RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews: Very Positive (269 reviews)
Release Date: Jul 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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"This game has serious potential. You can fly to different planets, fight enemies with cubes and build a space ship out of toilets. Follow it's progress."

Recent updates View all (16)

March 22

Cockpit Mode Available on Beta Branch!

Cockpit mode is now available on the beta branch on Steam! To try it out:

* Switch to the beta (or dev) branch
* Either start a new game, or load the new default interior so that you get some Holoscreens in your cockpit. You can also add Holoscreens, or the new Holoscreen tileset, if you want to keep your current interior.
* Sit in the Pilot's Chair by just walking into it
* While flying the ship, press "F" (for "Activate") to bring up the pilot menu, and choose "Toggle 1st/3rd Person"

Now you're flying in 1st person mode!

Cockpit mode is for Rodina experts only. You think atmospheric entry and combat were hard before? Now they are even tougher!

This is build 1.1.6 and it comes with some caveats: this particular build is not going to come out of beta! There are a few reasons for this:

* Cockpit mode introduces some pretty big performance issues. It may not be playable on your machine!
* MSAA anti-aliasing is still turned off

I'm going to be out of town for a little over a week, but after I get back I'll fix any bugs you guys find, and start on an optimization pass and put anti-aliasing back in, before fully releasing this build!

14 comments Read more

February 28

Dev Update: Windows!

I’ve updated the Dev Build on Steam with some exciting new changes!

As you know, the current milestone is Cockpit Mode, which involves, among other things, a viewscreen. This update contains the technical features necessary to make this work: Holoscreen Windows!

To try it out, switch to the Dev Branch in Steam, enter the ship editor, and place a few Holoscreen Entities in your ship layout. They will act as windows.

A few notes:

* I had to disable MSAA anti-aliasing for technical reasons (I can explain below). You’ll see jaggies, but I will fix this before releasing the milestone.

* Please don’t worry that you can see your ship from inside itself. I’ll work it out before release.

* The Holoscreen models are ugly and temporary.


Technical Notes

* The windows are implemented as portals using the stencil buffer. They are an exciting feature which eventually could be used not just for cockpit mode, but also for mirrors and (one day) wormholes / portals.

* Internally, I had to refactor the “geometry collection” render stage, to allow for greater control over what is rendering when (“First, render the portal, then render the whole exterior, then the whole interior”, etc). The new system is awesome- much cleaner, more powerful, and easy to read than what I had before.

* The game uses a logarithmic depth buffer for the extreme distant depth precision needed at planetary scales. Since this is implemented in the pixel shaders, it doesn’t work great with MSAA. It left artifacts on the interior tile pieces, and so I used to turn off the log depth buffer every time the player went inside. (You may have noticed that there were lines in the wall that disappeared when you closed the airlock- that’s why!) With the way the portals work, it’s better if everything is a unified system, so after hemming and hawing I’ve disabled MSAA. I will implement FXAA, which will hopefully play nice with the log depth buffer, before the next release.

17 comments Read more
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About This Game

RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!

Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Helpful customer reviews
6 of 6 people (100%) found this review helpful
16.2 hrs on record
Posted: April 7
Early Access Review
Last time I saw this potential it was in Minecraft, years ago.
Right now it has not that much in terms of variety, but gives you the feeling of actually flying in space, with total control of your ship (I found the Xbox360-gamepad controls great!) and complete freedom...And...I mean in this game you feel the gravity!!
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5 of 5 people (100%) found this review helpful
6.6 hrs on record
Posted: April 3
Early Access Review
Space Exploration games are starting to make a comeback. However, this one has been overlooked by many. This game is incredible. It has great mods, incedible planets, and great space exploration. I recommend you get this game. And, it has yet to be abandonded.
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5 of 5 people (100%) found this review helpful
2.3 hrs on record
Posted: April 10
Early Access Review
While the game is pretty bare at the moment, the ideas it conveys really excites me. Few games feature the ability to travel to other planetary bodies and explore said bodies on foot, for example. Most of my time was spent blundering from one asteroid to the next and unfortunately, I have yet to find other planets that feature various biomes. Either I simply haven't found them yet or they're not present in the game's current build. The former could entirely be the case, as there's no tutorial that guides me on where to go/what to do next. I would say the game is worth it for the potential alone, though folks on a tight budget may want to wait for more content before dropping the cash.
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2 of 2 people (100%) found this review helpful
12.7 hrs on record
Posted: March 29
Early Access Review
I will absolutely say yes and back this developer. The story is great, reminding me a bit of homeworld. This game has you taking place as a lone fighter pilot in an attempt to surive in a solar system full of alien ships that are trying to hunt you down and any other survivors of a massive ship crash. Coming with that means you must find ammo, scavenge for upgrades and weapons to your ship. You must also pick your fights and be wise about engagements, even on low difficulties, the enemies can travel in groups from 2-6 as you see in the video. Combat takes skill and you must save up your ammunition types for big enemies like the missile firing blimps. Fighting those things are hard as hell but when you destroy it listening to an absolutely fantastic soundtrack, you will feel pretty happy of your new accomplishment. Rodina's soundtrack ranges from calming exploration music, to the exact right tone of combat music for fighting and is done so well. I kept imagining my pilot looking at the viewscreen, sweating and shaking with fear, with a fire indicator going off as he keeps his hand clenched around the joystick, pulling the trigger in a bitter battle against the aliens in a fight for survival while listening to the soundtrack. If music can put detailed images like this did in my head, I would consider it a great work of art. The graphics on the ships are dated, but you will get past this as you start exploring, fighting, and finding bits and pieces on the planets. The planets are HUGE and they arnt kidding when they mean full-scale. The solar system and planets are absolutely vast places. PLanets have an atmosphere, which means re-entry. Good luck not burning your ship to bits in your first time re-entering an atmosphere :). Planets also have a day-night cycle, i never thought that sunset and dawn would look so cool on a planet. Basically, planets feel like actual planets, however they are very desolate at this time in development with not a lot of stuff on them besides differing natural features. The Ice planet Morena has deep cuts in its crust just like Europa in our solar system. Veles has a highly hot and an acidic atmosphere just like Venus. Jarilo is the temperate and desert planet in the solar system just right for life to exist on it so it is comparable to Earth (besides the desert part). I cant give a comparison for Perun yet. People also complain that this game has no updates. This is completely false and here is my proof from Cockpit Mode on Beta Branch!

March 22, 2015


Cockpit mode is now available on the beta branch on Steam! To try it out:

* Switch to the beta (or dev) branch
* Either start a new game, or load the new default interior so that you get some Holoscreens in your cockpit. You can also add Holoscreens, or the new Holoscreen tileset, if you want to keep your current interior.
* Sit in the Pilot’s Chair by just walking into it
* While flying the ship, press “F” (for “Activate”) to bring up the pilot menu, and choose “Toggle 1st/3rd Person”

Now you’re flying in 1st person mode!


Cockpit mode is for Rodina experts only. You think atmospheric entry and combat were hard before? Now they are even tougher!


This is build 1.1.6 and it comes with some caveats: this particular build is not going to come out of beta! There are a few reasons for this:

* Cockpit mode introduces some pretty big performance issues. It may not be playable on your machine!
* MSAA anti-aliasing is still turned off

I’m going to be out of town for a little over a week, but after I get back I’ll fix any bugs you guys find, and start on an optimization pass and put anti-aliasing back in, before fully releasing this build!

At the time of this review, that was 7 days ago, the developer is working as hard as he can on one thing at a time. He spent the entire month of March during this year to make the first person fighter mode (which i will add looks amazing). He also wants to add ship boarding, interactive NPC's, More Robots, and so much more. And the icing on this cake is finally the ability to mod this game. People are literally able to make their own planets and i have seen them before. Spend a little time on the game's discussion page. Some person has made his ship look like a damn X-Wing from Star Wars. You can make your ship look absolutely any way you want to with the help of a modding tool. Because this game has so much potential and this one passionate developer is hardworking and trustworthy, i put out $15 to support this game. The product I was presented with in my opinion was spectacular and fun. If you arnt going to buy this, i highly suggest that you observe this game and watch the development process. For people that arnt buying it now, you should buy it later when all these features are added. If you are going to buy it, what can i say, Have fun!!!!! Read the "Early Access Game: WHAT THE DEVELOPERS HAVE TO SAY:" part for future plans.
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1 of 1 people (100%) found this review helpful
39.0 hrs on record
Posted: April 2
Early Access Review
This game is a hidden gem. The graphics are a bit primitive at this stage, but I've been waiting too long for a space RPG where you can fly from one world to another, get out and take in the view, and perhaps fight a few aliens along the way. The exploration aspect is what I've been waiting for. I'm a huge fan of Orbiter and Kerbal Space Program, so I like more realistic space sims than the overwhelming majority of space games that consist of a few three dimensional sectors with an atmospheric-style arcade flight model. My dream game would be the Orbiter flight model set in a Space Engine-like procedural universe (along with SE's graphics) with a first-person MMU mode and no FTL. Instead, I would favor a game that uses a futuristic energy source like antimatter or a black hole reactor to accelerate at 1 G until Lorentz factors are great enough that the on-board passenger could make it to the destination in a timely manner (due to time dilation on board, hundreds of years could pass outside the ship but only a few years inside the ship - in addition, space ahead of the ship would contract). In-game time acceleration or a hibernation mode could skip much of the travel at these great speeds for the player. I realize that for the majority of players, this would be extremely boring, but Rodina is a good step in the direction I prefer. The flight model isn't as realistic as Orbiter, but because it is completely open I feel that it is a nice compromise between the requirements of a fun game and the immersion I require to feel I'm exploring space. What I feel would really make my 'dream game' described above fun, despite its disadvantages, is a great story. And, wow, Rodina has an amazing story. I can't wait to play it through to the final conclusion. The current form of the game ends on a bit of a cliffhanger, but what an amazing twist at the end! I hope future editions of the game allow the player explore another star system.

Overall, I would say this game is fantastic. Can't wait to see the completed masterpiece. Beyond being a fun game, it's just a really good science fiction story.
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1 of 1 people (100%) found this review helpful
3.7 hrs on record
Posted: April 2
Early Access Review
Holy Crap in a basket this game so far has been one hell of a time.
I learned about this game when i watched a vinesauce stream of this game, and so i tried the demo, and found after picking up the controls, the game was very fun. But during my time in the demo and for a short while recently after i finally bought this wonderful game, there was one thing that seemed to be constant:
Nothing happened.
All i did was fly around a planet, looking for upgrades and more things to find about the lore of this game to keep myself intriguiged.
Then I found a reason to truly enjoy this game.
This was what happened that made me love this game not long ago before posting this review


Doing buisness as usual, looking around for upgrades and such, just trying to find the indicator to appear to bring me in so i can dock and pick it up.
Finally, i see something and fly over to it and try to dock.
Miserably fail, and my ship takes critical damage because it hit the ground too hard, leaving it with under 20% hull integrity, with a fire starting.
Quickly, I land the ship, grab the fire extinguisher and take care of the fire.
Something wasn't right though, the ship wasn't repairing itself.
Curious, i make my way back to the captain's chair to pilot the ship.
Right before i start to pilot, a Red warning began to flash infront of me: "WARNING: MISSILE LOCK"
Oh ♥♥♥♥.
Panicking like ♥♥♥♥ now, and boosting away as quickly as possible, and then turning around to see what I'm up against.
Four enemy ships, the first time ive been up against more than 1.
Under 20% health, outnumbered, and most likely outgunned, Chances were most likely not in my favor.
Still, i give it my best shot, boosting back towards one enemy ship, slowing down before blasting it to pieces, and then boosting off as another missile lock appears.
As i repeat the same process with each ship, in the end I emerged victorious, and quite proud with myself, with four burning ships litter the ground.
Time to see what was in store for me.
As it turns out, one of the things i was trying to pick up before i was rudely interrupted, was the upgrade i was looking for, a heating upgrade so i could go explore the ice planet. Exactly what i needed to progress.

Again, for a time when i reach the ice planet there was period of time where not much happened.
Found three areas with data sticks that uncover more of the backstory, but only signals of enemies that were too far out.
Then, my opportunity comes, after hunting down another upgrade, i find a site where one might be located, as i approach, enemy contacts appear, a metric ♥♥♥♥ ton of ships converge ontop the site.
Its that time again.
Wanting another fight like i did not too long ago, i rush to the enemies, as i get close, they do exactly what I imagined they would; scatter and then swarm me.
Good thing the primary weapon in this game spreads like crazy. Even though there were much more ships than last time, I make short work of them while sustaining a fair amount of damage, as it appears they lacked the ability to use missiles, unlike the ones before. But even after winning the fight, the battle music is still playing and my hull isn't repairing, Naturally, i looked up to figure out why. A new group was coming in.
Knowing if i tried to fight them directly, i wouldn't stand a chance, i run off a little, and then come back to destroy a few of the ships, this hit and run tactic was for the most part, effective.
After a few, quick hit and runs I'm once again, victorous, and with a lot of burning ships on the frozen ground.
Once more, the music did not stop. Just a little above my position, a third group was coming in, thinking this would be the same as before, I made the same attempt to fight them, one thing was off however, these ships could use missiles. And one ship in particular looked different, and hell had a different trail than the other ships, the others had green trails, this one had a pink trail. It didn't take long to realize this ship could be special when i saw a barrage of missiles come flying at me, and then quickly kill me.
It was time to get creative, and then die. A lot.
And that I did.
After dying multiple times, i get the idea that if im always behind this special ship, it cant pummel me with its own missiles. So, i try it.
And it worked, after this thing was finally destroyed, I turned my attention to the other ships that were with it, and made short work of them.
The battle music finally ends, and my ships starts to repair.
It had finally ended.
And it was well worth it.


Thats pretty much my experience with this game so far, and has quickly become a space sim game i truly enjoy.
If you have the money to do so, i'd say go buy this game. If you dont, try the demo. You might just like it, and maybe you'll have a similar experience to what I had, and you'll know what im talking about.
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: April 18
Early Access Review
[fyi, I'm not sure how long I've played it for, but it was 3-9 hours longer than Steam says; my internet was down for a while]

Rodina is a very calm game, for the most part. Half the fun of it is reading the transmissions and datasticks to establish the world around. The flight and combat is very smooth, really well done, and the fights can get pretty intense, but you can always simply flee, if you so wish - but that would result in losing what you came for. One of the best moments you can have is when you're outside of your ship, collecting things, then a fleet comes for you.

Currently, the game is very short and pretty lacking in things, like upgrades and such (which they will add later on), but it's a great experience, different to most others in games.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
4.6 hrs on record
Posted: April 6
Early Access Review
This game is one of the most incredible experiences I have had in a long time. If you think you might like this game, get this game.
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22 of 24 people (92%) found this review helpful
1 person found this review funny
9.0 hrs on record
Posted: December 17, 2014
Early Access Review
This game is a masterpiece. At least, it has the potential to be.

I just finished the storyline thus far in the game, and I must say it left me speechless. The story is thrilling from start to finish, although it does require some reading (trust me, it's worth it).

As far as gameplay is concerned, I found it challenging, but not frustrating. I enjoy games that teach the player and then test the player's knowledge and adaptability. This game executed this flawlessly. The enemy ships in Rodina start out small, like a couple of fast, low-firepower ships. As you progress through the game, you have to fight larger, more powerful ships, and usually a different strategy is required. I would describe the combat itself as a spacecraft dogfight. The main weapon is a machine gun-like weapon with an enormous spread. At first it seemed unappealing, but I grew to love it with use, and so will you. The game has four (so far) different secondary weapons, and the player may only select which secondary weapon to choose while inside the ship, using its operations computer. This forces the player to choose the secondary weapon outside of combat, which means you must plan your battles.

I could go on and on about the gameplay and never get tired of talking about it. Rodina has many interesting features and challenges to keep the game interesting. For example, if your ship takes enough damage, you may have to leave the controls to fight a fire inside your ship with a fire extinguisher, or else slowly lose health until your ship explodes. Also, when entering a planet's atmosphere, the player must control the ships speed so that it doesn't differentiate into the atmosphere. Also, the controls become unstable during this, adding to the challenge.

Another fantastic feature of the game is that it is, of course, completely seamless. Even in hyperdrive mode, as you cross an entire galaxy, the only discomfort you will encounter is a tiny drop in fps.

This game is amazing. Sure, some things can be improved and added (most of the walking around, planet surface walking, player weapons like guns), but there is plenty of room for more features. Personally, I'm excited to see the next chapter of the Rodina story. Do yourself a favor and get the game, it's a great experience and you will follow the development of a fantastic game with a riveting story.
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23 of 26 people (88%) found this review helpful
9.0 hrs on record
Posted: December 7, 2014
Early Access Review
Originally it was my intention to register my review after a couple of hours in this game, but rather than record my thoughts whilst surfing on a wave of Rodina euphoria, I decided to cool my jets and spend some more time reflecting on Elliptic Games debut offering. For those who are not interested in reading on, I can tell you now that Rodina holds up as one of my best gaming experiences of 2014.

To begin with I'll address the topic of Early Access: Rodina stands out as one of the more robust offerings from the alpha pile currently on Steam. The major mechanics are all solid and the one or two bugs I have encountered have not upset my experience. Furthermore, Rodina offers a freeroaming play style for those of you who would prefer to save the story beats for a more feature complete version of the game.

In game, Rodina offers players a space exploration sim with jaw-dropping world design, customisable ship interiors, collectables, combat and an impeccable musical score. The almost seemless transition from planet surface to ship interior to piloting out of the atmosphere is key to the immersive experience and this will only be enhanced in subsequent updates with the inclusion of cockpit piloting mode.

Keyboard controls are on the whole functional, however playing with an XBox 360 controller feels far more intuitive and the developer has eluded to this being the standard input for play-testing. Graphically Rodina looks very pretty, particularly when you dive down into the atmosphere of the vast planets, however this is countered by far more blocky animations as seen during ship fires or firing up the limnal drive. Strangely, this juxtaposition seems to work well for Rodina, although Elliptic has suggested that these graphics are merely place-holder at this time.

In terms of gameplay, Rodina has a solar system which rewards exploration. At the hundreds (perhaps thousands) of 'sites of interest' dotted around planets and asteroids you will find weaponry top-ups as well as memory sticks which serve to flesh out the world around you. These breadcrumbs are welcome reward for stealthing or fighting your way past enemy vessels, the latter of which proves to be the most challenging aspect of the game.

All told, the current version of Rodina offers a beautiful world for players to delve into. While item collection and ship-to-ship combat present more traditional gameplay hooks, I have found myself enjoying this title more for it's zen-garden qualities. Watching the blazing red-sun rise over the ice-canyons on Morena while stood next to your personal space ship is superbly cool.

The developer, Brendan Anthony, is actively engaged with the community and has excellent calibre in his previous body of work. Impending updates will inevitably increase the variety and functionality to Rodina, however the game in it's current state is already well worth your time and money. Play now, thank me later.
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16 of 18 people (89%) found this review helpful
1 person found this review funny
16.5 hrs on record
Posted: December 26, 2014
Early Access Review
This game.. Oh boy this game.
There are so many things to love about this game. To get started, this game is a space exploration game in which you can Pilot a very deadly (If used right.) Spaceship. You can discover astroids and find abandoned treasure such as missile's and lost info, You can run into enemy ships and take them down. You can visit planets and conquor all the enemies lurking there, build your own massive spaceship, or just fly around space, on a massic scale.

+Easy to learn controls
+A massive amount of things to discover, such as astroids or even planets.
+Runs smoothly on most windows
+Combat is easy to learn and enjoyable
+The sheer size of the galaxy. Astroids are small, have little treasures on them, but there are THOUSANDS on them. Seriously, you could count. While there being a small amount of planets, they are HUGE. GIGANTIC. Massive mountains to fly over, tons of treasure to discover, enemies to fight, and the scale of these planets could be considered THE SIZE OF EARTH. Not joking, yet not guranteed.
+No loading screens.
+The ability to fully customize and build your own ship.
+Many more things I personally enjoy, like entering the atmosphere of planets, and the enjoyable feeling of the combat.

I could go on about the pros, but lets not waste to much time.

-Limited space to build spaceships, you can't have them go on forever.
-Missiles are unable to counter, which I can understand, this game is still in alpha, and will probably have alot more things added.
-Enemies have extraordinary accuracy. While not dealing to much damage, they land almost every hit, but this could just be considered adding to the difficulty.

You could say I lack some cons only because I am trying to defend the game, but that's not true. Rodina is a masterpeice and if you love adventure, combat, exploration, building, or even space games in general, this game is for you!

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17 of 20 people (85%) found this review helpful
1 person found this review funny
37.2 hrs on record
Posted: February 15
Early Access Review
Quite simply, this game is a paradise for those who enjoy massive desolate landscapes to wander, if youre expecting a good rpg, this isnt it, if youre expecting a wonderful combat system, this isnt it, this game, at its very core, appeals to the players sense to want to see more. Ive spent hours upon hours exploring the glaciers and trenches of morena, scaling the massive cliffs of jarilo, bouncing around on the THOUSANDS of asteroids in the outer belt, if youre looking for the perfect game to explore, to experience, this is it, even if it never had any more developmental progress made, this is still, and alwasys will be, worth the 15 dollars, I recommend this game if youre looking to explore a massive world, nothing more, because thats all this game is, exploration, and its done almost perfectly.
Not taking into account the promises of future expansion, this game is absolutely worth every penny.
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13 of 14 people (93%) found this review helpful
1.2 hrs on record
Posted: March 17
Early Access Review
Written for an assessment at SAE Institute Brisbane!

I myself am an avid player of immersive space simulators, and Rodina is a simple, yet brilliant addition to my much beloved genre. Rodina is already full of great features, and has excellent potential in terms of the endless possibilities for the modding side of it. Even though Rodina consists of only one system, it has the potential to habitat so much inside of it.

The flight and combat in the game is very enjoyable. The movement is all inertia based, and the weapons look and feel amazing. Shooting down enemies high and the atmosphere, and watching them fall out of view, knowing that you could fly all the way down there and find some wondrous mountain range where the ship crashes, makes the game feel extremely grand.

Its story is basic at first, but I suspect it will later develop, which gives purpose to exploring and fighting the large amounts of enemies. The feeling of flying straight out of space and onto a planets surface, while dealing with the fear of burning up in the atmosphere build so much tension and requires focus, particularly on the higher difficulties. Once you are on the surface, and have fought off any enemies in the area, you can land and walk around your ship and the planet, you can even edit the layout of your ship. You can see some great sights exploring on the surface of planets, though, in its current state the surface of a planet/asteroid/planetoid gets a bit repetitive after a while.

As with most immersive space games, watching the day start, go by, and end on an alien planet is something that gets most immersive space game fans worked up (and anyone who enjoys something beautiful), what makes it even better is knowing that you can go do it all again on another planet.

This game is already a great experience, for a very low price, even if a short lived one. I am excited to see it as it progresses through development, and we get to see some more incredible sights from an alien system.
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12 of 13 people (92%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: January 17
Early Access Review
I came across this game by accident before it was put on steam (so shown game time isn't accurate) and I can tell you straight of its one of the few early access games you should keep an eye on. I think what early access games really need is good communication between the dev and the supporters of the game who quite knowingly purchased the unfinished product and Rodina does this very well and quite interestingly. Up until time of my review depending on the amount you have donated towards the game you can have a say on what the dev should work on next, it’s interesting as it actually makes you feel like you’re a part of the development process and helping the dev to further complete it which in most early access games you will be left in the dark not knowing whether the game has been abandoned or not. I myself am not too fussed on the early access model as its used and abused by too many people, but not all and I think Rodina is one of the few that are actual using it to further progress the game rather than to extract as much money before legging it like so many others. But anyway moving on to the actually game itself is it worth the money?

In terms of gameplay and progression within the story there’s not much to it at the moment. In fact mainly it’s an exploration game with no real goal other than progressing the story by reading A LOT of text that you will find scattered about, but it is interesting if you stick with it. There is dog fighting combat which feels good however there’s not much to it; it’s very simplified at its present state. Randomly generated worlds are a plenty and some which are huge at that, but then there’s nothing really on these worlds either and soon you start to realise the actual limitations on what you can do right now. One of the more interesting aspects of the game is the ability to modify your spacecraft by creating and modifying rooms and this actually changes the outer model depending on your design so you can actually make a really cool looking spacecraft if you spend the time with it. New features are being added, slowly at that but then it seems to be mainly one guy working on it so you can't expect weekly updates. The game is huge that’s a fact and no loading screens as advertised but then this isn't exactly something new or ground-breaking in gaming even on this scale, but it’s also small in that there’s not much to do or even to explore which is my main problem with worlds which are randomly generated that I believe has still yet to be solved. But you might as well make your own mind up about that as there is a demo you can download which you might as well check out first, which seems to be so rare these days so kudos to the dev for that. In terms of visuals it’s very pretty and has a unique art style but it’s nothing visually ground-breaking but it does the job to keep the immersion and that’s what matters,

I'll be keeping a watch on this game, I hope it goes far.

*edit (grammar)
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14 of 17 people (82%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: October 28, 2014
Early Access Review
This is the first review I've written for a game, so, I'll do my best.

First off, I want to say that overall this game is short so far, but already really good, and that's in the Early Access. In terms of gameplay it's somewhat simple - so far there's only fighting other ships, entering atmospheres and finding loot to occupy you, BUT it makes up for the lack of quantity with quality:
-The dog-fighting is fun, and you can find ammo for new weapons as loot. Some of the enemies are incredibly strong compared to your little ship, so you have to learn to fight them which is something I love (and watching balls of flame fall to the planet surface after a battle in orbit is one of the most satisfying things I've seen in ANY game)
-Flying in itself is actually a pretty fun experience too: you get different 'gears' that you shift between - basically different speeds. Super slow Docking, nippy Combat, speedy Cruising, and then the cross-the-solar-system-in-seconds Limnal Drive, the game's warp drive (also incredibly satisying to fly in)
-Entering atmosphere is something you have to do to get to the best loot sites on the planets, and it's actually pretty realistic. Not too hard, and you can always make it easier in the settings

One of the nicest things in Rodina is the simplicity of the graphics - the pixelly fire and smoke of fallen foes is surprisingly nice looking, and the Limnal Drive warp too - and the basic models of the ships are fooling; they're pretty lethal, and it's one hell of an empowering experience to land next to a downed battleship and realise your petty gunship is basically a speck of dust in comparison. Trust me, the dev pulled off the ship designs really nicely

And finally, the best part of the game in my opinion: story. In it's Early Access state it's wonderful already. The backstory is immense - the dev has clearly worked for hours just typing it all up, let alone creating it. At every loot site along with empty containers and ammo is a data-stick, each of which gives you a little article of backstory; things taken from books, reports, meetings, communications etc. which sheds a little light on the Rodina universe - the history, people's stories etc. It's so well thought up.
And of course there's the actual story. I was skeptical at first, since this is an indie game and in my experience inde game stories are simple or odd. This is not the case. AT. ALL. The story is good, maybe not the greatest in the world but above average at the least. It actually got me with a plot twist, which was a refreshing change. The story is seriously just... it's worth getting Rodina just for the story.

In conclusion (tl;dr): Rodina is really good already. Short and slightly empty feeling, but what's already here is a really good quality, especially the story. I played the demo 4 times and and have finished the game thus far, and I seriously reccomend it. Despite the Early Access the game runs well (it's only crashed once in my experience at the main menu, and autosaves so much that I wouldn't be that upset if it crashed in game). SERIOUSLY looking forward to future updates, this game has a LOT of potential.
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14 of 17 people (82%) found this review helpful
1 person found this review funny
95.3 hrs on record
Posted: December 11, 2014
Early Access Review
This game is just straight up amazing. I honestly cannot stop playing it. You can spend endless hours exploring the universe as-well as dive into a deep, compelling story. As far as the mechanics go, everying is smooth and spot on. From combat, all the way to landing on the planets and astroids, leaves the player satisfied and wanting to venture on. In the end, this game is in Early Access and I CANNOT WAIT to see what plans the author was for it in the future. Rodina has so much potential and in my opinon is the start of a new type of game that will evolve and grow into something much, much more bigger than it is today.
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22 of 32 people (69%) found this review helpful
1 person found this review funny
22.2 hrs on record
Posted: November 18, 2014
Early Access Review
Breaker breaker, come in Earth, this is rocket ship 27. Aliens ♥♥♥♥ed over the Carbonator in Engine No. 4 and I'm gonna try and re♥♥♥♥ulate it and land of Juniper. And hopefully they got some space-weed. Over. How's that, buddy? I don't ♥♥♥♥in know.
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10 of 11 people (91%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: February 9
Early Access Review
Though a bit on the low-res type for a game of its kind, it's fantastic! It allows seamless space travel between different planets in a star system. Not only that, but the soundtrack is procedural depending on the different actions you do. For instance: Just this morning, i was going towards a planet, when all of a sudden BOOM! The music changed because i was entering the atmosphere. Another thing: the realistic physics play a very important part in this game's playability. You don't just fly from Point A to Point B. You actually have to use your thrusters in different stages to prevent burning in the atmosphere, crashing into the planet, and being blown up by enemies. Not only that, but your hull can get damaged, causing fires, leaking oxygen, and worse. This game is especially useful for it's compatibility. I'm playing on a 5 year old laptop with crappy graphics, and it still has intricate detail! One last bit of information you should know: it has a story line as well as open world. It has good potential and should continue to thrive!
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9 of 10 people (90%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: November 13, 2014
Early Access Review
Very calm at times, just to explore yet still satisfying to the eyes. It's cool to notice a sunrise when the sun isn't moving. But the planet is. Also the combat feels smooth although sometimes difficult. Very Nice.
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10 of 12 people (83%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: November 17, 2014
Early Access Review
The game is pretty great and its potential is amazing. Although i wouldn't recommend it yet. $15 is a little expensive for the little gameplay that this game has. I recommend waiting before getting this game yet, but the developers need the money. If you are looking for a full experience, don't get it yet, but if you're willing to wait a bit, just get it. -Falzon out
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