RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews:
Overall:
Very Positive (599 reviews) - 92% of the 599 user reviews for this game are positive.
Release Date: Jul 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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Recent updates View all (36)

April 21

Rodina 1.2.1 - Targeting!

It’s here! The update to Rodina that adds a Targeting system, so you can properly gauge how far away planets, ships, and terrain locations are! To target an entity, hover the reticle over it and press T (or X on the Gamepad).



This update also contains an Altimeter. Probably one of the most highly-requested features in the game. Rodina – now with much less smashing into mountains!



Next I’m working on a major feature: procedural interiors. This will allow me to create randomized interior spaces to play in. I’m not totally certain in what capacity these will be used at first, but in next year this will be the feature that allows me to generate Xeno bases.

After procedural interiors, the goal is to get basic combat with Xeno NPCs in by the end of the year!

Full changelist:


**** RODINA 1.2.1 ****

* New Feature: Targeting - press T to target planets, ships or terrain. Missiles lock on to targeted entity. Can see if you have visited targeted asteroid
* NEw Feature: Altimeter
* New Feature: Reticle - tells player whether they can target or activate what they are looking at
* New Feature: Colorblind Mode - replaces colored planet UI indicators with letters.

* Improvement: Allow mods to reference classes defined outside of mod, so that we can allow "surgical" modding
* Improvement: "Relax CPU Usage" option to massively reduce CPU load at tiny cost to performance
* Improvement: Add "Return to Main Menu" button in pause menu
* Improvement: New skybox script functions (System.SetSkybox() and System.SetSkyboxGenerator()) also allow simple RGB skyboxes
* Improvement: Fix parenting of planets + allow more stars, so Modders can add in more star systems
* Improvement: In editing menu, list the interiors from the Mod folders
* Improvement: ResetActors() console function
* Improvement: Added warning message to freeform help buttons
* Improvement: Simplified the Camera Entity and gave it the functionality of the camera it owns. No more separate camera / camera entity in scripts
* Improvement: Fix actor physics blending (removes stuttering while walking)
* Improvement: Disallow mods in demo mode
* Improvement: Warn player that freeform / peaceful modes don't have a tutorial
* Improvement: Extra tutorial stuff to make switching weapons, screenshot mode less confusing
* Improvement: Convert debris + signs to PNGs w/ black outline for better visibility
* Improvement: Always allow players to Limnal out of star amospheres

* Crashfix: Don't delete player ship when it's far away and dead
* Crashfix: Fixed memory corruption when actors (and possibly other objects) are removed from scenegraph

* Bugfix: Fix problem where ship gains speed exponentially and ends up a trillion km outside the solar system
* Bugfix: Fix animated physics objects (ship walkway) from breaking with high FPS
* Bugfix: fix physics meshes to work with multi-part objects
* Bugfix: Perform planet quadtree visualization tests even when camera is not parented to the planet
* Bugfix: Simplified and fixed the functions that show and constrain the cursor
* Bugfix: Prevent robots from erroneously using / replenishing the player's jetpack supply
* Bugfix: Fix bug with file versions so that we don't think a file is a backup just cause someone added .1 to it

8 comments Read more

April 19

Rodina Beta build updates

Hey guys, I updated the beta build! Fixed all of the problems you guys found and finished up all of my own polish. Barring any new problems I'll be releasing this as the new build in a day or two!

Changes:

* Fix targeting planet surface at edge of physics
* Fix for planet generator problems after going back to the main menu
* Fix invisible entities in editor
* Coordinate cancellation of targeting / pilot mode / held item
* Can't target own ship while piloting it
* Missiles immediately seek the targeted entity
* Health and visited status appear in target menu
* Extra tutorial stuff to make switching weapons, screenshot mode less confusing
* Convert debris + signs to PNGs w/ black outline
* Always allow player to Limnal out of star atmosphere

10 comments Read more
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About This Game

RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!


Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at brendan@elliptic-games.com

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    Minimum:
    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    Recommended:
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
Helpful customer reviews
56 of 59 people (95%) found this review helpful
33 people found this review funny
10.4 hrs on record
Posted: April 1
Early Access Review
I've played a ton of space sims and none of them, even with their amazing graphics, could touch Rodina. It's hard to describe the feeling, it's the realization of how ridiculously small you are in a star system, you just don't get that feeling with any other space game. The first time I saw a planet, broke the atmosphere and landed, and actually took a step off my ship, that was the moment my mind was blown.It's absolutely amazing. I actually teared up a bit, granted I was stoned, but it was still incredible.

I know there's plenty to come but I'd love to see a few specific things added, for instance:
- Moons, with craters.
- Craters (even on some of the dwarf planets and planets with lighter atmospheres)
- If it's possible, an earth analogue would be pretty cool, something with trees and water.
- Or maybe just a water planet, with bad ♥♥♥ storms
- DANGER, I think the planets need something unique for each type of biome that creates a sense of danger down on the ground. Maybe some giant alien spiders. Or hundred foot tidal waves. Or tornadoes the size of continents on earth. I want to be scared!

Other than that, just more of everything existing, more planets, new ships, more customizations, etc.

There are bunch of reviewers calling this game a masterpiece, I think if it isn't already, then it will be eventually. Get this game while it's cheap!

10/10 would smoke and space travel again
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12 of 13 people (92%) found this review helpful
2 people found this review funny
14.0 hrs on record
Posted: April 12
Early Access Review
I don't really write reviews much, but after experiencing what I just experienced, I felt an obligation to do so. This game is beautiful in every possible way. I just got to what was originally the end of the story, however the developer is still adding to it. So let's go down the basics, starting from (in my opinion) the least important pieces, to the best part of this game.

1. Graphics:

Quite obviously, the least important part, but a part anyways. The graphics are a bit simplistic, but they get the job done and actually fit in nicely with the rest of the game.

2. Bugs:

Now, this game is only being worked on by one person, and if you keep up with their developer's updates, you'd know that they're going through quite a rough point in their lives right now. That being said, this game is practically bug free. It's amazing how polished this game is especially considering the developers current personal status. I've experienced a total of 2 bugs in this game, and one of them was a crash. Okay, to be fair, the game has crashed twice, but I didn't even lose any progress, thanks to this games marvelous autosave function. The other bug was a graphical bug. I found a strange wall in a ditch on one of the planets. I assume this was caused because of the textures being combined at the edge of the planet. It's like folding a flat blanket over a sphere, you can still see the seams. However, as soon as I was far enough, I couldn't even see the bug anymore.

-Addition: I just tried edditing my ship to make a few changes, and in the entities catagory, no matter what I choose (Move, rotate, or delete), I can only rotate an entity. The statement above still apply, however.

3. Sountrack:

The soundtrack to this game is gorgeous, and stunning. I love every bit of it. It fills you with exactly the same feeling that the rest of this game does: a feeling of being alone, but not upset, or sad, but joyful. It's hard to explain how you can be so lonely without feeling any sort of bleakness.

4. Gameplay:

This subject will be split into multiple parts, as there's a lot to cover.

I - On planet/asteroid travel:
This is the first part of the game that you experience, and the part that you get the least of. It's easy to understand, only using the standard WASD controls, F to activate things, G activates a flashlight, press space to jump, and press space again to activate a jetpack. You'll only really be in this mode for a few seconds when collecting this out of the ship, and to activate a few things inside the ship. Easy to understand, simple and easy, not overused, and a good addition to the game.

II - Flight/solar system travel:
The most common part of the game. There are four different flight speeds, all of which you unlock within the first 30 minutes of playtime. It has a very responsive control system that's very satisfying to use. There are also scanners that you can place inside your ship. These act as a map to help guide you through the massive solar system.

III - Combat:
This can be really easy, or really hard depending mostly on one variable: the number of enemies. Though the combat is just a responsive as the flight system and very satisfying, the enemy A.I. is very limited and not very advanced. Taking on anything from one to six is a walk in the park, while seven and up will have you tearing your hair out. This is due to how the enemies attack. With no self preservation, they just come flying at you shooting the whole time. This, however, isn't that bad, considering that their top speed is the equivelant of your second speed, so in the event that you need to retreat, or go to the other side of all the enemies, it is easy to do so.

IV - Ship customization:
This part was a lot of fun for me. It may depend on how much you like customization, but personally, I would not recommend using the default ship, so customization is almost a manditory part of the game. The game allows you to load up an empty map and go to town with every tool at your disposal. A tutorial for some, would be nice, but I found no problem with picking everything up. Customizing your ship adds value and care for it. It makes it feel like it's really your ship. I might not have liked this game nearly as much were it not for the ship customization.

5. Story:
This part is what inspired me to write this. I will not say anything about it, except that you have to read the encrypted messages. The encrypted messages are the main story, everything else is just fluff. Quite nice fluff, but just fluff. If you have not had this game spoiled yet, you have to buy this game now. Do not look up the story. Go into it completely blind; you'll thank me later.

That concludes this review. If I had to rate this game, I would give it a 9.8/10. I have to take that .2 off because of the few and far between bugs, and slightly dodgy graphics, but I hardly noticed any of that. I love this game and would recommend it to anyone who will give me five seconds to talk. Buy it now.
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4 of 4 people (100%) found this review helpful
5.2 hrs on record
Posted: May 1
Early Access Review
Here's the absolute best review I could give.

I bought this game a while back, really enjoyed it - but couldn't progress easily. The planets were distinguished by color only. I'm colorblind.

So I email the developer, and he says it'll be in the next version.

It was in the next version.

I can play it again.
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2 of 2 people (100%) found this review helpful
9.8 hrs on record
Posted: April 14
Early Access Review
Absolutely fantastic game. I played the demo and was so hooked I had to get the whole thing. The controls and the mechanics are really good, the storyline is much better than I expected, the music is really good, and I personally like the graphics, though there's some odd pop-in with the ground terrain as you get closer to it and the detail level changes. Designing the layout of your ship is a really cool little addition too. I look forward to seeing this game gradually grow.
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2 of 3 people (67%) found this review helpful
3.7 hrs on record
Posted: April 30
Early Access Review
Any of you out there itching to get your hands on No Mans Sky?? I know I am. And when I stumbled across this little gem and played the demo I was hooked. Simplistic, but challening enough to be rewarding. Beautiful open world full of mystery and intrigue. Space is vast and this game is equally so. After a while you think you know what kind of loot you are going to find on a lone heavenly body and behold, its not a piece of data, NAY an empty barrel but a WARP DRIVE ENGINE! Space got a teensie weensy bit smaller thanks to the newly aquired lost and found space treasure. I think this game can hold me over on my need to explore the universe until NO MANS SKY comes out.

Download this FREE demo and see what Im talking about, FOOL, YA FOOL! ~~kILLERbEE~~

In the captains chair,
Sam i am, green eggs and ham
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