RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews: Very Positive (425 reviews)
Release Date: Jul 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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"This game has serious potential. You can fly to different planets, fight enemies with cubes and build a space ship out of toilets. Follow it's progress."

Recent updates View all (26)

August 10

Dev Update: wandering robots, lots of physics bugfixes, and enemy respawning

Hey folks! New dev update to keep you up-to-date on what I'm working on!

* Wandering Robots: the robots, while still majorly in-progress, now have autonomous random movement. They can wander around your ship without getting stuck on walls or doors. Try them out with the "MakeRobot()" console command.

* Lots of major physics fixes related to the major refactoring from last time. Thanks to everyone for bug reports!

* Enemies ship groups should no longer respawn. You can clear planets now! (this was buggy before- let me know how it goes! Look for respawning, planets having way too many enemies, etc)

As usual, this update may be buggy and is only for info and testing purposes!

I know it may not look like it but I'm making great progress on the robots. After this I'm just working on fun robot stuff - animation, behaviors, sound FX, etc! Very exciting!

29 comments Read more

July 25

Dev Update: More mod support and big under-the-hood physics refactoring

Hey guys, not a big deal with this dev snapshot but I made some medium-sized under-the-hood changes to the engine to help simplify NPC stuff. It involved a lot of changes to physics management and might break stuff (I think ship crashing is broken) :P

Also improved mod support even more. Now music and shaders should actually be supported.

Figured I'd update the dev build so modders could take a look. And if you notice new crashes or physics-related problems, let me know!

PS: I also took the green/red LOS lines out.

8 comments Read more
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About This Game

RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!


Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at brendan@elliptic-games.com

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    Minimum:
    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    Recommended:
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Helpful customer reviews
14 of 15 people (93%) found this review helpful
3.0 hrs on record
Posted: August 1
Early Access Review
Even writing this review at an hour and 30 minutes into playing, this game surprassed my expectations and is truly something great.

Playing this game doesn't feel like a drag your mouse and travel, you feel truly immerished with the soundtrack ever slightly changing with everything you do, whether it be traveling around the solar system, fighting alien spaceships, or having the dramatic entrance into a new planet, With someone like me, who doesn't like the complications of making a ship in something like Space Engineers, the customization of inside of your ship is lovely for me, I spent 20 minutes alone just messing with how I wanted my ship to look and I think while playing how to make it better (though I never do), the main real story of the game I just ignore as all I want to do is explore this large space of nothingness, but I'd probably give the story a go sometime.

As of this review I give this game a 8.5/10.

But something I'd really want from this game is the ability to conquer all the planets and set up bases.

Would be nice to start a weird civilization in some planets.
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9 of 10 people (90%) found this review helpful
27.6 hrs on record
Posted: July 29
Early Access Review
So when I got this game my first thought was, "Hey sounds kind of neat. I like what the dev's goals are and it's got good ratings. 14.99$? Sure I'll give it a shot."

6 hours later at 2am.... sleep finally won over and I quit the game for today. I'll pick it right back up tomorrow morning. This is honestly one of the best Indy games I have ever played. And by far THE best sandbox/simulator game I've played. I must say don't worry about the "Early access" if you read the dev's notes the game is stable and completely playable with a freaken amazing and unique storyline.

My only issue with it was the look of the ship/ships in the game. But I understand why it was done that way and it's easly fixed if you have the computer to handle it. This is a new game but there's already an active modding community and through that it's easy to make the ships look much better.

There are other aspects of the game that make you realize the dev has so much more planned for it. So many things to interact with that at the moment don't have a use but I'm sure will before long. I am seriously looking forward to where this game is going and it is honestly the best 15$ I have spent in a long time!

In short.... buy this game! Please buy this game? Please? I want this dev to get the support they need to reach the goals they have in mind for this game. It is amazing and while the 15$ right now is more then worth it for the game as it is you're also getting all of the things they have planned. It is an awesome deal!
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5 of 5 people (100%) found this review helpful
1 person found this review funny
4.9 hrs on record
Posted: August 16
Early Access Review
The fire. OMFG the mother♥♥♥♥ing FIRE! Extinguisers can't put it out when it's a big one and trust me, a laser hit won't leave a little ash waiting for you to end the battle. I found myself engulfed in neverending, self-replicated flames and the only solution was opening all doors to deprivate it of oxygen, and ejecting myself out of the ship in the process. It was horrible...
It was a terrible, undescribable thing vaster than any subway train, a shapeless congeries of methanolic fire, faintly self-luminous and with myriads of temporary flames, forming and un-forming as flares of redish light all over the bridge-filling front that bore down upon me. Blistening over the Glistening floor that It and It's kind had swept so EVILLY free of all litter
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4 of 4 people (100%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: August 3
Early Access Review
Fly anywhere!
Explore anywhere!
Die anywhere!

This game is a bloody masterpiece, and it's still in development, so there's a lotta potential here. The game mixes amzing exploration with a brilliant, and kinda sad, story which, as someone who usually doesn't read anyhting in games, excited me and challenged me to put the pieces together. This is definitely worth buying if the idea of loadingscreen-less exploration, life sized planets, awesome story telling, and sci-fi themed games excite you. If not buy it anyways as it's quite fun to spam missiles at a group of enemy ships and watch them explode and burn.

Other good things about this:
-Retro mode! Over the age of ten? Miss retro video games? Gotta ♥♥♥♥ pc? Fear not, with retro mode you can increase the pixel size to whatever you want (within the range of 2 to 8) which is pretty great if you use a potato as your pc.
-The dev. Yeah, it's odd but he seems to be one of the best devs ever. Just look at the comments on the negative reviews. So if you buy it and you decide it's pretty crap but you can't get a refund of Steam, it seems the dev is happy to help. Also the things he's planning sound great, so keep up the good work.
-The emergency open all doors button. In the middle of space? Have the burning desire to be thrown out your ship? This button's for you. Just plonk down a control panel and go on the ship tab, have fun!
-The fix player button. It's a nice little touch if you don't roleplay and you can't find your ship. Also stops you from having to load an earlier save, which can get a bit annoying in some games.
-The modify ship layout option. You can customize your ship to be whatever you want. Want every tile a holoscreen? Choose from 6 different tile types, including bathroom! Want a ♥♥♥♥ ton of barrels? Place items where ever you want and have as little or as much as you want. Scared of fires (and you should be)? You can put down a lotta fire extinguishers in a lotta places.
-The demo. Yeah before I sure wether or not to buy this I played the demo a lot. Also use the demo to test wether or not it will run on your pc. It was a pretty great demo and you can continue your game in the full version from where you left of in the demo.
-You can leave the controls whilst the ship moves. Wanna have a walk around your ship whilst on a long journey. Just press tab whilst steering your ship for it to continue on.
-First and third person mode. Wanna see what your pilot would see? Just hit f to switch to first person mode.
-The clutch controls are fun and they work well.
-Great soundtrack. Really fits the feel of the game.

So yeah 9/10. Go and buy it (but test it with the demo first, just incase it won't run for you). Looking forward to future updates!
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2 of 2 people (100%) found this review helpful
7.4 hrs on record
Posted: July 30
Early Access Review
Ok, So I started playing this game, not reading the story line at all. It seemed dull. Then I came back to it and starting properly looking at the storyline. If there was ever a right tiime to use the word "Nerd-Gasm", it would be now. This game turned from an awesome looking space exploration game to a game that completely transformed me as a gamer. I am completely gobsmaked at how much of an amazing experience this game was for me, and I absolutely loved it. I would love to see more added to this game in terms of story line - perhaps something awesome where we get to meet the Rodina?
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