Rampage Knights is a cooperative beat 'em up game mixed up with randomized dungeon crawling and exploration, which you can play alone or with a friend online.
User reviews:
Very Positive (36 reviews) - 88% of the 36 user reviews in the last 30 days are positive.
Very Positive (1,274 reviews) - 94% of the 1,274 user reviews for this game are positive.
Release Date: Sep 4, 2015

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About This Game

Rampage Knights is a cooperative beat 'em up game mixed up with randomized dungeon crawling and exploration which you can play alone or with a friend online.

You play as a hero trapped by a spell in a magical forest. All paths lead you to a nearby ruined castle, infested with goblins, skeletons and other foul creatures. Gear up with awesome and ridiculous weapons and spells and descend into the deep labyrinth below the ruin to face its sinister master!

Try to get as far as possible in a dungeon with randomized items, spells, traps and encounters. Your hero is upgraded along the way (both visually and gameplay-wise) as you find better weapons, items, magic powers and fight harder and harder monsters.

The main features:

  • Frenetic action inspired by Golden Axe and Binding of Isaac
  • Singleplayer campaign or co-op for two players (online and local)
  • Randomly generated environments with rogue-like elements
  • Hero visually evolving with new abilities
  • Dozens of spells and weapons with game changing properties
  • Long term progress with new classes and features to unlock
  • Full controller support
  • Mighty foot included!

So what do you say? Are you ready to start the rampage?

System Requirements

Mac OS X
    • OS: Windows XP/7/8
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 150 MB available space
    • OS: OS X 10.6.6 or later
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 150 MB available space
Customer reviews
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Very Positive (36 reviews)
Very Positive (1,274 reviews)
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677 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 4 people (50%) found this review helpful
Not Recommended
5.2 hrs on record
Posted: October 7
Not worth the price - combat's very shallow and the "end boss" is a side scroller shooting mission which was really not well received. You spend the whole game (30 minutes - not kididng) collecting powerful items to defeat foes - only to end up not being able to use any of them on the end boss. In fact, the game takes all of the items away and throws non-stop healing potions at you while you play the side scroller. Really, really poor design.

Quick summary:
- Short (once you spend about an hour getting the hang of the game - a successful run will take you under 30 minutes).

- Repetitive (the other classes aren't varied enough - so what if one can double jump? There's no platforming in the game...)

- Items are varied but get overshadowed by the primary weapon of just hitting X to attack.

- Rooms are sometimes completely empty and devoid of anything to do in them.

Not sure where all the hype came from for this game.

Better Rouge-likes to buy( All of which are at this same price range and are far superior.)
-Enter the Gungeon
-Nuclear Throne
-Rogue Legacy
-Binding of Isaac

Do not recommend this game at all.
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Most Helpful Reviews  Overall
106 of 116 people (91%) found this review helpful
22 people found this review funny
58.2 hrs on record
Posted: September 4, 2015
Yep, 50+ hours on an indie brawler and it's still awesome.

It's a tough, but very fair, game. Damage you take is all down to skill and awareness. Items have benefits with drawbacks to match. Hitting a Wheel of Misfortune that gives both players Mighty Foot is a thing that happens, and it's a glorious time where you combine hysterical laughter with screams of terror until it kills you (or wins you the run).

Pick a friend, any friend. Buy the 2-pack or drag them in front of your computer. Use voice chat if you're online. Enjoy the hilarity of knocking each other into pits, spikes, fire, and giants. Get that cathartic relief when you finally manage to kill the final boss on Hard, then somehow beat everything in one shot on Insane.

It's worth every penny.
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60 of 67 people (90%) found this review helpful
3 people found this review funny
74.4 hrs on record
Posted: September 10, 2015
This game is a dungeon crawling brawler with roguelike elements such as permanent death and random generation. And I have to say, it's really damn good.

Random generation is pretty well done. I've been playing for 40 hours now and I still see new rooms often, and new items every now and then.

Controls are pretty good and responsive and the game plays great even on keyboard.

Combat is very enjoyable. You can slash with basic attacks, you can uppercut the enemy which will have you beat him up in the air and then smash him onto the ground. You can also grab an enemy and spin him around (dealing damage to nearby enemies ) and then throw him into a wall, another enemy or even into a pit which will instantly kill him. It's a pretty good move for crowd control. You can also charge into enemies and use dodge-roll to avoid their attacks.

You can also use magic if you pick up certain items.

There's a pretty decent amount of items in the game as well. Different weapons, boots, armors, belts and all kinds of accessories.

Weapons will not only have different damage but a lot of them have different attributes to them. So the game isn't just about finding the weapon with highest stats, you'll have some hard choices to make. Will you for example keep the weapon that deals extra damage when fighting multiple enemies at the same time or will you pick one that occasionally freezes enemies while hitting them?
Also some weapons have shorter range while others longer. You'll also have to take that into account.

There are a lot of breakable objects in the game. Destroying them can drop gold or food, even potions if you're lucky.

There's a decent amount of special rooms in the game. Some are different kinds of shops, some are vaults with lots of chests, then there are several mini-game rooms such as wheel of fortune and playing cards with the devil.

You can also customize your character in the camp before starting a run by picking different head and hats. Some heads change your body as well so you can for example be troll, ogre, demon or cyborg. Some of those have to be unlocked though.

Overall the game is really fun and quite hard. Singleplayer is great and I'm sure multiplayer is even more fun. There are 4 difficulties so if you want more challenge than normal has to offer you can play on hard and if you're a masochist you can try insane.

Definitely a game I would recommend to anyone who likes brawlers and games with roguelike elements.
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44 of 48 people (92%) found this review helpful
13 people found this review funny
31.9 hrs on record
Posted: September 20, 2015
Rampage Knights is best Beat'em up (Brawlers) in 2015. If you're fan Beat' em up/Hack n Slash (such as Final Fight, Golden Axe, Streets of Rage ) you'll probably love this game.

I've been playing over 27 hours and I still see new rooms often, and new items every now and, still don't get bored and then.

+ It's F%CKIN HARD!!
+ It's very skill based
+ It's very addicted
+ Easy to learn, but very hard to master
+ AI is very tough
+ Characters looks funny
+ Interesting Class & Races
+ Great Soundtrack
+ Nice Artwork
+ Very Well Balanced ( Difficulty Settings )
+ Excellent Level Design
+ High Replayability
+ Tons of items & unlocks
+ K/M & controls options are great and responsive." ( Can Costumize Yourself )
+ Weapons & stuff are very cool
+ Random generation system is perfect
+ Single-player is cool, but Co-op is more fun

- Final Boss Sucks Balls
- Lacks Matchmaking/Local Co-op

FINAL SCORE : 9/10 AWESOME, Must Own !!!
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42 of 49 people (86%) found this review helpful
10 people found this review funny
7.2 hrs on record
Posted: September 23, 2015
I play this game with my 5 year old and we love it. Feels like binding of issac meets castle crashers.
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29 of 34 people (85%) found this review helpful
1 person found this review funny
10.7 hrs on record
Posted: April 21, 2015
I have to say, I'm loving the game so far! The combat feels very good, different combos(Although I'd like to see more, and different ones for different classes), and when you hit an opponent you get that feeling of impact. I also really like the cartoonish artstyle, and the character design and implimentation is great, and I'd love to see more combos(Perhaps versions of the skeletons on the last few levels that throw bombs, champion enemies that have different stipulations to them, ect).

Obviously I've given a few of my own recommendations so far, but here are a few more

1. Alternate levels. I'd love to have an alternate castle(possibly more difficult) that appears every so often to explore, to give more variety. You could have repeat enemies and possibly new ones(Giant spiders, poison rats, ect). Also an alternate to the Enchanted Forest, perhaps a desert with mummies or something. Just a suggestion.

2. A reason to what we're doing. This is a minor one but I feel it could help the tone. Perhaps just a minor cutscene that explains what we're doing, similar to The Binding of Isaac or Rogue Legacy. It doesn't have to be anything complex, just a simple reason that gives us motivation. Perhaps its simply the treasure inside the castle, maybe theres a Giant beast that threatens the land if we don't get inside and take it out. Anything, really. Again, this is a minor thing on my mind, but it would help with the tone I feel.

3. I'm sure you guys are probably working on this, but I feel an overall progression system would help. I think thats what the strongman is for? I'm unsure since its not been implimented yet, but something that feels like your progressing overall and not just in how far you get in the game would be nice. Maybe a town we could build on? Just suggestions.

I'm sure you guys are working on more enemy variety, so that goes without saying. Nice work on the game so far! I'm glad you guys realize Early Access isn't for broken, buggy messes, but for games that have a solid foundation to add on. I think this game has the potential to be a hit.

-This EA review is more for the Developers, I've also posted it on the forum. As the game develops and is released I'll alter my review. If your mildy interested I'd recommend picking it up. Its not finished, but its a very great start-

Buy At Full Price
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46 of 63 people (73%) found this review helpful
2 people found this review funny
4.5 hrs on record
Early Access Review
Posted: March 29, 2015
Traveling home with a bag full of treasure from their latest adventure the heroes are set upon by an evil warlock, overpowered by his dark magic and waking up hours later they find everything gone. Time to seek out this demon to regain your loot and pride!
Rampage Knights starts you in a village with access to several NPCs, some unavailable but the ones active gave appearance changes, alternate hats and choice of classes. Combinations ranged from wild-bearded vikings to leprechauns in space helmets (all visual changes only). Class options were Adventurer (no pros or cons), Barbarian (+strength, +HP, +better weapon -slower movement -no armour), Pirate(+parrot +bottle of rum +regen while drunk -no shoes) and Assassin (+faster movement +double jump +throwing weapons +assassinate finishing move -lower hp). There was also a challenge NPC (kill X quests) which didn't seem to be functional.

While the game is randomized you will move through select zones, each containing different enemies and alternate themes. Some areas you can make a beeline for the exit while others lock you in until completion of mini objectives or slaughtering everything onscreen. Enemy loot is gold primarily but also drop all manner of items (armour, weapons and 1-time use) so it's worth your while to be clearing rooms, including static structures which often surprise you with nice treasures.

Controls were playable and completely remappable with both gamepad or keyboard/mouse, but I would highly suggest a gamepad as it did feel much more natural. Game supports solo and co-op online play and while I didn't have a chance to test multiplayer yet, I'm sure it would only be more enjoyable. Soundtrack was upbeat and fitting though it could use a little more variety. Maybe I just didn't make it far enough yet. :)

If you enjoy things like Castle Crashers + Binding of Isaac and looking for a new fix, this is probably the game for you. With most of the content in place other then bosses, there is plenty to keep you going after "one more round". Look forward to seeing future updates and easily recommended to fans of the genre or games I mentioned. Cheers.
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26 of 30 people (87%) found this review helpful
4 people found this review funny
59.9 hrs on record
Posted: October 29, 2015

Before I say anything about the game, I'd like to point out, that the developers are the coolest people I've ever met. Free updates, tons of content, superb communication.

The Game itself

Rampage Knights is a rougelike dungeon crawler. If I had to sum it up in one sentence, I'd say it's the love-child of Bindings of Isaac and Dark Souls. The game heavily focuses on Multiplayer (Both Local and Online are Co-Op are available), but it can be played alone aswell.

{Sidenote : This game has an amazing controller support, both DirectInput and XInput controllers are recognised in an instant}

The game has endless replay value. I've been trying to get all achivements for a while, but before I could finish the last 5, a free update arrived with TONS of new content. Every playthrough is a different experience, thanks to the random drops, random bosses, and the available classes, of which there are 6 at the moment.

I can't recommend this game enough. The fact that it's only 11€ is just another example how amazing the developers are. With this quantity and quality of content, I wouldn't mind paying even 50€ for Rampage Knights.

If I had to give a rating, it would obviously be 10/10
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19 of 20 people (95%) found this review helpful
6 people found this review funny
35.3 hrs on record
Posted: October 24, 2015
If you're a fan of indie rpg/co-op games then this game is worth every penny.

- Developers have a sense of humor. I always like a game where just a name of an item can make me giggle.
- Great graphics/animation for an indie game.
- Single player is enjoyable but it's even more fun and entertaining with a buddy (co-op).
- Random variety of stages, events and bosses for everyone depending on difficulty mode.
- Monsters / Items are original, unique, and hilarious.
- Variety of classes and difficulty modes to be unlocked.
- Achievement hunter friendly.
- Online lobby browser for public/private games.

- imo Plot is a bit cheesy but not sure if that was intentional or not. While you're playing, you don't really think about it and it's only brought up again when you finish the game.
- No multiple game saves yet. It just starts off where ever you left off including co-op (currently being worked on).
- As much content there already is, it could definitely be a much better game with more stages/obstacles.

I really like the 50/50 friendly fire in co-op mode, I think it not only brings a challenge to the duo but encourages playful rivalry. You don't take direct damage from eachother but the impact of attacks and usage of items/spells can affect your partner indirectly. It definitely spices up the game experience. That's why I recommend not just playing with anyone but playing with a good buddy or someone "special" that you don't mind getting you killed over and over again ^^

UPDATE Nov. 12:

Now that they added in the Online Lobby Browser for multiplayer, its easier to find people to play with and it includes private/public options.
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23 of 27 people (85%) found this review helpful
4 people found this review funny
4.2 hrs on record
Posted: September 6, 2015
I don't play alot of side-scrolling beat-em-ups mainly because they tend to be fairly simple button mashers. I got this on a whim, and boy am I impressed. This really does have a nice balance of complexity and roguelike elements. I really wish it was 4 player, and not just 2, but either way its alot of fun.

You can play with permadeath, or just casual mode where you don't have to start over fresh when you die. There are lots of great powerups that really make a difference, and great humor with potions and such. The fighting mechanic is solid - strategy will certainly go a long way here.

+Really fun combat that rewards strategy and knowledge of the controls - this aint button mashing
+Artwork is really cool
+Randomly generated environments which is really fresh in this genre
+Cool character customization including hats, male/female, classes, etc.
+It is difficult!!!
+You will certainly get tons of hours out of this

-It is very difficult. I mean for me, single player isn't really possible at this point. You better have a competant partner
-Only 2 player max with co-op

Personally, this is a no-brainer recommendation for me. Tons of fun to be had.
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Recently Posted
kathrine croissant
35.9 hrs
Posted: October 19
Never gets boring
Helpful? Yes No Funny
Muppet King
13.8 hrs
Posted: October 17
I thoroughly enjoyed Rampage Knights addictive game play that was surprisingly deep. Countless time I failed, but couldn't help but try again to see what power-ups and equipment I'd get this time. It's a fun game in Co-op, though friendly fire can be annoying at time, it's easy to get used to. I'd very much recommend this game to anyone who likes beat'em up games combined with the addictive game play of a rogue like.
Helpful? Yes No Funny
4.0 hrs
Posted: October 13
Helpful? Yes No Funny
Master Sy
47.1 hrs
Posted: October 10
This game is amazing to play with friends and also its good for solo queing its like a ms3
Helpful? Yes No Funny
Hillary The Meme Queen
86.1 hrs
Posted: October 10
2/6 IGN
plz nerf skeletons

But seriously, it's a great game. The graphics are pretty, the enemies are challenging, the power-ups are unique, and the gameplay and weapons are balanced. Even better, the developers listen to us, and take our suggestions. I think that's a great quality for a game.

The only downside is it takes getting used to the controls a bit, but it gets easier over time.
Helpful? Yes No Funny
13.2 hrs
Posted: October 8
What can you say, its a fun little beat'em up. Fair warning, there is not much frills here so do not expect anythnig epic. But this game is fun to play with friends. Just be ready to pimp slap a pal for stealing that shiny loot you have been jonesing for that just dropped!

The has just enough content and entertainment value to justify the price so go have a some fun, if you are playing on your own... well then you need to be a fan of this genre or wanting to pass some time in my opinion.
Helpful? Yes No Funny
67.6 hrs
Posted: October 7
I can't help but notice that I haven't left a review for this great game yet, so let me do that here. This review will contain minor spoilers about the enemies, weapons, and mechanics.

There are a few different class types, and all play differently, so variety seekers this is a treat for you.

Rampage Knights is a fantastic beat 'em up game that features procedural generation. Now, let me talk about the mechanics of the procedural generation and the game.

PG (procedural generation)- There is a set pool of weapons on each level, I believe, or every two levels. The starting level basically teaches you how to play the game, while the very first combat room of the second stage offers you a glimpse into the power ups and weapons. There are 3-5 weapons available on the second level, and they go from a slower club that stuns on critical hit, to a poisonous sword that poises enemies (not skeletons though, look out!), and my personal favorite in the form of a dagger. It's short, so your range is limited, but it's fast and does +50 critical damage on hit. And that's just a few weapons on that stage that CAN pop up.

At first, I said "oh, so I'll either get A-D on this level, meh, I want it to be random." After completing the game multiple times (look at my hours in the past week, insane mode is hard, man), I can safely say that the system is a wonderful one. If every weapon in the game was able to drop on the second floor, I'd be incredibly overpowered, and then later severely screwed.

This is because modifiers exist, such as curses. On Insane mode, you get a new curse every floor. On the other modes, you don't, unless you are forced to trigger a demonic statue. This can happen only once per run. What does a curse do? It varies! The most tragic one, to me, is "Animated". All the barrels that you've been smashing for gold pieces and health pick ups? Yeah, they are enemies now. And man, there are LOTS of boxes, statues, barrels and more in this game to smash.

Which brings us to the mechanics- Your standard attack is mashable to create as big of a combo as you want. You won't be doing that though, as in instead you'll hold the attack button and dash forward. Why? It breaks shields, and man do you want to break the shields of the enemies, trust me. If you press attack and up, you launch enemies in mid air. Follow it up with pressing attack, and you do a neat combo that ends with them on the ground. If you're close to an enemy, you do a punt, which also ends up with them on the ground. Once there, you can stomp them for a lot of damage, but be careful, you become very vulnerable to any attack while stomping an enemy. For defense, you have an excellent and easy to use doge roll that becomes incredibly difficult to master when ♥♥♥♥ hits the fan.

The variety of enemies is good. We've got knights, demons, goblins, undead, giants, trolls, crazy chickens, Halloween looking ♥♥♥♥ers with swords that throw pumpkins at you, and more.

There is one final boss who has a very cool final form (won't spoil that one), and a mid point boss. Actually, the midpoint boss draws from a pool of I believe 5, so it will be different each time you play. They are tough, but very fair after you learn what you need to do to defeat them.

Potions range from hilarious to useful, but not a single one feels pointless or tacked on. Diseases, such as being poisoned, can be cured with a variety of potions, but do you really want your character to be drunk, making movement difficult for a few rooms?

Overall, I really enjoyed my time with Rampage Knights, and I'm excited to go back to it. The developers put their own unique spin on a classic formula, threw in some humor, a doge roll and tons of love.

And I, for one, am very thankful that they did so.

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Weeb Kid
3.3 hrs
Posted: October 7
Product received for free
It was a bad game with ugly art style....
It isn't worth buying.
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Lil C.H.U.D. Jr.
15.5 hrs
Posted: September 29
Nicely balanced rogue style beat em up. Risk and reward are major aspect of the gameplay. Lockpicking chests. Quite fun.
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