RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews: Very Positive (314 reviews)
Release Date: Jul 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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"This game has serious potential. You can fly to different planets, fight enemies with cubes and build a space ship out of toilets. Follow it's progress."

Recent updates View all (24)

July 3

Experimental Mod support on Dev Branch!

I just updated the Dev branch with an experiment that I've been working on: better Mod support for Rodina!

The big concepts:

* Rodina now creates a "Mods" folder
* Players no longer need to manually copy, overwrite, or backup files to install a mod. Simply place the folder containing the mod in the "Mods" directory and run the game
* Each mod can have its own Data folder, Script folder (all matching the layout for the main game). The game will automatically load these assets and, in some cases use them rather than the original game assets.

I tested this with a handful of mods and some of them work perfectly as is. A few won't work with the new system yet, but there's nothing stopping you from installing a mod the old way.

Internally, this involves big changes to the way scripts load. I'm positive that these changes will cause bugs. That's why they remain experimental and in the dev branch for now. I welcome feedback from modders, and also any bug reports about things suddenly not working!

4 comments Read more

June 29

Line of Sight progress on Dev Branch!

Work on the Robot Babies begins in earnest! Since the vote wrapped up, I’ve begun implementing basic NPC features, like Line of Sight. This is one of the game systems that figures out what the character is capable of seeing.

If you’d like to see progress, check out the dev branch and type “MakeRobot()” into the console to create a dummy robot character. Now every character (including the player) will get a white “vision cone” showing what you can see. The system will also show the lines of sight between the character’s eyes and the various objects in their room. Green means they can see it, red means that they can’t!

Here's an example of what it looks like!

The system isn’t perfect by a long stretch, but I think it should be fine for what these babies are going to need to do!

7 comments Read more
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About This Game

RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!

Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Helpful customer reviews
36 of 37 people (97%) found this review helpful
7.2 hrs on record
Posted: June 7
Early Access Review
This game is a gem. Rodina made me feel like a child, playing video games for the first time, again. The basic premise of the game is exploration. You're told you are the last survivor of an alien attack on a starship on which you were traveling. Rodina, the capital ship from which you're told you hail send you an urgent message that you need to gear up and prepare for battle, because you alone are meant to destroy the enormous alien presence in the solar system you now inhabit. As you set off from the asteroid you start on, you immediately discover that this solar system is massive. That it is home to more asteroids than you could imagine. You suddenly feel like you're truly, actually in space, in an alien solar system, far, far away from your home. The immersion factor of the cockpit mode and holoscreens make you feel like the interior of your ship and the exterior of your ship aren't disjointed anymore, like they once were before cockpit mode was introduced. You can now set your ship to cruise, get out of your pilot seat, walk around your ship, and all the while, your ship will continue flying without input, while you monitor its progression through windows (holoscreens). The very thought of it makes me giddy with excitement. The planets you discover, one by one, are each unique. Jarillo, in particular, stood out to me, because of its immense mountains, which make you feel so small when you're on its surface, though in a few short seconds you could be miles and miles above its surface, laughing down at the planet. Its things like that that make the game so wonderful, and mysterious. Rodina manages to keep you suspenseful the entire ride if you decide the pursue the story. And what a wonderful story it is. Alecja and Tavi's personal story is a heartwrencher, and you really get a feel for the other characters you get to know, not only through the encrypted communications you must decrypt, but also through the datasticks you find at every other debris field.

All in all, Rodina is a game that deserves your support. If you're a fan of space games, this is certainly a must buy. If you're a fan of exploration, Rodina has more exploration than you could imagine. If you enjoy blasting aliens, Rodina has a hefty amount of combat as well. If you enjoy a story that you must uncover yourself, and feel rewarded for doing so, then this will be a masterpiece for you, as it was for me. I greatly enjoy Rodina, and I can't wait for it to be developed even more.
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12 of 13 people (92%) found this review helpful
16.7 hrs on record
Posted: June 7
Early Access Review
If you like exploring and space combat Rodina is pretty fun.
It has simplistic graphics but the gameplay is solid.

Try the demo, it lets you play the full game for 1 hour so you can get a feel for it.

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6 of 6 people (100%) found this review helpful
10.0 hrs on record
Posted: June 9
Early Access Review
You are an astronaut trapped in a distant solar system with many questions and one very fast ship. You can land on any asteroid or stand atop any mountain, if you don't burn up in the atmosphere on your way down. Everything is rendered to scale with completely seamless transitions. There are enemies, but you can take them; there are mysteries, but they are just another excuse to go exploring. This is all so ambitious and novel that the game engine was developed completely from scratch, not out of hubris but because maintaining immersion at such variable scale simply isn't possible in any mainstream game engine.

It can only get better from here.
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4 of 4 people (100%) found this review helpful
15.6 hrs on record
Posted: June 8
Early Access Review
I'm only a few hours into the game, but I can already say this is about everything I've always wanted in a game. I'll point you over to Crusader's review, as it's more eloquent than anything I could write.

Flying around is absolutely perfect. Taking off from the first asteroid is like living a dream I've had since watching my first episode of Star Trek.
The graphics are fairly low-fi, but that gives the game a certain character. It almost feels like I"m in an Isaac Asimov novel, since it's both futuristic and retro at the same time. The nature of the story doesn't hurt in that regard, either.

I'm going to stop writing now so I can go back to EXPLORING SPACE.
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1 of 1 people (100%) found this review helpful
3.3 hrs on record
Posted: June 9
Early Access Review
With 5 hours played thus far, I've had more fun playing this game than a lot of $40+ games. There are a lot of things that can be added to this game and I'm looking to forward to playing it each and every time a new update is released.
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