RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews: Very Positive (218 reviews)
Release Date: Jul 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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"This game has serious potential. You can fly to different planets, fight enemies with cubes and build a space ship out of toilets. Follow it's progress."

Recent updates View all (12)

December 27, 2014

Dev Update - New Document Parser!

I've been working on a little Christmas side-project! Thought it would be a good time to redo the parser for the document files (sorry RapidXml- you were good but not what I needed!) This fixes a tonnn of horrible typos in the document files!

* Custom parser fixes lots of formatting bugs
* Proper handling of Unicode punctuation (quotes, ellipsis, dashes, bullets, apostrophes...)
* Proper handling of HTML special characters (" etc...)
* I added an important font that was missing

Sorry to Rodina's writer Andrew Schurr for making him look bad for so long!

This update isn't tested at all, so it's just in the Dev branch if you'd like to check it out!

2 comments Read more

December 15, 2014

Rodina 1.1.4 Live

Rodina 1.1.4 is now live for all players!

This update is called Spaceship Bobsledding, and it adds a brand-new feature to Rodina: moving interiors. Now you no longer need to bring your ship to a full and complete stop before exiting pilot mode. You can simply leave the controls while the ship is moving. This has several implications:

* You can no longer Park In Space, so be careful! Your ship will keep moving (and crash!) while you walk around.
* The throttle will keep doing what it was doing when you left the controls. So the ship may coast, or it may actively drive, while you are in the interior.
* Be careful when exiting the ship. Leaving while driving or while in 3rd or 4th gear is not recommended. Leaving while the ship is rotating quickly isn't advisable either.

I hope you all enjoy this update! As always, please feel free to take to the discussion section to let me know what you think!

Change List

* New Feature: Moving interiors. Player can exit pilot mode at any time. Ship keeps moving and may crash while you aren't controlling it.
* New Feature: Reworked the ship walkway to be its own separate object. Will appear automatically when the ship is at low speeds.
* New Feature: Visited debris sites get a different icon so you can tell which ones you've been to.
* New Feature: Press F1 to go into Screenshot Mode and remove interface

* Improved the ship auto-levelling to be less jerky (fixed rotational inertia)
* Improved the way the atmosphere looks from space
* Major refactoring of entity management, including introduction of Worldspaces. Each worldspace (planet, interior, etc) has its own physics world.
* Bug Fix: pressing TAB will no longer close menus. Use the ESC key instead

* Optimization: migrated EGActionMoveShip from script side to engine side
* Optimization: change message-passing implementation to reduce memory allocations

14 comments Read more
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About This Game

RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!

Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Helpful customer reviews
4 of 4 people (100%) found this review helpful
0.6 hrs on record
Posted: January 17
Early Access Review
I came across this game by accident before it was put on steam (so shown game time isn't accurate) and I can tell you straight of its one of the few early access games you should keep an eye on. I think what early access games really need is good communication between the dev and the supporters of the game who quite knowingly purchased the unfinished product and Rodina does this very well and quite interestingly. Up until time of my review depending on the amount you have donated towards the game you can have a say on what the dev should work on next, it’s interesting as it actually makes you feel like you’re a part of the development process and helping the dev to further complete it which in most early access games you will be left in the dark not knowing whether the game has been abandoned or not. I myself am not too fussed on the early access model as its used and abused by too many people, but not all and I think Rodina is one of the few that are actually using it to further progress the game rather than to extract as much money before legging it like so many others. But anyway moving on to the actually game itself is it worth the money?

In terms of gameplay and progression within the story there’s not much to it at the moment. In fact mainly it’s an exploration game with no real goal other than progressing the story by reading A LOT of text that you will find scattered about, but it is interesting if you stick with it. There is dog fighting combat which feels good however there’s not much to it; it’s very simplified at its present state. Randomly generated worlds are a plenty and some which are huge at that, but then there’s nothing really on these worlds either and soon you start to realise the actual limitations on what you can do right now. One of the more interesting aspects of the game is the ability to modify your spacecraft by creating and modifying rooms and this actually changes the outer model depending on your design so you can actually make a really cool looking spacecraft if you spend the time with it. New features are being added, slowly at that but then it seems to be mainly one guy working on it so you can't expect weekly updates. The game is huge that’s a fact and no loading screens as advertised but then this isn't exactly something new or ground-breaking in gaming even on this scale, but it’s also small in that there’s not much to do or even to explore which is my main problem with worlds which are randomly generated that I believe has still yet to be solved. But you might as well make your own mind up about that as there is a demo you can download which you might as well check out first, which seems to be so rare these days so kudos to the dev for that. In terms of visuals it’s very pretty and has a unique art style but it’s nothing visually ground-breaking but it does the job to keep the immersion and that’s what matters,

I'll be keeping a watch on this game, I hope it goes far.
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3 of 3 people (100%) found this review helpful
10.7 hrs on record
Posted: January 2
Early Access Review
Amazing fun and seemingly endless exploration. So much potential for mods, a shame that there aren't many good mods out yet. Combat is difficult and enjoyable and the ability to completely customise your ship is just amazing!

Definitely recommend this to everyone!
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1 of 1 people (100%) found this review helpful
9.4 hrs on record
Posted: January 16
Early Access Review
IT IS JUST INCREDIBLE i spent around 1.5 hours designing a ship the other time was me just flying to planets i recommend to anyone and this game WILL BE INCREDIBLE in future updates so yes, get it
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1 of 1 people (100%) found this review helpful
8.9 hrs on record
Posted: January 10
Early Access Review
Regular updates with new features, pushing yourself around in a vacuum with a fire extinguisher, shooting aliens or burning up in atmosphere it's all good fun!

There are multiple planets to explore, numerous weapons to fire, various aliens to destroy and it even has an interesting (text based) storyline.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: January 9
Early Access Review
I try and do a playthrough on this game and end up dying so many times. watch the vid here if you're interested. :p
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1 of 2 people (50%) found this review helpful
1.7 hrs on record
Posted: January 13
Early Access Review
I like it, but I'm not sure why. Unless being overwhelmed by huge planets the size of Just cause 2's map, getting in a space ship and going to another one the size of Dagger Fall's map, all whithout loading times excites/intrigues you, you might not like it.
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15 of 15 people (100%) found this review helpful
3.0 hrs on record
Posted: August 8, 2014
Early Access Review
So, first I flew into the sun.

The game didn't try to stop me, didn't try to teach me where to fly, nor did reality break and let me fly through the sun to avoid an untimely demise. Instead, my ship started to give me a warning about solar radiation, followed by my ship more or less melting in the extreme heat of the sun's outer layer with warnings and sirens blaring the whole time. After which, the game told me that I died and that was that.

So, next I few into a planet.

I melted in the extreme heat of entry into the planet's atmosphere, ignoing my ship's pleading warnings about too steep of a trajectory. I died.

So, after that I flew into an asteroid.

I blew up on impact. Then, too, did I die.

I'm not saying you will die a lot in Rodina, such as when I dove head long into a large hostile space battle soon after playing chicken with a space boulder, I'm saying that Rodina gives you plenty of opportunities to die. Not only are enemy spacecraft seeking your death before someone or something else can claim you, you've a galaxy of reality to explore physics with. No loading screens, no auto-pilot, just you and your ship against the universe.

And for those of you out there not seeking your deaths, Rodina gives you the tools, the inuitive controls, and the weapons to stay alive as well if you're that kind of person. Oh, and you can customize the interior of your ship.
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51 of 79 people (65%) found this review helpful
2 people found this review funny
5.7 hrs on record
Posted: August 22, 2014
Early Access Review
Rodina could be the game that I've been searching for since I was twelve. The freeness to fly where I want, how I want to; the ability to become a burning pile of spacejunk upon entry into a planets atmo; walking inside my own spacecraft! This game has potential, but it is just that right now, potential. The game does not have enough content in it to be worth it yet. To reiterate my point, I'll tell you everything you can do in game as of now.

1. Fly around
2. Shoot at baddies
3. Extinguish fires
4. Customize the interior of your ship
5. Walk around in your ship, or across the massive but barren terrain of planets and asteroids
6. Scavenge ammunition and read short stories which are often located in the same place

That's just about it, the most intriguing part of the game is reading about the main story line in which you can not participate in at this point of development. I want this game to be good, perhaps even desperately, but it doesn't have much to offer yet. I can't upgrade my ship size or its weapons. There is no one to talk to, the most interaction you get is through short stories of people that you won't get a chance to meet. Entering atmosphere is exhilerating the first time, and it could be all the time if steep re-entry wasn't solely based on a set speed which can be maintained without even trying that hard, the direction the ship is facing doesn't even matter. There is no infantry combat yet, you can't board an enemy ship, you can't even see the enemy if they're not inside a spaceship. The one redeaming factor is the stories, there are plenty of them and it's always exciting to find the next part to it.

I had fun with this game for a little while, not because of the unique space exploration style to the game, but through the story that is told, which by the way, isn't finished yet. Everything else got a tad bit dull without any other content to shake things up. I would say keep a close eye on this game, but I wouldn't recommend buying it yet.
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16 of 17 people (94%) found this review helpful
8.9 hrs on record
Posted: December 17, 2014
Early Access Review
This game is a masterpiece. At least, it has the potential to be.

I just finished the storyline thus far in the game, and I must say it left me speechless. The story is thrilling from start to finish, although it does require some reading (trust me, it's worth it).

As far as gameplay is concerned, I found it challenging, but not frustrating. I enjoy games that teach the player and then test the player's knowledge and adaptability. This game executed this flawlessly. The enemy ships in Rodina start out small, like a couple of fast, low-firepower ships. As you progress through the game, you have to fight larger, more powerful ships, and usually a different strategy is required. I would describe the combat itself as a spacecraft dogfight. The main weapon is a machine gun-like weapon with an enormous spread. At first it seemed unappealing, but I grew to love it with use, and so will you. The game has four (so far) different secondary weapons, and the player may only select which secondary weapon to choose while inside the ship, using its operations computer. This forces the player to choose the secondary weapon outside of combat, which means you must plan your battles.

I could go on and on about the gameplay and never get tired of talking about it. Rodina has many interesting features and challenges to keep the game interesting. For example, if your ship takes enough damage, you may have to leave the controls to fight a fire inside your ship with a fire extinguisher, or else slowly lose health until your ship explodes. Also, when entering a planet's atmosphere, the player must control the ships speed so that it doesn't differentiate into the atmosphere. Also, the controls become unstable during this, adding to the challenge.

Another fantastic feature of the game is that it is, of course, completely seamless. Even in hyperdrive mode, as you cross an entire galaxy, the only discomfort you will encounter is a tiny drop in fps.

This game is amazing. Sure, some things can be improved and added (most of the walking around, planet surface walking, player weapons like guns), but there is plenty of room for more features. Personally, I'm excited to see the next chapter of the Rodina story. Do yourself a favor and get the game, it's a great experience and you will follow the development of a fantastic game with a riveting story.
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15 of 17 people (88%) found this review helpful
8.8 hrs on record
Posted: December 7, 2014
Early Access Review
Originally it was my intention to register my review after a couple of hours in this game, but rather than record my thoughts whilst surfing on a wave of Rodina euphoria, I decided to cool my jets and spend some more time reflecting on Elliptic Games debut offering. For those who are not interested in reading on, I can tell you now that Rodina holds up as one of my best gaming experiences of 2014.

To begin with I'll address the topic of Early Access: Rodina stands out as one of the more robust offerings from the alpha pile currently on Steam. The major mechanics are all solid and the one or two bugs I have encountered have not upset my experience. Furthermore, Rodina offers a freeroaming play style for those of you who would prefer to save the story beats for a more feature complete version of the game.

In game, Rodina offers players a space exploration sim with jaw-dropping world design, customisable ship interiors, collectables, combat and an impeccable musical score. The almost seemless transition from planet surface to ship interior to piloting out of the atmosphere is key to the immersive experience and this will only be enhanced in subsequent updates with the inclusion of cockpit piloting mode.

Keyboard controls are on the whole functional, however playing with an XBox 360 controller feels far more intuitive and the developer has eluded to this being the standard input for play-testing. Graphically Rodina looks very pretty, particularly when you dive down into the atmosphere of the vast planets, however this is countered by far more blocky animations as seen during ship fires or firing up the limnal drive. Strangely, this juxtaposition seems to work well for Rodina, although Elliptic has suggested that these graphics are merely place-holder at this time.

In terms of gameplay, Rodina has a solar system which rewards exploration. At the hundreds (perhaps thousands) of 'sites of interest' dotted around planets and asteroids you will find weaponry top-ups as well as memory sticks which serve to flesh out the world around you. These breadcrumbs are welcome reward for stealthing or fighting your way past enemy vessels, the latter of which proves to be the most challenging aspect of the game.

All told, the current version of Rodina offers a beautiful world for players to delve into. While item collection and ship-to-ship combat present more traditional gameplay hooks, I have found myself enjoying this title more for it's zen-garden qualities. Watching the blazing red-sun rise over the ice-canyons on Morena while stood next to your personal space ship is superbly cool.

The developer, Brendan Anthony, is actively engaged with the community and has excellent calibre in his previous body of work. Impending updates will inevitably increase the variety and functionality to Rodina, however the game in it's current state is already well worth your time and money. Play now, thank me later.
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13 of 14 people (93%) found this review helpful
43.1 hrs on record
Posted: October 13, 2014
Early Access Review
Absolutely amazing game, the scale of it blows me away. Even just racing through the massive, deep and extraordinary 'cracks' in the service of the ice planet is fun, but Rodina is not perfect.

The story is told through text, which may put some people off, but for me it seems to get the main story line across and some how create a immersive lore.
On the other hand, the story isn't really present in the gameplay. The story makes out that there is news stations and various interesting characters... when really you get to see none of them. In this sense the gameplay can seem quite removed from the story; The enemy you fight is faceless (they could be anything for all it tells you) and seem to be the part with very little lore apart from 'they are bad' (however this does create mystery).

The gameplay is very fun; it is the reason why i have put so many hours into Rodina and i will put in many more i am sure.
The ship flying is quite easy to grasp; there is 4 different speeds which your ship can fly at, each seeming to be a lot more faster than the one before. Finding these speeds and using them is rather a shock as they go so fast, but in a great way. The speed of the ship adds to the scale and it is mindblowing when you go down a speed on a planet and realise just how fast you are going and how big the planet is.
You can get out of your custom built ship to explore asteroids and planets; there are resources on these planets/asteroids that you can collect, which seems to be the main goal of the game. The character outside the spaceship seems to move very fast and sometimes it can be difficult to pick up resources. I feel there needs to be a way to make the character slower.
The combat is so very excellent and the weapons each different from the last, at the moment they do seem a bit limited but certainly do suffice to destroy the various enemy types and make me go "Wow! That is so awesome". There is many enemy types each with different weapons or a combination of weapons and the enemy's certainly put up a fight. Each can be fought with different tactics; the game leaves it up to the player entirely what weapons they wish to use and how they want to fight an enemy, or if they want to fight an enemy at all. One could argue that the later more stronger enemys may be 'bullet sponges', as the saying goes, and take alot of repetitive action and time to fight. For me the tension is kept high, however, as i know i am constantly under threat. For example, from fire or a sudden barrage of missiles i didn't see (which looks overwhelmingly wondrous by the way).

I have not mentioned all the features, but overall i recommend Rodina to a extremly high extent. It is in continued development so even more featues will be added, but right now it is an exceptional game with incredible scale and many many awe inspiring moments.
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20 of 27 people (74%) found this review helpful
21.9 hrs on record
Posted: November 18, 2014
Early Access Review
Breaker breaker, come in Earth, this is rocket ship 27. Aliens ♥♥♥♥ed over the Carbonator in Engine No. 4 and I'm gonna try and re♥♥♥♥ulate it and land of Juniper. And hopefully they got some space-weed. Over. How's that, buddy? I don't ♥♥♥♥in know.
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12 of 13 people (92%) found this review helpful
14.2 hrs on record
Posted: December 26, 2014
Early Access Review
This game.. Oh boy this game.
There are so many things to love about this game. To get started, this game is a space exploration game in which you can Pilot a very deadly (If used right.) Spaceship. You can discover astroids and find abandoned treasure such as missile's and lost info, You can run into enemy ships and take them down. You can visit planets and conquor all the enemies lurking there, build your own massive spaceship, or just fly around space, on a massic scale.

+Easy to learn controls
+A massive amount of things to discover, such as astroids or even planets.
+Runs smoothly on most windows
+Combat is easy to learn and enjoyable
+The sheer size of the galaxy. Astroids are small, have little treasures on them, but there are THOUSANDS on them. Seriously, you could count. While there being a small amount of planets, they are HUGE. GIGANTIC. Massive mountains to fly over, tons of treasure to discover, enemies to fight, and the scale of these planets could be considered THE SIZE OF EARTH. Not joking, yet not guranteed.
+No loading screens.
+The ability to fully customize and build your own ship.
+Many more things I personally enjoy, like entering the atmosphere of planets, and the enjoyable feeling of the combat.

I could go on about the pros, but lets not waste to much time.

-Limited space to build spaceships, you can't have them go on forever.
-Missiles are unable to counter, which I can understand, this game is still in alpha, and will probably have alot more things added.
-Enemies have extraordinary accuracy. While not dealing to much damage, they land almost every hit, but this could just be considered adding to the difficulty.

You could say I lack some cons only because I am trying to defend the game, but that's not true. Rodina is a masterpeice and if you love adventure, combat, exploration, building, or even space games in general, this game is for you!

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11 of 12 people (92%) found this review helpful
4.5 hrs on record
Posted: October 28, 2014
Early Access Review
This is the first review I've written for a game, so, I'll do my best.

First off, I want to say that overall this game is short so far, but already really good, and that's in the Early Access. In terms of gameplay it's somewhat simple - so far there's only fighting other ships, entering atmospheres and finding loot to occupy you, BUT it makes up for the lack of quantity with quality:
-The dog-fighting is fun, and you can find ammo for new weapons as loot. Some of the enemies are incredibly strong compared to your little ship, so you have to learn to fight them which is something I love (and watching balls of flame fall to the planet surface after a battle in orbit is one of the most satisfying things I've seen in ANY game)
-Flying in itself is actually a pretty fun experience too: you get different 'gears' that you shift between - basically different speeds. Super slow Docking, nippy Combat, speedy Cruising, and then the cross-the-solar-system-in-seconds Limnal Drive, the game's warp drive (also incredibly satisying to fly in)
-Entering atmosphere is something you have to do to get to the best loot sites on the planets, and it's actually pretty realistic. Not too hard, and you can always make it easier in the settings

One of the nicest things in Rodina is the simplicity of the graphics - the pixelly fire and smoke of fallen foes is surprisingly nice looking, and the Limnal Drive warp too - and the basic models of the ships are fooling; they're pretty lethal, and it's one hell of an empowering experience to land next to a downed battleship and realise your petty gunship is basically a speck of dust in comparison. Trust me, the dev pulled off the ship designs really nicely

And finally, the best part of the game in my opinion: story. In it's Early Access state it's wonderful already. The backstory is immense - the dev has clearly worked for hours just typing it all up, let alone creating it. At every loot site along with empty containers and ammo is a data-stick, each of which gives you a little article of backstory; things taken from books, reports, meetings, communications etc. which sheds a little light on the Rodina universe - the history, people's stories etc. It's so well thought up.
And of course there's the actual story. I was skeptical at first, since this is an indie game and in my experience inde game stories are simple or odd. This is not the case. AT. ALL. The story is good, maybe not the greatest in the world but above average at the least. It actually got me with a plot twist, which was a refreshing change. The story is seriously just... it's worth getting Rodina just for the story.

In conclusion (tl;dr): Rodina is really good already. Short and slightly empty feeling, but what's already here is a really good quality, especially the story. I played the demo 4 times and and have finished the game thus far, and I seriously reccomend it. Despite the Early Access the game runs well (it's only crashed once in my experience at the main menu, and autosaves so much that I wouldn't be that upset if it crashed in game). SERIOUSLY looking forward to future updates, this game has a LOT of potential.
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11 of 12 people (92%) found this review helpful
95.2 hrs on record
Posted: December 11, 2014
Early Access Review
This game is just straight up amazing. I honestly cannot stop playing it. You can spend endless hours exploring the universe as-well as dive into a deep, compelling story. As far as the mechanics go, everying is smooth and spot on. From combat, all the way to landing on the planets and astroids, leaves the player satisfied and wanting to venture on. In the end, this game is in Early Access and I CANNOT WAIT to see what plans the author was for it in the future. Rodina has so much potential and in my opinon is the start of a new type of game that will evolve and grow into something much, much more bigger than it is today.
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9 of 9 people (100%) found this review helpful
6.7 hrs on record
Posted: August 19, 2014
Early Access Review
I've seen a lot of good reviews for Rodina recently, which is enough to make me happy, but I noticed eighty percent of those reviews focus soley on Rodina's gameplay. Now Rodina's gameplay is stellar - don't get me wrong - but nobody seemed to point out the story in Rodina. You might not have even known it had one. That's why I'm here.

The story in Rodina is set up a little differently than most other games, being that instead of playing through a chronological chain of events, you discover pieces of it at a time. The pieces you collect are written, and I have to say, the people behind Rodina are certainly no strangers to writing. The remnants and transmissions you obtain detailing Rodina's story succeed in inducing a strange twinge of awe inside you, along with the bizarre growing apprehension of the larger scheme of things at work.

There are two kinds of story elements I suppose: the Encrypted Transmissions, and the Archive Remnants (just what I've chosen to call them). The Transmissions are unlocked procedurally, and give you more and more info on the situation the Rodina's 'Vanguard' faced (roughly) years ago. They are witty, somewhat humorous, and make for great reading. The Archive Remnants are other 'Datasticks' you collect and add to your Archive, which describe various scenarios or bits of culture pertaining to the world and life on the Rodina. Some are single pages, while others are in pieces of four or five, and the latter usually tells its own mini story as well.

Finally getting that last encryption and discovering the truth behind the Rodina and the Vanguard made something click in my head; you could say it confirmed my suspicions. To put it modestly, it felt wierd. Really wierd. The writing, and the way the story is told, coupled with the expansive solar system and seamless world Rodina had created gave me goosebumps. And let me tell you something.

I live in Minnesota.
I don't get goosebumps easily.

[EDIT] Quick developer note: Turns out the writing is done by Andrew Schurr, a friend of the Brendan Anthony (the developer)! It's worth pointing out since I want to give credit to all who deserve it. If you're still reading this, what are you doing, and why haven't you bought the game yet? If you're not sold to the story, check out some of the gameplay reviews. The writing's not the only thing Rodina has to offer you know!
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A developer has responded on Aug 19, 2014 @ 4:02pm
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8 of 8 people (100%) found this review helpful
9.3 hrs on record
Posted: August 11, 2014
Early Access Review
For the naive critics, this game might seem a bit empty and overly simplistic. For players of this genre, it's a few features away from a dream come true. Where the X games are thorough combat/trading games, Star Citizen looks very glitzy, and No Man's Sky looks exciting. Rodina, in it's current state, is just inspiring. I cannot wait to see the magnificent future of this.
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8 of 8 people (100%) found this review helpful
65.5 hrs on record
Posted: August 9, 2014
Early Access Review
So. I designed my ship, and embased space head on. Just me against the universe full of infinite possiblilities. I could have gone flying through space forever, but what use would I be then? Rodina gives you a huge world that's bigger than it seems, and it's still in ongoing development. It gives the player an imersive story line, that you can choose to participate in. Many side stories, and a great feel of freedom.
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8 of 8 people (100%) found this review helpful
3.5 hrs on record
Posted: November 17, 2014
Early Access Review
The game is pretty great and its potential is amazing. Although i wouldn't recommend it yet. $15 is a little expensive for the little gameplay that this game has. I recommend waiting before getting this game yet, but the developers need the money. If you are looking for a full experience, don't get it yet, but if you're willing to wait a bit, just get it. -Falzon out
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9 of 10 people (90%) found this review helpful
2.2 hrs on record
Posted: July 31, 2014
Early Access Review
The good: Seamlessly able to fly around, land on planets, etc., music is sensational, able to customise your ship, planet graphics look great, three modes (story, peaceful, free roam), dev is awesome
The bad: Graphics on ships and lasers look old especially compared to the planets, no mutliplayer
Early access, so everything is subject and expected to change. I don't really like space sims much, but this is fantastic. Having a lot of fun with it and can't wait to see this games' future.
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