RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews: Very Positive (499 reviews) - 93% of the 499 user reviews for this game are positive.
Release Date: Jul 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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"This game has serious potential. You can fly to different planets, fight enemies with cubes and build a space ship out of toilets. Follow it's progress."

Recent updates View all (29)

November 30

1.2 Beta Updated

Thanks to your great feedback I've fixed some of the serious problems with Rodina 1.2. Included in this update:

* Fixed the performance issues with the Bots. Now having a few Bots will no longer degrade your FPS to nothing over time.
* Fixed Bots falling out of interior when the player changes things in the ship editor
* Lock bots to planet surface when the ship flies away and planets go low-LOD
* Fixed audio issues
* Added script function DeleteAllCharacters() for removing all Bots

I'm going to leave this up for another day or two, then release it and move on to our next thing! :D Thanks for all your help!

12 comments Read more

November 20

Rodina 1.2 on the Beta Branch

Hey guys - it's finally ready for testing. Rodina 1.2, with Baby Robots, Mod Support (not Steam Workshop support), lots more polish, and more!

I need help testing this before it can be fully released! Please, if you would like to help, load up the "Beta" branch in your Rodina properties and give it a whirl.

You SHOULD be able to just start up your most recent savegame and go from there! Head to your FTL Radio first - there should be a new message for you!

If you have any trouble, email me at or post in the forums!

I'll make a more official announcement once this update is fully released!

Thanks everyone!

12 comments Read more
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About This Game

RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!

Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
Helpful customer reviews
108 of 110 people (98%) found this review helpful
1 person found this review funny
9.6 hrs on record
Posted: June 24
Early Access Review
June 24, 2015

This game is exceptional. Given the fact, it is developed by a single person makes it all that more impressive. The story is extremely engrossing. The developer even went so far as to add secret story arcs that without a bit of deciphering would never be found. And, the environments really paint a feeling of bleak lonliness in space. The combat is fast-paced, but balanced and requires a fair amount of skill. The difficulty ramps at just the right rate and the enemies are fun to fight. Ship layouts are fully customizable and have an accessable interface to do so. The developer is actively involved in the community and frequently seeks player input on the direction of development.

All this being said, there seems to be a memory leak somewhere causing my game to have frequent crashes. However, the auto-save feature is abundant and rarely have I felt my progress wasted.

With no non-hostile NPCs, yet, it does leave me wanting. It contributes to a lack of things to do within the game. However, the developer has recently begun work on making the first non-hostile NPCs.

I would like to see more weapon options for the ship. As well, I would like the option to eventually set up permanent bases on the planets. Overall, I would like to see more to do.

Of all the early-access titles I have purchased, I feel most justified in paying full price for this one. I'm honestly excited about development of this game.

EDIT 7/6/2015: Thanks to help from the developer, I was able to quickly resolve my crashing issue. The speed of the dev's response was very fast and requires serious commendation. I look forward to many more hours playing Rodina.
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A developer has responded on Jun 25 @ 10:08pm
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59 of 64 people (92%) found this review helpful
11 people found this review funny
17.7 hrs on record
Posted: September 8
Early Access Review

This is with out a doubt the MOST promising game I have ever played.
Even if they left as is, I am completely content with what I got.
The first time in history does a space game truly reflect the vastness of space.
Rodina a new landmark in gaming. It's almost as if I've played nothing but garbage up till now.

The first time seeing a new randomly generated planet, the excitement was so great, I burned up on entry 3x.
The entire F'n solar system is your playground.
Landing on meteors, planets, getting close to the sun. What a thrill.
And you even manage your ship. I mean you can redesign it to suit you. Handle transmitons. Finding ammo for ship.
Learning from found Data Trans about others. etc etc.
Each body mass(planets,moons,asteroids) has diifferent gravity. Which is cool and hard together.
Eg...You land on an asteroid that has really low grav. Trying to land your ship is quite difficult. Walking around on it seems easy till you jump and realize you're floating off into space. Now you must use you jump jet. If you run out of power then your boned. F'n awesome, right?

And it isn't even done. ONE dev. Ya hear me, just one from what i've gathered.
I personaly feel he just b1tch-slapped all other non-indie devs in their face without an 'i'm sorry'.
I haven't been this excited over anything bar my first born and loosing virginity.
This is the game experience i've been waiting for my entire gaming life. I've been gaming for 33yrs.(i'm 43)

I have bought so many space games over the years and none compare to what this is now and what it is gonna be.
Dev, you have broke new ground with this. You are truly gifted.

No load screens either. Yes ther are minor bugs but they are so minor I can't even remember what they are off hand. RODINA has officially move to the top of my favorite games of all time. 3hrs at the time of writing this is all i've played.
Never have I been so captivated by a title more than this one.

Everybody at least needs to try the demo. Not too hard to pick up and get in to the flow of things.
I hope stuff like colonies,factions and races come to this game.
I believe this could be one of the greatest games ever made. Hands down.
If I was a multi-millionaire, I would so back this Dev on this game. You have a rare jewel here and I hope nothing as trivial as money stops this game from becoming what it has to be.

I know this was kind of an abnormal review, more like praise, but I do not care.

GET IT GET IT GET IT.....................................................................................
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44 of 45 people (98%) found this review helpful
7.2 hrs on record
Posted: June 7
Early Access Review
This game is a gem. Rodina made me feel like a child, playing video games for the first time, again. The basic premise of the game is exploration. You're told you are the last survivor of an alien attack on a starship on which you were traveling. Rodina, the capital ship from which you're told you hail send you an urgent message that you need to gear up and prepare for battle, because you alone are meant to destroy the enormous alien presence in the solar system you now inhabit. As you set off from the asteroid you start on, you immediately discover that this solar system is massive. That it is home to more asteroids than you could imagine. You suddenly feel like you're truly, actually in space, in an alien solar system, far, far away from your home. The immersion factor of the cockpit mode and holoscreens make you feel like the interior of your ship and the exterior of your ship aren't disjointed anymore, like they once were before cockpit mode was introduced. You can now set your ship to cruise, get out of your pilot seat, walk around your ship, and all the while, your ship will continue flying without input, while you monitor its progression through windows (holoscreens). The very thought of it makes me giddy with excitement. The planets you discover, one by one, are each unique. Jarillo, in particular, stood out to me, because of its immense mountains, which make you feel so small when you're on its surface, though in a few short seconds you could be miles and miles above its surface, laughing down at the planet. Its things like that that make the game so wonderful, and mysterious. Rodina manages to keep you suspenseful the entire ride if you decide the pursue the story. And what a wonderful story it is. Alecja and Tavi's personal story is a heartwrencher, and you really get a feel for the other characters you get to know, not only through the encrypted communications you must decrypt, but also through the datasticks you find at every other debris field.

All in all, Rodina is a game that deserves your support. If you're a fan of space games, this is certainly a must buy. If you're a fan of exploration, Rodina has more exploration than you could imagine. If you enjoy blasting aliens, Rodina has a hefty amount of combat as well. If you enjoy a story that you must uncover yourself, and feel rewarded for doing so, then this will be a masterpiece for you, as it was for me. I greatly enjoy Rodina, and I can't wait for it to be developed even more.
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38 of 39 people (97%) found this review helpful
3 people found this review funny
5.6 hrs on record
Posted: October 7
Early Access Review
There's no greater praise I can give this game than it reminds of a type of game I haven't seen very often in all my 30+ years of gaming. Mercenary. Damocles. Mercenary III. Starglider 1 and especially 2. Great writing coupled with amazing visuals and such incredible SCOPE....Rodina is the first game to make me think those superlative early works of art weren't forgotten. Someone REMEMBERED.

Rodina is beautiful. Beautiful to play, to experience and to marvel at in the same way we marvel at paintings hanging in galleries. The simplicity of its controls, the fact you have a vast solar system as your playground, the simulated elements like fire and way I can actually get blown out of an airlock (first time that happened the REAL me nearly stopped breathing!). The way the simple aesthetic fuses every element together into a cohesive whole. this game is amazing fun to play, beautiful to look at, wonderfully constructed and just BEGGING to be expanded upon.

Finding this game was like finding a lost Shakespearean sonnet. Welcome back, ghosts of all those game authors who dared to dream worlds.

[UPDATE] If there's one caveat to the game it's this: the game isn't finished. What's there is amazing but there's a lot to do to broaden the experience. The developer has great plans for the game but it may be some time before this game's full potential is realised.
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36 of 39 people (92%) found this review helpful
2 people found this review funny
10.0 hrs on record
Posted: July 12
Early Access Review
Buy this ♥♥♥♥! now!

I've played a lot of space games and even written my own. Rodina is the only one that really drew me in and captivated me. It's the perfect mix of piloting, exploration, and combat. Very peaceful and beautiful. The art style is minimalist and the particle effects are really cool and helps makes the game look very unique.

Combat is extremely fun, and the trails left by enemies help orient you without the need for HUD elements crowding your screen at close range.

in this game you really get a feel for the sense of scale. landing on a planet is exciting and dangerous.

Fires break out forcing you to leave your cockpit and don a fire extinguisher. If you've rearranged the interior of your ship make sure to place them in places where you may need them.

I would like to see this game extended into a procedural galaxy with more types of planets, moons, nebulae and destructible terrain. Since this game allows modding I may move forward and try to add in concepts I built in my own gravity simulation/solar system generator.

Thanks for the awesome game.
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