RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!
User reviews: Very Positive (217 reviews)
Release Date: Jul 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I consider Rodina to be in "ongoing development". This means that I will keep adding new features and game content as time goes on.

I personally do not favor the concept of "Early Access", as it implies that Rodina has a definite release date with a target feature set. This is not the case- Rodina's development is more reminiscent of games like Minecraft and Dwarf Fortress, where you could imagine features being added forever, and designations like "Released" and "Beta" are entirely arbitrary.

Although I am super proud of it, Rodina is in Early Access because I don't believe that the game has enough gameplay features to justify selling it to people expecting a full, polished game. Once the game is ready, it will be taken out of Early Access.”

Approximately how long will this game be in Early Access?

“I will wait until Rodina has significantly more character gameplay - bases to invade, the ability to board enemy ships, NPCs to interact with - before taking the game out of Early Access. This is a bit of a judgement call, since Rodina isn't intended to have a traditional release, but more gameplay is a base requirement for passing that milestone.”

How is the full version planned to differ from the Early Access version?

“I plan on adding boarding actions, NPCs, and settlements to the game. Right now the only interior you can enter is your own ship. The big mid-term goal will be adding other locations, and NPCs to interact / fight with.

Over the long run, I aim towards making Rodina a "Daggerfall in Space".”

What is the current state of the Early Access version?

“Rodina is currently a "full game" in the sense that it is meant to be played from start to finish, and that there are minimal bugs. You can explore the entire solar system, fight with hundreds of procedurally-generated groups of enemies, and investigate dozens of journals and books.

However, there isn't currently enough content or gameplay. That's what I'm working on right now!”

Will the game be priced differently during and after Early Access?

“If Rodina really improves, I may increase the price as time goes on.”

How are you planning on involving the Community in your development process?

“The community is very important to me. In the past, customers have been given the option to vote on what I work on next. In adapting my system to use Steam, I can't guarantee that I will continue that scheme, but I will continue to listen very seriously to community input.

The thing about Rodina is that there are hundreds of possible features, and I'm excited about all of them. The community is very important in helping me figure out which direction to move in next.”
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"This game has serious potential. You can fly to different planets, fight enemies with cubes and build a space ship out of toilets. Follow it's progress."

Recent updates View all (12)

December 27, 2014

Dev Update - New Document Parser!

I've been working on a little Christmas side-project! Thought it would be a good time to redo the parser for the document files (sorry RapidXml- you were good but not what I needed!) This fixes a tonnn of horrible typos in the document files!

* Custom parser fixes lots of formatting bugs
* Proper handling of Unicode punctuation (quotes, ellipsis, dashes, bullets, apostrophes...)
* Proper handling of HTML special characters (" etc...)
* I added an important font that was missing

Sorry to Rodina's writer Andrew Schurr for making him look bad for so long!

This update isn't tested at all, so it's just in the Dev branch if you'd like to check it out!

2 comments Read more

December 15, 2014

Rodina 1.1.4 Live

Rodina 1.1.4 is now live for all players!

This update is called Spaceship Bobsledding, and it adds a brand-new feature to Rodina: moving interiors. Now you no longer need to bring your ship to a full and complete stop before exiting pilot mode. You can simply leave the controls while the ship is moving. This has several implications:

* You can no longer Park In Space, so be careful! Your ship will keep moving (and crash!) while you walk around.
* The throttle will keep doing what it was doing when you left the controls. So the ship may coast, or it may actively drive, while you are in the interior.
* Be careful when exiting the ship. Leaving while driving or while in 3rd or 4th gear is not recommended. Leaving while the ship is rotating quickly isn't advisable either.

I hope you all enjoy this update! As always, please feel free to take to the discussion section to let me know what you think!

Change List

* New Feature: Moving interiors. Player can exit pilot mode at any time. Ship keeps moving and may crash while you aren't controlling it.
* New Feature: Reworked the ship walkway to be its own separate object. Will appear automatically when the ship is at low speeds.
* New Feature: Visited debris sites get a different icon so you can tell which ones you've been to.
* New Feature: Press F1 to go into Screenshot Mode and remove interface

* Improved the ship auto-levelling to be less jerky (fixed rotational inertia)
* Improved the way the atmosphere looks from space
* Major refactoring of entity management, including introduction of Worldspaces. Each worldspace (planet, interior, etc) has its own physics world.
* Bug Fix: pressing TAB will no longer close menus. Use the ESC key instead

* Optimization: migrated EGActionMoveShip from script side to engine side
* Optimization: change message-passing implementation to reduce memory allocations

14 comments Read more
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About This Game

RODINA is an immersive space exploration game with allows players to seamlessly travel across an entire, full-scale solar system. Seamless means your character can travel anywhere - in space, on planets, and in your ship - with no loading screens!

Walk around your space ship, or anywhere on full-size planet landscapes. Fly through a planet's atmosphere to its surface, or out into deep space. Destroy the alien swarm in thrilling dogfights, and learn the secrets of the demise of the Vanguard Colony Ship and the role of its mothership- Rodina.

Rodina is in continuous development! Please try the free demo before buying!

Rodina is made mostly by one solitary, sleep-deprived developer - a 10-year veteran of the games industry who previously worked at Bethesda Softworks on Oblivion and Fallout 3. You can always contact me at

Current Features:

  • Full-scale, procedural solar system
    4 full-size planets, 50 randomized major asteroids, something like 45,000 minor asteroids, and one enormous star!
  • Seamless planet landings
    Fly straight down to a planet surface from orbit, get out, and walk around
  • Combat with alien ships
    Several different alien ship types, and 5 different weapon types, including heat-seeking missiles
  • Customizable ship interiors
    Easily personalize your ship’s layout and share your design with other players
  • A Story and Background fiction
    As told through books, emails, and logs

Future Vision:

Over time, I intend to work on Rodina towards the direction of "Daggerfall in Space" - a seamless procedurally-generated space RPG on a massive scale.

Frankly, this is crazy! I can't make any promises about where Rodina will go or how long it will take, but I can promise to keep working on Rodina for as long as I'm able to. I'm committed to making Rodina great, and I hope that what's already released shows that I'm capable of delivering something different, vital, and fun.

Please try the demo, and if you like what you see and pick up the full game, all your money will go towards Rodina's future development!

System Requirements

    • OS: Vista, 7, or 8
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 512MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
    • Additional Notes: Some users have reported problems with Intel cards. Please try the demo before buying Rodina!
    • OS: Vista, 7, or 8
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Dedicated GPU with 1024MB Memory
    • DirectX: Version 10
    • Hard Drive: 300 MB available space
Helpful customer reviews
12 of 13 people (92%) found this review helpful
14.2 hrs on record
Posted: December 26, 2014
Early Access Review
This game.. Oh boy this game.
There are so many things to love about this game. To get started, this game is a space exploration game in which you can Pilot a very deadly (If used right.) Spaceship. You can discover astroids and find abandoned treasure such as missile's and lost info, You can run into enemy ships and take them down. You can visit planets and conquor all the enemies lurking there, build your own massive spaceship, or just fly around space, on a massic scale.

+Easy to learn controls
+A massive amount of things to discover, such as astroids or even planets.
+Runs smoothly on most windows
+Combat is easy to learn and enjoyable
+The sheer size of the galaxy. Astroids are small, have little treasures on them, but there are THOUSANDS on them. Seriously, you could count. While there being a small amount of planets, they are HUGE. GIGANTIC. Massive mountains to fly over, tons of treasure to discover, enemies to fight, and the scale of these planets could be considered THE SIZE OF EARTH. Not joking, yet not guranteed.
+No loading screens.
+The ability to fully customize and build your own ship.
+Many more things I personally enjoy, like entering the atmosphere of planets, and the enjoyable feeling of the combat.

I could go on about the pros, but lets not waste to much time.

-Limited space to build spaceships, you can't have them go on forever.
-Missiles are unable to counter, which I can understand, this game is still in alpha, and will probably have alot more things added.
-Enemies have extraordinary accuracy. While not dealing to much damage, they land almost every hit, but this could just be considered adding to the difficulty.

You could say I lack some cons only because I am trying to defend the game, but that's not true. Rodina is a masterpeice and if you love adventure, combat, exploration, building, or even space games in general, this game is for you!

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3 of 3 people (100%) found this review helpful
0.6 hrs on record
Posted: January 17
Early Access Review
I came across this game by accident before it was put on steam (so shown game time isn't accurate) and I can tell you straight of its one of the few early access games you should keep an eye on. I think what early access games really need is good communication between the dev and the supporters of the game who quite knowingly purchased the unfinished product and Rodina does this very well and quite interestingly. Up until time of my review depending on the amount you have donated towards the game you can have a say on what the dev should work on next, it’s interesting as it actually makes you feel like you’re a part of the development process and helping the dev to further complete it which in most early access games you will be left in the dark not knowing whether the game has been abandoned or not. I myself am not too fussed on the early access model as its used and abused by too many people, but not all and I think Rodina is one of the few that are actually using it to further progress the game rather than to extract as much money before legging it like so many others. But anyway moving on to the actually game itself is it worth the money?

In terms of gameplay and progression within the story there’s not much to it at the moment. In fact mainly it’s an exploration game with no real goal other than progressing the story by reading A LOT of text that you will find scattered about, but it is interesting if you stick with it. There is dog fighting combat which feels good however there’s not much to it; it’s very simplified at its present state. Randomly generated worlds are a plenty and some which are huge at that, but then there’s nothing really on these worlds either and soon you start to realise the actual limitations on what you can do right now. One of the more interesting aspects of the game is the ability to modify your spacecraft by creating and modifying rooms and this actually changes the outer model depending on your design so you can actually make a really cool looking spacecraft if you spend the time with it. New features are being added, slowly at that but then it seems to be mainly one guy working on it so you can't expect weekly updates. The game is huge that’s a fact and no loading screens as advertised but then this isn't exactly something new or ground-breaking in gaming even on this scale, but it’s also small in that there’s not much to do or even to explore which is my main problem with worlds which are randomly generated that I believe has still yet to be solved. But you might as well make your own mind up about that as there is a demo you can download which you might as well check out first, which seems to be so rare these days so kudos to the dev for that. In terms of visuals it’s very pretty and has a unique art style but it’s nothing visually ground-breaking but it does the job to keep the immersion and that’s what matters,

I'll be keeping a watch on this game, I hope it goes far.
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3 of 3 people (100%) found this review helpful
10.7 hrs on record
Posted: January 2
Early Access Review
Amazing fun and seemingly endless exploration. So much potential for mods, a shame that there aren't many good mods out yet. Combat is difficult and enjoyable and the ability to completely customise your ship is just amazing!

Definitely recommend this to everyone!
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1 of 1 people (100%) found this review helpful
9.4 hrs on record
Posted: January 16
Early Access Review
IT IS JUST INCREDIBLE i spent around 1.5 hours designing a ship the other time was me just flying to planets i recommend to anyone and this game WILL BE INCREDIBLE in future updates so yes, get it
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1 of 1 people (100%) found this review helpful
8.9 hrs on record
Posted: January 10
Early Access Review
Regular updates with new features, pushing yourself around in a vacuum with a fire extinguisher, shooting aliens or burning up in atmosphere it's all good fun!

There are multiple planets to explore, numerous weapons to fire, various aliens to destroy and it even has an interesting (text based) storyline.
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1 of 2 people (50%) found this review helpful
1.6 hrs on record
Posted: January 13
Early Access Review
I like it, but I'm not sure why. Unless being overwhelmed by huge planets the size of Just cause 2's map, getting in a space ship and going to another one the size of Dagger Fall's map, all whithout loading times excites/intrigues you, you might not like it.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: January 9
Early Access Review
I try and do a playthrough on this game and end up dying so many times. watch the vid here if you're interested. :p
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207 of 221 people (94%) found this review helpful
83.2 hrs on record
Posted: July 28, 2014
Early Access Review
One of the most creative and freeing space games I have seen in a while. It prioritizes its appeal with "open-world" exploration. I put that term in quotes because technically you are not even limited to a single world, but thousands upon thousands of separate bodies floating in space. This ranges from asteroids to planets, and no doubt with more to come in the future!

Rodina understands that if you give the player freedom, and let them discover and do on their own time and in their own way, the experience becomes more personal, more vibrant, and all-around more involving.

With what anyone would swear is a life-size solar system, with life-size planets, and not to mention the 3D arcade-style space-combat currently with a variety of enemy ship types as well as weapons to find and attach to your vessel, Rodina is truly something unique that breaks down the boundaries most games are restricted to in order to guarantee a profit.

This game was built with less bussiness, and more love and creativity in mind.

I can very easily see Rodina being the next Minecraft if it can get the proper attention, as well as some very vital core elements implemented that it currently lacks, such as:
Planet-dwelling life
and Dynamic terrain manipulation (digging)

Buy Rodina. It really needs a sit-down-and-play introduction before you really feel the freedom of this unique game engine. The potential truly is limtless for this project.
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137 of 147 people (93%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: July 28, 2014
Early Access Review
Early-Access, review current as of 7/28/14

Ever since I was a kid, it seemed like a dream to have a game where you could fly around in space, then seamlessly land on a planet. A few games have tried this (mostly unsuccessfully), but right off the bat, Rodina pulls it off beautifully. Entering an atmosphere is intense, and you really get a sense of a given planet's scale as you're hurtling towards it as a fireball. Managed to land successfully on my first go, which says something for the intuitiveness of the controls!

Not interested in being a meteorite? There's space combat! Yep, good old shooty fun, right in your own personal ship. Since movement/phsyics appear to be mostly Newtonian, it's less like flying a fighter plane, and a bit more like playing 3D Asteroids. I can tell you that's a lot more fun than it sounds in text: my usual tactic is to cruise-drive up to a group of enemies, spray them in the face, then zip off a few thousand meters in a random direction before their shots land. Tricky, yes. Possible to crash doing this? Oh yes. Very exhilarating!

What's that? Don't like being stuck seeing the outside of the ship only? Then wander around in the inside of it! Check out the furniture, play with the knobs, pull the levers, all that good stuff. From start to finish, it's pretty immersive, especially for an early access game. Whether you're checking your radio, messing with your bed, or putting out a massive fire, first-person in the ship just feels right, not unlike seeing FTL from a personal perspective.

From a development perspective, Rodina reminds me of how Minecraft was in 2011: loads of fun, and just waiting to be packed with new goodies over time. The upside to this, of course, is players will be able to say exactly what they hope to see, and good ideas might end up put in by Elliptic Games. Given the sheer number of games touting themselves as "early access", yet being little more than a proof-of-concept that makes little progress over a year or more, it's refreshing to see a game out there that doesn't pretend to be something it isn't. Devs aren't calling it complete, but they also haven't put up the equivalent of a semi-interactive demo, like many other early access games do. There is quite a bit in here to keep you busy, and given the ambitious nature of the game, I expect we'll see much, much more.

tldr: If you love space games, buy this. If you want to fly around and shoot things in space, buy this. If you want to see what is, to me, one of the more impressive space-to-atmosphere landing mechanics systems, buy this. Heck, if you like Kerbal Space Program, buy this!

...oops, ship caught on fire while I was writing this, brb
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82 of 98 people (84%) found this review helpful
3.1 hrs on record
Posted: July 29, 2014
Early Access Review
Seriously almost started crying at the start of this game, I've wanted exactly this since I was a wee lad watching Star Trek with my family over thanksgiving dinner and then sequestering myself alone in my room to play galctic conquest mode in Star Wars Battlefront. If you like FTL this is almost like FTL in first person aside from the fact that ther is no other crew on your ship (yet?), it is also like FTl in the sense that fires on your ship can very quickly have you over a barrel. Rodina however is better, obviously that's an opinion and they are apples and oranges but this is quite simplyu a better space-sim. the seamless transitions and real time combat scratch that starship itch that all healthily insane humans are burdened with not to mention the first time you activate hyperdrive you immediately go "♥♥♥♥in' eh how do I control this thing?" and for the first time really understand how much of a little snot Luke is being when he's bothering Chewie and Han in the cockpit of the Millenium Falcon. Ten out of ten, I look forward to how far this project can push into the final frontier.
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50 of 59 people (85%) found this review helpful
34.2 hrs on record
Posted: July 29, 2014
Early Access Review

I've spent and insane amount of hours in this game prior to its release on steam and can say i still play it and get those moments of wonder and joy when encountering enemies, reentry to planets, drifting in space etc. The planets in Rodina are awesome visually. Fly over the edge of Jarilo and see the mist on the mountain ranges, it will blow you away.

For you modelers out there the game has a blender plugin that comes with the game allowing you to make models for pretty much anything in game! already have some mods up on !

In all honesty this game has been a joy, the dev has been in constant step with the community. and i hope people can get the same vibe i got from it when i started playing.
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53 of 65 people (82%) found this review helpful
7.5 hrs on record
Posted: July 29, 2014
Early Access Review
Captain's Log Stardate 23.9 rounded off to the nearest decimal point.... We've traveled back in time to save an ancient species from total annihilation... So far no signs of aquatic life, but I'm going to find it; if I have to tear this universe another black hole I'm going to find it.... I'VE GOT TOO MISTER!

Okay now that the fun is over, let us get down to business shall we? This game from what I have played so far is everything I have ever wanted in a spaceship like game. You get your ship grab a few parts and you are off exploring, now obviously the game is in its early stages but I can tell this game is going places. Controls as well are smooth good customs too if you don't like their basic setup.

All in all I think it was worth the 15$ especially seeing as the game will grow with time(It's already quite massive).
I was a little sketched out first thankfully they offer a free demo after playing that I was sold on this title, so I suggest you hit the demo button first if you aren't 100% after you do though be warned you may want more lol.
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17 of 17 people (100%) found this review helpful
12.3 hrs on record
Posted: July 29, 2014
Early Access Review
The moment I found myself in awe watching the sunset on a barren world framed by a tall range of mountains and the smoldering wreckage of two alien craft I became a fan of Rodina. No other game has left me feeling so excited about the potential this game has. Already the basic mechanics are all there - intuitive flight, challenging combat, the amazing transition between exploring planets and asteroids on foot to slingshotting around the sun to get to your next objective. It just needs more content and more diversity.

If someday down the line I find myself working on creating my own settlement on the shores of a lush procedurally-generated garden world while defending it from the xeno threat in the skies above it will truly be a gem among games.
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15 of 15 people (100%) found this review helpful
3.0 hrs on record
Posted: August 8, 2014
Early Access Review
So, first I flew into the sun.

The game didn't try to stop me, didn't try to teach me where to fly, nor did reality break and let me fly through the sun to avoid an untimely demise. Instead, my ship started to give me a warning about solar radiation, followed by my ship more or less melting in the extreme heat of the sun's outer layer with warnings and sirens blaring the whole time. After which, the game told me that I died and that was that.

So, next I few into a planet.

I melted in the extreme heat of entry into the planet's atmosphere, ignoing my ship's pleading warnings about too steep of a trajectory. I died.

So, after that I flew into an asteroid.

I blew up on impact. Then, too, did I die.

I'm not saying you will die a lot in Rodina, such as when I dove head long into a large hostile space battle soon after playing chicken with a space boulder, I'm saying that Rodina gives you plenty of opportunities to die. Not only are enemy spacecraft seeking your death before someone or something else can claim you, you've a galaxy of reality to explore physics with. No loading screens, no auto-pilot, just you and your ship against the universe.

And for those of you out there not seeking your deaths, Rodina gives you the tools, the inuitive controls, and the weapons to stay alive as well if you're that kind of person. Oh, and you can customize the interior of your ship.
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16 of 17 people (94%) found this review helpful
8.9 hrs on record
Posted: December 17, 2014
Early Access Review
This game is a masterpiece. At least, it has the potential to be.

I just finished the storyline thus far in the game, and I must say it left me speechless. The story is thrilling from start to finish, although it does require some reading (trust me, it's worth it).

As far as gameplay is concerned, I found it challenging, but not frustrating. I enjoy games that teach the player and then test the player's knowledge and adaptability. This game executed this flawlessly. The enemy ships in Rodina start out small, like a couple of fast, low-firepower ships. As you progress through the game, you have to fight larger, more powerful ships, and usually a different strategy is required. I would describe the combat itself as a spacecraft dogfight. The main weapon is a machine gun-like weapon with an enormous spread. At first it seemed unappealing, but I grew to love it with use, and so will you. The game has four (so far) different secondary weapons, and the player may only select which secondary weapon to choose while inside the ship, using its operations computer. This forces the player to choose the secondary weapon outside of combat, which means you must plan your battles.

I could go on and on about the gameplay and never get tired of talking about it. Rodina has many interesting features and challenges to keep the game interesting. For example, if your ship takes enough damage, you may have to leave the controls to fight a fire inside your ship with a fire extinguisher, or else slowly lose health until your ship explodes. Also, when entering a planet's atmosphere, the player must control the ships speed so that it doesn't differentiate into the atmosphere. Also, the controls become unstable during this, adding to the challenge.

Another fantastic feature of the game is that it is, of course, completely seamless. Even in hyperdrive mode, as you cross an entire galaxy, the only discomfort you will encounter is a tiny drop in fps.

This game is amazing. Sure, some things can be improved and added (most of the walking around, planet surface walking, player weapons like guns), but there is plenty of room for more features. Personally, I'm excited to see the next chapter of the Rodina story. Do yourself a favor and get the game, it's a great experience and you will follow the development of a fantastic game with a riveting story.
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13 of 13 people (100%) found this review helpful
5.3 hrs on record
Posted: July 30, 2014
Early Access Review
I'm impressed. I love the fact that when you start the game, you have no idea what to expect, you learn it from scratch. It's fun to explore when you know nothing at the start, for me that's what attracted me to the game the most. The graphics are impressive too, as is the seamless style of play (no loading screens).

EDIT - I've played a couple hours now, and wow, what has impressed me the most now is planetfall. The concept and detail in descent is really well done. Flying your ship is also well done (I use either mouse/keyboard, or for flying, I mostly use XBOX emulator with a gamepad, but with proper keyboard configuration the flying is just as fun).

I'm curious to see how much more there is to this game. Already, I find the game very playable. The idea that it's only going to get better makes it all that much more fun to explore.
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48 of 76 people (63%) found this review helpful
2 people found this review funny
5.7 hrs on record
Posted: August 22, 2014
Early Access Review
Rodina could be the game that I've been searching for since I was twelve. The freeness to fly where I want, how I want to; the ability to become a burning pile of spacejunk upon entry into a planets atmo; walking inside my own spacecraft! This game has potential, but it is just that right now, potential. The game does not have enough content in it to be worth it yet. To reiterate my point, I'll tell you everything you can do in game as of now.

1. Fly around
2. Shoot at baddies
3. Extinguish fires
4. Customize the interior of your ship
5. Walk around in your ship, or across the massive but barren terrain of planets and asteroids
6. Scavenge ammunition and read short stories which are often located in the same place

That's just about it, the most intriguing part of the game is reading about the main story line in which you can not participate in at this point of development. I want this game to be good, perhaps even desperately, but it doesn't have much to offer yet. I can't upgrade my ship size or its weapons. There is no one to talk to, the most interaction you get is through short stories of people that you won't get a chance to meet. Entering atmosphere is exhilerating the first time, and it could be all the time if steep re-entry wasn't solely based on a set speed which can be maintained without even trying that hard, the direction the ship is facing doesn't even matter. There is no infantry combat yet, you can't board an enemy ship, you can't even see the enemy if they're not inside a spaceship. The one redeaming factor is the stories, there are plenty of them and it's always exciting to find the next part to it.

I had fun with this game for a little while, not because of the unique space exploration style to the game, but through the story that is told, which by the way, isn't finished yet. Everything else got a tad bit dull without any other content to shake things up. I would say keep a close eye on this game, but I wouldn't recommend buying it yet.
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15 of 17 people (88%) found this review helpful
8.8 hrs on record
Posted: December 7, 2014
Early Access Review
Originally it was my intention to register my review after a couple of hours in this game, but rather than record my thoughts whilst surfing on a wave of Rodina euphoria, I decided to cool my jets and spend some more time reflecting on Elliptic Games debut offering. For those who are not interested in reading on, I can tell you now that Rodina holds up as one of my best gaming experiences of 2014.

To begin with I'll address the topic of Early Access: Rodina stands out as one of the more robust offerings from the alpha pile currently on Steam. The major mechanics are all solid and the one or two bugs I have encountered have not upset my experience. Furthermore, Rodina offers a freeroaming play style for those of you who would prefer to save the story beats for a more feature complete version of the game.

In game, Rodina offers players a space exploration sim with jaw-dropping world design, customisable ship interiors, collectables, combat and an impeccable musical score. The almost seemless transition from planet surface to ship interior to piloting out of the atmosphere is key to the immersive experience and this will only be enhanced in subsequent updates with the inclusion of cockpit piloting mode.

Keyboard controls are on the whole functional, however playing with an XBox 360 controller feels far more intuitive and the developer has eluded to this being the standard input for play-testing. Graphically Rodina looks very pretty, particularly when you dive down into the atmosphere of the vast planets, however this is countered by far more blocky animations as seen during ship fires or firing up the limnal drive. Strangely, this juxtaposition seems to work well for Rodina, although Elliptic has suggested that these graphics are merely place-holder at this time.

In terms of gameplay, Rodina has a solar system which rewards exploration. At the hundreds (perhaps thousands) of 'sites of interest' dotted around planets and asteroids you will find weaponry top-ups as well as memory sticks which serve to flesh out the world around you. These breadcrumbs are welcome reward for stealthing or fighting your way past enemy vessels, the latter of which proves to be the most challenging aspect of the game.

All told, the current version of Rodina offers a beautiful world for players to delve into. While item collection and ship-to-ship combat present more traditional gameplay hooks, I have found myself enjoying this title more for it's zen-garden qualities. Watching the blazing red-sun rise over the ice-canyons on Morena while stood next to your personal space ship is superbly cool.

The developer, Brendan Anthony, is actively engaged with the community and has excellent calibre in his previous body of work. Impending updates will inevitably increase the variety and functionality to Rodina, however the game in it's current state is already well worth your time and money. Play now, thank me later.
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13 of 14 people (93%) found this review helpful
8.0 hrs on record
Posted: July 29, 2014
Early Access Review
A true space platform like no other before with endless potential.
It's already an incredible game and the dev is just getting started.
Skyrim Elite ?... This will do that and so much more.
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13 of 14 people (93%) found this review helpful
43.1 hrs on record
Posted: October 13, 2014
Early Access Review
Absolutely amazing game, the scale of it blows me away. Even just racing through the massive, deep and extraordinary 'cracks' in the service of the ice planet is fun, but Rodina is not perfect.

The story is told through text, which may put some people off, but for me it seems to get the main story line across and some how create a immersive lore.
On the other hand, the story isn't really present in the gameplay. The story makes out that there is news stations and various interesting characters... when really you get to see none of them. In this sense the gameplay can seem quite removed from the story; The enemy you fight is faceless (they could be anything for all it tells you) and seem to be the part with very little lore apart from 'they are bad' (however this does create mystery).

The gameplay is very fun; it is the reason why i have put so many hours into Rodina and i will put in many more i am sure.
The ship flying is quite easy to grasp; there is 4 different speeds which your ship can fly at, each seeming to be a lot more faster than the one before. Finding these speeds and using them is rather a shock as they go so fast, but in a great way. The speed of the ship adds to the scale and it is mindblowing when you go down a speed on a planet and realise just how fast you are going and how big the planet is.
You can get out of your custom built ship to explore asteroids and planets; there are resources on these planets/asteroids that you can collect, which seems to be the main goal of the game. The character outside the spaceship seems to move very fast and sometimes it can be difficult to pick up resources. I feel there needs to be a way to make the character slower.
The combat is so very excellent and the weapons each different from the last, at the moment they do seem a bit limited but certainly do suffice to destroy the various enemy types and make me go "Wow! That is so awesome". There is many enemy types each with different weapons or a combination of weapons and the enemy's certainly put up a fight. Each can be fought with different tactics; the game leaves it up to the player entirely what weapons they wish to use and how they want to fight an enemy, or if they want to fight an enemy at all. One could argue that the later more stronger enemys may be 'bullet sponges', as the saying goes, and take alot of repetitive action and time to fight. For me the tension is kept high, however, as i know i am constantly under threat. For example, from fire or a sudden barrage of missiles i didn't see (which looks overwhelmingly wondrous by the way).

I have not mentioned all the features, but overall i recommend Rodina to a extremly high extent. It is in continued development so even more featues will be added, but right now it is an exceptional game with incredible scale and many many awe inspiring moments.
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