FINAL FANTASY IV makes its debut on PC! Lose yourself in this timeless tale of heroes, betrayal, love and redemption.
User reviews:
Recent:
Mixed (15 reviews) - 60% of the 15 user reviews in the last 30 days are positive.
Overall:
Very Positive (603 reviews) - 81% of the 603 user reviews for this game are positive.
Release Date: Sep 17, 2014

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About This Game

FINAL FANTASY IV makes its debut on PC!

As the first game in the series to feature the innovative Active Time Battle system, FINAL FANTASY IV stands as an iconic milestone in FINAL FANTASY history. Lose yourself in this timeless tale of heroes, betrayal, love and redemption—now optimized for PC!

Key Features:


  • Fully voiced, dramatic cut-scenes
  • Deep, emotionally charged character development
  • All-new system for charting dungeons and uncovering the secrets within
  • Inspiring score accessible at anytime from the built-in Jukebox

*Please select the language you wish to play in via the game launcher.

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8
    • Processor: Pentium 4 2.4 GHz
    • Memory: 2 GB RAM
    • DirectX: Version 10
    • Storage: 750 MB available space
Customer reviews
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Recent:
Mixed (15 reviews)
Overall:
Very Positive (603 reviews)
Recently Posted
Doctor Randy Quaid
( 0.5 hrs on record )
Posted: June 25
Port of the mobile version, very ugly, giant buttons designed for a touch screen take up huge amounts of screen space. 15(!)fps lock in battle and 30fps lock elsewhere.

Play the DS version.
Helpful? Yes No Funny
Alucard
( 8.0 hrs on record )
Posted: June 24
Before I begin, know that I *love* FFIV, and have beaten it multiple times on other platforms. I love almost every single version I own (DS, PSP, SNES, and of course PC), but I do *not* love this version, hence the thumbs-down. It changes and removes too much for me to love it. For example:

-I rather liked Whyt, an Eidolon summon unique to the DS version, and the minigames associated with it. They took them out.

-Instead of just talking to the aforementioned Whyt in order to get the Piercing Magic Augment, you now get to do a fetch quest. Yay! (sarcasm)

-They removed one of the Limit Break augments (abilities you can use on characters as items and equip). See, FFIV DS and the various ports of it have you run through the game up to 3 times, and you can get most augments more than once as a result. However, after a certain level (like 71?) your stat gains are dependent on augments equipped. If I remember right, the removal of a Limit Break forces you to change your strategy to get all characters max stats as well as have a viable strategy to fight a secret boss. That's annoying, and I don't know why they did that. Sure, you can add it back in with Cheat Engine, but you shouldn't have to.

-They took out Edward's commentaries (a character I grew fond of) from the music box. It was a nice touch, and I rather liked it, seeing as how *SPOILERS* after a certain point in the game, you really don't see much of him anymore. *END SPOILERS*

-They changed the Developer's Room. Instead of the NPCs representing the DS staff (you know, the guys who actually made the game and didn't just port and butcher it. The guys we actually care about), we instead get representations of the mobile staff. Also, there are no more treasure chests in the room, and that makes me sad.

-I know you might think the last two points are just nitpicking, but really, it's like being used to getting cupcakes with sprinkles for dessert every month, and then suddenly you get a plain muffin. These little things added charm to the game. They are the frosting and sprinkles.

The only positives about this version are the slightly (very slightly) improved visuals and framerate, and achievements. The framerate in battle, despite technically being higher/better than in the DS version, still bothers me, as it is capped to 15fps. I wasn't as bothered by the choppiness in the DS version, likely due to the smaller screen.

-Now, the actual game itself is good. You can't go wrong with FFIV. It has an ATB system (this is the game that introduced it!) where you have gauges that slowly fill up and allow you to do an action with that character once their ATB gauge is full. If you set the battle system to "Active" in the options, enemies will attack you even while you're selecting spells or items, which forces you to think on your feet.

-There's also plenty of unique equipment you can get throughout the game, particularly the incredibly rare and hard (tedious) to get Onion equipment and other equipment added in this version. Only equipment equipped to your hands will show up on your character, for better or for worse. Still, the equipment that does show up looks cool, and the various special effects are exciting.

-The visuals are great, and will not make your eyes bleed like other DS games. Some people hate the slightly chibi art style, but I think it works rather well. FFIV DS has colorful and pleasing visuals, and this version is no different!

-The OST is amazing. The tracks do a good job of not only setting the mood, but getting an emotional reaction out of the player. Since FFIV DS was my first experience with FFIV, I decided to listen to the original OST to see how different it was, and they seemed to have stayed very faithful. I'm impressed, since usually remakes butcher/change the OST so much it becomes unrecognizeable. Here, it seems like they made higher quality versions of each track, which is what every remake should do, provided that the OST was already good in the original.

- (some minor spoilers about the plot here) The plot is not necessarily completely original, but it doesn't need to be. It's still unique enough that I care about it. It could be the world that it's set in, how strange and mysterious the world is, but the plot itself is still entertaining. Fetching crystals, conspiracies about the king, the main protagonist's girlfriend getting captured...oh, and the world of FFIV is larger than it first appears!

-The characters, like the plot, aren't original, but you still might find yourself caring about them. The voice acting is likely the reason for this, as while the voice acting is so Shakespearian you might cringe, you find that you like it anyways. It's like how the VA in Castlevania: Symphony of the Night is so bad, yet it has charm because of it. You have your angsty ninja, somewhat tsundere summoner girl, pretty/feminine white mage who also happens to be the main protag's girlfriend...again, they aren't exactly unique, but they are lovable.

-The previously mentioned augment system was introduced with the DS version. How it works is that at certain points in the game, places or people will have abilities that you can receive from them and put on other party members. Once you use an augment on a party member, there's no taking it back unless you reset. You may take it out of their command menu so that it doesn't show up in battle, but you cannot assign that ability to another party member, unless you get another copy of said augment and use it on them. Now, previously unique abilities like Yang's Focus can be applied to someone like Kain or Cecil. While this is a good thing, it has some major drawbacks. You can miss certain augments. Also, if you forget to obtain some augments or don't find them before you beat the game once and go onto your New Game Plus, you're forever screwed out of that copy of that augment. So basically, if you want a true 100% run, you'll likely need to hit up GameFAQs or another site that hosts guides.

-Namingway and his few sidequests are thankfully still in this version (although that doesn't save this version). He mostly just has bits of dialogue when you talk to him, but there are a few sidequests involved in his later appearances. You also need to interact with him to get a few (useful) augments. So basically, if you see Namingway (or whatever name he happens to be going by at the time) in a new area, TALK TO HIM. His small interactions and sidequests are GREAT, unlike this version of FFIV. This brings me to mention one last gripe I have with this version...

SE's latest (and probably final) patch for this game, 1.0.4, was not even given a real changelog. Instead we get, "Update contains just general bug fixes based on feedback received." Seriously, Square? They didn't even fix the battle framerate with this patch. I'm pretty sure I bought this before this patch came out, because if I saw these patch notes in the latest patch, I would've avoided this like the plague, diehard FFIV fan or not.

It's not that I don't recommend this game so much as I don't recommend this version. Get the DS version if you want the augment system, Whyt & minigames, 3D visuals, or the PSP version if you're an old fan looking to get a faithful, updated version with the ability to switch between the arranged and original OSTs. Or be like me and get both! They're way better.
Helpful? Yes No Funny
Sir Auron, Samurai
( 236.5 hrs on record )
Posted: June 24
Final Fantasy IV is the first game in the pseudo-series of FF titles to feature a half-decent story, and it's a story worth experiencing.

I was first drawn to FFIV in the form of the European release for PS1. In addition to a relatively identical game to it's original release, it had the added bonus of FMV videos featuring scenes from the game. Having enjoyed it so much I had to get it for PC as well.

This FFIV while not quite the same, is still enjoyable. Mostly based off the iOS/Android re-release, it has 3D graphics, cutscenes, and the CG intro from the NDS version is included. Further notable differences mentioned below.

So why is the story great? Characters are unique for starters. Good characterisation and good story go hand in hand to make rpgs popular. Unlike earlier games, your playable characters act, think and feel differently to each other. They each have their own dialogue, views, worries, hates and likes. Earlier FF titles just don't have it - saving crystals from evil tyrants netted about as much meaningful dialogue as moving from one world map tile to the other did. And it wasn't really dialogue anyway, as often the conversation told you what you could already see on the screen anyway!

The story starts with you as Cecil, captain of the Redwings of Baron, returning to your King to hand over one of the world's four elemental Crystals, taken by force from another city because your King ordered you to. Not exactly the stuff of heroes. Cecil has problems coming to terms with the violence, racked by guilt and unable to take solace in the arms of his love Rosa. So straight away there is this underlying tension that serves as a great foundation to help tie us to the game.

There are four other permanent team members as well as various casual allies that leave the party for their own reasons. I won't go into lengthy plot details, except to say the fight becomes personal for everyone involved, with lives lost, towns burned to the ground, and even a giant war machine set loose upon the world.

Gameplay originally used to be 2D for FFIV, but the Steam release comes with 3D graphics - a move that will inevitably divide fans. At first I found the visuals a strain on the eye - big messy polygons with what seems to be very little effort made in making them look better (or they intentionally went for the cartoony look). Gradually I warmed to it though, after discovering the essential gameplay was the same.

More in-depth about the gameplay: Most FF titles typically revolve around the Random Encounter mechanic - you travel around, either on the world map or in a smaller dungeon or castle, and every now and then you are forced into a fight against monsters. You fight these monsters, gaining experience, to the point where you will eventually 'level up'. This makes you stronger and able to take on tougher enemies (often by increasing your health pool, increasing your physical strength, or increasing your magic), which enemies tend to do as you progress through the story. Characters have their own classes too, whereby they have access to certain skills other members of your team do not, eg. Kain can Jump.

On the subject of abilities, the 3D version of FFIV differs from the original version notably. This version offers two difficulties, and the option to replay the game a total of 3 times with the same file. Some things can carry over into a 'newgame+', such as a few items and abilities. Some abilities can also be acquired as Augments, like the aforementioned Jump, allowing another character (other than Kain) the ability in combat. This allows for a whole new level of customisation the original title didn't offer, and although I needed a guide to help me make sense of it, I ended up thoroughly enjoying it, working out how best to allocate Augments so that all five of my final team had as much as possible.

The colour palette and variety of locations (due in part to travelling all over the world, and then some) helps keep the game entertaining. The music isn't overly annoying or out-of-place, thanks to Nobuo Uematsu's several excruciating nights spent in sleeping bags in the office.

One thing I absolutely love about this version of FFIV is the voice-acting. Gamers may recognise Michael McConnohie's voice from various Soul Calibur titles, The Last Remnant and Dynasty Warriors 4 and 5; Dameon Clarke from Borderlands (as Handsome Jack), and various Dragonball Z titles; and of course my all-time favourite Liam OBrien, for contributions to FFXIII-2, the FFVII Advent Children movie, and a plethora of other video games.

There is no Whyt in the Steam version though, so the related minigames also do not exist here on Steam. Steam does have achievements though, and while none of them are truly hard, some are definitely more time-consuming than others.

While I recommend a basic familiarity with FF titles, it is not necessary for you to enjoy this game. FF titles are typically stand-alone titles, despite the various roman numerals tacked on to the name. Guides abound all over the internet for new and returning players alike. While there are one or two tough spots, even Hard difficulty isn't too bad in my view.

So for a game that offers a decent story, wonderful characters, some groovy crystals that levitate and talk, and a whole bunch of other reasons inbetween, you can't go past FFIV.
Helpful? Yes No Funny
Scholar-at-Arms
( 89.2 hrs on record )
Posted: June 16
My 3rd Final Fantasy game, and the 1st I played all the way through. I really enjoyed this game. The characters and story drew me in, and the combat was fast-paced and fun, with melee, magic, and the special augment system interacting very well, none of them making the others irrelevant.

My only criticism is of the augment system: while I enjoyed it greatly and think the design was very good, the implementation was lackluster. Most of the augments have to be found, either on the map or by talking to an NPC, after a certain plot point has been reached. The problem is that there is IIRC never a hint given that such a threshhold has been reached, and only rarely is an augment located in a place you would naturally head next. My personal favorites were Tsunami, which is dropped halfway through a dungeon you just cleared, requiring you to guess that you need to backtrack rather than just depart via the exit behind the boss; and Whirlwind, which is placed at the very bottom of a different dungeon...unrelated to the current one...which you cleared hours before...halfway around the world! The system as implemented practically required a guide, not just for 100% completion, but to make it usable. Since as I said above, the augment system feels well-integrated into combat and not a super bonus for the tryhard explorers, this makes no sense to me. That's a large knock, but using an augment guide didn't take away from my enjoyment too much, so overall it was still an excellent RPG.
Helpful? Yes No Funny
Zilexion
( 81.8 hrs on record )
Posted: June 11
This version of the game has… issues, it’s missing content such as the cave of trials or whyt, battles are locked at 15 fps though the rest of the game isn’t, and there are a couple instances where voice lines in cut scenes jarringly overlap each other,Beware story spoilers - not my video, credit goes to Galaxia Shadow, the channel holder, Video proof of line overlapping at around 29 second mark. It’s an emulation of the mobile version, so it has unappealing and intrusively proportioned interface. Overall the base game isn’t bad, in fact, I’d say 4 is my favorite FF game, I just wish my first time playing it hadn’t been this. It’s not beyond enjoyable, but you’re better off with pretty much any other version in existence, so if you have another platform, get it on that instead.
Helpful? Yes No Funny
M3gadeuce
( 0.7 hrs on record )
Posted: June 6
If theres any old game I wish I could refund from my steam account, this would be it...battles look atrocious. Theres no special end game content like the gba version. Even whyt from the ds version has been taken out. If you want to play this game, I highly suggest the psp version instead. Psp version is the best version of ff4 to date.
Helpful? Yes No Funny
TadCooper
( 29.7 hrs on record )
Posted: June 5
Not the best version of FF4 I've ever played but it's passable.
Helpful? Yes No Funny
col.s.ward
( 21.1 hrs on record )
Posted: June 4
Not the best in the series by any means, but it has its charms. This one is very dated in terms of combat and story though, so I wouldn't recommend this as a starting point if you're new to this series. If you are a fan of the series it's worth checking out, but it's very generic by the series standards. FF5 onwards things get more interesting however, this one doesn't quite stand the test of time to me.
Helpful? Yes No Funny
Gregoerbrudy
( 2.0 hrs on record )
Posted: June 1
One of the first classic OMG NO WAY moments in RPG\'s for me was this game. Its got redone graphics in 3d. Reminds me of Playstion 1 or Nintendo DS graphics. Great story with amazing Characters! Really dont pass this classic game up if you get the chance, jump on it!
Helpful? Yes No Funny
>"L.Pilze, überall Pilze
( 26.0 hrs on record )
Posted: May 30
Oh boy. It's hard to believe that this version of FF IV is actually a remake, because the game has aged terribly.

Pro:

+ The battle system itself is great. Lots of spells and skills that make combat more tactical.

+ The music varies from memorable to pretty annoying, but overall it's decent.

+ The graphics are fine, considering it's actually a Nintendo DS game.

+ It has some really cool and challenging boss fights. These are the only part of the game that's really entertaining, sadly.


Con:

- Basically every battle that isn't a boss fight is just one thing: annoying as hell. As you progress through the game, random battles become worse and worse, as the enemies just throw their skills left and right. Counter attacks, insta-kill abilities and party-wide debuffs and elemental spells like there were no tomorrow. Worst encounter design I've EVER seen in a J-RPG, and I've seen a lot.

- The story is dull and without any twists or turns, except one before the final dungeon of the game. Same goes for the characters, they just come and go to your party all the time, as if the developers actually wanted the player to not care the slightest about them.

- There is absolutely no overview of the events that happened or are going to happen next, you only get hints from NPCs where to go. Fine for the story, at least if you don't plan to make a longer break during your playthrough. But without a walkthrough I probably would've missed like 70% of the optional stuff, since what you have to do often doesn't even make sense, because the game explains nothing.

- Dungeon design is very repetetive, no puzzles or anything. But random encounters, OH, so many random encounters. Fun.

- And, last but not least, cutscenes aren't skippable.


.. Well, I haven't played the original FF IV, but I know that the DS (aka Steam) version is supposed to be much harder (and more unfair). And to be honest, I can't think of any good reason to play this over the original, since gameplay-wise it doesn't feel like a modernized game in the slightest anyway. This is perhaps one of the worst remakes I've ever played.
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Most Helpful Reviews  In the past 30 days
14 of 15 people (93%) found this review helpful
Recommended
236.5 hrs on record
Posted: June 24
Final Fantasy IV is the first game in the pseudo-series of FF titles to feature a half-decent story, and it's a story worth experiencing.

I was first drawn to FFIV in the form of the European release for PS1. In addition to a relatively identical game to it's original release, it had the added bonus of FMV videos featuring scenes from the game. Having enjoyed it so much I had to get it for PC as well.

This FFIV while not quite the same, is still enjoyable. Mostly based off the iOS/Android re-release, it has 3D graphics, cutscenes, and the CG intro from the NDS version is included. Further notable differences mentioned below.

So why is the story great? Characters are unique for starters. Good characterisation and good story go hand in hand to make rpgs popular. Unlike earlier games, your playable characters act, think and feel differently to each other. They each have their own dialogue, views, worries, hates and likes. Earlier FF titles just don't have it - saving crystals from evil tyrants netted about as much meaningful dialogue as moving from one world map tile to the other did. And it wasn't really dialogue anyway, as often the conversation told you what you could already see on the screen anyway!

The story starts with you as Cecil, captain of the Redwings of Baron, returning to your King to hand over one of the world's four elemental Crystals, taken by force from another city because your King ordered you to. Not exactly the stuff of heroes. Cecil has problems coming to terms with the violence, racked by guilt and unable to take solace in the arms of his love Rosa. So straight away there is this underlying tension that serves as a great foundation to help tie us to the game.

There are four other permanent team members as well as various casual allies that leave the party for their own reasons. I won't go into lengthy plot details, except to say the fight becomes personal for everyone involved, with lives lost, towns burned to the ground, and even a giant war machine set loose upon the world.

Gameplay originally used to be 2D for FFIV, but the Steam release comes with 3D graphics - a move that will inevitably divide fans. At first I found the visuals a strain on the eye - big messy polygons with what seems to be very little effort made in making them look better (or they intentionally went for the cartoony look). Gradually I warmed to it though, after discovering the essential gameplay was the same.

More in-depth about the gameplay: Most FF titles typically revolve around the Random Encounter mechanic - you travel around, either on the world map or in a smaller dungeon or castle, and every now and then you are forced into a fight against monsters. You fight these monsters, gaining experience, to the point where you will eventually 'level up'. This makes you stronger and able to take on tougher enemies (often by increasing your health pool, increasing your physical strength, or increasing your magic), which enemies tend to do as you progress through the story. Characters have their own classes too, whereby they have access to certain skills other members of your team do not, eg. Kain can Jump.

On the subject of abilities, the 3D version of FFIV differs from the original version notably. This version offers two difficulties, and the option to replay the game a total of 3 times with the same file. Some things can carry over into a 'newgame+', such as a few items and abilities. Some abilities can also be acquired as Augments, like the aforementioned Jump, allowing another character (other than Kain) the ability in combat. This allows for a whole new level of customisation the original title didn't offer, and although I needed a guide to help me make sense of it, I ended up thoroughly enjoying it, working out how best to allocate Augments so that all five of my final team had as much as possible.

The colour palette and variety of locations (due in part to travelling all over the world, and then some) helps keep the game entertaining. The music isn't overly annoying or out-of-place, thanks to Nobuo Uematsu's several excruciating nights spent in sleeping bags in the office.

One thing I absolutely love about this version of FFIV is the voice-acting. Gamers may recognise Michael McConnohie's voice from various Soul Calibur titles, The Last Remnant and Dynasty Warriors 4 and 5; Dameon Clarke from Borderlands (as Handsome Jack), and various Dragonball Z titles; and of course my all-time favourite Liam OBrien, for contributions to FFXIII-2, the FFVII Advent Children movie, and a plethora of other video games.

There is no Whyt in the Steam version though, so the related minigames also do not exist here on Steam. Steam does have achievements though, and while none of them are truly hard, some are definitely more time-consuming than others.

While I recommend a basic familiarity with FF titles, it is not necessary for you to enjoy this game. FF titles are typically stand-alone titles, despite the various roman numerals tacked on to the name. Guides abound all over the internet for new and returning players alike. While there are one or two tough spots, even Hard difficulty isn't too bad in my view.

So for a game that offers a decent story, wonderful characters, some groovy crystals that levitate and talk, and a whole bunch of other reasons inbetween, you can't go past FFIV.
Was this review helpful? Yes No Funny
13 of 15 people (87%) found this review helpful
Not Recommended
8.0 hrs on record
Posted: June 24
Before I begin, know that I *love* FFIV, and have beaten it multiple times on other platforms. I love almost every single version I own (DS, PSP, SNES, and of course PC), but I do *not* love this version, hence the thumbs-down. It changes and removes too much for me to love it. For example:

-I rather liked Whyt, an Eidolon summon unique to the DS version, and the minigames associated with it. They took them out.

-Instead of just talking to the aforementioned Whyt in order to get the Piercing Magic Augment, you now get to do a fetch quest. Yay! (sarcasm)

-They removed one of the Limit Break augments (abilities you can use on characters as items and equip). See, FFIV DS and the various ports of it have you run through the game up to 3 times, and you can get most augments more than once as a result. However, after a certain level (like 71?) your stat gains are dependent on augments equipped. If I remember right, the removal of a Limit Break forces you to change your strategy to get all characters max stats as well as have a viable strategy to fight a secret boss. That's annoying, and I don't know why they did that. Sure, you can add it back in with Cheat Engine, but you shouldn't have to.

-They took out Edward's commentaries (a character I grew fond of) from the music box. It was a nice touch, and I rather liked it, seeing as how *SPOILERS* after a certain point in the game, you really don't see much of him anymore. *END SPOILERS*

-They changed the Developer's Room. Instead of the NPCs representing the DS staff (you know, the guys who actually made the game and didn't just port and butcher it. The guys we actually care about), we instead get representations of the mobile staff. Also, there are no more treasure chests in the room, and that makes me sad.

-I know you might think the last two points are just nitpicking, but really, it's like being used to getting cupcakes with sprinkles for dessert every month, and then suddenly you get a plain muffin. These little things added charm to the game. They are the frosting and sprinkles.

The only positives about this version are the slightly (very slightly) improved visuals and framerate, and achievements. The framerate in battle, despite technically being higher/better than in the DS version, still bothers me, as it is capped to 15fps. I wasn't as bothered by the choppiness in the DS version, likely due to the smaller screen.

-Now, the actual game itself is good. You can't go wrong with FFIV. It has an ATB system (this is the game that introduced it!) where you have gauges that slowly fill up and allow you to do an action with that character once their ATB gauge is full. If you set the battle system to "Active" in the options, enemies will attack you even while you're selecting spells or items, which forces you to think on your feet.

-There's also plenty of unique equipment you can get throughout the game, particularly the incredibly rare and hard (tedious) to get Onion equipment and other equipment added in this version. Only equipment equipped to your hands will show up on your character, for better or for worse. Still, the equipment that does show up looks cool, and the various special effects are exciting.

-The visuals are great, and will not make your eyes bleed like other DS games. Some people hate the slightly chibi art style, but I think it works rather well. FFIV DS has colorful and pleasing visuals, and this version is no different!

-The OST is amazing. The tracks do a good job of not only setting the mood, but getting an emotional reaction out of the player. Since FFIV DS was my first experience with FFIV, I decided to listen to the original OST to see how different it was, and they seemed to have stayed very faithful. I'm impressed, since usually remakes butcher/change the OST so much it becomes unrecognizeable. Here, it seems like they made higher quality versions of each track, which is what every remake should do, provided that the OST was already good in the original.

- (some minor spoilers about the plot here) The plot is not necessarily completely original, but it doesn't need to be. It's still unique enough that I care about it. It could be the world that it's set in, how strange and mysterious the world is, but the plot itself is still entertaining. Fetching crystals, conspiracies about the king, the main protagonist's girlfriend getting captured...oh, and the world of FFIV is larger than it first appears!

-The characters, like the plot, aren't original, but you still might find yourself caring about them. The voice acting is likely the reason for this, as while the voice acting is so Shakespearian you might cringe, you find that you like it anyways. It's like how the VA in Castlevania: Symphony of the Night is so bad, yet it has charm because of it. You have your angsty ninja, somewhat tsundere summoner girl, pretty/feminine white mage who also happens to be the main protag's girlfriend...again, they aren't exactly unique, but they are lovable.

-The previously mentioned augment system was introduced with the DS version. How it works is that at certain points in the game, places or people will have abilities that you can receive from them and put on other party members. Once you use an augment on a party member, there's no taking it back unless you reset. You may take it out of their command menu so that it doesn't show up in battle, but you cannot assign that ability to another party member, unless you get another copy of said augment and use it on them. Now, previously unique abilities like Yang's Focus can be applied to someone like Kain or Cecil. While this is a good thing, it has some major drawbacks. You can miss certain augments. Also, if you forget to obtain some augments or don't find them before you beat the game once and go onto your New Game Plus, you're forever screwed out of that copy of that augment. So basically, if you want a true 100% run, you'll likely need to hit up GameFAQs or another site that hosts guides.

-Namingway and his few sidequests are thankfully still in this version (although that doesn't save this version). He mostly just has bits of dialogue when you talk to him, but there are a few sidequests involved in his later appearances. You also need to interact with him to get a few (useful) augments. So basically, if you see Namingway (or whatever name he happens to be going by at the time) in a new area, TALK TO HIM. His small interactions and sidequests are GREAT, unlike this version of FFIV. This brings me to mention one last gripe I have with this version...

SE's latest (and probably final) patch for this game, 1.0.4, was not even given a real changelog. Instead we get, "Update contains just general bug fixes based on feedback received." Seriously, Square? They didn't even fix the battle framerate with this patch. I'm pretty sure I bought this before this patch came out, because if I saw these patch notes in the latest patch, I would've avoided this like the plague, diehard FFIV fan or not.

It's not that I don't recommend this game so much as I don't recommend this version. Get the DS version if you want the augment system, Whyt & minigames, 3D visuals, or the PSP version if you're an old fan looking to get a faithful, updated version with the ability to switch between the arranged and original OSTs. Or be like me and get both! They're way better.
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7 of 8 people (88%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: June 25
Port of the mobile version, very ugly, giant buttons designed for a touch screen take up huge amounts of screen space. 15(!)fps lock in battle and 30fps lock elsewhere.

Play the DS version.
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14 of 24 people (58%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: June 6
If theres any old game I wish I could refund from my steam account, this would be it...battles look atrocious. Theres no special end game content like the gba version. Even whyt from the ds version has been taken out. If you want to play this game, I highly suggest the psp version instead. Psp version is the best version of ff4 to date.
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2 of 4 people (50%) found this review helpful
Recommended
2.0 hrs on record
Posted: June 1
One of the first classic OMG NO WAY moments in RPG\'s for me was this game. Its got redone graphics in 3d. Reminds me of Playstion 1 or Nintendo DS graphics. Great story with amazing Characters! Really dont pass this classic game up if you get the chance, jump on it!
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Most Helpful Reviews  Overall
258 of 316 people (82%) found this review helpful
8 people found this review funny
Recommended
5.3 hrs on record
Posted: September 17, 2014
I played all the way through this game back when it released on the Nintendo DS, including all side stuff.

Final Fantasy IV (2 on the SNES) was one of my earliest gaming memories, and remains one of my favorite games of all time. The game basically taught me to read as a child.

I've played every iteration of the game to ever release in the US, and this version (the DS version) might by my favorite. The character models do justice to the original sprite designs while also being fresh and charming, though the textures look a bt worse for wear in high resolution. The voice acting is well done and befitting of the revamped script. The handful of new story elements serve the original plot well, and flesh out some things that were only touched upon in the original script.

The combat is one area where this version (the DS version) of the game shines. While the battles in the original game, and most of the various ports were uninteresting, this one demands a more varied use of tactics and status effects. Gone are the days of being able to mash A to kill bosses. Now you must employ things like Sleep, Slow, and Dark, things that typically haven't ever worked on bosses in the series, to survive.

This specific version of the game though, being a port of the iOS and Android versions, isn't without new problems. The most glaring issue is the UI. There is no reason the large, ugly UI designed for touch controls should have made the trasition to the PC. There is no reason the UI should take up half of the display during combat, and there is no reason you should have to scroll to see all of your options in battle. Definitely play the game in "Wait Mode," as the need to scroll through your options may get you killed in "Active Mode."

Less of a complaint, and more of a nitpick is that the camera now seems very zoomed in due to the increased resolution, and general size of PC displays. A zoom option would have been nice. Another thing that would have been nice is true analog controls, but I guess this version of the game was never designed with that in mind anyway.

Though I hope (but don't expect) some of my issues will be addressed in a future patch; like the midi soundtrack of FF7's original steam release was, I still recommend this game whole heartedly. In my opinion, Final Fantasy IV is one of the finest JRPGs ever released, and despite the hideous new iOS interface the 3D remake is arguably the definitive version (the PSP version being the other contender).

-P.S. Calling it now, The After Years will appear as DLC in the near future. I do not recommend playing that at all.
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113 of 128 people (88%) found this review helpful
3 people found this review funny
Recommended
73.2 hrs on record
Posted: October 25, 2014
This version of Final Fantasy IV is not the original, but a PC port of the Android app. The android app is a port of the DS version with improved text and sound and neat speech bubbles with character thoughts. It removes one DS feature, a little customizable eidolon named whyt. Whyt sucks anyway.

The game is good. I will say that. You don't need more then 30 frames to play in this style of game, and the resolution and graphics are pretty decent. The menu's are obviously designed for a phone, but the game plays great with a controller.

The story is THE BEST of the final fantasies. You will soon forget this is a port or any stupid problems you thought you had. I won't spoil anything but this version adds some unique post game challenges to overcome in the form of some superbosses.

Also this game is hard as crap. Leveling and grinding isn't as important as smart boss tactics.

The pricetag is a bit crazy high for a port though. I reccomend grabbing this baby on the upcoming christmas sales, because we know it will be there.
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70 of 77 people (91%) found this review helpful
5 people found this review funny
Recommended
35.4 hrs on record
Posted: August 9, 2015
I hadn't played FF4 in over fifteen years, and I wasn't sure how well it would hold up--in the end, I was pleasantly surprised by how much I enjoyed it. The cast is full of likeable characters, the boss battles (especially on hard mode) are very fun and require far more strategy compared to most FF games, and a full playthrough clocks in at a very reasonable ~25 hours.

It's worth pointing out, however, that this port is marred by several significant technical issues. This version is a port of the iOS/Android version which itself was a port of the DS version--both of these elements are very, very obvious. The in-battle menus are clearly designed for touchscreens, the character models are extremely low poly with the original DS textures, and battle scenes are locked at 15FPS. If you can manage to overlook these glaring, highly obstructive issues, though, you'll find a wonderful game underneath the surface.

One aspect that, to me, stands out above the rest is the rebalancing of magic spells. Unlike most FF games, where status ailment spells are close to worthless, there is a use for every single spell in the game. Aside from Cure spells, Slow is perhaps the most important spell in the game! Most bosses will be suspectible to Slow and one or two other status ailments, and each fight becomes a puzzle to determine how to mitigate the boss's most powerful traits and abilities. Once you get to the absolutely punishing (in hard mode, at least) final dungeon, this applies to every random battle as well and forces the player to come up with winning strategies on the spot. Here are some spells that I cast on enemies that were crucial to completing the game: Slow, Stop, Silence, Reflect, Break, Berserk, Bio, Confuse. Seriously, how often do you cast those in FF games?

I only played through on hard mode, and aside from three specific fights it was very well done, striking an excellent balance between challenging and fair. One early fight, Mom Bomb, took me more tries than any other fight in the game, including the final boss; it was an absurd early spike in difficulty that felt completely out of place. Dr Lugae relied partially on chance to beat, due to the confluence of his randomly cast Reversal Field ability and cast timers for your party. Finally, while the rest of the game required no grinding whatsoever, the final boss was actually 100% impossible to beat without gaining about 3-4 extra levels at the end, and even then it was reliant upon perfect execution of a very specific strategy. I know it's the last boss of hard mode, but they took it just a lil bit too far!

This is just nitpicking, though, as it's worth reiterating that the entirety of the rest of the game was very well-crafted and well-balanced--just don't feel bad or get disheartened if you get stuck on those same fights. Just like most FF games, you'll always be at an appropriate level as long as you just fight whatever battles that pop up as you explore dungeons, no need to go out of your way to grind. If you mess up and die on a fight, you can hit Continue and it'll bring you right back to where you were, so no worries about losing progress. Cutscenes are skippable, summon animations are skippable, and there's a Quicksave option in addition to save points. Sadly, random battles still exist, and that admittedly will be a deal breaker for many.

Technical issues aside, this is a textbook example of how to remake a game: keep the basic framework (plot, designs, etc), and update the gameplay in a way that provides a new challenge while feeling very familiar. In a word, this is a game that is respectful: of the original developers, of the source material, and of players both new and old. With the caveat that this is a poor port of an excellent game, I highly recommend it (and play it in hard mode!).
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106 of 131 people (81%) found this review helpful
3 people found this review funny
Recommended
32.2 hrs on record
Posted: November 24, 2014
General info

~Genre: Japanese roleplaying game, belongs to Final Fantasy series
~Number of players: 1
~Completion time: 35-50 hours
~Remastered version of already existing title

Strong points

+Story: A tale about maturity, friendship, love, hatred and dignity.

+Content: A game suitable for both young and mature audiences.

+Music: Don't take my word for it; just listen to the complete soundtrack
(uploaded on youtube by TantrisOST)
https://www.youtube.com/watch?v=sMpzODudeks

+Tradition: Create teams of five characters and face challenging foes in a turn based battle-system. Experienced Final Fantasy players will tread on familiar ground while newcomers will adapt gradually thanks to the game's instructional early stages.

+Not another grinding fest: Bosses require strategic planning not just level superiority.

+Length: Neither too short for gamers who enjoy secrets, nor too long for those who get bored easily.

+Characters, NPCs, companions with interesting background and distinctive personalities.

+Remade: Enjoy one of the best Final Fantasy games with remade graphics, remastered music score and optional bosses/rewards.

+Replay value: Keep certain key items and abilities, fight bosses exclusively to NG+, etc.

+Controls: Customizable in-game settings, controller support.

+For seasoned adventurers and newcomers: Normal and Hard difficulty modes.

Weaknesses

-Good old days: Fans of the original may find that this 3D version lacks the artistic depth of the original in sections such as boss modeling or spell casting presentation.

-Price: Preferably buy it during a sale.

-A few key items (e.g. Adamant armor) have an extremely low drop rate which makes the related to them achievements quite frustrating to obtain.

-Comparison to Nintendo DS: Basically the same port; developers could have spent more time editing certain sections of the game such as battle speed, visual effects, etc.

-Auto-level up: Every time you level up, your stats are automatically allocated with no option to customize your character's attributes as you wish, making each character locked to a specific class.

Neutral ground

±Tread carefully: In opposition to later entries, which tend to be forgiving, FFIV demands adaptability and cleverness; always plan ahead and choose your moves carefully.

My rating4/5

Remains debatable if it's better than the original Final Fantasy IV. Nevertheless, if you are a fan of Japanese RPGs or someone who cherishes old-school challenging games you won't be disappointed at all.
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81 of 99 people (82%) found this review helpful
2 people found this review funny
Recommended
57.6 hrs on record
Posted: September 19, 2014
What you should know:

1. Non-battle gameplay is locked at 30 fps. Battle's are locked at 15 fps. This is because the PC version is based on the Android port that is based on the DS port. Kind of like an emulation. The 15 fps isn't too debilitating given this is a turn based game but there is noticable input lag that can be annoying and the animation looks stiff.

2. I tested resolutions from 1920 x 1080 all the way down to 800 x 600 and you really don't notice much of a difference in game. The textures up close (usually during cutscenes) look terrible and neither an increase nor a decrease in resolution seemed to help much at all. 1080p DOES however make the excellent FMV's look even more stunning. Seriously, those are friggin beautiful.

3. The game itself has really hooked me so far. Cecil is way more interesting then any other protaganist I have played as in quite some time. Really makes you wonder how SE could have screwed up so badly with the more recent iterations of Final Fantasy. For some reason, I never got around to playing this even though I've played every other FF that's come stateside and am really glad I picked this one up.

As I have not played any other version of this game I can't give a good comparison review to other versions. The good is the game itself is great and looks pretty great most of the time. I enjoy the story and despite the 15 fps lock in battle after you get used to it it's not a big deal HOWEVER, If you port a game to PC it's pretty inexcusable to lock framerates so low. As PC gamers, we want to play the game as silky smooth as possible and I can understand why people are upset about this. Hopefully someone can mod this quickly.

All in all, I'm glad I purchased this game. I can finally play the FF most people praise as the best one ever made. So far, this game really delivers and I'm having a-lot of fun. Take care all I will update my review if I have any further info or thoughts on the game as I continue playing. Peace!
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