Age of Conquest is a Risk-like turn-based grand strategy wargame.
User reviews:
Mixed (46 reviews) - 65% of the 46 user reviews in the last 30 days are positive.
Mostly Positive (1,030 reviews) - 77% of the 1,030 user reviews for this game are positive.
Release Date: Apr 5, 2016

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Play Age of Conquest IV

Free to Play

Recent updates View all (64)

July 18

Update 4.1.159 - Joining Games, Game Setup & misc. Fixes/Updates

Latest Update:

  • Diplomacy Setup: the game now allows setting the starting condition of a game to all nations allied at game start or at an x-turn ceasefire when the game beings (Advanced Options / Starting Diplomacy)!
  • Disjoining Rated Games: you cannot disjoin rated games anymore (in addition to disjoining betting games).
  • Joining Games: the chat now also shows which nation a player has joined a game as!
  • Joinable Games/Game Type Abbreviations: the joinable games list shows abbrevations for the various games and their game modes, e.g. "nK" for "no king".
  • Joinable Games/Filter Permanent: the game now stores the latest search/filter settings for joinable games. That way you only need to apply some of the settings once and they stick for the next time when you come back.
  • Joinable Games/Setup: additional information if game is "Total War", "Total Peace", "All Allies" or "Ceasefire X Turns" (only available for newly created games!)
  • Fast Games (Blitz): improved handling of order/action submissions to server by also accepting "older" orders (less problems during bad network connections).
  • Fast Games (Blitz): server threads increased 8x. Should potentially improve connections to Blitz-servers!?
  • Version Checker: the game will check if the game client version is up-to-date and will output a warning if you are running an old version of the game. Although older versions work fine, some game-play features for multiplayer might not always work as intended (e.g. parameters changed).
  • Versioning: I will start updating the "minor" versions in MAJOR.MINOR.BUILD (e.g. the "1" in 4.1.237) if you are advised to upgrade. Increased minor versions indicates that some parameters/etc. have changed which can effect game-play. Running older versions in single player is fine, but using older versions in multiplayer can have negative side effects.
  • Rankings Table: the standings for the FAST/non-Team are now loaded automatically when opening the rankings screen.
  • AI Ratings: improved averaging of AI rating with tendency to lower bounds (multiplayer ratings).
  • Translations: latest translations added - Thanks :-D
  • Translations: latest render glyphs added that were missing (Chinese).
  • Guide/Texts: some minor spelling fixes!
  • Admin Guide: usernames vs. display names explained and also how to change a username when a player requests it.
  • Admin Guide: how to handle accounts that are found cheating/bad manner and are to be banned but show purchases.
  • Admin/Terminal: option to rename username (not only display names added) via "-x-rename-username:".
  • Admin/Terminal: outputting account settings also when querying user accounts.
  • Hacking: additional checks added on server side (purchases).
  • Backend (libGDX): latest release 1.9.6/7-SNAPSHOT integrated!
  • Bugfix Scrolling Wall & Mail: due to the "improved" translation popup, scrolling didn't work anymore. Should be fixed!
  • Bugfix ONLINE Status: the online status of players was not always being synced correctly (especially if network was out). The ONLINE status of players should not display correctly.
  • Bugfix ELO Analysis: should now correctly show the ratings and statistics in the ELO analysis tab (rather than 900/500 for everyone).
  • Bugfix ELO Display: rank slightly moved to the right to prevent overlap.
  • Bugfix Windows 10: touch-screen popup will not show anymore if a device is not in table/touch-screen mode.
  • Bugfix Custom Onscreen Keyboard: didn't re-layout properly when text went over to the 2. line.
  • Bugfix Map Downloads: didn't properly work on iOS (stuck at 0%).
  • Bugfix Default Music Volume: set to 80% (50% was not loud enough).
  • Bugfix Crashes: account status could not properly be determined and was 'null'.
  • Bugfix Crashes: vertex buffer increased to 32 (from 24) to attempt to reduce crashes ("remaining() < size" error)!?
  • Bugfix Crashes: by calling uninitialized floating point abstraction (construct).

1 comments Read more

June 28

Update 4.0.158 - Ratings, Online Status, misc. other Updates

Latest Update:

  • Largeness Display (Settlements): the settlement graphic will now update if the population increased or declines (rather than increasing only).
  • Nation Dialog: now also shows the total troops count if visible, i.e. for self, protectorates and allies after a delay.
  • Ratings Reworked: there are now ratings for (a) fast games, (b) fast games /w teams, (c) slow games and (d) slow games /w teams.
  • Ratings History: a history is kept of previous ratings & can be graphed over time (max. 10 years). For each month 3 data points are recorded: 1.-10., 11.-20. and 21.-*.
  • Ratings: volatility now both increases & decreases.
  • Friend/Player Status: players that are connected to the game have their profile icon shown in a BLUE ring (rather than golden!) :-D
  • Friends/Team Members: are now sorted by online & last online status :)
  • AI on Inhuman: targeting of commando-units/kings improved :-P
  • AI & Submission Demands: now more slightly more likely to accept to become a protectorate if the other nation is quite a lot larger.
  • "King Dead Bug": a king/ruler will survive if the battle was won even though the king's army perished. See for reference:
  • "King Disappearing Bug": there was an additional check missing if a king was eliminated in cases where territory revolted, became neutral and eliminated a king. See for reference:
  • "Join War Penalty": for open travel, there now also is a -50% happiness penalty when accepting to join a war where the player already has troops on the territory! See for reference:
  • Award Medals/Trophies: medals & trophies are now only given out for rated games!
  • Account Mode: "banned" added. A banned player can still access purchasing information but not create/join games or send messages except the moderators team. Minimal account functions only.
  • Installed Maps: display formatting improved (update date).
  • Guide "Actions & Events": further information added that explains how strong/weak nations are determined, i.e. using the standings at the previous turn.
  • Guide "Diplomacy": 20% of the protectorate's gross income goes to the protector.
  • Guide: new rule regarding teasing others and entrapment. Please refrain from agitating other players.
  • Guide: what to do when going on vacation.
  • Guide: what will happen to compromised accounts and players spreading private account information.
  • Translation Popup: using onRelease (instead of onPress) now to open the translation popup menu. See for reference:
  • Translation Popup: long-presses on touch-screens now bring up translation options for Chat, Wall and In-Game Messages.
  • Translations: latest translations added - Thanks :-D
  • Translations: render glyphs for Chinese updated.
  • Multiplayer Dashboard: "LIVE Games" and "Slow Games" buttons added. Might reduce confusion how to find multiplayer games?
  • Administration: in-game text messaging is now disabled for SILENCED accounts.
  • Administration: private messaging (outside games) is now disabled for SILENCED accounts, except contacting the moderators group.
  • Reporting: reporting of games (rather than just players) functionality added. Click on the [Report...] button in a multiplayer game to report it.
  • Reporting: min. character length reduced to 50 (from 100 characters).
  • Downloadable Map Count: count-bubble will now update the count after a map download has finished (was only refreshing every 30 min. before).
  • Modding: Confirm dialog added when removing a nation from a scenario.
  • Performance Tweaking: to prevent frozen displays/ANRs.
  • Performance Tweaking: number of sound FX in memory doubled.
  • Admin Guide: updated to include information of how to handle your personal inbox.
  • Admin Guide: information added in regards to the upcoming incognito mode (future release).
  • Admin Guide: information to new "banned" account status as compared to "silenced".
  • Bugfix Crashes: trying to play disposed audio file (null pointer exception).
  • Bugfix Crashes: clicking the enhance key (keyboard) and panel was 'null'.
  • Bugfix Crashes: during troop movements, when troops where 'null' (cause unknown???).

1 comments Read more

About This Game

Age of Conquest is a Risk-like turn-based grand strategy wargame. Command your armies in one of the many ancient and medieval countries including the Roman Empire, the Inca, France, Russia, Japan or the Chinese Dynasties. From Rome to Asian nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.

Range of functionality is comprised of expansion, diplomacy and managing your nation's finances and economy. You do your best to keep your population happy. You forge alliances and together you take on your enemies. Are you ready for the challenge? Will your place be in the history books or in the mud? Assemble your armies, take on the world and achieve greatness in this epic historical strategy game.

  • Turn-based grand strategy game with maps & nations from all over the world.
  • Challenging AI for single player games based on a genetic algorithm.
  • Cross-platform multiplayer & hotseat-Play including co-op team games.
  • Diplomacy management of economy & population.
  • Map scenarios including Europe, Colonization, Asian Empires, World Conquest and many more.
  • Map editor and a central server to host and distribute player-modded bundles.
  • Empires including the Roman Empire, Carthage, Persia, Celts and Inca amongst others.
  • High score, playing statistics, achievements and multiplayer ELO-ranking.
  • Engaging music, sound effects and fantastic graphics.

The game includes one map for FREE. Other maps are all available for download as a single purchase or 1-by-1 if desired. Multiplayer games are generally free to join. There is no subscriptions. This game is NOT pay-to-win.

If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!

Thanks & Enjoy the Game!
noblemaster ]:-D

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    • OS: Mac OS X 10.7.3+
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    • OS: Linux 32 or 64 bit
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
Customer reviews Learn More
Mixed (46 reviews)
Mostly Positive (1,030 reviews)
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