RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews:
Recent:
Very Positive (30 reviews) - 90% of the 30 user reviews in the last 30 days are positive.
Overall:
Very Positive (665 reviews) - 92% of the 665 user reviews for this game are positive.
Release Date: Jul 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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Recent updates View all (37)

June 22

Dev Update - bugfixes and procedural interiors tests!

Hi guys- update today on the Dev branch! I fixed some bugs that have been annoying people - Bots pushing you out of chairs, too many Bots being created before the player knows what's happening, etc. Fixed a bunch of other bugs and also added a VSync option.

Finally, you can now try out the basic procedural interior tests! They are just empty, weirdly shaped rooms right now, and this is JUST FOR TESTING! I don't recommend even saving your game after using the procedural interiors because they won't save properly!

This is just a proof of concept at the moment - the rooms aren't meant to look nice or "mean" anything right now.

Try it out in the ship editor!

55 comments Read more

April 21

Rodina 1.2.1 - Targeting!

It’s here! The update to Rodina that adds a Targeting system, so you can properly gauge how far away planets, ships, and terrain locations are! To target an entity, hover the reticle over it and press T (or X on the Gamepad).



This update also contains an Altimeter. Probably one of the most highly-requested features in the game. Rodina – now with much less smashing into mountains!



Next I’m working on a major feature: procedural interiors. This will allow me to create randomized interior spaces to play in. I’m not totally certain in what capacity these will be used at first, but in next year this will be the feature that allows me to generate Xeno bases.

After procedural interiors, the goal is to get basic combat with Xeno NPCs in by the end of the year!

Full changelist:


**** RODINA 1.2.1 ****

* New Feature: Targeting - press T to target planets, ships or terrain. Missiles lock on to targeted entity. Can see if you have visited targeted asteroid
* NEw Feature: Altimeter
* New Feature: Reticle - tells player whether they can target or activate what they are looking at
* New Feature: Colorblind Mode - replaces colored planet UI indicators with letters.

* Improvement: Allow mods to reference classes defined outside of mod, so that we can allow "surgical" modding
* Improvement: "Relax CPU Usage" option to massively reduce CPU load at tiny cost to performance
* Improvement: Add "Return to Main Menu" button in pause menu
* Improvement: New skybox script functions (System.SetSkybox() and System.SetSkyboxGenerator()) also allow simple RGB skyboxes
* Improvement: Fix parenting of planets + allow more stars, so Modders can add in more star systems
* Improvement: In editing menu, list the interiors from the Mod folders
* Improvement: ResetActors() console function
* Improvement: Added warning message to freeform help buttons
* Improvement: Simplified the Camera Entity and gave it the functionality of the camera it owns. No more separate camera / camera entity in scripts
* Improvement: Fix actor physics blending (removes stuttering while walking)
* Improvement: Disallow mods in demo mode
* Improvement: Warn player that freeform / peaceful modes don't have a tutorial
* Improvement: Extra tutorial stuff to make switching weapons, screenshot mode less confusing
* Improvement: Convert debris + signs to PNGs w/ black outline for better visibility
* Improvement: Always allow players to Limnal out of star amospheres

* Crashfix: Don't delete player ship when it's far away and dead
* Crashfix: Fixed memory corruption when actors (and possibly other objects) are removed from scenegraph

* Bugfix: Fix problem where ship gains speed exponentially and ends up a trillion km outside the solar system
* Bugfix: Fix animated physics objects (ship walkway) from breaking with high FPS
* Bugfix: fix physics meshes to work with multi-part objects
* Bugfix: Perform planet quadtree visualization tests even when camera is not parented to the planet
* Bugfix: Simplified and fixed the functions that show and constrain the cursor
* Bugfix: Prevent robots from erroneously using / replenishing the player's jetpack supply
* Bugfix: Fix bug with file versions so that we don't think a file is a backup just cause someone added .1 to it

20 comments Read more
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About This Game

RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!


Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at brendan@elliptic-games.com

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    Minimum:
    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    Recommended:
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (30 reviews)
Overall:
Very Positive (665 reviews)
Recently Posted
Don Vito Scaletta
( 9.8 hrs on record )
Early Access Review
Posted: July 29
Rodina is a fantastic game that I was lucky enough to find while browsing through Steam. It has everything that I want in a space exploration game and although it is still a work in progress, it shows signs of improving vastly with each new update. So if you are wondering what Rodina offers, it's basically this: You start on an asteroid where you find your ship. After you board your ship, the galaxy opens up to you. It's not a whole universe, but it is the largest game map I've ever seen. An entire galaxy is ready to be explored and it feels massive in scale. For instance, when you look in the sky, you see hundreds of dots which are each collections of smaller asteroids. The asteroids can be explored, and often contain loot. However the biggest appeal is planets, which are massive in scale. It would take hours to fly around one and probably days to walk, as compared to the thousands of asteroids which don't take very long to completely explore (Keep in mind this is real life time, not in game time). Once you've taken in the awe of the scale of it all, you can explore the galaxy to unravel the game's story. As of writing this, there are no npc's, but the story comes in the form of written documents scattered on planets and asteroids. It's very well written and it's easy to get lost in the lore and backstory of it all. I won't spoil anything but it's worth playing for. Combat is also really fun. There are several types of enemies and weapons you can use to fight them. It feels like space battles done right and it's all very enoyable. The other thing you can do in this game is customize your ship. There is a well designed customizing feature that is very easy to use and lets you make your ship unique. There is also another feature the game added which is awesome, but may be a minor spoiler so only scroll over this part if you want to know: Once you beat the story you have the ability to make robots. They don't have dialoge but they follow you around and are pretty neat. However, this brings me to Rodina's biggest flaw (flaw is a strong word but I can't think of a better one): It's very empty. The loneliness of space can bother some people and I can understand if some people get bored or disinterested. I should make something clear: this game is in early access, so if you want to get this game be aware that it is empty in terms of content and the gameplay can be boring and/or lacking at times. If you are like me and roleplay in your head you won't get too bored, but if you prefer your story more straightfoward then you may not have as much fun as other people playing this game. So should you get this game? Yes. If you are not sure there is a free demo on the store page. It's the full game with a 1 hr. time limit and should give you a great idea of what you are in for. However after replaying the hour of the demo I think everyone should buy this game at full price. The price is very reasonable for what you are getting, it's very fun, and it runs great on low end pc's like mine (as of writing this.) If you are a fan of space exploration then I absolutely recommend this game.
Helpful? Yes No Funny
razer728
( 11.1 hrs on record )
Early Access Review
Posted: July 29
when are the new updates comming
Helpful? Yes No Funny
5a616368617279
( 6.8 hrs on record )
Early Access Review
Posted: July 26
Fantastic. If you like exploration, get it. If you like space battles, get it. If you like games at all, get it.
Helpful? Yes No Funny
Say my name...
( 1.2 hrs on record )
Early Access Review
Posted: July 22
I was expecting something more, peaceful game though. But waiting on No Mans Sky atm :)
Helpful? Yes No Funny
the6thistar
( 24.0 hrs on record )
Early Access Review
Posted: July 22
Rodina is fantastic. Better than Elite:Dangerous. Intuitive controls (which you can re-map as you choose), quality worldbuilding done through without a single voice actor, and unbelievably immersive storytelling. Not to mention beautiful procedural generation.

And yes, the game isn't fully fleshed out quest-wise, but I've always been one to enjoy a game where I can just *be*. Few games allow you to really feel like an explorer, and this is one of them. Nothin is more relaxing to me than grabbing a load of items from a frosty crevasse on Morena and immediately, seamlessly flying out of the atmosphere and throttling down to zero to admire the beautiful galaxy spread before you. Sometimes I touch down on Jarilo just to sit and watch the sunset. I've only ever experienced really beautiful moments like that in a few games, notably Elder Scrolls, but this certainly far exceeds my expectations.

Rodina also has the best dev I've ever seen. Seriously, the Rodina subreddit is full of comments from random users who have their concerns addressed and/or patched within hours by the "team" of one guy who must work insanely hard on this project of his. I'm proud to have funded the development of this game, because not only is it a 10/10 space sim in its own right, I know the development will continue indefinitely. I absolutely recommend this game.
Helpful? Yes No Funny
Andrew_F_K
( 20.4 hrs on record )
Early Access Review
Posted: July 21
Rodina is a fun game if you take it in moderate doses. I've spent too many hours perfecting the interior design of my starship. There's just something so satisfying about creating the layout of your own ship and then flying anywhere in the solar system, seamlessly. The controls feel slick and taking off from a stand still right into light speed never gets old. The writing and story is pretty good. The graphics are gorgeous if you're into minamalist retro. And the soundtrack! Oh amazing. It really sets a star warsy atmosphere.
But like I said this game is only enjoyable if you don't take it too seriously. The combat is flawed and needs balancing. I find myself enganging in combat for maybe thirty seconds before I have to retreat and wait a good minute for my health to replenish, then having to repeat this maybe three or four times before I can beat the baddies. It gets frustrating. The story is pretty easy to complete if you're in a rush. More variety in enemies would be nice.
All in all though it's pretty good game and has potential to be better.
Helpful? Yes No Funny
Russian Doggo
( 3.0 hrs on record )
Early Access Review
Posted: July 21
Completed the game in 3 hours, lacks content, and a functioning balance system on damage.
Helpful? Yes No Funny
TheLukrie
( 12.1 hrs on record )
Early Access Review
Posted: July 20
Right now... this isn't a "game"
This is more of a thoughtfull piece of art!
Something you switch on for a while and just feel better after.

Don't go in there expecting something like "No Man's Sky" that's not the case... maybe in the future (who knows) but not at the time.
It is a fun little "thing". It's cool to build you're own ship, to fly it and explore hundrets of planets and asteroids...
But it lacks some Important conted to be called a game.

Why do I still recommend it then?
Because it is, like I said at the beginning, a piece of art, wich I can really see being an awesome game in the future.
And it is a interesting beutifull expirience.

Last but not least... by buying the game you help the Developer to make it the best it can be.

Result: 7/10
Helpful? Yes No Funny
Razzle Dazzle
( 8.4 hrs on record )
Early Access Review
Posted: July 20
This game is going to be a masterpeice
Helpful? Yes No Funny
AIOUY
( 15.1 hrs on record )
Early Access Review
Posted: July 19
This game, where to start? Though It lacks universe as expansive and filled as those of Elder Scrolls, Fallout or Half-Life. Nor its mechanics revolutionary It has something that few games, if any have had and that is a story that could fundementally change the way we think about the defining factors of what make us human. It had substance beyond flying from planet to planet to gather more and more information. Perhaps this is because these shards of information though at first seemed mundane became more and more revolutionary eventually questioning the basis of what makes us human.

So I floating away through this bare bones universe began to question ever more what made me human, was it free will, empathy or something else? Is free will truly only for humans? Or does it belong to all? As I logged of this game last I felt a pang of guilt, like I owed it to myself to play more of this game that fundementally changed my views. I will not ruin its truly unique story for those of you reading this. I will only strongly recommend that you purchase this game because eventually you will come across it when it is further down the line. Having heard legends of its story and you will purchase it this time because now you have pressure to, but you will still regret not purchasing it that first time, you will regret not being part of something extraordiary.

(10/10) This game has potential like none other, don't let us down jimbo.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
30 of 31 people (97%) found this review helpful
27 people found this review funny
Recommended
14.6 hrs on record
Early Access Review
Posted: July 9
So when you get into the game, you might, like me, go, "Wow, big ship that I can walk around in and customize! This is just what I want-- and I can leave it to speed through space to wander about my ship some more? SWEET! Man, this is great. So could I... open the airlock while flying...? OH MY GOD I CAN!"

And, in your amazed state, you may notice the fire extinguisher placed nearby. At this point, you might, like me, make a connection to WALL-E and next thing you know, you're in the void staring at your speeding ship while covered in fire foam thinking:

"...Huh."
Was this review helpful? Yes No Funny
18 of 19 people (95%) found this review helpful
Recommended
6.9 hrs on record
Early Access Review
Posted: July 6
I bought the game at 1am after I finished work and played until 8am in one sitting.

It had an incredibly engaging, indepth, gripping, thought-provoking story.

At first I was just flying around and experiencing the mechanics of the game, which I love.
The flight is much simpler and streamlined than other space simulators, with an easy to understand interface.
No loading screens means 100% immersion that never breaks.
If this game had VR support it would take the cake.
The way you unlock mechanics through in game events is very fluid.
You can also customise the interior of your ship with a fairly powerful editor.

Then, while usually I read slowly I started reading the logs I was picking up and became enthralled in the story.
Instead of flying around to fly around. It was fly around to learn what happens next.

I won't spoil it for you because it was one of the best experiences I've had in a while, better than watching a good movie.


Exquisitely crafted and I will be watching this game for updates because it can only get better and better.

4/5 Amazing with potential.
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
3 people found this review funny
Recommended
1.3 hrs on record
Early Access Review
Posted: July 5
I spent my Sunday flying to planets just to see how beautiful all the landscapes look. This game is a piece of art. It has so much freaking potential. Dev is a true bro. /brofist There are already mods for new planets and systems when you want something new to explore. I can't wait for more content, even though, its coming out at a reasonable pace. UHHH I WANT MORE

To give a more serious impression: it's a space exploration game with dogfight combat. You journey to asteroids and planets around the solar system to find datasticks which unlock more and more of the game's lore. Although this game gives me similar vibes, it is not like minecraft; You do not wander, build a base, and wander more. Your ship is your truest home. There is no need for a crafting system.

The game is well optimized for pc. The combat is smooth, and if you lose, there is an auto save from where you entered the fight, so hardly frustating.

(I have about 5 more hours on this from playing offline.)
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
11 people found this review funny
Recommended
1.4 hrs on record
Early Access Review
Posted: July 7
I am not qualified to be an astronaut. There, I said it.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
4 people found this review funny
Recommended
11.0 hrs on record
Early Access Review
Posted: June 30
Rodina is a great game. I can run it on my crap laptop, which is amazing to say the least. The story is good and the combat is fun. That's it. 10/10 would lose ship in space again.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
7 people found this review funny
Recommended
13.8 hrs on record
Early Access Review
Posted: July 12
No Man's Skylight
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
1.2 hrs on record
Early Access Review
Posted: July 22
I was expecting something more, peaceful game though. But waiting on No Mans Sky atm :)
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
15.1 hrs on record
Early Access Review
Posted: July 19
This game, where to start? Though It lacks universe as expansive and filled as those of Elder Scrolls, Fallout or Half-Life. Nor its mechanics revolutionary It has something that few games, if any have had and that is a story that could fundementally change the way we think about the defining factors of what make us human. It had substance beyond flying from planet to planet to gather more and more information. Perhaps this is because these shards of information though at first seemed mundane became more and more revolutionary eventually questioning the basis of what makes us human.

So I floating away through this bare bones universe began to question ever more what made me human, was it free will, empathy or something else? Is free will truly only for humans? Or does it belong to all? As I logged of this game last I felt a pang of guilt, like I owed it to myself to play more of this game that fundementally changed my views. I will not ruin its truly unique story for those of you reading this. I will only strongly recommend that you purchase this game because eventually you will come across it when it is further down the line. Having heard legends of its story and you will purchase it this time because now you have pressure to, but you will still regret not purchasing it that first time, you will regret not being part of something extraordiary.

(10/10) This game has potential like none other, don't let us down jimbo.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
7.2 hrs on record
Early Access Review
Posted: July 10
The game definitely is a work in progress, but it does have a lot of potential. The planets need some npc's of some kind to make it feel more realistic. Besides some other nitpicks, the game is fantastic!
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
11.3 hrs on record
Early Access Review
Posted: July 4
Simple to run and its alot of fun, definetlely recommend this for anyone who is a fan of space games
Was this review helpful? Yes No Funny