RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews: Very Positive (434 reviews)
Release Date: Jul 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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"This game has serious potential. You can fly to different planets, fight enemies with cubes and build a space ship out of toilets. Follow it's progress."

Recent updates View all (27)

September 3

Dev Update: Lots of Bots!

Hey guys! I'm here with what I believe will be the last Dev update for this milestone. This time I have a ton of changes, many of which are behind the scenes. Some of it has to do with the Bots though:

* Randomized Bot parts - now when you call MakeRobot() from the console, the bots will be randomized! It's not polished up yet but it's fun to see a variety of robots pop out at once :)

* Robots animate slightly and look around as they wander.

* There are lots of optimizations related to robots as well as some with terrain generation. Performance should be better with lots of bots onscreen now, although their AI performance will degrade the more of them there are. I also added a new option, "Terrain Creation Rate", which (when turned down) can result in smoother gameplay (with fewer hitches) at the cost of slower terrain updating. Let me know what values work best for you!

* Oh, the player ship shows up on the Scanner now too.

There are a ton of other changes in this update but I don't think there's anything else worth explaining. Don't worry, I'll post a full changelist when the update comes out!

As always, the Dev updates might have bugs! I don't recommend playing on the Dev branch unless you want to be helping me test!

7 comments Read more

August 10

Dev Update: wandering robots, lots of physics bugfixes, and enemy respawning

Hey folks! New dev update to keep you up-to-date on what I'm working on!

* Wandering Robots: the robots, while still majorly in-progress, now have autonomous random movement. They can wander around your ship without getting stuck on walls or doors. Try them out with the "MakeRobot()" console command.

* Lots of major physics fixes related to the major refactoring from last time. Thanks to everyone for bug reports!

* Enemies ship groups should no longer respawn. You can clear planets now! (this was buggy before- let me know how it goes! Look for respawning, planets having way too many enemies, etc)

As usual, this update may be buggy and is only for info and testing purposes!

I know it may not look like it but I'm making great progress on the robots. After this I'm just working on fun robot stuff - animation, behaviors, sound FX, etc! Very exciting!

35 comments Read more
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About This Game

RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!

Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Helpful customer reviews
7 of 7 people (100%) found this review helpful
1 person found this review funny
4.9 hrs on record
Posted: August 16
Early Access Review
The fire. OMFG the mother♥♥♥♥ing FIRE! Extinguisers can't put it out when it's a big one and trust me, a laser hit won't leave a little ash waiting for you to end the battle. I found myself engulfed in neverending, self-replicated flames and the only solution was opening all doors to deprivate it of oxygen, and ejecting myself out of the ship in the process. It was horrible...
It was a terrible, undescribable thing vaster than any subway train, a shapeless congeries of methanolic fire, faintly self-luminous and with myriads of temporary flames, forming and un-forming as flares of redish light all over the bridge-filling front that bore down upon me. Blistening over the Glistening floor that It and It's kind had swept so EVILLY free of all litter
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4 of 4 people (100%) found this review helpful
0.6 hrs on record
Posted: August 14
Early Access Review
Rodina is seriously the most promising game around. 10/10 and I mean it.
The visuals are gorgeous, the soundtrack is FREAKING AWESOME, the gameplay -although a bit empty as the game lacks features for now- is really cool, the story (quite short, for now and only told through texts, logs, mails etc...) is great and amazingly well written.
This game is so exciting I wet my pant all day thinking about it. Just buy it already !

Oh, and another cool thing, Brendan Anthony, creator of Rodina is an amazing guy, best dev I've ever seen, always listening to his community and helping !
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1 of 1 people (100%) found this review helpful
10.3 hrs on record
Posted: August 24
Early Access Review
I am going to start out by saying that I hardly EVER write reviews.

Lets start with the pros:

This game features a completely full-scale solar system with a few planets to explore, each incomprehensible in size until you really get close to them, they are actually quite f-ing massive, which is awesome.

The story is rich in text, and the lack of any spoken dialogue is actually great, because it adds a mysteriousness to the whole situation of the game (like who/what you are, why you are on this random mission)

The amount of places to explore are seemingly endless.

Lots of baddies to fight, which gets quite challenging.

Being able to customize your ship to your liking is really something, and it is pretty easy to use.

Okay, the concerns:

The game is quite short, but does not fall as a negative because this game is still early access, and is quite well built to begin with

The lands of planets do seem a bit barren, it would be nice if there were enemy/human outposts that could be attained or whatnot, but then again, still early access

Strange performance issue: Okay ive had this a few times, and what happens is that for no apparent reason, my video card maxes out and tries to push over 85 Celsius which is well over what I ever want it to be. Doesnt make sense, considering this game is low graphics and I can run Crysis 3 at max. Unfortunately I have no means to prove this, and it happens so rarely that a quick save and reboot of the game fixes it (still kinda unweary about it though)

Sometimes the GUI disappears after combat/piloting ship in first person, quick save and restart fixes it.

I had tried the demo, instantly got hooked and played until the timer went out, purchased the game the moment I could, and have no regrets. This game is a fantastic open-world (or should I say, Open f-ing solar system) game with some serious potention added to its already fantastic gameplay physics and immersive storyline. Hope to see more in the future.

If you have doubts, don't have doubts. And if you DO have doubts, at least get the demo to test those doubts. This game is fantastic.
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1 of 1 people (100%) found this review helpful
11.3 hrs on record
Posted: August 30
Early Access Review
If you like exploration, space flight mechanics, arcade style space simulator dog-fighting and RPG upgrading elements then this is the game for you.

From the very moment I hit "start" and was immediately thrust into the game without a loading screen - I was hooked. This is an excellent game and I can only hope developers continue to produce high quality space flight exploration simulators like this.

Thank you to the devs for this novel and interesting gem of a game!
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1 of 1 people (100%) found this review helpful
8.6 hrs on record
Posted: August 30
Early Access Review
Even in it's early state when I played through it and got through the story I was mesmerized by reading the Encrypted Comms. I love every cubic meter of this game and totally recommend it, and I can't wait for it to be fully released. Just buy the game straight and play it all day, no gameplay videos or anything. This game is worth every penny and second you put into it.
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