Wilson Chronicles lets you return to Black Mesa !
User reviews:
Mixed (18 reviews) - 55% of the 18 user reviews in the last 30 days are positive.
Mixed (552 reviews) - 62% of the 552 user reviews for this game are positive.
Release Date: Jan 14, 2016

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Early Beta Access

WARNING : : the game is still in Early Access / Beta stage.
It is playable but we're not done yet and you can still come across some bugs and slowdowns.

About This Game

Wilson Chronicles needs you to own Half-Life 2

Wilson Chronicles lets you play Major Darren Wilson, one of the employees of the military research complex at Black Mesa.
The Black Mesa incident will change everything and will put you into a struggle against the aliens and the military forces trying to contain the invasion.
Your objective is simple: get to the surface an escape from this mess at any costs.

Discover the environment where the first Half Life took place, featuring:

  • New chapters
  • New weapons
  • New textures
  • New sounds

System Requirements

    • OS: Windows® 7
    • Processor: Intel® Core™ 2 Quad Q6600
    • Memory: 2 GB RAM
    • Graphics: 512 MB with DirectX 10-compatible and support for Pixel Shader 4.0
    • DirectX: Version 9.0c
    • Storage: 8 GB available space
    • OS: Windows® 10
    • Processor: Intel® Core™ 2 Quad Q9300
    • Memory: 4 GB RAM
    • Graphics: 1024 MB with DirectX 10-compatible and support for Pixel Shader 4.0
    • DirectX: Version 10
    • Storage: 8 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (18 reviews)
Mixed (552 reviews)
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309 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
5 of 8 people (63%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: September 26
♥♥♥♥ing trash mod, It's a mix of poorly designed maps with stolen Black Mesa Source assets and other stuff stolen probably off of Gamebanana and Gmod workshop, With a 20 minute long intro that explains nothing and wastes your time for a mod thats only 5 hours long at most, AT MOST, So much lore breaking ♥♥♥♥♥♥♥t in there aswell, I know this was made by a team of 6 people and its still in "Beta", Aswell it is free, But this mod is not worth it, Unless if you're really bored and you want to waste 3 hours, Go ahead and download it.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
18.8 hrs on record
Posted: September 19
Good game but,

where are the keys?
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1 of 1 people (100%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: September 14
it was alright. i like the levels and the weapons. the huge problem is the game runs horribly. so much lag at 960x540 at the lowest settings. dissapointing since i can run half-life 2 native with higher settings. also people kept calling me gordon.

very sloppy. 5/10
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1 of 3 people (33%) found this review helpful
Not Recommended
0.1 hrs on record
Posted: September 17
everytime i try to play it it will close on its own
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1 of 3 people (33%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: September 17
it's OK i guess?
but the HECU and black ops come too quickly.
and there's alot of other problems.
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1 of 3 people (33%) found this review helpful
Most Helpful Reviews  Overall
124 of 151 people (82%) found this review helpful
50 people found this review funny
Not Recommended
1.2 hrs on record
Posted: January 14
I'm not sure if I can say all the problems of this game in a list. Therefore, I will tell you my experience in the game, start to finish, so you, esteemed reader, can know what to expect should you play this.

I take a quick look in the maps folder, and I see only 8 non-background maps. "Perhaps they are really big ones" I think.
I start the game. Main menu, intro videos, and soundtrack is good so far.
I start a new game. I end up in an apartment that has way too many doors and a parking lot that has enough space for 5 cars. I also accidently walk over the keys out of the apartment, and use the red car because I was watching a walkthrough by a French guy. I also notice that my crosshair drifted to the top left.
I'm treated to an interesting car ride, sort of like Inbound, except you don't control the car and can't move anything other than your head. I also notice that my player character drives with one hand and an oncoming truck beeps at me for staying on my side of the road with absolutely no one else on the road whatsoever.
I get to Black Mesa, where I meet Dr. "Hey, Over Here!" and his brother Dr. McTwitchylegs. Freeman kicks off the Resonance Cascade about 3 minutes after I arrive, and everyone but me immediately ends up dead or zombified.
I get my suit, and I find that I can't see my health or armor; only my flashlight. I also notice that my fists are absolutely useless against anything zombie.
I quicksave, finding that the game doesn't tell you it just quicksaved.
I restart, and my UI looks fine. I meet a bullsquid, and I find that they want to punch you instead of spit at you. I also find that Black Mesa had a problem with too many people getting their legs chopped off and headcrabbed in the water.
At about the fourth level, I decide that I'm done with the mind-numbing stupidity, so I turn on godmode and rush past all the enemies. During my rush, I found that the HECU just came in without any announcement whatsoever.
I also used noclip a few times to get past gates when I didn't give enough of a damn to find the switch the devs wanted me to pull, because the switches and doors you need to use are indistinguishable from the ones you don't use.
In the middle, there's a time skip, pushing you right into the time near "On a Rail". At this point, the HECU are replaced by their reskinned darker cousins, the Black Ops. You also see a few Controllers too, who move very fast, almost annoyingly fast. At about this time, I also get rather disgruntled that you can't even sprint in this game; since you can sprint in HL2, I can only assume that the devs deliberately turned it off.
In the surface level, where you are on the actual surface for about 20 seconds, you meet the Alien Grunts. They look like a cyclops slime monster, and while they do use their hivehands, they like to punch you in the face more. After I faced those guys, about 20 zombies showed up 20 seconds after I left the very clear room. Then I go down an elevator. The forums were very kind and gave me the access code to the next map via console.
When I went to the last map, I had no weapons, so I used an "impulse 101" to compensate. I then found that there is a *lot* of guns that the devs made that they don't let you use. After pulling out an AK, I see the first friendly NPC I've seen since the start of the mod. I start to feel that the mod might actually start to get better, because the NPCs were also using subtitles. After helping the friendlies fight the Black Ops, I walk back up to them, hoping for a stated mission objective like "There's some Black Ops in the other room. Waste 'em." or "The scientist team wants you to reactivate the thermal trackers. Here's the door.". But no, they just stared at me. There were no other exits, so I noclipped out and found that meeting the friendlies meant the end of the game. I was not amused, especially since the guard was calling me Gordon and referencing old times.

That's what you're going to get if you play this.
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136 of 171 people (80%) found this review helpful
136 people found this review funny
Not Recommended
1.5 hrs on record
Posted: January 15
It's like a rift opened into an alternate dimension where Black Mesa was developed by a team of mentally handicapped monkeys.
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139 of 191 people (73%) found this review helpful
11 people found this review funny
Not Recommended
1.8 hrs on record
Posted: January 14
Meeh, it's just really boring, that's all. No plot, no background, nothing. Also the level design is very crappy - most of the time I wasted on poking around guessing which doors are locked and which aren't, and it was very hard to guess which buttons I had to press. So yes - the level design is terrible, which kills interest in this game almost at the beginning.
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74 of 93 people (80%) found this review helpful
11 people found this review funny
Not Recommended
0.4 hrs on record
Posted: January 14
I just played thirty minutes of it, already uninstalling. The design and direction is terrible. It feels like a really ♥♥♥♥♥♥ string of GMod maps. The weapons feel bad, no original voice acting, and clunky animations.

The game tries to be like the original Half Life without realizing what it did right. Both HLs give beginnings where you just walk around and familiarize yourself with the environment. This game shows you waking up in the main character's house, watching a cutscene of him driving to work, get to work and then seconds later everything goes south. You never feel like you're working for Black Mesa - there's no "top secret" feel to it. You just drive right up to it (guided nicely by road signs, even though you have no control of the car,) walk in, and get "decontaminated" (even though it looks like they're giving you a shower.

The worst part is the map design. Every room feels the same, and it feels like you're playing a maze. Which doors are the openable ones? Who knows? Oh, you missed that small tiny keypad next to the door? Turns out the door is an elevator! There's ten red objects in the room (fire extinguishers, alarms, etc) but one of them is actually a door switch required to continue! Why does everyone in this world drive muscle cars? The game is also extremely unclear at what it wants you to do. Objects in the world that need to be interacted with to progress are unnoticeable a lot of the time, and the game wants you to backtrack frequently (but it's never clear when you've hit a dead end, how far you need to go back, and what you're looking for.) It's crazy confusing.

It's just so bad. I want to like it, but it doesn't do anything correct. My crosshair was in the top left part of the screen the entire game. The final straw was when I finally managed to get on the Black Mesa Sky Train thing (after a lot of backtracking and confusion) and the game gladly started to move me forward towards a wall which I assume was going to open. It never did, the car ran straight through it and I got crushed and killed between the glitching car and the unopened wall. Uninstalled after that.
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Recently Posted
Vladimir "Trump" Putin ☭
1.6 hrs
Posted: September 28
The game is really boring. Beyond boring. It's either you're running around trying to find the exit, or random bullsquids who shouldn't be there. Also, the level design is awful. It's like a dev's first time in hammer.
Helpful? Yes No Funny
1.6 hrs
Posted: September 17
Wilson Chronicles is really great. Keep it up, guys!

Sound Effects:
The sound effects of this game is similar to the other Half-Life games but some were actually made by the developers themselves.

NPC 'Theory' Actions:
All I know is the developers are updating the NPC's to follow you in vents, crawl throughs, and ladders; that's only a theory.

Gameplay Mechanics:
Very well done gameplay but where's the 'Sprint' mechanic? Or there won't be one, in which, I don't blame for you guys but everything else is normal.

There almost similar to the Black Mesa texture.

Story Lore:
Major D. Wilson wakes up in a apartment house. Got in his car, driving to Black Mesa. Everything is all normal until, as usual, there's chaos at lose. He finds a green H.E.V. suit for protection from enemies that Wilson might encounter. Starting from 'Square One' to 'Square 3', Wilson fights the enemies to defend himself and he falls in a unstable vent injuring himself from the process. Mr. Wilson wakes up from a knock out, and attempt escaping. And he's back in 'Square 1' until later Major find the guns that he "supposedly" dropped and started shooting Enemy NPC's. And the last moment of this game is Wilson's in an elevator heading for the surface. ... And that is as far as I know until later.

Players, you could try this game out if you want to. It is your decision to make.
Helpful? Yes No Funny
2.8 hrs
Posted: September 11
Is the game perfect? No
Does the game deserve the MOSTLY NEGATIVE reviews? Not by a long shot!

So the map design leaves a little to be desired (some spots had me running around in circles until I finally found the one button, or keycard, or whatever was needed to move forward)

The game brings you back to where it all started - Black Mesa Research Facility, and as you're entering the facility for another day of work, all hell breaks lose as *SOMEWHERE* else in the facility Dr. Gordon Freeman pushes a cart full of an "anomolous material" into a machine which opens a portal to another world...we all know the drill.

The short (beta) game was a fun hour-hour and a half of gameplay that really makes me want to go back and play HL1 again. Every chapter is an homage to the original HL (you even get to fight through the original "tutorial" levels in the last chapter). You have your typical "lab" levels, sewer levels, office levels, giant water filled silo levels... Basically everything that you ran into in HL1, you have here on a smaller scale (makes sense, it's the same facility). There are some new weapons, re-done HL1 enemies.

It's an all-around nostalgic journey into the past but with a nice makeover.
Helpful? Yes No Funny
1.7 hrs
Posted: September 10
Im going to give this a no as of now why? then read on

I found this more like Maze Chronicles than Wilson Chronicles, most of the sections are just mazes or shooting enemies as of now.

I had to put on music to actually not bore me then just never play the game again.

Helpful? Yes No Funny