GTX 960, AMD R9 280
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
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