RODINA is an immersive space exploration game which allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews: Very Positive (460 reviews) - 93% of the 460 user reviews for this game are positive.
Release Date: Jul 28, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
Read more

Buy Rodina

Downloadable Content For This Game


Recommended By Curators

"This game has serious potential. You can fly to different planets, fight enemies with cubes and build a space ship out of toilets. Follow it's progress."

Recent updates View all (27)

September 3

Dev Update: Lots of Bots!

Hey guys! I'm here with what I believe will be the last Dev update for this milestone. This time I have a ton of changes, many of which are behind the scenes. Some of it has to do with the Bots though:

* Randomized Bot parts - now when you call MakeRobot() from the console, the bots will be randomized! It's not polished up yet but it's fun to see a variety of robots pop out at once :)

* Robots animate slightly and look around as they wander.

* There are lots of optimizations related to robots as well as some with terrain generation. Performance should be better with lots of bots onscreen now, although their AI performance will degrade the more of them there are. I also added a new option, "Terrain Creation Rate", which (when turned down) can result in smoother gameplay (with fewer hitches) at the cost of slower terrain updating. Let me know what values work best for you!

* Oh, the player ship shows up on the Scanner now too.

There are a ton of other changes in this update but I don't think there's anything else worth explaining. Don't worry, I'll post a full changelist when the update comes out!

As always, the Dev updates might have bugs! I don't recommend playing on the Dev branch unless you want to be helping me test!

16 comments Read more

August 10

Dev Update: wandering robots, lots of physics bugfixes, and enemy respawning

Hey folks! New dev update to keep you up-to-date on what I'm working on!

* Wandering Robots: the robots, while still majorly in-progress, now have autonomous random movement. They can wander around your ship without getting stuck on walls or doors. Try them out with the "MakeRobot()" console command.

* Lots of major physics fixes related to the major refactoring from last time. Thanks to everyone for bug reports!

* Enemies ship groups should no longer respawn. You can clear planets now! (this was buggy before- let me know how it goes! Look for respawning, planets having way too many enemies, etc)

As usual, this update may be buggy and is only for info and testing purposes!

I know it may not look like it but I'm making great progress on the robots. After this I'm just working on fun robot stuff - animation, behaviors, sound FX, etc! Very exciting!

38 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!

Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Helpful customer reviews
12 of 14 people (86%) found this review helpful
1 person found this review funny
9.0 hrs on record
Posted: September 20
Early Access Review
Those of you that have played Fallout 3 understand the feeling when you first step out of your vault, and into the massive open world. You're suddenly hit with what looks to be infinite opportunity. You stand there and bask in its glory, and you realize: "I can do whatever the ♥♥♥♥ I want."

Now, imagine that, but instead, you're on an asteroid maybe a quarter of the size of Fallout 3's map. When you get into your spaceship for the first time and start flying off to explore, you look down at what you left behind. Something massive. Something to explore. A place of what looks to be infinite opportunity. and then you look back up, you see every blip on your radar, all asteroids and planets ranging from roughly the same size to hundreds of times larger than what you just left, and you realize: "I can do whatever the ♥♥♥♥ I want. IN AN ENTIRE GOD DAMN SOLAR SYSTEM." And if that's not enough, you can start a new game to randomly generate a new one, because you're so greedy just one solar system to play in isn't enough for you. Or, if you like the building aspect of the Sims, why not design your own spaceship's interior!

Right now, it's a bit empty, but the game is being actively developed, and though you may experience some crashing, this game is worth every cent.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
7.1 hrs on record
Posted: September 18
Early Access Review
-♥♥♥♥ing Brilliant Exploration
-Super Nice Developer(s)
-Fun Combat!
-Cool Music
-Mods (not on workshop)
-A bit Empty
-Difficult Interior building.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
15.4 hrs on record
Posted: September 10
Early Access Review
To start off I would like to make abundantly clear this game is early in development. There isn't much to do other than scavenge and fight enemies, but that part is well made. Personally I enjoyed the space combat, and the holosticks you find around the solar system are very interesting. Also I would like to add that the physics in this game are very realsitic, and the visuals are stunning, watching the sun rise on the side of a planetis beautiful, especially morena. While there are no quests, the developer (yes there is only one) has big plans, and is active in the community. He responds to a lot of the comments people have, and has already begun implementing some npcs in the game. The game is very fun to load up every few days and fly around a alien solar. It also has full controller support, and isn't broken in any way. Some people have expierienced bugs, but I haven't. If you enjoy exploration and space, and can stop to smell the roses that are in this game, I'm sure you'll enjoy it.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
25.4 hrs on record
Posted: September 21
Early Access Review
Okay, i'm gonna keep this short and simple.
Rodina is one of the greatest open-world games ever made. It's definitely worth its money!
As for its Early Access status, it makes me very excited to see what else is brought into the game.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
23.5 hrs on record
Posted: September 14
Early Access Review
Despite it only being in Alpha, this is by far the best space exploration game that has existed up until this point in time. I won't say it is the best space game full stop, but it is the best at the exploration part. If you are the type of person who likes to float gently through thousands (literally) of asteroids or the type of person who likes exiting space battles and planet entries, or the type of person who likes wandering sheets of (randomly generated) ice or rock for eternity, this is the game for you. All the planets are to scale, meaning it would literally take you a year to go around one on foot, if not far more time. It has a compelling plot, countless amounts of writing pieces (I couldn't read though them all if I had a year). Rodina has an amazing dynamic sound track that changes with your enviroment. Not to mention the very receptive dev of the game (raptormeat) who listens to any and all suggestions and implements them at a reasonable pace. I fell in love wih this game the moment I played it, and I don't even particularly like space games. Certainly worth buying, weather you like space games or not, you will find something to like in this game.
Was this review helpful? Yes No Funny