RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews: Very Positive (433 reviews)
Release Date: Jul 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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Recommended By Curators

"This game has serious potential. You can fly to different planets, fight enemies with cubes and build a space ship out of toilets. Follow it's progress."

Recent updates View all (26)

August 10

Dev Update: wandering robots, lots of physics bugfixes, and enemy respawning

Hey folks! New dev update to keep you up-to-date on what I'm working on!

* Wandering Robots: the robots, while still majorly in-progress, now have autonomous random movement. They can wander around your ship without getting stuck on walls or doors. Try them out with the "MakeRobot()" console command.

* Lots of major physics fixes related to the major refactoring from last time. Thanks to everyone for bug reports!

* Enemies ship groups should no longer respawn. You can clear planets now! (this was buggy before- let me know how it goes! Look for respawning, planets having way too many enemies, etc)

As usual, this update may be buggy and is only for info and testing purposes!

I know it may not look like it but I'm making great progress on the robots. After this I'm just working on fun robot stuff - animation, behaviors, sound FX, etc! Very exciting!

34 comments Read more

July 25

Dev Update: More mod support and big under-the-hood physics refactoring

Hey guys, not a big deal with this dev snapshot but I made some medium-sized under-the-hood changes to the engine to help simplify NPC stuff. It involved a lot of changes to physics management and might break stuff (I think ship crashing is broken) :P

Also improved mod support even more. Now music and shaders should actually be supported.

Figured I'd update the dev build so modders could take a look. And if you notice new crashes or physics-related problems, let me know!

PS: I also took the green/red LOS lines out.

8 comments Read more
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About This Game

RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!


Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at brendan@elliptic-games.com

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    Minimum:
    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    Recommended:
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Helpful customer reviews
8 of 8 people (100%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: August 3
Early Access Review
Fly anywhere!
Explore anywhere!
Die anywhere!

This game is a bloody masterpiece, and it's still in development, so there's a lotta potential here. The game mixes amzing exploration with a brilliant, and kinda sad, story which, as someone who usually doesn't read anyhting in games, excited me and challenged me to put the pieces together. This is definitely worth buying if the idea of loadingscreen-less exploration, life sized planets, awesome story telling, and sci-fi themed games excite you. If not buy it anyways as it's quite fun to spam missiles at a group of enemy ships and watch them explode and burn.

Other good things about this:
-Retro mode! Over the age of ten? Miss retro video games? Gotta ♥♥♥♥ pc? Fear not, with retro mode you can increase the pixel size to whatever you want (within the range of 2 to 8) which is pretty great if you use a potato as your pc.
-The dev. Yeah, it's odd but he seems to be one of the best devs ever. Just look at the comments on the negative reviews. So if you buy it and you decide it's pretty crap but you can't get a refund of Steam, it seems the dev is happy to help. Also the things he's planning sound great, so keep up the good work.
-The emergency open all doors button. In the middle of space? Have the burning desire to be thrown out your ship? This button's for you. Just plonk down a control panel and go on the ship tab, have fun!
-The fix player button. It's a nice little touch if you don't roleplay and you can't find your ship. Also stops you from having to load an earlier save, which can get a bit annoying in some games.
-The modify ship layout option. You can customize your ship to be whatever you want. Want every tile a holoscreen? Choose from 6 different tile types, including bathroom! Want a ♥♥♥♥ ton of barrels? Place items where ever you want and have as little or as much as you want. Scared of fires (and you should be)? You can put down a lotta fire extinguishers in a lotta places.
-The demo. Yeah before I sure wether or not to buy this I played the demo a lot. Also use the demo to test wether or not it will run on your pc. It was a pretty great demo and you can continue your game in the full version from where you left of in the demo.
-You can leave the controls whilst the ship moves. Wanna have a walk around your ship whilst on a long journey. Just press tab whilst steering your ship for it to continue on.
-First and third person mode. Wanna see what your pilot would see? Just hit f to switch to first person mode.
-The clutch controls are fun and they work well.
-Great soundtrack. Really fits the feel of the game.

So yeah 9/10. Go and buy it (but test it with the demo first, just incase it won't run for you). Looking forward to future updates!
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5 of 5 people (100%) found this review helpful
1 person found this review funny
4.9 hrs on record
Posted: August 16
Early Access Review
The fire. OMFG the mother♥♥♥♥ing FIRE! Extinguisers can't put it out when it's a big one and trust me, a laser hit won't leave a little ash waiting for you to end the battle. I found myself engulfed in neverending, self-replicated flames and the only solution was opening all doors to deprivate it of oxygen, and ejecting myself out of the ship in the process. It was horrible...
It was a terrible, undescribable thing vaster than any subway train, a shapeless congeries of methanolic fire, faintly self-luminous and with myriads of temporary flames, forming and un-forming as flares of redish light all over the bridge-filling front that bore down upon me. Blistening over the Glistening floor that It and It's kind had swept so EVILLY free of all litter
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
0.6 hrs on record
Posted: August 14
Early Access Review
Rodina is seriously the most promising game around. 10/10 and I mean it.
The visuals are gorgeous, the soundtrack is FREAKING AWESOME, the gameplay -although a bit empty as the game lacks features for now- is really cool, the story (quite short, for now and only told through texts, logs, mails etc...) is great and amazingly well written.
This game is so exciting I wet my pant all day thinking about it. Just buy it already !

Oh, and another cool thing, Brendan Anthony, creator of Rodina is an amazing guy, best dev I've ever seen, always listening to his community and helping !
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
6.0 hrs on record
Posted: August 31
Early Access Review
Even as millions of dollars are constantly being funneled into Star Citizen's production, Cloud Imperium's proven team of engineers and artists reach for the Holy Grail of space simulation that the single developer of Rodina has already claimed. What Rodina lacks in visual polish and superficial content, it more than makes up for with a flawlessly seamless harmony between interstellar, planetary, and ship-based gameplay. Ever wanted the ability to fight hull fires in your custom made ship as it plummeted rapidly through the atmosphere of an undiscovered planet? That I know of, Rodina is the only space simulator currently with that capacity.

Good - You'll get a space flight sim experienced that you've only been able to fantasize. This is what Star Citizen and Elite: Dangerous hope to be some day.

Bad - The game is still in tentative development, and as such, lacks many secondary and tertiary features that ought to populate a gamespace as open and as unhindering as Rodina's. Rest assured, however, that the developer is working on truly solid foundations, and given time, Rodina will be soaked with features.
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1 of 1 people (100%) found this review helpful
3.1 hrs on record
Posted: August 23
Early Access Review
Buy it.

Seriously.

This is a dedicated game, with an amazing soundtrack, made by some talented person(s).

BUY IT NOW!
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