Band together to build skyships and explore the floating islands of a shattered world. Find lost technology, unearth the mysteries of past civilisations, and join or fight other players in the quest for knowledge. Play the first unscripted sandbox MMO with real-time physics.
User reviews:
Mostly Positive (181 reviews) - 71% of the 181 user reviews for this game are positive.
Release Date: May 24, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“At Bossa, the voice and opinions of our community are really important to us, and we take great pride in working closely with players to shape the direction of our games. In Worlds Adrift we’ve taken open development to the next level by including islands that have been hand crafted by our talented and passionate community via the free Island Creator.

Now that we’re in CLOSED BETA, and to make sure that our community have the best possible experience, we’re offering access to the game through a range of Founder’s Packs.

As previously announced, the Founder’s Packs will initially be available in limited batches to players so we can make sure we fully manage any queueing problems, server instabilities, lost progress and other issues that large multiplayer games might suffer from at launch. Once we know that players are having a good experience, we’ll allow more and more players into the game by releasing new batches of packs.

Whilst this ensures those playing will have a smoother ride, the side-effect is that not everyone will be able to play the game on day one, and we appreciate your patience and support on this.

When we’re confident you’re having a great time, we then hope to enter into OPEN BETA, where together we can all make Worlds Adrift the best sandbox MMO experience there is!”

Approximately how long will this game be in Early Access?

“Our Closed Beta is expected to last several months (not years…); the exact duration of which we we will define together as studio and community, and will be driven by the quality of player experience as we continue to grow.

Though Bossa Studios have an overall roadmap for Worlds Adrift, we want the future of the game to be driven by you, our trusted players. We’ll leave Early Access when we feel the game we’ve created together has the right feature set for a full launch and we can celebrate this incredible achievement with everyone!”

How is the full version planned to differ from the Early Access version?

“Some features we’ve been working on recently that are now part of the Worlds Adrift Closed Beta experience include character creation, more procedural engines, wings, and cannons, a fully scannable world, and more.

What’s up next largely depends on you, but we plan to roll out the following in the future:

- Additional biomes
- New types of ship parts
- Shipbuilding progression
- Alliance creation and management brought in-game
- New creatures

We’re planning to release frequent patches during Closed Beta - spot something we should know about? Head to our forums to tell us!

We are also hoping to deliver regular major content updates with new features.”

What is the current state of the Early Access version?

“The current state of the game is a Closed Beta version, and we are focused on involving the community to help us make the Early Access version a sandbox MMO with a scale and complexity never seen before!”

Will the game be priced differently during and after Early Access?

“As part of our research into pricing for the Founder’s Packs, we consulted our amazing community of Worlds Adrift Alpha players via surveys and emails, as well as MMO player Focus Groups. We also did a robust competitor analysis to make sure our pricing reflected similar games on the current market, and we will continue to make sure the Early Access version is competitively and fairly priced.”

How are you planning on involving the Community in your development process?

“As with all our titles we want to work as closely as we can with the community during the development of Worlds Adrift. From getting your feedback on bugs to finding out what features are most important to you, we really need you to be involved. Make sure you follow the game to take part!”
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Recent updates View all (79)

May 26

Thank you Founders! More packs coming soon!

Greetings Explorers,

We always knew we had an amazing community beating at the heart of Worlds Adrift since the very start, but never imagined how amazing your response and support would be as we entered the Closed Beta phase.

Our first batch of Founder's Pack have sold out!

Due to overwhelming demand, our first batch went much (MUCH) quicker than we planned for. Not only that, but those who bought the packs also started to play three times as long and as often than during the Alpha tests, showing the huge love for the game.

All this success also meant some issues with the game experience, which the very strategy for restricting the number of packs available at sale was supposed to avoid. A solution is now underway, we're working diligently to prevent this from happening again by significantly increasing our server capacity to tackle it.

As always, we really value your opinions, feedback, and reviews (the good, the bad and the ugly - it all helps and is welcome) as together we continue to shape the future of the game for everyone.

We understand many of you want to join in this adventure now, and we apologise for any inconvenience, but we won’t keep you waiting long before we release the next batch! To be the first to know when the next batch is available, please follow us on Twitter, Facebook, YouTube our forumsand the Steam Community Hub.

See you in the skies,

The Worlds Adrift team.


44 comments Read more

May 24


Greetings Travellers!

Whether you’re an Alpha vet or experiencing the game for the first time, we extend to you a very warm welcome to the Closed Beta for Worlds Adrift!

The first thing you’ll notice if you’ve played before is that the starting experience of the game has been improved.

Firstly, you’ll need to login to your Worlds Adrift account and then link to your Steam account in order to play. This is a one-off process - once it is completed you will automatically log in using your Worlds Adrift account in future.

Secondly, we have an exciting character creation feature where you’ll be able to express your in-game identity. The character’s name will also now be the name you reserved on our website if you registered ahead of the Closed Beta launch.

If you’ve played the game before, you’ll see that the world has been completely redesigned and improved with the very best new community created islands included for you to explore!

Finally, you’ll be able to access the awesome and exclusive Founder’s rewards! Cosmetic items for your character will be found in your ‘Stash’ inventory, which persists through death. Ship related items will be pre-loaded and found in the ‘Assembly Station’ section of your schematics list.

There’s loads more stuff for you to discover, so if you’re eager to begin your adventure you now know the TL;DR. If you want to delve in and read the full patch notes, see below:

Full Patch Notes

  • Welcome to our Closed Beta! As part of the transition from Alpha to Beta, the flow for starting the game has been updated, including a login to a Worlds Adrift account and the creation of your first character.
  • As part of character creation, players can customise their character’s face, colouring, and starting clothing. Goodbye, blonde pixie cut clone army!
  • Founder’s rewards are now available in game.
  • Almost everything in the game is now scannable and provides Knowledge the first time it is scanned.
  • The inventory now has a Belt section, for items the player wants to keep through death. This means that equipped items are no longer automatically kept through death.
  • The Stash, for undroppable cosmetics like the Founder’s Headscarf, has been implemented.
  • New on-screen prompts and tutorials will display for the first few hours of gameplay. This is a work in progress.
  • Ship parts, except panels, can no longer be placed so they overlap and occupy the same space.
  • Docked shipframes, if bare, can be salvaged for part of their crafting cost. This is accessed from the shipyard.
  • Shipyards are more obviously salvageable now, and players will receive a message if a shipyard they have access to takes damage.
  • Players are now able to find schematics for new atlas skycore upgrades. Take care of your core room, travellers!
  • Procedural engines, cannons, and wings now have their art and their new names determined by their stats.
  • Lots more procedural engines, cannons, and wings are now available in the game!
  • Islands now have multiple revival chambers.
  • Different trees provide different types of wood now.
  • Shipcores and engines can now only lift you to a certain altitude.
  • Certain weather features in the world are too strong for any ship to bypass. These now appear at the edges of the current world map. If heeded, explorers should no longer lose their ships heading into the unknown.
  • Eggs is no longer fuel. Eggs is just eggs. Fuel is now fuel.
  • Objects sinking into the ground will now become mossy or covered in sand, depending on the biome.
  • Much more lore is now discoverable in the ruins. Collect them in your Codex and piece together the story of Foundation.
  • Different biomes will play different music now!
  • New visual effects! New icons! New grappling hook! New sound effects!

  • Additional optimizations have been implemented to reduce client freezing when approaching a new island. This an ongoing area of improvement.
  • Loose objects on and around ships, like newly-broken ship parts, now behave significantly better. This is another ongoing area of improvement.
  • Dying before passing fully through a weather barrier will no longer allow you to respawn in the new zone.
  • Creature corpses will now deteriorate and disappear after some time.
    Saborian databanks on islands are now appearing where they were placed in the Island Creator.
  • Players should no longer ever enter an invincibility state where bullets pass through them.
  • Creatures should much more rarely get stuck in mid-air.
  • Ships would occasionally not log out fully, leaving only the frame and a handful of parts floating in the world. This has been fixed.
  • It is no longer possible to summon troll physics by pushing a ship forward while standing on it.
  • Pulling physical objects with the grappling hook should be much more responsive again.
  • Weather animation should no longer become permanently choppy.
  • Numerous bugs relating to designing shipframes on the shipyard have been fixed.
  • Numerous bugs with male animations and poses have been fixed.
  • Numerous UI bugs have been fixed.
  • The game should no longer crash when exiting.

  • The world map has been updated - much more of it is Wilderness now.
  • The glider has been nerfed. (Sorry.) It is now working as originally intended, for gliding over short distances. It also drops upon death.
  • Ship and shipyard ownership mechanics have evolved: Having a personal reviver on a ship is now more formally recognized as ownership of the ship; without ownership, any interactive ship part on an undocked ship (helms, containers, reviver, etc.) require an extra delay to use.
  • On docked ships, interactive ship parts require access to the shipyard.
  • Timed explosives no longer stack in the inventory.
  • Sails have been buffed.
  • Cannon overheat calculations have been overhauled.

  • If you exit character creation without entering the world your character will not be assigned to a deployment. To fix this delete your character, make a new one and be sure to click play and enter the game.
  • When flying from one island to another, characters standing on ships may be unstable, even occasionally getting thrown off. It may be best to quickly grapple to the ship if you experience these stutters.
  • Tools (e.g., pistols, scanner) held by other players are showing themselves at an incorrect position.
  • Climbing on very bent ship panels, or in spaces the character normally can’t enter, will do serious damage to the player: Avoid these for now.
  • Some on-screen prompts (refuelling, picking up atlas shards, etc.) are failing to display or are behaving incorrectly.
  • Flight instruments (fuel gauge, altimeter, etc.) currently cannot be attached on all surfaces that should allow attachment.
  • After reaching the max height of the world, ships will be dropped suddenly.
  • This should be smoothed out in a future update.
  • Logging in onto a moving ship may result in the ship having moved out from under the character by the time the character loads in.
  • Docking a ship you don’t own to a shipyard you don’t own will result in the player being unable to release the helm: Restarting the client will place your character next to the helm.
  • The moustache is not appearing correctly on characters.
  • WiFi may incur problems: Best played on an ethernet connection for now.

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About This Game

Long ago, cataclysmic events shattered the world into floating islands scattered across an endless skyline. Civilizations tumbled, societies collapsed, and all seemed lost. You are the inheritors of this world, nomads of the skies in a new age of discovery.

Emergent Stories

Worlds Adrift is an MMO Sandbox where thousands of players explore a physical and persistent world with the freedom to set their own objectives. This creates an unpredictable environment, rich with the potential for emergent gameplay. Every encounter with creatures, players or new islands will bring with them new threats, experiences and conflicts.

Work Together or Alone

Wander the skies as a nomad or form crews to aid one another in exploration and ship building. Pool resources to travel more safely and build greater skyships, or risk your life stowing away on an enemy ship. The choice is yours.

Skills-Based Gameplay

There are no ‘levels’ or ‘levelling up’ in Worlds Adrift. Everything you do - from exploring forgotten ruins to defending your ship from other players and creatures, depends on the creativity and skills that you learn as you play.

Freeform Co-op & PVP

As an open sandbox game, you must choose your allies carefully and be cautious when your crew encounters others who seek the same treasures. However, cooperating reaps rewards - craft and share items, show solidarity in team colors, and collaborate to build the most ambitious of skyships.

Player Agility & Freedom

With your trusty grappling hook, learn to scale the tallest towers and swing in between flying skyships with elegance. The freeform climbing system lets you climb on any surface and explore hard to reach areas - if you see it, you can reach it.

Build Your Ultimate Ship

From an agile skyship to a multi-story battle frigate, capable of withstanding the most brutal storms and attacks - explore the world to find and learn what you need to build your ultimate skyship.

Customize Your Ship

Build engines, wings, cannons, sails and even decorative parts for your ship. Your skyship design will have direct consequences on its performance and handling. Will yours survive a storm wall?

Adapt & Specialise Your Design

Players will need to explore and scan the world to unlock ‘Knowledge’. This can be used to unlock schematics for advanced equipment, enabling specialisation and the building of more versatile skyships.

Craft Equipment to Aid Survival

The world is full of dangers, and each biome presents new challenges. Craft player equipment to help you survive the elements, reach new destinations, and even manipulate the world around you.

A Hand-Crafted Experience

The first game whose map is created by the community - each island in Worlds Adrift is hand crafted, resulting in a rich, varied game world. The world will continuously evolves as more islands are added - submit your own design and rate your favourite islands with the FREE Island Creator Tool

Skies Teeming With Life

While shattered, the world is full of wildlife that is influenced by and reacts to players. Creatures feed, migrate and breed, they are predators and prey in a fully simulated, living ecosystem. Some will go about their business until provoked, others will threaten your journey and the lives of your crew.

A Physical, Reactive World

As you explore and experiment, you will discover how responsive the world is. Pillage all vegetation on an island and creatures will travel elsewhere to graze. Tether a trunk to your ship to create a makeshift battering ram. We challenge you to surprise us with your creativity!

Persistence - Leave Your Mark

Worlds Adrift features persistency and consequence. You’ll leave behind hints of your story that other players will discover, just like you will discover the shipwrecks of other players, scavenging their rusted, rotted debris, and piece together the history of their adventures.

Cutting Edge Technology

Worlds Adrift is the first game to use Improbable's SpatialOS technology, which enables the simulation of real-world physics on a scale never achieved before, for thousands of players in real-time.

We are very proud of and grateful to the growing Worlds Adrift community - it is highly active and has helped us shape the world of the game by creating islands of incredible craftsmanship and beauty. Download the free Island Creator today to submit your own designs to be included in the final game for everyone to discover.

We have big plans for Worlds Adrift and want to deliver the best game we possibly can with your help.

Follow the game on Steam or our social channels and be the first to be notified of updates and when the game is heading from Closed Alpha into Closed Beta and Early Access.

Worlds Adrift Web Site

Worlds Adrift Subreddit


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System Requirements

    • OS: Windows 7/8/10 (64-bit versions)
    • Processor: Intel i5-2400, AMD FX-8320
    • Memory: 8 GB RAM
    • Graphics: GTX 460 SE, AMD R7 250
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • OS: Windows 7/8/10 (64-bit versions)
    • Processor: Intel i7-2600K, AMD FX-8350
    • Memory: 16 GB RAM
    • Graphics: GTX 960, AMD R9 280
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
Customer reviews Learn More
Mostly Positive (181 reviews)
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