RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews: Very Positive (539 reviews) - 93% of the 539 user reviews for this game are positive.
Release Date: Jul 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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Recent updates View all (32)

December 11, 2015

Rodina 1.2: Bots!

This is a major milestone for Rodina – our first NPCs! Continue the game’s storyline in order to create Baby Automaton Bots and bring your ship to life! Bots will wander around your ship and look at the various contraptions, saying their names in Robot-ese. They can follow you around. And each one has their own unique brightly colored, animated, and only slightly creepy eyes!

This update also comes with Mod Support. After playing the game once, a “Mods” folder will be created, into which you can drop new Mod directories. The files in the Mod folders will be loaded when the game starts, and can override game files in some cases. Now there’s no need to manually overwrite files to install mods!

Here's the changelist from the readme:

**** RODINA 1.2.0 ****

* Story Update: New messages and story elements, picking up at the end of the original story
* New Feature: NPCs. Includes Vision Sensor, Eye Shader, and Procedural Voices
* New Feature: Mod Support
* New Feature: Run Toggle
* New Feature: "Limnal Assist" particles while in Cruise Mode show you when your ship is getting a speed boost in deep space
* Improvement: Enemy ships no longer respawn
* Improvement: Player position added to Scanners
* Improvement: Many story/UI polishes, inluding flashing UI Icons for target entities, and more tutorial elements
* Improvement: Major internal physics refactor
* Improvement: Scripts loaded automatically (without LoadScripts file). Errors generated when compiler finds broken dependencies.
* Improvement: Texture generation scripts refactored and much simpler now.
* Improvement: Added "Convex" and "Mesh" physics types for entities (not tested extensively)
* Bugfix: Gameplay script context was not being garbage collected, leading to hitches
* Bugfix: Fixed vehicle formation movements in non-highprocess, causing crazy distant ship movements

23 comments Read more

December 10, 2015

Final 1.2 Beta update!

Got it! I think I've really fixed the bug with the bad interior physics now! Turns out it was a problem that only happened with loading savegames :)

Thank you to everyone for your help getting these bugs fixed! If all goes well, I'll release the update tomorrow!

6 comments Read more
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About This Game

RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!

Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Storage: 300 MB available space
Helpful customer reviews
25 of 25 people (100%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: January 14
Early Access Review
Not gonna lie when i first saw this on the store i passed over it primarily because it was early access (not a fan of most) and i wasn't overly impressed with the graphics. however, i downloaded the demo and was pretty much instantly hooked. i love the flight mechanics, the fact that you can land on any asteroid/planet in the system, the combat is fun, and most importantly the discovery of story elements clueing you in on what happened and whats going on.

All around i have no complaints about this game, the graphics aren't up to what i normally play but they definately work for this game and the story elements keep me hooked wanting the next piece of the puzzle.
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19 of 21 people (90%) found this review helpful
9.3 hrs on record
Posted: January 18
Early Access Review
Forget the 1:1 scale planets, I would buy this game again just for the amazing plot.

This game... it makes you question everything.
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13 of 14 people (93%) found this review helpful
10.3 hrs on record
Posted: January 18
Early Access Review
I find it hard to reccomend games that are in Early Access. Many are usually more or less incomplete games, so Early Access, for many games, is essentially an excuse for Beta testing without having to pay anyone. However, there are some games that are a full, complete game even in early access, and provide new and interesting content untill the developers feel it's ready to fully release. Rodina is NOT one of these games. So the question is, why do I reccomend it so much?

The answer is simple: Rodina is a very open, very easty-to-play, and very fun game, and will one day be something amazing.

As it stands, the world is very baron and empty, with only a few game mechanics involved, which includes flying around, collecting things on the surface of planets and asteriods and flying. I wouldn't callt his a complete game at all. However, what is in there are plots with a dark sense of humour, as well as what is so far an interesting main narritive which, althought it can be hard to follow at times, keeps you wanting to find more things.

But easily the main reason i'd reccomend this game is atmospheare. This game has such an immense sense of scale, that coming right up to the sun and seeing its size actually made me feel ill it looked that big. And the flying mechanics are absolutely great too. And planets are planet-sized. You could fit the GTA5 map on the smallest plannet dozens of times over with ease. Each planet has a unique feel to it and all are worth exploreing, as long as you can get past the enemies.

This is where we reach the weakest part of the game: the combat. I am really dissapointed too, because this is finally a game that makes me feel like i'm flying around in 3-D space without having to learn too many complex controls and yet the combat system is so broken. Perhaps I am simply bad at the game, but the enemies take way too long to die, and the extra weapons you find on the ground are very limited and either don't add a whole lot or are pretty much required to stand even a chance at beating them.

But again, this is where I still want to keep reccomending the game. I know for a fact that the combat system is going to be improved eventually, and I am sure that it'll be better and more diverse. I have a lot of faith in this game and I would at least reccomend getting the free demo, to see if it's the sort of game you'd like.

In conclusion, while most Early Access games are a game which feels like a tech demo, this Early Access game is basically a tech demo which feels like a game. Pick it up now, because over time I feel that this game will start getting really good, and the price may go up.
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11 of 11 people (100%) found this review helpful
4.1 hrs on record
Posted: January 23
Early Access Review
The planet scale and gameplay is AMAZING! Would definitly recommend this wonderful game to my friends.
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8 of 9 people (89%) found this review helpful
35.4 hrs on record
Posted: January 25
Early Access Review
After having Played Elite Dangerous and other spam sims and being a part of Rodina since it was just in testing I must say Rodina is the BEST space simulator game I have ever played. With being able to walk around your ships, entering atmospheric planets and finding story line elements while battling enemies. Customizing your ship and modding it to your hearts desire this game is AMAZING. Anyone out there thinking about getting Rodina, DO IT! This game is 100% better then Elite Dangerous and other space sims as ED may have better graphics, but graphics are nothing compared to the gameplay. And Rodina not only has very cool and interesting graphics, it also has amazing gameplay, a unique storyline and will keep you busy and having fun for hours!
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