RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews:
Recent:
Very Positive (39 reviews) - 94% of the 39 user reviews in the last 30 days are positive.
Overall:
Very Positive (774 reviews) - 93% of the 774 user reviews for this game are positive.
Release Date: Jul 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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Downloadable Content For This Game

 

Recent updates View all (48)

September 16

Combat Dev Update!

Updated the Dev build with a tiny preview of some new Xeno types!

This is a rough build - no balance whatsoever on the new Xenos, and I discovered that the weapon sounds aren't working for some reason. Use this only to check some of the new work!



The Incinerator: Part of the Scavenger class, these Xenos are part of the cleanup crew - they strip everything of value and burn what they don't need. They are large and slow but will try to close distance to use their flamethrower, which can also double as a fire-ball launcher when at range.

The Poacher: Another member of the Scavenger class, the Poacher's responsibility is to strip target areas of all life and decide whether to eat it, breed it, experiment on it, or recycle it for resources. They use a weapon that tracks living things, and may eventually have an attack that slows you down.

Again, these are just rough drafts. I've got other plans in the mix - next up I hope to show you something brand new!

As always, you can access the Dev branch by going to Steam Library -> right click Rodina -> Properties -> Betas tab -> choose Dev from the dropdown. Remember to make backups of your mainline savegames so the Dev branch doesn't ruin them!

15 comments Read more

August 25

DirectX 11 Upgrade on Dev Branch

Whew! Finally done with an upgrade to DirectX 11. Key changes:

* Upgraded to DX11 (shouldn't affect support for older systems)

* Completely redone font renderer.

* Upgrade to SFML 2.4 for audio.

You can try out this update by switching to the Dev branch, in Rodina's Properties under the "Betas" tab.

Please let me know if you see any glaring issues with the new systems! In particular, I'd like to know if the DX11 upgrade means that anyone with an older / lower spec system can't run the game. We should be fine, but it's important to make sure!

brendan@elliptic-games.com

This update was a pain, and took a few days longer than I'd hoped - I'm eager to put this update behind me and get back to game code!

18 comments Read more
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About This Game

RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!


Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at brendan@elliptic-games.com

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    Minimum:
    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    Recommended:
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (39 reviews)
Overall:
Very Positive (774 reviews)
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714 reviews match the filters above ( Very Positive)
Recently Posted
Some Asshole
3.8 hrs
Early Access Review
Posted: September 24
this is a gaem. this is a gud gaem. i like this gaem. this gaem need more planets. gaem. gaem is gud
Helpful? Yes No Funny
Lt. gameboy
96.0 hrs
Early Access Review
Posted: September 24
I enjoy rodina to a degree which i cannot explain.
This game is truly a gem.
Helpful? Yes No Funny
rjdim
9.6 hrs
Early Access Review
Posted: September 24
Rodina is an amazing explorationg game set in space. You must prepare tthe Zorica so that the Rodina can arrive, with the human race aboard. You can aid them, or fight them.

Pros:

Music is INCREDIBLE
Story is extremely well written
Art style suits it
It has a free demo (don't see that alot)
Flying the Ship has an amazingly good feel to it. I reccomend you use a controller.
Full ship customization.
Havn't seen many bugs

Cons:

It early access, and doesn't have that much to do in it. All you really do is collect more story or fight.
At first the story can be overwhelming

Rodina is an amazing concept that I hope will grow to be an even better game.
Helpful? Yes No Funny
[UK] Antidote
6.7 hrs
Early Access Review
Posted: September 24
Product received for free
A good game, but it gets quite boring without mods.
Helpful? Yes No Funny
Xtrofik
20.0 hrs
Early Access Review
Posted: September 22
Things that you CAN'T do in Rodina that you CAN do in most space games:

- Stay only in the pilot seat while flying your ship.
- Never see the inside of your ship.
- Not fully customize the inside of your ship.
- Teleport anywhere in space as an excuse for lightspeed and a loading screen.
- Not actually travel at the speed of light.
- See a beautiful planet from orbit but never get close enough to land.
- Unrealistically destroy asteroids with ease.
- Unrealistically enter a planet's atmosphere with ease.
- Experience the same gravity everywhere.
- Experience air resistance in the vacuum of space.
- Play for 3 hours and get bored.
- Hate yourself for wasting your money.
- Keep yourself from singing along to the music.
- Have no emotional impact from any part of the story.
- Disassociate yourself from the immersion of the game and come to a sense of reality at any time.
Helpful? Yes No Funny
scotfusion
0.8 hrs
Early Access Review
Posted: September 22
In just 45 mins of gameplay, I really like how the games mechanics work. Multiplayer/co-op version of this game would be awesome. I hope building and crafting grows in this game. Small file foot-print and very fast loading. Cool game. Very worth a buy.
Helpful? Yes No Funny
rarhodes5
1.6 hrs
Early Access Review
Posted: September 12
Needs a lot of work. There is nothing you can really do in it right now.
Helpful? Yes No Funny
Saul Silver
8.4 hrs
Early Access Review
Posted: September 11
Love this!!!
Helpful? Yes No Funny
henstarminer
6.7 hrs
Early Access Review
Posted: September 11
A great game with a great story. The music isn't that good, and it takes hours to get anywhere (maybe I am missing something). Well worth it for ten pounds :).
Helpful? Yes No Funny
Draiman
5.0 hrs
Early Access Review
Posted: September 10
no man's sky but better
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
198 of 218 people (91%) found this review helpful
229 people found this review funny
Recommended
100.5 hrs on record
Early Access Review
Posted: August 25
Me: Goodbye, Rodina.
Rodina: Where are you going!?
Me: No Man's Sky is here, sorry Rodina.

3 hours later...

Rodina: Well, look at what the cat dragged in.
Me: Can I move in again?
Was this review helpful? Yes No Funny
23 of 27 people (85%) found this review helpful
Recommended
14.9 hrs on record
Early Access Review
Posted: September 10
If it were to be released out of early access right now as a full game, I'd say it is worth the 15 bucks.

However, it is not out of early access, and the developers (2 now) are currently working their butts off to add new features. They have a plan too, and they seem to be sticking to it.

IF BRENDON OR HIS BUDDY SHOULD HAPPEN UPON THIS REVIEW (DEAR DEVS):
I'm a small-time programmer myself, and I'd like to congratulate you for creating such a stunning game. My projects are not, however, public atm.

Here are some ideas for features you should add, classified by ease

TRIVIAL:
*sit in chairs
*sleep on bed
*more tilesets and textures, more than 1 bridge tileset... etc.
*Diagonal tileset transitions
*Jetpack upgrades (More thrust power, more fuel...)
*More objects to place in interior build mode
*Automatic fire-battling systems (Upgrade)
*Flags on side of ship
*Phasers/lasers
*Adjust ceiling height
*Add/change player ship smoke trails
*LESS ANNOYING SOUND FOR THE RADIO

MEDIUM:
*Ship assembly (exterior) from pre-made parts (and import premade parts, and ships made from premade parts)
*Flags planted on planets
*Quickhull to make simple collision geometry if you don't care to make a seperate model for collision in blender
*3-d interior construction (Just do it with layers of blocks)
*Automatic interior limit recognition when importing a model
*easter eggs on planets and asteroids
*Allied xenos or humans or androids
*Holographic trophies of planets, asteroids, or space stations to put on the desks
*Awarded decor, for getting achievements or doing cool things
*Achievements
*Docking with space stations
*Player model, third person view EVA
*Plants
*Fans inside your ship for moving air. Make fan noises
*time warp of some sort, warp to dawn? Work with beds???

COMPLEX:
*Trading economy
*Player model customization
*Quests involving
***Mining
***Transport
***Real estate (Buy and sell asteroids or land on planets, kill off xenos and claim the lands they defend with capture points or something)
*MORE PLANETS
*LAN multiplayer
*Tractor beams
*food
*Minigames at friendly space stations (Simple stuff)

REALLY COMPLEX (but really cool)
*Terraforming (take the naturally generated terrain, then apply changes)
*play with physics objects inside your ship, watch things float in 0 g
*Aerodynamics
Was this review helpful? Yes No Funny
30 of 42 people (71%) found this review helpful
11 people found this review funny
Recommended
4.0 hrs on record
Early Access Review
Posted: September 3
1 developer made this game in which put in more content than the 10 developers making no mans sky
Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
Recommended
10.3 hrs on record
Early Access Review
Posted: August 27
For every massively crowdfunded and overhyped marketing fueled AAA release there always seems to be an underdog. The one who does everything those games do and sometimes more. In some ways that’s Rodina.

It doesn’t have a fully realized 1:1 galaxy like Elite: Dangerous has. It doesn’t have the graphical fidelity and complexity that Star Citizen does. you can't play with your friends (yet) and there aren’t 18 quintillion planets to explore. But what there is, is something those games - with all their massive scope - simply cannot provide.

Rodina is personal, cryptic, mysterious, and inviting. It’s lonely, but at the same time rich with interaction, and history.

There is a story, one that enhances the moments when everything around you seems untouched and lifeless. It provides a sense of meaning to your actions, and drives you beyond the simple elements of going to a destination to pick something up.

The combat is surprisingly engaging, with various weapons and enemy types coupled by a smooth and accessible flight model that can be equally as enjoyed when flying through deep canyons and ravines on fully realized to scale planets, that you can travel to seamlessly without loading a scene and can walk along their entire surface.

Rodina has a dynamic soundtrack that spurs the exciting battles with Xeno ships in space and above the surfaces of planets, and pacifies the somber moments of exploration and wonder when you realize the sheer scale of everything around you.

Scale is something that Rodina does exceptionally well. Whether you are standing on the bridge of your starship overlooking a planet and choosing where to land, or walking along the peak of a mountain several times the size of Everest; you will always feel small.

Perhaps those other games will continue to outshine Rodina and grow into the monsters they will surely become. I will likely spend many more hours in those games than Rodina, racking up the credits to pursue a life of wealth and making a name for myself in their expansive galaxies. But there is something about Rodina that I think will always keep me coming back. It’s a game without the backing or production value of some of its larger counterparts, but it’s filled with the care and attention that can only be crafted when a single person has dedicated their time to it.

And if there is anything to take away from such a small and personal experience as Rodina - whatever you find yourself doing in it - one thing I've never found myself doing is feeling like there is somewhere else I should be.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
37.8 hrs on record
Early Access Review
Posted: September 3
A wonderful indie game made by a passionate devloper that tells a thought-provoking story and flaunts a beautifully large and open world.

This game features Ship combat, Ground Combat and light speed warping,

But my favourite thing about this game is the ability to customize one's ship interior,
the tools given to you for ship customization are amazingly intuitive and allow you to
really make the ship your own.

Aside from that, there are hours of dogfighting, laser blasting and reading (:D) to be had in this beautiful labour of love.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
1.7 hrs on record
Early Access Review
Posted: September 2
Like swimming next to a blue whale,
Or standing atop a cliff looking down,
Seeing the picture of earth from the moon,
Or seeing the world's tallest tower in person...

All these and more speaks to this game.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
11.4 hrs on record
Early Access Review
Posted: August 29
I am a big fan of space simulators, open world and sandbox genre. KSP was fun, but I played much more hardcore OrbiterSim for countless hours. One boring evening I was scrolling past my discovery queue when Rodina showed up. I watched the video and was like "errr... ok, let's see how childish/failed this is". So I downloaded the demo aaaand...
...I regained consciousness right before sunset in real world, having bought the full version and played it for hours like an addict!
Consider this: Rodina can not yet impress you with outstanding visuals, rich/variable content and even diversity of in-game activities.
Consider also this: the most fascinating part of Rodina gameplay is its storyline!
Finally, consider this: the main drama happens lightyears away from you, you do not know any of the characters involved nor can you influence their decisions in any way besides following the very straightforward and scripted plot line, you don't even talk to anyone, you just receive regular updates on what other characters say and do for your sake or demise.
And yet it is the excellent storytelling that makes Rodina outstanding for me. I was jumping the locations in genuine eagerness and anticipation of the next plot twist and overall had much much fun. When it was finally over, I felt sad much like when a fascinating book ends.

Now I'd like to comment on some technicalities. This game is developed by one person. So you don't complain about locations design, more than necessary arcade-ish physics, lack of any orbital/entry mechanics whatsoever, stupidity and lack of initiative in your adversaries -- you can even easily finish the whole story without firing a single shot, dubious lighting, visible LOD switching and basically everything that procedural generation entails. It is not about that at all.

If you have a vivid imagination, I strongly recommend playing Rodina.
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2 of 2 people (100%) found this review helpful
Recommended
12.0 hrs on record
Early Access Review
Posted: August 27
Alright so I have been playing this for a few hours now and I can tell this game is fantastic!

It is basically No Mans Sky without the whole mining and crafting and trading thing. You travel between planets and asteroids collecting gear needed to battle an enemy. I do not want to say what the enemy is as that would be a pretty big spoiler.

As you travel around you find bits of the lore of the universe, as well as decryption keys. The keys are why I love this game. As you find them, you unlock parts of the story. It Explains why there are crates of missiles spread all over the system, why there are no ally ships around, and why you are here.

The story is Fantastic, I personally enjoy flying the ship around and attempting combat against a superior force, and uncovering the lore.

Even in early access, there is enough game here to keep me playing for a lot loger.
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2 of 2 people (100%) found this review helpful
Recommended
33.2 hrs on record
Early Access Review
Posted: September 1
I love this game.

It is quite minimalistic at the moment but it reminds me of the days playing Elite Frontier.

The storyline/discovered documents are very well written and the game is functionally solid. I really hope that the developer continues to expand the game.

Although "early access" it is well worth the money. It's a bit like when Kerbal Space Program was "early access" - you already have a full game if you buy it right now - but there is the promise of more to come.

Even if development stopped at this point, I think the game is worth the price. If you see it on special offer then there is NO reason not to purchase it. If you like space exploration games, you will like Rodina.

For all its minimalism, it still manages to create its own "atmosphere" and "feel".

I don't own No Man's Sky. I was going to get it, but after everything I have read, Rodina seems like it does a better job and it costs a quarter of the price and it is still under development. I will stick with Rodina.
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3 of 4 people (75%) found this review helpful
Recommended
10.1 hrs on record
Early Access Review
Posted: September 3
For what this is, and all the potential this has, I am ♥♥♥♥ing excited for this game. The dev wants to make this Marrowind in space. Just saying, get it, enjoy it, and get ready for some upcoming updates.
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