Mikor a Scoggins Eraser Co. csak különös rejtvényekkel válaszol a Fehér Ház megkereséseire, Nelson Tetherst, az Amerikai Rejtvénykutatási Minisztérium emberét állítják rá az ügyre. A scogginsi különös események próbára teszik Tethers minden szakértelmét, de talán még épelméjűségét is, mivel mindenütt fejtörőkbe botlik: labirintusok,...
Vásárlói értékelés:
Mostanában:
Nagyon pozitív (40 értékelés) - 40 felhasználói értékelésből 82% pozitív az utóbbi 30 napban.
Összesítve:
Nagyon pozitív (1,104 értékelés) - E játék 1,104 felhasználói értékeléséből 88% pozitív.
Megjelenés dátuma: 2010. júl.

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Puzzle Agent vásárlása

NYÁRI VÁSÁR! Az ajánlat vége: július 4.

-75%
$4.99
$1.24

Telltale Collection vásárlása CSOMAG (?)

49 elemet tartalmaz: Sam & Max 101: Culture Shock, Sam & Max 102: Situation: Comedy, Sam & Max 103: The Mole, the Mob and the Meatball, Sam & Max 104: Abe Lincoln Must Die!, Sam & Max 105: Reality 2.0, Sam & Max 106: Bright Side of the Moon, Sam & Max 201: Ice Station Santa, Sam & Max 202: Moai Better Blues, Sam & Max 203: Night of the Raving Dead, Sam & Max 204: Chariots of the Dogs, Sam & Max 205: What’s New Beelzebub?, Telltale Texas Hold'em, Puzzle Agent, Poker Night at the Inventory, Jurassic Park: The Game, Hector: Badge of Carnage - Episode 1, Puzzle Agent 2, The Walking Dead, Poker Night 2, The Walking Dead: 400 Days, The Wolf Among Us, The Walking Dead Season 2, Tales from the Borderlands, Game of Thrones - A Telltale Games Series, Minecraft: Story Mode - A Telltale Games Series, The Walking Dead: Michonne, Minecraft: Story Mode - Adventure Pass, Sam and Max: The Devils Playhouse - Episode 1, Sam and Max: The Devils Playhouse - Episode 2, Sam and Max: The Devils Playhouse - Episode 3, Sam and Max: The Devils Playhouse - Episode 4, Sam and Max: The Devils Playhouse - Episode 5, Back to the Future: The Game - Episode 1, Back to the Future: The Game - Episode 2, Back to the Future: The Game - Episode 3, Back to the Future: The Game - Episode 4, Back to the Future: The Game - Episode 5, Hector: Episode 2, Hector: Episode 3, Strong Bad's Cool Game for Attractive People - Episode 1, Strong Bad's Cool Game for Attractive People - Episode 2, Strong Bad's Cool Game for Attractive People - Episode 3, Strong Bad's Cool Game for Attractive People - Episode 4, Strong Bad's Cool Game for Attractive People - Episode 5, Tales of Monkey Island - Episode 1, Tales of Monkey Island - Episode 2, Tales of Monkey Island - Episode 3, Tales of Monkey Island - Episode 4, Tales of Monkey Island - Episode 5

-33%
-78%
$377.81
$82.84
 

A játékról

Mikor a Scoggins Eraser Co. csak különös rejtvényekkel válaszol a Fehér Ház megkereséseire, Nelson Tetherst, az Amerikai Rejtvénykutatási Minisztérium emberét állítják rá az ügyre.

A scogginsi különös események próbára teszik Tethers minden szakértelmét, de talán még épelméjűségét is, mivel mindenütt fejtörőkbe botlik: labirintusok, logikai rejtvények, találós kérdések, és sok egyéb. Hamarosan rájön, hogy ezek, a már kórosan szórakozott városiakkal, a titkos társaságokkal és az erdőből hallható különös hangokkal együtt, szorosan összefüggnek az alaprejtéllyel. De hogy kerülnek a képbe a törpék?

A Graham Annable független képregényművész egyedi narratívájára és látványvilágára épülő, a Telltale jellegzetes stílusában elmesélt Puzzle Agent garantáltan lebilincselő kihívás és izgalom!

  • Rejtvények bőséges tárháza dolgoztatja meg az agysejtjeidet. Meg tudod-e találni az összes rejtvényt Scoggins rejtélyének megfejtéséhez: labirintusok, logika, találós kérdések, fejtörők, és sok más.
  • Az ügy megoldásához ki kell vizsgálnod különöset, érdekeset és elképesztőt! Felfedezéseid adják a várost megnyomorító nagyobb rejtély megoldásának kulcsait, vagy olyan rejtvényeket fednek fel, melyek megoldásával válaszokat kaphatsz... vagy még több kérdést.
  • Tippvadászat: A rágógumi segít Tethers ügynöknek gondolkodni és rejtvényt fejteni. Keress és gyűjts rágógumi-csomagokat szerte a városban, melyekkel, ha megakadnál valamelyik rejtvénnyel, tippeket kaphatsz.

Rendszerkövetelmények

Windows
Mac OS X
    Minimum:
    • Operációs rendszer: Windows XP / Vista / Windows 7
    • Processzor: 2.0 GHz +
    • Memória: 512 MB
    • Grafika: 64 MB-os DirectX 8.1 kompatibilis videokártya
    • DirectX®: DirectX 8.1 vagy nagyobb
    • Merevlemez: 220 MB
    • Hang: DirectX 8.1 vagy nagyobb hangeszköz
    Ajánlott:
    • Operációs rendszer: Windows XP / Vista / Windows 7
    • Processzor: 3 GHz Pentium 4 vagy nagyobb
    • Memória: 1 GB
    • Grafika: 128 MB-os DirectX 8.1 kompatibilis videokártya
    • DirectX®: DirectX 8.1 vagy nagyobb
    • Merevlemez: 220 MB
    • Hang: DirectX 8.1 vagy nagyobb hangeszköz
    • Operációs rendszer: Mac OS X 10.5 vagy újabb
    • Processzor: Intel Core 2 Duo processzor
    • Egyéb: Integrált grafikai rendszerrel rendelkező Mac nem ajánlott
Vásárlói értékelések
A vásárlói értékelési rendszer frissült! Tudj meg többet
Mostanában:
Nagyon pozitív (40 értékelés)
Összesítve:
Nagyon pozitív (1,104 értékelés)
Nemrég közzétéve
shadowtag98
( 3.1 óra a nyilvántartásban )
Közzétéve: június 27.
Ingyen kapott termék
it is, indeed, an enjoyable and bizzar game, all that should be said, now buy it
SecretsofManna
( 4.2 óra a nyilvántartásban )
Közzétéve: június 27.
This is like a mini Professor Layton game.

About 35 -ish puzzles exist in the game and the rest is well-written dialogue with a quirky mystery-type short story.

I would recommend it as a gift to a puzzle-loving friend or for younger audiences. Hindsight being 20/20, I wouldn't have bought it for myself, even on sale. I don't see myself replaying it.
HardCorePawn
( 3.5 óra a nyilvántartásban )
Közzétéve: június 27.
Not a bad game for what it is. Probably aimed at a slightly younger audience as the puzzles aren't anything really difficult.

The pacing was OK, if sometimes frustratingly slow waiting for animations etc. There isn't a lot of gameplay involved though, it took me less than 4 hrs total to play the whole way through the game at a casual pace.

Interesting theme about the "little people" woven into the story. I will be playing the second installment soon.
lenorelung
( 3.6 óra a nyilvántartásban )
Közzétéve: június 27.
This Game almost hit my expectations, after i read all the reviews before i played the game.

Difficulty:
2 of the 37 puzzles i solved were a little bit more challenging than all the others. The others were just 'too easy'. And yeah, i played all Myst Games, so i know what i'm talking about. If you want to have 3 hours of light entertainment (more storytelling and some surprise moments That red gnomes are creepy! than puzzling) than this is for you. Other than i thought i really liked the game graphics, but that's only my personal taste.
I'm looking pleased forward to play Puzzle Agent 2. But i dont think the games are worth the full price.

Pros:
- light entertainment
- nice graphics
- all voices are crisp clear and gives evryone a personality
- the puzzles are logical
- nice atmosphere

Cons:
- way too short
- easy puzzles
- gums are too easy to find
- a few puzzles had no clear instructions (more like try and error, but prevented me getting a perfect score)
- the end came too soon, i didnt expected it, the puzzles didnt get harder or gave me the feeling of a 'beat the endboss-challenge)
- no replay value
badhairqueen
( 0.4 óra a nyilvántartásban )
Közzétéve: június 26.
Overview
This game is very similar to Detective Grimoire, where you play a detective tasked with solving a mystery. Here, you travel to some town to find out more about some strange events that have been going on in their eraser factory.

Likes
  1. Art style & graphics
  2. Story & premise


Dislikes
  1. Insufferably slow
    • Intro took ages to play through - we see several seconds of a person's stunned expression, and other such unimportant, inane things. Is there really a need, for god's sake?
    • Every single conversation is animated, and takes a long time to get through. You absolutely cannot fast forward anything. (See point #2 below.)
  2. No way to fast forward dialogue without missing out on reading it
    • The way dialogues take place in this game is like this: as every character speaks, a text bubble appears, and the text only displays as they speak, and not at once. Now, if you try to make the dialogue go faster, clicking just causes the entire text bubble to disappear, instead of making the remaining undisplayed text appear! How stupid is that?!
    • I wouldn't mind so much if characters said important things with every speech bubble, but most of the time the text is extraneous, so you are forced to sit through tons of worthless dialogue before you can finally glean the important stuff.
  3. Puzzles are way too simple
    • E.g. Put fragments of a torn picture together. And said fragments are very big, not small or complicated in the least.
    • E.g. Click on squares to rotate them until they all face the correct way, forming a complete picture.
  4. Puzzles are misleading
    • E.g. One puzzle said you would find a "hidden object" once you rotated the squares correctly to form the correct picture. There was no such "hidden object".
  5. Some puzzle instructions are very poor
    • E.g. In one puzzle, you must place logs to make your character go the correct way. You are supposed to "pass 2 traffic lights" along the way. Now, I had no idea the 2 traffic lights were "passable" (i.e. your character could go through them), as opposed to being an obstacle on the board. Also, when you say "pass", do you mean you need to pass them on the left? Or right? Or through them (which was the intention)? As a result of the complete ambiguity, this puzzle had to be attempted a 2nd time before I finally understood what the game wanted.
  6. Way too much hand-holding in the beginning
    • At the start of the game, instead of asking you if you want a tutorial or stuff, the game just SPECIFICALLY TELLS YOU WHAT TO DO next. As in, "talk to man", "enter hotel", etc. This went on for quite a while, until I thought the entire game would be like this.
  7. No free exploration + no real choice
    • If you're looking for a true adventure game where you can freely roam and check out objects in your own time, this is not that game. It is extremely linear, and most of the time you are implicitly told what to do or where to go next. So it plays out more like an interactive novel, only with so-called puzzles to solve along the way.

Conclusion
Based on the interface, excessive hand-holding, extremely slow dialogue & game pace, way too easy puzzles, etc, I have to conclude that this game is more for kids. As an adult, I just did not have the patience to deal with the horrible mechanics of the text bubbles in particular. I cannot for the life of me understand why clicking to fast forward wouldn't just show you all the text immediately rather than make it completely disappear. This was extremely frustrating and irritating and I could not see myself sitting through this game waiting for countless text bubbles to disappear.
Kriscos
( 5.2 óra a nyilvántartásban )
Közzétéve: június 25.
Fun game that makes you afraid of gnomes.
10/10
Alstor
( 0.3 óra a nyilvántartásban )
Közzétéve: június 24.
Telltale Games forgot to mention on the store page that if you're running this on a version of OSX of 10.8 or higher, the game will either not work or will be so bugged that you can't even access the first puzzle of the game. It's simply unplayable.
BlishBlash
( 3.6 óra a nyilvántartásban )
Közzétéve: június 24.
TRIGGER WARNING: Annoying bug puzzles and GNOMES.
Rezalon
( 6.0 óra a nyilvántartásban )
Közzétéve: június 23.
Ingyen kapott termék
Before buying Puzzle Agent on Steam, please consider buying Puzzle Agent on GOG. GOG.com is home to DRM-free games and supports older games far better than Steam does.

Game: Puzzle Agent
Developer and publisher: Telltale Games
Released: 10 June, 2010
Genre: Point-and-Click Mystery with Comedy
Setting: Winter, 2010, Scoggins, Minnesota, U.S.A., Earth
Spoiler-free plot summary: You play as Agent Nelson Tethers, the only member of the Puzzle Research Division of the FBI. In his first ever field assignment, he is tasked with reopening the factory that supplies the White House with erasers.

Full review: Puzzle Agent is a typical point-and-click adventure game, but shorter than average, though higher in quality.

First off, Puzzle Agent is set in the Grickle universe, made by Graham Annable. Grickle is based in a very surreal setting of the supernatural and downright bizarre, so those already familiar with his works will find themes in this game familiar.

The puzzles in Puzzle Agent can be a mixed bag of easy and difficult, though it is pretty consistent with the easier puzzles being found at the beginning of the game and the more difficult ones being found near the end of the game. Puzzle Agent also comes with an interesting help system; Nelson finds it easier to solve puzzles when chewing gum, but can only chew on three pieces of gum per puzzle, one hint given per piece of gum chewed. Thanks to this helpful hint system, I didn't have to look online for any guides when I was completely stuck.

I can't talk about the plot of Puzzle Agent without spoiling anything as everything kicks off right from the first minute, but if you are interested in learning what happens, watch Ross Scott's Game Dungeon episode here.

Do I recommend buying Puzzle Agent? Yes, especially if you're in the mood for a nice, small puzzle game. For NZD$5.99, I'd wait for a sale for when this game is $2 - $3 before buying it.
piANTo Hater ♪
( 2.2 óra a nyilvántartásban )
Közzétéve: június 21.
Great point and click game from the mind of the fantastic author of the Grickle book series.

I have a fear of gnomes now.

Yep.
Leghasznosabb értékelések  Az elmúlt 30 napban
4 emberből 4 (100%) találta hasznosnak ezt az értékelést
Ajánlott
6.0 óra a nyilvántartásban
Közzétéve: június 23.
Ingyen kapott termék
Before buying Puzzle Agent on Steam, please consider buying Puzzle Agent on GOG. GOG.com is home to DRM-free games and supports older games far better than Steam does.

Game: Puzzle Agent
Developer and publisher: Telltale Games
Released: 10 June, 2010
Genre: Point-and-Click Mystery with Comedy
Setting: Winter, 2010, Scoggins, Minnesota, U.S.A., Earth
Spoiler-free plot summary: You play as Agent Nelson Tethers, the only member of the Puzzle Research Division of the FBI. In his first ever field assignment, he is tasked with reopening the factory that supplies the White House with erasers.

Full review: Puzzle Agent is a typical point-and-click adventure game, but shorter than average, though higher in quality.

First off, Puzzle Agent is set in the Grickle universe, made by Graham Annable. Grickle is based in a very surreal setting of the supernatural and downright bizarre, so those already familiar with his works will find themes in this game familiar.

The puzzles in Puzzle Agent can be a mixed bag of easy and difficult, though it is pretty consistent with the easier puzzles being found at the beginning of the game and the more difficult ones being found near the end of the game. Puzzle Agent also comes with an interesting help system; Nelson finds it easier to solve puzzles when chewing gum, but can only chew on three pieces of gum per puzzle, one hint given per piece of gum chewed. Thanks to this helpful hint system, I didn't have to look online for any guides when I was completely stuck.

I can't talk about the plot of Puzzle Agent without spoiling anything as everything kicks off right from the first minute, but if you are interested in learning what happens, watch Ross Scott's Game Dungeon episode here.

Do I recommend buying Puzzle Agent? Yes, especially if you're in the mood for a nice, small puzzle game. For NZD$5.99, I'd wait for a sale for when this game is $2 - $3 before buying it.
Hasznos volt ez az értékelés? Igen Nem Vicces
3 emberből 3 (100%) találta hasznosnak ezt az értékelést
Nem ajánlott
0.4 óra a nyilvántartásban
Közzétéve: június 26.
Overview
This game is very similar to Detective Grimoire, where you play a detective tasked with solving a mystery. Here, you travel to some town to find out more about some strange events that have been going on in their eraser factory.

Likes
  1. Art style & graphics
  2. Story & premise


Dislikes
  1. Insufferably slow
    • Intro took ages to play through - we see several seconds of a person's stunned expression, and other such unimportant, inane things. Is there really a need, for god's sake?
    • Every single conversation is animated, and takes a long time to get through. You absolutely cannot fast forward anything. (See point #2 below.)
  2. No way to fast forward dialogue without missing out on reading it
    • The way dialogues take place in this game is like this: as every character speaks, a text bubble appears, and the text only displays as they speak, and not at once. Now, if you try to make the dialogue go faster, clicking just causes the entire text bubble to disappear, instead of making the remaining undisplayed text appear! How stupid is that?!
    • I wouldn't mind so much if characters said important things with every speech bubble, but most of the time the text is extraneous, so you are forced to sit through tons of worthless dialogue before you can finally glean the important stuff.
  3. Puzzles are way too simple
    • E.g. Put fragments of a torn picture together. And said fragments are very big, not small or complicated in the least.
    • E.g. Click on squares to rotate them until they all face the correct way, forming a complete picture.
  4. Puzzles are misleading
    • E.g. One puzzle said you would find a "hidden object" once you rotated the squares correctly to form the correct picture. There was no such "hidden object".
  5. Some puzzle instructions are very poor
    • E.g. In one puzzle, you must place logs to make your character go the correct way. You are supposed to "pass 2 traffic lights" along the way. Now, I had no idea the 2 traffic lights were "passable" (i.e. your character could go through them), as opposed to being an obstacle on the board. Also, when you say "pass", do you mean you need to pass them on the left? Or right? Or through them (which was the intention)? As a result of the complete ambiguity, this puzzle had to be attempted a 2nd time before I finally understood what the game wanted.
  6. Way too much hand-holding in the beginning
    • At the start of the game, instead of asking you if you want a tutorial or stuff, the game just SPECIFICALLY TELLS YOU WHAT TO DO next. As in, "talk to man", "enter hotel", etc. This went on for quite a while, until I thought the entire game would be like this.
  7. No free exploration + no real choice
    • If you're looking for a true adventure game where you can freely roam and check out objects in your own time, this is not that game. It is extremely linear, and most of the time you are implicitly told what to do or where to go next. So it plays out more like an interactive novel, only with so-called puzzles to solve along the way.

Conclusion
Based on the interface, excessive hand-holding, extremely slow dialogue & game pace, way too easy puzzles, etc, I have to conclude that this game is more for kids. As an adult, I just did not have the patience to deal with the horrible mechanics of the text bubbles in particular. I cannot for the life of me understand why clicking to fast forward wouldn't just show you all the text immediately rather than make it completely disappear. This was extremely frustrating and irritating and I could not see myself sitting through this game waiting for countless text bubbles to disappear.
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
Nem ajánlott
4.3 óra a nyilvántartásban
Közzétéve: június 12.
This game is essentially a lo-fi Professor Layton game. While I ultimately found this to be a pleasant experience with a good amount of humor, I did not enjoy the uneven scaling of puzzle difficulty. In puzzles based around putting things together, jigsaw-style, the hitboxes for clicking on items are often strange and make it difficult to move things into place. This style of puzzle also relies on an uneven fit. Some puzzles do a poor job of explaining what is an obstacle that will block you and what is simply there for decoration. This game can be fun if you are willing to forgive its flaws, and the characterization and story do have a good amount of heart, but the core gameplay mechanic of the puzzles is the game's weakest link. Additionally, there are just under 40 puzzles in this game, with many of those being variations on a few different puzzle mechanics. If you are looking for puzzles, you will probably find more value elsewhere. If you are a fan of the Grickle comics, you may find yourself more able to enjoy this for what it is.
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
Ajánlott
4.5 óra a nyilvántartásban
Közzétéve: június 3.
Brilliant puzzle game with relatively easy puzzles. Atmosphere from Twin Peaks with mysterious characters and story. Good voice acting and simple art style.
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 2 (100%) találta hasznosnak ezt az értékelést
1 személy találta viccesnek ezt az értékelést
Ajánlott
2.2 óra a nyilvántartásban
Közzétéve: június 21.
Great point and click game from the mind of the fantastic author of the Grickle book series.

I have a fear of gnomes now.

Yep.
Hasznos volt ez az értékelés? Igen Nem Vicces
4 emberből 3 (75%) találta hasznosnak ezt az értékelést
10 személy találta viccesnek ezt az értékelést
Ajánlott
3.8 óra a nyilvántartásban
Közzétéve: május 29.
>download game
>expect fun cute little puzzle game
>solve puzzles
>get scared to death by red faced gnome
>get a gnome phobia
>never leave home again

10/10
Hasznos volt ez az értékelés? Igen Nem Vicces
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
Ajánlott
5.2 óra a nyilvántartásban
Közzétéve: június 25.
Fun game that makes you afraid of gnomes.
10/10
Hasznos volt ez az értékelés? Igen Nem Vicces
2 emberből 1 (50%) találta hasznosnak ezt az értékelést
Nem ajánlott
0.1 óra a nyilvántartásban
Közzétéve: június 19.
Won't run on my Mac desktop due to graphics issues, and Telltales support forum states that it won't run on OSX 10.8 or later.
Hasznos volt ez az értékelés? Igen Nem Vicces
Leghasznosabb értékelések  Összesen
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
Ajánlott
4.9 óra a nyilvántartásban
Közzétéve: 2015. november 5.
Ez a játék fura. Jó értelemben vett fura.
Egy kellően érdekes és misztikus történet (kissé Twin Peaks szerű) melyet sok-sok fejtörő szakít meg. A fejtörők hol gyerekesen könnyűek, hol megmozgatják az agytekervényünket, de sosem megoldhatatlanok.
A képvilág zseniális, minden elismerésem Graham Annable úrnak.
Egyetlen nagy negatívuma van a játéknak: rövid. Még szerencse, hogy készült folytatás :)
Hasznos volt ez az értékelés? Igen Nem Vicces
51 emberből 50 (98%) találta hasznosnak ezt az értékelést
3 személy találta viccesnek ezt az értékelést
Ajánlott
13.9 óra a nyilvántartásban
Közzétéve: 2015. július 24.
First off, let me say: I come from a Professor Layton and Ace Attorney background. I live and breathe puzzles, but that's not to say that I'll take whatever I can get. My feelings towards the core factor of the game, puzzles, in Puzzle Agent are a bit mixed, but lean way more towards the positive end than the negative.
Let's start with the negative. First off, some puzzle instructions are a bit difficult to understand or are surprisingly vague. However, this only happened to me a few times, and was far from the majority. Secondly, there were some jigsaw puzzles that, if you've played the Professor Layton games, are like the ones where you have to fit items into an area without them overlapping. There are a few here too, but it's odd in pieces automatically click together when placed correctly, and they STAY together, which greatly lessens the challenge. Those puzzles could definitely benefit from a better system, especially one where the general shape of objects were outlined and could snap together even if they weren't placed correctly.
Other than that, I found the puzzles enjoyable. A few were quite easy, yes, but others took me a few tries and for some, I had to pull out a good ol' fashioned piece of paper and pen to plot it out Layton-style. Frankly, I don't understand how some people claim to have spent so many hints trying to solve them; I ended up using only 5 or 6 throughout the entire thing. There are 35 puzzles in all - I'll get to that in a moment - with 3 hints per puzzle, so with well over 100 hints you can imagine that 5 is far from a lot. To each their own, I suppose.
I've also seen people claim that the puzzles are placed erratically and interrupt the story, but honestly? I've felt that numerable times playing Professor Layton. That is the consequence of puzzle games. They WILL interrupt the story if you choose to do the non-plot-important puzzles, and even some of the necessary ones. That's just how it is. However, especially during the climax of the game, the puzzles begin to weave into the story a bit more cleanly than before, and in my experience, are appropriately some of the easier ones, so you can get through to the ending quicker without having to spend half an hour on one puzzle.
I think the game's biggest downfall for me, personally, is LENGTH. It is simply too short. Like I said before, there are only 35 puzzles. The average Professor Layton has over 100. It only took me a few hours to get through the entire game, and it leaves you on a VERY unsatisfying cliffhanger ending. Granted, it does pick up again in the sequel, but it literally goes right from the climax to ending in the first, with practically no conclusion. It was surprising, to say the least. Once the credits popped up I said "that's it?" out loud. I was genuinely surprised.
It's a bit cheap to me to separate these two games when it certainly feels like it should be only one, twice-as-long game, but I have no played the second as of yet, so I have no info on how the story of that unfolds or if it is completely related. At the very least, there should be a package including both games so it can be one long, consecutive playthrough without people having to wait until they get money (i.e., me) to finish a story that should have been wrapped up already.
The art style, characters, storyline (it's one of the "out there" kind of stories, but it's strangely fun at the same time despite its absurdity), and audio are superb. Music matches the in-game events wonderfully, but don't distract during a puzzle, as it should. I enjoyed the protagonist and the supporting cast, and their voice acting was wonderful as well.
I fully recommend this game to new players of puzzle games, or veterans of the Professor Layton series. It may be a bit clunkier than the latter in some respects, but it is definitely worth a good playthrough. You're bound to get some enjoyment out of it.

EDIT: Oops, I believe there are actually about 37 puzzles in the game; I had missed two during my first playthrough. Also, I'm going to add that I am currently on my third playthrough of the game, and I still enjoy it. I'm going to add that the game is somewhat fast-paced, or at least the cutscenes are, so even though puzzles will be extraordinarily easy to solve, I'd recommend multiple plays because I've noticed several things that I didn't recognize the first time around, buuut perhaps that was because I was intentionally reading into things because I was analyzing Nelson Tether's character a bit. In any case, definitely worth another look at if you enjoy playing it.
One final point I'd like to bring up is that of the somewhat "rating" system assigned to the puzzles. Depending on how many wrong answers you give (resulting in the anger of millions of taxpayers) and how many hints you use, you get assigned a rating of sorts. Perhaps unintentionally, but hilariously, there is some pressure on the player to answer correctly on the first go, so you can expect to unconsciously triple-check your answers before you submit. It's really not something to fret about - at least to me, it's more humorous than anything else.
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