Inspired by Mario Galaxy, Yoshi's Island, and Ecco the Dolphin, Airscape is a fast-paced, ultra-challenging 60 level action platformer. You play a deep-sea octopus, kidnapped by a mechanical alien race. Jump, dodge, and swim through a skybound environment full of floating islands, water formations, and robotic terrors.
User reviews:
Recent:
Mixed (51 reviews) - 68% of the 51 user reviews in the last 30 days are positive.
Overall:
Very Positive (136 reviews) - 82% of the 136 user reviews for this game are positive.
Release Date: Aug 11, 2015

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Reviews

“A wonderful game that should be loved by any platformer fan.”
8.3/10 – GamersFTW

“If you’re up for a bit of a challenge you’ll feel right at home here.”
8/10 – LazyGamer

“The ‘Dark Souls’ of the physics based platforming genre.”
7/10 – Use A Potion!

About This Game

Airscape: The Fall of Gravity is a fast-paced, gravity-shifting action platformer about a deep-sea octopus who has been kidnapped by a mechanical alien race.

Control a Dumbo Octopus (Grimpoteuthis abyssicola) on a skybound adventure to save its family from the clutches of the motorized menace.
Jump, dodge, and swim through a breathtaking environment full of floating islands, water formations, and robotic terrors. There's no fighting in Airscape - you'll have to rely on your wits, speed, and reflexes to navigate through the deadly gauntlets.

  • 18 devious zones - including 60+ unique levels!
  • Tight controls - dodge bullets, outsmart seekers, and avoid mines with ease, optimized for gamepads and keyboards!
  • Hardcore difficulty - life as an octopus is tough, but frequent checkpoints and quick respawn times get you back to the action in no time!
  • Five playable characters - each with their own unique strengths and weaknesses!
  • Swim like an octopus - you'll transition smoothly between running on land and swimming through impossibly suspended water blobs!
  • Full Orchestral Soundtrack - Your thumbs may hate you, but your ears will love you!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: 1.4GHz processor or faster
    • Memory: 2 GB RAM
    • Graphics: Integrated graphics should be fine
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: 1.4GHz processor or faster
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or AMD dedicated graphics with 1GB VRAM
    • Storage: 500 MB available space
    Minimum:
    • OS: Mac OS 10.7+
    • Processor: Intel i5 Ivy Bridge
    • Memory: 2 GB RAM
    • Graphics: Intel Iris Pro Graphics
    • Storage: 500 MB available space
    Recommended:
    • OS: Mac OS 10.9+
    • Processor: Intel i5 Haswell
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or AMD dedicated graphics with 1GB VRAM
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 14.04 / SteamOS
    • Processor: Intel i5 Ivy Bridge
    • Memory: 2 GB RAM
    • Graphics: Intel Iris Pro Graphics
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu 14.04 / SteamOS
    • Processor: Intel i5 Haswell
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or AMD dedicated graphics with 1GB VRAM
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (51 reviews)
Overall:
Very Positive (136 reviews)
Recently Posted
Tyler Bryan
( 1.6 hrs on record )
Posted: July 30
I love whenever you finish a level... It's the perfect sound to do a mega dab! xD
Helpful? Yes No Funny
{MgoCG}PandaFunkey809
( 0.1 hrs on record )
Posted: July 29
controls are ♥♥♥♥. 6 min in and even at the lowest settings it was running 21 frames per second at the most in addition to the controls not working properly.
Helpful? Yes No Funny
alfredrickfantone
( 2.9 hrs on record )
Posted: July 25
A beautiful game with an interesting (albeit dizziness-inducing) concept and nice music. Not worth buying at full price, IMO.

The game's main problem is its high difficulty, which cannot be adjusted. I already prefer to play many (mainstream) games on hard mode, but in Airscape I sometimes have to attempt the same little part of the game dozens of times before I get through. Reaching the Blue Octopus at the end of Zone 5 was nearly impossible (I surely died over 100 times) and now I'm stuck on the next level afterward. Casual gamers, stay well away! As for me, I'm getting frustrated and am inclined to quit.

Nits: In my opinion, the camera is often zoomed in too far (not just in gameplay but also on the "world map"). There should be a key or option to zoom out. Regarding the controls, my instinct is to use "Up" to swim up but "Space" to jump, and I'm not allowed to have it both ways. Also, it is strange that I can use W-A-S-D to move around on the world map but only the arrow keys work inside a level. Occasionally one encounters bugs (e.g. getting stuck in an object). Finally, occasionally I mistake background objects for foreground objects and vice versa.
Helpful? Yes No Funny
Clorox The Bleach
( 1.4 hrs on record )
Posted: July 25
Squids,Guns And Platforms!

Basically You Should Buy This Game!

Don't Think about it!

If You Like Platformers Just Do It!

Pros :
-Everything In The Game

Cons:
-There Are No Cons
Helpful? Yes No Funny
All Might
( 3.8 hrs on record )
Posted: July 25
For the price of the game (when on special) it is actually a pretty fun game. :)
Helpful? Yes No Funny
Gohenko
( 0.5 hrs on record )
Posted: July 18
Cute artstyle and music but fairly challenging as a platformer. It's not too special of a game, but I suppose it's worth the price tag.

Maybe don't buy the game if you get motion sick easily.
Helpful? Yes No Funny
┼Rusky┼
( 1.5 hrs on record )
Posted: July 15
Great game
Helpful? Yes No Funny
THE F*CKBRINGER
( 0.2 hrs on record )
Posted: July 11
I know the creater who made this game so ill say 10/10 because i want him to succeed *sorry for spelling
Helpful? Yes No Funny
psenough
( 3.7 hrs on record )
Posted: July 11
rotation gave me motion sickness, unplayable.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
14 of 23 people (61%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: July 10
I think it's safe to say, based on the fact that there is an achievement for "die 2500 times," that this game is a poor execution of "super meat boy with rotating gravity."
While the art and music are fine and definitely suit the atmosphere, the touchy controls, water physics that never feel quite right (especially when you start to bob around the water's surface), the constant spinning that you have to keep up with (yes, even when you adjust it to spin slower), and also the overly difficult scenarios you're plopped into make this game an unenjoyable experience.
In conclusion it feels a lot like BEEP - a game that knew what it wanted to do, and yet when it came down to the level design and how the characters moved in the levels, it was clunky and unenjoyable. I believe this is the reason why the game failed, not simply because a game's success is "hit or miss" as they claim it is in this article: http://www.pcgamer.com/airscape-the-fall-of-gravity-developer-looks-at-why-it-flopped/
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3 of 4 people (75%) found this review helpful
Recommended
0.5 hrs on record
Posted: July 18
Cute artstyle and music but fairly challenging as a platformer. It's not too special of a game, but I suppose it's worth the price tag.

Maybe don't buy the game if you get motion sick easily.
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4 of 6 people (67%) found this review helpful
Recommended
0.6 hrs on record
Posted: July 10
Had lots of fun with this one!
Airscape - The Fall of Gravity is an excellent game about some different coloured octopi that try to save their sea critter friends at the same time as fighting off a robot alien invasion. By saving their friends.
Platforming is excellent in this game, as well as a little bit of difficulty that should keep you playing for a while, however, it could be a bit longer.
Airscape - The Fall of Gravity is a colourful and cute indie-platformer that will keep you playing for long enough.
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8 of 16 people (50%) found this review helpful
2 people found this review funny
Not Recommended
4.1 hrs on record
Posted: July 9
Motion sickness the game.

If you are sensitive to spinning screens and get dizzy easily STAY AWAY.

Interesting gravity conecpt but thats the game's only gimmick and in game its overused as hell. Other reviews say it better than I.

Got it on sale as part of one of the bundles.
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2 of 4 people (50%) found this review helpful
Recommended
3.8 hrs on record
Posted: July 25
For the price of the game (when on special) it is actually a pretty fun game. :)
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Most Helpful Reviews  Overall
32 of 36 people (89%) found this review helpful
1 person found this review funny
Recommended
5.7 hrs on record
Posted: September 10, 2015
Mixed feelings about this one. It's almost really good, but a few things stop it from shining.

I feel like I would have enjoyed the game a lot more if it was a bit easier. The difficulty around the middle of the game was perfect, but the last few levels were just frustrating. I loved Super Meat Boy, and managed to 100% that game, but I really don't want to go through that kind of torture again, especially from a game that looks so cute.

There's also a lot of minor bugs in the game, that add up and start to get a bit annoying. In the level with the moving squares of water, the music broke when in the water, and got so distorted that I had to mute my audio. Fireballs sometimes clearly hit me but I don't die. Stuff like that.

Rocks really annoyed me. I kept thinking they were part of the background! So many deaths caused by running into rocks.

The graphics are also kind of bland. They're passable, but just... not that interesting or appealing.

Anyway! The game still has some solid platforming gameplay, and the gravity and swimming mechanics were implemented very well and were surprisingly intuitive. Collecting sea creatures was satisfying, and I got all of them so far in the first 16 zones, minus one.

Fans of Super Meat Boy should check this game out, if they want something very similar. Possibly not worth full price, but worth picking up if you're a fan of the genre and it's on sale.
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23 of 27 people (85%) found this review helpful
1 person found this review funny
Recommended
1.7 hrs on record
Posted: December 22, 2015
This game is ruthlessly fun. I am inventing new cuss words and reaching a new level of enjoyable anger than I previously thought possible.

If you even remotely think you'd enjoy this it is seriously worth the buck. I intended to play a level or two just to try it out and found myself getting sucked into a two hour session.

While cutesy in art I consider this to be a solid design that is harder than most. I enjoy this more than I did Battle Block.
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17 of 18 people (94%) found this review helpful
2 people found this review funny
Recommended
2.6 hrs on record
Posted: April 16
Ok so basically you're an octopus living in the sea and then all of a sudden aliens smash into your house and abduct you and all your friends, which happens to us all from time to time, but you somehow managed to escape and now you're on a quest to save your friends. Oh and you also have to save a bunch of other random sea creatures but they're less important. You zoom around each level searching for sea critters and dodging exploding things and laser beams and like, drones and stuff which you'd think for an octopus shouldn't be so hard since scientists are always talking up how smart they and all but it can be VERY challenging at times so prepare yourself you WILL rage during this game. It is fun though and reminds me a lot of Super Mario Galaxy, did anyone else pick up on that whole Super Mario Galaxy vibe?
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16 of 20 people (80%) found this review helpful
1 person found this review funny
Recommended
26.6 hrs on record
Posted: September 6, 2015
Airscape: The Fall of Gravity is an action platformer game about an octopus lost in a strange and dangerous world, where regular laws of gravity simply don’t apply, and it’s sure to attain decent amount of attention from platformer genre fans. This indie title was developed by students from around the world, and its simple premise allows for the focus to be solely on the gameplay, rather than the story of a platformer game that really doesn’t need one.

When you hit solid ground for the first time, after a some kind of a movement tutorial, the feeling is surprisingly familiar. As you may guess, you don't stay there for too long. Soon enough you start floating around and defying the laws of gravity. Your little octopus is able to sprint, run and jump its way around the level, and even backtrack or spin around itself in all possible directions.

I often found that many sections of Airscape required a lot more thought than some classic side-scrollers and you really can't rely on any kind of luck when progressing. Everything is thought-out perfectly and it's up to you to step up to the challenge. There sure is alot, and I really mean alot of trial and error in Airscape, so it’s definitely a positive circumstance that level times don’t have an impact on any scoring in the game.

There is no score system in Airscape whatsoever, you progress along by means of gathering collectibles and thus unlocking future stages. Here, these take the form of a variety of sea-bound critters held captive by the mysterious glowing, circular machines. Guiding your octopus to the end of each stage is barely even half of the battle, and it’s in freeing these captive sea critters where the real challenge lies.

The gravity-based puzzles are extremely interesting, and the original mix of liquid and land plains makes for some snappy button mashing from time to time. Precision is everpresent, that is obvious from the very first level.At some aspects Airscape's inovations really do extend far enough to make it a really great game, although overall floaty style can occasionally make it as frustrating as it is interesting.

One thing I really regret is that you can't kill off your enemies by any means. Sure, the game isn't designed in a way that you could directly kill, but at some occasions it would really be a neat touch.

Airscape: The Fall of Gravity is a amazing example of platformer-puzzler game with a quirky premise and many interesting mechanics. I've personally been waiting for a chgallenge like this since the release of Super Meat Boy, some years ago.

Those who stick with it until the end, or should we say – those who are skilled enough to actually finish the game, will definitely be in for a rewarding and different experience.

FULL REVIEW
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18 of 24 people (75%) found this review helpful
2 people found this review funny
Recommended
16.5 hrs on record
Posted: September 11, 2015
Airscape is a playful gravity platformer that feels like an essential buy to any fan of challenging platformers, and is a joy both to play and watch.

A demo for Linux, Windows and Mac can be found here.

The story starts when you and your group of octopuses are suddenly abducted from your peaceful home inside a water-filled asteroid. You're all lifted up through the sky by a massive tractor beam, but you alone happen to fall off and come crashing down on an unfamiliar planet. Dazed and confused, you have but one thought; to reunite with your friends.

Through the first few levels, Airscape is relatively standard platformer fare. You can walk, jump and run, and you have to avoid minor obstacles, like pits and moving enemies. In each level, you'll find a small amount of sea critters held captive in orbs, and your objective is to rescue as many as possible of these and make it to the goal pad. Some of these sea critters are timed challenges, and if you can't make it to them in time, a spacecraft will arrive to take them away. Their locations will still be marked though, so if you see an empty dotted circle, you'll know what you have to do.

After making it through the first zone, the space map opens up, and you'll see the next zone of levels, as well as a fortified containment level. From now on you're free to zip through space and select levels as you wish. There are four containment levels in total, and for every one of them you beat, you open up a few more zones on the map, until you've unlocked all 15 and the final boss. Here's where you also get a bit more freedom of choice: Each containment level holds one of your octopus kin captive, and when you release an octopus, it's added to your lineup to choose from at the start of each subsequent level. The different octopuses have their own unique skills, which facilitate different play styles, and it's likely that you'll find a favorite among them. Some can't run, but compensate for their lack of speed through other means. One octopus can slow down time in its near vicinity, and is thus a good choice for when things start getting hectic. There is also a teleporting octopus, which has the ability to zap straight past certain obstacles. It requires a bit of precision though, since it's easy to smash straight into the ground or an enemy, but this octopus seems like a good option once you start learning the ropes.

The way gravity works is that there's a pull perpendicular to whichever surface you're closest to. In effect this means that if you're going uphill, the surface will tilt towards you to keep you on a level plane, and if a jump brings you closer to the ground above you, you'll flip around and fall towards that surface. In water, there's no concept of gravity, and you're free to move whichever way you want. There are hotkeys to adjust the screen rotation rate while playing, so it's easy to adjust rotation to a level you find comfortable.

One of the game's main strengths, in my opinion, is that there's a ton of variation; not just in enemy types and obstacles, but also in game mechanics and design. The gravity mechanics enable a level design where the ground not only is functional, but also has a curved and visually appealing topography. There are both low and no gravity levels, and even a level with alternating gravity. Enemies range from robotic tanks and aggressive UFOs to sniper rifles, homing missiles, huge showers of meteors, and a bunch more.

Each zone have their own orchestral musical themes. I'm especially fond of Eclipse, which has sort of a gothic rock opera feel to it. At least that's what I'm imagining it to be, though I don't have anything to compare it with for reference. You'll find the soundtrack on Bandcamp, where you can give it a free listen before deciding to pay-what-you-want for high-quality downloads. The visuals are colorful and clean, and though there isn't a ton of variation in textures, there's an attention to detail that makes the world feel alive. Like the leaves and cotton balls floating around in the foreground, and plants jiggling a bit when you walk past them. There are also some subtle changes in the expressions of the octopus protagonists, like when their eyes bulge slightly when an enemy is near. Another thing that I found adorable is how when you rescue sea animals, they bob about in a trail behind you throughout the rest of the level.

It took me slightly less than 12 hours to rescue enough sea critters to unlock the boss encounter and get through the game. That time also includes finding and completing two hidden levels and well over 2000 deaths and retries. There are more than enough sea creatures to rescue to complete the game, and since difficulty varies between levels and your choice of octopus and player skill, you might find that you'll get through the game faster. The hidden levels can be unlocked by finding a hidden exit in some of the levels, and levels with such exits are marked on the map once you've rescued every animal in them.

The game can be played with either a keyboard or a gamepad, and though I prefer keyboard controls, my wired Xbox 360 controller works well both in menus and in-game. Most input buttons can be remapped, and in addition to movement and screen rotation, there's also an input to quickly restart from the last checkpoint. There are a few graphical settings that can be tweaked, but I had no problems running the game at a stable 60FPS on my laptop with Linux Mint 17 KDE and GeForce GT 630M. I did eventually decide to turn a few settings to low, but only because the back- and foreground effects started to give me a hint of motion sickness. By default, the game will try to adjust settings to give you a stable performance, but this can be turned off if you prefer to tune things manually. There's also a timer that can be turned on and will be displayed in the upper left corner, which should be handy for speedrunners.

Airscape is unlike anything I've played, and though it looks like a Super Mario Galaxy in 2D, you should expect something closer to Super Meat Boy or Dustforce DX in terms of difficulty. The game has a fair share of checkpoints though, so less experienced players should still be able to get through it with some persistence. I finished the game a week ago, but I'm far from done with it, and have been picking it up for a bit every day since to try to rescue more sea creatures and uncover more secrets.

NOTE: This review was originally published on GamingOnLinux.
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