RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews: Very Positive (231 reviews)
Release Date: Jul 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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"This game has serious potential. You can fly to different planets, fight enemies with cubes and build a space ship out of toilets. Follow it's progress."

Recent updates View all (14)

February 17

Rodina 1.1.5 Available!

Rodina 1.1.5 is now available! This release is a maintenance release without any new gameplay features. However, it does have the following:

* A new interior renderer intended to improve framerate for some users
* A new document parser which dramatically cleans up errors in the ingame documents
* A completely rewritten keyboard input tech to fix some isolated issues

Also, a test feature! I did some experimentation with procedural robot voices. Try them out by pressing F9, F10, or F11 while playing!

3 comments Read more

February 15

Rodian 1.1.5 on Beta branch

Hey guys! For those interested, please help me test version 1.1.5 on the beta branch!

This update doesn't have any big new features. It does have the following:

* The new document parser, which means many fewer typos / document errors

* A new interior (instanced) renderer which should improve the framerate, especially when indoors or when the interior is showing. This feature is experimental so I'm very interested on feedback and whether you notice big changes one way or the other.

* Press F10, F11, and F12 to try out the procedural robot voices.

(also remember- one more day in the current Bossypants vote!)

13 comments Read more
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About This Game

RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!


Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at brendan@elliptic-games.com

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    Minimum:
    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    Recommended:
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Helpful customer reviews
10 of 12 people (83%) found this review helpful
35.8 hrs on record
Posted: February 15
Early Access Review
Quite simply, this game is a paradise for those who enjoy massive desolate landscapes to wander, if youre expecting a good rpg, this isnt it, if youre expecting a wonderful combat system, this isnt it, this game, at its very core, appeals to the players sense to want to see more. Ive spent hours upon hours exploring the glaciers and trenches of morena, scaling the massive cliffs of jarilo, bouncing around on the THOUSANDS of asteroids in the outer belt, if youre looking for the perfect game to explore, to experience, this is it, even if it never had any more developmental progress made, this is still, and alwasys will be, worth the 15 dollars, I recommend this game if youre looking to explore a massive world, nothing more, because thats all this game is, exploration, and its done almost perfectly.
Not taking into account the promises of future expansion, this game is absolutely worth every penny.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: February 9
Early Access Review
Though a bit on the low-res type for a game of its kind, it's fantastic! It allows seamless space travel between different planets in a star system. Not only that, but the soundtrack is procedural depending on the different actions you do. For instance: Just this morning, i was going towards a planet, when all of a sudden BOOM! The music changed because i was entering the atmosphere. Another thing: the realistic physics play a very important part in this game's playability. You don't just fly from Point A to Point B. You actually have to use your thrusters in different stages to prevent burning in the atmosphere, crashing into the planet, and being blown up by enemies. Not only that, but your hull can get damaged, causing fires, leaking oxygen, and worse. This game is especially useful for it's compatibility. I'm playing on a 5 year old laptop with crappy graphics, and it still has intricate detail! One last bit of information you should know: it has a story line as well as open world. It has good potential and should continue to thrive!
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3 of 3 people (100%) found this review helpful
1 person found this review funny
12.2 hrs on record
Posted: January 31
Early Access Review
I both love and hate the developers of this game.... Without spoiling too much, I will explain why.
The game itself looks amazing. It has a simple art style that makes distant land look like it is a bitmap background and isn't real. This is a good point for the game because it makes it look a lot better than when you first look at it.
The drive of the game comes from the data sticks and encrypted messages that you find on each of the different planets. These are written fantastically and caused me to spend an entire day (about 7.5 hours straight) trying to find them all. The all draw you into the universe that you are from and make it feel as if there is life back home and that it isn't just empty. It makes you feel as if you have a home and a reason for being there.
Then there are the encrypted messages, the best part of the game.... It made me want to find them all to find out about the small forward scouts that came to the system to see what it was like so that the Rodina (mother ship) can colonise the system.

*Potential spoiler skip if you don't want to know too much*

The last encrypted message leaves the story on a cliff hanger. I was left feeling as though I wanted more and wanted to strangle the writers for stopping such a fantastic story the way that they did.

*end of spoilery bit*

Overall, if you love space exploration games then why do you not already own this???? If you love to have a brilliant story to read about, why do you not already own this???? So giving this game a recommendation is an understatement.

Buy it, now!!!
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3 of 3 people (100%) found this review helpful
1 person found this review funny
10.7 hrs on record
Posted: February 14
Early Access Review
You like space exploration?

Do ya? Do ya? Do ya?

Then get dis game right here.

Imagine if someone took No Man's Sky and released it NOW with less planets and not-as-nice graphics. That game is this game.
There are literally 45,000+ ASTERIODS TO EXPLORE. Let that sink in. Some of the planets are even larger than earth TO SCALE.

9/10 annoying ai
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2 of 2 people (100%) found this review helpful
1.5 hrs on record
Posted: February 2
Early Access Review
Before I start, I played Rodina pre-greenlight.

- Spent too much time at too late an hour gearing my ship up to be able to travel intrastellarly
- After half an hour, was finally able to move to a planet
- Found a landing zone that hopefully would be able to be approached unnoticed by the numerous enemies in the area
- Landed, hopped of the controls and exited the airlock, beginning to pick up the small amount of supplies in the area
- When I was about 15 meters away from my ship, the text "Missile Lock" appeared and the bottom of my screen
- I only had time to turn around and look at my beautiful ship as 10-12 large missiles pounded my ship from above
- Jaw dropped as far as humanly possible, I watched my ship explode and stared at the burning carcass
- ♥♥♥♥♥♥♥ AI buzzed right over my head and left me stuck in the middle of GOD DAMN NOWHERE

8/10, still needs many features, but is very fun. A lot of progress has been made between now and when I last played. Devs are active and have good plans for the future. I have hope. Maybe someone will even rescue me from this ♥♥♥♥♥♥♥♥ I am now stranded in!
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2 of 2 people (100%) found this review helpful
5.7 hrs on record
Posted: February 15
Early Access Review
after doing more research on this game (thanks to the dev pointing out that the game was still very much alive.) my hope has been assured that the game is alive and well. this game is worth the money and what it may lack in content at the moment it makes up with super speedy dev support a thriving community and the assurance there is more to come. so get it love it and recommend it to others.
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21 of 23 people (91%) found this review helpful
1 person found this review funny
9.0 hrs on record
Posted: December 17, 2014
Early Access Review
This game is a masterpiece. At least, it has the potential to be.

I just finished the storyline thus far in the game, and I must say it left me speechless. The story is thrilling from start to finish, although it does require some reading (trust me, it's worth it).

As far as gameplay is concerned, I found it challenging, but not frustrating. I enjoy games that teach the player and then test the player's knowledge and adaptability. This game executed this flawlessly. The enemy ships in Rodina start out small, like a couple of fast, low-firepower ships. As you progress through the game, you have to fight larger, more powerful ships, and usually a different strategy is required. I would describe the combat itself as a spacecraft dogfight. The main weapon is a machine gun-like weapon with an enormous spread. At first it seemed unappealing, but I grew to love it with use, and so will you. The game has four (so far) different secondary weapons, and the player may only select which secondary weapon to choose while inside the ship, using its operations computer. This forces the player to choose the secondary weapon outside of combat, which means you must plan your battles.

I could go on and on about the gameplay and never get tired of talking about it. Rodina has many interesting features and challenges to keep the game interesting. For example, if your ship takes enough damage, you may have to leave the controls to fight a fire inside your ship with a fire extinguisher, or else slowly lose health until your ship explodes. Also, when entering a planet's atmosphere, the player must control the ships speed so that it doesn't differentiate into the atmosphere. Also, the controls become unstable during this, adding to the challenge.

Another fantastic feature of the game is that it is, of course, completely seamless. Even in hyperdrive mode, as you cross an entire galaxy, the only discomfort you will encounter is a tiny drop in fps.

This game is amazing. Sure, some things can be improved and added (most of the walking around, planet surface walking, player weapons like guns), but there is plenty of room for more features. Personally, I'm excited to see the next chapter of the Rodina story. Do yourself a favor and get the game, it's a great experience and you will follow the development of a fantastic game with a riveting story.
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21 of 24 people (88%) found this review helpful
1 person found this review funny
8.8 hrs on record
Posted: December 7, 2014
Early Access Review
Originally it was my intention to register my review after a couple of hours in this game, but rather than record my thoughts whilst surfing on a wave of Rodina euphoria, I decided to cool my jets and spend some more time reflecting on Elliptic Games debut offering. For those who are not interested in reading on, I can tell you now that Rodina holds up as one of my best gaming experiences of 2014.

To begin with I'll address the topic of Early Access: Rodina stands out as one of the more robust offerings from the alpha pile currently on Steam. The major mechanics are all solid and the one or two bugs I have encountered have not upset my experience. Furthermore, Rodina offers a freeroaming play style for those of you who would prefer to save the story beats for a more feature complete version of the game.

In game, Rodina offers players a space exploration sim with jaw-dropping world design, customisable ship interiors, collectables, combat and an impeccable musical score. The almost seemless transition from planet surface to ship interior to piloting out of the atmosphere is key to the immersive experience and this will only be enhanced in subsequent updates with the inclusion of cockpit piloting mode.

Keyboard controls are on the whole functional, however playing with an XBox 360 controller feels far more intuitive and the developer has eluded to this being the standard input for play-testing. Graphically Rodina looks very pretty, particularly when you dive down into the atmosphere of the vast planets, however this is countered by far more blocky animations as seen during ship fires or firing up the limnal drive. Strangely, this juxtaposition seems to work well for Rodina, although Elliptic has suggested that these graphics are merely place-holder at this time.

In terms of gameplay, Rodina has a solar system which rewards exploration. At the hundreds (perhaps thousands) of 'sites of interest' dotted around planets and asteroids you will find weaponry top-ups as well as memory sticks which serve to flesh out the world around you. These breadcrumbs are welcome reward for stealthing or fighting your way past enemy vessels, the latter of which proves to be the most challenging aspect of the game.

All told, the current version of Rodina offers a beautiful world for players to delve into. While item collection and ship-to-ship combat present more traditional gameplay hooks, I have found myself enjoying this title more for it's zen-garden qualities. Watching the blazing red-sun rise over the ice-canyons on Morena while stood next to your personal space ship is superbly cool.

The developer, Brendan Anthony, is actively engaged with the community and has excellent calibre in his previous body of work. Impending updates will inevitably increase the variety and functionality to Rodina, however the game in it's current state is already well worth your time and money. Play now, thank me later.
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15 of 17 people (88%) found this review helpful
1 person found this review funny
15.4 hrs on record
Posted: December 26, 2014
Early Access Review
This game.. Oh boy this game.
There are so many things to love about this game. To get started, this game is a space exploration game in which you can Pilot a very deadly (If used right.) Spaceship. You can discover astroids and find abandoned treasure such as missile's and lost info, You can run into enemy ships and take them down. You can visit planets and conquor all the enemies lurking there, build your own massive spaceship, or just fly around space, on a massic scale.

(Pros)
+Easy to learn controls
+A massive amount of things to discover, such as astroids or even planets.
+The Soundtrack. It is AMAZING. OH MY GOD IT IS A BEAUTIFUL DYNAMIC ORCHESTRA SOUNDTRACK THAT I LOVE.
+Runs smoothly on most windows
+Combat is easy to learn and enjoyable
+The sheer size of the galaxy. Astroids are small, have little treasures on them, but there are THOUSANDS on them. Seriously, you could count. While there being a small amount of planets, they are HUGE. GIGANTIC. Massive mountains to fly over, tons of treasure to discover, enemies to fight, and the scale of these planets could be considered THE SIZE OF EARTH. Not joking, yet not guranteed.
+No loading screens.
+The ability to fully customize and build your own ship.
+Many more things I personally enjoy, like entering the atmosphere of planets, and the enjoyable feeling of the combat.

I could go on about the pros, but lets not waste to much time.

(Cons)
-Limited space to build spaceships, you can't have them go on forever.
-Missiles are unable to counter, which I can understand, this game is still in alpha, and will probably have alot more things added.
-Enemies have extraordinary accuracy. While not dealing to much damage, they land almost every hit, but this could just be considered adding to the difficulty.

You could say I lack some cons only because I am trying to defend the game, but that's not true. Rodina is a masterpeice and if you love adventure, combat, exploration, building, or even space games in general, this game is for you!

11/10
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22 of 30 people (73%) found this review helpful
1 person found this review funny
21.9 hrs on record
Posted: November 18, 2014
Early Access Review
Breaker breaker, come in Earth, this is rocket ship 27. Aliens ♥♥♥♥ed over the Carbonator in Engine No. 4 and I'm gonna try and re♥♥♥♥ulate it and land of Juniper. And hopefully they got some space-weed. Over. How's that, buddy? I don't ♥♥♥♥in know.
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14 of 16 people (88%) found this review helpful
1 person found this review funny
44.3 hrs on record
Posted: October 13, 2014
Early Access Review
Absolutely amazing game, the scale of it blows me away. Even just racing through the massive, deep and extraordinary 'cracks' in the service of the ice planet is fun, but Rodina is not perfect.

The story is told through text, which may put some people off, but for me it seems to get the main story line across and some how create a immersive lore.
On the other hand, the story isn't really present in the gameplay. The story makes out that there is news stations and various interesting characters... when really you get to see none of them. In this sense the gameplay can seem quite removed from the story; The enemy you fight is faceless (they could be anything for all it tells you) and seem to be the part with very little lore apart from 'they are bad' (however this does create mystery).

The gameplay is very fun; it is the reason why i have put so many hours into Rodina and i will put in many more i am sure.
The ship flying is quite easy to grasp; there is 4 different speeds which your ship can fly at, each seeming to be a lot more faster than the one before. Finding these speeds and using them is rather a shock as they go so fast, but in a great way. The speed of the ship adds to the scale and it is mindblowing when you go down a speed on a planet and realise just how fast you are going and how big the planet is.
You can get out of your custom built ship to explore asteroids and planets; there are resources on these planets/asteroids that you can collect, which seems to be the main goal of the game. The character outside the spaceship seems to move very fast and sometimes it can be difficult to pick up resources. I feel there needs to be a way to make the character slower.
The combat is so very excellent and the weapons each different from the last, at the moment they do seem a bit limited but certainly do suffice to destroy the various enemy types and make me go "Wow! That is so awesome". There is many enemy types each with different weapons or a combination of weapons and the enemy's certainly put up a fight. Each can be fought with different tactics; the game leaves it up to the player entirely what weapons they wish to use and how they want to fight an enemy, or if they want to fight an enemy at all. One could argue that the later more stronger enemys may be 'bullet sponges', as the saying goes, and take alot of repetitive action and time to fight. For me the tension is kept high, however, as i know i am constantly under threat. For example, from fire or a sudden barrage of missiles i didn't see (which looks overwhelmingly wondrous by the way).

I have not mentioned all the features, but overall i recommend Rodina to a extremly high extent. It is in continued development so even more featues will be added, but right now it is an exceptional game with incredible scale and many many awe inspiring moments.
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13 of 15 people (87%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: October 28, 2014
Early Access Review
This is the first review I've written for a game, so, I'll do my best.

First off, I want to say that overall this game is short so far, but already really good, and that's in the Early Access. In terms of gameplay it's somewhat simple - so far there's only fighting other ships, entering atmospheres and finding loot to occupy you, BUT it makes up for the lack of quantity with quality:
-The dog-fighting is fun, and you can find ammo for new weapons as loot. Some of the enemies are incredibly strong compared to your little ship, so you have to learn to fight them which is something I love (and watching balls of flame fall to the planet surface after a battle in orbit is one of the most satisfying things I've seen in ANY game)
-Flying in itself is actually a pretty fun experience too: you get different 'gears' that you shift between - basically different speeds. Super slow Docking, nippy Combat, speedy Cruising, and then the cross-the-solar-system-in-seconds Limnal Drive, the game's warp drive (also incredibly satisying to fly in)
-Entering atmosphere is something you have to do to get to the best loot sites on the planets, and it's actually pretty realistic. Not too hard, and you can always make it easier in the settings

One of the nicest things in Rodina is the simplicity of the graphics - the pixelly fire and smoke of fallen foes is surprisingly nice looking, and the Limnal Drive warp too - and the basic models of the ships are fooling; they're pretty lethal, and it's one hell of an empowering experience to land next to a downed battleship and realise your petty gunship is basically a speck of dust in comparison. Trust me, the dev pulled off the ship designs really nicely

And finally, the best part of the game in my opinion: story. In it's Early Access state it's wonderful already. The backstory is immense - the dev has clearly worked for hours just typing it all up, let alone creating it. At every loot site along with empty containers and ammo is a data-stick, each of which gives you a little article of backstory; things taken from books, reports, meetings, communications etc. which sheds a little light on the Rodina universe - the history, people's stories etc. It's so well thought up.
And of course there's the actual story. I was skeptical at first, since this is an indie game and in my experience inde game stories are simple or odd. This is not the case. AT. ALL. The story is good, maybe not the greatest in the world but above average at the least. It actually got me with a plot twist, which was a refreshing change. The story is seriously just... it's worth getting Rodina just for the story.

In conclusion (tl;dr): Rodina is really good already. Short and slightly empty feeling, but what's already here is a really good quality, especially the story. I played the demo 4 times and and have finished the game thus far, and I seriously reccomend it. Despite the Early Access the game runs well (it's only crashed once in my experience at the main menu, and autosaves so much that I wouldn't be that upset if it crashed in game). SERIOUSLY looking forward to future updates, this game has a LOT of potential.
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11 of 12 people (92%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: January 17
Early Access Review
I came across this game by accident before it was put on steam (so shown game time isn't accurate) and I can tell you straight of its one of the few early access games you should keep an eye on. I think what early access games really need is good communication between the dev and the supporters of the game who quite knowingly purchased the unfinished product and Rodina does this very well and quite interestingly. Up until time of my review depending on the amount you have donated towards the game you can have a say on what the dev should work on next, it’s interesting as it actually makes you feel like you’re a part of the development process and helping the dev to further complete it which in most early access games you will be left in the dark not knowing whether the game has been abandoned or not. I myself am not too fussed on the early access model as its used and abused by too many people, but not all and I think Rodina is one of the few that are actual using it to further progress the game rather than to extract as much money before legging it like so many others. But anyway moving on to the actually game itself is it worth the money?

In terms of gameplay and progression within the story there’s not much to it at the moment. In fact mainly it’s an exploration game with no real goal other than progressing the story by reading A LOT of text that you will find scattered about, but it is interesting if you stick with it. There is dog fighting combat which feels good however there’s not much to it; it’s very simplified at its present state. Randomly generated worlds are a plenty and some which are huge at that, but then there’s nothing really on these worlds either and soon you start to realise the actual limitations on what you can do right now. One of the more interesting aspects of the game is the ability to modify your spacecraft by creating and modifying rooms and this actually changes the outer model depending on your design so you can actually make a really cool looking spacecraft if you spend the time with it. New features are being added, slowly at that but then it seems to be mainly one guy working on it so you can't expect weekly updates. The game is huge that’s a fact and no loading screens as advertised but then this isn't exactly something new or ground-breaking in gaming even on this scale, but it’s also small in that there’s not much to do or even to explore which is my main problem with worlds which are randomly generated that I believe has still yet to be solved. But you might as well make your own mind up about that as there is a demo you can download which you might as well check out first, which seems to be so rare these days so kudos to the dev for that. In terms of visuals it’s very pretty and has a unique art style but it’s nothing visually ground-breaking but it does the job to keep the immersion and that’s what matters,

I'll be keeping a watch on this game, I hope it goes far.

*edit (grammar)
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11 of 13 people (85%) found this review helpful
1 person found this review funny
95.2 hrs on record
Posted: December 11, 2014
Early Access Review
This game is just straight up amazing. I honestly cannot stop playing it. You can spend endless hours exploring the universe as-well as dive into a deep, compelling story. As far as the mechanics go, everying is smooth and spot on. From combat, all the way to landing on the planets and astroids, leaves the player satisfied and wanting to venture on. In the end, this game is in Early Access and I CANNOT WAIT to see what plans the author was for it in the future. Rodina has so much potential and in my opinon is the start of a new type of game that will evolve and grow into something much, much more bigger than it is today.
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9 of 10 people (90%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: November 17, 2014
Early Access Review
The game is pretty great and its potential is amazing. Although i wouldn't recommend it yet. $15 is a little expensive for the little gameplay that this game has. I recommend waiting before getting this game yet, but the developers need the money. If you are looking for a full experience, don't get it yet, but if you're willing to wait a bit, just get it. -Falzon out
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7 of 7 people (100%) found this review helpful
19.9 hrs on record
Posted: September 16, 2014
Early Access Review
I almost never write reviews, but this is an exception.

As time goes on, I see Steam filled with more and more crappy indie games that are in it for money, not for the game. Rodina is an exception.
The dev updates constantly, talks to the community, and listens to what we say.
Not only that, but Rodina itself is a game I've been looking for since I started gaming. Even in its current state, it's well worth the 20$ it sells for.
Buy this game, support this amazing dev.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: October 28, 2014
Early Access Review
Great game lots of potential i cannot wait for a full release ! Its worth a try if you like exploration games. The game itself is early access but its worth the money for the content it already has, If you like a challenge and like exploration as i said previously its worth it.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: November 13, 2014
Early Access Review
Very calm at times, just to explore yet still satisfying to the eyes. It's cool to notice a sunrise when the sun isn't moving. But the planet is. Also the combat feels smooth although sometimes difficult. Very Nice.
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9 of 11 people (82%) found this review helpful
3.9 hrs on record
Posted: October 19, 2014
Early Access Review
Can I just say that, apart from being a really amazing space sim even at this early stage, that this game is really intelligently written? All the logs you can find in the game are both hilarious and heartfelt. Major props for making me want to scour the entire galaxy just to find the next tidbit of wonderful reading.

A great game with a lot of heart and a lot of potential.
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12 of 17 people (71%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: December 14, 2014
Early Access Review
oh god my ship is on fire
oh god is that a ♥♥♥♥♥ blimp
how are there blimps in space even
is it shooting rockets at me
oh god it is
evasive maneuvers!
*spins ship in a circle*
*explodes*
respawn and repeat
9.9/10
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