Rampage Knights is a cooperative beat 'em up game mixed up with randomized dungeon crawling and exploration, which you can play alone or with a friend online.
User reviews:
Very Positive (34 reviews) - 97% of the 34 user reviews in the last 30 days are positive.
Very Positive (1,230 reviews) - 94% of the 1,230 user reviews for this game are positive.
Release Date: Sep 4, 2015

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Recent updates View all (33)

March 4

Rampage Knights update 1.7

New update is here!

Endless Dungeon

  • We added an Endless Dungeon game mode where you keep descending deeper and deeper into a neverending dungeon with challenges along the way.
  • The Endless Dungeon starts on a hard difficulty and increases difficulty after each boss battle a bit.
  • There is now a portal in the camp which you can use to enter a Shadow World or the Endless Dungeon. The Shadow World is not entered by talking to Tim anymore.
  • The Endless Dungeon is unlocked once you complete the campaign at least once.
  • In the Endless Dungeon passive items cannot stack (you can have only one instance of each passive item).
  • In the Endless Dungeon you can have only three familiars at once. You can have only one familiar of the same type.
  • Sword of the Underworld, Paladin's Belt, Amulet of Light and Magic Elven Leaf don't spawn in the Endless Dungeon.
  • Game tracks the maximum level reached in the Endless Dungeon which can be viewed in the statistics menu in the camp.
  • To make the endless mode more balanced, vitality is now capped at 200 and spell damage is capped at 50.
  • New achievement Rolf's Demise.

Gameplay changes and other new content
  • The game tracks how many times you have completed the Shadow World. Because the game didn't track this statistic before, it starts from 0 (sorry).
  • Added a new short level to the campaign following the dungeon level.
  • Dragon boss now has three variants - fire, poison and ice.
  • Demonic armor now regains 1 durability after each battle (not after each kill).
  • Player takes double damage from melee attacks of demons when having immunity to curses.
  • Projectiles (bees) spawned by Queen Bee item don't hit other player in co-op anymore.
  • Disabled snowing theme from holidays and reverted back to normal weather in the forest and the courtyard levels.
  • Locked faces in appearance menu in the camp show which challenges unlock them.
  • A chance for rooms with pits on insane difficulty is the same as for other difficulties, so there are less rooms with pits in a campaign in general.
  • Shadow World randomization does not save the players' look and class in their profile. When the Shadow World play is finished, the players are reset back to their original appearances.
  • Increased delay between consecutive attacks of Demonic Eye familiar.
  • Familiars don't shoot if there are no enemies in room.
  • Shuffle from the Wheel of Misfortune does not shuffle spellbooks, so spell damage is not lost.
  • Scroll of Black Magic gives spell damage +30 instead of +10.
  • Bean of Unnatural Growth gives +1 vitality in the endless mode (it still gives +2 in the normal campaign).
  • Freezing waves spawned by ice wizards (and thorn wave of the Slimehead boss) are stopped by pits and walls.
  • A new female hero: Fish Lady Warrior
  • New hats: Black Sombrero, Bowler, Toadstool Hat, Fez.
  • A New "Stay away!" emote.
  • Devil's Pact item graphics was changed so it cannot be mistaken for a scroll.
  • A new and stronger version of Ghoul for the second half of the campaign.
  • A new enemy Slasher with low health but massive damage.
  • Many pit rooms and spike rooms have been revised to make them less frustrating.
  • New types of explosive barrels: poison a ice barrels. This also affects the pyromancer curse.
  • Spitter totem can be jumped over but you get hit if you try to land on it.

Bug fixes and technical improvements
  • Freedom Giver should give patriotic clothing to all classes now.
  • Fixed a bug where waves spawned by ice wizards didn't spawn on ground tiles created by Scroll of Builder.
  • Fixed a bug where dying with appearance menu opened in the camp could make the player invulnerable.
  • Fixed pumpkin mob's chance to throw pumpkins being too high in situations when there are more than four pumpkins in a room.
  • Fixed bug where rolling spikeballs could fall into pits sometimes. That also caused strange sound behavior of the rolling sound.
  • Fixed a bug where upgrade from the Wheel of Misfortune was giving spell damage +10 instead of +5.
  • Fixed a bug where Medal of Light and Magic Elven Leaf didn't remove curses/diseases when picked up.
  • Fixed a bug where giants who slipped on banana peel could not be hit while wobbling.
  • Fixed a bug where frozen beholder disappears for a while when hit from uppercut attack.
  • When you connect to an online game where someone else has played before, you won't get the class of the previous player anymore. You get weapon, items and status effects from the character of the previous player, but your appearance and class will use your preferred setting from your profile. Note that this may result in some items being dropped. For example if you connect as a warlock to a character who had familiars, the familiars will be dropped since warlock cannot have familiars. The same can happen for armor with barbarian class and boots with pirate class.
  • Windows: The game is now high DPI aware so it can run natively in 4k resolutions. This fixes fullscreen not working properly on 4k monitors with custom scaling level other than 100%.

26 comments Read more

About This Game

Rampage Knights is a cooperative beat 'em up game mixed up with randomized dungeon crawling and exploration which you can play alone or with a friend online.

You play as a hero trapped by a spell in a magical forest. All paths lead you to a nearby ruined castle, infested with goblins, skeletons and other foul creatures. Gear up with awesome and ridiculous weapons and spells and descend into the deep labyrinth below the ruin to face its sinister master!

Try to get as far as possible in a dungeon with randomized items, spells, traps and encounters. Your hero is upgraded along the way (both visually and gameplay-wise) as you find better weapons, items, magic powers and fight harder and harder monsters.

The main features:

  • Frenetic action inspired by Golden Axe and Binding of Isaac
  • Singleplayer campaign or co-op for two players (online and local)
  • Randomly generated environments with rogue-like elements
  • Hero visually evolving with new abilities
  • Dozens of spells and weapons with game changing properties
  • Long term progress with new classes and features to unlock
  • Full controller support
  • Mighty foot included!

So what do you say? Are you ready to start the rampage?

System Requirements

Mac OS X
    • OS: Windows XP/7/8
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 150 MB available space
    • OS: OS X 10.6.6 or later
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1 compatible
    • Storage: 150 MB available space
Customer reviews
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Very Positive (34 reviews)
Very Positive (1,230 reviews)
Recently Posted
7.0 hrs
Posted: August 28
Product received for free
Helpful? Yes No Funny
Hafez Aladeen
17.2 hrs
Posted: August 19
awesome game very entretaining
Helpful? Yes No Funny
37.8 hrs
Posted: August 15
Cool Rogue-Lite Beat' em Up.
Less then 6$ from 2-pack is an excellent price for this game.
+ It has Endless Dungeon which is must have for Rogue-Lites unlike some other games.
Helpful? Yes No Funny
40.6 hrs
Posted: August 14
The game is fun! But I have some things you need to fix. Make monsters stop spaming knive throwing. When you made insane mode, did you guys just run out of ideas on making it hard. Purposely putting curses and diseases on someone is making it harder, thats just unfair. Yea more enemies is fine, and making them do more damage is fine, but why in the ♥♥♥♥ing world did you put random curses or diseases on after finishing every level. You know how ♥♥♥♥ that is. And another thing. When playing multi-player, it's fun. The fact I can hit my teamates was a cool little thing i guess. But I hate it when they use a use item, and it hits me. Example, Lightning Orb, the Lightning Want thing, and couple other items. I also hate it, that when we are just playing and someone accidentaly hits you, and you fall off the edge. It's the most annoying thing in the world. Besides all that, the game is fune. At first I thought it was ♥♥♥♥ cause of the art style but when you play it it's fun. Would look better if the Females didn't look like men.
Helpful? Yes No Funny
46.8 hrs
Posted: August 14
* Difficult but Fair Brawler with a New Experience Each Time *

Rampage Knights is a game I can recommend to most beat-em up fans. It is truly Nintendo Hard with only 2 lives in a single player mode to fight your way to the final boss, with extra lives being a mechanic available to a single class (which starts out with none in reserve) or pure luck.

Despite the scarce resources and brutally punishing difficulty, I felt 99% of my deaths were fair -- I could have prevented them by dodging some other way, positioning myself better, or using an item earlier. Even the small percentages of deaths that were almost beyond my control could have been within it if I had just done something a little differently.

The luck element still plays a factor, but not to the degree of Binding of Isaac where the RNG can make a run nigh impossible or incredibly easy. Despite the curses, diseases and odds, each class has the tools they need to win with just their base abilities -- afflictions only limit how many mistakes you can make, and there's always a way around them (although this is luck based).

In the standard game, the right gear can make you nigh invulnerable with even serious mistakes being easily recoverable in the next room. The standard game provides four difficulties, from Casual (which will allow you to see the ending eventually with perserverence) to Normal (NES hard) to Hard (NES Ninja Gaiden without the ability to continue hard) to Insane (even harder). Casual can be beaten in under 30 min if you know what your'e doing; and even Insane has a few items that will allow you to turn your disadvantages into overwhelming power.

For those looking for a bigger challenge, in the Endless Dungeon game you can't rely on luck -- just about every additional edge will be stripped from you eventually (although by that point if you're still alive your skills are so great that the only chance the game has to kill you is waiting for you to make that one, fatal mistake). You can plan for this eventualities but other than that, your tactics and reflexes are the only things you can count on.

I haven't even unlocked the Shadow World.

Despite my talking about how difficult the game is, I have to stress it is FAIR. There's nothing stopping you from using every dirty trick in the book against your opponents and you're encouraged to do so. Knock the giant off a cliff, endless combo your foes, use fallen enemies as projectiles, toss them into the abyss, throw everything at the room at everything else, abuse the hell out of your magic. The room will kindly drop your rewards in safe areas so you never have to worry about being unable to claim your power-up just because you tossed a guy into a pit or killed him so his body is lying on a trap.

The base combat itself is simple but entertaining. You have an almonst-invincible roll, a shield-destroying power-slash, a shield-destroying, staggering jumping attack, the ability to giant-swing fallen enemies to harm everyone around you, and the ability to throw most things at other things, which is a lot more useful then it sounds since throw enemies tend to knock each other down. You also have a higly damaging air-combo, best saved for isolated or well-grouped enemies.

To this, add slots for magic abilities you can find in various points of the game (not super-common but common enough than you will have the luxury of choice), very common projectile weapons (common enough that it's a good idea to always use them as appropriate; you will find more), a single-use scroll slot, and a potion slot.

Your equipment consists of melee weapon, armour (if available), belt, boots, and gloves, all of which confer various benefits to help keep you alive.

You also can have various familiars to assist your quest -- as many as you can find in the standard game, and up to three in Endless Dungeon. Some of these stack beautifully and can utterly destroy your foes, while others can accidentally kill you due to the area effect -- but their nature is readily apparent and you shouldn't need more than one experience to know what to pick up and when.

Finally, you have a wide variety of passive items that will increase your abilities -- to possible game-breaking extent in the Standard Game (but limited to 1 of each type in Endless Dungeon).

All these factors create a unique dungeon brawling experience, and best of all you're allowed to simply skip past all the enemies in the first two "floors" of the game -- so vetern players looking to get right to the meat can do so.

If you like brawling games but hate how repetitive they can be, then this is the game for you.
Helpful? Yes No Funny
Succulent Chicken
55.2 hrs
Posted: August 11
GOTY 2016

Danny Trejo/10
Helpful? Yes No Funny
37.9 hrs
Posted: August 8
very fun
Helpful? Yes No Funny
9.4 hrs
Posted: August 7
Great rogue-lite brawler, similiar to enter gungeon and binding of isaac.
Helpful? Yes No Funny
Hippo Fart
16.8 hrs
Posted: August 6
Me and a buddy have played through this game multiple times already. It's made us laugh and its made us rage. Nothing better than accidentally knocking your partner into a pit or having one of you get ♥♥♥ potion. The game is updated pretty regularly with big patches and the developers are incredible. Even if you don't have someone to play with, the roguelike runs on this game can be good fun for solo play tryhards.
Helpful? Yes No Funny
samson is a dick
37.3 hrs
Posted: August 5
i love u developer >3
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
37.9 hrs on record
Posted: July 30
Lot of monsters +
Lot of items +
Random generated levels +
Local coop +
Funny gameplay mechanics +
less than 10 buttons to play (this is the most important) =
B L O R T !!!
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Most Helpful Reviews  Overall
115 of 126 people (91%) found this review helpful
21 people found this review funny
58.2 hrs on record
Posted: September 4, 2015
Yep, 50+ hours on an indie brawler and it's still awesome.

It's a tough, but very fair, game. Damage you take is all down to skill and awareness. Items have benefits with drawbacks to match. Hitting a Wheel of Misfortune that gives both players Mighty Foot is a thing that happens, and it's a glorious time where you combine hysterical laughter with screams of terror until it kills you (or wins you the run).

Pick a friend, any friend. Buy the 2-pack or drag them in front of your computer. Use voice chat if you're online. Enjoy the hilarity of knocking each other into pits, spikes, fire, and giants. Get that cathartic relief when you finally manage to kill the final boss on Hard, then somehow beat everything in one shot on Insane.

It's worth every penny.
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59 of 66 people (89%) found this review helpful
3 people found this review funny
74.4 hrs on record
Posted: September 10, 2015
This game is a dungeon crawling brawler with roguelike elements such as permanent death and random generation. And I have to say, it's really damn good.

Random generation is pretty well done. I've been playing for 40 hours now and I still see new rooms often, and new items every now and then.

Controls are pretty good and responsive and the game plays great even on keyboard.

Combat is very enjoyable. You can slash with basic attacks, you can uppercut the enemy which will have you beat him up in the air and then smash him onto the ground. You can also grab an enemy and spin him around (dealing damage to nearby enemies ) and then throw him into a wall, another enemy or even into a pit which will instantly kill him. It's a pretty good move for crowd control. You can also charge into enemies and use dodge-roll to avoid their attacks.

You can also use magic if you pick up certain items.

There's a pretty decent amount of items in the game as well. Different weapons, boots, armors, belts and all kinds of accessories.

Weapons will not only have different damage but a lot of them have different attributes to them. So the game isn't just about finding the weapon with highest stats, you'll have some hard choices to make. Will you for example keep the weapon that deals extra damage when fighting multiple enemies at the same time or will you pick one that occasionally freezes enemies while hitting them?
Also some weapons have shorter range while others longer. You'll also have to take that into account.

There are a lot of breakable objects in the game. Destroying them can drop gold or food, even potions if you're lucky.

There's a decent amount of special rooms in the game. Some are different kinds of shops, some are vaults with lots of chests, then there are several mini-game rooms such as wheel of fortune and playing cards with the devil.

You can also customize your character in the camp before starting a run by picking different head and hats. Some heads change your body as well so you can for example be troll, ogre, demon or cyborg. Some of those have to be unlocked though.

Overall the game is really fun and quite hard. Singleplayer is great and I'm sure multiplayer is even more fun. There are 4 difficulties so if you want more challenge than normal has to offer you can play on hard and if you're a masochist you can try insane.

Definitely a game I would recommend to anyone who likes brawlers and games with roguelike elements.
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53 of 57 people (93%) found this review helpful
13 people found this review funny
31.9 hrs on record
Posted: September 20, 2015
Rampage Knights is best Beat'em up (Brawlers) in 2015. If you're fan Beat' em up/Hack n Slash (such as Final Fight, Golden Axe, Streets of Rage ) you'll probably love this game.

I've been playing over 27 hours and I still see new rooms often, and new items every now and, still don't get bored and then.

+ It's F%CKIN HARD!!
+ It's very skill based
+ It's very addicted
+ Easy to learn, but very hard to master
+ AI is very tough
+ Characters looks funny
+ Interesting Class & Races
+ Great Soundtrack
+ Nice Artwork
+ Very Well Balanced ( Difficulty Settings )
+ Excellent Level Design
+ High Replayability
+ Tons of items & unlocks
+ K/M & controls options are great and responsive." ( Can Costumize Yourself )
+ Weapons & stuff are very cool
+ Random generation system is perfect
+ Single-player is cool, but Co-op is more fun

- Final Boss Sucks Balls
- Lacks Matchmaking/Local Co-op

FINAL SCORE : 9/10 AWESOME, Must Own !!!
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45 of 51 people (88%) found this review helpful
9 people found this review funny
7.2 hrs on record
Posted: September 23, 2015
I play this game with my 5 year old and we love it. Feels like binding of issac meets castle crashers.
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38 of 48 people (79%) found this review helpful
12 people found this review funny
14.2 hrs on record
Posted: September 7, 2015
Great Roguelike-game with many aspects resembling that of the Binding of Isaac, with the difficulty of Dark Souls (yeah I went there). There are six classes, five of which must be unlocked, and are all rather unique in set ups and play styles, all of which is not without its own pro's and con's (save for the Adventurer class). Playing co-op allows for some fun synergies and the ability to revive one another by killing a certain amount of enemies, making the pressure both intense and fun. Single player is also do-able as enemies are less in number and bosses with less health, alongside having two lives unlike co-op, plus the fact that items you find are all yours for the taking.

*Multiple levels of difficulty in a game where even the lower setting can kick your teeth in.

*Very Rogue-like being that items empower the way you play on top of a combat system that focuses on your ability to be aware of your surroundings.

*Random generation in all areas, yet each area has unique aspects that are retainned.

*Replayability is very high; lots of achievements that makes you feel like a giddy 12-year old playing CoD for the first time.

*(Co-op only) Bosses are excellently designed so that dead players can revive (kind of a must-play to see the value in).

*Co-op is much more fun than singleplayer, but take of that what you will.

*The difficulty is extreme; every hit counts, may or may not appeal to most. (Perm-Death on all but lowest difficulty).

*Friendly-Fire when playing Co-op; does not do damage but annoyingly knocks one another around. Hard to avoid.

*No true customization of characters; you're given a list of pre-made characters of males and females (though less female costumes).

*Items tend to be seen multiple times; you can actually get an item, find it again, and have it stack, though most of the time it's a weapon you've already passed on.

*Some runs can be very imbalanced due to room generation and the types of monsters spawning (example: you can play through an area with all little enemies, or meet a room with all giants, or even not find any worthwhile treasures at all.

*Hitboxes can be very annoying and frustrating; jumping well-over enemies to be hit anyway really sucks, the game is very roll oriented since most enemies that you ignore will spam you with projectiles.

*(Co-op only) HE. KEEPS. TAKING. MY. SH*T.
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30 of 35 people (86%) found this review helpful
1 person found this review funny
10.7 hrs on record
Posted: April 21, 2015
I have to say, I'm loving the game so far! The combat feels very good, different combos(Although I'd like to see more, and different ones for different classes), and when you hit an opponent you get that feeling of impact. I also really like the cartoonish artstyle, and the character design and implimentation is great, and I'd love to see more combos(Perhaps versions of the skeletons on the last few levels that throw bombs, champion enemies that have different stipulations to them, ect).

Obviously I've given a few of my own recommendations so far, but here are a few more

1. Alternate levels. I'd love to have an alternate castle(possibly more difficult) that appears every so often to explore, to give more variety. You could have repeat enemies and possibly new ones(Giant spiders, poison rats, ect). Also an alternate to the Enchanted Forest, perhaps a desert with mummies or something. Just a suggestion.

2. A reason to what we're doing. This is a minor one but I feel it could help the tone. Perhaps just a minor cutscene that explains what we're doing, similar to The Binding of Isaac or Rogue Legacy. It doesn't have to be anything complex, just a simple reason that gives us motivation. Perhaps its simply the treasure inside the castle, maybe theres a Giant beast that threatens the land if we don't get inside and take it out. Anything, really. Again, this is a minor thing on my mind, but it would help with the tone I feel.

3. I'm sure you guys are probably working on this, but I feel an overall progression system would help. I think thats what the strongman is for? I'm unsure since its not been implimented yet, but something that feels like your progressing overall and not just in how far you get in the game would be nice. Maybe a town we could build on? Just suggestions.

I'm sure you guys are working on more enemy variety, so that goes without saying. Nice work on the game so far! I'm glad you guys realize Early Access isn't for broken, buggy messes, but for games that have a solid foundation to add on. I think this game has the potential to be a hit.

-This EA review is more for the Developers, I've also posted it on the forum. As the game develops and is released I'll alter my review. If your mildy interested I'd recommend picking it up. Its not finished, but its a very great start-

Buy At Full Price
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28 of 32 people (88%) found this review helpful
4 people found this review funny
59.9 hrs on record
Posted: October 29, 2015

Before I say anything about the game, I'd like to point out, that the developers are the coolest people I've ever met. Free updates, tons of content, superb communication.

The Game itself

Rampage Knights is a rougelike dungeon crawler. If I had to sum it up in one sentence, I'd say it's the love-child of Bindings of Isaac and Dark Souls. The game heavily focuses on Multiplayer (Both Local and Online are Co-Op are available), but it can be played alone aswell.

{Sidenote : This game has an amazing controller support, both DirectInput and XInput controllers are recognised in an instant}

The game has endless replay value. I've been trying to get all achivements for a while, but before I could finish the last 5, a free update arrived with TONS of new content. Every playthrough is a different experience, thanks to the random drops, random bosses, and the available classes, of which there are 6 at the moment.

I can't recommend this game enough. The fact that it's only 11€ is just another example how amazing the developers are. With this quantity and quality of content, I wouldn't mind paying even 50€ for Rampage Knights.

If I had to give a rating, it would obviously be 10/10
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46 of 63 people (73%) found this review helpful
2 people found this review funny
4.5 hrs on record
Early Access Review
Posted: March 29, 2015
Traveling home with a bag full of treasure from their latest adventure the heroes are set upon by an evil warlock, overpowered by his dark magic and waking up hours later they find everything gone. Time to seek out this demon to regain your loot and pride!
Rampage Knights starts you in a village with access to several NPCs, some unavailable but the ones active gave appearance changes, alternate hats and choice of classes. Combinations ranged from wild-bearded vikings to leprechauns in space helmets (all visual changes only). Class options were Adventurer (no pros or cons), Barbarian (+strength, +HP, +better weapon -slower movement -no armour), Pirate(+parrot +bottle of rum +regen while drunk -no shoes) and Assassin (+faster movement +double jump +throwing weapons +assassinate finishing move -lower hp). There was also a challenge NPC (kill X quests) which didn't seem to be functional.

While the game is randomized you will move through select zones, each containing different enemies and alternate themes. Some areas you can make a beeline for the exit while others lock you in until completion of mini objectives or slaughtering everything onscreen. Enemy loot is gold primarily but also drop all manner of items (armour, weapons and 1-time use) so it's worth your while to be clearing rooms, including static structures which often surprise you with nice treasures.

Controls were playable and completely remappable with both gamepad or keyboard/mouse, but I would highly suggest a gamepad as it did feel much more natural. Game supports solo and co-op online play and while I didn't have a chance to test multiplayer yet, I'm sure it would only be more enjoyable. Soundtrack was upbeat and fitting though it could use a little more variety. Maybe I just didn't make it far enough yet. :)

If you enjoy things like Castle Crashers + Binding of Isaac and looking for a new fix, this is probably the game for you. With most of the content in place other then bosses, there is plenty to keep you going after "one more round". Look forward to seeing future updates and easily recommended to fans of the genre or games I mentioned. Cheers.
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23 of 24 people (96%) found this review helpful
6 people found this review funny
35.3 hrs on record
Posted: October 24, 2015
If you're a fan of indie rpg/co-op games then this game is worth every penny.

- Developers have a sense of humor. I always like a game where just a name of an item can make me giggle.
- Great graphics/animation for an indie game.
- Single player is enjoyable but it's even more fun and entertaining with a buddy (co-op).
- Random variety of stages, events and bosses for everyone depending on difficulty mode.
- Monsters / Items are original, unique, and hilarious.
- Variety of classes and difficulty modes to be unlocked.
- Achievement hunter friendly.
- Online lobby browser for public/private games.

- imo Plot is a bit cheesy but not sure if that was intentional or not. While you're playing, you don't really think about it and it's only brought up again when you finish the game.
- No multiple game saves yet. It just starts off where ever you left off including co-op (currently being worked on).
- As much content there already is, it could definitely be a much better game with more stages/obstacles.

I really like the 50/50 friendly fire in co-op mode, I think it not only brings a challenge to the duo but encourages playful rivalry. You don't take direct damage from eachother but the impact of attacks and usage of items/spells can affect your partner indirectly. It definitely spices up the game experience. That's why I recommend not just playing with anyone but playing with a good buddy or someone "special" that you don't mind getting you killed over and over again ^^

UPDATE Nov. 12:

Now that they added in the Online Lobby Browser for multiplayer, its easier to find people to play with and it includes private/public options.
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