StarCrawlers is a modern take on a classic cRPG dungeon crawler set in a gritty spacepunk universe. Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage.
User reviews:
Overall:
Very Positive (180 reviews) - 94% of the 180 user reviews for this game are positive.
Release Date: Mar 17, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great opportunity to continue creating new content for StarCrawlers while refining and improving based on your feedback. There’s a ton of abilities, enemies & missions already - we’re excited to show you what we’ve accomplished so far and work with the community to take it to the next level!”

Approximately how long will this game be in Early Access?

“We will be in Early Access for as long as it takes to make StarCrawlers even better and are targeting launch of version 1.0 for Spring 2017. During EA we've added new content with every patch, including new missions, events, random encounters, loot, and even new systems based on feedback from our amazing community of players.”

How is the full version planned to differ from the Early Access version?

“For full release, we plan to not only complete integration of the main campaign, but also add additional abilities, enemies, environments, and random events and traps to encounter. Based on your feedback during Early Access, we will be refining the balance between class abilities, enemy power and game difficulty. Also loot. Lots of loot.”

What is the current state of the Early Access version?

“StarCrawlers has been in EA for just over 18 months and we’re proud of the stability and fun of the current beta experience. The first part of the main campaign is fully playable alongside infinitely generated side missions. The full story campaign will not be released while we are in EA, but we update the beta frequently with fresh content - currently we release an update approximately every 2 weeks.”

Will the game be priced differently during and after Early Access?

“Final pricing has yet to be determined, but it will not be lower than the Early Access price.”

How are you planning on involving the Community in your development process?

“The Early Access community has been vital in helping us to balance the game and bring a higher degree of polish to the StarCrawlers experience. We’re already building a vibrant community on the Steam forums, and everyone is invited to post feedback, email us directly at contact@starcrawlers.com, or contact us via twitter @juggernaut_news at anytime. We’re crushing bugs and making gameplay tweaks based on your feedback - jump in!”
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Recent updates View all (61)

December 24, 2016

Merry Quicksavemas!



It’s been an intense two weeks of reworking large chunks of code, but it is now possible to Quicksave your progress midmission and reload it from the title screen.

Please note this feature is highly experimental in this build and may not behave as expected when reloading a game - you may lose progress or be unable to continue with your mission. If you do encounter an issue, please let me know the details and, if possible, email your autosave.sc file so I can attempt to reover your team. Creating a manual save in STIX is the most secure way to preserve your game.

Support and feedback threads have been set up in the Bug Reports and General Discussions forums and I’ll be back to work shortly after Christmas, so if you encounter an issue, don’t panic - just post and let me know :D

Merry Christmas and Happy Holidays!

- Thunderflux

13 comments Read more

December 10, 2016

StarCrawlers Patch Notes - 12.10.2016



Bad news everyone! The freezon capacitors in STIX are acting up again and covering the station in ice, but at least the residents are getting in the spirit by cooking up winter treats and leaving festive gifts laying around with rare loot inside…

Last patch of the year as we enter the holiday season, but work continues for a big update in the New Year. Happy holidays from Juggernaut :D

Factions
  • Fixed issue with using Rhyzohm Master Keys and Skeletonkeys in UFP territory locking the event. But seriously, don’t try it...
  • Fixed an issue with the Aurora Wire contact event that could cause it to close unexpectedly.
  • Fixed issue where faction ops could spawn in maps owned by other factions and subsequently cause rep loss with a faction not associated with the map.
  • Fixed employees from some factions awkwardly wandering into enemy faction maps.
  • Fixed issue where disposing of an faction employee causing rep loss with a different faction.


Maps
  • Failing to hack / shoot down a camera no longer automatically summons security but still triggers any trap attached to the camera.
  • Fixed room generation that could occur in Office maps that made small hallways impassable.
  • Fixed additional instances of trash cans appearing lootable when they are in fact not.


Force Psyker
  • Aegis Strike no longer incorrectly displays a weapon attack particle on impact.


UI
  • The timeline in combat can now be scrolled manually with two handy buttons.
  • Combat Inventory, Flee and End Turn options have been combined under the Options icon on the Ability Wheel.
  • Combat Log and Crew Status buttons no longer become semi-transparent when battle begins.
  • Combat UI more strongly displays that an ability is unavailable in its tooltip.
  • Look Smoothing is now disabled by default and correctly factors Free Look Sensitivity settings into movement when enabled.
  • Prototype Malfunction events now use any custom character image defined.
  • Spyder Drones now correctly appear on the minimap as an objective marker when the room they are in is discovered.
  • In combat, ability icons no longer incorrectly display as highlighted when their ability is on cooldown or unavailable.
  • Fixed issue where entering blank text into an event input field could cause the event to fail.
  • Fixed particles persisting on some enemies after they have been defeated.
  • Fixed character portrait not displaying when resetting abilities in the Medbay.
  • Fixed item tooltips persisting in some menus after the menu has been closed.
  • Fixed gear restrictions showing in the Black Market when inspecting crated items.
  • Fixed issue allowing terminal data transmission event to be repeatable.


Gear
  • Added weapon skills for Void Psykers to use Heavy Melee and Rifles.
  • Added weapon skills for Hackers to use Paired Melee, Rifles and Shotguns.
  • Added weapon skill for Smugglers to use Paired Melee.
  • Added weapon skill for Force Psykers to use Basic Melee.
  • Added seasonal items appropriate for crawlers.


Coming Soon
  • Final friendly faction contact event: Pink Abduction Ray
  • More cool stuff!

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Reviews

“Already a comprehensive game which shows real delight and ingenuity in its skill system”
Rock, Paper, Shotgun

“StarCrawlers is sci-fi dungeon crawling done right”
Destructoid

About This Game

Crawlers Wanted: high pay, certain risk. Plausible deniability a must.


Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you might just survive long enough to spend your hard-won credits.

You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.

Key Features:
  • Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
  • Procedurally-generated dungeons and events create endless replayability.
  • Choose your allies and your foes wisely. Your choices will change how the story unfolds.
  • Eight player classes each with unique abilities, both in combat and when exploring.
  • Randomly generated weapons, armor and gear with upgradeable enhancements.
  • Easy to Hardcore difficulty modes and optional permadeath.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: While in Early Access, minimum system requirements are likely to increase. Please consider this before purchasing.
    Minimum:
    • OS: OSX 10.9
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • Storage: 2 GB available space
    • Additional Notes: While in Early Access, minimum system requirements are likely to increase. Please consider this before purchasing.
    Minimum:
    • OS: Ubuntu 14.04.LTS
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • Storage: 2 GB available space
    • Additional Notes: While in Early Access, minimum system requirements are likely to increase. Please consider this before purchasing.
Customer reviews Learn More
Overall:
Very Positive (180 reviews)
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