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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
I updated the build to fix a problem with the interior bounds generation!
This was to fix the Kestrel Ship mod, but it could have affected other modded ships as well!
Also, don't know if I've mentioned this yet but I'm hoping to do a Dev update as soon as I've got the Vanguard Ruins back and working in the game. Hopefully shouldn't be too long!
It's done! The 3D Interiors update is released, complete with a new Interior Editor which gives you the ability to create multi-story interiors and rooms!
This update also contains several new tilesets, as well as the ability to recolor existing tilesets and to create custom lights!
I'm VERY excited to be finished with this one! Next up I'm going to be improving the Interior Procedural Generation, so that I can finally begin adding outposts and bases to the planets :D
As always, if you have any trouble with this update, email me at email@example.com so I can issue a patch!
* New Feature: 3D Interiors
* New Feature: Revamped Interior Editor w/ many new features
* New Feature: Custom tilesets and custom lights
* New Content: Several new tilesets
* Improvement: Interior Bounds generation will figure out how big your ship is and base the interior bounds off of that.
* Improvement: Highlight selected entities so the user always knows what is being moved / deleted
* Improvement: Tilesets constructed out of sub-parts so that they can be stretched for tall rooms
* Improvement: Lighting should run slightly faster
* Bugfix: Fix object picking in editor (Fire Extinguisher spam)
* Bugfix: Don't turn off gravbike unless it's not moving
* Bugfix: Don't let ship drop below planet surface if it loads in with no physics
* Bugfix: Fix fire extinguisher firing behind objects
RODINA® is a registered trademark of Elliptic Games LLC. All content copyright Elliptic Games.
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