Quand les demandes de la Maison Blanche à la compagnie Scoggins Eraser Co. ne sont répondues que par des casse-têtes incompréhensibles, Nelson Tethers, du ministère de la recherche du puzzle, est envoyé en mission.
Évaluations des utilisateurs :
Récentes :
très positives (39 évaluation(s)) - 82% des 39 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (1,105 évaluation(s)) - 88% des 1,105 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : juil 2010

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À propos de ce jeu

Quand les demandes de la Maison Blanche à la compagnie Scoggins Eraser Co. ne sont répondues que par des casse-têtes incompréhensibles, Nelson Tethers, du ministère de la recherche du puzzle, est envoyé en mission.

Les événements étranges de Scoggins représentent un vrai défi pour Tether, et son intelligence sera mise à rude épreuve, avec des casse-têtes à chaque tournant : labyrinthes, puzzles, questions de logique, énigmes et plus encore. Il s'aperçoit rapidement que tout ceci, y compris des villageois qui se comportent de manière étrange, des confréries secrètes et des bruits bizarres dans la forêt, est étroitement lié au mystère. Et c'est quoi cette histoire de gnomes ?

Grâce à la sensibilité artistique et le talent de narrateur du dessinateur de BD Graham Annable et l'art de conter de Telltale, Puzzle Agent va vous remuer les méninges !

  • De nombreux casse-têtes pour titiller vos neurones. Pour élucider le mystère de Scoggins, il vous faudra résoudre toutes les énigmes : labyrinthes, casse-têtes, etc...
  • Enquêter sur l'étrange, le bizarre et l'extraordinaire pour déchiffrer le code ! Vos découvertes vous permettront d'apporter des éclairages au mystère qui envahit la ville, mais la résolution de certains casse-têtes apporteront plus de questions que de réponses.
  • Partez à la chasse aux indices : mâcher du chewing gum aide l'Agent Tethers à se concentrer et réfléchir. Trouvez et collectez des chewing gums pour découvrir des indices si vous êtes coincé dans un puzzle.

Configuration requise

Windows
Mac OS X
    Minimum :
    • Interface : Windows XP / Vista / Windows 7
    • Processeur : Processeur 2.0 GHz ou plus
    • Mémoire : 512Mo de RAM
    • Graphismes : Carte vidéo 64Mo compatible DirectX 8.1
    • DirectX® : DirectX 8.1 ou supérieure
    • Disque dur : 220Mo d'espace disque
    • Son : Carte son DirectX 8.1 ou supérieure
    Recommandée :
    • Système d'exploitation : Windows XP / Vista / Windows 7
    • Processeur : Pentium 4 3 GHz ou supérieur
    • Mémoire : 1Go de RAM
    • Graphismes : Carte vidéo compatible DirectX 8.1 avec 128 Mo de mémoire vidéo
    • DirectX® : DirectX 8.1 ou supérieure
    • Disque dur : 220Mo
    • Son : Carte son compatible DirectX 8.1 ou supérieure
    • Interface : Mac OS X 10.5 ou plus récent
    • Processeur : Processeur Intel Core 2 Duo
    • Autre : Non recommandé pour : ordinateurs Mac avec une carte graphique intégrée
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
très positives (39 évaluation(s))
Globales :
très positives (1,105 évaluation(s))
Publiées récemment
Fnord
( 2.9 heures en tout )
Posté le : 28 juin
Puzzle agent is a light adventure/puzzle game with a lot of charm and some imaginative puzzles, based upon the work by Graham Annable (which I was entirely unfamiliar with when I played the game)

Graphics & Sound
Puzzle agent has a very distinct art style, one that I guess is a bit of a love it or hate it kind of deal. It's very consistent though, everything looks like it belongs in the world, and nothing looks out of place. Personally, I found the game to be nice looking, in its own peculiar way.
The sound design also works well with what the game tries to be. The voice actors do a good job at portraying the different characters, and while there are no Oscar winning performances here, it works well. The voice acting also helps lend the game a lot of personality, which makes it memorable for more than just its puzzles.

Story & setting
In Puzzle Agent you play as agent Nelson Tethers, who works at the US department of Puzzle research. There are trouble in the small town of Scoggins and their eraser factory, which supplies erasers to the White House. Thus your job is of utmost importance to the safety of the country.
Scoggins is a peculiar place. Everyone is obsessed with puzzles, and not only that, everyone is also a bit Norwegian. Your job is to find out what is going on, and why there are pointy red hats seen everywhere.
To make matters worse, the entire city is out of chewing gums, something that agent Tethers need in order to focus on his puzzles. This ties in directly with the games hint system, if you spend some of the gum you have in you've picked up you get a hint for whatever puzzle you're working on.

Gameplay
Gameplay is mostly straight forward. You click on objects like in a point & click adventure game, gather talk to people, and quite often you're given a puzzle. These puzzles don't fit in as well with the world as something in say Syberia or The Longest Journey, but are their own self contained little entities. This does allow the game designers to constantly mix things up with new and interesting puzzles, but at the expense of some immersion. If you've ever played a Professor Layton game, you'll feel right at home here, the puzzles are handled in a similar way. And the vast majority of the puzzles are fun to solve.
Puzzle Agent is not a particularly lengthy game. The game can easily be beaten in less than 3h if you're comfortable with solving logical puzzles.

Final thoughts
Puzzle agent is an excellent little puzzle game with a really fun story, and some well thought out puzzles. At a base price of 5€, it's hard to not recommend this game, despite its short length.
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shadowtag98
( 3.1 heures en tout )
Posté le : 27 juin
Produit reçu gratuitement
it is, indeed, an enjoyable and bizzar game, all that should be said, now buy it
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SecretsofManna
( 4.2 heures en tout )
Posté le : 27 juin
This is like a mini Professor Layton game.

About 35 -ish puzzles exist in the game and the rest is well-written dialogue with a quirky mystery-type short story.

I would recommend it as a gift to a puzzle-loving friend or for younger audiences. Hindsight being 20/20, I wouldn't have bought it for myself, even on sale. I don't see myself replaying it.
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HardCorePawn
( 3.5 heures en tout )
Posté le : 27 juin
Not a bad game for what it is. Probably aimed at a slightly younger audience as the puzzles aren't anything really difficult.

The pacing was OK, if sometimes frustratingly slow waiting for animations etc. There isn't a lot of gameplay involved though, it took me less than 4 hrs total to play the whole way through the game at a casual pace.

Interesting theme about the "little people" woven into the story. I will be playing the second installment soon.
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lenorelung
( 3.6 heures en tout )
Posté le : 27 juin
This Game almost hit my expectations, after i read all the reviews before i played the game.

Difficulty:
2 of the 37 puzzles i solved were a little bit more challenging than all the others. The others were just 'too easy'. And yeah, i played all Myst Games, so i know what i'm talking about. If you want to have 3 hours of light entertainment (more storytelling and some surprise moments That red gnomes are creepy! than puzzling) than this is for you. Other than i thought i really liked the game graphics, but that's only my personal taste.
I'm looking pleased forward to play Puzzle Agent 2. But i dont think the games are worth the full price.

Pros:
- light entertainment
- nice graphics
- all voices are crisp clear and gives evryone a personality
- the puzzles are logical
- nice atmosphere

Cons:
- way too short
- easy puzzles
- gums are too easy to find
- a few puzzles had no clear instructions (more like try and error, but prevented me getting a perfect score)
- the end came too soon, i didnt expected it, the puzzles didnt get harder or gave me the feeling of a 'beat the endboss-challenge)
- no replay value
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badhairqueen
( 0.4 heures en tout )
Posté le : 26 juin
Overview
This game is very similar to Detective Grimoire, where you play a detective tasked with solving a mystery. Here, you travel to some town to find out more about some strange events that have been going on in their eraser factory.

Likes
  1. Art style & graphics
  2. Story & premise


Dislikes
  1. Insufferably slow
    • Intro took ages to play through - we see several seconds of a person's stunned expression, and other such unimportant, inane things. Is there really a need, for god's sake?
    • Every single conversation is animated, and takes a long time to get through. You absolutely cannot fast forward anything. (See point #2 below.)
  2. No way to fast forward dialogue without missing out on reading it
    • The way dialogues take place in this game is like this: as every character speaks, a text bubble appears, and the text only displays as they speak, and not at once. Now, if you try to make the dialogue go faster, clicking just causes the entire text bubble to disappear, instead of making the remaining undisplayed text appear! How stupid is that?!
    • I wouldn't mind so much if characters said important things with every speech bubble, but most of the time the text is extraneous, so you are forced to sit through tons of worthless dialogue before you can finally glean the important stuff.
  3. Puzzles are way too simple
    • E.g. Put fragments of a torn picture together. And said fragments are very big, not small or complicated in the least.
    • E.g. Click on squares to rotate them until they all face the correct way, forming a complete picture.
  4. Puzzles are misleading
    • E.g. One puzzle said you would find a "hidden object" once you rotated the squares correctly to form the correct picture. There was no such "hidden object".
  5. Some puzzle instructions are very poor
    • E.g. In one puzzle, you must place logs to make your character go the correct way. You are supposed to "pass 2 traffic lights" along the way. Now, I had no idea the 2 traffic lights were "passable" (i.e. your character could go through them), as opposed to being an obstacle on the board. Also, when you say "pass", do you mean you need to pass them on the left? Or right? Or through them (which was the intention)? As a result of the complete ambiguity, this puzzle had to be attempted a 2nd time before I finally understood what the game wanted.
  6. Way too much hand-holding in the beginning
    • At the start of the game, instead of asking you if you want a tutorial or stuff, the game just SPECIFICALLY TELLS YOU WHAT TO DO next. As in, "talk to man", "enter hotel", etc. This went on for quite a while, until I thought the entire game would be like this.
  7. No free exploration + no real choice
    • If you're looking for a true adventure game where you can freely roam and check out objects in your own time, this is not that game. It is extremely linear, and most of the time you are implicitly told what to do or where to go next. So it plays out more like an interactive novel, only with so-called puzzles to solve along the way.

Conclusion
Based on the interface, excessive hand-holding, extremely slow dialogue & game pace, way too easy puzzles, etc, I have to conclude that this game is more for kids. As an adult, I just did not have the patience to deal with the horrible mechanics of the text bubbles in particular. I cannot for the life of me understand why clicking to fast forward wouldn't just show you all the text immediately rather than make it completely disappear. This was extremely frustrating and irritating and I could not see myself sitting through this game waiting for countless text bubbles to disappear.
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Kriscos
( 5.2 heures en tout )
Posté le : 25 juin
Fun game that makes you afraid of gnomes.
10/10
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Alstor
( 0.3 heures en tout )
Posté le : 24 juin
Telltale Games forgot to mention on the store page that if you're running this on a version of OSX of 10.8 or higher, the game will either not work or will be so bugged that you can't even access the first puzzle of the game. It's simply unplayable.
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BlishBlash
( 3.6 heures en tout )
Posté le : 24 juin
TRIGGER WARNING: Annoying bug puzzles and GNOMES.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Aya
( 3.6 heures en tout )
Posté le : 23 juin
Je ne connaissais pas du tout l'univers, mais fan des point'n'click, je ne voulais pas passer à côté, alors j'ai tenté le coup.
C'est un petit jeu, relativement court (3h de jeu), certains puzzles sont faciles, voire trop facile, d'autres le sont moins et d'autres vont dépendre de votre compréhension de l'anglais, pour le coup, j'ai remis la mienne un peu en question haha (merci les hints). Certains n'ont qu'un seul pattern pour le compléter, même si vous avez la bonne réponse (je pense entre autres à celle relié aux oiseaux).
Ce n'est pas un jeu d'aventure traditionnel avec la découverte d'objets, etc, mais il reste distrayant.
J'émettrai tout de même un avis négatif personnel.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
Recommandé
2.9 heures en tout
Posté le : 28 juin
Puzzle agent is a light adventure/puzzle game with a lot of charm and some imaginative puzzles, based upon the work by Graham Annable (which I was entirely unfamiliar with when I played the game)

Graphics & Sound
Puzzle agent has a very distinct art style, one that I guess is a bit of a love it or hate it kind of deal. It's very consistent though, everything looks like it belongs in the world, and nothing looks out of place. Personally, I found the game to be nice looking, in its own peculiar way.
The sound design also works well with what the game tries to be. The voice actors do a good job at portraying the different characters, and while there are no Oscar winning performances here, it works well. The voice acting also helps lend the game a lot of personality, which makes it memorable for more than just its puzzles.

Story & setting
In Puzzle Agent you play as agent Nelson Tethers, who works at the US department of Puzzle research. There are trouble in the small town of Scoggins and their eraser factory, which supplies erasers to the White House. Thus your job is of utmost importance to the safety of the country.
Scoggins is a peculiar place. Everyone is obsessed with puzzles, and not only that, everyone is also a bit Norwegian. Your job is to find out what is going on, and why there are pointy red hats seen everywhere.
To make matters worse, the entire city is out of chewing gums, something that agent Tethers need in order to focus on his puzzles. This ties in directly with the games hint system, if you spend some of the gum you have in you've picked up you get a hint for whatever puzzle you're working on.

Gameplay
Gameplay is mostly straight forward. You click on objects like in a point & click adventure game, gather talk to people, and quite often you're given a puzzle. These puzzles don't fit in as well with the world as something in say Syberia or The Longest Journey, but are their own self contained little entities. This does allow the game designers to constantly mix things up with new and interesting puzzles, but at the expense of some immersion. If you've ever played a Professor Layton game, you'll feel right at home here, the puzzles are handled in a similar way. And the vast majority of the puzzles are fun to solve.
Puzzle Agent is not a particularly lengthy game. The game can easily be beaten in less than 3h if you're comfortable with solving logical puzzles.

Final thoughts
Puzzle agent is an excellent little puzzle game with a really fun story, and some well thought out puzzles. At a base price of 5€, it's hard to not recommend this game, despite its short length.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Non recommandé
0.4 heures en tout
Posté le : 26 juin
Overview
This game is very similar to Detective Grimoire, where you play a detective tasked with solving a mystery. Here, you travel to some town to find out more about some strange events that have been going on in their eraser factory.

Likes
  1. Art style & graphics
  2. Story & premise


Dislikes
  1. Insufferably slow
    • Intro took ages to play through - we see several seconds of a person's stunned expression, and other such unimportant, inane things. Is there really a need, for god's sake?
    • Every single conversation is animated, and takes a long time to get through. You absolutely cannot fast forward anything. (See point #2 below.)
  2. No way to fast forward dialogue without missing out on reading it
    • The way dialogues take place in this game is like this: as every character speaks, a text bubble appears, and the text only displays as they speak, and not at once. Now, if you try to make the dialogue go faster, clicking just causes the entire text bubble to disappear, instead of making the remaining undisplayed text appear! How stupid is that?!
    • I wouldn't mind so much if characters said important things with every speech bubble, but most of the time the text is extraneous, so you are forced to sit through tons of worthless dialogue before you can finally glean the important stuff.
  3. Puzzles are way too simple
    • E.g. Put fragments of a torn picture together. And said fragments are very big, not small or complicated in the least.
    • E.g. Click on squares to rotate them until they all face the correct way, forming a complete picture.
  4. Puzzles are misleading
    • E.g. One puzzle said you would find a "hidden object" once you rotated the squares correctly to form the correct picture. There was no such "hidden object".
  5. Some puzzle instructions are very poor
    • E.g. In one puzzle, you must place logs to make your character go the correct way. You are supposed to "pass 2 traffic lights" along the way. Now, I had no idea the 2 traffic lights were "passable" (i.e. your character could go through them), as opposed to being an obstacle on the board. Also, when you say "pass", do you mean you need to pass them on the left? Or right? Or through them (which was the intention)? As a result of the complete ambiguity, this puzzle had to be attempted a 2nd time before I finally understood what the game wanted.
  6. Way too much hand-holding in the beginning
    • At the start of the game, instead of asking you if you want a tutorial or stuff, the game just SPECIFICALLY TELLS YOU WHAT TO DO next. As in, "talk to man", "enter hotel", etc. This went on for quite a while, until I thought the entire game would be like this.
  7. No free exploration + no real choice
    • If you're looking for a true adventure game where you can freely roam and check out objects in your own time, this is not that game. It is extremely linear, and most of the time you are implicitly told what to do or where to go next. So it plays out more like an interactive novel, only with so-called puzzles to solve along the way.

Conclusion
Based on the interface, excessive hand-holding, extremely slow dialogue & game pace, way too easy puzzles, etc, I have to conclude that this game is more for kids. As an adult, I just did not have the patience to deal with the horrible mechanics of the text bubbles in particular. I cannot for the life of me understand why clicking to fast forward wouldn't just show you all the text immediately rather than make it completely disappear. This was extremely frustrating and irritating and I could not see myself sitting through this game waiting for countless text bubbles to disappear.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
Recommandé
6.0 heures en tout
Posté le : 23 juin
Produit reçu gratuitement
Before buying Puzzle Agent on Steam, please consider buying Puzzle Agent on GOG. GOG.com is home to DRM-free games and supports older games far better than Steam does.

Game: Puzzle Agent
Developer and publisher: Telltale Games
Released: 10 June, 2010
Genre: Point-and-Click Mystery with Comedy
Setting: Winter, 2010, Scoggins, Minnesota, U.S.A., Earth
Spoiler-free plot summary: You play as Agent Nelson Tethers, the only member of the Puzzle Research Division of the FBI. In his first ever field assignment, he is tasked with reopening the factory that supplies the White House with erasers.

Full review: Puzzle Agent is a typical point-and-click adventure game, but shorter than average, though higher in quality.

First off, Puzzle Agent is set in the Grickle universe, made by Graham Annable. Grickle is based in a very surreal setting of the supernatural and downright bizarre, so those already familiar with his works will find themes in this game familiar.

The puzzles in Puzzle Agent can be a mixed bag of easy and difficult, though it is pretty consistent with the easier puzzles being found at the beginning of the game and the more difficult ones being found near the end of the game. Puzzle Agent also comes with an interesting help system; Nelson finds it easier to solve puzzles when chewing gum, but can only chew on three pieces of gum per puzzle, one hint given per piece of gum chewed. Thanks to this helpful hint system, I didn't have to look online for any guides when I was completely stuck.

I can't talk about the plot of Puzzle Agent without spoiling anything as everything kicks off right from the first minute, but if you are interested in learning what happens, watch Ross Scott's Game Dungeon episode here.

Do I recommend buying Puzzle Agent? Yes, especially if you're in the mood for a nice, small puzzle game. For NZD$5.99, I'd wait for a sale for when this game is $2 - $3 before buying it.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
2.2 heures en tout
Posté le : 21 juin
Great point and click game from the mind of the fantastic author of the Grickle book series.

I have a fear of gnomes now.

Yep.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
4.5 heures en tout
Posté le : 3 juin
Brilliant puzzle game with relatively easy puzzles. Atmosphere from Twin Peaks with mysterious characters and story. Good voice acting and simple art style.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Non recommandé
4.3 heures en tout
Posté le : 12 juin
This game is essentially a lo-fi Professor Layton game. While I ultimately found this to be a pleasant experience with a good amount of humor, I did not enjoy the uneven scaling of puzzle difficulty. In puzzles based around putting things together, jigsaw-style, the hitboxes for clicking on items are often strange and make it difficult to move things into place. This style of puzzle also relies on an uneven fit. Some puzzles do a poor job of explaining what is an obstacle that will block you and what is simply there for decoration. This game can be fun if you are willing to forgive its flaws, and the characterization and story do have a good amount of heart, but the core gameplay mechanic of the puzzles is the game's weakest link. Additionally, there are just under 40 puzzles in this game, with many of those being variations on a few different puzzle mechanics. If you are looking for puzzles, you will probably find more value elsewhere. If you are a fan of the Grickle comics, you may find yourself more able to enjoy this for what it is.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
5.2 heures en tout
Posté le : 25 juin
Fun game that makes you afraid of gnomes.
10/10
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
0.3 heures en tout
Posté le : 24 juin
Telltale Games forgot to mention on the store page that if you're running this on a version of OSX of 10.8 or higher, the game will either not work or will be so bugged that you can't even access the first puzzle of the game. It's simply unplayable.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Non recommandé
0.1 heures en tout
Posté le : 19 juin
Won't run on my Mac desktop due to graphics issues, and Telltales support forum states that it won't run on OSX 10.8 or later.
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Évaluations les plus pertinentes  Globales
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
3.1 heures en tout
Posté le : 29 juin 2014
Un jeu sympathique et plein d'humour avec une histoire rappelant la série Twin Peaks.

A la manière d'un Professeur Layton, on évolue dans une petite ville ou chaque personnage nous propose une énigme pour avancer. Celles-ci pourraient être un peu plus variées mais elles sont intéressantes dans l'ensemble, à part quelques unes dont le but n'était pas très clair pour moi.

En tout cas pour le prix c'était une agréable surprise et le jeu est donc à recommander si vous aimez les énigmes. Attention toutefois, le jeu est entièrement en anglais.
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