Crash land on an hostile planet where you'll have to build the strongest defenses if you wish to live to escape from it. But be warned... this planet is merciless. Build strong, and smart; else physics may flood or destroy your only hopes of survival.
User reviews:
Very Positive (41 reviews) - 95% of the 41 user reviews in the last 30 days are positive.
Very Positive (1,976 reviews) - 93% of the 1,976 user reviews for this game are positive.
Release Date: Mar 4, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because I think the game development is advanced enough to provide a fun and original experience, so I wish to share it with you.
Then, content will be added and the game improved thanks to your feedbacks. And with your help, I'll be able to spend more time on the development, and move forward faster and further.”

Approximately how long will this game be in Early Access?

“It's hard to say, at best the content I plan to create (including multiplayer modes) could be completed this summer 2015, if I have enough support from the Early Access. Otherwise it will take more time and it could be delayed to 2016.
* Feb. 2016 update: indeed it's actually very difficult to give estimations, so: "when it's done"”

How is the full version planned to differ from the Early Access version?

“A lot more places to explore, more items, weapons, monsters, minerals, plants... Some giant bosses. And multiplayer modes!
Many things could also be improved or added depending on your feedbacks!”

What is the current state of the Early Access version?

“About 30% of the planned solo content is done (no multiplayer). But there is already a real game end to achieve, and several hours of gameplay to do so. And many more if you play in the hardest difficulty, wish to explore more, build the best defenses, or play and experiment with the physics.
* Feb 2016 update: the solo part will be complete with the v0.2 update, coming very soon (for now in beta version).”

Will the game be priced differently during and after Early Access?

“The game price will increase during the Early Access period at each major update, until it reaches its final price at $12. So you don't take any risk buying it now: you pay only for what is already done! and the future additions will be a bonus!
Also, there won't be any sale (nor bundle offer) during Early Access, and no big sale until a year after the release, at least. And there won't be any DLC either.

How are you planning on involving the Community in your development process?

“I'll be there on the Steam forums and I can't wait to read your comments and suggestions, and discuss about the future updates.
I also hope we can build up the gamepedia wiki together to help the community enjoying the game, and give us a support to help balancing all the items and units of the game.”
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Recent updates View all (34)

February 26

v0.3 multiplayer now in beta!

I've just pushed the v0.3 into the beta branch. It's not complete: there are still bugs and a lot of things to optmize. But the v0.3 main content is finished. I'll now continue the minor improvements (help texts, balance, etc.), improve the netcode and fix the bugs, until it's good enough to be released.

As I did for the previous major updates, when the v0.3 will be released the game price will be increased to $10. For the v0.4 (to become final v1.0 after bugs fix), the price will be increased to $12.

Sorry again for being so late with this update, this multiplayer development is more complicated than I had anticipated... But I hope that this beta shows you that it is still progressing and that I'll definitely finish it.

To play this version, go to the "beta" tab of the steam properties of the game, and activate the "beta" branch (no password). The game should update to the beta version. The saved game are not compatible, but you can revert to the previous "default" branch anytime to continue playing with your v0.24 saved games.

The multiplayer is for coop play, and is mostly designed to be played with friends. But don't hesitate to check the game steam chat to see if there are other people who wish to play. Be careful of the ping, high ping will make a very bad game experience for sure.

To discuss about this beta, please use this post :

Here is the current change log of this v0.3:

v0.3 Change Log (BETA branch, Build 489)
- Multiplayer: play the campaign in coop with your friends.
- Player customisation in multiplayer
- Add a Parameters system to customize the games (rain quantity, ore quantity, monsters damages, etc.)
- Move saved games folder, now in C:\Users\<user>\Documents\Dig or Die\<SteamId>\Saves. Old saved games are incompatible (use the steam v0.25 branch to play them)
- Steam Cloud for saved games
- Players can throw items out of their inventory (drag & drop)
- Right-clic on devices icons to use them, "use by shorcut" option improved, quick heal option removed
- 3 new night musics
- +1 to use, miniaturize and pick distances
- Give flashlight at start in peaceful and easy difficulties
- UI graphic makeover
- Fix electricy bugs: signal powered items caused some bug in some electricity network configuration
- Fix spike turret (target ground monsters much better)
- Fix some bug in minimap player coordinates
- Fix Load/Save and Help panel titles
- Repaired blocks stop burning after being repaired
- Update Polish localization

55 comments Read more

January 16

v0.3 progress and Bridge contest result

Multiplayer continues to progress: monsters and their attacks are now synchronised, same as turrets, and we can play with more than two players. Finally we can start to have a bit of fun with this version!

I also implemented a custom parameters system, so you can modify the ore frequency, rain quantity or monsters attack params as you wish. Here is for example the result of a x20 rain:

And I also finally implemented the character customization for multiplayer. Here is the window you get at a multiplayer game launch:


The Bridge Contest is finished and once more we got really impressive results like this bridge of length 56 by Aryemis:

You can get all the results and download the saved games here:

40 comments Read more
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About This Game

Explore, fight, craft and build your defenses! Enjoy a unique and innovative game:

Strategy: survive massive attacks each night by building strong walls and placing turrets wisely.
Physics: build wisely or your structures will collapse! And you will need them to defend your base, or build bridges and high towers to access remote locations
Water cycle: rain, infiltration, underground rivers and lakes... be careful during the heavy rains, or you could be surprised by a sudden water level rise!

You are a representative of the CRAFT & Co company. You are selling automated fabrication tools across the galaxy when your spacecraft crashes into a hostile planet. Use the tools you sell and the local resources to build up all of what you'll need to survive and eventually be able to escape the planet.


Fun from the start: no awfully slow digging, so you can concentrate on the exploration, fights and strategy.
Game's final objective: you must build a rocket ship to escape the planet.
Strategy survival: the game is a survival game in a strategic meaning. No hunger needs, the whole point of the game is to survive to the massive attacks each night. And to do that, you will have to explore the world to gather resources and craft your defenses.


• No swords, magic or flying clown monsters here! It's a consistent science-fiction world, with fast and fun laser guns fights!
Intelligent monsters: they will find the best path to attack your defenses. And be careful: even if they can't move through walls, they can still destroy them!
Difficulty progression: only the species of monsters you have already killed before attack during the night (they must have taken ill!). So you can progress at your own pace and choose when you are ready to move forward and fight stronger monsters.
AI. companion: your crashed ship contains an AI that survived and will give you useful advices (or not!). Build him a drone so he can follow you and even help you fight the monsters!

World Simulation:

• Huge world with global real-time simulation of the environment, physics, water cycle and ligthing.
Electricity: build solar panels or functional hydroelectric generators to power your base’s most advanced items!
Plants simulation: plants naturally grow and spread if their life-conditions are met. Create some farms with artificial sun lamps and irrigation.
Procedurally generated world: Major areas locations are specific to benefit from a logical game progression, but detailed layout of surface, caverns, ores, etc. are unique at each playthrough.

Crafting and Building:

Crafting: You dig minerals, harvest plants and kill some monsters and bosses in order to craft better items and defenses. But the digging is really fast, your inventory space is infinite and all crafting recipes are displayed, so you don’t waste all your time on grinding or wikis and can concentrate on setting up better defenses.
Base construction: You build a fortress, not a holiday house. So you won't find hundreds of flowerpots or tapestries, but rather turrets, strong walls and useful machine. Remember the Starship Troopers or Aliens movies atmosphere!

System Requirements

    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: Intel 2.4 GHz, Amd FX-8350 or better
    • Memory: 1 GB RAM
    • Graphics: 256MB video memory, capable of shader model 2.0
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Additional Notes: Mouse, Keyboard. Edit on 2016/03/25: caution, the game doesn't work on some Win XP 32bits hardware (not everyone), and i'm not sure if i'll be able to fix it. So you can ask a refund if that's the case for you
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