Parcel is an atmospheric block-pushing puzzle game where your goal is to solve interlocking laser puzzles by using the unique abilities of different characters. Switch between members of your team of postpeople and make your way through mind benders in a charming, ridiculous cyberpunk future!
User reviews:
Very Positive (92 reviews) - 93% of the 92 user reviews for this game are positive.
Release Date: Apr 22, 2015

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“Parcel is just the ultimate prescription for challenging your cognitive function and side effects include mind-melting, agape mouths in disbelief, victorious fist bumping, and the occasional existential crisis.”

“...has a lot of content, interesting mechanics, and is one you should keep an eye on...”
Gaming On Linux

About This Game

Parcel is a multi-character cyberpunk puzzle game where your goal is to solve interlocking laser puzzles by using the unique abilities of different characters. The game can be played alone or cooperatively with friends. The game features over 120 unique puzzles and a level editor which enables the amount of playable content to grow to unpredictable numbers. A puzzling future awaits!

Providing an intellectual challenge like no other, Parcel will make players think and leave them thinking afterwards. The game follows a 22nd century postage company, touching on subjects such as post-humanism (pun very much intended) and virtual reality, with the full intent of boggling your minds with questions about the future that we, as humans and as gamers, are heading into.


  • Over 120 levels of a puzzling adventure divided into numerous distinct sectors
  • Single-player and local co-op - play the entire adventure alone or with up to 4 friends!
  • Several unique characters with their own interesting personalities and special powers to help you solve even the hardest challenges - or to complicate things further
  • A thought-provoking story about a not-so-unlikely future and its peculiar inhabitants - and a box
  • Gorgeous environments with moody, colorful visuals
  • An extensive level editor with endless creation possibilities – make your own puzzles and challenge the world!

We firmly believe that harnessing the creative spirit of the community is essential for Parcel, as there are literally millions of different mind-boggling puzzles that can be created with the character and level object combinations. We will continue to listen to community feedback and create the best possible way for players get puzzled and to puzzle each other!

For more information on Parcel, visit the official website at

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or newer
    • Processor: Intel Core 2 Duo 2.0Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel Core HD Graphics 4000, NVIDIA 8800 GT, ATI Radeon HD 4850 or better
    • Storage: 400 MB available space
    • OS: OSX 10.9 or newer, other versions may work
    • Processor: Intel Core 2 Duo 2.0Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel Core HD Graphics 4000, Nvidia GeForce GT 330M, ATI Radeon HD 4850 or better
    • Storage: 400 MB available space
    • OS: Ubuntu 12.04 or newer, other unsupported distros may work
    • Processor: Intel Core 2 Duo 2.0Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel Core HD Graphics 4000, NVIDIA 8800 GT, ATI Radeon HD 4850 or better
    • Storage: 400 MB available space
Customer reviews
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Very Positive (92 reviews)
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57 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
27 of 34 people (79%) found this review helpful
2 people found this review funny
1.1 hrs on record
Early Access Review
Posted: March 26, 2015
I just finished the first world of 'Parcel' and I have to say I'm impressed. The puzzle mechnic is to pick up and carry a yellow cube (I'm assuming your parcel, you clever developers you) and bring it with you to the exit.

This is where the game gets interesting, by placing, pushing and pulling your parcel to block lasers and make your way to the exit. It's challenging in a way I want my puzzle games to be. Just enough but you feel satisfaction when you complete a puzzle.

It seems theres a ton of content already, a puzzle creation toolset, and a work in progress story.

Though the $9.99 price tag may be a bit much for some people to take a blind leap into, however, I think it's worth it. There's not to many well made puzzle games out there.

With active developers and community input I could see this turning into a real gem of a puzzle game with the endless possibilities with user created content.

Here's my First Look Video of the First World Check it out! ( May Still Be Uploading)

For more reviews and bi-weekly podcast about Early Access and Indie games checkout
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24 of 29 people (83%) found this review helpful
4 people found this review funny
5.5 hrs on record
Early Access Review
Posted: March 26, 2015
You know that grey mass of fat between your ears? Yes, I am talking about your brain. Your are going to need that, so take it with you when you dive into the fantastic puzzles of parcel. Dark, yet colorful atmosphere allows you to stay as long as you like and after a while game ramps up the difficulty so, that you constantly stay properly challenged.

Every cleared level feels like a huge victory, althought they might seem a bit intimidating at start.

Dataspheres have also proven to be interesting in two ways. Getting them is an additional challenge, and after reading some of them it seems like their content properly justifies the extra effort required to get them. Things that they hint or reveal about parcels dark world are both entertaining and puzzling in their own way.

All in all this game deserves to be played. For an early access game this seems very well finished and polished, and there is no lack of content!

I warmly recommend!
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19 of 21 people (90%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: August 3, 2015
First impression:
It's a Sokoban-style puzzle game with a companion cube and lasers.

And yeah, we've seen lots of box pushing games, and laser puzzle games, but none where you needed to pack up your box at the end (it's not enough to just reach the exit), and none that had co-op play (you can switch between up to 4 characters if you play alone), and of course this one also has gamepad support.

You get 4 different box pushers: the first one, the postman, can just pick the parcel up and set it down. The next one is magentic and can pull it (but not push), and the third one can only use switches that can block and unblock pathways and those robots with lasers. I haven't gotten to the fourth one yet.
So these are different skills, and since the objective is not only to get the box where it needs to go, but all of these toons as well, it can get a little hairy. It is a lot of fun to play together, because you're continuously helping each other out. Most levels have at least two characters, those that have only one are usually quick.

The mechanics are simple, yet the last level we played took us half an hour - we think we did half of the levels, but the game says we're 25% done.

Push boxes with a friend! I'm sold. Parcel turned out to be a very accessible, very enjoyable brain twister.
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32 of 44 people (73%) found this review helpful
6 people found this review funny
1.7 hrs on record
Early Access Review
Posted: March 27, 2015
Watch me play this game, and at the end of the video I play alongside my son where we work together to try and conquer a couple of levels:

Okay, at first I was a little hesitant. There were no videos or reviews up for many hours, and this game seemed perhaps a little steep.. and I've been burned on some of these Indie puzzle games already. But I took the leap anyhow.

..And I am happy that I did.

This game is not just great, it is absolutely brilliant. And a ton of fun to play as well!

Your job is to get past laser beams using the well thought out level designs with your single block in hand. Along the route from where you start to where you must get to, you'll need to use your block by placing, pulling, or pushing it to block laser beams that obstruct you. Death is not possible in this game, it simply won't allow you to step into places you can't go. Sounds simple. But as the levels quickly get more cleverly designed, you'll need to actually use your brain power for something besides a just a goop of grey matter sitting idle between your ears.

The brilliance in the game mechanics, well designed levels, fluid controls, and nice graphics makes for one of the most satisfying and fun puzzle games that I have played in years.

Over 120 puzzles already in early access? And the ability to create your own, share them, and play other players levels as well? OMG. Add in the ability to play local co-op on a single computer as I did in the video with my son, and you have yourself a little Indie gem here. This game is the reason I take chances on "Indie" games. This game is easily one of the best puzzles games I have ever played. ...Enough said.

Is it worth your $10 USD? ...If you really need my answer after reading this far, you might wanna get better at "thinking" if you do buy this game. You'll need to increase your thinking power if you have to ask me that after reading this review this far or watching my video! :-)

To the developers who are Polar Bunny Ltd: Thank you much for this masterpiece of a game! I love it and look forward to seeing this game as it develops further and any future games you guys design. Fantastic job, and well done!
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12 of 12 people (100%) found this review helpful
1 person found this review funny
42.7 hrs on record
Posted: February 5
I've got to say, this is the best $0.49 I've ever spent. To get a Community Achievement, I just needed a throw-away type of game. So, I went looking for the cheapest game with Trading Cards and Workshop support that I could find. That game was "Parcel" (on sale). I am agog. Honestly, this is one of the best games I've played. In concept, it's simple. Over the course of the game, you unlock six characters (each with a special ability). You've got to move some subset of those characters (and perhaps pick up a "data sphere" (which give you the storyline) along the way) to their own ending positions. It's not complex. But, by the end of the game, it becomes very challenging to do. In fact, the game makes you wonder about your own intelligence: I can't count the number of times I got stuck (and confirmed my stuckedness repeatedly in my own head), gone off to view a walkthrough, only to realize I'd missed something simple. It's embarrassing. It took me 42.7 hours of very interesting gameplay to finish the game with 100% Achievements. So, not only do I recommend the game at the ridiculously low price I found it at, I also recommend it at its full list price.

I do have some issues with the game. Most of them fall in the "wish the UI were a bit different" category. But, the one gameplay issue I have is that the difficulty progression isn't smooth. In general, the later levels tend to be harder than the earlier ones. But, from level to level, the difficulty might oscillate between easy and hard without reason. Of course, it's very possible that a level I found to be challenging might be easy for someone else (and vice-versa). So, I'm not sure if that's a gameplay issue or an individual cognition issue.

Anyway, some of my UI change wishlist items are:

- It would be nice if each level kept the level number, level name, and active character's name on screen during play.
- The use of the above items should be consistent between Achievements, gameplay, and level selection. Right now, it's a bit confusing knowing what's what because each area refers to objects differently.
- There needs to be more hand-holding right at the beginning until you realize what you're supposed to do.
- On a couple of levels, for some reason the lighting bleeds through around the characters and/or their ending point beacons. It makes it very difficult to see who's who and where they're supposed to go.
- The "We Don't Need Another Hero" Achievement requires you to NOT even finish the tutorial for one of the characters until after you finish all the levels possible to complete without him. Yet, the Tutorial level for another character you need before getting that Achievement uses that missing character.
- The last several Achievements don't pop up when you meet their requirements. Instead, you have to repeat the "Boss' Room" level a second time to get the pop-ups.

Again, all of the above are minor and I highly recommend the game.
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11 of 11 people (100%) found this review helpful
13.8 hrs on record
Posted: June 29, 2015
Parcel is a great puzzle game that builds from incredible simplicity into a surprising amount of depth. Its great to see indie developers like this put out a solid product that really captures the passion they put into it. This is the kind of game that really shines with steam broadcasting too, the minor delay not being an obstacle in allowing you and a friend to work together in analyzing and deconstructing each puzzle and having a rewarding time doing it.

I hope Polar Bunny's passion is rewarded with this but I can see this game falling through the cracks for a lot of people. If you're checking it out, don't let it fall through for you.
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9 of 9 people (100%) found this review helpful
2 people found this review funny
0.1 hrs on record
Posted: November 28, 2015
Played this game over a friends house. A great thing about this game is that it provides controller support, so if you have multiple controllers and friends to play with, you can play this game with multiple people (up to 4).

The number of people that can play is based on the level, but once you unlock the third character, most levels are usually at least 3 players.

Now in terms of enjoyment in the game, it all boils down to this. Do you enjoy challenging puzzle games? Do your friends like puzzle games? Do you enjoy your friends? Regardless of the answer for the last question, this game is for you, as it can be used as a great griefing engine if you wanna trap them in a 1x1 square surrounded on all sides by laser spiders.

Overall, I highly recommend this game for anyone looking for a fun multiplayer puzzle game at a great price. 10/10
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10 of 12 people (83%) found this review helpful
2 people found this review funny
4.5 hrs on record
Early Access Review
Posted: March 31, 2015
Ahh, this will be good ointment for the newfound puzzle itch Portal left me with. But this one ain't ******* around! Decent challenge for your noggin. Yeah, price is kinda harsh but I'm still recommending it. I don't think we're drowning in good puzzle games here and there ARE the endless possibilities of community content.
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7 of 7 people (100%) found this review helpful
32.8 hrs on record
Posted: February 12
One of the most ingenious and rewarding puzzle games I've played, for a ridiculously low price. Difficulty curve is really good too, from easy puzzles to mindbreaking ones. The game is also lenient by not forcing you to solve everything to move on (and even beat it) so you can have fun at your own pace and 100% it in whatever order.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
7.7 hrs on record
Early Access Review
Posted: April 15, 2015
Some bits of this game are clearly early access - the menus, the editor, and there are a few oddities. Despite this - as long as there are no major regressions - I can already recommend this. Why? Because the characters really come together.

Like your standard puzzle game, each character has one simple mechanic that is pushed to the limit by each puzzle. However, this game has 4 (or so) of these characters. Individually, with the various laser set-pieces, they can be part of pretty darn challenging puzzles. Combined, they can be made into extremely hard puzzles... with extremely satisfying solutions. Several of the built in puzzles have brilliant "aha" moments, which is key to a good puzzle game.

The gameplay is rock solid - not a single gameplay glitch. There are a few visual bugs and grammar issues - and as mentioned before, the menus still feel shaky. The worst part of the menus is that a whole set of "special place" levels are hidden behind an extremely unobtrusive button. A "switch space", taking inspiration from Super Meat Boy's light/dark modes would work better, I think.

I've played through a large number of puzzles (I am pleasantly stuck on some of them), yet there are still a lot more to go. I've got 5 hours on the clock with maybe half the puzzles solved.

While the editor is clearly unfinished, and filled with usability issues and weird behavior, it "does the job". I wouldn't want to design a level's visuals in it, but hammering out the logic is easy enough and lets you build your own mind bending puzzles, if you feel inspired. (I was)

The sound effects, visuals and animations are nice. Some of the built in levels look bleached out from overlighting, beyond the pleasant cacphony of neon, but generally everything is both functional and pleasant to look at. There are a couple of visual problems in levels which make them unnecessarily hard to solve, I want to see those fixed before I'd recommend this without the early access tag (unlit squares and visually obstructed squares). The music is nothing to write home about, but it's not offensive and you can mute it.

I bought it for full price, and I'm extremely happy with it. I look forward to solving more, and to horrible people creating insanely hard community levels.

Disclosure: I know the company behind Parcel personally. Still, I wouldn't sacrifice impartiality for any of them. ^_^
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Recently Posted
17.8 hrs
Posted: August 17
It's a good sokoban puzzle game where every character has a different power from others. But it becomes very complicated after you get the teleport character. If you are seeking for a brainstorm...
Helpful? Yes No Funny
4.8 hrs
Posted: July 12
A superb sokoban-style game. Features a variety of characters with different skillsets and ingeniously designed levels. It will take quite some time to beat all the levels. A must buy for those who enjoy puzzle games.
Helpful? Yes No Funny
22.0 hrs
Posted: July 1
The game mechanics are cool, and overall the game is enjoyable.

I just think the levels get so difficult that I just don't want to try them. (That means if you're a patient person, this is something for you!)

I adore the messages you can find in the levels, which are very philosophical and just make you think...
I also like the achievements you can get; not many games do want Parcel does.
Helpful? Yes No Funny
2.9 hrs
Posted: June 2
I got this game for a few bucks and will probably play it when I need something puzzly and diffferent for years to come.
It has a ton of levels and is challenging enough to be fun.

If you like puzzle games check it out.
Helpful? Yes No Funny
1.5 hrs
Posted: May 27
great game
Helpful? Yes No Funny
3.1 hrs
Posted: May 17
Amazingly challenging but still doable and fun.The whole aesthetic is intersting and dynamic. Highly recommended if you like racking your brain over a puzzle for an hour or so a day.
Helpful? Yes No Funny
3.8 hrs
Posted: May 5
Interesting puzzle game.
Helpful? Yes No Funny
1.9 hrs
Posted: April 8
A Great Game, I am just too stupid to solve many of the levels!
Helpful? Yes No Funny
27.3 hrs
Posted: March 28
Helpful? Yes No Funny
12.4 hrs
Posted: March 20
I got this game after using a discount voucher - and for the money I paid I was very impressed.

Some of the puzzles in this game a very challenging, but it is very satisfying when you can work out the solutions.

A couple of minor negatives for this game - after unlocking the 6th character that smashes blocks, I found the smashing animation slowed the frame rate right down before going back to normal after the animation is complete. I have a mid-level PC but the rest of the game runs perfectly smoothly.

Also, if you restart a level that you have smashed blocks in - the blocks spawn back but only as black blocks, rather than with the textures they originally had.

All in all despite these minor issues, I fully enjoyed the challenge this game provided and would easily recommend this.
Helpful? Yes No Funny