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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Dig or Die has been selected to the Tokyo Game Show!
If you happen to go to the show, please come say hi! I would be very glad to see someone who knows the game!
I'll be at the indie game area. The show is from 15th to 18th September (2 days for pros, 2 days public).
If you are a journalist and wish to meet up, don't hesitate to contact me at email@example.com
And if you are japanese and talk english (or french), if you are interested by the show or the indie community, and would like to help, please contact me! Someone to help me translating for journalists or players who don't speak English would be very, very helpful!
To prepare for the show I had the game properly translated in japanese, so I did a mini update, v0.25. I also took the occasion to better balance the volcano escape.
I just pushed the version live, so please tell me if you see any new issue!
Here are some news about the development progression! I'm now working full time on the multiplayer part of the game (v0.3 update). In the past week i've thought and worked a lot on the network architecture, in order to achieve a good multiplayer experience (lag, etc.), and keeping it as simple and efficient as possible (so I can release it as soon as possible). I also took into account the future custom game mods in v0.4, and possibly a modding support with the steam workshop
I worked a lot on the game creation (cf. the screenshots below), that use Steamwork's lobbies system. There won't be an independent server application. The player who wish to be the server will directly create the game (and save it and load it) ; and other players will be able to join it as they wish.
I also had to rework the saving system, and I took the opportunity to activate the Steam Cloud - and it seems to work very well!
This multiplayer development is not an easy task and it will take some time to complete it. That's why I wanted to first finish the solo part of the game, so you can play and enjoy the game until v0.3 is done. If you already finished the game don't hesitate to try to get the various achievements, they are all challenging!
Here are screenshot of the current work in progress screens:
Lobby list page:
Game creation page:
I'll try to regularly give some news about the progress here, and on twitter (https://twitter.com/gaddygames)
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