StarCrawlers is a modern take on a classic cRPG dungeon crawler set in a gritty spacepunk universe. Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. Launching May 16, 2017!
User reviews:
Very Positive (163 reviews) - 95% of the 163 user reviews for this game are positive.
Release Date: Mar 17, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great opportunity to continue creating new content for StarCrawlers while refining and improving based on your feedback. There’s a ton of abilities, enemies & missions already - we’re excited to show you what we’ve accomplished so far and work with the community to take it to the next level!”

Approximately how long will this game be in Early Access?

“We will be in Early Access for as long as it takes to make StarCrawlers even better and are targeting launch of version 1.0 for Spring 2017. During EA we've added new content with every patch, including new missions, events, random encounters, loot, and even new systems based on feedback from our amazing community of players.”

How is the full version planned to differ from the Early Access version?

“For full release, we plan to not only complete integration of the main campaign, but also add additional abilities, enemies, environments, and random events and traps to encounter. Based on your feedback during Early Access, we will be refining the balance between class abilities, enemy power and game difficulty. Also loot. Lots of loot.”

What is the current state of the Early Access version?

“StarCrawlers has been in EA for just over 18 months and we’re proud of the stability and fun of the current beta experience. The first part of the main campaign is fully playable alongside infinitely generated side missions. The full story campaign will not be released while we are in EA, but we update the beta frequently with fresh content - currently we release an update approximately every 2 weeks.”

Will the game be priced differently during and after Early Access?

“Final pricing has yet to be determined, but it will not be lower than the Early Access price.”

How are you planning on involving the Community in your development process?

“The Early Access community has been vital in helping us to balance the game and bring a higher degree of polish to the StarCrawlers experience. We’re already building a vibrant community on the Steam forums, and everyone is invited to post feedback, email us directly at, or contact us via twitter @juggernaut_news at anytime. We’re crushing bugs and making gameplay tweaks based on your feedback - jump in!”
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Recent updates View all (65)

April 4

StarCrawlers launches on May 16th, 2017!

The final patch of Early Access is live and StarCrawlers will be launching on

May 16th!

  • The corps are sick of your meddling and have deployed bosses to defend their property!
  • Boss mobs can now spawn on all generated missions, increasing in strength, ability and loot rarity as you level up or choose harder missions. Boss mobs have several unique abilities and present a substantially tougher threat than average mobs.
  • At level 5+, bosses have a chance to spawn. This chance scales to 100% at higher levels.
  • Corporations that are hostile to you have have an increased chance to spawn bosses.
  • At level 25+, specialized boss squads may deploy that present a unique challenge.
  • At level 25+, bosses have a chance to drop named legendary weapons and gear.
  • NOTE : Named Legendary drops will not be active until launch day!

  • Inquisitive crawlers can now find Lore Items on their adventures that contain information concerning the different factions in the StarCrawlers universe.
  • Collected lore items can be reviewed in the Info Log under the new Dossier tab.
  • Collecting all 5 Lore Items for a subject and compiling them grants a unique Dossier item that can be auctioned at the Black Market.

NEW FEATURE: Eon Trading
  • A private buyer has contracted with Draal in the Black Market to acquire Eon Cubes from the corps. Draal is trading exotic gear in exchange for Eon Cubes ‘obtained’ on your runs.

NEW FEATURE: Steam Achievements
  • Added 30 Steam Achievements - more will be activated at launch!

Save / Load
  • Story and Normal difficulty games are now able to create mid-mission saves at any time.
  • Challenge and Hardcore difficulty games continue to have access to Quicksave and Exit.
  • Abort Mission has been removed. To successfully exit a mission, you’ll have to make it to one of several conveniently lit exit doors. No free escapes :D
  • It is now possible to Exit to Title from within a mission without saving progress.

Maps & Gear
  • Shields no longer prevent critical hits. Based on user feedback and testing, fun charge abilities that build through crits were being severely restrained by crit-proof shields. Note this means mobs can crit through your shields too...
  • Armor now also blocks elemental damage. Blocking only physical damage made choosing heavier armors an inferior choice. With improved crit-proofing, health boosting, and the removal of the standard TU penalty, heavy armor should be a more attractive choice.
  • Added new themed items and item spawn locations to all map types.
  • Reduced mob combat drop rate and increased drop rates on gear. As a result, mobs will start dropping less cred loot and start dropping more gear.
  • Fixed missing icons for Alyssa Tickets and Christina Faith Headshot items (will not affect items already in inventory)
  • No longer possible for Draal to steal the Prototype’s AI Core or prevent the player from canceling an auction with no bidders, forcing them to sell the item.
  • Black Market, Shop, and Medbay refresh inventory if you wait instead of taking a mission in the Bar.
  • Expanded player stash to hold 32 items.
  • Repair Kits no longer spawn in the shop as they (currently) have no use.

Levelling & Missions
  • Recalculated XP levels to include New Game+ and New Game ++ scaling. XP requirements and distribution from quests / mobs will ramp faster at lower levels.
  • Adjusted XP gains from missions to add more reward boosting when running Challenging / Extreme missions, reduce gains from Cakewalk / Easy missions.
  • Adjusted cred rewards from missions to add more differentiation based on difficulty overall.
  • Added IntelliFoam Canisters to give you a shot of xp. Use them immediately or save them for those lazy crawlers hanging back at STIX. YOU DECIDE!

  • In response to crawler aggression, mobs have learned new tricks.
  • Shield absorption by mobs has been standardized. Each shield charge will absorb the same amount for a mob of a given level.
  • Max shield charges on several common mobs reduced.
  • Mob armor block has been standardized. Armor will block the same amount for a mob of a given level.

  • Inventory items in your Backpack or Stash can be swapped by dropping icons on each other.
  • Fixed doors getting confused about their state if a mob was defeated next to an open door.
  • Fixed an issue preventing combat effects triggered from events (ex: Smuggler killing a mob before combat begins) being applied correctly.
  • Effects that cannot be purged / cleansed are displayed with different icons in combat to make them distinct from buffs / debuffs.
  • Fixed Cyberninja’s Expose Weakness incorrectly stating it consumes all Combo Points on the target - it does not!
  • Fixed Cyberninja’s Flurry incorrectly calculating damage range based on Combo Points.
  • Fixed Void Psyker’s Cosmic Horror not gaining charges from Blind or Vulnerability.
  • Fixed Void Psyker’s Miasma not becoming available to cast again after expiring.
  • Fixed tooltips for Cyberninja Dash in Ability and combat.
  • Fixed the Cursed Cube of Atroxxis appearing in maps and attempting to suck your soul into the ether. If you accidently looked into its Hideous Shadowy Depths and this occured, please consider filing a bug report - thanks Cybrid 0x0t2md2W!
  • Optimized load times when returning from a mission to STIX.
  • Minor text fixes.

34 comments Read more

March 15

Upcoming Launch Date Announcement and Boss Mode

Mjolnir Squad is ready for you. You better bring your own thunder...

Hey everyone, Thunderflux here! Thanks for all the great feedback on the new abilities and changes in Tipsy Tarantula - there's two big things coming soon, so let’s get right to it:

Launch Date Announcement and Boss Mode
  • On April 3rd I’ll be announcing the launch date for StarCrawlers 1.0. The launch date is set and I’m working with a video producer to get a trailer and some other cool things in place for the announcement. It won't be long after the announce until launch, so hang in there :D

  • The next (and final final) update for Early Access will add one big feature before launch: Boss Mode. All missions will have a chance to spawn a Boss mob with new abilities, rare loot, and boosted power. At higher difficulty levels, you might face teams of Bosses (like Mjolnir Squad above) and have a chance to loot Named Legendary gear with unique effects. I’ll be talking more about Boss Mode as we get closer to the next patch!

A Huge Thank You
On a personal note, I’m really excited to be nearing launch after such a great EA experience. I firmly believe that the great community around StarCrawlers has improved the game immensely and that is what EA is meant to be about! Many of you have been following the game and playing it since very early in production and have been regulars on the forums with feedback, bug reports (few of those :D) and discussions about mechanics and features you’d like to see - your involvement has added so much to the game. Thank you.

Additional Changes
As always, I can’t respond to every post, but I read everything, and I appreciate anyone who takes the time to report a bug, toss me some feedback, or gripe about a mechanic. To that end, here’s a preview of a few things that are changing based on your feedback:
  • Crits are fun. Abilities that build charges with crits and obliterate the enemy are also fun!
    Shields block crits. This is not fun. Shields will no longer block crits in the next patch. Note that this also applies to mobs critting you through shields, so they think this is fun too.

  • Armor will once again block elemental damage in addition to physical damage, making armor type a more meaningful choice. This also applies to mobs, so they ask that you don’t bring any armor destroying attacks or weapons.

  • Less credit drops from mobs, more gear. Common mobs will drop slightly less loot overall, but what they do drop will always be a piece of gear.

  • More environment lootables. All environment types will have more loot plucked right out of the environment and new item types.

  • More random events in all environment types. No more looting just nude pics!

  • Expanded stash size on STIX so you can horde all the medkits.

  • Mobs of all types have received new abilities.

  • Lots of other improvements and tweaks!

27 comments Read more
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“Already a comprehensive game which shows real delight and ingenuity in its skill system”
Rock, Paper, Shotgun

“StarCrawlers is sci-fi dungeon crawling done right”



About This Game

Crawlers Wanted: high pay, certain risk. Plausible deniability a must.

Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you might just survive long enough to spend your hard-won credits.

You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.

Key Features:
  • Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
  • Procedurally-generated dungeons and events create endless replayability.
  • Choose your allies and your foes wisely. Your choices will change how the story unfolds.
  • Eight player classes each with unique abilities, both in combat and when exploring.
  • Randomly generated weapons, armor and gear with upgradeable enhancements.
  • Easy to Hardcore difficulty modes and optional permadeath.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: While in Early Access, minimum system requirements are likely to increase. Please consider this before purchasing.
    • OS: OSX 10.9
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • Storage: 2 GB available space
    • Additional Notes: While in Early Access, minimum system requirements are likely to increase. Please consider this before purchasing.
    • OS: Ubuntu 14.04.LTS
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • Storage: 2 GB available space
    • Additional Notes: While in Early Access, minimum system requirements are likely to increase. Please consider this before purchasing.
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Very Positive (163 reviews)
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