20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe!
User reviews:
Recent:
Very Positive (31 reviews) - 80% of the 31 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (1,085 reviews) - 95% of the 1,085 user reviews for this game are positive.
Release Date: Nov 25, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because it's a ton of fun and our fans asked for it! Our players have had a blast playing 20XX as it develops and helping mold future builds of the game with their feedback.”

Approximately how long will this game be in Early Access?

“The game's already great, but it'll be done when it's done! We update the game every two weeks like clockwork, and will keep doing so until our full release.”

How is the full version planned to differ from the Early Access version?

“The release version of 20XX will have lots more content and cool features -- more level variations, more powers, more pickups, more ways for your buddy to accidentally bump into a spike and die, etc.

Some design choices have and will continue to change over the EA period based on fan feedback.”

What is the current state of the Early Access version?

“It's nearly feature complete. The game contains no major/crash bugs. Don't take our word for it, though! Read the reviews.”

Will the game be priced differently during and after Early Access?

“Yes. While we're in Early Access, we'll be selling 20XX at a reduced rate so that the game's worth what you're paying for it at the time. As we approach full release, we'll slowly increase the price.”

How are you planning on involving the Community in your development process?

“We love feedback. Amazing fans give amazing feedback, and we want as many of those fans as possible to experience 20XX before we declare the game finished.”
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Recent updates View all (69)

May 24

20XX 0.979 Patch Notes - May 24, 2017

Hello! We've spent most of the last two weeks polishing the beans out of 20XX's Endgame, but today's live patch still has some juice to it. We've finally made some long-overdue controller detection improvements, given AL a fresh coat of paint, and fixed a bunch of bugs.

Note: We're considering a pretty big change to Normal/Casual play. Read about it on the Community (click me!) and tell us what you think!

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

TL;DR for today's patch: Controller detection! AL! Bugs!

For pretty much every patch from here on out: Polish forever! Forever. (More netplay.)

As always, let us know if anything's busted or if we missed a change.

--

BIG CHANGES:

  • AL's received a fresh new chassis!
  • 20XX now detects controllers as they're plugged in or removed, instead of only on startup.
  • Outside of local co-op, 20XX now reads input from all devices simultaneously (and will ignore your Input Device setting). This'll prevent issues where new players think their controller isn't working because the input's set to use KB only.

SMALL CHANGES:
  • Added a little charge-distort effect.
  • Postprocessing effects no longer affect the UI layer.
  • The Mortar has a new Juiced effect. (It might be OP - we'll keep an eye on it.)
  • Phase Blocks in Glory Zones are no longer artificially slowed down early.

BUG FIXES:
  • Fixed a bug causing stats to apply to Nina (instead of to Ace or to Co-op) if you save and quit mid-run.
  • Fixed a bug causing HP/Energy stats to record in multiples of 1000.
  • Fixed a bug causing certain end-level statements to incorrectly take your HP/Energy into account.
  • Really fixed a bug causing Soul Chips at level end to spawn in the ground. (If this isn't fixed, we'll grind on it and hotfix it.)

Thanks for reading!

4 comments Read more

May 10

20XX 0.978b Patch Notes - May 10, 2017

Hello! Today's 20XX patch is mostly about fixes for the game's live build. We're doing a ton of work behind the scenes getting the game's final challenges ready, but still have some more to do! This patch contains a few more netplay tweaks, but doesn't represent our second wave of Official Netplay Improvements. We've also done a little Skull balancing for 20XX's Hardcore Challenges.

Also, we finally stood the Visual Editor on the 20XX wiki back up, so if you're the wiki-contributing type, have a look! (wiki link click me yeah)

Disclaimer: 20XX is in beta. As we develop the game, we may make changes that require us to invalidate or wipe your 20XX save files, Steam Leaderboard info/achievements, and other save-y stuff like that. Be aware!

TL;DR for today's patch: Hardcore Skull changes! Bugfixes/polish!

For pretty much every patch from here on out: Polish forever! Forever. (More netplay.)

As always, let us know if anything's busted or if we missed a change.

--

BIG CHANGES:

  • Lightning is no longer in the Hardcore Skull rotation.
  • Rock has been replaced in the Hardcore Skull rotation by Stone, which quadruples the damage taken from spikes/lasers/etc instead of being instantly fatal.
  • Rock and Lightning are still available for Defiant play. Rock and Stone don't stack; turning one on will turn the other one off.

SMALL CHANGES:
  • Most of our fancier new VFX now draw behind enemies/their attacks.
  • The camera's default bottom limit has been bumped up a bit, so you can't see "below" most level pieces when standing near the bottom.
  • In online co-op, the client can now skip the stat rollup in the endgame stats screen.
  • Vaculab's falling blocks now do the same bump-logic on respawn as Phase blocks.
  • Added some "hey! I'm still alive!" code during loading screens so the game doesn't report "Not Responding" on some slower machines.

BUG FIXES:
  • Fixed a bug causing folks to get stuck in Glory Zones.
  • Fixed a janky laser node in Vaculab.
  • Fixed an issue causing Skytemple's Windplats to not show up on time.
  • Online co-op: fixed the first Rollster Beta death triggering the stage-end whiteout/gate opening for the client.
  • Fixed an issue causing the rare Nutspewers from doing their job when discovered.
  • Fixed an issue causing level-end Soul Chips to spawn below the walkable surface.
  • Fixed an Ace animation glitch we introduced last patch.

Thanks for reading!

11 comments Read more
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Reviews

“It looks fantastic.”
Rock Paper Shotgun

“20XX is now one of my most anticipated games and I cannot wait to get my hands on the final version.”
Paste Magazine

“20XX Is The Mega Man X Sequel Capcom Should Have Made”
Tech Times

About This Game

If you like roguelikes or Mega Man, 20XX is for you!

20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe!

20XX also features full co-op. Play with a friend on the couch or over the interwebs!

20XX currently supports 1-2 players locally or online via Steam. (Online play is 90% stable at this time.)

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Toaster processor or better (2009+)
    • Memory: 1024 MB RAM
    • Graphics: Any card made during or after 2009
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • Processor: Two toaster processors or better (2011+)
    • Graphics: Something made in the last five years
    • DirectX: Version 9.0c
Customer reviews Learn More
Recent:
Very Positive (31 reviews)
Overall:
Overwhelmingly Positive (1,085 reviews)
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