StarCrawlers is a modern take on a classic cRPG dungeon crawler set in a gritty spacepunk universe. Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage.
User reviews:
Very Positive (147 reviews) - 93% of the 147 user reviews for this game are positive.
Release Date: Mar 17, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great opportunity to continue creating new content for StarCrawlers while refining and improving based on your feedback. There’s a ton of abilities, enemies & missions already - we’re excited to show you what we’ve accomplished so far and work with the community to take it to the next level!”

Approximately how long will this game be in Early Access?

“We will be in Early Access for as long as it takes to make StarCrawlers even better (and we're on track for a Fall 2016 launch!). During EA we're adding new content with every patch, including new missions, events, random encounters, loot, and even new systems based on feedback from our amazing community of players.”

How is the full version planned to differ from the Early Access version?

“For full release, we plan to not only complete integration of the main campaign, but also add additional abilities, enemies, environments, and random events and traps to encounter. Based on your feedback during Early Access, we will be refining the balance between class abilities, enemy power and game difficulty. Also loot. Lots of loot.”

What is the current state of the Early Access version?

“StarCrawlers has been in EA for just over a year and we’re proud of the stability and fun of the current beta experience. The first part of the main campaign is fully playable alongside infinitely generated side missions. As the beta progress, we will be introducing additional campaign chapters with each update. We’re committed to updating the beta frequently - currently we release an update approximately every 2 weeks.”

Will the game be priced differently during and after Early Access?

“Final pricing has yet to be determined, but it will not be lower than the Early Access price.”

How are you planning on involving the Community in your development process?

“The Early Access community will be vital in helping us to balance the game and to bring a higher degree of polish to the StarCrawlers experience. We’re already building a vibrant community on the Steam forums, and everyone is invited to post feedback, email us directly at, or contact us via twitter @juggernaut_news at anytime. We’re crushing bugs and making gameplay tweaks based on your feedback - jump in!”
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Recent updates View all (54)

September 30

StarCrawlers Patch Notes - 9/30 - More Faction Events!

Please note
The method of applying gamma adjustment has changed. If your title screen / space station is black, you simple need to reset your Player Preferences on the title screen. This will fix it!

A smaller (and sooner) patch this week as we're doing an optimization / bug fix patch in the next two week cycle which is less exciting - but necessary! This patch brings several new contact events on the Wire terminal, new items from those factions, and some bug fixes and gamma improvements.

Please also note! If your ESC hotkey (or any other hotkey) is not working, simply reset your player preferences from the Options menu on the title screen.

  • UFP loyalists can now receive all of the services from contacting Horizon Robotics.
  • Supporters of Aurora Starliners can now receive all of their services.
  • Dissidents supporting Workers United can now receive all of their support.
  • Emer LT, fiercely loyal to the UFP, can now be contacted via the Wire terminal in STIX.
  • Anulap, telecom giant of the UFP, can now be contacted via the Wire terminal in STIX.
  • Riggo’s Fine Spirits, fiercely loyal to partying, can now be contacted from the Wire terminal.

  • Added new unique items obtainable with favor when contacting factions.
  • High-value items stolen from pirates now have a wider array of potential bidders at auction.

  • Added new method for gamma control that avoids the nightmare of adjusting ambient lighting. The method of scaling has changed, so you may need to adjust your gamma settings to achieve the desired level.
  • Clarified info in the Wire terminal to indicate that factions with Neutral or lower rep may not wish to communicate with you.
  • Effects and Abilities that pull characters in the timeline will not cause low level Time Units (0 - 5) to increase.

  • Cyclone Kick will now also hit targets that have the same TU as the Cyberninja once the ability is executed.

  • Bolty will no longer occasionally fly upside and shoot at the ceiling when performing Strafe.

  • Kalmonri Trap now deals the correct amount of damage when attacked by enemies.

Void Psyker
  • Siphon Life (Rank 3) Detonation will now correctly hit all mobs.
  • Void Shell now correctly only shows damage reflection on the effect description at Rank 3.
  • Fixed an issue causing crawlers to bizarrely state their class when encountering pirates which have been terrified by the Void Psyker.

  • Fixed wall placement issue in Mines.
  • Fixed an issue with item upgrades that applied buffs inadvertently removing other buffs.
  • Fixed an issue that could cause NPC merc gear to become removeable and fail to regenerate shields at the start of combat.
  • Events that give items will now attempt to create a loot cache nearby (if on a mission) or send you the item in the mail, if your inventory is full when the item is given.
  • Fixed an issue with a certain boss incorrectly scaling to a lower level when faced on Challenge+ difficulty.

Coming Soon
  • More friendly faction contact events:
  • Allure Cybergenetics
  • Dablue Yutaki
  • An enhanced way to interact with StarCrawlers.
  • More cool stuff!

11 comments Read more

September 24

StarCrawlers Patch Notes - 9/24 - Upgrade Complete!

Today’s patch adds 125+ new weapon, armor, and shield upgrades and improvements to inspecting and activating upgrades. They’ll be some fixing and polishing of the upgrades as we go and a few more added before launch - let us know what you think!

  • Heavy Weapon attacks now destroy a portion of enemy armor with each hit vs. just piercing it. This allows Heavy Weapons to provide better support if most of the team is dealing physical damage or the enemy has high Armor and Resistances to overcome.
  • By popular demand, equipped gear can now be unequipped without needing a replacement item. This should make swapping items between characters more convenient. Default gear will be equipped in place of the unequipped item. Default gear has no value, cannot be enhanced, and is destroyed when replaced with an actual item.
  • Also by popular demand, items with upgrades can now be inspected using Shift-click to display the details of their upgrades without visiting the upgrade station.

  • All generated weapons now deal Physical damage by default. Uncommon, Rare, Epic and Legendary weapons have gained upgrades that convert the damage to an elemental type and further modify the weapon based on rarity.
  • Added 32 class upgrades to weapons that activate special buffs in combat when wielded by the correct class. Upgrades come in Uncommon, Rare, Epic and Legendary flavors.
  • After a lengthy legal battle, Siyama has secured the patents to their Corrosive, Burning, Chilling and Thundering weapon upgrades. These upgrades will only appear on authorized Siyama weaponry in the future.
  • Items generated prior to today’s patch may have inconsistent or odd combinations of upgrades as older / placeholder upgrades will be replaced with a fallback upgrade. The alternative was making save files from previous versions incompatible. And that would suck.

  • Weapon Specialist now correctly resets its cooldown when dealing a killing blow.

  • Fixed an issue with the Hacker Chrome Slinger and Burning Chrome Slinger that could cause a save to fail to load. Older saves containing these items should now load correctly.

  • Fixed scrollbar in Wire Terminal misbehaving - thanks Noel!
  • Items with upgrades can now be Shift-clicked to view the upgrade details at any time.
  • The interface of the Omni Upgrade Station in the shop has been improved.

Misc Fixes
  • The Voidonomicon accessory chance to drive the Void Psyker insane no longer increases with each use (though it may still drive you insane).
  • Fixed doors into space that could spawn in a lab map.
  • It is no longer possible to glitch the Launch Mission button with no mission selected.
  • Fixed cases where the Arial font would not display (Combat Log, Lexicon flavor text, etc)
  • Fixed Void Energy and Malfunction combat widgets not displaying correctly.
  • Minor text fixes.

Coming Soon
  • More friendly faction contact events.
  • More cool stuff!

14 comments Read more
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“Already a comprehensive game which shows real delight and ingenuity in its skill system”
Rock, Paper, Shotgun

“StarCrawlers is sci-fi dungeon crawling done right”

About This Game

Crawlers Wanted: high pay, certain risk. Plausible deniability a must.

Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you might just survive long enough to spend your hard-won credits.

You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.

Key Features:
  • Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
  • Procedurally-generated dungeons and events create endless replayability.
  • Choose your allies and your foes wisely. Your choices will change how the story unfolds.
  • Eight player classes each with unique abilities, both in combat and when exploring.
  • Randomly generated weapons, armor and gear with upgradeable enhancements.
  • Easy to Hardcore difficulty modes and optional permadeath.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: While in Early Access, minimum system requirements are likely to increase. Please consider this before purchasing.
    • OS: OSX 10.9
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • Storage: 2 GB available space
    • Additional Notes: While in Early Access, minimum system requirements are likely to increase. Please consider this before purchasing.
    • OS: Ubuntu 14.04.LTS
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • Storage: 2 GB available space
    • Additional Notes: While in Early Access, minimum system requirements are likely to increase. Please consider this before purchasing.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (147 reviews)
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117 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
23.7 hrs on record
Early Access Review
Posted: September 25
Awesome dungeoncrawler, clearly inspired by Shadowrun and Firefly in setting. Do jobs for evil corporations, build connections, collect loot, level your characters, make decisions. Very fun and addicting.
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1 of 1 people (100%) found this review helpful
10.1 hrs on record
Early Access Review
Posted: September 23
This game absolutely delivers on what it promises. It's tough but easy to learn. I have character commitment issues and usually find that I'm eager to start a new team. Graphics are smooth and much better than I expected honestly. I definitely recommend.
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Most Helpful Reviews  Overall
53 of 54 people (98%) found this review helpful
1 person found this review funny
115.5 hrs on record
Early Access Review
Posted: February 13
Introduction: (Click Read More and scroll to bottom to see the shortened version)
After spending 70+ hours and hitting L100 in StarCrawlers on Hardcore I felt that I had enough experience to write a review, so let’s begin.
What is StarCrawlers? Well, StarCrawlers is a sci-fi dungeon crawler that puts you in the shoes of a Crawler in a galaxy where megacorps control the lives of the billions teeming in the galaxy. What does being a Crawler entail? Well, every now and then corps need a few dirty jobs done in order to expand and Crawlers are often the individuals they contact in order to do so. If you’ve ever played Shadowrun, this universe gives similar vibes.

- Graphics: When exploring the environments are detailed, crisp, and the lighting is appropriate for the locations (If it’s too dark, the flashlight is quite nice [F]). Occasionally graphical glitches or rendering issues will appear but these happen rarely. In combat game has a fair bit of beautiful eye candy when it comes to some class abilities (Void Psyker comes to mind as does a fully leveled Hacker activating Ex Machina.)

- Combat: The game is turn based with the order of the characters being dictated by combat initiative. Characters spend TU with their skills and are placed in the timeline of characters depending on the amount of TU spent. Combat is based of of skill which have a % chance to hit, as of now I feel that the percentages feel rather accurate, though this being a % based game you may have a string of unlucky misses or hopefully lucky hits. Leveling is a bit of a slog at first, you’ll probably want to stick to cakewalk missions for the first 10 levels or so and avoid any pirate levels. Classes have some very nice interactions between them leading to some very satisfying combos once you hit the level necessary to do so.

- Exploration/Interaction: Environments are procedurally generated so there it doesn’t feel like such a slog jogging down that same pathway for the next 10 missions. Current environments include facilities/mines/offices/labs/ship interiors. If your cursor goes orange when you mouse over an object you can interact with said object. You can do things from picking up credsticks, hacking terminals, looting, disabling traps to unlocking secret rooms with bosses that have sweet loot.

Graphics: 8.5/10
It’s a pretty game but some graphical glitches hold it back.
(It’s early access though, keep that in mind.)

Combat: 7/10 -> 8.5/10
The first 7 levels will be the worst period of your Crawler experience as some classes need around 3 maxed skills to come online, but if you can tough it out you’ll be rewarded from that point onwards.

Exploration: 10/10
Tons of things to interact with, procedurally generated environment means no two maps will ever be the same. Different corps means different aesthetics; you might have waterfalls and plants from Agrigen/GalaxyMart or lab equipment from JinYin Biotech. Some maps also feature transitions; a mine map may start off in the mine but certain sections will possess interiors akin to an office map.

I’ve loved the game so far, from someone who’s grown up with the Wizardry series and Shadowrun it’s refreshing to have a game that caters to both tastes. The game isn’t the only thing that you can appreciate though, the developers are constantly releasing new content and listening to the feedback created by the community. I feel it’s worth every penny.

(EDITED: Was missing a colon, punctuation ofc, and some spelling errors had to be fixed.)
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46 of 56 people (82%) found this review helpful
3 people found this review funny
2.6 hrs on record
Early Access Review
Posted: March 17, 2015
Starcrawlers is a fine example of an early access game done right. You get an *almost finished* game working without issues. And a great game while we're at it. The hand drawn art style interface is lovely, the gameplay works flawless, the humorous dialog mixed with the sci-fi theme reminds me about Han Solo in Star Wars. You start with seven possible classes (you're given an 8th one later) each with three different specializations and you're able to mix them in a party so the possibilities are endless. There's only one thing keeping Starcrawlers from being a very great game, early access, with that I mean there's some polishing to be done, sounds to be added and eventually other things to be included. But that's part of the EA process I would say.

If you wish to see it in action you're more than welcome to check this video (first look):
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28 of 33 people (85%) found this review helpful
2 people found this review funny
16.4 hrs on record
Early Access Review
Posted: March 17, 2015
The game is available through Early Access, so if putting up with bugs and unbalanced gameplay isn't your thing, please don't buy this game... yet.

However, the game is already very playable and fun, with a nice variety of missions you can do. The devs are active in the Steam Community forums and very receptive to feedback, suggestions and bugreports. StarCrawlers shows all the signs of becoming a great game after a succesfull Kickstarter and Early Access period. It just needs some more work and a bit more polish, like an actual story but that is still in the works.

Speaking of polish, if there's one thing StarCrawlers has going for it already it's the music. Ben Prunty (of FTL: Faster Than Light fame) has managed to produce another soundtrack that fits the atmosphere of the game perfectly and really sets the mood.

All in all this game has great potential.
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21 of 24 people (88%) found this review helpful
4 people found this review funny
19.4 hrs on record
Early Access Review
Posted: October 12, 2015
A Hacker, a CyberNinja and a Smuggler walk into a bar. They get a mission to steal some stuff for a nameless, faceless corporation that made a mistake with technology that shouldn't exist. They leave, and on the way find a killer robot named Sparky. Sparky likes to read Haikus and explain how he's superior to fleshy mortals. They band together to fight in the name of making more money. In the future, no one can hear you scream unless you have credits.

Early Access is a little bit of a crapshoot. On the one hand you're trying to support a developer so they can make a game you want. On the other hand you're being given an unfinished game so you can provide feedback and hopefully enjoy it a bit.

With this in mind StarCrawlers is well worth what they're charging. There simply aren't a lot of first person POV dungeon crawlers being made nowadays for the PC (most are on consoles and of them most haven't been translated to English), and the most successful series in recent memory (Grimrock) is real-time. You go into weird places, fight robots and aliens, take stuff that isn't nailed down and sell it. Rinse and repeat, you've got everything from The Bard's Tale to Might and Magic X with as little in-between you and a rare suit of armor with three more adjectives than is humanly needed.

They've clearly put in a lot of thought into classes and skills, and the interplay between different combinations of the two reflects a lot of work on balancing them. You likely will want at least two class/skill combinations that can do damage, but you can pick from buffing, debuffing, shielding or tanking among the rest. Even with a "pure" DPS setup like the Combination CyberNinja you get to play around with the battle system a lot.

With all of this, even with an unfinished game there is a ton of fun to be had here. I'll be happy when they implement mission saves, and there are still bugs to be found and reported. If you're ok with that you'll get more than you're money's worth.
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22 of 26 people (85%) found this review helpful
7.4 hrs on record
Early Access Review
Posted: March 22, 2015
As of Beta 2 (although I'm sure most of the points will remain true even after the game's released):
StarCrawlers is a sci-fi first-person dungeon crawling RPG game with awesome soundtrack and pretty cool world.
I'll say that right away - if you don't like some good old first-person dungeon crawling experience, then this game is most likely not for you.
If you do like it, however, there's plenty of enjoyable things in the game (even in current early access state).

You are tasked with gathering a party of 4 and venturing into various cool places (like abandoned starships, corporate space stations, etc) to do different stuff.
At the moment, the mission variety is a bit lacking - ones that I encountered so far were gather, escort and kill missions. But that'll surely get extended later on, this is not a hard thing to do.
And then there's a small problem with rewards balancing - right now it is basically non-existent. You can get same rewards for mission of level 2 as for level 7, which is not nice. But surely that'll get fixed.

To do those missions you have 8 classes to pick from. And don't worry, you can get all of them into your team, but you will have to pick only 4 that go into actual mission.
All classes are very different and have pretty unique play styles. And as well affect the way that you can progress through mission (e.g. hacker can crack the security system, or open locked doors, soldier can use his skill to blind security cameras, engineer can disarm traps that you'd triggered, etc).
Again, all heroes can be leveled up to gain awesome skills (and to wear better gear, which is quite obvious).
The combat is pretty much what you'd expect from first-person dungeon crawling RPG game. It's very solid, already pretty polished mechanically and just a blast to get through. Can get a bit boring if you go to a missions that too low level for you. But that's your own fault :P

The environments in the game are too very well made - they are pretty, stylish and quite enjoyable to explore. The maps are quite large and there are plenty of hidden lockers and stashes to loot and some other minor things to find.
If I would to criticise the exploration part (again, for the moment), I'd say that those smaller hidder reward most of the time are not worth it - spending too much time looking for 5 creds is not nice.

The game is made in Unity engine and is very well optimized, so you'll probably be able to run it on low-end machines too.
It also looks like devs made the UI with touch screens in mind, so it is possible we'll see StarCrawlers on tablets some time in the future (and I personally love this fact).

Other small issues that was not mentioned before include:
- Occasional issues with displaying the map layouts properly. Encountered that couple of times, does not breaks the game, but slightly annoying.
- One crash that I'd encountered while exiting the game. No progress was lost, occured only once, maybe was fault of my recording software?
And that's about it.

The game's excellent and if you love some good dungeon crawling - grab this one, totally worth it.

You can watch a bit more in-depth look at the game here:
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17 of 18 people (94%) found this review helpful
18.9 hrs on record
Early Access Review
Posted: June 17, 2015
This is clearly an unfinished title, but it's seriously shaping up to be a classic. It is in a playable and fun state right now, but there are features missing, so be warned. There's a lot more here than just killing and looting. The interface is excellent, the combat is fun, and the dungeon crawling experience is actually more enjoyable than Grimrock's in my opinion. Little multiple choice popups allow you to flesh out your team's personality throughout the game. Different factions that ooze personality contact you to do their dirty work. The game looks amazing, feels amazing, and is a ton of fun.

If you can't wait there's no harm in buying it. That said, I would suggest you do wait until it comes out. It still needs a lot of work, but what's there is a very solid foundation and a lot of fun gameplay.
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15 of 15 people (100%) found this review helpful
4 people found this review funny
26.9 hrs on record
Early Access Review
Posted: February 28
Well this game was an amazing surprise for me, i love turn-based rpg, and i have never heard of it, i decided to give it a try and i can't stop playing it, please help.

Let's go with a classic pros\cons if you are wondering if its worth buying or not.

-looks good
-good atmosphere
-A sci-fi theme!
-lots of different classes
-randomized maps!
-Pretty much bug free, i played for 10 hours and did not experience any glitch or bug.
-Loots, a lot of it.
-classes synergy and intersting skill trees
-It is so polished you would not believe it is early access.

-Can become repetitive on the long run?
-The game is so good you will always want more loots, ennemy variation etc
-Don't buy it before an exam, you will fail ;).

This game is a masterpiece, if you like dungeon crawler or turn based rpg in general buy it, hell even if you don't just buy it ;).
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15 of 17 people (88%) found this review helpful
9.2 hrs on record
Early Access Review
Posted: March 20, 2015
Played this at PAX Prime 2014, glad to see Steam finally recieved this (even if it's an early access).
Feels like a modern day Dungeons and Dragons: Eye of the Beholder PC games from back in the day.
Tile by tile movement of the First Person RPGs of old but with free look and and modern day graphics brings life to the old classic.

Recommend getting this whether it's Early Access or if you can't warrent the purchase yet, wait until it's finished -- as it's good to see the developers continue to support this game and fixed the bugs that were at PAX Prime 2014.
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Recently Posted
37.1 hrs
Early Access Review
Posted: October 14
One of the best examples of what early access can be. You can just tell that this is a labour of love. The developer should be damn proud of this game.
Helpful? Yes No Funny
55.3 hrs
Early Access Review
Posted: October 13
If you are a fan of 3D rogue dungeon crawlers, this is the game for you. Since its inception on Kickstarter, the developers have put their heart and soul into this game and it shows. Unlike other RPG games where the fight sequences are simply a minor distraction, the battle system in Starcrawlers is well developed. Unlike other RPGs, Starcrawlers utilized a sophisticated yet easy to understand turn system that is key to surviving combat. Even now, the devopers are continuously creating new content for the game.
Helpful? Yes No Funny
11.7 hrs
Early Access Review
Posted: October 10
Its a fun game, I see lots of potential, its quick, tactical and kinda unforgiving.

*At the moment its kinda repetitive, and yes I know these types of games are meant to be that but you really feel it.
Helpful? Yes No Funny
24.1 hrs
Early Access Review
Posted: October 3
Bought this game while I was on a dungeon crawler kick. I didn't expect much, at all, from this game. I was wrong...VERY wrong. Has a engaging storyline, filled with rather... odd humor from your crawler crew. The game itself is pretty much simple. You, The player, Assume the role as a leader of a bunch of space mercs. You accept jobs, crawl through random generated "dungeons" as you search for items/kill targets/hack terminals in order to complete your contract. You do, however, also have a main storyline that needs completing, and as you do so, it has major effects on your contract work. Must pay attention to your Factions and enemies. Remember, You might make a friend with one job, but that only means more enemies to put a boomstick in ya.


Graphics: 8/10 The graphics have a cellshaded/hand drawn feel to them. A very science fiction comic book meets cartoon feel. They are rather attractive but have been marred by many glitches and graphical bugs caused by overlapping textures, or camera glitches.

Sound: 8/10 Sound design is rather pleasent, and the ambient sounds of the enviroment really build to suspense in some areas of the game. even the SE of battle and skills are well done. The only downside I see is the repetition of music. After hearing the same music over and over and over, mission to mission, you kinda put on your own and mute the game.

Controls: 7/10 The controls are ok. They arn't very clunky, but their not intuitive either. at least not at first. After about 1 or 2 hours of playing, it becomes second nature. I do have 2 recommendations though, Use your flashlight and free look always on. The battle controls on the other hand are super easy. A very nice throwback to rpg/dungeon crawlers of old. A simple click and select system, with plenty of ways to defeat your foes. Just make sure you set up your skills and strategies right.

Total score: 7.7/10

Worth your time and money, But will be more worth it once the developers are done with the final polishing. That is about the only way I can break this down to ya.
Helpful? Yes No Funny
1.6 hrs
Early Access Review
Posted: September 19
Think of it like a modern dungeon crawler, except that each new dungeon 'level' is actually a new mission on a direlect ship or facility.
Look and move controls take a few levels to get used to, and it took me a moment to realize that holding the mouse button on an enemy is what gave me the combat options.
Unlike some other Early Access games, I felt more like I was playing something worth what I put into it.
Helpful? Yes No Funny
47.7 hrs
Early Access Review
Posted: September 12
Start the game

Named my male charactor "Mal"

Chose the class as Smuggler with gunslinger build

Jump right into missions

Collected enough credits to hire a female Soldier Named her "Zoe"

Proceed to hire a female Phyker , named her "River"

And a female Engineer "Kaylee"

There ain't no power in the verse can stop my team !
Helpful? Yes No Funny
9.2 hrs
Early Access Review
Posted: September 7
Product received for free

First sorry for my english. Sotto la recensione in italiano.

StarCrawlers is a indie dungeon crawler, set in a science fiction universe in which we will have to recruit comrades to perform various types of missions for large multinationals.

  • great exploration of environments, rich in secrets
  • good longevity with procedurally generated areas
  • the eight classes are well diversified

  • the graphics has some glich
  • the early combat is not exciting

StarCrawlers is a clever mix of old and new with some fresh ideas, all still in early access and obviously with so much possibility of improvement.
The choices are fundamental in this game and all increases the identification of the player, even if the story in the long run is a bit fragmented.
The movements are grid based, combat is turn-based and the eight classes are differentiated very well in this mode you can choose your ideal character.
The setting is full of charm and invites the player to continue the adventure while a flaw I noticed is the combat a bit too simplified in the early levels.
The game comes with collectible cards, a quality soundtrack, good replayability, and once settled some graphics glich will be virtually free of major flaws.
Are also worth mentioning support for all operating systems, the affordable system requirements and permadeath option, which makes it even more difficult and challenging experience.
Finally the price is not low compared with other similar products, but if you are fans of the genre is a must and with a bit of discount is not really possible to lose.

graphics 7.5
sound 8
longevity 8
gameplay 8

vote 8


StarCrawlers è un titolo indie dungeon crawler, ambientato in un universo fantascientifico in cui dovremo reclutare compagni per svolgere vari tipi di missioni per grandi multinazionali.

  • ottima esplorazione degli ambienti, ricchi di segreti
  • buona longevità con aree generate proceduralmente
  • otto classi ben diversificate

  • grafica con qualche glich
  • all’inizio combattimento non esaltante

StarCrawlers è un mix sapiente di vecchio e nuovo con alcune idee originali, il tutto ancora in early access e quindi con ampi margini di miglioramento.
Le scelte sono fondamentali e il tutto aumenta l’immedesimazione, anche se la storia a lungo andare è un po' frammentata.
I movimenti sono a caselle, il combattimento è a turni e le otto classi disponibili ognuna differenziata egregiamente consentono di scegliere il proprio personaggio ideale.
L’ambientazione è ricca di fascino e invoglia il giocatore a proseguire nell’avventura mentre un difetto che ho notato è il combattimento un po' troppo semplificato nei primi livelli.
Il gioco è dotato di carte collezionabili, di una colonna sonora di qualità, buona rigiocabilità e una volta sistemati alcuni glich grafici risulterà pressochè esente da grossi difetti.
Sono anche da segnalare il supporto per tutti i sistemi operativi, i requisiti di sistema abbordabili e il permadeath opzionale, che rende l’esperienza ancora più difficile e stimolante.
Infine il prezzo è importante comparato con altri prodotti simili, ma se siete amanti del genere è un must e con un pò di sconto non è proprio possibile lasciarselo perdere.

Grafica 7.5
Sonoro 8
Longevità 8
Giocabilità 8

Voto 8
Helpful? Yes No Funny
20.6 hrs
Early Access Review
Posted: September 7
I really like the combat!
In fact the rest of the game(besides char management/dev) bores and confuses me. I dont want to spend time on a billion faction and i dont like doing the dungons until the fights(especially hate the traps.)
Helpful? Yes No Funny