STORE COMMUNITY ABOUT SUPPORT
Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Hey guys, not a big deal with this dev snapshot but I made some medium-sized under-the-hood changes to the engine to help simplify NPC stuff. It involved a lot of changes to physics management and might break stuff (I think ship crashing is broken) :P
Also improved mod support even more. Now music and shaders should actually be supported.
Figured I'd update the dev build so modders could take a look. And if you notice new crashes or physics-related problems, let me know!
PS: I also took the green/red LOS lines out.
I just updated the Dev branch with an experiment that I've been working on: better Mod support for Rodina!
The big concepts:
* Rodina now creates a "Mods" folder
* Players no longer need to manually copy, overwrite, or backup files to install a mod. Simply place the folder containing the mod in the "Mods" directory and run the game
* Each mod can have its own Data folder, Script folder (all matching the layout for the main game). The game will automatically load these assets and, in some cases use them rather than the original game assets.
I tested this with a handful of mods and some of them work perfectly as is. A few won't work with the new system yet, but there's nothing stopping you from installing a mod the old way.
Internally, this involves big changes to the way scripts load. I'm positive that these changes will cause bugs. That's why they remain experimental and in the dev branch for now. I welcome feedback from modders, and also any bug reports about things suddenly not working!
RODINA® is a registered trademark of Elliptic Games LLC. All content copyright Elliptic Games.
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