RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews:
Very Positive (28 reviews) - 92% of the 28 user reviews in the last 30 days are positive.
Very Positive (776 reviews) - 93% of the 776 user reviews for this game are positive.
Release Date: Jul 28, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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Recent updates View all (49)

September 24

Dev Update: Health Pickups!

Updated the Dev build with more in-progress work on the Combat Update.

This time I added Health Pickups (and by extension: dynamic physics objects) for the first time! I also rebalanced combat a bit to make it harder, so each encounter will do more damage.

Next up is an important behind the scenes improvement that will optimize FPS during combat, along with powerups and maybe a new weapon! (I'm not yet sure how I'm going to handle multiple weapons - in the long run I want to add weapon choosing to the HUD but it might be too soon for that.)

But I'm REALLY excited the thing coming after that - it's a big secret!

16 comments Read more

September 16

Combat Dev Update!

Updated the Dev build with a tiny preview of some new Xeno types!

This is a rough build - no balance whatsoever on the new Xenos, and I discovered that the weapon sounds aren't working for some reason. Use this only to check some of the new work!

The Incinerator: Part of the Scavenger class, these Xenos are part of the cleanup crew - they strip everything of value and burn what they don't need. They are large and slow but will try to close distance to use their flamethrower, which can also double as a fire-ball launcher when at range.

The Poacher: Another member of the Scavenger class, the Poacher's responsibility is to strip target areas of all life and decide whether to eat it, breed it, experiment on it, or recycle it for resources. They use a weapon that tracks living things, and may eventually have an attack that slows you down.

Again, these are just rough drafts. I've got other plans in the mix - next up I hope to show you something brand new!

As always, you can access the Dev branch by going to Steam Library -> right click Rodina -> Properties -> Betas tab -> choose Dev from the dropdown. Remember to make backups of your mainline savegames so the Dev branch doesn't ruin them!

15 comments Read more
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About This Game

RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!

Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (28 reviews)
Very Positive (776 reviews)
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716 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
34 of 40 people (85%) found this review helpful
14.9 hrs on record
Early Access Review
Posted: September 10
If it were to be released out of early access right now as a full game, I'd say it is worth the 15 bucks.

However, it is not out of early access, and the developers (2 now) are currently working their butts off to add new features. They have a plan too, and they seem to be sticking to it.

I'm a small-time programmer myself, and I'd like to congratulate you for creating such a stunning game. My projects are not, however, public atm.

Here are some ideas for features you should add, classified by ease

*sit in chairs
*sleep on bed
*more tilesets and textures, more than 1 bridge tileset... etc.
*Diagonal tileset transitions
*Jetpack upgrades (More thrust power, more fuel...)
*More objects to place in interior build mode
*Automatic fire-battling systems (Upgrade)
*Flags on side of ship
*Adjust ceiling height
*Add/change player ship smoke trails

*Ship assembly (exterior) from pre-made parts (and import premade parts, and ships made from premade parts)
*Flags planted on planets
*Quickhull to make simple collision geometry if you don't care to make a seperate model for collision in blender
*3-d interior construction (Just do it with layers of blocks)
*Automatic interior limit recognition when importing a model
*easter eggs on planets and asteroids
*Allied xenos or humans or androids
*Holographic trophies of planets, asteroids, or space stations to put on the desks
*Awarded decor, for getting achievements or doing cool things
*Docking with space stations
*Player model, third person view EVA
*Fans inside your ship for moving air. Make fan noises
*time warp of some sort, warp to dawn? Work with beds???

*Trading economy
*Player model customization
*Quests involving
***Real estate (Buy and sell asteroids or land on planets, kill off xenos and claim the lands they defend with capture points or something)
*LAN multiplayer
*Tractor beams
*Minigames at friendly space stations (Simple stuff)

REALLY COMPLEX (but really cool)
*Terraforming (take the naturally generated terrain, then apply changes)
*play with physics objects inside your ship, watch things float in 0 g
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43 of 62 people (69%) found this review helpful
20 people found this review funny
4.0 hrs on record
Early Access Review
Posted: September 3
1 developer made this game in which put in more content than the 10 developers making no mans sky
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
37.8 hrs on record
Early Access Review
Posted: September 3
A wonderful indie game made by a passionate devloper that tells a thought-provoking story and flaunts a beautifully large and open world.

This game features Ship combat, Ground Combat and light speed warping,

But my favourite thing about this game is the ability to customize one's ship interior,
the tools given to you for ship customization are amazingly intuitive and allow you to
really make the ship your own.

Aside from that, there are hours of dogfighting, laser blasting and reading (:D) to be had in this beautiful labour of love.
Was this review helpful? Yes No Funny
12 of 16 people (75%) found this review helpful
7 people found this review funny
21.0 hrs on record
Early Access Review
Posted: September 22
Things that you CAN'T do in Rodina that you CAN do in most space games:

- Stay only in the pilot seat while flying your ship.
- Never see the inside of your ship.
- Not fully customize the inside of your ship.
- Teleport anywhere in space as an excuse for lightspeed and a loading screen.
- Not actually travel at the speed of light.
- See a beautiful planet from orbit but never get close enough to land.
- Unrealistically destroy asteroids with ease.
- Unrealistically enter a planet's atmosphere with ease.
- Experience the same gravity everywhere.
- Experience air resistance in the vacuum of space.
- Play for 3 hours and get bored.
- Hate yourself for wasting your money.
- Keep yourself from singing along to the music.
- Have no emotional impact from any part of the story.
- Disassociate yourself from the immersion of the game and come to a sense of reality at any time.
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7 of 9 people (78%) found this review helpful
1.0 hrs on record
Early Access Review
Posted: September 7
its a basic-graphics space opera with you as a lone survivor of some spaceship accident. Your ship is fully playable 3d, and you can get out of the airlock at any time to wander around planets (asteroids first). you bumble about piecing together the story and upgrading your ship with wreckage until you can do FTL and explore the rest of the system, but be warned - ALIENS!

at the moment im no match for more than a small patrol of aliens, and the first planet i came across was swarming with orbital navy. i guess i'd better go exploring some more and gear my ship up!

its really quite a good game, with a nice into to the controls and story. the graphics are purposely minimal but the music is really cool. i particularly like the "gear shift" system for controlling engine speed, allowing you fine control when near objects and planets, and sooper speed when in clear space.

the grind up to ftl and exploring the system isnt too steep, which was nice. the ship appears to have some complex controls dotted around it (you can for example, emergency-vent the ship of atmosphere. protip here tho - don't do it out of curiosity, you get blown out of the airlock also) there are various guns hanging on the wall around the ship so i assume i'm going to meet some of these aliens face to face sooner or later.

this is a really nice little game, and i look forward to more versions in future. it's already worthy of the low price for exploration and fun's sake. it's doing some really technically difficult stuff with the variances in distance and scale, and it seems like a really slick piece of software.
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5 of 6 people (83%) found this review helpful
1.8 hrs on record
Early Access Review
Posted: September 2
Like swimming next to a blue whale,
Or standing atop a cliff looking down,
Seeing the picture of earth from the moon,
Or seeing the world's tallest tower in person...

All these and more speaks to this game.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
0.8 hrs on record
Early Access Review
Posted: September 22
In just 45 mins of gameplay, I really like how the games mechanics work. Multiplayer/co-op version of this game would be awesome. I hope building and crafting grows in this game. Small file foot-print and very fast loading. Cool game. Very worth a buy.
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3 of 3 people (100%) found this review helpful
9.6 hrs on record
Early Access Review
Posted: September 24
Rodina is an amazing explorationg game set in space. You must prepare tthe Zorica so that the Rodina can arrive, with the human race aboard. You can aid them, or fight them.


Story is extremely well written
Art style suits it
It has a free demo (don't see that alot)
Flying the Ship has an amazingly good feel to it. I reccomend you use a controller.
Full ship customization.
Havn't seen many bugs


It early access, and doesn't have that much to do in it. All you really do is collect more story or fight.
At first the story can be overwhelming

Rodina is an amazing concept that I hope will grow to be an even better game.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
33.2 hrs on record
Early Access Review
Posted: September 1
I love this game.

It is quite minimalistic at the moment but it reminds me of the days playing Elite Frontier.

The storyline/discovered documents are very well written and the game is functionally solid. I really hope that the developer continues to expand the game.

Although "early access" it is well worth the money. It's a bit like when Kerbal Space Program was "early access" - you already have a full game if you buy it right now - but there is the promise of more to come.

Even if development stopped at this point, I think the game is worth the price. If you see it on special offer then there is NO reason not to purchase it. If you like space exploration games, you will like Rodina.

For all its minimalism, it still manages to create its own "atmosphere" and "feel".

I don't own No Man's Sky. I was going to get it, but after everything I have read, Rodina seems like it does a better job and it costs a quarter of the price and it is still under development. I will stick with Rodina.
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4 of 6 people (67%) found this review helpful
10.1 hrs on record
Early Access Review
Posted: September 3
For what this is, and all the potential this has, I am ♥♥♥♥ing excited for this game. The dev wants to make this Marrowind in space. Just saying, get it, enjoy it, and get ready for some upcoming updates.
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Recently Posted
4.4 hrs
Early Access Review
Posted: September 30
Has the scale that No Man's Sky wishes it has in terms of planet size, but seems a little empty and incomplete at the moment. If you're looking for an interesting space experience in a single solar system, then I definitely think you should pick it up especially for its price. However if your looking for a grand adventure with more substance, I suggest waiting for this game to be finished.
Helpful? Yes No Funny
Philosophy Dragon
16.9 hrs
Early Access Review
Posted: September 26
Sold my CS:GO skins to buy this game

10/10 worth every case

This game is still in early development, and may not have a ton of gameplay time, but the ship combat is great. The future looks promising. The dev for this game is active with the community, and will often interact with the Rodina community.
Helpful? Yes No Funny
15.1 hrs
Early Access Review
Posted: September 25
This is what No Man's Sky wanted to be. Top 10 games easy.
Helpful? Yes No Funny
dont goals yourfingers on thefan
3.8 hrs
Early Access Review
Posted: September 24
this is a gaem. this is a gud gaem. i like this gaem. this gaem need more planets. gaem. gaem is gud
Helpful? Yes No Funny
Lt. gameboy
97.7 hrs
Early Access Review
Posted: September 24
I enjoy rodina to a degree which i cannot explain.
This game is truly a gem.
Helpful? Yes No Funny
its my bday but who gives a shit
6.8 hrs
Early Access Review
Posted: September 24
Product received for free
A good game, but it gets quite boring without mods.
Helpful? Yes No Funny
1.6 hrs
Early Access Review
Posted: September 12
Needs a lot of work. There is nothing you can really do in it right now.
Helpful? Yes No Funny