RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews:
Recent:
Very Positive (96 reviews) - 92% of the 96 user reviews in the last 30 days are positive.
Overall:
Very Positive (760 reviews) - 92% of the 760 user reviews for this game are positive.
Release Date: Jul 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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Recent updates View all (47)

August 25

DirectX 11 Upgrade on Dev Branch

Whew! Finally done with an upgrade to DirectX 11. Key changes:

* Upgraded to DX11 (shouldn't affect support for older systems)

* Completely redone font renderer.

* Upgrade to SFML 2.4 for audio.

You can try out this update by switching to the Dev branch, in Rodina's Properties under the "Betas" tab.

Please let me know if you see any glaring issues with the new systems! In particular, I'd like to know if the DX11 upgrade means that anyone with an older / lower spec system can't run the game. We should be fine, but it's important to make sure!

brendan@elliptic-games.com

This update was a pain, and took a few days longer than I'd hoped - I'm eager to put this update behind me and get back to game code!

10 comments Read more

August 16

Rodina 1.2.3 and Vote Results!

First of all, I've updated Rodina to version 1.2.3 with some fixes to a handful of bugs, including a nasty airlock-exit bug. This update also contains a major refactor to the game code, so if you experience new problems, please let me know so I can address them!

With that out of the way, the latest Community Vote is over. The ballots are in and the winner is... COMBAT! However, this vote had a twist - read on to find out!

First here are the Bossypants results from my website (these results are the binding ones):

* Combat: 54
* Interior Generation: 28
* Interior Editing: 36
* Bugs / Optimizations: 9

So that decides it - I will next be working on Combat features, including new enemy types, new weapons and powerups, planetary Xenos, optimizations and polish, and hopefully a surprise or two!

But, that's not the whole story. Here are the rest of the vote results from Steam, Reddit and Twitter:

* Combat: 86
* Interior Generation: 56
* Interior Editing: 96
* Bugs / Optimizations: 19

Here we see that Interior Editing (and Multistory Interiors) won the vote! Now, if you add up all the totals, Combat still won, but these results show a clear second place result.

Since I plan to work on all of these features one after another, I can use ALL of your votes to establish an order! Combat first, then Interior Editing, then Interior Generation, and finally Bugs / Optimizations! I'm predicting that this will take me a bit into the New Year, but if I can be done before the end of 2016, that would be awesome! After that, I can proceed straightaway with the rest of the Roadmap!

Thank you to everyone who voted! The past few weeks have been amazing for the game, and your support has been incredible! On to the next stage!

54 comments Read more
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About This Game

RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!


Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at brendan@elliptic-games.com

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    Minimum:
    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    Recommended:
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (96 reviews)
Overall:
Very Positive (760 reviews)
Recently Posted
DreamingCat
11.3 hrs
Early Access Review
Posted: August 29
I am a big fan of space simulators, open world and sandbox genre. KSP was fun, but I played much more hardcore OrbiterSim for countless hours. One boring evening I was scrolling past my discovery queue when Rodina showed up. I watched the video and was like "errr... ok, let's see how childish/failed this is". So I downloaded the demo aaaand...
...I regained consciousness right before sunset in real world, having bought the full version and played it for hours like an addict!
Consider this: Rodina can not yet impress you with outstanding visuals, rich/variable content and even diversity of in-game activities.
Consider also this: the most fascinating part of Rodina gameplay is its storyline!
Finally, consider this: the main drama happens lightyears away from you, you do not know any of the characters involved nor can you influence their decisions in any way besides following the very straightforward and scripted plot line, you don't even talk to anyone, you just receive regular updates on what other characters say and do for your sake or demise.
And yet it is the excellent storytelling that makes Rodina outstanding for me. I was jumping the locations in genuine eagerness and anticipation of the next plot twist and overall had much much fun. When it was finally over, I felt sad much like when a fascinating book ends.

Now I'd like to comment on some technicalities. This game is developed by one person. So you don't complain about locations design, more than necessary arcade-ish physics, lack of any orbital/entry mechanics whatsoever, stupidity and lack of initiative in your adversaries -- you can even easily finish the whole story without firing a single shot, dubious lighting, visible LOD switching and basically everything that procedural generation entails. It is not about that at all.

If you have a vivid imagination, I strongly recommend playing Rodina.
Helpful? Yes No Funny
The Brain Lord
7.2 hrs
Early Access Review
Posted: August 29
Though this is in Early Access, and that does kinda show. I still believe that this is a great space sim with a solid foundation. Great progress will be made with this.
Helpful? Yes No Funny
O Zone
7.5 hrs
Early Access Review
Posted: August 29
♥♥♥♥ing awesome game. At this point in time, yes there is good content to enjoy for its current price. But if this game can carry on building and putting the effort in, in can develop into something amazing
Helpful? Yes No Funny
txraistlin
4.2 hrs
Early Access Review
Posted: August 28
Love the game it is pretty cheap and has quite the potential!
Always keep the updates coming with some cities/shops new ships/weapons and interactive npcs and don't forget multiplayer!!!
Helpful? Yes No Funny
Mjjollnir
161.5 hrs
Early Access Review
Posted: August 28
I'm having a great time with this game, I found the combat hard and exciting, and I cant wait for future updates. At the moment I'm finding the story quite good however it's all written, and you have to read it however in my experience reading it outload makes it easier.

I found comat challenging however as I went along space combat has gotten easier though the battle ships will probably still give me a hard time. The first person combat it new however it's really fun although I found it hard. When you want to go on planets you first have to break the atmosphere, its a bit challenging however there are multiple ways to do it and I enjoy it.(For reference I have everything on the hardest difficulty)

The planets themsleves are accually planet sized and though there barren they are really beautiful, also they really dark at night you won't be able to see most of the time but all you have to remember is G for flashlight.

So for my final word before you buy you should try the demo to see how you like it, however I and alot of people are enjoying it right now.
Helpful? Yes No Funny
Clemicorn
8.5 hrs
Early Access Review
Posted: August 27
Alright so I have been playing this for a few hours now and I can tell this game is fantastic!

It is basically No Mans Sky without the whole mining and crafting and trading thing. You travel between planets and asteroids collecting gear needed to battle an enemy. I do not want to say what the enemy is as that would be a pretty big spoiler.

As you travel around you find bits of the lore of the universe, as well as decryption keys. The keys are why I love this game. As you find them, you unlock parts of the story. It Explains why there are crates of missiles spread all over the system, why there are no ally ships around, and why you are here.

The story is Fantastic, I personally enjoy flying the ship around and attempting combat against a superior force, and uncovering the lore.

Even in early access, there is enough game here to keep me playing for a lot loger.
Helpful? Yes No Funny
MattyNicholl66
2.5 hrs
Early Access Review
Posted: August 27
Excellent. I'd recommend this over No Man's Sky, in it's current state at least. Fun exploration, engaging combat and well written stories in the form of Datasticks and encrypted comms. A must buy for fans of space games or even space in general.
Helpful? Yes No Funny
TheSmokeyBandit
10.3 hrs
Early Access Review
Posted: August 27
For every massively crowdfunded and overhyped marketing fueled AAA release there always seems to be an underdog. The one who does everything those games do and sometimes more. In some ways that’s Rodina.

It doesn’t have a fully realized 1:1 galaxy like Elite: Dangerous has. It doesn’t have the graphical fidelity and complexity that Star Citizen does. you can't play with your friends (yet) and there aren’t 18 quintillion planets to explore. But what there is, is something those games - with all their massive scope - simply cannot provide.

Rodina is personal, cryptic, mysterious, and inviting. It’s lonely, but at the same time rich with interaction, and history.

There is a story, one that enhances the moments when everything around you seems untouched and lifeless. It provides a sense of meaning to your actions, and drives you beyond the simple elements of going to a destination to pick something up.

The combat is surprisingly engaging, with various weapons and enemy types coupled by a smooth and accessible flight model that can be equally as enjoyed when flying through deep canyons and ravines on fully realized to scale planets, that you can travel to seamlessly without loading a scene and can walk along their entire surface.

Rodina has a dynamic soundtrack that spurs the exciting battles with Xeno ships in space and above the surfaces of planets, and pacifies the somber moments of exploration and wonder when you realize the sheer scale of everything around you.

Scale is something that Rodina does exceptionally well. Whether you are standing on the bridge of your starship overlooking a planet and choosing where to land, or walking along the peak of a mountain several times the size of Everest; you will always feel small.

Perhaps those other games will continue to outshine Rodina and grow into the monsters they will surely become. I will likely spend many more hours in those games than Rodina, racking up the credits to pursue a life of wealth and making a name for myself in their expansive galaxies. But there is something about Rodina that I think will always keep me coming back. It’s a game without the backing or production value of some of its larger counterparts, but it’s filled with the care and attention that can only be crafted when a single person has dedicated their time to it.

And if there is anything to take away from such a small and personal experience as Rodina - whatever you find yourself doing in it - one thing I've never found myself doing is feeling like there is somewhere else I should be.
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cr5patrickb
14.5 hrs
Early Access Review
Posted: August 26
Amazing game performs beautifly, also the lore is very deep and deatailed, however it can feel quite linear and the map (scanners) need improving. This doesnt ruin the game whatsoever I absolutley reccomend
Helpful? Yes No Funny
logan.heller
1.7 hrs
Early Access Review
Posted: August 25
Rodina what can I say.. other than its absolutely amazing! To be honest with enough developers this game could achieve what no mans sky couldnt and beyond. I really like the 90's space exploration feel as it encaptures everyones secret desire to explore the depths of our galaxy. As they say:
"Born too late to explore the world born too early to explore the stars but born just in time to make memes." 10/10 WOULD MEME IN SPACE AGAIN!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
160 of 176 people (91%) found this review helpful
11 people found this review funny
Recommended
10.1 hrs on record
Early Access Review
Posted: August 15
Please... Make it out of early access.
Dont give up.
Dont be moneyhungry and go to the next project.
This game has potential, and potential for a price raise.
It is better than no mans sky
this game is worth it
Was this review helpful? Yes No Funny
57 of 57 people (100%) found this review helpful
2 people found this review funny
Recommended
8.7 hrs on record
Early Access Review
Posted: August 14
Rodina is a huge scale sci-fi space exploration game, set in another universe.

Story
The story is, as of 1.2.2, unfinished, but it still offers some interesting concepts and superb writing.
It's mostly told by picking up pieces of encryption keys, to decode radio messages, also with side stories told through datasticks, from remnants of a ship colony.

Gameplay
The gameplay consists of combat and exploration, starting from a small asteroid leading up to huge planets.
You mostly pick up scraps on these asteroids and planets, from weapons and the afforementioned datasticks/encryption keys.

The exploration is the meat of the game, with how massive the planets are, it's fun to just fly around and see everything the planets have to offer, which, as of right now, is mostly barren expanses, but it creates interesting vistas to look at.

The combat is also a major point, while not very broad, it still provides interesting situations.
As of the latest update (1.2.2 at the time of writing) FPS combat was added, it's inspired by the combat of such games as DOOM, or Wolfenstein, however, it isn't as fast paced as those. Right now, FPS combat is just a proof of concept, and has yet to be expanded apon.

The controls are floaty while walking, but the ships controls are superb, if a bit difficult to keep steady. They're also able to be customized to your liking.

Audio/Visuals
The graphics are really simple, but they provide an interesting style and charm, not much to comment on.

The music is absolutely superb, created by the wonderful John Robert Matz, it ranges from the relaxing exploration of the game, to intense combat music, and creates a wonderful atmosphere to say the least.

Summary
Pros
Outstanding music
Immense scale
Good aerial combat
Fun and relaxing exploration

Cons
Early access, so you get the bugs that come with it
Short story (goes with the early access thing)
Slightly repetetive gameplay

Verdict
I would recommend this if you enjoy:
Sci-fi and space exploration
Large Scale expanses
Terrific soundtrack
Relaxing games, that can also be exciting

Thanks for reading.
Was this review helpful? Yes No Funny
237 of 339 people (70%) found this review helpful
67 people found this review funny
Recommended
21.0 hrs on record
Early Access Review
Posted: August 12
A trillion ♥♥♥♥ing times better than No Man's Sky right now.
Was this review helpful? Yes No Funny
63 of 85 people (74%) found this review helpful
19 people found this review funny
Recommended
0.3 hrs on record
Early Access Review
Posted: August 14
I use the refund of No man's sky and bought this. <3 <3 <3 keep the developing going plz -3-
Was this review helpful? Yes No Funny
28 of 29 people (97%) found this review helpful
50 people found this review funny
Recommended
8.3 hrs on record
Early Access Review
Posted: August 19
Fell out of ship while looking out of the airlock at the pretty skies.
Ship kept going without me.
Goodbye ship.
Was this review helpful? Yes No Funny
23 of 25 people (92%) found this review helpful
20 people found this review funny
Recommended
100.3 hrs on record
Early Access Review
Posted: August 25
Me: Goodbye, Rodina.
Rodina: Where are you going!?
Me: No Man's Sky is here, sorry Rodina.

3 hours later...

Rodina: Well, look at what the cat dragged in.
Me: Can I move in again?
Was this review helpful? Yes No Funny
17 of 18 people (94%) found this review helpful
3 people found this review funny
Recommended
4.2 hrs on record
Early Access Review
Posted: August 20
I got asked by friends online if they should get No Man's Sky and if it was worth the money...

I simply just link this game without a word.

Rodina is, by far, the best exploration game currently on Steam. A definite must buy.
Was this review helpful? Yes No Funny
20 of 24 people (83%) found this review helpful
3 people found this review funny
Recommended
127.1 hrs on record
Early Access Review
Posted: August 11
TL;DR: A sense of scale like no other. It's also not No Man's Sky which is nice.

Rodina offers a whole solar system for the player to traverse, while also providing interior customisation and an amazing soundtrack to boot. This game is early access and so does not have all of its gameplay added, but that's not where I found the majority of the fun - the real entertainment comes from the planets. I cannot emphasise the feeling of scale given when facing a planet - at first it feels small, something you travel around in seconds, but as soon as you get to the surface you realise how vast these planets are.

Try the demo at least to get a sense of what I'm talking about, it's very difficult to explain the feeling of almost awe when flying down onto a planet.

PS: Fire Extinguishers; good for Wall-E'ing and for putting all of those fires.
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
1 person found this review funny
Recommended
10.3 hrs on record
Early Access Review
Posted: August 15
TL;DR - Recommended. If you aren't sure, then play the free demo.
Unfinished, but still easily worth the price. Aspires to be Daggerfall in space. Already immersive. Fun flight gameplay, Unreal/Quake style FPS gameplay.

Because I don't want to forget, I'll mention this up front: the music's great. There aren't many tunes, but they're all very evocative of whatever environment or situation triggers them.

You can edit the layout of your ship; the current assets are simple, but still enough to keep you busy personalizing it. The exterior shape is static regardless of how you arrange the interior, but the interior is still a physical place that you walk through to get to the cockpit.

Piloting the ship actually gives the feeling of navigating a massive, largely empty space. You've got four "gears" depending on how far you want to go and how fast you want to get there. The ship manages to feel ponderous at some speeds and agile at others.

The exploration involves flying your ship to a celestial body of indeterminate size, landing your ship, and then getting out of your ship and grabbing the loot. There are text logs that provide information on the culture and context of the game, ammo pickups for your ship, and upgrades to let you visit specific places. The planets are bare, but terrain is quite varied. Counterintuitively, the closer you get, the less detail you see.

Dogfighting has been implemented - quite well, I think - but there doesn't seem to be any progression, so the enemies are exactly as tough several hours in as they were at the beginning. You have your infinite-ammo chaingun, but you can also pick up ammunition for special weapons.
I've seen three types of enemy ship in space (scout, bomber, battleship) and an additional one in atmosphere.

The FPS combat takes place in procedurally-generated pieces of debris. For me, the easiest point of reference is Nethack. Rooms of random size connecting to other rooms of random size, although thankfully Rodina lacks the dead-end tunnels.
There's only one weapon at the moment, a Megaman-style blaster, and only one type of enemy with the same weapon. However, being from the old school of FPS gameplay, the combat tends to be frenetic and challenging rather than dull. Lots of strafing and either rapid clicking or twitchy charged shots.
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10 of 14 people (71%) found this review helpful
Recommended
3.5 hrs on record
Early Access Review
Posted: August 20
We need this game more than no man's sky right now!
Was this review helpful? Yes No Funny