RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews: Very Positive (275 reviews)
Release Date: Jul 28, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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"This game has serious potential. You can fly to different planets, fight enemies with cubes and build a space ship out of toilets. Follow it's progress."

Recent updates View all (19)

May 5

Rodina 1.1.7 - Cockpit Mode and Optimizations - is Live!

Thanks to all your help, Rodina is faster and more stable than ever! This update finally allows you to control your ship in first person from the pilots chair!

(Press F (or whatever your "Activate" key is) while piloting the ship in order to bring up the piloting menu, which will allow you to toggle first person mode.)

It also comes with some significant optimizations, including some new options: Retro Mode, and Lighting Quality, which can drastically improve performance!

Here are the full patch notes:

**** RODINA 1.1.7 ****

* New Feature: Retro Mode!
* New Feature: Lighting Quality option
* New Feature: EnableGodMode() script function
* New Feature: FXAA Antialiasing (sorry- had to remove MSAA for now)
* New Feature: Freelook button (ALT) for looking around while piloting the ship
* Optimization: Added frustum culling
* Optimization: Added planet horizon culling
* Optimization: Move processing from pixel shader to vertex shader
* Improvement: Switched back to 1 3D ship model (+1 optional physics model). No more flying vs parked versions.
* Improvement: Flashlight tutorial stage
* Improvement: Activate jetpack when pressing the "down" (CTRL) button while in mid-air
* Improvement: Make fires slightly easier
* Bugfix: Turn off portals when the ship door is open
* Bugfix: Fix problem with swapping mouse buttons
* Bugfix: Fix doors which can lead to the void between interior and ship
* Bugfix: Fix tutorial messages fighting with the notification system
* Bugfix: Fix angles wall physics
* Bugfix: Fix discrepency with the entity scheduling
* Bugfix: Fix broken arrow/page keys for scrolling in menus

**** RODINA 1.1.6 ****

* New Feature: Cockpit Mode
* New Feature: Holoscreen windows + tileset
* New Feature: Sitting in chairs
* New Feature: EGHealPlayer() script function
* Improvement: Keep shader cache files loaded so we don't need to access HDD to recompile shaders
* Improvement: Poll planet height render textures form the render thread rather than generation thread
* Bugfix: Fixed clicking outside of the bounds of a scrolling window

6 comments Read more

April 30

Updated the 1.1.7 Beta

Thanks everyone for your feedback so far! I just updated the beta with the following bugfixes:

* Fix camera frustum (problem where planet tiles weren't rendering in Limnal mode)
* Removed the Flying/Parked vehicle model dichotomy
* Added free-look to vehicle mode
* Added a keybind for toggling console mode
* Fix held item duplication bug with piloting and savegames
* Change color of Holoscreens to black
* Fix angled wall physics

1 comments Read more
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About This Game

RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!

Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Helpful customer reviews
13 of 14 people (93%) found this review helpful
16.2 hrs on record
Posted: April 7
Early Access Review
Last time I saw this potential it was in Minecraft, years ago.
Right now it has not that much in terms of variety, but gives you the feeling of actually flying in space, with total control of your ship (I found the Xbox360-gamepad controls great!) and complete freedom...And...I mean in this game you feel the gravity!!
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5 of 5 people (100%) found this review helpful
2.6 hrs on record
Posted: April 10
Early Access Review
While the game is pretty bare at the moment, the ideas it conveys really excites me. Few games feature the ability to travel to other planetary bodies and explore said bodies on foot, for example. Most of my time was spent blundering from one asteroid to the next and unfortunately, I have yet to find other planets that feature various biomes. Either I simply haven't found them yet or they're not present in the game's current build. The former could entirely be the case, as there's no tutorial that guides me on where to go/what to do next. I would say the game is worth it for the potential alone, though folks on a tight budget may want to wait for more content before dropping the cash.
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2 of 2 people (100%) found this review helpful
6.9 hrs on record
Posted: April 19
Early Access Review
When I first played, I dident expect much from the game but a little amusement. No, and double no, this game is intriguing and addictive gameplay. Just try to land in a tight spot or enter an atmosphere too fast or on a wrong angle. Land and grab some loot, taking off before the aliens spot you. amazing game.
Actually felt like I am traveling thru space. The clutch drive is great. changing speeds with a click of the mouse.
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: April 18
Early Access Review
[fyi, I'm not sure how long I've played it for, but it was 3-9 hours longer than Steam says; my internet was down for a while]

Rodina is a very calm game, for the most part. Half the fun of it is reading the transmissions and datasticks to establish the world around. The flight and combat is very smooth, really well done, and the fights can get pretty intense, but you can always simply flee, if you so wish - but that would result in losing what you came for. One of the best moments you can have is when you're outside of your ship, collecting things, then a fleet comes for you.

Currently, the game is very short and pretty lacking in things, like upgrades and such (which they will add later on), but it's a great experience, different to most others in games.
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1 of 1 people (100%) found this review helpful
6.1 hrs on record
Posted: April 17
Early Access Review
this is a game that has got seamlessness down perfectly. wake up on an asteroid, walk into your ship, fly ship off the asteroid, go to a planet, get caught in a dogfight, fly down to their wrecks and gloat, go and pick up a flash drive from the planet. all in first person, with NO LOADING TIMES. also you change the speed of your ship by changeing gears as you would on a car, but the clutch is the toggle for the inertal dampeners, so dancing through the stars has never been easyer! also: the most fun I have had in a spaceship (I who have fallen in love with the viper mk II from battlestar galactica for the reason of the amazing analog RCS on the ship (spaceship nerd here)).
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1 of 1 people (100%) found this review helpful
2.9 hrs on record
Posted: April 24
Early Access Review
Rodina has MASSIVE potential. The devs are dedicated to the game, they're introducing new content, and though I have only played 3 hours, I have high hopes for this game. It's lore is especially intriguing, and the game masterfully builds the story around you with comm intercepts, etc.

I recommend this to any fan for Science Fiction story-centric sandboxes.
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1 of 1 people (100%) found this review helpful
15.7 hrs on record
Posted: April 26
Early Access Review
Already a great experience in early access; great music, interesting story, and an amazing sense of scale. This is shaping up to be something really unique.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: April 28
Early Access Review
So there I was, faffing about in Space when i look at my scanners. "Oh hey!" I exclaim in joy. "There are question marks on the map, those must be actual planets. Maybe there are people there!" With great optimism I activated my "warp" drive and blasted off to the new worlds...that was when I saw the many many many red dots. "AH!" I shout in terror. "Oh...wait, maybe that just means there are people here. You never know with some folk's creative design." And so, with foolish optimism, I approached a round solid red dot, only to be greeted by five combat ships and battle music. Needless to say, with great sorrow, I turned around and blasted away. "WAAAAH! WHY DOES NO ONE WANT TO BE MY FRIIIIIIEND!?"

In short, Space is a very lonely place but everyone else is a jerk. Least as far as I've seen.

But seriously, this is neat as ♥♥♥. I like the look of this game and the cut of it's jib. I like wandering about my ship, plus the fact you can customize it! That's FANTASTIC! I like how it is initially built like it should have more people in it. Let's hope there are NPCs planned for the future! I look forward to future updates.
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1 of 1 people (100%) found this review helpful
5.3 hrs on record
Posted: May 1
Early Access Review
Hi! Recently I had the chance to purchase this game and I don't have a lot of time logged (because of work and other things) but I am already in love with it and have made a rather stuttery video of the game (my recording software is on the fritz) but the vid can be found here: In my opinion this game has as much if not more potential than Minecraft and is a must buy!
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2 of 3 people (67%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: April 6
Early Access Review
This game is one of the most incredible experiences I have had in a long time. If you think you might like this game, get this game.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: April 27
Early Access Review
This game is amazing so far, it did not take me long in trying the demo before I bought the full version. I can't wait to see what directions this game will go!
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1 of 2 people (50%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: April 9
Early Access Review
Although I haven't played a lot of hours, this game absolutely blew me away. I bought it by complete accident, thought my buddy reccomended it. Looked at reviews and figured "eh, why not?". This game has so much potential (it is in Early Access) but this doesn't hurt the game at all. The scale is incredibly vast to handle, and combat is very intense. Controls are pretty easy to grasp, but take time to figure out. For example: Slowing down aproaching planets.

if ya like space and stuff, get this game

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1 of 2 people (50%) found this review helpful
6.1 hrs on record
Posted: April 29
Early Access Review
Rodina is an excellent game to get lost in. It features a truly immersive enviroment full of places to explore and enemies to best. The full scale solar system is truly revolutionary in terms of size. There's nothing quite like shifting into ftl and zipping from one planet to the next. A truly good game and one that I recomend highly.
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1 of 2 people (50%) found this review helpful
2.7 hrs on record
Posted: April 27
Early Access Review
massive potential, this game could be make into something massive if done correctly
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1 of 2 people (50%) found this review helpful
5.6 hrs on record
Posted: April 7
Early Access Review
great game so far. the world is beautiful. flight mechanics are smooth and feel great. best score ive heard in a long, long time. if you purchase this game just for the amazing soundtrack, you will not be let down. its amazing. very amazing. did i say amazing? it goes great with other space games as well.
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25 of 28 people (89%) found this review helpful
9.6 hrs on record
Posted: December 7, 2014
Early Access Review
Originally it was my intention to register my review after a couple of hours in this game, but rather than record my thoughts whilst surfing on a wave of Rodina euphoria, I decided to cool my jets and spend some more time reflecting on Elliptic Games debut offering. For those who are not interested in reading on, I can tell you now that Rodina holds up as one of my best gaming experiences of 2014.

To begin with I'll address the topic of Early Access: Rodina stands out as one of the more robust offerings from the alpha pile currently on Steam. The major mechanics are all solid and the one or two bugs I have encountered have not upset my experience. Furthermore, Rodina offers a freeroaming play style for those of you who would prefer to save the story beats for a more feature complete version of the game.

In game, Rodina offers players a space exploration sim with jaw-dropping world design, customisable ship interiors, collectables, combat and an impeccable musical score. The almost seemless transition from planet surface to ship interior to piloting out of the atmosphere is key to the immersive experience and this will only be enhanced in subsequent updates with the inclusion of cockpit piloting mode.

Keyboard controls are on the whole functional, however playing with an XBox 360 controller feels far more intuitive and the developer has eluded to this being the standard input for play-testing. Graphically Rodina looks very pretty, particularly when you dive down into the atmosphere of the vast planets, however this is countered by far more blocky animations as seen during ship fires or firing up the limnal drive. Strangely, this juxtaposition seems to work well for Rodina, although Elliptic has suggested that these graphics are merely place-holder at this time.

In terms of gameplay, Rodina has a solar system which rewards exploration. At the hundreds (perhaps thousands) of 'sites of interest' dotted around planets and asteroids you will find weaponry top-ups as well as memory sticks which serve to flesh out the world around you. These breadcrumbs are welcome reward for stealthing or fighting your way past enemy vessels, the latter of which proves to be the most challenging aspect of the game.

All told, the current version of Rodina offers a beautiful world for players to delve into. While item collection and ship-to-ship combat present more traditional gameplay hooks, I have found myself enjoying this title more for it's zen-garden qualities. Watching the blazing red-sun rise over the ice-canyons on Morena while stood next to your personal space ship is superbly cool.

The developer, Brendan Anthony, is actively engaged with the community and has excellent calibre in his previous body of work. Impending updates will inevitably increase the variety and functionality to Rodina, however the game in it's current state is already well worth your time and money. Play now, thank me later.
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22 of 24 people (92%) found this review helpful
1 person found this review funny
9.0 hrs on record
Posted: December 17, 2014
Early Access Review
This game is a masterpiece. At least, it has the potential to be.

I just finished the storyline thus far in the game, and I must say it left me speechless. The story is thrilling from start to finish, although it does require some reading (trust me, it's worth it).

As far as gameplay is concerned, I found it challenging, but not frustrating. I enjoy games that teach the player and then test the player's knowledge and adaptability. This game executed this flawlessly. The enemy ships in Rodina start out small, like a couple of fast, low-firepower ships. As you progress through the game, you have to fight larger, more powerful ships, and usually a different strategy is required. I would describe the combat itself as a spacecraft dogfight. The main weapon is a machine gun-like weapon with an enormous spread. At first it seemed unappealing, but I grew to love it with use, and so will you. The game has four (so far) different secondary weapons, and the player may only select which secondary weapon to choose while inside the ship, using its operations computer. This forces the player to choose the secondary weapon outside of combat, which means you must plan your battles.

I could go on and on about the gameplay and never get tired of talking about it. Rodina has many interesting features and challenges to keep the game interesting. For example, if your ship takes enough damage, you may have to leave the controls to fight a fire inside your ship with a fire extinguisher, or else slowly lose health until your ship explodes. Also, when entering a planet's atmosphere, the player must control the ships speed so that it doesn't differentiate into the atmosphere. Also, the controls become unstable during this, adding to the challenge.

Another fantastic feature of the game is that it is, of course, completely seamless. Even in hyperdrive mode, as you cross an entire galaxy, the only discomfort you will encounter is a tiny drop in fps.

This game is amazing. Sure, some things can be improved and added (most of the walking around, planet surface walking, player weapons like guns), but there is plenty of room for more features. Personally, I'm excited to see the next chapter of the Rodina story. Do yourself a favor and get the game, it's a great experience and you will follow the development of a fantastic game with a riveting story.
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17 of 19 people (89%) found this review helpful
1 person found this review funny
16.5 hrs on record
Posted: December 26, 2014
Early Access Review
This game.. Oh boy this game.
There are so many things to love about this game. To get started, this game is a space exploration game in which you can Pilot a very deadly (If used right.) Spaceship. You can discover astroids and find abandoned treasure such as missile's and lost info, You can run into enemy ships and take them down. You can visit planets and conquor all the enemies lurking there, build your own massive spaceship, or just fly around space, on a massic scale.

+Easy to learn controls
+A massive amount of things to discover, such as astroids or even planets.
+Runs smoothly on most windows
+Combat is easy to learn and enjoyable
+The sheer size of the galaxy. Astroids are small, have little treasures on them, but there are THOUSANDS on them. Seriously, you could count. While there being a small amount of planets, they are HUGE. GIGANTIC. Massive mountains to fly over, tons of treasure to discover, enemies to fight, and the scale of these planets could be considered THE SIZE OF EARTH. Not joking, yet not guranteed.
+No loading screens.
+The ability to fully customize and build your own ship.
+Many more things I personally enjoy, like entering the atmosphere of planets, and the enjoyable feeling of the combat.

I could go on about the pros, but lets not waste to much time.

-Limited space to build spaceships, you can't have them go on forever.
-Missiles are unable to counter, which I can understand, this game is still in alpha, and will probably have alot more things added.
-Enemies have extraordinary accuracy. While not dealing to much damage, they land almost every hit, but this could just be considered adding to the difficulty.

You could say I lack some cons only because I am trying to defend the game, but that's not true. Rodina is a masterpeice and if you love adventure, combat, exploration, building, or even space games in general, this game is for you!

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17 of 20 people (85%) found this review helpful
1 person found this review funny
37.2 hrs on record
Posted: February 15
Early Access Review
Quite simply, this game is a paradise for those who enjoy massive desolate landscapes to wander, if youre expecting a good rpg, this isnt it, if youre expecting a wonderful combat system, this isnt it, this game, at its very core, appeals to the players sense to want to see more. Ive spent hours upon hours exploring the glaciers and trenches of morena, scaling the massive cliffs of jarilo, bouncing around on the THOUSANDS of asteroids in the outer belt, if youre looking for the perfect game to explore, to experience, this is it, even if it never had any more developmental progress made, this is still, and alwasys will be, worth the 15 dollars, I recommend this game if youre looking to explore a massive world, nothing more, because thats all this game is, exploration, and its done almost perfectly.
Not taking into account the promises of future expansion, this game is absolutely worth every penny.
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13 of 14 people (93%) found this review helpful
1.2 hrs on record
Posted: March 17
Early Access Review
Written for an assessment at SAE Institute Brisbane!

I myself am an avid player of immersive space simulators, and Rodina is a simple, yet brilliant addition to my much beloved genre. Rodina is already full of great features, and has excellent potential in terms of the endless possibilities for the modding side of it. Even though Rodina consists of only one system, it has the potential to habitat so much inside of it.

The flight and combat in the game is very enjoyable. The movement is all inertia based, and the weapons look and feel amazing. Shooting down enemies high and the atmosphere, and watching them fall out of view, knowing that you could fly all the way down there and find some wondrous mountain range where the ship crashes, makes the game feel extremely grand.

Its story is basic at first, but I suspect it will later develop, which gives purpose to exploring and fighting the large amounts of enemies. The feeling of flying straight out of space and onto a planets surface, while dealing with the fear of burning up in the atmosphere build so much tension and requires focus, particularly on the higher difficulties. Once you are on the surface, and have fought off any enemies in the area, you can land and walk around your ship and the planet, you can even edit the layout of your ship. You can see some great sights exploring on the surface of planets, though, in its current state the surface of a planet/asteroid/planetoid gets a bit repetitive after a while.

As with most immersive space games, watching the day start, go by, and end on an alien planet is something that gets most immersive space game fans worked up (and anyone who enjoys something beautiful), what makes it even better is knowing that you can go do it all again on another planet.

This game is already a great experience, for a very low price, even if a short lived one. I am excited to see it as it progresses through development, and we get to see some more incredible sights from an alien system.
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