RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews: Very Positive (160 reviews)
Release Date: Jul 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

How long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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"This game has serious potential. You can fly to different planets, fight enemies with cubes and build a space ship out of toilets. Follow it's progress."

Recent updates View all (6)

September 26

Rodina 1.1.3 Live

Hi folks, after getting the 1.1.3 build stable, I've made it live!

Now everyone can enjoy "Blowing the Airlock" without switching to any specific beta versions of the game!

6 comments Read more

September 23

1.1.3 Beta Updated

Hey folks- I've updated the beta build to fix those errors you all have reported!

Thank you so so much for your help debugging this build! Please let me know if you see any further glaring problems!

3 comments Read more
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About This Game

RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!

Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Helpful customer reviews
196 of 210 people (93%) found this review helpful
56.1 hrs on record
Early Access Review
One of the most creative and freeing space games I have seen in a while. It prioritizes its appeal with "open-world" exploration. I put that term in quotes because technically you are not even limited to a single world, but thousands upon thousands of separate bodies floating in space. This ranges from asteroids to planets, and no doubt with more to come in the future!

Rodina understands that if you give the player freedom, and let them discover and do on their own time and in their own way, the experience becomes more personal, more vibrant, and all-around more involving.

With what anyone would swear is a life-size solar system, with life-size planets, and not to mention the 3D arcade-style space-combat currently with a variety of enemy ship types as well as weapons to find and attach to your vessel, Rodina is truly something unique that breaks down the boundaries most games are restricted to in order to guarantee a profit.

This game was built with less bussiness, and more love and creativity in mind.

I can very easily see Rodina being the next Minecraft if it can get the proper attention, as well as some very vital core elements implemented that it currently lacks, such as:
Planet-dwelling life
and Dynamic terrain manipulation (digging)

Buy Rodina. It really needs a sit-down-and-play introduction before you really feel the freedom of this unique game engine. The potential truly is limtless for this project.
Posted: July 28
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127 of 137 people (93%) found this review helpful
5.3 hrs on record
Early Access Review
Early-Access, review current as of 7/28/14

Ever since I was a kid, it seemed like a dream to have a game where you could fly around in space, then seamlessly land on a planet. A few games have tried this (mostly unsuccessfully), but right off the bat, Rodina pulls it off beautifully. Entering an atmosphere is intense, and you really get a sense of a given planet's scale as you're hurtling towards it as a fireball. Managed to land successfully on my first go, which says something for the intuitiveness of the controls!

Not interested in being a meteorite? There's space combat! Yep, good old shooty fun, right in your own personal ship. Since movement/phsyics appear to be mostly Newtonian, it's less like flying a fighter plane, and a bit more like playing 3D Asteroids. I can tell you that's a lot more fun than it sounds in text: my usual tactic is to cruise-drive up to a group of enemies, spray them in the face, then zip off a few thousand meters in a random direction before their shots land. Tricky, yes. Possible to crash doing this? Oh yes. Very exhilarating!

What's that? Don't like being stuck seeing the outside of the ship only? Then wander around in the inside of it! Check out the furniture, play with the knobs, pull the levers, all that good stuff. From start to finish, it's pretty immersive, especially for an early access game. Whether you're checking your radio, messing with your bed, or putting out a massive fire, first-person in the ship just feels right, not unlike seeing FTL from a personal perspective.

From a development perspective, Rodina reminds me of how Minecraft was in 2011: loads of fun, and just waiting to be packed with new goodies over time. The upside to this, of course, is players will be able to say exactly what they hope to see, and good ideas might end up put in by Elliptic Games. Given the sheer number of games touting themselves as "early access", yet being little more than a proof-of-concept that makes little progress over a year or more, it's refreshing to see a game out there that doesn't pretend to be something it isn't. Devs aren't calling it complete, but they also haven't put up the equivalent of a semi-interactive demo, like many other early access games do. There is quite a bit in here to keep you busy, and given the ambitious nature of the game, I expect we'll see much, much more.

tldr: If you love space games, buy this. If you want to fly around and shoot things in space, buy this. If you want to see what is, to me, one of the more impressive space-to-atmosphere landing mechanics systems, buy this. Heck, if you like Kerbal Space Program, buy this!

...oops, ship caught on fire while I was writing this, brb
Posted: July 28
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78 of 93 people (84%) found this review helpful
3.1 hrs on record
Early Access Review
Seriously almost started crying at the start of this game, I've wanted exactly this since I was a wee lad watching Star Trek with my family over thanksgiving dinner and then sequestering myself alone in my room to play galctic conquest mode in Star Wars Battlefront. If you like FTL this is almost like FTL in first person aside from the fact that ther is no other crew on your ship (yet?), it is also like FTl in the sense that fires on your ship can very quickly have you over a barrel. Rodina however is better, obviously that's an opinion and they are apples and oranges but this is quite simplyu a better space-sim. the seamless transitions and real time combat scratch that starship itch that all healthily insane humans are burdened with not to mention the first time you activate hyperdrive you immediately go "♥♥♥♥in' eh how do I control this thing?" and for the first time really understand how much of a little snot Luke is being when he's bothering Chewie and Han in the cockpit of the Millenium Falcon. Ten out of ten, I look forward to how far this project can push into the final frontier.
Posted: July 29
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48 of 57 people (84%) found this review helpful
30.3 hrs on record
Early Access Review

I've spent and insane amount of hours in this game prior to its release on steam and can say i still play it and get those moments of wonder and joy when encountering enemies, reentry to planets, drifting in space etc. The planets in Rodina are awesome visually. Fly over the edge of Jarilo and see the mist on the mountain ranges, it will blow you away.

For you modelers out there the game has a blender plugin that comes with the game allowing you to make models for pretty much anything in game! already have some mods up on !

In all honesty this game has been a joy, the dev has been in constant step with the community. and i hope people can get the same vibe i got from it when i started playing.
Posted: July 29
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51 of 63 people (81%) found this review helpful
7.5 hrs on record
Early Access Review
Captain's Log Stardate 23.9 rounded off to the nearest decimal point.... We've traveled back in time to save an ancient species from total annihilation... So far no signs of aquatic life, but I'm going to find it; if I have to tear this universe another black hole I'm going to find it.... I'VE GOT TOO MISTER!

Okay now that the fun is over, let us get down to business shall we? This game from what I have played so far is everything I have ever wanted in a spaceship like game. You get your ship grab a few parts and you are off exploring, now obviously the game is in its early stages but I can tell this game is going places. Controls as well are smooth good customs too if you don't like their basic setup.

All in all I think it was worth the 15$ especially seeing as the game will grow with time(It's already quite massive).
I was a little sketched out first thankfully they offer a free demo after playing that I was sold on this title, so I suggest you hit the demo button first if you aren't 100% after you do though be warned you may want more lol.
Posted: July 29
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