QP Shooting - Dangerous!! is a bullet hell type shoot’em’up starring the pudding-loving dog girl QP seen in 100% Orange Juice. Nothing can stand between QP and her pudding - not even difficulty options to reduce the experienced gamer to tears!
User reviews:
Very Positive (257 reviews) - 91% of the 257 user reviews for this game are positive.
Release Date: Nov 14, 2014

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“QP is an engaging, well-crafted little shooter, and one that fans of the genre should check out.”
4/5 – Snackbar Games

“It’s adorable, yes that much is true, but it’s just a malicious veneer. But you’re still going to fall for it – just like I did.”
8/10 – Honest Gamers

“Give me pudding or give me death!”
4/5 – Game Revolution

About This Game

QP Shooting - Dangerous!! is a bullet hell type shoot’em’up starring the pudding-loving dog girl QP seen in 100% Orange Juice. Nothing can stand between QP and her pudding - not even difficulty options to reduce the experienced gamer to tears!

A mysterious nemesis has taken pudding away from the world. Can a lone heroine with a sweet tooth stop their nefarious plans?
It's time to get back your pudding... again!

  • 5 Stages - meet old friends and new enemies as you progress through five wildly different stages to solve the mystery of the missing pudding.
  • 4 Difficulty levels - something for every player, from merely challenging to tear-jerking.
  • 3 Play Styles - play with Orthodox, Defensive or Aggressive style, affecting the behavior of your Hyper Mode.
  • 28 Formations to Unlock - earn points to unlock new attack formations for QP. You can load up to 3 different Rbit formations onto the field, and switch them on the fly.
  • Arcade and Conquest Mode - Conquest Mode saves your progress and allows you to progress a stage at a time, striving to do ever better.
  • Replays - Save replays of your best victories and most miserable failures to study or share.
  • Pudding(?)

System Requirements

    • OS: Windows XP/Vista/7/8
    • Processor: Intel CPU 2.0GHz or faster
    • Memory: 1024 MB RAM
    • Graphics: DirectX 9 or above compatible card with 256MB VRAM or more (Radeon or GeForce recommended)
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Sound Card: DirectSound-compatible card
Customer reviews
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Very Positive (257 reviews)
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175 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
56 of 69 people (81%) found this review helpful
4.5 hrs on record
Posted: November 14, 2014
The game is quite fun, with amazing story as well as incredibly challenging!
However my only problem is that easy mode for me is quite hard.
There are various game modes such as Arcade and Conquest mode in Conquest you can
save your game data after every stage and continue from there if you lose so no worries there.

All it all it is a amazing game and definitely lives up to the tag of "bullet hell."
I would highly recommend this game to anyone who is a fan of this genre and loves anime.
The people at Orange Juice have done it again with a simple but fun amazing game.
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62 of 82 people (76%) found this review helpful
20 people found this review funny
2.7 hrs on record
Posted: January 8, 2015
The closest thing to Touhou in Steam
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77 of 114 people (68%) found this review helpful
86 people found this review funny
4.4 hrs on record
Posted: November 29, 2014
Pudding is a hell of a drug.
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43 of 57 people (75%) found this review helpful
39 people found this review funny
11.5 hrs on record
Posted: July 26, 2015
I came for the bonus character.
Stayed for the pudding.
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21 of 22 people (95%) found this review helpful
2 people found this review funny
0.9 hrs on record
Posted: January 9, 2015
Quick Summary
Slaughter everything in your way for pudding in this localized bullet hell.

Purchase Verdict: Yes (maybe wait for a sale)

Points of Interest
-Relaxing but challenging bullet hell centered around QP from the Orange Juice universe.

-Pleasant music and stage design, along with appealing art and a fun story.

-Sequel to QP Shooting, which is not currently on Steam
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26 of 31 people (84%) found this review helpful
12.3 hrs on record
Posted: November 14, 2014
A must have game for any bullet hell fan! QP Shooting Dangerous!! charms with it's cheerful style and tons of gaming customization options!
The game has 2 play modes - the classic arcade one, no continue allowed, and you play the levels in order, or the Conquest Mode, that saves your progress and allows you to progress one stage at a time or practice a stage over and over, so when you go arcade you can rack up the highscore!
The most important game mechanic for me is this : when you kill an enemy, all it's bullets on the screen become stars, that you automatically gather and they fill your Hyper bar. So most of the time your best chance of survival is killing everything on screen in a timely fashion :p Once you get hit ( you start with 3 hearts, enough for 3 hits) all the bullets on the screen disappear, but new ones are there in no time and you have like a second or 2 of invulnerability. Another major mechanic is the Hyper ability - it get's filled with you gathering stars and when you activate it all bullets on screen turn into stars, all stars turn into yellow stars (more valuable than the normal green stars) and you get extra damage. Around the hyper ability there are 3 gameplay styles - Orthodox, Defensive or Aggressive style. Orthodox is the balanced one, Aggressive gives you more damage in and out of Hyper mode, but the length of the mode is significantly reduced, and Defensive mode - the opposite of aggressive. I played the aggressive one when I progressed, but I think the orthodox is really the one I had the most success with.
The way you shoot is determined by the formation you choose - and there are 3 you can "equip" out of 28 available / unlockable. You get points to unlock further formations by playing the game and achieving highscores. I have not experimented or unlocked enough formations, but I like the default ones - you pretty much need a focus fire in front of you, one for a spread that you'll use most of the time, and one with reverse shooting direction, so you can take care of backstabbing enemies.
Don't kid yourself, the game looks cute and the story is hilarious ( PUDDING!!1), but the levels are pretty tough even on normal difficulty settings. The controls are tight, there is full controller support and you can even rebind not only your keyboard controls, but even your gamepad keys - I love this!
The best part for me as let's player is the fact, that once your game is over, you're presented with the option to save your run, so you can watch it later - I find this awesome, as commentating while playing a bullet hell is a damn hard task :p
QP Shooting Dangerous!! is a pretty well rounded and cute looking bullet hell, a must have for every fan on the genre and with 4 difficulty settings to chose from, maybe for newcomers as well. Add steam trading cards to the low price tag and this becomes a really easy recommendation!

TL:DR you can check my let's play videos, the first one is kind of on overview of the game :
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32 of 42 people (76%) found this review helpful
13 people found this review funny
13.0 hrs on record
Posted: January 3, 2015
This is even harder than trying to get actual pudding from the grocery store during the holidays.

But, that is sorta what you want in a bullethell game. The unlockable formations add even more replay value as you try to fight your way through using different combinations.

Highly recommended.
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21 of 23 people (91%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: September 30, 2015
QP Shooting – Dangerous is a vertical Bullet Hell shooter where we play as a dog girl named QP on a quest to save pudding. Pudding the food, not an actual character. It seems all of it has disappeared and only QP remembers its existence and it's up to her to get to bottom of why her favorite food suddenly vanished. As you might have gathered by now the plot for this game is absurd and all the situations you will be in are equally as odd. Throughout your journey you will be fighting street lights, trees, trains and anything else the devs happened to see while gazing out of their window. There are 5 stages in total and it should last under an hour to beat them all if you are skilled enough to beat them on your first try. A neat little feature is that even if you lose it will let you save a replay of your playthrough to see what you did wrong or to simply show off.

Starting off the game you will have the choice of picking one of four difficulty modes. It is a pretty “easy” game compared to most others of the genre so my suggestion would be to start on a higher difficulty for those accustomed to these type of games. You will then have the choice of choosing one of the three fighting styles this game offers. Aggressive which causes your hyper attack to do plenty of damage but lasts a short while, Defensive is the opposite and allows you to use your hyper attack for far longer but causes little damage and Orthodox which is a mix of the two. There is even more customization, you will then be able to choose three projectile formations for your playthrough, but starting off you only have three anyways so it doesn't feel as overwhelming as it sounds. With that out of the way, onto the actual game.

First thing you will notice is how cutesy the art style is with everything having a colorful, light hearted vibe. Regardless of the theme, the game can be quite brutal on higher difficulties and with the game not having any continues you do not have much room for mistakes. In addition to just shooting, you will be able to slow QP down to easier avoid tightly spaced projectiles and the ability to change your bullet formations. Bullet formations play a crucial role in QP Shooting as enemies will attack you from the back, as well as the sides which means that if you only have front firing formations you will be unable to defend yourself and have to avoid their projectiles and hope they leave the screen before they manage to shoot you down. It offers the game a on your feet, tactical feel to it and with 28 formations to unlock there is a ton of ways to play the game and experiment. You buy more formations from the main menu using Rbit points, currency received from play.

To further aid you, you have the aforementioned Hyper Attack that fills up by causing damage to enemies and are able to overcharge it up to 150% for a longer use. You can't see how far it has filled before reaching 100% charge to know how long until you can use it annoyingly enough. When it is filled you will have a giant circles with its percentage spinning around your character and that can be distracting until you get used to it. Once the hyper attack is activated, the projectiles near you will disintegrate, though this is effect will not take place again and you will still be able to get hit. The main purpose of the hyper attack is to output more damage than normal, as your projectiles grow in size and fill up most of the screen for the duration of your hyper attack. If you get hit during a hyper attack its effects will immediately end but you will not lose a life. It's a pretty useful feature and if used properly can save you from two fatal blows. The damage output is not really a huge difference from your normal projectiles, even on “Aggressive”, so you may end up using that skill as a defensive measure more likely than not.

Enemies are pretty varied and you will pretty much never see the same enemy in another stage as they all have a certain theme to it. Some enemies are pretty weird and you will have no idea where from its body it will shoot the projectiles so it's best to keep your distance until you know how it attacks, that is a flaw though a pretty minor one. Though it may be in your best interest to let the enemy fire first, as when you kill an enemy all of its projectiles will disappear and turn into points. It offers a risk and reward type of mechanic though with the lack of online leaderboards it is very hard to care about points or high scores unless you more than one person plays this game on your PC. One other problem I would like to mention is that QP Shooting does not support the D Pad on your controller so you are stuck using the analog stick which is a pain. Moving back to the enemies each level has a unique screen filling mid-boss that will try to destroy you. These are rather fun to fight and break up the pace from fighting regular enemies all throughout and really helps to avoid it feeling repetitive.

Fighting actual bosses is where the real fun begins and where all of the dialogue happens. Before each fight QP and the boss of that stage will talk about pudding and make various jokes, it can be funny the first time around but they do go a bit overboard with the amount of text, making you unlikely to want to read all of it again on other playthroughs. Thankfully the option to turn off all dialogue is available. Bosses can take quite a beating and throw much more intricate projectile patterns at you so that is where you are likely to die a few times. When you whittle down their health bars they will change their fighting styles and go back to max health. All those are typical bullet hell features but what is a bit different is that each boss has a familiar like a baby chick, a roulette wheel or a toy lion. These will also shoot projectiles at you and don't stay dead for long. Bosses all have over three forms so they are pretty lengthy fights and finishing off their health bar with a special attack nets some big points. They get progressively harder and harder, by the fourth stage you will need some decent skills or formations to make it through.

There is a multiplier for killing enemies and will deplete if you spend too long without destroying anything. It is in your best interest to gather up points as you will be rewarded with more lives and extra Rbits that will increase your firepower. The music you'll be hearing is very hit or miss, as the soundtrack starts off pretty mediocre but gets progressively better and better the further you get into the game. No voice acting is in this game and it's all text based. Graphics do their job, though this being a vertical bullet hell, it would have been nice to be able to rotate the screen for those of us that can pivot our monitors. As it is we are stuck looking at a vertical game with most of the screen unused. Not game breaking but it is a significant annoyance. There is an option to darken the background to make enemies and projectiles far easier to differentiate and it's a nice feature for those easily distracted by the bright colorful backgrounds. Everything runs smoothly and I've noticed no slowdowns except for when the stages start.

QP Shooting Dangerous is a really good title for people wanting to bridge the gap between the Shmup and Bullet Hell genre. It is far slower paced than most Bullet Hells and with all the customization available it will prepare you for any type of gameplay other games may have. In addition there is a “Conquest” mode that allows you to save after each stage. Even if you load the game you will have the same amount of lives you had the first time you played that stage so you can't simply breeze through the game without learning how to play. If you can't beat a certain stage, it may be best to start over and choose different formations that may be of better use for that situation. Overall this isn't a great 'must play' type of game but it is both a charming and fun title.
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19 of 20 people (95%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: November 16, 2014
A seemingly typical doujin shooter in which bullets are almost always cancelled when their source is killed. In this way, a little extra emphasis is placed on accurate shooting and offensive play. To help, you also have a swarm of "R-bit" guns orbiting your ship which you can re-arrange on the fly in a number of patterns. It's only through the skillful application of these patterns that you can dispatch enemies before their curtain fire reaches you, uncluttering the screen and keeping your anime friend alive. In addition to your hyper mode functioning as a shield in desperate times, extends come fairly easy in this game, making it forgiving in spite of its difficulty.

Its oddball style will undoubtedly make some players feel alienated while others roll their eyes. However, for the thoughtful STG fan who can embrace (or look past) its quirkiness, this is a robust and flavorful offering with a great soundtrack and a subtle bite in its mechanics.
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20 of 22 people (91%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: November 21, 2014
2D shooters are one of those genres that I can't get enough of. While I love older games such as Life Force, XEXEX, and Twin Cobra, I tend to play danmaku titles. You know what I'm talking about right? Dodonpachi, Mushihime-sama Futari, Crimzon Clover, etc. These games are also known as pudding-hells.

QP Shooting is by the guys that put out 100% Orange Juice. How do you go from that to a 2D shooter? I thought this was some kinda joke. It seems like every doujin developer has a danmaku in their pocket. Still, curiousity got the better of me, so I bought this game.

As it turns out, this game is legit.
Hmm..Leaving ya'll in suspense doesn't quite work, when you can see the big fat thumbs-up. Oh well.

Correct me if I'm wrong but the nonsense plot goes sorta like this: In a world where the very existence of bullets is being threatened, one dog-girl can make a difference. QP must brave five stages of intense pudding-filled action. Like any other super-human or prototype-ship, QP has three lives and dies in a single hit. Also, unlike arcade games, you don't get any continues. Fans of credit-feeding? Too bad. I'm going to spoil the ending to this game right now.

QP becomes the Guardian of Bullets and defeats the Sweet Breaker.

What a shame. I ruined the most riveting storyline of 2014 for everybody.
Moving right along...

Since this is a danmaku game, expect to be overwhelmed by lots of pudding. QP Shooting isn't quite like all the other shmups.

Before you even start the game, you have to decide on your Rbit formations. You can have up to three, and you're obligated to switch between them when the situation calls for it. At the start you have some basic formations: a spread shot, a rear-shot, and a narrow power-shot. There's 27 formations in all, and they can include all sorts of wacky combinations. Right now I'm messing around with orbit, twin-shot, and niagara formations. Orbit is fairly decent for getting those weak enemies that like to get away, while the twin-shot provides power as well as flexibility. Niagara is just weird. There's a forward shot, but the Rbits float near the top of the screen and drench everything below with pudding. There isn't any best formation, since everyone has their own play-style and preference. So feel free to experiment, and find one that works for you.

Next up is your hyper mode. As you wreck havoc, a meter fills up. Once it hits 100-150% you can unleash the hyper. Aside from an increased amount of damage, baddies cough up more chain-building stars, and nearby pudding disappears. If you're not collecting stars, your combo-chain will break, and the score will suffer big-time. Death also breaks chains, so try to avoid that too (could be difficult!). One of the other benefits to using hyper is that while it's active your chain is safe (don't get hit by any porridge though!) So what are you? Orthodox, Aggressive, or Defensive? This affects the strength of your hyper as well as how long it lasts.

Each stage consists of the usual mix of weakies, toughies, and everything in-between. Weakies die to a light sneeze, while toughies require a bit of firepower to bring down. Toughies also tend to have armor. This is temporary but it severely limits how much damage you do to them. The thing is, while they can and will fill the screen with pudding, all you have to do is destroy them and all their wishes for your untimely death will turn into lovely stars. Yep, just like other shooters, QP Shooting has pudding-cancelling. You don't have to be in hyper mode either. This is where all that time spent figuring out the best Rbit formations pays off. Keep in mind though that you're going to WANT baddies to clutter your screen, just so you collect more stars when you destroy them.

Unlike most shooters, the bosses in this game aren't just some huge target with a ton of heavy weaponry. They move around, they summon help, and that's a major opportunity for pudding-cancelling. All of the bosses have between 3 and 5 phases, and they'll throw around all kinds of unique patterns and special tricks. This makes for boss-battles that can be really entertaining, since they require the player to approach them differently. QP Shooting isn't just another shmup, where you spend every boss-fight, holding down the laser button and making millimeter-tight dodges.

The overall difficulty of this game is on the lower side. There are four difficulty settings, but for the most part the difference is incremental and not dramatic (aside from a few surprises). It's best to start with normal, see how far that gets you, then drop down to easy for a little while. Once you get a handle on things, then you can work towards the harder difficulties. While you can't continue, the extra lives are surprisingly generous. There's also a conquest mode, where you can practice formations and stages. The setup is a little weird though. You have to beat a stage, then save the game. When you load your save, you can choose what stage to practice.

This is a really enjoyable shooter, but I have a couple issues with it. These can be fixed pretty easily I believe, since they involve the UI. When holding down the "slow" button, a "THIS IS YOUR HIT-POINT! SAY HELLO HIT-POINT!" message circles QP and her hitbox. Naturally QP only dies when her hitbox is touched by pudding. This game operates under the assumption that players know what a hitbox is, so why the message? It's just a distraction. This also applies to the hyper mode indicator. This larger circle surrounding QP lets the player know they have hyper, since their eyes can't always check the top of the screen. All this seems a bit much. Wouldn't a subtle aura suffice? Something noticeable but not distracting. Players aren't going to care if they have 124% or 109%. They'll active the hyper when they need it, whether its for scoring or survival. All I'm asking for is an option to remove this unnecessary info, so I can focus on not getting killed.

QP Shooting - Dangerous!! is well worth a look. As shmup-starved as Steam is, I'm willing to accept anything. However, I can assure you that this recommendation isn't a result of low-standards. The 2D shooter has been around for 30+ years, so I don't tolerate screw-ups. This game not only gets the fundamentals right, it also delivers some neat twists and a sufficient level of challenge.

Not bad for a video-board-game developer eh?
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Recently Posted
2.0 hrs
Posted: September 12
Helpful? Yes No Funny
0.6 hrs
Posted: September 4
If you're familiar with TVtropes, this game is an example of fake difficulty. If you aren't, and you aren't a rabid fanboy who downvotes every negative review they come across to help combat their own insecurities, then continue reading.

The reason I'm giving QP Shooting - Dangerous a negative review is because it is way too flashy to be a practical and playable bullet hell game. I've played many danmaku shooters - Touhou 2~14 (several of which I've 1cc'd on Hard Difficulty), Bullet Heaven 2, Suguri, and Murasaki, to name a few - and in every one of those games, it was very clear what on-screen was safe to collect and what enemies and bullets you need to avoid. In QP Shooting, however, everything on screen looks like it just blends in with itself (due to the lack of high-contrast borders on everything), making it extremely difficult to discern what's safe and what isn't.

QP Shooting's difficulty comes mostly from visual-effects distraction and pointless screen clutter rather than actual curtain-fire bullet patterns; many times, it's very difficult to determine what is a bullet and what's a harmless visual special effect on-screen because the special effects get way too cluttered when combined with the flurry of things you're trying to avoid. When you kill an enemy, it (and the bullets it shot) all turn to semi-transparent stars that quickly home in on your character; said stars are the same size and color as the very bullets you need to avoid. The rotating flashy greenish circle that's constantly around QP only serves to let brigher-colored bullets (especially the green ones) blend right in, making them more difficult to see. When anything on-screen is destroyed, it goes up in a poof, obscuring vision in that area briefly and making it hard to anticipate anything going through it, especially if you're getting swarmed at a closer range.

This game feels like the equivalent of playing a driving game where you have to avoid obstacles, and several holograms of said obstacles clutter the path around what you actually have to avoid.

If you don't care for the bullet hell gameplay and just want it for the silly story and cute protagonist, or you just want the 100% Orange Juice DLC that comes with it, then I'd say this game is just right for you. If you want a playable bullet hell game, there's a vast number of better alternatives than this.
Helpful? Yes No Funny
60.7 hrs
Posted: September 2
Helpful? Yes No Funny
Lars Ulrika
12.1 hrs
Posted: August 27
99% of negative reviews so far :
- Bwaaaaah it's so haaaard I can't even it's ♥♥♥♥ controls are ♥♥♥♥ and there is no continue RRAAAAAAH!!!

10/10 would witness ragequit reviews again.
Helpful? Yes No Funny
14.1 hrs
Posted: August 20
At long last, I completed all 5 stages... at easy difficulty... after 10 hours.
Even though I royally suck at bullet hell games, I still keep coming back for more!
I'm slowly getting better and better...
Do it... for the pudding! And for QP!
Helpful? Yes No Funny
Zee Zaa Zo
2.2 hrs
Posted: July 29
Absolute CRAP and not worth another word
Helpful? Yes No Funny
Kristy Blackclaw
68.3 hrs
Posted: July 13
My favorite Bullethell on Steam. with the Gundemonium series
Really feel like a bullethell. The bullet is not too fast and plenty some are shootable.

Excellent scoring system max your chain and collect the most stars in hyper mode.
4 different difficulty easy to super hard (even at easy, it can be a little hard)
Excellent soundtrack.
Many shooting formation to pick to fit your style. I'm 99% umbrella. (your need unlock them)
Playable Qp dangerous on 100% orange juice another great game.

The story just silly but nice.
Try beat my score i probably have some replay. check the forum or ask me
Helpful? Yes No Funny
6.9 hrs
Posted: July 11
Cute, difficult, nice scaling difficulty options and lots of weapon styles to unlock which can completely change up the way you play. Also pudding.
Helpful? Yes No Funny
10.7 hrs
Posted: July 10
wan 👌
Helpful? Yes No Funny