StarCrawlers is a modern take on a classic cRPG dungeon crawler set in a gritty spacepunk universe. Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage.
User reviews:
Very Positive (11 reviews) - 90% of the 11 user reviews in the last 30 days are positive.
Very Positive (128 reviews) - 92% of the 128 user reviews for this game are positive.
Release Date: Mar 17, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great opportunity to continue creating new content for StarCrawlers while refining and improving based on your feedback. There’s a ton of abilities, enemies & missions already - we’re excited to show you what we’ve accomplished so far and work with the community to take it to the next level!”

Approximately how long will this game be in Early Access?

“We will be in Early Access for as long as it takes to make StarCrawlers even better (and we're on track for a Fall 2016 launch!). During EA we're adding new content with every patch, including new missions, events, random encounters, loot, and even new systems based on feedback from our amazing community of players.”

How is the full version planned to differ from the Early Access version?

“For full release, we plan to not only complete integration of the main campaign, but also add additional abilities, enemies, environments, and random events and traps to encounter. Based on your feedback during Early Access, we will be refining the balance between class abilities, enemy power and game difficulty. Also loot. Lots of loot.”

What is the current state of the Early Access version?

“StarCrawlers has been in EA for just over a year and we’re proud of the stability and fun of the current beta experience. The first part of the main campaign is fully playable alongside infinitely generated side missions. As the beta progress, we will be introducing additional campaign chapters with each update. We’re committed to updating the beta frequently - currently we release an update approximately every 2 weeks.”

Will the game be priced differently during and after Early Access?

“Final pricing has yet to be determined, but it will not be lower than the Early Access price.”

How are you planning on involving the Community in your development process?

“The Early Access community will be vital in helping us to balance the game and to bring a higher degree of polish to the StarCrawlers experience. We’re already building a vibrant community on the Steam forums, and everyone is invited to post feedback, email us directly at, or contact us via twitter @juggernaut_news at anytime. We’re crushing bugs and making gameplay tweaks based on your feedback - jump in!”
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Recent updates View all (44)

June 18

StarCrawlers Patch Notes 6/18 - To Catch A Privateer

The next story mission has arrived: To Catch A Privateer

After the events of Dumpster Diving, you'll return to STIX to hear a game-changing announcement from Aurora (better check your rep situation!). Your employer will then assign you a mission to either capture or rescue a notorious criminal...

We hope you enjoy the next step in the story, we won't spoiler anything here, but please feel free to share your thoughts in the forums!

StarCrawlers has been updated to Gregarious Gorilla v8 - 06.16.2016

  • Fixed an issue causing bomblet explosions to halt combat.
  • For real this time.

  • Added a UI scaling amount slider. This feature is still experimental.
  • Fixed ability tooltip triggering automatically when targeting an enemy.
  • Fixed overlapping elements in the event popup screen.

  • Optimized some class ability memory usage.
  • Fixed an issue with doors acting oddly if you enter combat while standing next to one.
  • Fixed trap panels complaining about strings they had failed to find.
  • Fixed an issue with floor tile navigation in some mine tunnel variants.
  • Fixed issue with cam traps obssessing over a single tile.
  • Misc fixes and improvements.

Coming Next
  • New Story Mission : The Train Job
  • Ragnarok Missions (if you passed the test)
  • Tasks System
  • More environment lootables
  • More friendly faction contact events
  • More cool stuff!

5 comments Read more

June 3

StarCrawlers Patch Notes 6/3 - Elemental Madness

If your older saves load with the team at 0 health, visit the medbay and get patched up!

Elemental Madness has arrived.
An elemental damage system has been bubbling beneath the surface of StarCrawlers for a while and now it’s ready to burst forth in all it’s zapping, burning, melting, devouring and terrifying glory. In addition, we’ve added a Combat Log, new twists to Challenge & Hardcore difficulties, and tons of improvements to class abilities, weapons, armor, shields and accessories. Dig in!

Elemental Damage
Class abilities can now deal basic Physical damage, elemental damage (Energy, Fire, Chemical, Nanite or Void). multiple types of elemental damage, or channel the element of your equipped weapon. Most generated weapons will deal Physical damage, but rarer and high-level items can deal elemental damage. Mobs also deal elemental damage with some of their attacks and the power of elemental attacks from mob abilities grows as they level.

Elemental Resistances
Elemental damage is absorbed by Barriers and Shields as normal, but pierces Armor. The block power of Armor has been increased to serve as a superior defense against Physical attacks, and the absorption power of Shields has been slightly reduced. When facing elemental damage, you’ll want to stack resistances to reduce the incoming damage to manageable levels. Armor, shields, accessories, item upgrades and class abilities can all contribute to resistances. Similarly, mobs have natural resistances to some elements and have gained abilities to boost resistances.

There have been significant changes to the class trees to incorporate the new elemental damage system. All classes abilities that deal damage now deal either Physical, Energy, Fire, Chemical, Nanite or Void damage. Some classes will see further abilities updates and changes as we test the new system and receive feedback.

  • Reduced max effectiveness of Meat Shield to 20% damage reduction and increased base damage slightly.
  • Defiance now reduces damage if the enemy is Taunted to attack the Soldier.
  • The cooldown on Juggernaut has been increased to 8 turns.
  • Bouncing Betty no longer drops bomblets at Rank 3 if the Soldier has been killed.
  • Rocket Strike max damage slightly reduced and no longer pierces Armor as it now deals Fire damage (which bypasses Armor).
  • Hellfire Salvo damage slightly decreased and now randomly attacks the battlefield instead of random mobs, making it more chaotic, but guaranteeing a hit if a rocket lands near a mob. This make Hellfire Salvo more effective against multiple enemies and less deadly against a single target.
  • UXO now tosses out extra Bomblets when activated, removing the requirement that Bomblets are already deployed to use it.
  • Boom King at Rank 3 now also causes targets damaged by your Bomblets to take increased damage from Fire attacks. This effect stacks.
  • Bonus damage taken by enemies hit with a Heavy Weapon in Overwatch reduced to 5/7/10%.
  • The max damage of Hotstreak has been reduced to 200% weapon damage and the Time Unit cost reduced to 25% of weapon speed.

Force Psyker
  • Mirror Prism now deals damage to all enemies when it manifests. Shatter damage dealt to the Force Psyker is converted to Energy damage.
  • Spirit Armor now provides passive elemental resistance to allies in combat and heals the Force Psyker when taking Energy damage at Rank 3.
  • Purifying Prism no longer damages the Force Psyker but instead deals damage to enemies when it absorbs a debuff or stun effect or shatters as Rank 3.
  • Barrier Prison now attempts to Stun the target each turn and deal weapon damage.
  • Spirit Link now grants resistance to all enemies when a Barrier absorbs elemental damage.
  • Fists of Fury (Rank 3) now increases Energy damage taken by the target.

Void Psyker
  • The damage of Overload has been reduced as it now deals elemental Void damage.
  • The damage on Cannibalize has been slightly reduced.
  • The damage of Shadowbolt / Voidbolt has been slightly reduced and the energy requirement to convert to Voidbolt has been reduced to 30.
  • Torrent (Rank 3) now increases Void damage taken by the target.
  • Void Storm now strikes randomly across the battlefield and deals increased damage.
  • Ascendance (Rank 3) now grants Void resistance to your allies if you Overload and makes the Void Psyker immune to damage from Overload.

  • Reduced Time Unit cost of Thunderclap.

  • Junker no longer Taunts but can explode to deal Chemical damage and increase damage taken from Chemical attacks.

  • Virus: Mindmelt no longer stacks damage with each use but instead reduces the Nanite resistance of the target.
  • The explosion damage of Corruption has been reformulated to grow based on weapon damage.
  • Virus: Hotlink no longer provides Haste but instead deals damage based on your weapon element and grants team resistance to the same element.
  • Timed Release no longer regenerates shield but instead increases the duration of Optimization tree effects and grants a chance to refresh them automatically. At Rank 3, team damage grows with each turn the Hacker takes.
  • Fixed an issue with Scramble that could upset the orderly progression of the timeline.
  • Fixed an issue with Root Hack that could prevent enemies from acting on their turn.

  • On Standard and higher difficulties, leveling up no longer heals to full but instead maintains the current health percentage.
  • On Challenge Difficulty, characters will not heal automatically at the end of a mission but can skip a mission, visit the medbay, or use a medkit to heal.
  • On Hardcore Difficulty, characters must visit the medbay or use a medkit to heal.
  • On Challenge and higher difficulties, killed characters have a chance to incur a Grievous Wound after being revived. The severity of the wound increases with each death.
  • On Hardcore Difficulty, Grievous Wounds are permanent.

  • Mobs now have base resistances to elemental damage that scales with their level.
  • Mob special attacks now deal elemental damage that scales with their level..

  • Armor now only blocks Physical (basic) damage and its effectiveness has been increased for both mobs and players.
  • Shields and Barriers continue to absorb all types of damage and their effectiveness has been slightly reduced.
  • Weapons can be generated with a chance to deal elemental damage with their standard attack.
  • Armor and Shields can be generated with a base resistance to elemental attacks.
  • Upgrades for Weapons, Armor and Shields can improve elemental damage & resistance.
  • Siyama has begun producing weapons that deal Energy, Fire and Chemical damage.
  • Zeus has begun producing weapons that deal Nanite damage.
  • Foxkin has arrived as a manufacturer of fine weapons, armor and shields.
  • Weapons now have additional generated names.

Combat Log added to combat and currently displays:
  • All damage absorbed by barriers.
  • All damage absorbed by shields.
  • Physical damage blocked by armor.
  • Health damage taken.
  • Additional information will be added in future updates and the ability to toggle visibility for different display types.

  • Fixed an issue where events in the hub would not lock some menu controls.
  • Fixed Crew Status close button overlapping enemies and confusing the UI.
  • Fixed issue that could cause Battle Icons to not display health bars / numbers accurately if there was a large volume of incoming damage.
  • Fixed an issue with Soldiers Weapon Specialist that could prevent cooldown resetting on kills.
  • Fixed an issue with the mission Dumpster Diving which could halt combat.
  • Fixed an issue breaking the contact event for Chimera BioPharma Solutions.
  • Fixed an issue that could cause accessories to not load updated stats.

Coming Next
  • Now New Story Mission!
  • More friendly faction contact events.
  • More cool stuff!

6 comments Read more
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“Already a comprehensive game which shows real delight and ingenuity in its skill system”
Rock, Paper, Shotgun

“StarCrawlers is sci-fi dungeon crawling done right”

About This Game

Crawlers Wanted: high pay, certain risk. Plausible deniability a must.

Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you might just survive long enough to spend your hard-won credits.

You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.

Key Features:
  • Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
  • Procedurally-generated dungeons and events create endless replayability.
  • Choose your allies and your foes wisely. Your choices will change how the story unfolds.
  • Eight player classes each with unique abilities, both in combat and when exploring.
  • Randomly generated weapons, armor and gear with upgradeable enhancements.
  • Easy to Hardcore difficulty modes and optional permadeath.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: While in Early Access, minimum system requirements are likely to increase. Please consider this before purchasing.
    • OS: OSX 10.9
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • Storage: 2 GB available space
    • Additional Notes: While in Early Access, minimum system requirements are likely to increase. Please consider this before purchasing.
    • OS: Ubuntu 14.04.LTS
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • Storage: 2 GB available space
    • Additional Notes: While in Early Access, minimum system requirements are likely to increase. Please consider this before purchasing.
Customer reviews
Customer Review system updated! Learn more
Very Positive (11 reviews)
Very Positive (128 reviews)
Recently Posted
( 14.4 hrs on record )
Early Access Review
Posted: June 22
game is absolutely awesome!!! but let me break it down for you as much fun as and as tempting as it is to go Void Psyker and spend all your creds on gear.....damn you'll throw down some dmg but you won't make it past the first two or three missions. FIRST THING BEFORE GEAR hire another team mate and spec them into something that will do multi target dmg or taunting to help keep you alive. B/c when you get into these fights against 3-5 bots idc how much burst you have you won't survive.

Other than that the game is a dream. Music 10/10 Gameplay 10/10 Combat 10/10

So the more time I put into this game I am simply in love. Its appears your typical old dungeon crawler moving through enviroments WSADQE with a free look mode to gather and look around. Combat on the other hand enters into a turn based method which you can have a team of "Crawlers" who take contracts to board derlict space crafts, corporate offices (this space shadowrun) and kill opposing enemies and factions. There is a REP system, and a triple skill tree for each class there are 5 or 6 at the moment which make it very customizable. GOD DERNNN this game is amazing please please suppose these devs this game is amazing.
Helpful? Yes No Funny
( 22.5 hrs on record )
Early Access Review
Posted: June 18
Very nice dungeon crawler in a good scifi setting.
Helpful? Yes No Funny
( 11.9 hrs on record )
Early Access Review
Posted: June 6
Due to the word limit, I cannot post my review here. Suffice to say I do in fact recommend this game to people who enjoy a good dungeon crawl. If you want more specific thoughts, please visit Vox Ludicus which includes video and some screenshots.

For some reason if I try to post any summary, Steam just freaks out haha.
Helpful? Yes No Funny
( 70.2 hrs on record )
Early Access Review
Posted: June 6
First off, I have to apologize...I thought i had done a review for this game a loonngg time ago...My bad, time to catch up:
Still EA but great Sci-Fi RPG Crawler, huge devs investment, nice community.
Faction relations, the rich character rooster and gameplay make Starcrawlers one of my best Dungeon Crawler game.
Let's Crawl!
Helpful? Yes No Funny
( 12.6 hrs on record )
Early Access Review
Posted: June 4
Shaping up to be a good game.
Helpful? Yes No Funny
Sir Pencil
( 10.1 hrs on record )
Early Access Review
Posted: June 4
Pretty well-done first-person dungeon crawler which checks all the right boxes.
Helpful? Yes No Funny
( 11.6 hrs on record )
Early Access Review
Posted: May 31
This bring back some wonderful memories of playing those first person dungeon crawlers on my SNES, only with better music. And sci-fi. =)
Helpful? Yes No Funny
( 77.6 hrs on record )
Early Access Review
Posted: May 23
Fun sci-fi dungeon crawler. Still in early access, but the game runs flawlessly for me. Devs do patches and add content regularly, which is admirable. I keep returning to this game every month or two when I am in the mood for dungeon crawl.
Helpful? Yes No Funny
( 22.2 hrs on record )
Early Access Review
Posted: May 16
Excellent game consisting of mission, gear upgrading, and character abilities. I enjoyed playing this game as much as any I have played on Steam in a while. The downside to the game is that many of the character abilities are not at all useful even in their fully upgraded state. Missions are randomized but all very similar - Arrive at station, explore station, pick up some loot, fight mobs, repeat. Also, the loot is adequate to keep the characters alive but I found that my income from station raids never really allowed me to afford me to have great gear for my level. The mobs level as your character levels so you need to continually upgrade your gear. There are factions in the game that you can get on the bad side with by looting their stuff while you are on a mission. If your reputation drops with a faction enough they will send very tough hit squads out to your missions quite often. It can get distracting but I rather enjoyed these tougher battles.
Helpful? Yes No Funny
( 6.0 hrs on record )
Early Access Review
Posted: April 22

TL;DR Version:
Fun sci fi dungeon crawler. Unfinished but shows a lot of promise. Also, any game in which I can stick some malware into an enemy's head until the popups drive him insane is doing something right.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
11.6 hrs on record
Early Access Review
Posted: May 31
This bring back some wonderful memories of playing those first person dungeon crawlers on my SNES, only with better music. And sci-fi. =)
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
10.1 hrs on record
Early Access Review
Posted: June 4
Pretty well-done first-person dungeon crawler which checks all the right boxes.
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Most Helpful Reviews  Overall
41 of 42 people (98%) found this review helpful
1 person found this review funny
115.5 hrs on record
Early Access Review
Posted: February 13
Introduction: (Click Read More and scroll to bottom to see the shortened version)
After spending 70+ hours and hitting L100 in StarCrawlers on Hardcore I felt that I had enough experience to write a review, so let’s begin.
What is StarCrawlers? Well, StarCrawlers is a sci-fi dungeon crawler that puts you in the shoes of a Crawler in a galaxy where megacorps control the lives of the billions teeming in the galaxy. What does being a Crawler entail? Well, every now and then corps need a few dirty jobs done in order to expand and Crawlers are often the individuals they contact in order to do so. If you’ve ever played Shadowrun, this universe gives similar vibes.

- Graphics: When exploring the environments are detailed, crisp, and the lighting is appropriate for the locations (If it’s too dark, the flashlight is quite nice [F]). Occasionally graphical glitches or rendering issues will appear but these happen rarely. In combat game has a fair bit of beautiful eye candy when it comes to some class abilities (Void Psyker comes to mind as does a fully leveled Hacker activating Ex Machina.)

- Combat: The game is turn based with the order of the characters being dictated by combat initiative. Characters spend TU with their skills and are placed in the timeline of characters depending on the amount of TU spent. Combat is based of of skill which have a % chance to hit, as of now I feel that the percentages feel rather accurate, though this being a % based game you may have a string of unlucky misses or hopefully lucky hits. Leveling is a bit of a slog at first, you’ll probably want to stick to cakewalk missions for the first 10 levels or so and avoid any pirate levels. Classes have some very nice interactions between them leading to some very satisfying combos once you hit the level necessary to do so.

- Exploration/Interaction: Environments are procedurally generated so there it doesn’t feel like such a slog jogging down that same pathway for the next 10 missions. Current environments include facilities/mines/offices/labs/ship interiors. If your cursor goes orange when you mouse over an object you can interact with said object. You can do things from picking up credsticks, hacking terminals, looting, disabling traps to unlocking secret rooms with bosses that have sweet loot.

Graphics: 8.5/10
It’s a pretty game but some graphical glitches hold it back.
(It’s early access though, keep that in mind.)

Combat: 7/10 -> 8.5/10
The first 7 levels will be the worst period of your Crawler experience as some classes need around 3 maxed skills to come online, but if you can tough it out you’ll be rewarded from that point onwards.

Exploration: 10/10
Tons of things to interact with, procedurally generated environment means no two maps will ever be the same. Different corps means different aesthetics; you might have waterfalls and plants from Agrigen/GalaxyMart or lab equipment from JinYin Biotech. Some maps also feature transitions; a mine map may start off in the mine but certain sections will possess interiors akin to an office map.

I’ve loved the game so far, from someone who’s grown up with the Wizardry series and Shadowrun it’s refreshing to have a game that caters to both tastes. The game isn’t the only thing that you can appreciate though, the developers are constantly releasing new content and listening to the feedback created by the community. I feel it’s worth every penny.

(EDITED: Was missing a colon, punctuation ofc, and some spelling errors had to be fixed.)
Was this review helpful? Yes No Funny
45 of 55 people (82%) found this review helpful
3 people found this review funny
2.6 hrs on record
Early Access Review
Posted: March 17, 2015
Starcrawlers is a fine example of an early access game done right. You get an *almost finished* game working without issues. And a great game while we're at it. The hand drawn art style interface is lovely, the gameplay works flawless, the humorous dialog mixed with the sci-fi theme reminds me about Han Solo in Star Wars. You start with seven possible classes (you're given an 8th one later) each with three different specializations and you're able to mix them in a party so the possibilities are endless. There's only one thing keeping Starcrawlers from being a very great game, early access, with that I mean there's some polishing to be done, sounds to be added and eventually other things to be included. But that's part of the EA process I would say.

If you wish to see it in action you're more than welcome to check this video (first look):
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27 of 32 people (84%) found this review helpful
2 people found this review funny
16.4 hrs on record
Early Access Review
Posted: March 17, 2015
The game is available through Early Access, so if putting up with bugs and unbalanced gameplay isn't your thing, please don't buy this game... yet.

However, the game is already very playable and fun, with a nice variety of missions you can do. The devs are active in the Steam Community forums and very receptive to feedback, suggestions and bugreports. StarCrawlers shows all the signs of becoming a great game after a succesfull Kickstarter and Early Access period. It just needs some more work and a bit more polish, like an actual story but that is still in the works.

Speaking of polish, if there's one thing StarCrawlers has going for it already it's the music. Ben Prunty (of FTL: Faster Than Light fame) has managed to produce another soundtrack that fits the atmosphere of the game perfectly and really sets the mood.

All in all this game has great potential.
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22 of 26 people (85%) found this review helpful
7.4 hrs on record
Early Access Review
Posted: March 22, 2015
As of Beta 2 (although I'm sure most of the points will remain true even after the game's released):
StarCrawlers is a sci-fi first-person dungeon crawling RPG game with awesome soundtrack and pretty cool world.
I'll say that right away - if you don't like some good old first-person dungeon crawling experience, then this game is most likely not for you.
If you do like it, however, there's plenty of enjoyable things in the game (even in current early access state).

You are tasked with gathering a party of 4 and venturing into various cool places (like abandoned starships, corporate space stations, etc) to do different stuff.
At the moment, the mission variety is a bit lacking - ones that I encountered so far were gather, escort and kill missions. But that'll surely get extended later on, this is not a hard thing to do.
And then there's a small problem with rewards balancing - right now it is basically non-existent. You can get same rewards for mission of level 2 as for level 7, which is not nice. But surely that'll get fixed.

To do those missions you have 8 classes to pick from. And don't worry, you can get all of them into your team, but you will have to pick only 4 that go into actual mission.
All classes are very different and have pretty unique play styles. And as well affect the way that you can progress through mission (e.g. hacker can crack the security system, or open locked doors, soldier can use his skill to blind security cameras, engineer can disarm traps that you'd triggered, etc).
Again, all heroes can be leveled up to gain awesome skills (and to wear better gear, which is quite obvious).
The combat is pretty much what you'd expect from first-person dungeon crawling RPG game. It's very solid, already pretty polished mechanically and just a blast to get through. Can get a bit boring if you go to a missions that too low level for you. But that's your own fault :P

The environments in the game are too very well made - they are pretty, stylish and quite enjoyable to explore. The maps are quite large and there are plenty of hidden lockers and stashes to loot and some other minor things to find.
If I would to criticise the exploration part (again, for the moment), I'd say that those smaller hidder reward most of the time are not worth it - spending too much time looking for 5 creds is not nice.

The game is made in Unity engine and is very well optimized, so you'll probably be able to run it on low-end machines too.
It also looks like devs made the UI with touch screens in mind, so it is possible we'll see StarCrawlers on tablets some time in the future (and I personally love this fact).

Other small issues that was not mentioned before include:
- Occasional issues with displaying the map layouts properly. Encountered that couple of times, does not breaks the game, but slightly annoying.
- One crash that I'd encountered while exiting the game. No progress was lost, occured only once, maybe was fault of my recording software?
And that's about it.

The game's excellent and if you love some good dungeon crawling - grab this one, totally worth it.

You can watch a bit more in-depth look at the game here:
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17 of 18 people (94%) found this review helpful
18.9 hrs on record
Early Access Review
Posted: June 17, 2015
This is clearly an unfinished title, but it's seriously shaping up to be a classic. It is in a playable and fun state right now, but there are features missing, so be warned. There's a lot more here than just killing and looting. The interface is excellent, the combat is fun, and the dungeon crawling experience is actually more enjoyable than Grimrock's in my opinion. Little multiple choice popups allow you to flesh out your team's personality throughout the game. Different factions that ooze personality contact you to do their dirty work. The game looks amazing, feels amazing, and is a ton of fun.

If you can't wait there's no harm in buying it. That said, I would suggest you do wait until it comes out. It still needs a lot of work, but what's there is a very solid foundation and a lot of fun gameplay.
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19 of 22 people (86%) found this review helpful
4 people found this review funny
16.3 hrs on record
Early Access Review
Posted: October 12, 2015
A Hacker, a CyberNinja and a Smuggler walk into a bar. They get a mission to steal some stuff for a nameless, faceless corporation that made a mistake with technology that shouldn't exist. They leave, and on the way find a killer robot named Sparky. Sparky likes to read Haikus and explain how he's superior to fleshy mortals. They band together to fight in the name of making more money. In the future, no one can hear you scream unless you have credits.

Early Access is a little bit of a crapshoot. On the one hand you're trying to support a developer so they can make a game you want. On the other hand you're being given an unfinished game so you can provide feedback and hopefully enjoy it a bit.

With this in mind StarCrawlers is well worth what they're charging. There simply aren't a lot of first person POV dungeon crawlers being made nowadays for the PC (most are on consoles and of them most haven't been translated to English), and the most successful series in recent memory (Grimrock) is real-time. You go into weird places, fight robots and aliens, take stuff that isn't nailed down and sell it. Rinse and repeat, you've got everything from The Bard's Tale to Might and Magic X with as little in-between you and a rare suit of armor with three more adjectives than is humanly needed.

They've clearly put in a lot of thought into classes and skills, and the interplay between different combinations of the two reflects a lot of work on balancing them. You likely will want at least two class/skill combinations that can do damage, but you can pick from buffing, debuffing, shielding or tanking among the rest. Even with a "pure" DPS setup like the Combination CyberNinja you get to play around with the battle system a lot.

With all of this, even with an unfinished game there is a ton of fun to be had here. I'll be happy when they implement mission saves, and there are still bugs to be found and reported. If you're ok with that you'll get more than you're money's worth.
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14 of 14 people (100%) found this review helpful
3 people found this review funny
26.9 hrs on record
Early Access Review
Posted: February 28
Well this game was an amazing surprise for me, i love turn-based rpg, and i have never heard of it, i decided to give it a try and i can't stop playing it, please help.

Let's go with a classic pros\cons if you are wondering if its worth buying or not.

-looks good
-good atmosphere
-A sci-fi theme!
-lots of different classes
-randomized maps!
-Pretty much bug free, i played for 10 hours and did not experience any glitch or bug.
-Loots, a lot of it.
-classes synergy and intersting skill trees
-It is so polished you would not believe it is early access.

-Can become repetitive on the long run?
-The game is so good you will always want more loots, ennemy variation etc
-Don't buy it before an exam, you will fail ;).

This game is a masterpiece, if you like dungeon crawler or turn based rpg in general buy it, hell even if you don't just buy it ;).
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15 of 17 people (88%) found this review helpful
8.7 hrs on record
Early Access Review
Posted: March 20, 2015
Played this at PAX Prime 2014, glad to see Steam finally recieved this (even if it's an early access).
Feels like a modern day Dungeons and Dragons: Eye of the Beholder PC games from back in the day.
Tile by tile movement of the First Person RPGs of old but with free look and and modern day graphics brings life to the old classic.

Recommend getting this whether it's Early Access or if you can't warrent the purchase yet, wait until it's finished -- as it's good to see the developers continue to support this game and fixed the bugs that were at PAX Prime 2014.
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