StarCrawlers is a modern take on a classic cRPG dungeon crawler set in a gritty spacepunk universe. Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage.
User reviews:
Overall:
Very Positive (142 reviews) - 93% of the 142 user reviews for this game are positive.
Release Date: Mar 17, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great opportunity to continue creating new content for StarCrawlers while refining and improving based on your feedback. There’s a ton of abilities, enemies & missions already - we’re excited to show you what we’ve accomplished so far and work with the community to take it to the next level!”

Approximately how long will this game be in Early Access?

“We will be in Early Access for as long as it takes to make StarCrawlers even better (and we're on track for a Fall 2016 launch!). During EA we're adding new content with every patch, including new missions, events, random encounters, loot, and even new systems based on feedback from our amazing community of players.”

How is the full version planned to differ from the Early Access version?

“For full release, we plan to not only complete integration of the main campaign, but also add additional abilities, enemies, environments, and random events and traps to encounter. Based on your feedback during Early Access, we will be refining the balance between class abilities, enemy power and game difficulty. Also loot. Lots of loot.”

What is the current state of the Early Access version?

“StarCrawlers has been in EA for just over a year and we’re proud of the stability and fun of the current beta experience. The first part of the main campaign is fully playable alongside infinitely generated side missions. As the beta progress, we will be introducing additional campaign chapters with each update. We’re committed to updating the beta frequently - currently we release an update approximately every 2 weeks.”

Will the game be priced differently during and after Early Access?

“Final pricing has yet to be determined, but it will not be lower than the Early Access price.”

How are you planning on involving the Community in your development process?

“The Early Access community will be vital in helping us to balance the game and to bring a higher degree of polish to the StarCrawlers experience. We’re already building a vibrant community on the Steam forums, and everyone is invited to post feedback, email us directly at contact@starcrawlers.com, or contact us via twitter @juggernaut_news at anytime. We’re crushing bugs and making gameplay tweaks based on your feedback - jump in!”
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Recent updates View all (50)

August 22

Hotfixes & Hot Loot - StarCrawlers Patch Notes - 8/22/2016


Quick update to address bugs and activate the final feature of the Black Market - Auctioning! Stolen faction items now have a quality rating of 1 to 5 stars and can be put up for auction with Draal at the Black Market. Prospective clients will place bids of credits, rep, favor and sometimes rare gear, to win the auction - pick the bid you like and cash in! Take care though, the original owners won’t be pleased you’re hawking their stolen goods on the open market...


New Feature
  • Added Black Market Auction! Steal stuff and fence it for fun and profit.

Important Fix
  • Fixed issue with camera attempting to autocenter when moving with Permanent Free-Look. If you are experiencing a camera stutter when moving with Permanent Free-Look enabled, please try resetting your Player Preferences from the title screen.

Fixes
  • Fixed issue with missions attempting to award xp to NPCs & Mercs.
  • Fixed being able to flee from combat with turret traps.
  • Fixed several instances of *NO STRING FOUND* in events.
  • Fixed ludicrous increases to mission difficulty modifiers to mission xp and credits.
  • Fixed odd behaviour in Ability Point assignment.
  • Fixed UI issues related to fleeing.
  • Minor text fixes.

7 comments Read more

August 19

StarCrawlers Patch Notes - 8/19/2016


PAX West 2016
We’re excited to announce we’re off to PAX West to show StarCrawlers in the Indie Megabooth! If you’re attending PAX, stop by and say “hi!” to get some sweet loot (maybe something in-game too, if you’re savvy :D) As we’ll be heading out of town next Friday, we’re dropping a mini-patch today with some new content, systems, and bug fixes. Dig in!

The Black Market
Draal has been sprucing up the Black Market with some additional amenities:

Part I: Draal now accepts any passcodes you might find while crawling (or exploring in real life) and rewards you with unique items. Keep your eyes peeled! Speaking of which, you can follow us on Twitter:
@Juggernaut_News

Part II (Coming Soon) : High Value items looted on runs will have expanded value outside of selling for hard credit (though you’ll still be able to do that too) and may trigger unique events...

Favor
To clear up some confusion around factions and reputation vs. favor, we’ve exposed the favor stat. Favor is accrued with factions that you have a Valued or higher rep with and can be exchanged for rewards by contacting the faction through the Wire Terminal on the station. The amount you currently have (up to a maximum of 10) can be viewed in the Info Log or at the Wire Terminal. If you’ve got a lot banked, call up the faction and see what they can do for you!

Systems
  • Wire Terminal and Info Log now display accrued Favor with factions.
  • The Favor cost of a reward is shown when selecting a reward option in a Wire contact event.

Factions
  • Horizon can now help with negative rep with Rhyzohm and Emer LT in exchange for favor.
  • Riggo’s Fine Liquours can now be contacted from the Wire Terminal (but don’t expect them to be much help - yet).

Hacker
  • Implemented all ranks of Timed Release.
  • Hacker Optimizations abilities & effects now correctly apply to all allies and NPCs.
  • Ex Machina (Rank 3) now reduces the duration of all negative effects on allies.
  • Optimization now increases all damage caused for allies by 2% (down from 3%).

Cyberninja
  • Abilities in the Combination tree that utilize punches & kicks to deal physical damage no longer require a melee weapon equipped.
  • Ambush can now trigger up to 3/4/5 times per turn but now only triggers when allies dodge.
  • Ambush (Rank 2) now reduces the Time Units of the Cyberninja by 10 with each activation.
  • Ambush now correctly requires a melee weapon equipped to activate.
  • Replaced Laserchain Kunai with Cyclone Kick.
  • NEW ABILITY : Cyclone Kick. Sends the Cyberninja flying through the battlefield and delivers a powerful kick attack to any enemy the Cyberninja passes in the timeline when the ability is activate. Cyclone Kick cannot miss and cannot be dodged.
  • Takedown now strikes all enemies with Combo Points.

Events
  • New events added for Mines.
  • New events options added for Dirty Moves Smugglers.

UI
  • Newer model medkits have improved instructions printed on them.
  • Fixed mail loading incorrectly when loading a save from STIX.
  • Fixed highlight masking on Save / Load menu.
  • Scrollbars should now correctly respond to the scrollwheel in all instances. If you spot a scrollbar that isn’t behaving correctly, please let us know!

Items
  • Certain rare accessories can now have combat abilities attached to them. If you equip one you’ll see an extra icon on the Ability Wheel in combat that will allow you to activate its ability.

Misc Fixes
  • It is no longer possible to assign Ability Points to a dead crawler.

Coming Soon
  • Black Market (Part II) - Auctioning off those Hot Items.
  • More unique gear.
  • More friendly faction contact events.
  • More cool stuff!


Psst...
817D2-573F1-71AF2

8 comments Read more
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Reviews

“Already a comprehensive game which shows real delight and ingenuity in its skill system”
Rock, Paper, Shotgun

“StarCrawlers is sci-fi dungeon crawling done right”
Destructoid

About This Game

Crawlers Wanted: high pay, certain risk. Plausible deniability a must.


Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you might just survive long enough to spend your hard-won credits.

You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.

Key Features:
  • Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
  • Procedurally-generated dungeons and events create endless replayability.
  • Choose your allies and your foes wisely. Your choices will change how the story unfolds.
  • Eight player classes each with unique abilities, both in combat and when exploring.
  • Randomly generated weapons, armor and gear with upgradeable enhancements.
  • Easy to Hardcore difficulty modes and optional permadeath.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: While in Early Access, minimum system requirements are likely to increase. Please consider this before purchasing.
    Minimum:
    • OS: OSX 10.9
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • Storage: 2 GB available space
    • Additional Notes: While in Early Access, minimum system requirements are likely to increase. Please consider this before purchasing.
    Minimum:
    • OS: Ubuntu 14.04.LTS
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • Storage: 2 GB available space
    • Additional Notes: While in Early Access, minimum system requirements are likely to increase. Please consider this before purchasing.
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (142 reviews)
Recently Posted
doerteshobby.com
1.3 hrs
Early Access Review
Posted: August 24
The game's mechanics are best described by a few tags: Indie Rogue-like round-based sci-fi dungeon crawler RPG. Beware of a lot of text in the game, but all the reading rewards you with an interesting setting and funny characters.

You can make a lot of decisions which influence the standing with some faction or the other in the game, which in turn has an influence on the kinds of missions you can get. The combat is challenging and tactical, the graphics are pretty good for an indie.

Recommended if your interest is sparked by one of the tags in the first paragraph. If you dislike repeating (not repetitive!) gameplay, loot comparisons or rogue-like mechanics, this isn't for you.
Helpful? Yes No Funny
owl99
80.3 hrs
Early Access Review
Posted: August 18
This game is a refreshing take on a classic dungeon crawler without the crap graphics. Love the humor, the puzzles, RPG, fun classes and an interesting story line. Take her for a spin, worth every penny.
Helpful? Yes No Funny
Wirewing
66.8 hrs
Early Access Review
Posted: August 13
I have never been more impressed by a a dungeon crawler. I have played quite a few of them and never liked any of them. I have tried.
All of my favorite parts about RPGs are key features in dungeons. Character management, equp/ asset management, budgeting, long / short term decision arcs. Still, something has always seemed lazy, generic and just plain passe' about them. Even in the 80's when they were hot, I was the kid saying it's not enough to have fun with.
This game though. This game kicks asteroid. I don't know if there's a level cap. I'm sure I'll hit it though. It's got features that you wouldn't expect. I don't want to ruin them for you- if you want that, read the update note releases- but I'm excited for where this thing is going. Faction loyalties and reputation management is probably the most tantalizing feature not-yet-fully-implemented.
Key Features: Surprising Delights. Ruthless violence. Thoughtful deliberation.
Helpful? Yes No Funny
Jakasmo ᕦʕ•͡ᴥ•ʔᕤ
51.8 hrs
Early Access Review
Posted: August 13
StarCrawlers is a very nice grid-based dungeon crawler. Juggernaut Games do amazing work and grand us with regular update. That was a great game from the beginning, I have 51 hours in EA, that say all. A futuristic look, with factions and consequences to yours choices. This game play very well, with characters build, every classes really feel different one from another.

If you like this kind of game, do not hesitate.
Helpful? Yes No Funny
Albedoshin
34.4 hrs
Early Access Review
Posted: August 9
Product received for free
For this being an early access game and developed by a smaller studio, with a fraction of money that these other AAA studios have, there is more thought, passion and heart put into this title than most. The class selection actually means something in StarCrawlers, no two classes feel like a rip off from another. Each has their own unique trait and fights with a different style, not to mention that as you explore the areas you are sent to on these jobs, they interact with the environment in different ways. Like the Hacker class which allows you to hack into computers and vaults while others do not allow you to do that. The areas always change with what is placed on the map. If you die while on a job and try that job again, the layout will stay the same but enemy, loot, and trap locations will vary. It helps to keep it fresh if you play the same job over and over again or go for a second or third playthrough. The combat is in the style that i love, turn based with visable recover timers. If you pay attention to the timers you can get out more damage if you pick and choose which action you will take. When you look over the ability you want to use, it will tell you how long you will have to wait before you get another action. It really isn't a big deal if you go on jobs that is your level or lower, but on higher and more difficult jobs it matters between life and death. The faction system is in its early stages but with over 20 different factions in it as it is, things could get interesting really fast depending on how they implement the outcomes between you and the fractions at certain reputation levels.

Pros:
-Fun and solid combat
-Unique classes with no cut and paste
-Ever changing assets in maps between multiple plays on same map
-Exploration has few and far between dry spells with secret areas here and there

Cons:
-There are no cons

Keep up the amazing work Juggernaur Games. There are little bugs here and there that do not take away from the game all too much but that is to be expected. StarCrawlers is a title worth getting hands down. I cannot reccomend this game enough, Can't wait to see what else they have in store for us.
Helpful? Yes No Funny
Cthulhupie
30.8 hrs
Early Access Review
Posted: August 8
Take the western feel and mannerisms of Firefly, mash them together with Shadowrun, and sprinkle in a bit of borderlands and you have the world of StarCrawlers. I searched for ages to find a good sci-fi RPG ons team, and I refunded quite a few, but let me tell you, this game is amazing. Great story, fun combat, really well written characters, and gripping random events. Just get the game it's amazing.
Helpful? Yes No Funny
willsama974
70.7 hrs
Early Access Review
Posted: August 1
First off, I have to apologize...I thought i had done a review for this game a loonngg time ago...My bad, time to catch up:
Still EA but great Sci-Fi RPG Crawler, huge devs investment, nice community.
Faction relations, the rich character rooster and gameplay make Starcrawlers one of my best Dungeon Crawler game.
Let's Crawl!
Helpful? Yes No Funny
OverdoneSteakDinner
11.3 hrs
Early Access Review
Posted: July 27
Great sci-fi take on the classic dungeon crawler.
Helpful? Yes No Funny
WadeStar
37.5 hrs
Early Access Review
Posted: July 19
StarCrawlers occupies a niche that is woefully underfilled: that of a sci-fi dungeon crawl. For this alone it deserves attention. It brings a fresh style and aesthetic to the genre of CRPG (computer role-playing games). If you've played Wizardry or Etrian Odyssey you'll be at home here. And definitely if you want the CRPG dungeon crawl experience but are weary of the yet-another-kill-all-orcs game, this will scratch your itch. The music is familiar (FTL) but well-done and appropriate. The humor is just satirical enough not to make the game silly or groan-worthy. In fact, the humor is excellent. It reminds me of the sensibility of Baldur's Gate--that is clever, mature, and in all ways an enhancement of the immersion. The weakest part of the game for me is still the skill tree system. It's not bad, but it's not inspired yet either. On the other hand, the equipment upgrade system more than makes up for this in terms of (for me) originality. As of this review, the story missions are not yet finished, but they are released regularly enough that I feel confident in reviewing the game now. Finally, if you've never played a classic CRPG dungeon crawl game and are curious to enter the genre, I would definitely recommend StarCrawlers as an introduction piece.

For more commentary on the game, please feel free to check out my Let's Play/Let's Look At for the game. These are safe for work.

Episode 1:
http://www.youtube.com/watch?v=wOYher1sBA0

Episode 2:
http://www.youtube.com/watch?v=zpK2xt2pA5Y

Episode 3:
http://www.youtube.com/watch?v=fBH3h93hw6U

Episode 4:
http://www.youtube.com/watch?v=Yyf1V3JOr10

Episode 5:
http://www.youtube.com/watch?v=pibZwYcL34Y
Helpful? Yes No Funny
A103
62.4 hrs
Early Access Review
Posted: July 19
One of the great early access game that doesn't look like a complete mess.
The Good:
-The gameplay is smooth at 60 fps and with lots of amazingly cool effects (e.g. Prototype's Arm Cannon , Void Psyker's skills, etc.) however it's kinda repetitive after playing it for 50 hours.
-Soundtracks are good it really fits the setting in this game.
-Cool graphics.
-Almost bug free despite being early access.
-Randomized maps (Story maps are not randomized)
-The developers are active in the steam forum

The Bad:
-Needs more balancing (and more backpack slots)

The TL;DR:
Starcrawlers is a great sci fi dungeon crawler game with great gameplay, graphics and soundtrack

8/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
30.8 hrs on record
Early Access Review
Posted: August 8
Take the western feel and mannerisms of Firefly, mash them together with Shadowrun, and sprinkle in a bit of borderlands and you have the world of StarCrawlers. I searched for ages to find a good sci-fi RPG ons team, and I refunded quite a few, but let me tell you, this game is amazing. Great story, fun combat, really well written characters, and gripping random events. Just get the game it's amazing.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
70.7 hrs on record
Early Access Review
Posted: August 1
First off, I have to apologize...I thought i had done a review for this game a loonngg time ago...My bad, time to catch up:
Still EA but great Sci-Fi RPG Crawler, huge devs investment, nice community.
Faction relations, the rich character rooster and gameplay make Starcrawlers one of my best Dungeon Crawler game.
Let's Crawl!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
11.3 hrs on record
Early Access Review
Posted: July 27
Great sci-fi take on the classic dungeon crawler.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
51.8 hrs on record
Early Access Review
Posted: August 13
StarCrawlers is a very nice grid-based dungeon crawler. Juggernaut Games do amazing work and grand us with regular update. That was a great game from the beginning, I have 51 hours in EA, that say all. A futuristic look, with factions and consequences to yours choices. This game play very well, with characters build, every classes really feel different one from another.

If you like this kind of game, do not hesitate.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
66.8 hrs on record
Early Access Review
Posted: August 13
I have never been more impressed by a a dungeon crawler. I have played quite a few of them and never liked any of them. I have tried.
All of my favorite parts about RPGs are key features in dungeons. Character management, equp/ asset management, budgeting, long / short term decision arcs. Still, something has always seemed lazy, generic and just plain passe' about them. Even in the 80's when they were hot, I was the kid saying it's not enough to have fun with.
This game though. This game kicks asteroid. I don't know if there's a level cap. I'm sure I'll hit it though. It's got features that you wouldn't expect. I don't want to ruin them for you- if you want that, read the update note releases- but I'm excited for where this thing is going. Faction loyalties and reputation management is probably the most tantalizing feature not-yet-fully-implemented.
Key Features: Surprising Delights. Ruthless violence. Thoughtful deliberation.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
34.4 hrs on record
Early Access Review
Posted: August 9
Product received for free
For this being an early access game and developed by a smaller studio, with a fraction of money that these other AAA studios have, there is more thought, passion and heart put into this title than most. The class selection actually means something in StarCrawlers, no two classes feel like a rip off from another. Each has their own unique trait and fights with a different style, not to mention that as you explore the areas you are sent to on these jobs, they interact with the environment in different ways. Like the Hacker class which allows you to hack into computers and vaults while others do not allow you to do that. The areas always change with what is placed on the map. If you die while on a job and try that job again, the layout will stay the same but enemy, loot, and trap locations will vary. It helps to keep it fresh if you play the same job over and over again or go for a second or third playthrough. The combat is in the style that i love, turn based with visable recover timers. If you pay attention to the timers you can get out more damage if you pick and choose which action you will take. When you look over the ability you want to use, it will tell you how long you will have to wait before you get another action. It really isn't a big deal if you go on jobs that is your level or lower, but on higher and more difficult jobs it matters between life and death. The faction system is in its early stages but with over 20 different factions in it as it is, things could get interesting really fast depending on how they implement the outcomes between you and the fractions at certain reputation levels.

Pros:
-Fun and solid combat
-Unique classes with no cut and paste
-Ever changing assets in maps between multiple plays on same map
-Exploration has few and far between dry spells with secret areas here and there

Cons:
-There are no cons

Keep up the amazing work Juggernaur Games. There are little bugs here and there that do not take away from the game all too much but that is to be expected. StarCrawlers is a title worth getting hands down. I cannot reccomend this game enough, Can't wait to see what else they have in store for us.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
47 of 48 people (98%) found this review helpful
1 person found this review funny
Recommended
115.5 hrs on record
Early Access Review
Posted: February 13
Introduction: (Click Read More and scroll to bottom to see the shortened version)
After spending 70+ hours and hitting L100 in StarCrawlers on Hardcore I felt that I had enough experience to write a review, so let’s begin.
What is StarCrawlers? Well, StarCrawlers is a sci-fi dungeon crawler that puts you in the shoes of a Crawler in a galaxy where megacorps control the lives of the billions teeming in the galaxy. What does being a Crawler entail? Well, every now and then corps need a few dirty jobs done in order to expand and Crawlers are often the individuals they contact in order to do so. If you’ve ever played Shadowrun, this universe gives similar vibes.

Rundown:
- Graphics: When exploring the environments are detailed, crisp, and the lighting is appropriate for the locations (If it’s too dark, the flashlight is quite nice [F]). Occasionally graphical glitches or rendering issues will appear but these happen rarely. In combat game has a fair bit of beautiful eye candy when it comes to some class abilities (Void Psyker comes to mind as does a fully leveled Hacker activating Ex Machina.)

- Combat: The game is turn based with the order of the characters being dictated by combat initiative. Characters spend TU with their skills and are placed in the timeline of characters depending on the amount of TU spent. Combat is based of of skill which have a % chance to hit, as of now I feel that the percentages feel rather accurate, though this being a % based game you may have a string of unlucky misses or hopefully lucky hits. Leveling is a bit of a slog at first, you’ll probably want to stick to cakewalk missions for the first 10 levels or so and avoid any pirate levels. Classes have some very nice interactions between them leading to some very satisfying combos once you hit the level necessary to do so.

- Exploration/Interaction: Environments are procedurally generated so there it doesn’t feel like such a slog jogging down that same pathway for the next 10 missions. Current environments include facilities/mines/offices/labs/ship interiors. If your cursor goes orange when you mouse over an object you can interact with said object. You can do things from picking up credsticks, hacking terminals, looting, disabling traps to unlocking secret rooms with bosses that have sweet loot.

Assessment:
Graphics: 8.5/10
It’s a pretty game but some graphical glitches hold it back.
(It’s early access though, keep that in mind.)

Combat: 7/10 -> 8.5/10
The first 7 levels will be the worst period of your Crawler experience as some classes need around 3 maxed skills to come online, but if you can tough it out you’ll be rewarded from that point onwards.

Exploration: 10/10
Tons of things to interact with, procedurally generated environment means no two maps will ever be the same. Different corps means different aesthetics; you might have waterfalls and plants from Agrigen/GalaxyMart or lab equipment from JinYin Biotech. Some maps also feature transitions; a mine map may start off in the mine but certain sections will possess interiors akin to an office map.

Conclusion:
I’ve loved the game so far, from someone who’s grown up with the Wizardry series and Shadowrun it’s refreshing to have a game that caters to both tastes. The game isn’t the only thing that you can appreciate though, the developers are constantly releasing new content and listening to the feedback created by the community. I feel it’s worth every penny.

(EDITED: Was missing a colon, punctuation ofc, and some spelling errors had to be fixed.)
Was this review helpful? Yes No Funny
46 of 56 people (82%) found this review helpful
3 people found this review funny
Recommended
2.6 hrs on record
Early Access Review
Posted: March 17, 2015
Starcrawlers is a fine example of an early access game done right. You get an *almost finished* game working without issues. And a great game while we're at it. The hand drawn art style interface is lovely, the gameplay works flawless, the humorous dialog mixed with the sci-fi theme reminds me about Han Solo in Star Wars. You start with seven possible classes (you're given an 8th one later) each with three different specializations and you're able to mix them in a party so the possibilities are endless. There's only one thing keeping Starcrawlers from being a very great game, early access, with that I mean there's some polishing to be done, sounds to be added and eventually other things to be included. But that's part of the EA process I would say.

If you wish to see it in action you're more than welcome to check this video (first look):
https://www.youtube.com/watch?v=sy43opxrSJo
Was this review helpful? Yes No Funny
27 of 32 people (84%) found this review helpful
2 people found this review funny
Recommended
16.4 hrs on record
Early Access Review
Posted: March 17, 2015
The game is available through Early Access, so if putting up with bugs and unbalanced gameplay isn't your thing, please don't buy this game... yet.

However, the game is already very playable and fun, with a nice variety of missions you can do. The devs are active in the Steam Community forums and very receptive to feedback, suggestions and bugreports. StarCrawlers shows all the signs of becoming a great game after a succesfull Kickstarter and Early Access period. It just needs some more work and a bit more polish, like an actual story but that is still in the works.

Speaking of polish, if there's one thing StarCrawlers has going for it already it's the music. Ben Prunty (of FTL: Faster Than Light fame) has managed to produce another soundtrack that fits the atmosphere of the game perfectly and really sets the mood.

All in all this game has great potential.
Was this review helpful? Yes No Funny
22 of 26 people (85%) found this review helpful
Recommended
7.4 hrs on record
Early Access Review
Posted: March 22, 2015
As of Beta 2 (although I'm sure most of the points will remain true even after the game's released):
StarCrawlers is a sci-fi first-person dungeon crawling RPG game with awesome soundtrack and pretty cool world.
I'll say that right away - if you don't like some good old first-person dungeon crawling experience, then this game is most likely not for you.
If you do like it, however, there's plenty of enjoyable things in the game (even in current early access state).

You are tasked with gathering a party of 4 and venturing into various cool places (like abandoned starships, corporate space stations, etc) to do different stuff.
At the moment, the mission variety is a bit lacking - ones that I encountered so far were gather, escort and kill missions. But that'll surely get extended later on, this is not a hard thing to do.
And then there's a small problem with rewards balancing - right now it is basically non-existent. You can get same rewards for mission of level 2 as for level 7, which is not nice. But surely that'll get fixed.

To do those missions you have 8 classes to pick from. And don't worry, you can get all of them into your team, but you will have to pick only 4 that go into actual mission.
All classes are very different and have pretty unique play styles. And as well affect the way that you can progress through mission (e.g. hacker can crack the security system, or open locked doors, soldier can use his skill to blind security cameras, engineer can disarm traps that you'd triggered, etc).
Again, all heroes can be leveled up to gain awesome skills (and to wear better gear, which is quite obvious).
The combat is pretty much what you'd expect from first-person dungeon crawling RPG game. It's very solid, already pretty polished mechanically and just a blast to get through. Can get a bit boring if you go to a missions that too low level for you. But that's your own fault :P

The environments in the game are too very well made - they are pretty, stylish and quite enjoyable to explore. The maps are quite large and there are plenty of hidden lockers and stashes to loot and some other minor things to find.
If I would to criticise the exploration part (again, for the moment), I'd say that those smaller hidder reward most of the time are not worth it - spending too much time looking for 5 creds is not nice.

The game is made in Unity engine and is very well optimized, so you'll probably be able to run it on low-end machines too.
It also looks like devs made the UI with touch screens in mind, so it is possible we'll see StarCrawlers on tablets some time in the future (and I personally love this fact).

Other small issues that was not mentioned before include:
- Occasional issues with displaying the map layouts properly. Encountered that couple of times, does not breaks the game, but slightly annoying.
- One crash that I'd encountered while exiting the game. No progress was lost, occured only once, maybe was fault of my recording software?
And that's about it.

The game's excellent and if you love some good dungeon crawling - grab this one, totally worth it.

You can watch a bit more in-depth look at the game here:
https://youtu.be/ELwhSs4Sf6A
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